i've given up on playing healer, because no matter how many clutch heals you make, if they run back into the fight instead of retreating, you still lose the match.
@@SixtenAlin you can't be skilled enough to cure someone else's lack of situational awareness, too many people think they are immortal and dive back in only to die after you save them so yeah, surely skill issue, but usually not on the healer's part
One big reason: Flaming. Healers get around 89% of all flaming simply for not being literal Gods at what they do. Assassin fails positioning, gets jumped, you do everything you can to save them, but still get flamed. Or they tunnel vision way beyond your ability to even reach them and get flamed. While everyone eventually gets flamed, it's so much more common for a healer to get flamed by someone after they died. And yet it's quite rare for an assassin to get flamed when he messes up a potential kill because he missed a shot or something. Then there's the fact that assassins are simply capable of more cool plays and are generally way more... self-sufficient. A decent assassin player can do great plays by himself. A decent support player, particularly one like Morales, is extremely useless when solo. Furthermore a healer/support is reliant on the skill of his teammates. What's the point of being a diamond+ skill healer, with a team full of silvers? Have you ever tried playing Medivh and place perfect portals, just for them to ignore them and die when they could have easily escaped with one right click? Then there are some heroes that have fun, aggressive builds. But just taking these builds, such as Alexstrasza E/Dragon Mommy build, can result in flaming just from taking the build. Even if the problem is the assassins dying for the 7th time from bad plays and superior opponents, they just look at talents and go "OH GOD ALEX WENT MEME BUILD GG REPORT" or so. Even though the build can be truly deadly and game defining at level 20.
That is the biggest problem hots has, in LoL it's the jungler that gets the flame and is thus the least liked role in the game even below support, without a jungler the blame goes to the support.
dude... played Reghar in QM like 2 days ago. had a Li-ming ping me and started flaming for not healing him. he was like 30% Hp and NOTHING was happening. he was way behind the wall, could have used the well, could've gone back to base. Nooo, waste cooldown and mana on him because there's nothing better to do as a Reghar during down time then waste 30 seconds to heal him back to full.
@@ryutou-ki4dlexactly, imho there's no better feeling in hots then hitting that perfect kharazim palm or perfectly timing bwings jump to somebody, earning their undying grattitude and appreciation :3 that's the reason why I personally main healers and supports
I like to play support in HotS, even in solo queue ranked, or QM. I think Blizzard has done a good job in making support characters more rewarding compared to other MOBAS I've played before (HoN and DotA2), in which as a support you are really just a menial slave to the carry, and don't really enjoy the game yourself. Btw I still miss the time when Tassadar was a creative and interesting support instead of an umpteenth run-of-the-mill ranged assassin. Tassadar used to be one of my most played heroes. Now.. I don't even bother.
I feel like I "carried" far more games with old support Tassadar with chain slow, well placed walls and bubbles than with the reworked Tassadar. It was one of my fav characters to play, versatile and had great adaptability, builds for covering a lot of situations.
@@Biouke huh, I felt like with old tass, you either got a completely useless character who could mb mitigate some dmg, or a literal god of the battlefield, shaping the very game to his will, depending on players skill. It was rarely anything in between and I rly liked it that way.
As someone who plays both Hots and LoL healers/enchaters are in much better spot in Hots and are able to actually effectively heal their teammates. I really dont think they are in a bad spot overall statwise and it shows - in the vast majority of games there is at least one healer drafted per team. You may feel like they are terrible if you draft them incorrectly, for example pick double healer champions (LiLi, Uther, Tyrande) as solo healers or pick aoe healers (Lucio, Brightwing, Malfurion) into bursty comps without Medivh/Zarya to cover your weakness. The main weakness most healers have by design is waveclear (that is why Rehgar is so consistently strong btw) which makes double healer compositions tricky to draft on many maps. On big maps like Warhead Junction with lots of spreading and pve healers are at their worst and can even be avoided in draft, on maps with limited pve and lots of grouping and brawling like Hanamura healers are at their best and double healer comps are usually the optimal strategy. Double healer compositions are mostly counters to double tank compositions and are countered by hard pushing champions (previously specialists) or high burst.
in my opinion the reason double healer fell out is the lack of good hyper carry. and i mean players, not characters. if you sacrifice a 2nd role to protect. there should be someone to be able to use that protection to demolish the enemy. i'd also like to say, the best double tank composition counter is the triple bruiser. hard pushing is mostly countered by your own team's ability to take 4v5 fights and not lose. pretty hard to pull off even in coordinated environment.
@@Shadow.24772 You don't need a hyper carry in a double healer composition. Unless you draft 2 solo healers they will be dealing tons of damage themselfs. In double heal compositions Kharazim, Tyrande, LiLi or even Malfurion & Whitemane deal very respectable damage themselfs even if they dont end up first on damage charts. Uther Tyrande can 2 vs 3 if not 2 vs 4 against many compositions. I remember a game on Dragon Shrine where we had a trash composition so me and my duo decided we are going Uther Tyrande, we just stayed mid defending DK whole game killing enemy team over and over. Enemy Greymane goes in, Hunter's Mark, Hammer of Justice into Lunar Flare, Holy Shock and the guy is dead with no counterplay. Enemies try to group? Divine Storm + Starfall, burst down enemy damage dealers and we magically win 2 vs 4, it was ridiculous.
Remember that there are a lot more assassins than healers/tanks in the hero pool. This also affects the odds of finding a person that is leveling up or learning an assassin hero in QM.
The reason no one plays support is because in general people prefer playing dps roles in pretty much any video game. I mean you even pointed it out yourself that hots is special since winning strategies to this day sometimes include double support. They are strong and impactful even after the nerfs. There's no better feeling than Bloodlusting an entire team as Reghar TP-ing on someone in trouble as brightwing and saving them Stunlocking people as Uther Out healing 4 people's dps as Whitemane and cleansing whoever gets stunned Becoming a focus healing menace that take the whole team to focus down as Morales etc Healers are fun and they are strong it really is that people would just rather kill since it makes them pop up in a kill feed and in Quick Match you can just pick whoever you feel like playing not to mention half the roster is just assassins while there's only 16 Healers. Infact I don't even think the healers nerf affected qm at all since it was always a 10 assassin fest ever since the open beta
as a relatively new player in the game,i would say my favourite rol is healer,and is frustraiting seeing all assasins games,and no teamwork,all they want the thrill of the kill
Rehgar, Kharazim, Brightwing are so fun to play for me. Also I'll add that those reworks I think for Brightwing and Malfurion and similar, where you have to hit an ability in order to heal more made them much more fun and involved.
If I have learned something from @Fanhots is that a 5 man assasin comp- in the bronzelands- is better than a support and tank comp. Mostly, because tanks go in to die and blame the healer. So let’s all be assassins and every man for itself 🎉
i really loved playing stukov back in the day. That brother helped me rising the ranks from silver too diamond with his healing output and my personal alltime favourite e build were you can do insane damage while silencing the enemies.
I personally think a rotation of buffs would be cool to shake up metas from time to time. I can't help get tired of seeing the same compositions over and over, because they are just good...
I love playing healer in hots. I never play competitive, but other than a couple specific heroes like lili or uther, I almost always pick heals when in aram or qm with friends. (I don't solo queue qm)
I dont know about low impact. I mainly played supports and I had a lot of impact by denying assassins the kill on a teammate and being a thorn in the enemy team side. The most negative aspect of the role, is that you are team dependent but that is also the case in every other moba
With support you just have to be consistent with your team. You cc follow when your team cc, you cleanse when you cleanse you deal damage when you can etc etc. It's not rocket science and the support is usually the one who is the one in second who enables kills to happen. It's essentially just a skill issue. You can overplay with supports more than most dps heroes even, cause the dps needs space you play around your tank with support when you play aggresively. And the support is usually really dynamic, but people don't understand this.
Noone plays support... meanwhile in the last two weeks of playing a fourth of my games had double support on one side (or maybe the QM matchmaking is just really f*cked up). I'm seeing more no tank (only 1 bruiser or rarely 1 melee assassin only) games
I loving Healer and for competive like Heroes Lounge is just amazing fun. But in Storm League if you want clib up you should probably evoid it is like lotery if you win and win increased number of wintraders, afkers, smurfs wich dont care will healer feel like you cant do nothing.
healer as I like to make the distinction from support, are most times great pvp heroes, they can 1v1 a lot of MUs so there is fun in that, but the lack of pve is too harsh when your DDs have no clue. This is why imo rehgar is a top healer now cuz he doesn't care about clueless DDs he can do it all...at the cost of lack of range & hard cc but that still less important than ability to pve
Most of the time whenever I queue with a Healer in QP, I'd like to have a Tank on my team to have a "normal, casual match" and vice versa whenever I queue Tank. Playing Healer without a frontline to peel hungry Aba+Illidan is miserable, playing Tank into 4 assassins without a healer is miserable. Blizzard games in general had an issue with the shortage of tank players for a long time (which is why Tank bonus XP is on 24/7 in qp), and "casual" healers are slowly joining in. Why would you play a role that has even a slight degree of responsibility to it, when you can just instalock Valla, try to 1v5, then die and blame Tank/Heal for being bad?
At least in ranked, I think tank might be even less popular as a role than healer. Healers might get blamed more by dps who die whether justified or not, but tank often feels just as bad if not worse to play when things are going poorly
Well, nobody plays supports, because there are like 4 of them (Tassadar was removed) and devs refused to add more, an average random player can't normally utilise supports in their team, picking everyone but Aba will most likely put you vs Aba (Medivh/Zarya are hard to play vs him because of bad PvE when he goes D build + he can heal unlike them). I blame devs for that. Supports are great, but they failed to bring more of them and make them as good as other classes.
Some healers for me are weird, one being Whitemane. You rely on your team to baby sit you so you're not focused and you need to deal damage to heal, Auriel for me in this case is a much better pick over Whitemane. Yes you still do damage to heal though it helps that you can hat an ally to earn energy to heal. Uther to me would be more suited to a support role with how little he heals at times or his heals need a slight reduction in mana, cool down to be used more, or heal more to make up for how much damage some characters do. For a support character, as we only have two. I got thinking of a character who has an ult that enlarges a target, and shrinks their allies, so it creates a focus target for your team. Ps. At level 20, enlarged targets take more damage (Aka armor strip) and shrunken targets deal less damage. Given I see a lot of people who love to focus the big and scary, hard to kill, tank who CC's like crazy, over the damage dealers always killing them. The other ult would be an arena that prevents everyone from leaving it's bounds. Granted some healers need to be understood by players, such as Uther, so he can do his job as healer. Like expecting him to heal thousands of Hp cause you want to dive in all the time, and also me to understand how he works so he's not so useless. Other than, I enjoy supporting and healing my team, especially with Ana or Auriel.
I'd argue abathur should be a specialist and a pusher primarily, and should be buffed in that direction. I feel abathur could then flex to hat and support
They changed most of the healer heroes from having combat capabilities to being mostly healer. Then they nerfed the healing as you mentioned. This made the healer heroes somewhat lame.
i love playing healer in qm. Majority of players, however, are nazeebo and nova mains cause the game is just too hard to learn a mechanically intensive hero above the potato level nazeebo and nova. Those mouth breathers need it to be simple. There, i said it.
Noone? I'm main healer and in one third of my games I don't play healer because there is always more main healers in my team. What I see lacking is tanks.
idk, i LOVE healing and i think you said you cant make game changing plays as healer, i would have to disagree, you can definitly make plays they just go unnoticed far too often. the healer makes an amazing play to keep the dps alive to get the kill and the dps gets the praise EVERY time almost.
I remember first version of tyranda, she had autoattack quest, and I was better assasin with her as assasins, they nerfed her hard, and then reworked, now it is almost unplayable hero
Before watching: I think it's just that everyone shares xp so supports have absolutely no way to get ahead and heal their allies for more because their hp levels up too as a team. Not to mention healers just don't heal enough to offset the massive burst damage from 5 assassins
1. If there are healers in the game there are no 5 assassins. 2. In other mobas healers *always* get behind because there is no shared exp. 3. Support is not a healer. Real problem is that only some healers like Anduin or Kherazim can truly carry their team on their own. No matter how well you play with Morales, if your team decides to suicide you can't do anything about it. Supports however are a different thing entirely. TLV are just insanly hard for people that did not play starcraft. Abathur is pretty popular. Medvih is hard, but can somewhat carry. Zaria is... meh.
idk, I mained support in LoL. I hopped into the HOTS recently to give it another try and my whole team kept telling me I sucked and needed to only play AI until I was better. Needless to say I uninstalled the game and moved on. Better games to play with better communities.
@@shulershifty6240 She is so fun, a little harder than Reghar but i love her unique way of healing, its hard to say of the three which is my favorite i like them all :3
Pointless to play, when you have premade teams who flame teammates and then mass retort anyone who stands up to them in anyway. With fewer players you tend to run into same players quite often and a few matches like that you'll find yourself banned. I didn't get into arguments with people or flame random people unless they came after me first, but since I play solo and can't really organize time reliably to play with my friends, I ended up getting mass reported by these types of groups a few times. And knowing Blizzard customer service these days, there's next to no point in trying to anything resolved.
Lol, this ARAM map is absolute cancer for north team. With the camera being angled, north doesn't see things as soon as south does, and vision is extremely big in this game. They got this right with all their other maps, but whoever made this one must have slept on that.
I've seen a lot of complaints about the conveyor belts and that is literally all skill issue. I haven't heard a point about the camera before however, and I think that point does make sense unfortunately. Even Dehaka performs well here just because he's effective overall, but the camera does relate to reaction opportunity.
Because being a support, even if you are good, you still need good damage dealer to win the game. Being a good damage dealer and having a bad support you can still decide the outcome if you try hard enough and are actually talented. Playing support feels passive, dependent, like you cannot decide your fate, your life. Only play support when you are in a party and you know someone in that party is a good core (dota 2 term to describe someone who can deal great sustainable damage or having potential to change the tide of battle). It's the same in sport, or life. Read the word "support" again and tell me what does it mean? I dont mean this to downplay the role of support, i want to say that being a support you have to have the mindset of a support, not a core. Many people do not, cannot possess this mindset. Most having the mindset of the core/carry/damage but lacks the skills to deliver.
Healers have no ability to change the game, they only insure against the mistakes of "little party members", and playing with burnt tanks and killers who do not even understand their intentional stupidity or an attempt to ask why everything went badly instead of swearing leads to defeat and burning for healers. A healer can only lower the difficulty level of the game, and without him, hots turns into hardcore with permanent death.
The reason why noone plays support is that all the support mains, are out there supporting in an actual game and not this leftover abandoned game... sorry but its true - blizz wants this game to die
Blizz already killed this game, it is on vegetative state, thats all. I feel blizzard have a small handfull of low rank employees guys on a dark room at the deeps of its building, with no light and now and then slip some meals under the door to keep them going and keep the servers up xD. Imagine your dream its working on blizzard, on projects like WoW, diablo, etc etc, and they tell you: "You will be with the HOTS team"........ The worst is that i like the game, and still play now and then some game. But im not idiot, this game has no future at all, its just a slow decline into oblivion.
its no true... sry i play hots every day 3 or 5 hours.... all play all somtime dont player dont pick heal or some time pick 3x heals in aram... an in QM just players pick supports.. sry
I'm main support but is hard to keep alive a team or teammate that doesn't know the proper positioning without getting cc'ed to death 😢
and then they ping you 10 times and type your username/hero name with at least three question marks at the end
i've given up on playing healer, because no matter how many clutch heals you make, if they run back into the fight instead of retreating, you still lose the match.
That sounds like a skill issue
@@SixtenAlin you can't be skilled enough to cure someone else's lack of situational awareness, too many people think they are immortal and dive back in only to die after you save them
so yeah, surely skill issue, but usually not on the healer's part
One big reason: Flaming.
Healers get around 89% of all flaming simply for not being literal Gods at what they do. Assassin fails positioning, gets jumped, you do everything you can to save them, but still get flamed. Or they tunnel vision way beyond your ability to even reach them and get flamed.
While everyone eventually gets flamed, it's so much more common for a healer to get flamed by someone after they died. And yet it's quite rare for an assassin to get flamed when he messes up a potential kill because he missed a shot or something.
Then there's the fact that assassins are simply capable of more cool plays and are generally way more... self-sufficient. A decent assassin player can do great plays by himself. A decent support player, particularly one like Morales, is extremely useless when solo.
Furthermore a healer/support is reliant on the skill of his teammates. What's the point of being a diamond+ skill healer, with a team full of silvers?
Have you ever tried playing Medivh and place perfect portals, just for them to ignore them and die when they could have easily escaped with one right click?
Then there are some heroes that have fun, aggressive builds. But just taking these builds, such as Alexstrasza E/Dragon Mommy build, can result in flaming just from taking the build. Even if the problem is the assassins dying for the 7th time from bad plays and superior opponents, they just look at talents and go "OH GOD ALEX WENT MEME BUILD GG REPORT" or so.
Even though the build can be truly deadly and game defining at level 20.
That is the biggest problem hots has, in LoL it's the jungler that gets the flame and is thus the least liked role in the game even below support, without a jungler the blame goes to the support.
dude... played Reghar in QM like 2 days ago. had a Li-ming ping me and started flaming for not healing him. he was like 30% Hp and NOTHING was happening. he was way behind the wall, could have used the well, could've gone back to base. Nooo, waste cooldown and mana on him because there's nothing better to do as a Reghar during down time then waste 30 seconds to heal him back to full.
agree but on the flip side i get far more compliments when doing great as healer over any other role
@@ryutou-ki4dlexactly, imho there's no better feeling in hots then hitting that perfect kharazim palm or perfectly timing bwings jump to somebody, earning their undying grattitude and appreciation :3 that's the reason why I personally main healers and supports
@@albertmaterski1059 same, good ancestral or alexstraza save, or perfect anduin pull, so many ways to get sick plays going. i love healer role
I like to play support in HotS, even in solo queue ranked, or QM. I think Blizzard has done a good job in making support characters more rewarding compared to other MOBAS I've played before (HoN and DotA2), in which as a support you are really just a menial slave to the carry, and don't really enjoy the game yourself.
Btw I still miss the time when Tassadar was a creative and interesting support instead of an umpteenth run-of-the-mill ranged assassin. Tassadar used to be one of my most played heroes. Now.. I don't even bother.
Removing one of the most unique supports was a huge mistake.
@@doctorlogan4099 Yes, that's exactly how I felt.
Omg i used to love tassadar as support. He could even sorta tank in his race car build, fun times...
I feel like I "carried" far more games with old support Tassadar with chain slow, well placed walls and bubbles than with the reworked Tassadar. It was one of my fav characters to play, versatile and had great adaptability, builds for covering a lot of situations.
@@Biouke huh, I felt like with old tass, you either got a completely useless character who could mb mitigate some dmg, or a literal god of the battlefield, shaping the very game to his will, depending on players skill. It was rarely anything in between and I rly liked it that way.
"The reason none plays Support", except Abathur.
As someone who plays both Hots and LoL healers/enchaters are in much better spot in Hots and are able to actually effectively heal their teammates. I really dont think they are in a bad spot overall statwise and it shows - in the vast majority of games there is at least one healer drafted per team. You may feel like they are terrible if you draft them incorrectly, for example pick double healer champions (LiLi, Uther, Tyrande) as solo healers or pick aoe healers (Lucio, Brightwing, Malfurion) into bursty comps without Medivh/Zarya to cover your weakness.
The main weakness most healers have by design is waveclear (that is why Rehgar is so consistently strong btw) which makes double healer compositions tricky to draft on many maps. On big maps like Warhead Junction with lots of spreading and pve healers are at their worst and can even be avoided in draft, on maps with limited pve and lots of grouping and brawling like Hanamura healers are at their best and double healer comps are usually the optimal strategy. Double healer compositions are mostly counters to double tank compositions and are countered by hard pushing champions (previously specialists) or high burst.
in my opinion the reason double healer fell out is the lack of good hyper carry. and i mean players, not characters. if you sacrifice a 2nd role to protect. there should be someone to be able to use that protection to demolish the enemy.
i'd also like to say, the best double tank composition counter is the triple bruiser. hard pushing is mostly countered by your own team's ability to take 4v5 fights and not lose. pretty hard to pull off even in coordinated environment.
@@Shadow.24772 You don't need a hyper carry in a double healer composition. Unless you draft 2 solo healers they will be dealing tons of damage themselfs. In double heal compositions Kharazim, Tyrande, LiLi or even Malfurion & Whitemane deal very respectable damage themselfs even if they dont end up first on damage charts. Uther Tyrande can 2 vs 3 if not 2 vs 4 against many compositions. I remember a game on Dragon Shrine where we had a trash composition so me and my duo decided we are going Uther Tyrande, we just stayed mid defending DK whole game killing enemy team over and over. Enemy Greymane goes in, Hunter's Mark, Hammer of Justice into Lunar Flare, Holy Shock and the guy is dead with no counterplay. Enemies try to group? Divine Storm + Starfall, burst down enemy damage dealers and we magically win 2 vs 4, it was ridiculous.
Remember that there are a lot more assassins than healers/tanks in the hero pool. This also affects the odds of finding a person that is leveling up or learning an assassin hero in QM.
The reason no one plays support is because in general people prefer playing dps roles in pretty much any video game.
I mean you even pointed it out yourself that hots is special since winning strategies to this day sometimes include double support.
They are strong and impactful even after the nerfs. There's no better feeling than
Bloodlusting an entire team as Reghar
TP-ing on someone in trouble as brightwing and saving them
Stunlocking people as Uther
Out healing 4 people's dps as Whitemane and cleansing whoever gets stunned
Becoming a focus healing menace that take the whole team to focus down as Morales
etc
Healers are fun and they are strong
it really is that people would just rather kill since it makes them pop up in a kill feed and in Quick Match you can just pick whoever you feel like playing not to mention half the roster is just assassins while there's only 16 Healers. Infact I don't even think the healers nerf affected qm at all since it was always a 10 assassin fest ever since the open beta
as a relatively new player in the game,i would say my favourite rol is healer,and is frustraiting seeing all assasins games,and no teamwork,all they want the thrill of the kill
50% of my quick matched in HOTS has a tank and healer and the other 50% are all assassins. 12,000 matches since alpha.
ALPHA PLAYER HERE... REPORTED!!!
Rehgar, Kharazim, Brightwing are so fun to play for me. Also I'll add that those reworks I think for Brightwing and Malfurion and similar, where you have to hit an ability in order to heal more made them much more fun and involved.
If I have learned something from @Fanhots is that a 5 man assasin comp- in the bronzelands- is better than a support and tank comp. Mostly, because tanks go in to die and blame the healer. So let’s all be assassins and every man for itself 🎉
i really loved playing stukov back in the day. That brother helped me rising the ranks from silver too diamond with his healing output and my personal alltime favourite e build were you can do insane damage while silencing the enemies.
Really? Hm, idk I'm a healer main and I've always found people are more averse to tank than to healer
I second this
I personally think a rotation of buffs would be cool to shake up metas from time to time.
I can't help get tired of seeing the same compositions over and over, because they are just good...
I thought Noone was the cowboy in Overwatch, always saying "I'm high Noone"
I love playing supports. Definitely preferred role that gives the feeling if making a vig impact on the game.
Ana is still my favourite
I love playing healer in hots. I never play competitive, but other than a couple specific heroes like lili or uther, I almost always pick heals when in aram or qm with friends. (I don't solo queue qm)
Specialist heroes are still specialist heroes for me...
I dont know about low impact.
I mainly played supports and I had a lot of impact by denying assassins the kill on a teammate and being a thorn in the enemy team side.
The most negative aspect of the role, is that you are team dependent but that is also the case in every other moba
With support you just have to be consistent with your team. You cc follow when your team cc, you cleanse when you cleanse you deal damage when you can etc etc. It's not rocket science and the support is usually the one who is the one in second who enables kills to happen. It's essentially just a skill issue. You can overplay with supports more than most dps heroes even, cause the dps needs space you play around your tank with support when you play aggresively. And the support is usually really dynamic, but people don't understand this.
In storm league healers are very popular, at least in gold almost everyone prefer healer rather then tank.
Reason why noone plays Hots?
I think everyone should learn at least one healer or support in HOTS 😮
DAAAM! HOTS CONTENT! :D i love it! do more pls!
Noone plays support... meanwhile in the last two weeks of playing a fourth of my games had double support on one side (or maybe the QM matchmaking is just really f*cked up). I'm seeing more no tank (only 1 bruiser or rarely 1 melee assassin only) games
you have a healer main in almost every draft nowadays. tanks are the rare role in this game.
I loving Healer and for competive like Heroes Lounge is just amazing fun. But in Storm League if you want clib up you should probably evoid it is like lotery if you win and win increased number of wintraders, afkers, smurfs wich dont care will healer feel like you cant do nothing.
Honestly, I find tanks harder to come by than supports, both in QM and draft.
healer as I like to make the distinction from support, are most times great pvp heroes, they can 1v1 a lot of MUs so there is fun in that, but the lack of pve is too harsh when your DDs have no clue. This is why imo rehgar is a top healer now cuz he doesn't care about clueless DDs he can do it all...at the cost of lack of range & hard cc but that still less important than ability to pve
Most of the time whenever I queue with a Healer in QP, I'd like to have a Tank on my team to have a "normal, casual match" and vice versa whenever I queue Tank. Playing Healer without a frontline to peel hungry Aba+Illidan is miserable, playing Tank into 4 assassins without a healer is miserable. Blizzard games in general had an issue with the shortage of tank players for a long time (which is why Tank bonus XP is on 24/7 in qp), and "casual" healers are slowly joining in. Why would you play a role that has even a slight degree of responsibility to it, when you can just instalock Valla, try to 1v5, then die and blame Tank/Heal for being bad?
Both healers and support need more mechanics to fend for themselves like Darnassian Archery or Mystic Assault.
At least in ranked, I think tank might be even less popular as a role than healer. Healers might get blamed more by dps who die whether justified or not, but tank often feels just as bad if not worse to play when things are going poorly
nobody wants to play tanks, so you always have to fill, sadge
For me playing assassins is more tiresome then supports.
healing allies who threw their hp away faster than we can heal them sure is fun, said no one
3:00 what is this map? how are you playing a mid wars game?
This one is called "Industrial District".
You can randomly get it, or something similar when playing ARAM mode.
@@glorfindel2740 How do you play aram? I didnt know blizzard put that in?
Well, nobody plays supports, because there are like 4 of them (Tassadar was removed) and devs refused to add more, an average random player can't normally utilise supports in their team, picking everyone but Aba will most likely put you vs Aba (Medivh/Zarya are hard to play vs him because of bad PvE when he goes D build + he can heal unlike them).
I blame devs for that. Supports are great, but they failed to bring more of them and make them as good as other classes.
Some healers for me are weird, one being Whitemane. You rely on your team to baby sit you so you're not focused and you need to deal damage to heal, Auriel for me in this case is a much better pick over Whitemane. Yes you still do damage to heal though it helps that you can hat an ally to earn energy to heal.
Uther to me would be more suited to a support role with how little he heals at times or his heals need a slight reduction in mana, cool down to be used more, or heal more to make up for how much damage some characters do.
For a support character, as we only have two. I got thinking of a character who has an ult that enlarges a target, and shrinks their allies, so it creates a focus target for your team. Ps. At level 20, enlarged targets take more damage (Aka armor strip) and shrunken targets deal less damage.
Given I see a lot of people who love to focus the big and scary, hard to kill, tank who CC's like crazy, over the damage dealers always killing them. The other ult would be an arena that prevents everyone from leaving it's bounds.
Granted some healers need to be understood by players, such as Uther, so he can do his job as healer. Like expecting him to heal thousands of Hp cause you want to dive in all the time, and also me to understand how he works so he's not so useless. Other than, I enjoy supporting and healing my team, especially with Ana or Auriel.
I'd argue abathur should be a specialist and a pusher primarily, and should be buffed in that direction. I feel abathur could then flex to hat and support
They changed most of the healer heroes from having combat capabilities to being mostly healer. Then they nerfed the healing as you mentioned. This made the healer heroes somewhat lame.
if healers/Supports are that low.. imagine on how even lower Tanks mains ARE ! :(
New title for the video: "The reason noone plays Hots"
i love playing healer in qm. Majority of players, however, are nazeebo and nova mains cause the game is just too hard to learn a mechanically intensive hero above the potato level nazeebo and nova. Those mouth breathers need it to be simple. There, i said it.
Noone? I'm main healer and in one third of my games I don't play healer because there is always more main healers in my team. What I see lacking is tanks.
idk, i LOVE healing and i think you said you cant make game changing plays as healer, i would have to disagree, you can definitly make plays they just go unnoticed far too often. the healer makes an amazing play to keep the dps alive to get the kill and the dps gets the praise EVERY time almost.
i have won games with no supports or healers
but i've never won a game with no tank... they are that important
I remember first version of tyranda, she had autoattack quest, and I was better assasin with her as assasins, they nerfed her hard, and then reworked, now it is almost unplayable hero
@@Martytoofree not to mention the cross map owl snipes you could get, there was a talent that increased damage with distance.
Before watching: I think it's just that everyone shares xp so supports have absolutely no way to get ahead and heal their allies for more because their hp levels up too as a team. Not to mention healers just don't heal enough to offset the massive burst damage from 5 assassins
1. If there are healers in the game there are no 5 assassins.
2. In other mobas healers *always* get behind because there is no shared exp.
3. Support is not a healer.
Real problem is that only some healers like Anduin or Kherazim can truly carry their team on their own.
No matter how well you play with Morales, if your team decides to suicide you can't do anything about it.
Supports however are a different thing entirely.
TLV are just insanly hard for people that did not play starcraft.
Abathur is pretty popular.
Medvih is hard, but can somewhat carry.
Zaria is... meh.
wasn't the game and all servers shut down long ago?
@@danieljurisevic 😂 the community jokes about it being a dead game. But the servers are all up and still going strong
idk, I mained support in LoL. I hopped into the HOTS recently to give it another try and my whole team kept telling me I sucked and needed to only play AI until I was better. Needless to say I uninstalled the game and moved on. Better games to play with better communities.
But i love playing Reghar, Tyrande, that angel girl 😢
( Tho i do love Samuro and Valeera too xD )
Auriel. She is also my favourite support.
@@shulershifty6240 She is so fun, a little harder than Reghar but i love her unique way of healing, its hard to say of the three which is my favorite i like them all :3
Video about supports. Everyone in the comments talking about healers.
lol i always play support :)
Pointless to play, when you have premade teams who flame teammates and then mass retort anyone who stands up to them in anyway. With fewer players you tend to run into same players quite often and a few matches like that you'll find yourself banned. I didn't get into arguments with people or flame random people unless they came after me first, but since I play solo and can't really organize time reliably to play with my friends, I ended up getting mass reported by these types of groups a few times.
And knowing Blizzard customer service these days, there's next to no point in trying to anything resolved.
Lol, this ARAM map is absolute cancer for north team. With the camera being angled, north doesn't see things as soon as south does, and vision is extremely big in this game. They got this right with all their other maps, but whoever made this one must have slept on that.
I 10000% agree
I've seen a lot of complaints about the conveyor belts and that is literally all skill issue. I haven't heard a point about the camera before however, and I think that point does make sense unfortunately. Even Dehaka performs well here just because he's effective overall, but the camera does relate to reaction opportunity.
Because being a support, even if you are good, you still need good damage dealer to win the game. Being a good damage dealer and having a bad support you can still decide the outcome if you try hard enough and are actually talented. Playing support feels passive, dependent, like you cannot decide your fate, your life. Only play support when you are in a party and you know someone in that party is a good core (dota 2 term to describe someone who can deal great sustainable damage or having potential to change the tide of battle).
It's the same in sport, or life. Read the word "support" again and tell me what does it mean? I dont mean this to downplay the role of support, i want to say that being a support you have to have the mindset of a support, not a core. Many people do not, cannot possess this mindset. Most having the mindset of the core/carry/damage but lacks the skills to deliver.
Healers have no ability to change the game, they only insure against the mistakes of "little party members", and playing with burnt tanks and killers who do not even understand their intentional stupidity or an attempt to ask why everything went badly instead of swearing leads to defeat and burning for healers. A healer can only lower the difficulty level of the game, and without him, hots turns into hardcore with permanent death.
I always see healers?
As always the root of the problem is that QM exists.
I have mever seen this map before
@@arcdraconis9579 you can only play it on the ARAM game mode
The reason why noone plays support is that all the support mains, are out there supporting in an actual game and not this leftover abandoned game... sorry but its true - blizz wants this game to die
Blizz already killed this game, it is on vegetative state, thats all. I feel blizzard have a small handfull of low rank employees guys on a dark room at the deeps of its building, with no light and now and then slip some meals under the door to keep them going and keep the servers up xD. Imagine your dream its working on blizzard, on projects like WoW, diablo, etc etc, and they tell you: "You will be with the HOTS team"........
The worst is that i like the game, and still play now and then some game. But im not idiot, this game has no future at all, its just a slow decline into oblivion.
Right... Because people can't play more than one game at once. I mean you seem like you can't but speak for yourself
its no true... sry i play hots every day 3 or 5 hours.... all play all somtime dont player dont pick heal or some time pick 3x heals in aram... an in QM just players pick supports.. sry
Healers are great, you can brain off micro for the whole game and if anything goes wrong with macro OH WELL not your problem 😁
i like play as healer