PRO level LATEGAME Is SOMETHING ELSE!! - Beyond All Reason

Поделиться
HTML-код
  • Опубликовано: 29 окт 2024
  • lots to love and lots to learn from these really high level matches!

Комментарии • 47

  • @Ruwetuin
    @Ruwetuin Год назад +16

    notice that at 42:27 the crashing bombers dont take out the metalmakers, the ally titan missile misses and hits it instead!

  • @Invictus40k
    @Invictus40k Год назад +23

    It always surprises me that NOBODY BUILDS ANTI AIR. air almost always wins the game no matter the skill level involved

    • @MarkkuS
      @MarkkuS Год назад +1

      Both teams have loads of fighters, but I get what you mean. Fighters counter Fighters, but not ground based AA.

    • @AlexsMemeDump
      @AlexsMemeDump Год назад +6

      If you build a flak cannon it takes 10 extra seconds to get your 5th AFUS up and that's just not a good trade /s

    • @poimaster
      @poimaster Год назад +2

      I've seen air win BAR games because players refuse to build AA too many times to count

  • @genHawkeye
    @genHawkeye Год назад +5

    Great game! i always find it interesting how many players dont build plasma deflectors in the backline, granted i understand why, but as a result we always see so many of the lolcannon shots hitting the backline lol

    • @Mr_Jombles
      @Mr_Jombles Год назад

      What's the reason that they don't pls? Is it because they take so much metal and energy to put up, so it slows eco to bother? Because I agree; so many replays where the backline catches a couple of strays and then pop goes the weasel.

    • @genHawkeye
      @genHawkeye Год назад +4

      @@Mr_Jombles Honestly it is probably simply that they forget, being in the backline you usually arent expecting to suddenly get pinged by artillery shots, usually have to worry more about teching and eco and helping the front liners.
      Many times the back liners will forget the plasma shield or even basic static defense

    • @Mr_Jombles
      @Mr_Jombles Год назад

      @@genHawkeye Thanks man, yeah that makes sense. I think I'm overcautious. In the same way I wonder why top players don't opt for the cloakable Armada fusion. It's an approximately equal outlay and output, even while cloaked. Why not hide the precious boom boy? There must be a good reason, I just don't know it yet tho. Intrigued as to why.

    • @rekrn12345
      @rekrn12345 Год назад +2

      They only protect from very specific things and if it gets to that point you already lost

  • @andrewgreeb916
    @andrewgreeb916 Год назад +2

    The ragnorock and calamity sure do force an end game scenario, if it survives you win, if they kill it you're likely history, if they let you rez it that was their mistake

    • @NicholasW943
      @NicholasW943 Год назад +1

      Is there a way to stop the rez? I know in SupCom, it was possible for people to destroy something, then bomb it even more for it to vanish. Does this game have something like that?

    • @BrightWorksTV
      @BrightWorksTV  Год назад +2

      Yep this game has the exact same mechanic! I think the amount of damage to reduce it to rubble is based on the structures metal cost though so lol cannons are especially difficult to break down

    • @UnknownSquid
      @UnknownSquid Год назад +1

      An enemy once completed their Calamity, right at the very moment my three Juggernaughts arrived on it. Poor gun never got a chance to shoot.
      The map was so big however, that I actually had time to resurrect it for myself, and instead used it to finish off the last players. xD
      Was quite a fun finish.

  • @combs3445
    @combs3445 Год назад +1

    The sheer amount of different tactics used in this match is absolutely insane

  • @phutureproof
    @phutureproof Год назад +3

    Loving the casts bro, good luck to ya

    • @BrightWorksTV
      @BrightWorksTV  Год назад +1

      Thanks a ton mate, that means a lot to me :)

  • @TheNexusTM
    @TheNexusTM Год назад +3

    Good game actually. It was interesting to see Juno in action, I'd never seen how it works before. This being constantly thrown from the both sides to get tactical advantage along with the spybots EMPs is the next level

    • @Leonhart_93
      @Leonhart_93 Год назад

      It also has full map range, insane potential if you know where to hit.

  • @peachypietro9980
    @peachypietro9980 Год назад +1

    Wow, I don't know if I've ever seen a game change so quickly

  • @anonymousperson7048
    @anonymousperson7048 Год назад +1

    Those vanguards were wasted by the lack of lightning units, had there been some, they would have shredded the front

  • @maxmusterspace6037
    @maxmusterspace6037 Год назад +3

    This game has air, ground and sea units. But, for such an advanced tech-level, I wonder why there are no cyberwarfare units. Like hacking enemy units.

    • @BrightWorksTV
      @BrightWorksTV  Год назад +2

      Woah that's a crazy good idea!! I mean that could really be an interesting gimmick. Like a unit you can detonate to get control of other units for a time similar to emp from spybots. You should bring that up on the official discord that's a cool concept!

    • @phytorjackpack5543
      @phytorjackpack5543 Год назад +1

      I guess because hacking goes klackedy-klack and lazors and guns go pew-pew and boom, and sometimes zap.

    • @andrewgreeb916
      @andrewgreeb916 Год назад +1

      The commander has the capture ability, as does the decoy version.
      It allows you to take ownership of enemy and neutral buildings/units.
      You rarely see it used though

    • @andrewgreeb916
      @andrewgreeb916 Год назад

      Its also worth noting that capture is the only commander/decoy ability that doesn't break cloak while using it, so you can just cloak and capture whatever you want assuming no radar detects your commander/decoy.

    • @maxmusterspace6037
      @maxmusterspace6037 Год назад

      @@BrightWorksTV Yeah, I will do that. Thought about "take controll" too. What a shock if your units in the back turn on you. :D

  • @ZachRE88
    @ZachRE88 Год назад

    The speed at which the rag was picked back up had to have been frustrating. It is curious to me that the battle lines on the flats just stood there for a really long time.

  • @Isoweb1000
    @Isoweb1000 Год назад

    Nice game. Funny I played with Dunaa a couple of times. I didn't do bad in those games. Just started 2 weeks ago paying in the evenings. Great game.

  • @michaelscotts3949
    @michaelscotts3949 Год назад

    Havent seen this game before. The windmills seem ridiculous to me.

  • @HonshuHigamori
    @HonshuHigamori Год назад

    Rezbots MVP as usual

  • @nicolasbertin8552
    @nicolasbertin8552 Год назад +3

    "truly high level players" => yet no one is above 35 lol

  • @neokoga
    @neokoga Год назад +1

    That flying around camera was nauseating, entertaining game though

  • @antoine8970
    @antoine8970 Год назад

    nice one !

  • @vodkarum8187
    @vodkarum8187 Год назад

    Hi RUclips! 🙋

  • @ИгорьхХх-ж4я
    @ИгорьхХх-ж4я Год назад

    FAF more interesting then that!

    • @BrightWorksTV
      @BrightWorksTV  Год назад

      hahaha the classic vs the new hotness but I prefer the BAR control scheme :)

  • @Leonhart_93
    @Leonhart_93 Год назад

    This did not feel like a "pro" level game at all. What exactly was the endgame here? At least the red team stalled until that game ending artillery, but the blue team just stood there and stalled without any strategy.

    • @BrightWorksTV
      @BrightWorksTV  Год назад +2

      I guess everyone just felt like playing with he big toys this round XD

    • @rekrn12345
      @rekrn12345 Год назад

      The "endgame' is almost always who gets the lul cannon up first. Not usually possible to just push and win

    • @Leonhart_93
      @Leonhart_93 Год назад

      @@rekrn12345 That's not true, many games just end when a flank collapses. If one side invests so much into the canon, then their army should definitely be weaker and more vulnerable.

    • @rekrn12345
      @rekrn12345 Год назад

      @@Leonhart_93 A game ending early because a side falls apart isn't the "Endgame". That is the end of the game. There is a difference.
      "endgame" specifically refers to the late game 25 minutes+ where a simple push isn't going to win the game unless somebody royally screwed up.