Cool Add-ons for Blender: Human Generator: bit.ly/3rBjJXy Massive Cars And Vehicles Add-On: bit.ly/3cuWF8N 1100 Textures in Blender: bit.ly/2QEJ7yN Flip Fluids Simulation Addon: bit.ly/2Pbu5QR HDRI Maker Addon: bit.ly/3stHdPR Using these links help fund all the free tutorials.
The full quote is' a jack of all trades is a master of none, but oftentimes better than a master of one'.. because unless yo are surrounded with all kind of 'masters at something' , you are lacking on many areas, projects demands a lot of development and work in different areas, at different lengths and levels of quality, if your program can do amazing simulations but you need to sculpt and Retopo a few simple things, then you are stuck.. you will need to buy the 'master' for something else, to deliver something that could have been done faster on a program like Blender. Not every project requires you to do amazing sculpts, sometimes you need to draft stuff to be in the background, create plates, or objects that are being seen by 1-2 seconds frames ... So in short it always depends on what you are doing, that s why some people use after effects for some projects , and Nuke for another...and so on.
Long story short: Rigging is shit. Particles are shit. Simulations are shit. Animation editors are not so good. Missing some modeling and UV Editing tools. Other than that Blender is no worse than Maya, but these core features are too critical.
The full quote is 'a jack of all trades is a master of none, but oftentimes better than a master of one', and that is true, unless you are working on a James Cameron flick, where you need top of the line on every aspect, 95% of professionals are doing something in between here and there, maybe you don t need top simulation software for that project, or a simple camera move is needed so you don't need the Full Maya package to add some camera projections and such. You don't need the ful zbrush experience, to model a couple of debris falling from the roof, it all depends which projects you are working in. For sure if you re on top of the line, very costly VFX business then for sure you need the good tools to finish in time and deliver with quality, and keep good relation with the client standards. But the main reason Blender is not standard, is because Big studios pay big bucks to keep their pipeline safe and sound, and those are good clients, they define your 'standards', according to what camera they use, hardware, captures, etc. Blender is a very isolated tool, but breaks the mold when sometimes offers solutions that using a conventional approach would be costly, due to software licenses and the experts involved. Is not a bad thing, is an alternative, and some studios can even take it to another level.
While other paid programs have some in depth advantages, blender is used by some big companies. Recently Riot Games uploaded an interview about what's coming to Valorant in 2023, and in the background you can see the map "Pearl" Being worked on in Blender
The phrase is incomplete though! People love to use the incomplete phrase to push their own opinion, but forget the most important part. "Jack of all trades, master of none, but better than a master of one"! Because even if using specialty software, not much can beat the quickness of Blender when you do not have to do file conversions, check what files can contain what data and not having to deal with software incompatibility if it so happens. Autodesk Maya was tought to me as industry standard for animation. But Maya is not just for animation and it too is lackluster in some features and aspects. Same as Blender. It comes down to preference and for me Blender done menus so much better also.
What is up with all the videos from 3d community popping up on Why Blender isn't industry standard? Is there a campaign or something by other softwares?
2:39 Those were are terrible examples as why would a video editor use Word the standard word prosor to eidt videos? Which to note Blender only really competes in the £D art place as a modeler, scupler, scene render and animatator any thing other then that it can't really do if at all... Like try writing a novel in it or pixel art or use it to record gameplay.
In Indonesia, many people use 3D blender because software licenses are expensive like maya. Now many universities in Indonesia use Blender 3D for learning. There are even universities in Indonesia that make animated films using blenders and win international competitions
Do forget now blender was fused in the Oscar winning movie RRR of tolllywood(India) even everything everywhere at once USA ,wat I mean now blender has met all industry standards
Em. Aaand nope. Only point 3 and 4 are valid. Other ones, not that much. It sounds especially funny, considering that most of the mentioned software are jacks of all trades, themself! Photoshop is not solely for creating concept arts, it's kinda universal photo editing software, and this kind of stuff, while concept art one, as the second thought. Or something like this. Same Krita offers much more settings for brushes. Or if you want to go hardcore with 2D concepts - Corel Painter. ^_^ But meanwhile, Blender is used in some situations by concept artists. Like same... And I forgot his name. Guy who was working on SW and some other things. ZBrush? Yep. This one is an actual standard in sculpting. But! If you don't need like most powerful sculpting tools, Blender is fine + with Blender, you have fully fledged 3D tools, not only in sculpting, which is useful. Cinema 4D? Another jack of all trades. So the question is rather, which one is stronger/weaker in various aspects. If you want animation. Well, I would rather Mention Maya. At least, MaYa is often mentioned as more powerful tool for animation. Houdini? It's unironically procedural jacks of all trades! This one is really powerful. Except, it's mostly for procedural usage. Or simulations and stuff. So "you should drop Blender and switch to Houdini?". Hehehe. The catch is, it's a really nice thing for all procedural, and, in many ways, it's kinda 10 years ahead from current time and stuff, but... Actually, not that comfortable to use, if you want just do usual Hard Surface Modeling, or Sculpting, or other non procedural stuff. So it's rather Blender + Houdini, not Blender VS Houdini. And as Game Development goes, try to do modeling in UE. XD Is there even any of this? SO it's not "specialized tool" it's a game engine. Ironically another jack of all trades where engines goes. Like it's not specialized in games of any particular genre. So it's quite an another category. And all that other stuff. There is actually specialized software, which is used by huge productions and stuff, like some software for creating trees, another one for cloth simulations e.t.c., e.t.c. But it's another story. And it's actually... Well specialized. So it's useful and do it's stuff well only in their fields. So. Why does Blender is not an industry standard? Khm. It's actually getting there. And started adoption in various productions. At least, I hear that more often and often. But in general, yep. It's not the strongest in various places, and lacks some features and stuff. Which may be really important for these productions. But! In many cases it may be even better choice than commercial ones. And it's really good in general. Like as a software itself. Problem is rather in support of various formats. Like even the best software is useless if you cant move results of it, into the next link in the pipeline. And Blender doesn't have the strongest fbx support (as an example). Another thing is the tech support. As I've heard, Canonical started to offer it, but it's only the beginning. But (I think) the main reason is... It's a slow process. Like really slow. And not always necessary one, because it's a chore for companies to switch from one software to another. Because you have tons of custom tools for your old software, pipelines are defined, most of the workers know the current software and lots of other things. Which makes switching - really complicated task. Like imagine switching the software in the middle, or between your working/learning or some other projects. And not simple one like Notepad++ to Kate, but something massive as Blender. And like what the point if it wont give you much, or maybe "any" benefits? So yep. It's slowly getting there, but Blender needs lots of time to actually get there. And it's a really slow process. But the point is... It's not really matters. Most of the cases. Blender may not be just "ok" software for your tasks, but may be even the best software for it. Like I could rise the black flags and install/use any 3D software, but I don't really see any reason for that. Cuz Blender has some really nice modeling tools, it has really nice UI, and in general, it's quite enjoyable and fun to use. And solves the tasks that I need. So why would I switch?
No one cares that Blender is free (besides its not really free because some of us pay for it for you). Blender has no C++ API. Third party tools for the public can't be made that are mixed with closed source tools. There aren't enough professional Blender users to support most pipelines effectively. Blender is fighting against industry inertia, most of the other software has existed in pipelines for years. Training new artists or retooling existing pipelines would be too expensive.
You can have preparatory code in a blender addon it's that all the code that directly interfaces with blender needs to be open source. Maya has several open source code bases in it
blender is actually a great medium for people who's actually into the world of computer graphics, but have no knowledge or time to learn it quick. either it's for entertainment, science, or just a design presentation, blender is the medium for people who don't understand computer graphics at all. and it is not an industry standard because as he explained, companies already had their own specialized workflow, developed from year to year. so, it is great for common and professional people, but not for the entire industry.
The idea that a software should be objectively chosen as an industry standard is absurd. For some teams one would be more effective than another. For game industry Blender is extremely popular. In my personal expirience I meet more people using Blender than Autodesk products combined. It's also seems to be age-specific. The younger the artist is the more they tend to use Blender, which is understandable
Cool Add-ons for Blender:
Human Generator:
bit.ly/3rBjJXy
Massive Cars And Vehicles Add-On:
bit.ly/3cuWF8N
1100 Textures in Blender:
bit.ly/2QEJ7yN
Flip Fluids Simulation Addon:
bit.ly/2Pbu5QR
HDRI Maker Addon:
bit.ly/3stHdPR
Using these links help fund all the free tutorials.
blender dont need industry.
BLENDER is Self industry.
BLENDUSTRY. yeah
Lol
Blender being a jack of all trades and a master of none is both a gift and a curse.
The full quote is' a jack of all trades is a master of none, but oftentimes better than a master of one'.. because unless yo are surrounded with all kind of 'masters at something' , you are lacking on many areas, projects demands a lot of development and work in different areas, at different lengths and levels of quality, if your program can do amazing simulations but you need to sculpt and Retopo a few simple things, then you are stuck.. you will need to buy the 'master' for something else, to deliver something that could have been done faster on a program like Blender. Not every project requires you to do amazing sculpts, sometimes you need to draft stuff to be in the background, create plates, or objects that are being seen by 1-2 seconds frames ... So in short it always depends on what you are doing, that s why some people use after effects for some projects , and Nuke for another...and so on.
You are refering to yourself.. . . not Blender lol. I use it for Architectural BIM modelling
Long story short:
Rigging is shit.
Particles are shit.
Simulations are shit.
Animation editors are not so good.
Missing some modeling and UV Editing tools.
Other than that Blender is no worse than Maya, but these core features are too critical.
The full quote is 'a jack of all trades is a master of none, but oftentimes better than a master of one', and that is true, unless you are working on a James Cameron flick, where you need top of the line on every aspect, 95% of professionals are doing something in between here and there, maybe you don t need top simulation software for that project, or a simple camera move is needed so you don't need the Full Maya package to add some camera projections and such. You don't need the ful zbrush experience, to model a couple of debris falling from the roof, it all depends which projects you are working in. For sure if you re on top of the line, very costly VFX business then for sure you need the good tools to finish in time and deliver with quality, and keep good relation with the client standards.
But the main reason Blender is not standard, is because Big studios pay big bucks to keep their pipeline safe and sound, and those are good clients, they define your 'standards', according to what camera they use, hardware, captures, etc. Blender is a very isolated tool, but breaks the mold when sometimes offers solutions that using a conventional approach would be costly, due to software licenses and the experts involved. Is not a bad thing, is an alternative, and some studios can even take it to another level.
Oscar nominated RRR film used Blender in their pipeline. Blender's official website has an article about it.
Haha I said that,RRR is a great gift to the blender community after winning an Oscar
Inspite of this I like blender... and opentoonz... and inkscape... and krita... and...
While other paid programs have some in depth advantages, blender is used by some big companies.
Recently Riot Games uploaded an interview about what's coming to Valorant in 2023, and in the background you can see the map "Pearl" Being worked on in Blender
I can't find it
Same goes for ubisoft, they are aiming in making all their next projects with blender being part of the workflow
The phrase is incomplete though!
People love to use the incomplete phrase to push their own opinion, but forget the most important part.
"Jack of all trades, master of none, but better than a master of one"!
Because even if using specialty software, not much can beat the quickness of Blender when you do not have to do file conversions, check what files can contain what data and not having to deal with software incompatibility if it so happens.
Autodesk Maya was tought to me as industry standard for animation. But Maya is not just for animation and it too is lackluster in some features and aspects. Same as Blender.
It comes down to preference and for me Blender done menus so much better also.
What is up with all the videos from 3d community popping up on Why Blender isn't industry standard? Is there a campaign or something by other softwares?
Or maybe someone made an article about it, or video, and everyone decided to say their opinion on the topic. XD
Hey i'm just here to say you thank you , bacause of you i started learning blender :)
2:39 Those were are terrible examples as why would a video editor use Word the standard word prosor to eidt videos? Which to note Blender only really competes in the £D art place as a modeler, scupler, scene render and animatator any thing other then that it can't really do if at all... Like try writing a novel in it or pixel art or use it to record gameplay.
In Indonesia, many people use 3D blender
because software licenses are expensive like maya.
Now many universities in Indonesia use Blender 3D for learning.
There are even universities in Indonesia that make animated films using blenders and win international competitions
And if you're a freelancer, I think you'll be able to pay the monthly fee for the porgrams. it's nothing absurd.
Do forget now blender was fused in the Oscar winning movie RRR of tolllywood(India) even everything everywhere at once USA ,wat I mean now blender has met all industry standards
Blender is already an industy standard, people saying it's not is just inertia
The potential blender has is huge. And it will beat others.
I learned 3d in Maya and I do agree with this. Blender is great I love it but depending on what I was doing I might or might not use it.
Em. Aaand nope. Only point 3 and 4 are valid. Other ones, not that much.
It sounds especially funny, considering that most of the mentioned software are jacks of all trades, themself! Photoshop is not solely for creating concept arts, it's kinda universal photo editing software, and this kind of stuff, while concept art one, as the second thought. Or something like this. Same Krita offers much more settings for brushes. Or if you want to go hardcore with 2D concepts - Corel Painter. ^_^ But meanwhile, Blender is used in some situations by concept artists. Like same... And I forgot his name. Guy who was working on SW and some other things.
ZBrush? Yep. This one is an actual standard in sculpting. But! If you don't need like most powerful sculpting tools, Blender is fine + with Blender, you have fully fledged 3D tools, not only in sculpting, which is useful.
Cinema 4D? Another jack of all trades. So the question is rather, which one is stronger/weaker in various aspects. If you want animation. Well, I would rather Mention Maya. At least, MaYa is often mentioned as more powerful tool for animation.
Houdini? It's unironically procedural jacks of all trades! This one is really powerful. Except, it's mostly for procedural usage. Or simulations and stuff. So "you should drop Blender and switch to Houdini?". Hehehe. The catch is, it's a really nice thing for all procedural, and, in many ways, it's kinda 10 years ahead from current time and stuff, but... Actually, not that comfortable to use, if you want just do usual Hard Surface Modeling, or Sculpting, or other non procedural stuff. So it's rather Blender + Houdini, not Blender VS Houdini.
And as Game Development goes, try to do modeling in UE. XD Is there even any of this? SO it's not "specialized tool" it's a game engine. Ironically another jack of all trades where engines goes. Like it's not specialized in games of any particular genre. So it's quite an another category.
And all that other stuff. There is actually specialized software, which is used by huge productions and stuff, like some software for creating trees, another one for cloth simulations e.t.c., e.t.c. But it's another story. And it's actually... Well specialized. So it's useful and do it's stuff well only in their fields.
So. Why does Blender is not an industry standard? Khm. It's actually getting there. And started adoption in various productions. At least, I hear that more often and often. But in general, yep. It's not the strongest in various places, and lacks some features and stuff. Which may be really important for these productions. But! In many cases it may be even better choice than commercial ones. And it's really good in general. Like as a software itself.
Problem is rather in support of various formats. Like even the best software is useless if you cant move results of it, into the next link in the pipeline. And Blender doesn't have the strongest fbx support (as an example).
Another thing is the tech support. As I've heard, Canonical started to offer it, but it's only the beginning.
But (I think) the main reason is... It's a slow process. Like really slow. And not always necessary one, because it's a chore for companies to switch from one software to another. Because you have tons of custom tools for your old software, pipelines are defined, most of the workers know the current software and lots of other things. Which makes switching - really complicated task. Like imagine switching the software in the middle, or between your working/learning or some other projects. And not simple one like Notepad++ to Kate, but something massive as Blender. And like what the point if it wont give you much, or maybe "any" benefits?
So yep. It's slowly getting there, but Blender needs lots of time to actually get there. And it's a really slow process. But the point is... It's not really matters. Most of the cases. Blender may not be just "ok" software for your tasks, but may be even the best software for it. Like I could rise the black flags and install/use any 3D software, but I don't really see any reason for that. Cuz Blender has some really nice modeling tools, it has really nice UI, and in general, it's quite enjoyable and fun to use. And solves the tasks that I need. So why would I switch?
another delusional blender user
True
No one cares that Blender is free (besides its not really free because some of us pay for it for you).
Blender has no C++ API.
Third party tools for the public can't be made that are mixed with closed source tools.
There aren't enough professional Blender users to support most pipelines effectively.
Blender is fighting against industry inertia, most of the other software has existed in pipelines for years. Training new artists or retooling existing pipelines would be too expensive.
"besides its not really free because" - except it's really free, because free as freedom, not free beer.
@@Soulskinner tell that to all the Blender users who argue that people should use Blender because its free while other software is more expensive.
@@massivetree7937 Hehehe. It depends on the context. In some situations, it really can be the main factor. (but not for companies, most of the time)
You can have preparatory code in a blender addon it's that all the code that directly interfaces with blender needs to be open source.
Maya has several open source code bases in it
blender is actually a great medium for people who's actually into the world of computer graphics, but have no knowledge or time to learn it quick.
either it's for entertainment, science, or just a design presentation, blender is the medium for people who don't understand computer graphics at all.
and it is not an industry standard because as he explained, companies already had their own specialized workflow, developed from year to year.
so, it is great for common and professional people, but not for the entire industry.
The idea that a software should be objectively chosen as an industry standard is absurd. For some teams one would be more effective than another. For game industry Blender is extremely popular. In my personal expirience I meet more people using Blender than Autodesk products combined. It's also seems to be age-specific. The younger the artist is the more they tend to use Blender, which is understandable