I was very excited by the title of this clip but unfortunately this does not explain the ‘basics’ to people not already familiar with game logic fundamentals.
Hi I will make a in depth Logic Basics video at some point. I didn't realise that some people would find the concept so difficult. I guess I am just a fast learner haha.
NeOnThEcOdEr, thanks! That would be amazing! Please don’t underestimate how little most people know or understand about this stuff. It clearly comes naturally to you. Pretend you’re explaining to a class of kindergarten children and you will be pitching at the correct level.
@@stanleypgreen1 it'll take around a week to familiarize yourself, took me a week when I played LBP2 to understand everything, just experiment with things like lightbulbs and buttons etc to see how each thing works
value is what the output is/worth basically a number Most gadgets output boolean values which is either 0 or 1 with 0 being false and 1 being true. So Value of 1 would make something true, and if a wire is plugged into a gadget's on plug when the value of the wire is 1 the gadget it's plugged into would turn on. Stuff like Calculators deal with math so their output's value most of the time is an actual number (which is any real number) A timer's output is a real number between 0 to 1 basically a hybrid of a boolean and a real number meaning if you have a timer halfway completed the output would be 0.5 and if that was plugged into a mover gadget's power it would be partially on making it slower/weaker than if it was fully on.
@Bob Ross I am going to be developing a system for people like you. It's going to be called Plug and Play, and basically all you need to do is string stuff together to get a nice result.
0 or 1 Call it true or false. I call it on or off 0 = off 1 = on Example" you press 2 buttons and that will cause this to turn ON" Some gadgets can have an output bigger than 1 (not really but we will say yes) There are also gadgets with values as a % like a timer. It will send a sygnal depending on it's progress. It's 50% way it'll send 50% or 0.5
It's simply takes an input signal and you can change the output of this according to how you tweak it in the settings. For example, if you give you a short pulse as input into the signal manipulator, but you want to make edges of the pulse last longer, then you can increase the value in the tweak menu. Simply put, you can change signals' properties using this gadget.
So the signal manipulator is pretty advanced, however most of the options are really simple. The sliders for "Output Smoothing" basically take whatever value/signal is fed into it and will smooth the output from the last value to the current value over time, so instead of for example the value being counted up from 1 to 2 immediately (it would look like a spike on a graph) it would smooth the value over time (it would look like a sine wave on a graph) Pulse shape is the same thing except instead of having a constant output signal it will be a pulse instead, so when it sends a pulse the shape will modify it to slowly go up to 1 then slowly fade back to 0 rather than being an immediate spike. I hope this helps
@@Tj-ei1dd you can use it as a toggle as there are a bunch of options like that under the last section, or you could use it to make speed of a car more natural such as making it slowly come to a lower speed rather than immediately
NeOnThEcOdEr alright here is another question say for instance i make a character that runs at 105 out of 200(max speed which is unachievable with stat bonuses) but i unlock a perk/ buy a stat boost that makes him go 125 how would i be able to make that possible through dreams logic cause in lbp2/3 it was waay more complicated to pull off
I made a car in dreams..search little red car
Tks
Really liking the tutorials. But are you still in dreams or was all this all recorded before the beta ended.
He is well prepared
Must... not.. click... exclusive... gate... hahaha :)
I was very excited by the title of this clip but unfortunately
this does not explain the ‘basics’ to people not already familiar with game logic fundamentals.
Hi I will make a in depth Logic Basics video at some point. I didn't realise that some people would find the concept so difficult. I guess I am just a fast learner haha.
NeOnThEcOdEr, thanks! That would be amazing! Please don’t underestimate how little most people know or understand about this stuff.
It clearly comes naturally to you. Pretend you’re explaining to a class of kindergarten children and you will be pitching at the correct level.
@@stanleypgreen1 it'll take around a week to familiarize yourself, took me a week when I played LBP2 to understand everything, just experiment with things like lightbulbs and buttons etc to see how each thing works
Got no clue what you’re on about, I don’t get what ‘values’ means???
value is what the output is/worth basically a number
Most gadgets output boolean values which is either 0 or 1 with 0 being false and 1 being true.
So Value of 1 would make something true, and if a wire is plugged into a gadget's on plug when the value of the wire is 1 the gadget it's plugged into would turn on.
Stuff like Calculators deal with math so their output's value most of the time is an actual number (which is any real number)
A timer's output is a real number between 0 to 1 basically a hybrid of a boolean and a real number meaning if you have a timer halfway completed the output would be 0.5 and if that was plugged into a mover gadget's power it would be partially on making it slower/weaker than if it was fully on.
@Bob Ross I am going to be developing a system for people like you. It's going to be called Plug and Play, and basically all you need to do is string stuff together to get a nice result.
0 or 1
Call it true or false. I call it on or off
0 = off
1 = on
Example" you press 2 buttons and that will cause this to turn ON"
Some gadgets can have an output bigger than 1 (not really but we will say yes)
There are also gadgets with values as a % like a timer. It will send a sygnal depending on it's progress.
It's 50% way it'll send 50% or 0.5
can someone explain signal manipulator i still cant wrap my head around it
It's simply takes an input signal and you can change the output of this according to how you tweak it in the settings.
For example, if you give you a short pulse as input into the signal manipulator, but you want to make edges of the pulse last longer, then you can increase the value in the tweak menu.
Simply put, you can change signals' properties using this gadget.
So the signal manipulator is pretty advanced, however most of the options are really simple.
The sliders for "Output Smoothing" basically take whatever value/signal is fed into it and will smooth the output from the last value to the current value over time, so instead of for example the value being counted up from 1 to 2 immediately (it would look like a spike on a graph) it would smooth the value over time (it would look like a sine wave on a graph)
Pulse shape is the same thing except instead of having a constant output signal it will be a pulse instead, so when it sends a pulse the shape will modify it to slowly go up to 1 then slowly fade back to 0 rather than being an immediate spike.
I hope this helps
NeOnThEcOdEr so what are the uses of a signal manipulator? like for characters, levels etc
@@Tj-ei1dd you can use it as a toggle as there are a bunch of options like that under the last section, or you could use it to make speed of a car more natural such as making it slowly come to a lower speed rather than immediately
NeOnThEcOdEr alright here is another question
say for instance i make a character that runs at 105 out of 200(max speed which is unachievable with stat bonuses)
but i unlock a perk/ buy a stat boost that makes him go 125
how would i be able to make that possible through dreams logic cause in lbp2/3 it was waay more complicated to pull off
I’m sorry but your voice is low and the videos so dry it’s hard to keep and attention span just something to improve
Not a very good video, You said it's basic but I don't understand one word you say