BACK AND BIGGER THAN EVER - Beyond All Reason 8v8
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- Опубликовано: 12 сен 2024
- Back to your regularly scheduled programming ;)
LinCraft Designs - lincraft.design
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Feel like the air players should switch out of bombers and into paratroopers when they see those screamer banks set up. The planes get over the land but not close enough to drop the bombs. If they were dropping commandos though ;)
That ... Is an epic idea...
I call them ODSTs/Helljumpers for a reason
Commandos are kind of hard to micro though? Would probably have to give one to each commander on the team to micro separately!
Bro ur commentary is next level even better than some official tournaments commentators i love it especially the voice keep up im pretty sure you will make it far !
Thank you, that's really kind of you I appreciate it! I try my best hahaha my dream is to meet lowko TV and show him a game of BAR
Yep, even the corny jokes make me laugh lol.
The Pulsar/Wall defense breach destabilized the whole thing.
Bit of an abrupt end, editing error? Maybe ADR it?
Anyways great match, welcome back :)
Good to be back! Haven't watched in awhile.
Welcome back mate :) good to hear from you
18:30 There ya go, those ships are bombarding the coastline!! If he had a missle ship, they could reach much farther inland! The other thing those ships are doing is paving way for YOUR OWN HOVERTANK INVASION because there's no enemy ships standing in your way!!!!! The Naval presence is never to be underestimated!!!!
simple solution to longboats is shield and your gona want it for the lol cannon if it comes up anywase also shuts down moraders or any other plasma based weps honestly shields underrated
You've got a good point, shields are definitely very powerful. I always struggle to find just the right timing to put one down. That 3k price tag is pretty steep and the energy drain is no joke either!
Wasn't this posted at 3 in the morning for you?
Haha no I set them to release at midnight
@@BrightWorksTV oh makes more sense
Wtb people using their Frontline units aggressively, or giving them away to other players with the APM to spare.
Also, WB BrightWorks!
rip 2 strait games in a row
To your question why that player from last game put the lab in the front. They are new and it was very much a mistake lol.
Ahh hahaha thought it might be some sort of new meta!
Brightworks, About tumbleweeds, I get why people called them op, but, I see tumbleweeds as a unit which tests ur water static defences throughout the game.
It's the same thing with ticks, they are as op as tumbleweeds if u don't have any anti spam.
Now, my question is, do junos destroy tumbleweeds? Haven't tested yet, don't really have the time. If they do then tumbleweeds are the same thing as Ticks but a little more expensive with explosion.
If junos don't counter tumbleweeds then devs can easily fix that :P
yeah junos don't and they have much more hp than ticks, that's why they're a massive pain to deal with - only torpedo bombers can really deal with them and even then t2 torpedos are worse than seaplanes
The only thing I've ever seen work consistently is t2 torpedo launchers en mass with enough sonar to keep extended vision. Even then the scaling is crazy needing almost 2 torpedo launchers per lab pumping out tumbleweeds
If u need 2 t2 torpedo launchers to counter 1 t2 lab spamming, then that's great. I haven't tested it but if it's just 2, then if u are prepared for tumbleweed spam, the opponent will invest more metal for the t2 labs, build power, and the actual tumbleweed.
Having torpedo launchers as sea player in every map its important. Just as ground static defense. People on Supreme just don't use them as much. Maybe with the tumbleweeds they will start using water static.
Brightworks, as a BAR content creator, u can suggest so junos kill tumbleweeds just as they do with ticks and mine fields(if u agree with junos killing them)I think that will be a good counter/nerf to them
@@and-for_GoD I build a ton of torps on isthmus, it depends on how much bp they have they can still overwhelm 2 torps, and even if they don't isthmus sea is huge so you need to build like 8 to cover all angles, putting you at an even bigger eco disadvantage if they rush it out at like 12m
9:34 I don't know why people build pure missle trucks are any pure artilleary unit like this... You need medium tanks added to tank for the missle trucks so they don't all die like were seeing here!! And there's really no reason not to build con turrets either for battle repairs!!
Pls keep criticizing the players when they don’t do things 100% right, so helpful for newbies like me
man that's a shame red team just had to pull the trigger
It'd be hilarious if you threw up an image of a missile truck with a trucking hat on it, hahaha