In regards to Rajan's electric attack during boss fight (35:49) Well, he's smashing an immortal/everlasting electrical part (Clockwerk's heart), into water; so of course the consequence is BZZZZZ
Don't get me wrong; I LOVE this episode, and the heist is my favorite of all time, as I love all parts of it But that little flaw just makes it hilarious
I'm just too used to seeing the bridge explode, while Bently exclaim how perfectly it went. As the only way across now would be being carried by the RC chopper
How to turn Charge TNT run more fun; add Bentley/Murray in to the mission at certain points, to either distract or take out the guards in Sly's way Getting to deal with them, instead of slowly getting past them
Imagine Bentley getting to fire darts at the enemies beforehand, or Murray getting their attention, bringing them to the same spot, and beating them all up Hell, just combine TNT run with Murray'VS 50 guards, or taking a big mob at a tiime
That is not a feature in the original nor the Ps3 remasters, it was only implemented on the Ps4/Ps5 versions of Sly 2. Yes, Sly 2 in specific, because for some reason the feature is not present for Sly 3, at least for now
Also if they wanted a more narrative satisfying twist at the end; Neyla could've just said; I am not interested in immortality, but since I am the only one able to use the hate-sparking light show as I'd like; Either they promote me to Police chief, or they'll have a hateful mob on their hands All while being close to immortal due to Clockwerk's body = power
Neyla showed how much she enjoyed playing the part of Detective, fooling her insinuated Partner/mentor (Carmelita), Acutal boss (Contessa), Police/Interpol chief, AND Mentor (Arpeggio), each time getting further ahead in the system for backstabbing them
Literally watched that critique a few days ago then you go and upload this. That’s ironic. I love Sly Cooper.
In regards to Rajan's electric attack during boss fight (35:49)
Well, he's smashing an immortal/everlasting electrical part (Clockwerk's heart), into water; so of course the consequence is BZZZZZ
I'VE BEEN WAITING FOR THIS LETS GOOOOO
Yay, an update for my favorite game
Still one issue I got with Sly 2's story; the Heist in Episode 2
Bently....which side of the bridge did you say you where on when it blew up, again?
Don't get me wrong; I LOVE this episode, and the heist is my favorite of all time, as I love all parts of it
But that little flaw just makes it hilarious
@@ciboria1you could just pretend he blew up the pillar close to the ledge last
I'm just too used to seeing the bridge explode, while Bently exclaim how perfectly it went.
As the only way across now would be being carried by the RC chopper
How to turn Charge TNT run more fun; add Bentley/Murray in to the mission at certain points, to either distract or take out the guards in Sly's way
Getting to deal with them, instead of slowly getting past them
Imagine Bentley getting to fire darts at the enemies beforehand, or Murray getting their attention, bringing them to the same spot, and beating them all up
Hell, just combine TNT run with Murray'VS 50 guards, or taking a big mob at a tiime
I started to play again thanks to your video :)
Sucks that I can only play it on my phone tho, it drains the baterry like crazy
How come I can skip cutscenes in this emulation? Could you do that in the original?
That is not a feature in the original nor the Ps3 remasters, it was only implemented on the Ps4/Ps5 versions of Sly 2. Yes, Sly 2 in specific, because for some reason the feature is not present for Sly 3, at least for now
@ yeah I noticed that too it’s weird at first o thought it was a glitch
Also if they wanted a more narrative satisfying twist at the end;
Neyla could've just said; I am not interested in immortality, but since I am the only one able to use the hate-sparking light show as I'd like;
Either they promote me to Police chief, or they'll have a hateful mob on their hands
All while being close to immortal due to Clockwerk's body = power
Neyla showed how much she enjoyed playing the part of Detective, fooling her insinuated Partner/mentor (Carmelita), Acutal boss (Contessa), Police/Interpol chief, AND Mentor (Arpeggio), each time getting further ahead in the system for backstabbing them