Okay, watched 2 of the latest videos and compared to the last one much less understeer in this video. I suspect that is because you're trying to squeeze in some Scandinavian flicks (Inerta drifts) whatever you wanna call them, and the reason why it's better since you started using that is that a side-effect of you doing them is forcing you to do more "neutral steering". You don't actually need to do any steering at all (just slight inputting into the wheel 2-6 degrees) and you can rotate the entire car using your brake (with the weight transfer), try doing it your self on purpose. You don't really wanna do much counter steering at the entry of the corner. I might be wrong but I don't think you understand how tire slip angle works since I see you steer more into the corner in hopes the car will turn more, saying that sometimes it's good to understeer the fronts on purpose so you don't have to counter steer out of the corner. All of this might sound like mumbo jumbo to you, but it actually quite easy to grasp once you understand the concept and can picture what the tires are doing when they're gripping the surface. Suelio made a really good video today explaing the slip angle and you might get a great benefit in watching it. Go search the following video on youtube: "The True Limit in Motorsports - Slip Angle Explained"
@@RelaxSimmer so is the inertia flick good to use? I sometime achieve neutral steering while most of the time just understeer.. it all depends on my entry speed, how hard i flick and how hard i brake.. if i brake properly, it will be achieved but requires alot of slowing down before the corners but it will reach that "sweet spot " in drifting which is like a 20/80 chance for me at the moment.. i have watched the video too and understood the pivot point of the car but alot of the other stuff is difficult for me to understand unless i found it out myself during the track!
@realTakumifujiwara i would say inertia drift is not necessary to do all the time, the most useful place for it are hairpins, everywhere else I would say you can be faster with regular braking and neutral steering. (Using downshift to get your engine to higher revs and do some braking for you as to initiate a turn help a ton ofc, but doing it too much results in too much car rotation so you will end up having to counter steer and your ass will whip out of the corner slowing you down since you're not maintaining the optimal slip angle to have the maximum grip throughout the corner. But ye these things sound complicated and you need to learn them by experimenting and training your muscle memory, the understanding of these concepts will eventually just "click" but for now it's just good to know they "exist" It's gonna take time so good luck on your journey, its was fun for me I'll certainly say that.
I just tried drifting the tuned 86 and although it's do able it's not the best and is definitely not tuned for it. In your case I think you js need more precise throttle control, try going into the corner a bit slower too. I use the same wheel pedals and shifter so it's definitely possible to do,
The FFB itself is controlled by the game your playing. And the wheel spinning the opposite way is because your cars front wheels act like a pivot point. Meaning as your rear end slides out clockwise. Your wheel will spin Counter clockwise. The actual Toe and Caster of the wheel is what helps you to counter what your doing. And adequate braking / weight transfer techniques will help you drift without needing to counter all that much Get the FFB / Wheel settings controller in the UI app. And just turn the FFB higher. This will make it much harder to turn the wheel. But in return you will feel a lot more force coming from how your car is handling allowing you to understand it better. The Logitech wheels can't keep up because they have low torque motors. And in order to counter this they give the Logitech wheels lower gearing. The Thrust Master T300RS / RS GT have Belt/Gear driven steering, and also has a higher torque brushless motor inside. over the brushed Logitech ones. I used to do mount Akina on a Logitech wheel. From the driving force GT to the G27 then the G920. And the wheel didn't change one bit on how I drove down the mountain. Just how much I felt. And how I reacted to what the car was doing. As an example in the Logitech wheels because of the low turn rate I needed to manually flick it to counter steer. Which is really funny. As you also do that in real life cars to initiate a drift. Even if you kick the clutch to get the rear end sideways... Anyways I'm done rambling on have a good one !
thank you so much for this :D really appreaciate it, yes I feel like I have to countersteer myself on the logitech rather than just "letting the wheel go and catch the drift" because by the time I left the wheel to countersteer itself, its too late and the car would spun out already.. I will try sell my logitech in my area and hopefully can upgrade to the moza soon!
@@zipasaurus i agree on most points you mentioned and will add just one thing from personal experience. I started from Logitech 923 and quickly noticed the limitations in the wheel compared to what I was seeing on RUclips so I switched to the 8nm fanatec direct drive base. What I learned from that experience is that while I can now use Logitech 923 to achieve stuff I can do now the direct drive base was very beneficial in speeding up my learning process since the forcefeedback was so much more responsive and faster. I was the limitation and the dd base was clearly showing that, but once you learn what you're looking at and what you need to do with a car to achieve these driving techniques you can use the 923 to drive just fine IMHO since you can compensate for some of its weaknesses with the car control knowledge you gain to give your self more time in my opinion. Saying that... owning a good direct drive base is an amazing feeling. I went from fanatec to Simmagic Alpha (15 nm) and it's amazing. The clear threshold of how much grip you have in a turn is so distinct, it really helps a ton. If I recall I thought I heard the mention of "upgrading the moza wheel once you learn more" or something like that, but if you ask me if you know what you're doing is fun and you see your self enjoying this for the forsebale future it might be better to get a better base now since it might help you to learn much faster.
its also harder to drift in logitech because the wheel have a weak forcefeedback, thats why i sold it and bought T300. And I can recomend T300 you dont need to buy more expensive wheel, but I bought it from facebook marketplace, so if you have a option to buy a used wheel you can get a direct drive wheel, but I do not recomend use it on your desk because its much stronger and it can damage your table, you will need to get a stand or make a stand like me.
@@realTakumifujiwara when you drift your logitech wheel use force to rotate the wheels oposite way so you can keep the angle (thats real physics) but when you have a weak force feedback your wheel is rotating slower and than you spin. Maybe you can give me your social media and I can explain better and also help you to correctly set your wheel settings
@@alegries_ Your partly right, The FFB itself is controlled by the game your playing. And the wheel spinning the opposite way is because your cars front wheels act like a pivot point. Meaning as your rear end slides out clockwise. Your wheel will spin Counter clockwise to counter. And the Logitech wheels can't keep up because they have low torque motors. And in order to counter this they give the Logitech wheels lower gearing. The Thrust Master T300RS / RS GT have Belt/Gear driven steering, and also has a higher torque brushless motor inside. over the brushed Logitech ones. I used to do mount Akina on a Logitech wheel. From the driving force GT to the G27 then the G920. And the wheel didn't change one bit on how I drove down the mountain. Just how much I felt. And how I reacted to what the car was doing. As an example in the Logitech wheels because of the low turn rate I needed to manually flick it to counter steer. Which is really funny. As you also do that in real life cars to initiate a drift. Even if you kick the clutch to get the rear end sideways... Anyways I'm done rambling on have a good one !
can i know that wallpaper ? where to find that sick wallpaper
hey, its just a video i took from ruclips.net/video/XwQUUZBih18/видео.html !
I manually download it and just use it as wallpaper :D
Okay, watched 2 of the latest videos and compared to the last one much less understeer in this video.
I suspect that is because you're trying to squeeze in some Scandinavian flicks (Inerta drifts) whatever you wanna call them, and the reason why it's better since you started using that is that a side-effect of you doing them is forcing you to do more "neutral steering".
You don't actually need to do any steering at all (just slight inputting into the wheel 2-6 degrees) and you can rotate the entire car using your brake (with the weight transfer), try doing it your self on purpose.
You don't really wanna do much counter steering at the entry of the corner.
I might be wrong but I don't think you understand how tire slip angle works since I see you steer more into the corner in hopes the car will turn more, saying that sometimes it's good to understeer the fronts on purpose so you don't have to counter steer out of the corner.
All of this might sound like mumbo jumbo to you, but it actually quite easy to grasp once you understand the concept and can picture what the tires are doing when they're gripping the surface.
Suelio made a really good video today explaing the slip angle and you might get a great benefit in watching it.
Go search the following video on youtube: "The True Limit in Motorsports - Slip Angle Explained"
@@RelaxSimmer so is the inertia flick good to use? I sometime achieve neutral steering while most of the time just understeer.. it all depends on my entry speed, how hard i flick and how hard i brake.. if i brake properly, it will be achieved but requires alot of slowing down before the corners but it will reach that "sweet spot " in drifting which is like a 20/80 chance for me at the moment.. i have watched the video too and understood the pivot point of the car but alot of the other stuff is difficult for me to understand unless i found it out myself during the track!
@realTakumifujiwara i would say inertia drift is not necessary to do all the time, the most useful place for it are hairpins, everywhere else I would say you can be faster with regular braking and neutral steering.
(Using downshift to get your engine to higher revs and do some braking for you as to initiate a turn help a ton ofc, but doing it too much results in too much car rotation so you will end up having to counter steer and your ass will whip out of the corner slowing you down since you're not maintaining the optimal slip angle to have the maximum grip throughout the corner.
But ye these things sound complicated and you need to learn them by experimenting and training your muscle memory, the understanding of these concepts will eventually just "click" but for now it's just good to know they "exist"
It's gonna take time so good luck on your journey, its was fun for me I'll certainly say that.
Gold advice
I just tried drifting the tuned 86 and although it's do able it's not the best and is definitely not tuned for it. In your case I think you js need more precise throttle control, try going into the corner a bit slower too. I use the same wheel pedals and shifter so it's definitely possible to do,
yes definitely! in the end its just throttle controls too!
im gonna try to tune the kunos 86 and see how it feels ill let you know.
Give it a go and share if its good! I'll certainly try it :)
The FFB itself is controlled by the game your playing. And the wheel spinning the opposite way is because your cars front wheels act like a pivot point. Meaning as your rear end slides out clockwise. Your wheel will spin Counter clockwise.
The actual Toe and Caster of the wheel is what helps you to counter what your doing. And adequate braking / weight transfer techniques will help you drift without needing to counter all that much
Get the FFB / Wheel settings controller in the UI app. And just turn the FFB higher. This will make it much harder to turn the wheel. But in return you will feel a lot more force coming from how your car is handling allowing you to understand it better.
The Logitech wheels can't keep up because they have low torque motors. And in order to counter this they give the Logitech wheels lower gearing.
The Thrust Master T300RS / RS GT have Belt/Gear driven steering, and also has a higher torque brushless motor inside. over the brushed Logitech ones.
I used to do mount Akina on a Logitech wheel. From the driving force GT to the G27 then the G920. And the wheel didn't change one bit on how I drove down the mountain. Just how much I felt. And how I reacted to what the car was doing.
As an example in the Logitech wheels because of the low turn rate I needed to manually flick it to counter steer. Which is really funny. As you also do that in real life cars to initiate a drift. Even if you kick the clutch to get the rear end sideways...
Anyways I'm done rambling on have a good one !
thank you so much for this :D really appreaciate it, yes I feel like I have to countersteer myself on the logitech rather than just "letting the wheel go and catch the drift" because by the time I left the wheel to countersteer itself, its too late and the car would spun out already.. I will try sell my logitech in my area and hopefully can upgrade to the moza soon!
@@zipasaurus i agree on most points you mentioned and will add just one thing from personal experience.
I started from Logitech 923 and quickly noticed the limitations in the wheel compared to what I was seeing on RUclips so I switched to the 8nm fanatec direct drive base.
What I learned from that experience is that while I can now use Logitech 923 to achieve stuff I can do now the direct drive base was very beneficial in speeding up my learning process since the forcefeedback was so much more responsive and faster.
I was the limitation and the dd base was clearly showing that, but once you learn what you're looking at and what you need to do with a car to achieve these driving techniques you can use the 923 to drive just fine IMHO since you can compensate for some of its weaknesses with the car control knowledge you gain to give your self more time in my opinion.
Saying that... owning a good direct drive base is an amazing feeling.
I went from fanatec to Simmagic Alpha (15 nm) and it's amazing.
The clear threshold of how much grip you have in a turn is so distinct, it really helps a ton.
If I recall I thought I heard the mention of "upgrading the moza wheel once you learn more" or something like that, but if you ask me if you know what you're doing is fun and you see your self enjoying this for the forsebale future it might be better to get a better base now since it might help you to learn much faster.
its also harder to drift in logitech because the wheel have a weak forcefeedback, thats why i sold it and bought T300. And I can recomend T300 you dont need to buy more expensive wheel, but I bought it from facebook marketplace, so if you have a option to buy a used wheel you can get a direct drive wheel, but I do not recomend use it on your desk because its much stronger and it can damage your table, you will need to get a stand or make a stand like me.
Oh I see.. weak force feedback as in, it reacts slower or?
Might sell mine on the marketboard too and upgrade to moza!
@@realTakumifujiwara when you drift your logitech wheel use force to rotate the wheels oposite way so you can keep the angle (thats real physics) but when you have a weak force feedback your wheel is rotating slower and than you spin. Maybe you can give me your social media and I can explain better and also help you to correctly set your wheel settings
@@alegries_ Your partly right, The FFB itself is controlled by the game your playing. And the wheel spinning the opposite way is because your cars front wheels act like a pivot point. Meaning as your rear end slides out clockwise. Your wheel will spin Counter clockwise to counter.
And the Logitech wheels can't keep up because they have low torque motors. And in order to counter this they give the Logitech wheels lower gearing.
The Thrust Master T300RS / RS GT have Belt/Gear driven steering, and also has a higher torque brushless motor inside. over the brushed Logitech ones.
I used to do mount Akina on a Logitech wheel. From the driving force GT to the G27 then the G920. And the wheel didn't change one bit on how I drove down the mountain. Just how much I felt. And how I reacted to what the car was doing.
As an example in the Logitech wheels because of the low turn rate I needed to manually flick it to counter steer. Which is really funny. As you also do that in real life cars to initiate a drift. Even if you kick the clutch to get the rear end sideways...
Anyways I'm done rambling on have a good one !
ae86 TUNED its desined to handle like that, its not your fault.
Yes it feels like playing different games with different techniqued 😭