Biggest upside to the full head detachment...battlefield salvage by the enemy prohibits reusing a full 'mech without the head forcing them to strip the unit.
I always referred to the Draconis Hatchetman variant as the “Hachimon”, the Japanese god of war. My favorite build is to drop all the ammunition based weaponry from PPCs, medium lasers, heat sinks, and armor. Very fun in city battles.
@@johannbezuidenhout2976 oh, I just thought for a second that there were more axe wielding mechs out there and FedCom's been using their own Axeman to fight off hatchetman...
Trivia: being a Lyran design and not Star League the Hatchetman was one of the few Inner Sphere Mechs to not have a IIC [clan second line] variant in the clan invasion of 3052
@@GrimDarkNarrator Its not...super accurate to the universe but for a late 90s cartoon series it had some likeable characters and some decent action. Cool seeing a lot of the mechs in motion and the CGI stuff was still pretty unique. Like most 90s cartoons had a really good opening.
Like you said, good mech, but a sitting duck in the open. Every one and their mother prioritizes it as soon as they see it. I prefer it's biggest brother, the Berserker. Equipped with MASC, large pulse laser's and a flamer. Nothing like a fire breathing assault mech coming at you with a axe that weighs as much as a light mech! Good work as always GDN.
The classic slugger, decent speed for it's size and a respectable auto cannons. It has a few design issues the ax man rectified. You need terrain to use this guy. Against lights and mediums in forests and cities it's a beast. Bigger boys will eat it alive easy in most situations and smaller guys will out run or even out range it in the open. It's a death trap in the open without allot of screening and even a direct head shot with the hatchet won't kill in one shot, but it will HURT anything it does it to. It's armor is too light for long fights and way too light to fight anything it can catch even in cities. The AC also doesn't have much ammo and it doesn't lead to staying power. Further the ammo bins don't have near enough armor coverage to prevent a loaded bin from weapon fire. It just can't fire fast enough to empty the ammo before the armor is gone. It can't clobber what it can't catch, meaning anything lighter, and will not hang in long enough to survive against the bigger boys it can catch, they have too much armor and dakka. Furthermore lacking jump capacity most models further limits it's City fighting ability. It is a wonderful arena fighter in an arena though. It is also an amazing battlearmor Hunter especially after LB-X became available in the mid 3040's. Against the clans it loses in all categories if they aren't playing by clan honor rules, in fact that how Kai scored his victory on Twycross, told them the hatchet was all he had and baited them in. If clan rules are off this baby is toast. In the RPG you will see this mech either hard to repair early in it's release or out performed after supply issues are fixed. It's a big target because of the hatchet and no one will close with it. That is also a problem on the table top as well. Some later varients do much to improve on this machine but they all debut after 3055+ and some of its best models are seen in the jihad in my opinion. It's a bit of a one trick pony, specialized at brawling, but having a glass jaw. My brother had one as one of his first mechs and I fought against it allot, I never owned one, opting for a 1N axman instead or a berserker if I had the points/ton to bring it. Both are better brawler as is the night sky, which is a better back at the same weight though a different house. I do love the little guy and it's lore, I believe it was a test bed concept fire team banzai. It proved 2 things, the innersphere could develop a new mech and the hatchet was also viable. It seems to play out in the timeline as well because soon after you see many new designs by the team and you see them doing hatchets followed by the rest of the houses and the hatchetman, like many prototypes got allot of hype and then obsolete in a hurry, like the iPhone. With that being said, don't mess around when you know there is one out there, bring an active probe into the heavy cover, you don't want a hidden hatchetman to pop out of hiding and poop in your reactor from behind, a little prudence will neuter this machines effectiveness almost totally.
Excellent ways to make a point, suggestion A : A hatchetman, TSM, a Supercharger, and bad intentions. Play by the rules of a light mech, hit your target like an assault. Whoop whoop.
I love this mech, my favorite in it's class and I used it whenever we were using mediums in table top. I also suuuuucccckkkk at melee and my rolls usually blew chunks but the couple of head shots with the hatchet I got made for great memories
When the Hatchetman came out it in the game it introduced the hatchet. Soon everyone was going hatchet crazy. Think Banche with a hatchet or two.. So they decided to make the hatchet cost tonnage for construction. makes sense, it is a weapon system and would have mass. The end result is the hachetman lost a lot of armor to keep it rules compliant. I still like it though!
Watch the movie The Adventures of Buckaroo Banzai across the 8th Dimension. In the Battletech universe its canon that the dr. B Banzai that created the Hatchetman is the dr. B Banzai from the movie, he was transported through time on one of his adventures
This was the second mech i ever piloted. First run out i beheaded an enemy rifleman Loved melee in battletech it was my go to mech until i found my baby the BRZ- A3 BRESERKER assault mech. Have never looked back.
Not really... It's an urban designed guerilla combat mech making it a challenge fighting this mech 1v1 in a mega city... The axe is an extremely desperate way to have a low ton weapon that doesn't generate noticeable heat... While an AC10 would take 12 tons without ammo... Because it needs to get really close to hostile mechs it tends to use it's enemies as cover in combat, imagine your lance gets flanked by one of these you turn to see your mech-pal's back as his warhammer getting bashed in by the only thing you can see: a flailing hatchet... This mech can a lot of potential in the perfect position! But the way these guys are outfitted is dumb, I mean why set an AC10 on the right torso with the axe arm? If the axe can connect then the left torso would be available to support... If the mech failed to surprise it's target it has a high possibility to lose the right torso! With all of it's short ranged support weapons! And why an XL Engine? It's an easy target to who ever it's brawling it shouldn't be an easy kill...
@@Covolsky Everything you said makes complete sense. But aesthetically for the genre it seems silly and if it were for close combat/low heat reasons, you’d think there’d be more hand weapons around on different mechs. The ones that have hands that is.
@@brunneng38 in Battletech the video game mechwarriors do use arms and legs for melee attacks! Buuuut I'm guessing investing in to melee mechs end up being a bad idea due to most skirmishes not being in cities... And that people would not like the idea of a mech using the city it's protecting to protect itself...
It's got an axe AND a shotgun, it jumps, and it's a little-guy. METAAAAAL!!! \.../ I wanna saw the Crest off of my wingman's Centurion, paint it like a mohawk, and weld it to my 'mech's head. Then I'monna put on a giant Amon Amarth tee-shirt, weld on some chains, and seriously MOSH in this thing!
Personally on the table top the Hatchetman isn't heavy enough to do it's primary job, Head Hunting, because with just a Hatchet it'd need to be at least 60 tons to be able to destroy any other mech in a single blow to the head. As such it's obviously just a cheaper experiment into the potential of Hatchet technology and both a technological and tactical precursor to it's bigger brother the Axman. However if you're playing the Battletech RPG: A Time of War or using Special Piloting Abilities in Battletech table top, particularly Fist Fire, the Hatchet and Medium Laser in it's right arm do have the potential to one shot mechs together, but is less accurate due to both attacks needing to land rather than just one.
Adam piloted it's big brother, the Axman. 65 instead of 45 tons, with a ac 20 instead of a 10. Easiest way to tell them apart is the axe. The hatchetman has a single blade, the axman a double.
Recently got this in Mechwarrior 5, god I love using it with the mace instead of the hatchet. It just seems much more brutish and more comical. Once I find a katana for it, I'm gonna reenact banzai charges.
that vvas a good movie back then, also back then alot of game companies including GVV did alot of stuff like that as the companies vvere run my fans rather than big corporations like novvadays.
Rumor was team Banzai was actually a splinter group from diamond sharks who joined the side the dragoons were on to help advance the inner sphere before the invasion.
Was this mech (and many other) part of the "Unseen" battlemech (models that could not be shown due to the legal disputes between Fasa Corp. and Harmony Gold?
Lance cpt: Alright pilots, the enemy is coming within range, ready your.... Hatchet pilot: *WOOOOOOOO* Lance cpt: What the hell are you doi..... Hatchet pilot: *CHOP CHOP CHOP CHOP CHOP CHOP* Lance cpt: Oh for the love of God, not this again....
...For 3025-era, I replaced the AC/10 & ammo with a Large Laser, plus an LRM-10 rack & ammo--made it far more versatile, as it could now do Fire Support.
I think the Zaku II is better, but that from Gundam. Mostly I say that because it's mass production in blitzkrieg numbers were disguised as humaniod shaped construction equipment before Gundam's One Year War, It is capable of battle in space, and it's glowing cyclops eye was frightening. Finally, it has it's thickest armor in the legs. On the other hand, hatchetman has a laser in the arm to compete with Zaku 2's giant tommygun like rifile. I'm serious, the Zaku 2 has a giant machine gun that is it's own rifle! The shells for the ammo could crush a human being. The mecha in Gundam is weird like that.
Really Good video. Really dumb mech. You can never convince me in a world where the atlas exists. the answer to close range combat isn't guns, fists and fists with guns? I rest my case.
Bro turn to Jesus man I be telling y’all he loves u sm man he gave himself up for us and our sins, he paid the fine that we deserved because we broke the law (Ten commandments ) ““For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” John 3:16) ““
Oh, I get it. It has a full-head ejection system because it's a Rockem-Sockem Robot.
I love this comment so much ❤️
“Then I ran up behind him with a hatchet, SMASH, SMASH”
Biggest upside to the full head detachment...battlefield salvage by the enemy prohibits reusing a full 'mech without the head forcing them to strip the unit.
I always referred to the Draconis Hatchetman variant as the “Hachimon”, the Japanese god of war. My favorite build is to drop all the ammunition based weaponry from PPCs, medium lasers, heat sinks, and armor. Very fun in city battles.
The hatchetman without a hatchet but a sword instead.
Wasn't the god called Hachiman?
@@Dracobyte
Sure.
The AXM-2N Axman is where it's at.
Wait wait... The axeman and hatchetman are different battlemech?
@@Covolsky I was just making a joke about the animated show.
@@johannbezuidenhout2976 oh, I just thought for a second that there were more axe wielding mechs out there and FedCom's been using their own Axeman to fight off hatchetman...
@@Covolsky There are many Mechs with axe and sword melee weapons. The Mechs with hands can even use improvised weapons.
@@johannbezuidenhout2976 in that case... Can't you use battlemechs as super sized cranes? Imagine an atlas holding a demolished or an SRM60 carrier!
Trivia: being a Lyran design and not Star League the Hatchetman was one of the few Inner Sphere Mechs to not have a IIC [clan second line] variant in the clan invasion of 3052
Clanners hate melee anyway.
Interesting :)
Clanners lack the balls to engage in mele
The cartoon was my first introduction to the universe, so this and the Axeman are fav designs.
I never got to watch it in the olden days :(
@@GrimDarkNarrator Its not...super accurate to the universe but for a late 90s cartoon series it had some likeable characters and some decent action. Cool seeing a lot of the mechs in motion and the CGI stuff was still pretty unique.
Like most 90s cartoons had a really good opening.
Like you said, good mech, but a sitting duck in the open. Every one and their mother prioritizes it as soon as they see it. I prefer it's biggest brother, the Berserker. Equipped with MASC, large pulse laser's and a flamer. Nothing like a fire breathing assault mech coming at you with a axe that weighs as much as a light mech! Good work as always GDN.
Axman's all you need, kill the meat, save the metal.
@@KageRyuu6 true, the Berserker does tend to make a mess of things, but chopping heavies in half is so much fun!
Thanks :)
Ahh...my people ive found you at last.😌
Hatchetman and urbanmech squads can be a surprisingly effective combination in the confined spaces of a city.
I can see that working.
The classic slugger, decent speed for it's size and a respectable auto cannons. It has a few design issues the ax man rectified. You need terrain to use this guy. Against lights and mediums in forests and cities it's a beast. Bigger boys will eat it alive easy in most situations and smaller guys will out run or even out range it in the open. It's a death trap in the open without allot of screening and even a direct head shot with the hatchet won't kill in one shot, but it will HURT anything it does it to. It's armor is too light for long fights and way too light to fight anything it can catch even in cities. The AC also doesn't have much ammo and it doesn't lead to staying power. Further the ammo bins don't have near enough armor coverage to prevent a loaded bin from weapon fire. It just can't fire fast enough to empty the ammo before the armor is gone. It can't clobber what it can't catch, meaning anything lighter, and will not hang in long enough to survive against the bigger boys it can catch, they have too much armor and dakka. Furthermore lacking jump capacity most models further limits it's City fighting ability. It is a wonderful arena fighter in an arena though. It is also an amazing battlearmor Hunter especially after LB-X became available in the mid 3040's. Against the clans it loses in all categories if they aren't playing by clan honor rules, in fact that how Kai scored his victory on Twycross, told them the hatchet was all he had and baited them in. If clan rules are off this baby is toast. In the RPG you will see this mech either hard to repair early in it's release or out performed after supply issues are fixed. It's a big target because of the hatchet and no one will close with it. That is also a problem on the table top as well. Some later varients do much to improve on this machine but they all debut after 3055+ and some of its best models are seen in the jihad in my opinion. It's a bit of a one trick pony, specialized at brawling, but having a glass jaw. My brother had one as one of his first mechs and I fought against it allot, I never owned one, opting for a 1N axman instead or a berserker if I had the points/ton to bring it. Both are better brawler as is the night sky, which is a better back at the same weight though a different house. I do love the little guy and it's lore, I believe it was a test bed concept fire team banzai. It proved 2 things, the innersphere could develop a new mech and the hatchet was also viable. It seems to play out in the timeline as well because soon after you see many new designs by the team and you see them doing hatchets followed by the rest of the houses and the hatchetman, like many prototypes got allot of hype and then obsolete in a hurry, like the iPhone. With that being said, don't mess around when you know there is one out there, bring an active probe into the heavy cover, you don't want a hidden hatchetman to pop out of hiding and poop in your reactor from behind, a little prudence will neuter this machines effectiveness almost totally.
Needs a version with the hatchet disguised in a faux arm based ranged weapon
Excellent ways to make a point, suggestion A : A hatchetman, TSM, a Supercharger, and bad intentions. Play by the rules of a light mech, hit your target like an assault. Whoop whoop.
I love this mech, my favorite in it's class and I used it whenever we were using mediums in table top. I also suuuuucccckkkk at melee and my rolls usually blew chunks but the couple of head shots with the hatchet I got made for great memories
assembly instructions: INSERT HATCHET A INTO HEAD B.
That's actually written on the hatchet of a mech in one of the TROs😂
I believe you meant DISassembly instructions.
@@kaseyboles30 DEcapitation instructions 😈
When the Hatchetman came out it in the game it introduced the hatchet. Soon everyone was going hatchet crazy. Think Banche with a hatchet or two.. So they decided to make the hatchet cost tonnage for construction. makes sense, it is a weapon system and would have mass. The end result is the hachetman lost a lot of armor to keep it rules compliant. I still like it though!
Correction, Banshee not Banche.
Big fan of Dr. Buckaroo Banzai, scientist, surgeon, musician, time traveler...
Sounds like a very accomplished fellow.
Watch the movie The Adventures of Buckaroo Banzai across the 8th Dimension. In the Battletech universe its canon that the dr. B Banzai that created the Hatchetman is the dr. B Banzai from the movie, he was transported through time on one of his adventures
The hatchet person is correct...I ran one of these in the origional table top game for years and never got the thing into axe range once
/sadface.
It should have been faster from the factory. Put an SRM-6 and some medium lasers on it and make it fast enough to get into slug-club distance.
Should have tried hideing
Ohoo! Nice pick! It's the Axe wielding mech of my dreams
Axeman is bigger.
You’re voice reminds me of the narrator of the old TLC show How it’s Made.
I pronounce it Hatche-Ta-Man for Combine units.
that gut's pronunciation of Robot drove me crazy
Sounds like Michio Kaku the astrophysicist.
You missed that the hatchet comes with 3 hs in the hatchet so it can like the vindicator dip it in water and double the cooling on those hs
Good to know.
Don't forget, future Archon Adam Steiner also piloted a Hatchetman during the Clan Invasion.
This time last year, I thought the hatchetman was a type of forestry mech.
Actual forestry mechs dream of becoming like the hatchetman :D
This was the second mech i ever piloted. First run out i beheaded an enemy rifleman Loved melee in battletech it was my go to mech until i found my baby the BRZ- A3 BRESERKER assault mech. Have never looked back.
Good to have fond memories :)
I always found the hatchet man to be slow and under armoured.
I never dared to use one outside of an urban environment.
Probably for the best. Definitely better than an open field.
Similar to the 2750s Wyvern
18 year old me- The Hatchetman is the coolest Mech ever!
46 year old me- Boy that’s stupid.
With age comes wisdom.
Not really... It's an urban designed guerilla combat mech making it a challenge fighting this mech 1v1 in a mega city...
The axe is an extremely desperate way to have a low ton weapon that doesn't generate noticeable heat... While an AC10 would take 12 tons without ammo... Because it needs to get really close to hostile mechs it tends to use it's enemies as cover in combat, imagine your lance gets flanked by one of these you turn to see your mech-pal's back as his warhammer getting bashed in by the only thing you can see: a flailing hatchet...
This mech can a lot of potential in the perfect position! But the way these guys are outfitted is dumb, I mean why set an AC10 on the right torso with the axe arm? If the axe can connect then the left torso would be available to support... If the mech failed to surprise it's target it has a high possibility to lose the right torso! With all of it's short ranged support weapons! And why an XL Engine? It's an easy target to who ever it's brawling it shouldn't be an easy kill...
@@Covolsky Everything you said makes complete sense. But aesthetically for the genre it seems silly and if it were for close combat/low heat reasons, you’d think there’d be more hand weapons around on different mechs. The ones that have hands that is.
@@brunneng38 in Battletech the video game mechwarriors do use arms and legs for melee attacks!
Buuuut I'm guessing investing in to melee mechs end up being a bad idea due to most skirmishes not being in cities... And that people would not like the idea of a mech using the city it's protecting to protect itself...
@@Covolsky Now seeing a giant mech swinging another mechs arm or leg around as a club is pretty awesome!
The preferred mech of the Axe Gang only to be beaten by Liao prototypes using even stranger weapon choices.
Because holy melee works in every universe
Unless you're the Tau.
@@GrimDarkNarrator or Clanners.
The Tin Man mech.
It's got an axe AND a shotgun, it jumps, and it's a little-guy. METAAAAAL!!! \.../
I wanna saw the Crest off of my wingman's Centurion, paint it like a mohawk, and weld it to my 'mech's head. Then I'monna put on a giant Amon Amarth tee-shirt, weld on some chains, and seriously MOSH in this thing!
Personally on the table top the Hatchetman isn't heavy enough to do it's primary job, Head Hunting, because with just a Hatchet it'd need to be at least 60 tons to be able to destroy any other mech in a single blow to the head. As such it's obviously just a cheaper experiment into the potential of Hatchet technology and both a technological and tactical precursor to it's bigger brother the Axman.
However if you're playing the Battletech RPG: A Time of War or using Special Piloting Abilities in Battletech table top, particularly Fist Fire, the Hatchet and Medium Laser in it's right arm do have the potential to one shot mechs together, but is less accurate due to both attacks needing to land rather than just one.
How is it as an anti-scout though?
i like the old hatchmen
I remember this one from the Tv. Series as it was the one piloted by Commander Adam Steiner
Adam piloted it's big brother, the Axman. 65 instead of 45 tons, with a ac 20 instead of a 10. Easiest way to tell them apart is the axe. The hatchetman has a single blade, the axman a double.
@@gregdomenico1891 oh ok my thanks
@@alexandarvoncarsteinzarovi3723 No problem. Reason I remember is that I've still got the toy sitting in my closet.
I wish they made a new series about it. There's enough material to tell good stories even if you make something like Voltron out of it.
@@GrimDarkNarrator There were some ideas during the the early 2000's I think but yes that would be a great idea,
Great video loving all the battletech videos you are doing the hatchetman is a great mech in the battletech game until you lose the hatchet arm
Thanks. I guess then it is not so great :D
@@GrimDarkNarrator It is a good mech just protect the hatchet arm at all costs if you lose that then you are best to eject
If you like axe-murdering battlemechs, then the hatchetman and the axeman are for you.
Recently got this in Mechwarrior 5, god I love using it with the mace instead of the hatchet. It just seems much more brutish and more comical. Once I find a katana for it, I'm gonna reenact banzai charges.
TENNO HEIKA! BANZAI!
B Banzai, actually buckaroo banzai from the movie
Yeah, but they had to shorten his first name to avoid legal issues.
that vvas a good movie back then, also back then alot of game companies including GVV did alot of stuff like that as the companies vvere run my fans rather than big corporations like novvadays.
Rumor was team Banzai was actually a splinter group from diamond sharks who joined the side the dragoons were on to help advance the inner sphere before the invasion.
Rip and Tear, the Hatchetman way.
I scaled up an Urbanmech up to 100 tons once. True story.
...This Mech would be right at home in Warhammer 40K
Was this mech (and many other) part of the "Unseen" battlemech (models that could not be shown due to the legal disputes between Fasa Corp. and Harmony Gold?
Woooooo! Love this one!
Thank you.
Lance cpt: Alright pilots, the enemy is coming within range, ready your....
Hatchet pilot: *WOOOOOOOO*
Lance cpt: What the hell are you doi.....
Hatchet pilot: *CHOP CHOP CHOP CHOP CHOP CHOP*
Lance cpt: Oh for the love of God, not this again....
lol
Kind of remindes me of a Kriegs guardsmen when told to fix bayonets ( very heavy gas mask sounds of joy)
Love this mech
hatchmen is a good mech,i cant getto close the mechs,all of them well attack u
Dear Russ: Please #MakeTheHatchetman :-)
For when you gotta AX somebody.
BANZAI to the Bonsai
Carries an AC-10, yup it's a Davion design alright!
Never say the Hatchetman carries an axe, or the Axman carries a hatchet. Some may get upset and use their axe/hatchet on you.
Who cares? And strictly speaking the weapon is called a Hatchet regardless of the chassis it's mounted to.
An old Mech, named after an old movie.
A cheesy movie :D
Any mech with HTH weapon should have TSM added to it. To get the most damage it can from that weapon.
...For 3025-era, I replaced the AC/10 & ammo with a Large Laser, plus an LRM-10 rack & ammo--made it far more versatile, as it could now do Fire Support.
However you pronounce it is fine. A very unusual design; I still have the tech readout with this in it.
I want to see the only one Mac using melee combat
Love it
Please give us a comparison between battletech vs imperial/ chaos knights, adeptus titanicus is 2OP both lore and tabletop match
Battletech Battlemech.
I think the Zaku II is better, but that from Gundam. Mostly I say that because it's mass production in blitzkrieg numbers were disguised as humaniod shaped construction equipment before Gundam's One Year War, It is capable of battle in space, and it's glowing cyclops eye was frightening. Finally, it has it's thickest armor in the legs.
On the other hand, hatchetman has a laser in the arm to compete with Zaku 2's giant tommygun like rifile. I'm serious, the Zaku 2 has a giant machine gun that is it's own rifle! The shells for the ammo could crush a human being. The mecha in Gundam is weird like that.
Laughs in Victory Gundam.
Dr, B Bonzai as in Dr. Buckaroo Bonzai
clanner a little of off top
Is it me or does the narrator sound like Michio Kaku the astrophysicist.
So I read before.
And this video came five minutes after listening to this ditty about Butcher Pete:
ruclips.net/video/3svM4LjoEOE/видео.html
I'd like to see this mech with a battle axe lol
There is indeed a mech called the Axman :D
Hey! I’m in this :)
If my friend Mike , vvho is a Juggleo ever vvants to try the game I just gotta start his 1st battle vv/this one.
Really Good video. Really dumb mech. You can never convince me in a world where the atlas exists. the answer to close range combat isn't guns, fists and fists with guns? I rest my case.
What about guns that shoot fists ? :P
Unless that shot is going to stop my atlas. I play my gunfist card! Also do you have a discord?
Bro turn to Jesus man I be telling y’all he loves u sm man he gave himself up for us and our sins, he paid the fine that we deserved because we broke the law (Ten commandments ) ““For God so loved the world that he gave his one and only Son, that whoever believes in him shall not perish but have eternal life.” John 3:16) ““
Breathing between each word or sentence is distracting.
Sorry. The fact that I have record these as the second video of the day I make them in doesn't help it either.
@@GrimDarkNarrator no problem. Only a nitpick of your content.