First off, I LOVE that you asked the QotW at the end of the episode! I am old, so more times than not, I forget your question by the end of the video. ;D Replayability of a game is extremely important to me. To me, that is a game that changes up the game board each time. Right now, that is River of Gold for me. The fact that so much of the game board and VP achievement changes with every game makes your strategy different each play. If I 'master' a game that doesn't change, then that isn't much fun for a new player playing it with me. Everyone is on their toes when the game structure is new. The Milky Way rocks whenever you get a chance to see it in the sky! Cheers!
I'm in your camp Jeff. Replayable is just about the games I want to play over and over. The game could vary slightly or massively, but the desire to go back is what's important and it's so subjective. When it's something like The White Castle, I love the puzzle being presented. The puzzle will be slightly different next time, but just those variations are appealing. When it's Cthulhu Death May Die, it's about which boss do I want to fight today, which episode do I want to try and what investigators to use. With so many choices there, it can always be new, different and exciting. I know someone else could feel completely different.
Thanks, Jeff 😊! QotW: I agree with your thoughts on it. If I enjoy playing the game and there is value in the experience for me, then there is replayability regardless of how variable the gameplay may be. No games played the past month, and right now we all have Covid, so probably no games this week. Hopefully we’ll be up to playing something next week.
For me replayability is all about variability, and there's many types. It could be variable setups (maps for example), variable characters/factions with different abilities, or sometimes just variable "stuff", such as a massive deck of cards (Wingspan, Ark Nova) to ensure that every play is unique. Randomness often gets knocked, especially by hard-core euro gamers, but I think a certain amount of randomness forces you to adapt your strategies and tactics which keeps every game fresh. Different gameplay modes or scenarios can offer great replayability also. One of my favorite games is the Loop. There's different characters to play, a large deck of cards, randomness with bag draws, and many different modes of play - and a couple of expansion that added more of all that.
Thanks for explaining Rock Hard a bit more. For QotW: for me variability requires a bit of randomness in setup or in end-game goals at least so that at least something changes from one play to the other.
Replayability is based on two factors. The first one is purely selfish: "did I/will I continue to enjoy playing and discovering more about this game?" But the more important one is "can I get it to the table frequently with my group?" A lot of games I would LOVE to play more just don't mesh with my family/group and sit on my shelf gathering dust in hopes of expanding my group.
I find a game infinitely replayable when you can’t do everything and have to choose something to focus on like Ark Nova or Castles of Burgundy, so you try different strategies each time. Likewise games with asymmetrical factions like Root where you strategize depending on what faction you are fighting against.
QotW: What makes a game replayable for me is when a game offers lots of cards, or maps, or variable set-ups, or modules that ensure that each play will be different. Also, some games make it impossible to do everything in one play, so I look forward to trying new strategies in future plays. 😊
QoTW: I'd say a game is replayable if it either brings something new for each play experience, through different set ups and scenarios at first, but I'd also agree that the fun element of a game would make it so I'd play it again and again. I'd compare it to games like escape game which are truly one time games (which I may enjoy too)
Did we get to play together at the retreat? I managed to stay really busy the whole time so I didn't get to seek out chances to meet folks as much as I had hoped!
Yeah I wasn't super-specific in my comment; it's not co-op out of the box, but you can use the Steam app (which is free!) to play a cooperative story mode. That's what I was referring to. Cheers!
Sorry I didn't see this question! I got mine from Games & Stuff, but I also see it listed on Miniature Market, and it appears you can even order it from the Publisher, but they're in Germany - which may or may not help you!
Beautiful photos.
was at big meadows camping this past weekend, was absolutely beautiful sky.
First off, I LOVE that you asked the QotW at the end of the episode! I am old, so more times than not, I forget your question by the end of the video. ;D Replayability of a game is extremely important to me. To me, that is a game that changes up the game board each time. Right now, that is River of Gold for me. The fact that so much of the game board and VP achievement changes with every game makes your strategy different each play. If I 'master' a game that doesn't change, then that isn't much fun for a new player playing it with me. Everyone is on their toes when the game structure is new. The Milky Way rocks whenever you get a chance to see it in the sky! Cheers!
I'm in your camp Jeff. Replayable is just about the games I want to play over and over. The game could vary slightly or massively, but the desire to go back is what's important and it's so subjective. When it's something like The White Castle, I love the puzzle being presented. The puzzle will be slightly different next time, but just those variations are appealing. When it's Cthulhu Death May Die, it's about which boss do I want to fight today, which episode do I want to try and what investigators to use. With so many choices there, it can always be new, different and exciting. I know someone else could feel completely different.
Thanks, Jeff 😊!
QotW: I agree with your thoughts on it. If I enjoy playing the game and there is value in the experience for me, then there is replayability regardless of how variable the gameplay may be.
No games played the past month, and right now we all have Covid, so probably no games this week. Hopefully we’ll be up to playing something next week.
Man you and your family really need a break!! Great to hear from you!
For me replayability is all about variability, and there's many types. It could be variable setups (maps for example), variable characters/factions with different abilities, or sometimes just variable "stuff", such as a massive deck of cards (Wingspan, Ark Nova) to ensure that every play is unique. Randomness often gets knocked, especially by hard-core euro gamers, but I think a certain amount of randomness forces you to adapt your strategies and tactics which keeps every game fresh. Different gameplay modes or scenarios can offer great replayability also. One of my favorite games is the Loop. There's different characters to play, a large deck of cards, randomness with bag draws, and many different modes of play - and a couple of expansion that added more of all that.
Thanks for explaining Rock Hard a bit more. For QotW: for me variability requires a bit of randomness in setup or in end-game goals at least so that at least something changes from one play to the other.
Replayability is based on two factors. The first one is purely selfish: "did I/will I continue to enjoy playing and discovering more about this game?" But the more important one is "can I get it to the table frequently with my group?" A lot of games I would LOVE to play more just don't mesh with my family/group and sit on my shelf gathering dust in hopes of expanding my group.
You selfish, selfish man... :D
I find a game infinitely replayable when you can’t do everything and have to choose something to focus on like Ark Nova or Castles of Burgundy, so you try different strategies each time. Likewise games with asymmetrical factions like Root where you strategize depending on what faction you are fighting against.
QotW: What makes a game replayable for me is when a game offers lots of cards, or maps, or variable set-ups, or modules that ensure that each play will be different. Also, some games make it impossible to do everything in one play, so I look forward to trying new strategies in future plays. 😊
QoTW: I'd say a game is replayable if it either brings something new for each play experience, through different set ups and scenarios at first, but I'd also agree that the fun element of a game would make it so I'd play it again and again. I'd compare it to games like escape game which are truly one time games (which I may enjoy too)
Never got a chance to play Rock Hard at the retreat. Everyone seemed to enjoy it. I think it depends on the person whether a game is replayable.
Did we get to play together at the retreat? I managed to stay really busy the whole time so I didn't get to seek out chances to meet folks as much as I had hoped!
Moonrakers doesn’t come with a coop mode as far as I know. The coop mode is an app in Steam only, and requires it to play the mode.
Yeah I wasn't super-specific in my comment; it's not co-op out of the box, but you can use the Steam app (which is free!) to play a cooperative story mode. That's what I was referring to. Cheers!
Where were you able to get Tobago from?
Sorry I didn't see this question! I got mine from Games & Stuff, but I also see it listed on Miniature Market, and it appears you can even order it from the Publisher, but they're in Germany - which may or may not help you!