How To Make An Efficient Amethyst Shard Farm
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- Опубликовано: 29 сен 2024
- Tutorial video explaining an easy to recreate geode farm
Firigion made a tool that can help you build this farm:
• Easy amethyst shard fa...
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Outro: Reckless by Olivaw / olivaw Creative Commons - Attribution 3.0 Unported- CC BY 3.0 creativecommon... Music provided by Music for Creators • Reckless - Olivaw
I think it's better to start with the flying machines from the top. Amethyst shards can land on budding amethysts, where they will despawn. The two flying machine groups from the sides can push already broken shards down, so I think you end up with less loss this way.
That’s a very valid point actually
thank you
Thanks
this makes sense but i feel like ilmango would’ve thought of that and found a flaw in doing it that way and has done it this way on purpose
do you mean marking the top first or send the flying machines from the top first
Interesting how amethyst geodes made it so that every amethysts farm that could be made will always be unique to one another. Definitely a challenge for people who just want to build from block for block tutorials, but for people who like to problem solve I see this as an opportunity for a kind of fun puzzle.
Wow, this is a great video... and I LOVE that the comments are actually slight (but important) upgrades. Great community of builders you got here!
one could launch the side flyingmachines again to sweep down any shards that landed on budding amethyst blocks
I think this is the coolest farm I've ever seen
Is it important to have an L-shape, or would a T-shape also be fine? I don't see why putting a non-movable block next to any of those 3 blocks of flying machine would be an issue.
I hope no one steals this contraption
Can you use water?
water will not break amethyst clusters
☭︎
Our farm
@@llkieowek4652 ok
our
If you get a bad configuration that stops you from building flying machines in the right spot, then it may be possible to increase the number of drops by breaking 1 or 2 budding amethyst blocks and making more room.
Some calculation would be needed in order to find which amythst buds would be the best to break in order to open up the most amythst bud-block sides
@@sqbuilder1328 I was just thinking about that, since sometimes there may be several in a row, but then the next row over there's just one or two blocks in the way. And of course, each one is random and would need the calcs be re-done each time.
Bro said easy to recreate 💀
It's easy..
Just longtime
Relatively simple process, but still very tedious and involved. Unless you are a redstone god like mango, you have to REALLY pay attention to the whole process as you are doing it or expect catastrophic behavior
It is, just tedious
You have a very suspiciously long Username
69th like
I can not find words to say. Great job!
Yeah it's cool
I can see your timelapse coming from of making this farm
Good luck!
It occurs to me that using a clock for this is flawed, because it will continue counting if the chunks are loaded even if no player is in random tick range, so it's entirely possible for the machines to be launched far too early and destroy all the partially-grown crystals. Hooking up a counter to a cactus+observer would let you time it based on the actual number of random ticks that happen, so it would reliably match the rate that the buds are growing. (And as a side effect also automatically compensate for higher randomtickspeed, which would be super convenient for testing in creative mode)
that's a good thought
Could you give a demonstration/explanation for the contraption you’ve suggested? I’m not experienced enough to visualise how to build such a thing.
Cactus on sand, observer watching the air block above the cactus. Every once in a while (based on random growth ticks) the cactus will grow and immediately pop (like in a cactus farm) triggering the observer. Count pulses from the observer and trigger the flying machines after a set number of cactus-growths.
Use multiple cacti to steepen the curve.
@@jakistam1000 Doesn't a higher sample result in a more average curve, as opposed to a steeper one? I understand that if ANY of them grow, it sends a count, but as far as I know, the likelihood of growing a cactus later than average is the same as growing one earlier, no?
I think what Mojang really likes about farming amethyst is that players can't just blindly follow a tutorial, they either have to solve a puzzle themselves or be content with manually farming them. I'm not sure if that's ideal, especially considering solving the puzzle mostly involves just a lot of grunt work, but it's an interesting mechanic at least.
There also is the issue that the game doesn't really do much at all to teach redstone within itself, you basically have to go to outside resources.
With that logic, you’re saying Dark Souls has the same issue. All jokes aside, it’s a fun part of games where they give you power but don’t tell you how to use it.
@@zacherybutter7349 It's not that the game doesn't give you the answers, the game doesn't even teach you the basic principles and game mechanics for you to discover your own answers.
It's the difference between
A: The teacher won't answer the questions on the test for you, but you've been taught how to do the maths yourself.
B: You have to teach yourself the entire class because the teacher just told you to read the textbook.
Luckily, the playerbase has stepped in where the devs haven't. Strictly speaking, Minecraft's game design is very social in nature precisely because of how unrealistic it would be to learn everything yourself.
I like it. If we could move budding amethysts, we would just make a huge floor of them and one flying machine and it would have been the same old sugar cane farm all over again. At least they gave us a new problem to solve, and this farm is a good compromise between doing it yourself and copying it from a tutorial without understanding anything about the thing
@@Talinoth the thing with redstone is, it's way too free to teach effectively. Sure they could have a description of each redstone element, but I think that was done with each update it was introduced, and I'm sure it isn't too hard to figure out what they do with some testing. What really is a challenge is putting together these elements to form circuits. This isn't something the developer could plausibly teach, and they themselves may not fully be masters of it either. Logic gates, latches, or binary encoding are all computer engineering topics that people get degrees in. Minecraft could help inspire people to pursue this, but you'll definitely need outside sources.
@@Talinoth It's true. I remember when I first played it not knowing anything about Minecraft. Died loads of times. Then survived the first few days to realise you slowly die from hunger. Accidently broke some grass. Got a seed. Had no idea what to do with , didn't know you could plant it or anything like that, then a chicken started to follow me.
It's quiet a world of difference. It has a certain charm and mystery about it. But once you finally give up go online and get some help. It's like playing a whole new game once you know the in's and out's.
Some timestamps (FM = flying machine)
1:06 blitz farm challenge
3:25 amethyst shard farm
4:39 mapping all budding amethyst blocks
5:56 helper blocks where amethysts grow
6:44 slime and honey
10:52 anchor points for FM
11:51 basic FM tutorial
13:44 FM flies too far + fix
14:31 upside down FM
14:50 sideways FM
19:30 first side launch
23:04 second launch
25:27 top FM
25:47 prevent observer from detecting the nonmovable block
26:26 water streams
28:14 wiring the top
29:05 full launch
29:23 clock for launch
32:45 output and rates for this farm
26:26 water streams
22:57 activate sticky keys
@@rowanhensley3615 thank you
@@swannie1503 what do you mean by that?
@@niceowl The beep sound was mango hitting SHIFT too many times in a row ! ;)
Mango for real went:
*Hmmm, ok I think I'll use (**4:50**) Lime glazed terracotta and (**5:56**) Coarse dirt to mark it out*
I quite like his style
would it be possible to increase efficiency if you broke just a few budding amethyst blocks to open up more budding amethysts that were not accessible before
Nope
definitely possible, depends on the layout. Guess you just have to calculate how many extra faces you can harvest vs how many you lose by breaking...
@@Nyklos Why do you say that? Did you do the math, or are you just bullshitting?
possible but just choose a better cluster, theyre more than plentiful
@@Flame1500 But you might not want to choose a different one, for example if you have 2-3 in close proximity and you'd like to combine the collection, it might be that one of them would be better served by having one budding amethyst broken (I feel like the most likely scenario for this is if you have a closed off area like ilmango showed at 21:25)
Made one of these couple months back. Had the problem with upward flying machines so I only pushed from the sides. Then it broke. And now I know why. My observers weren’t covered. This proved to be very helpful.
no joke this was an idea that i tough about after seeing all the submissions
to write a code that would take in geode info and generate build like this
I wrote some initial code in 2d world that could generate simple flying machines, but sadly i was not motivated to go trough with it
not sure if i had discussion about it on discord tho
I think same. You have git repo somewhere?
@@koliwbr nope - nothing worth shearing in my opinion
Just had info 2d matrix buds(just manual arrays), then added info about where crystals could grow then added potential connectors locations for crystal breaker blocks
also marked location that are "safe for observers" - as at time i didn't know about flying machines that have "shielded" observers
and ofc in the end some simple image visualisation - did not get to the proper flying machine segmentation
Design a 4-d version of the farm
@@Roescoe to be honest, if you solve the issue for 2d then you can apply it to any higher dimension - ofc if we are dealing with resources then one would make sweepers that would not clean on side multiple times
Like for example there could be 3d geodes out there that could be cleaned with sweepers on 2 axis or combination of 3 axis that would optimise for flying machines/pusher blocks
@@freespam9236 Yeah can you imagine the 4d though, I'm wondering if it could actually get more out of it due to the multiple orthogonal axes .
I didn't know amethyst farming had so much in common with tetris
Tweakeroo has a blacklist that will stop you from breaking certain types of blocks.
You can also add a texture pack that makes the budding amethyst more visible.
i dont think that counts as vanilla survival
@@mingyu7876 that is very up to you. Like having ore outlines to see them on the edge of lava or having keepinv and always using it as a bed teleport
i think the blacklist is for player mined blocks, so u cant mine it with a pickaxe etc but tnt or pistons can break it still.
@@JonSuoh that's the point
@@mingyu7876 It's very individual to pick what you play with. I use AutoCraftingDropper from carpet-extra, even though it's a mod, but don't use TNT duping, despite being vanilla. No reason besides "this feels right to me".
I did 8 geodes like this when I was making these farms as well. I of course did get the inspiration because of the blitz server. however I did have a couple of differences that you didn't have. first have the top flying machine go first so the items that land on the budding amethyst will get shoved off by the front and side. it will increase the efficiency by a bit. but since it's easy to implement it should definitely be worth it. second is that I made the flying machines 3 blocks in footprint.
Well, these flying machines are also just 3 block footprint. I'm honestly not quire sure why ilmango pointed out the L-shape so much, since you only need to stop the slime or honey structure *somehow*. So basically 3 blocks in a line and at least one additional block anywhere for the stopper.
@@TheRealWormbo bc ppl r stupid. He wanted to reduce the confusion, but accidentally created more.
@@TheRealWormbo it wouldn't be easier to tell people they need 3 blocks in any direction and one to stop the machine it's a bit confusing, it's more of a guide to the uninitiated
"hey, guys."
Well I kinda missed hearing that.
Great video to watch whilst eating a mango.
**slurps up mango juice**
22:56 gotta watch that shift key lmao
Yea I would that recognize sticky keys sound anywhere. He must have a new computer or fresh install. I can't believe anyone who has played for years would not have it turned off.
22:56
Its been a long time since I've heard the sticky keys sound. lol
best windows function ever :D :D
To expand upon this, use ChunkBase to locate Geodes within your Spawn Chunks, or within 128 blocks of where you mainly are in your Overworld. The odds are 1/35 Chunks, and I have 20 possible locations just in my Spawn. Use a Water Collection system to a single point, with a Rail that connects and collects them all. Mine a 2x3 Horse Path along all of the Chunk Borders at Y level 2,3, &4 to find your Deepslate Coal Ore and other Rares, then use those to connect your Rail system together. While there will be some inefficiencies along the periphery, the multiple Geodes will more than make up any losses due to sheer numbers. I just needed a video that didn't require a degree in Redstone to wire them all up, great job!
Just an FYI, amethysts won't grow within the spawn chunks unless the player is also there
Yepp, if they wouldn't require player nearby, building such a farm in the spawn chunks would be perfectly fine (The farm causes almost no lag, when it's not harvesting). But since you need to afk with a player anyways, it's probably much better to build such farm near another farm that requires a player as well and where you spend a lot of time to afk farm
20:30 I bet you still could do that. Take a schematic, process it in python to 3 2D images, then do some image processing (I know enough to know it's doable, but not enough to do it myself) to design a layout with those L shapes in the slime/honey, then use that to make a schematic. Then you just line them up in the world manually.
You could design it such that you don't duplicate already broken crystals. If it gets stuck it can just give up, or try a different algorithm. I would certainly not be surprised if someone manages to make such a program within a few weeks
Built this for my small (9 budding) amethyst, it was very easy, didn't even need the vertical machines so I could have a nice viewing window right above, and I got practice for when I do it for a larger one! Nice!
Those flying machines are arranged in the weirdest patterns. So cool that such strange shapes optimize efficiency
If the leftover grown amethyst bother you, you can build a piston extender out of the other two sides of the cube that runs after the first three flying machines have finished.
Ye I was thinking about that, but it’s really not worth it except if you have ocd lol, you can always just find another nearby and build a whole new one
Almost done building it. I'm working on a triple geode farm, and after one piston/hopper style geode, I almost quit. This is SO much easier to build. Thank you.
Wow
Thank you for in depth tutorial.
Now I understand how those machines work.
Bedrock players: *How ‘bout we wait two hours and go in with Fort 3, and call it a day!*
I'm wondering if mapping of the top side could be done by dropping a single layer of sand over the whole geode, then observe what block made it to the floor as blocks.
The idea is to map the top side first by clearing out all growing crystals, tick freez, place torches on top of all budding amethyst, let the layer of sand fall and form a pattern on the floor. Then proceed with the building, just treat all the torches like a valid amethyst crystal and they'll be taken out by the flying machine eventually.
That wouldn't leave out the over lapping spots, but I think it'll make the top/bottom side a lot easier to map.
Edit: I don't have Java so I'm gonna test this theory on Bedrock, minus the actual flying machine part of course.
This is completely off topic, but I just want it to be known that every time I see the thumbnail for this video in my peripheral, my 1990's ass brain sees the scene where Perfect Cell is pointing to his head talking about the nuclease that lets him regenerate.
Three flying machines is so neat and organized as opposed to the piston messes you sometimes see
I gained 20 IQ just watching this. Im going to build a rocket!
You should credit the guy who submitted the design. I remember you did back in that video, but couldn't find it. You are basically showcasing his design, making the flying machines a bit easier to build.. it's all him.
Not sure if you're serious. We literally were show casing ideas on stream how to make the farm including the idea to use flying machines. The fact that somebody actually put in the work and made a farm for us doesn't mean he needs to credited as inventor of using flying machines to harvest amethyst.
@@ilmango I'm dead serious. Up until then, all your attempts were using pistons or moving the player with minecarts. Even in the competition video you aknowledge that this was a great idea, something you haven't came up with. But this is what you do, take someone else's concept, make minor changes and release a good tutorial video, passively taking ownership. So yes, I think at least you should credit the guy both in the video and video description.
I chuckled when I heard the sticky keys sound pop up, I have PTSD from that sound.
Someone has to make a program to convert a budding amethyst layout into the 3 slimeblock and honeyblock templates
very entertaining video throughout. I will never make this farm
I think the reason why the minecraft devs made budding amethyst the properties it has was to keep people from farming it but he's gone and done it anyway.
i know im never gonna ever build this but it was so much fun to just watch all the way through
22:56
You can go to Windows' Settings to disable the sticky keys shortcut!
So I finally got around to building this with a 12 bud geode... and man it's AWESOME! Thanks so much for all you do man!
There is a convenient mod called Geodesy (only available on GitHub afaik) that will clear the area and plot the budding amethyst in all three directions.
Is it working on bedrock?
@@Shubhammamania666 Of course not. These flying machines don't even work on bedrock.
@@Narnian_knight Are you sure?
I thought the note block thing worked.
Wow this farm is so satisfiying... I actually think it is really cool that you have to adapt the concept to your own geode xD
Finally, an Amethyst Farm that's easy to understand... ilmango saves the day again...
I just finished my amethyst farm after several days and you are only posting a tutorial now uhhh hahaha
Happy to see another red stone video from you. It’s too bad people started ripping off your content because I absolutely loved all your tutorial videos. I love the dedication to efficiency that you have. We need that for everything else in the world haha. ilmango for president of earth lol.
Surprisingly, this is easy.
Thanks so much for making this video. Amethyst farms now feel much more manageable for an average player
Maybe I'm completely wrong, but I don't think you NEED the L shape. You just need an immovable block somewhere along the sweeping structure.
8:31 useless block
seems like...just going in with a fortune III pickaxe might be the way to go for moderate to low needs, then. I definitely agree on going with a lower speed pick, because one harvest I broke at least 3 buds accidentally.
@22:57 Gotta love Sticky keys... lol
I wonder where is the tutorial channel you were talking about last year?
I kinda realised I can't compete with clickbait youtubers that have no issues ripping people off
@@ilmango based
For some reason my flying machines keep pulling back the slime/honey blocks one block closer as they come back in, breaking them. I did the same thing as you, I'm not sure why this is happening.
Would it be better to have a hopper minecart on the bottom of the farm instead of lots of hoppers or water streams?
"Amethyst geodes are just impossible! You have no choice but to go in by hand! Oh how cruel mojang is to deny automation!"
*ilmango: Do not worry my friends, there is always a way.*
This is great! The only thing is would unloading it while the flying machines are running break it? The one that breaks each one with a piston is nice because I can just build it under a base and it runs constantly. Aside from that this is a great design and way easier to fit to your chosen geode! Also the clock is great! Thanks ^_^
Good point. I guess you could build a beacon tower (or have an actual beacon) that turns on when the farm is running, and/or have a redstone line from your base to pause the clock before you leave. The biggest brain solution would be a contraption that pauses the clock automatically when a neighboring chunk becomes lazy.
Yeah, that's why i don't like flying machine farms very much. I prototyped a similar one myself but discarded the idea because of this.
I suppose if there's no alternative though...
Nice to have a cookie-cutter solution. I've yet to even bother with a farm for one, and have just manually harvested with fortune.
If I put a visualization to my problem in text; X represents a bud, O is a shard:
OXO
XOX
OXO
This middle O is impossible to collect with these flying machines, correct? I've been struggling hard with this build, I got one wall done and it works great- just takes me a long time haha
Edit: oops, you covered this at 21:25
I normally hate when mcRUclipsrs use custom textures and shaders and such cuz it is very confusing sometimes, which is one thing I'm glad about your videos using the vanilla textures. HOWEVER: I was wondering if you would consider using JUST the Vanilla Tweaks redstone identifying block type resource packs (Like the ones that allow you to tell if a piston is a sticky piston even from the side, which direction hoppers/droppers/observers/etc are facing), most of these still look like the vanilla components just have little arrows and such added to them.
I'm a rather staunch "Vanilla Minecraft"er ... but even I've started using these Vanilla Tweaks cuz it just makes life so much simpler.
I came here from Docm77's Hermit Craft video. This is amazing - definitely want to build this, even though I doubt I have much use for shards outside from what I've been collecting manually.
(edit) Gotta say, so much fun to build. It's like a puzzle game!
Actually exactly what you need to get this working, I also had trouble doing bespoke flying machines after I tried copying the original concept 😄
If I'm not mistaken, you don't need an "L" specifically. You just need 3 in a row + 1 neighboring any of those 3. So "T" or 4 in a row should also work..?
Shame you can't use fireworks to knock the shards off. You can still add fireworks if you want to though. Every harvest you see fireworks being shoot. Yes that's my amethyst being collected.
Easy the funnest looking farm to build. I like how everything is customized to a specific geode, but modular enough that there's repeatable elements to it. "Here's some Legos, put them together however you like."
Do you actually need the L shape? I built this before I watched the tutorial - I was able to figure out most of it from docm77 explaining it - and I didn't use the L-shapes. I just made sure I had a line of 3 then I added a fourth obsidian block wherever it would block the shape. It seems to be working fine to me.
2Seconds into the video and I'm like... WHY THE HELL DIDN'T I TOHUGHT OF THAT?
i may be wrong, but would it not be more effecient in specific scenarios to remove some of the budding amethyst blocks? one scenario I can think of that would be quite rare but still important to think about would be if several budding amethyst blocks are blocking all possible growing locations on another block, it would be beneficial to remove the blocked bud which would give you access to something like 4 extra growing locations
Smaller scale version of this would supply a world with only a small group playing. Just harvesting with a timer on a set of pistons... or a detection version. Would there be a configuration to search for that would make a small farm the most efficient? Like a row of four evenly spaced or a row of three or four blocks to catch the row over and over.
surprisingly i didnt make a mistake until the very beginning of the 2nd session of building this. broke 2 budded amethysts on the first flying machine i tested for the ceiling portion lol. To think I would mess up at the end of the long first day doing the two walls instead.
Very cool video, thank you for teaching in addition to just making clickable content.
Hi can u make a tree farm using withers, as a server im playing on has tnt dupe disabled , would be very much appreciated tq
it’s fascinating that everyone who builds this farm is building a unique structure, tutorial was great and this is the most fun im having with a farm in a long time
I was lucky enough to only have to build on two axis. The geode I found was so small that almost no budding amethyst were generated in the way of another :D
Keep it up man love your video..technical minecraft is where its at
Is it possible to push the budding amethyst blocks into a more usable configuration for easier farming or do they have to stay in their original position?
This would be a fun coding problem to select the amethyst blocks then color the map in as few flying machines as possible
Crazy player... Happy that ur brain didn't go 🤯 💥 boom..
this is the first time i´ve seen how to use flying machines. Very good explanation.
Ilmango never fails to make good farms! Keep it up! 👍
Ilamgo
Ilamgo
didn't he say it was community design?
This is really cool, but way too much, they should just be able to be silk touched
May I give another tip
Make Backups before the Test launch
I'm impressed y'all found a way to do it, congrats
Can anyone teach me the math for why the optimal harvest interval is 167 minutes? I understand each game tick is 0.05 seconds and a random 3 blocks are chosen from each subchunk during each tick, meaning each block on average gets a random tick every ~68.27 seconds. So I'd think that with 6 sides of a free-hanging block and 4 growth stages per side to go through, that would take on average 68.27*6*4=1638.4 seconds (27.3 minutes) for all sides of a budding amethyst block to reach maturity. Of course, that's assuming all growth stages are hit exactly on the average time. Knowing that some amethyst blocks will take longer than others, how do I know exactly how long to wait to optimize the harvest time so that I'm not attempting to harvest too many immature crystals? I would also like to apply this problem to my sugarcane farm and other farms I build in the future, so thanks for any assistance.
He has a video about it
illmago pls come with idea of making effcient farm near worldborder
this farm looks epic! by far the best looking shard farm :)
me: just gets 16 shards per crystal with fortune 3
Really great video. Everything is well explained :)
day 10 of asking ilmango to upload some counter strike
It doesnt need to be an L shape tho? All you need is at least slime/honey touching
Thanks for this video, very well explained!
very tedious to build, but very satisfying to watch in action
Aren't furnaces cheaper than droppers ?
I thought the same xD
Yeah
Furnaces are cheaper but a bit more laggy.
Any flying machines like this for bedrock?
Why would you need that many amethyst shards though?