Dynamite Düx | Versions Comparison | SMS, Arcade, Amiga, Atari ST, C64, CPC y ZX Spectrum
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- Опубликовано: 26 июл 2024
- ✅ Decide which is the DEFINITIVE VERSION of Dynamite Düx (Sega AM2 1988).
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00:00 Intro
00:15 Arcade
02:20 Master System / SMS / Sega Mark III
03:51 Amiga
07:08 Atari ST
10:23 Commodore 64 / C64
12:33 Amstrad CPC
14:48 ZX Spectrum
Which are your favorite ports or conversions?
#retrogaming #retrogames #oldgames Игры
4:07 Their faces are like "Are you kidding me?" lol. I had the SMS version back on the day and even without the 2p option (while the 2p character was on the cartidge cover), it was kinda funny to play
The arcade is still the real deal here. The only real port that's a more fulfilled adaptation is the SMS one. But C64 deserves a mention due to its great soundtrack. The European computers suffers always with a missing channel for noise waves; SID chip, despite the missing sound design feature, is the real winner here.
That is definitely an Amiga port of a Japanese game. Appalling. Also, it’s shame this never got a MD port
a lazy (rushed) Amiga port of the Atari ST verson if the Sega Master System port (version) didn't sell as well as Sega had anticipated or expected it makes sense Sega didn't port or they didn't want Dynamite Dux on the Genesis/Mega-Drive
The Amiga should be grateful to the ST for giving it an easy port of a game it otherwise would never have. At this point in time the ST had far greater market share
@@tosgemAtari amigos made the Amiga.. right?
If this ever got a Genesis port it could have been almost arcade perfect
yup
This Game is really good and this might be what inspired to create Bean the Dynamite
Had the Amstrad CPC port back in the day and liked a lot.Has colorful graphics moves reasonably well and captures the essence of the arcade.One of the best CPC ports from Arcade,Core Design did a pretty good job.Thanks for the video
I was rather surprised. Many cpc ports are either from the speccy or run as slow as grannys walker. This was nice to see the cpc get a good title.
Yup, a superb version, for the CPC that is. On the right hands the CPC could be a formidable gaming machine.
Ah! I still remember the myth about a secret level that can be accessed by jumping on Colonel Sanders' head right at the start. The Master System is capable of much more. Rather than making it as easy as the arcade, the difficulty should have been cranked up.
The Sega Master System version is by far the best port of Sega's classic arcade game.
A remarkable CPC version. Such a smooth and fast scrolling for the system. At the expense of no in-game music, I presume
No, i believe they have gained mostly from the screen reduction. When you cut off from all 4 sides and center the active part of the screen, its less noticeable.
Sólo conocía 2 versiónes! gracias por compartir!
So that's Bean's father before his son was born.
SMS.. no other home port came close. The Amiga was 16 bit and the 8 bit port puts it to shame LOL.
if Amiga wasn't a lazy Atari ST port it would put the SMS to shame
@@jasonlee7816 This happened a lot... The Amiga had the laziest arcade ports of all time as a whole.. I mean outrun was even better on SMS but genesis version just annihilated it (and it wasn't even that good on Genesis but at least was playable).. But occasionally, just occasionally, a developer would care about the product and treat the Miggy with the respect she deserved and we got fantastic ports. New Zealand story, RodLand are perfect examples. Rainbow Islands was wonderful and so on.
Things like Shinobi could have been brilliant on the Amiga, same with Rolling thunder, but they were put into the hands of half arsed western devs with fast release schedules. They turned out so bad it's beyond laughable.
The R Types are another good example of class on the Amiga.
@@teddym2808 when you play Amiga New Zealand Story, Rainbow Islands, R-Type does it look, play, sound 70%, 80%, 90% like the arcade game (original) vs Atari ST port (version)?
@@jasonlee7816 I don't have an Atari St so don't know and couldn't be bothered seeking videos on that, sorry
Its bean the dynamite from Sonic Fighters
Or could it be his dad?
@@hayleywaalen2612 Hmmm... 🤔😏
I only own the Master System version, so that's my favorite. 😃
Bean the Dynamite: Hi Dad!
Gosh the C64 palette is awful.
But I really liked the CPC version, big sprites, colorful, smooth animation. If only the CPC had more games like this...
Master system version is good, but far from perfect. Atari st is pretty good with decent graphics. C64 is the best 8 bit version. Amstrad is actually fast and colorful. Speccy version has nothing on target renegade. Amiga is reasonable.
Amiga = lazy Atari ST port
@@jasonlee7816 c64 version is very nice tho.
SMS is the best home port by far. Thank you US Gold for the awful home ports on the Amigs/ST.
damn! Us gold the british people know you F***ed it up in uk because you have nothing to do with usa and north america but you US Gold are a terrible company.
US Gold didn't port this game to A500/ST
US Gold arcade ports got better or they seem to improve on the Amiga/ST in the early 1990's (1990, 1991, 1992)
Alien Storm, Black Tiger, Bonanza Bros, Crack Down, Dynasty Wars, ESWAT, Final Fight, Forgotten Worlds, Mega Twins, Mercs, Shadow Dancer, Street Fighter ll, Super Monaco GP, Turbo Out Run, U.N. Squadron,
PixelJumper is thanking US Gold they did some awful, crap, dreadful, garbage, horrible, terrible Amiga/ST arcade ports in the late 1980's (1987, 1988, 1989) Ghouls n Ghosts, Out Run, Road Blasters, Rolling Thunder, Strider, Thunder Blade, Vigilante,
@@jasonlee7816 yeah shadow dancer was pretty good.
What happend to the Commodore 64 versions? They used completely the wrong colours. There is more possible on the good old C64. The programmers were lazy and had no interest. The Master System is the best 8-Bit port.
the publisher of the C64 Dynamite Dux game Activision pays the developer Core Design a fee to port it on the C64 then publisher asks, orders, tells developer to cut corners during the Commodore 64 game development because it is about cutting costs/deadlines it makes the C64 Dynamite Dux game seem incompetently made, lazy, rushed out
But hey, at least the soundtrack's good.
@@SoyLuciano Good old sid sound
They sacrificed the colours for full screen scrolling, they'd have had to cut the viewing area to 15-rows to leave cpu time to copy colours per tile as well. That's why everything is grey, black, green or yellow and they used sprites for the hud.
Technically fairly impressive at the expense of a better looking game!
I'm guessing that Bin's wife is yellow.
Is that Amiga port by Tiertex?
Core Design of all companies. But it's a straight ST port. To be honest doesn't play bad but the Amiga would be capable of much more. The Commodore 64 version is a lot snappier. One of the many cases the C64 beats the Amiga.
i guess Activision wasn't or weren't happy with the Amiga Dynamite Dux port that they made sure Core Design didn't get a 2nd chance to port more arcade games on the Amiga
@@amerigocosta7452 But is this so important the C64 beats the Amiga ? It's more a question of skill than of power. Amiga is far more powerful than any 8 bit system, obviously. But power needs to be mastered, that's all 😉
@@jasonlee7816Converting arcade game to western computers was just for money. Core Design had far more ambition and quickly begun to create its own games, with the success we all know 😊
Core design
so what is the similar NES game?
Master System.
Dynamite Sux :]
jk I love this game
Dynamite Cux!!!!
Master system win.
Que fea esa tendencia de los últimos juegos de Spectrum a hacerlos Monocromos, preferible el choque de colores 🤦!
C64 port is the best
what the heck happened to the poor amiga port?... it looks and sounds terrible.
uh oh i think commedore amiga is getting screwd
Amiga = lazy Atari ST port
Atari ST port should’ve had sound FX (effects) not music
None of the ports look especially good. The arcade just far exceeds them all.