This is literally the best information I've heard about how this game can be played from the point of view of some one who actually gets how those games were played.
Its nice to see some form of dragon dash camceling being in. I hope it has similar functions in bt3 where you can cancel the knockaway chase follow up into a regular dragon dash hit and continue your rush combo
16:44 I have always considered the Z Counter to be the best parry in all of fighting game history and its my favorite thing about BT3 (regardless of Tenkaichi being an brawler, I mean, come on, you can Z Counter while you're down on the floor or even while getting comboed, which I think you cannot do in other fighting games). I could talk for hours about it. The complexity, the execution, the frame data around it. I hope it continues to be as difficult as it always has been and I think it is even better now because it does not trigger a Teleport exchange (though technically, because the opponent can still Z Counter your Z Counter in Sparking Zero), and it works as a legit "get off me" skill. Your video is the best technical breakdown I have ever seen too. Amazing discussion. Every minute has great commentary.
thats facts, i cant think of any other parry that can be used in that many situations while also being that difficult. they went back to the bt2 zcounter which doesnt trigger teleport, and i think that was a really really good change. thank you man i really appreciate it, im trying to actually take youtube somewhat serious now so i'll be doing this alot more. Thanks again.
Fun fact : Jump Force has a lot of tech taken from Tenkaichi including Z counter and god damn the timing was awfully hard (not surprising since it was made by Spike and we can find similar developpers names in the credits)
@@SylverZ I just saw a video and DAMN, the exchange after the Z Counter in Jump Force is the fastest thing I have ever seen in my life. I legit don't think the human brain can react that fast.
@@acrilycz I agree and I want it to be extremely difficult to perform. I do feel Sparking Zero has way too many defensive mechanics (specially Explosive Wave. I think it should either cost 2 skill counts or at least cause the next meter count to fill out slowly) but it looks like this can be counter balanced by other aspects. For example, since it was almost impossioble to hit someone with a Kamehameha from a distance, many attacks appear to have auto tracking by default than in previous games. And Z Burst Dash can act as anti-camping skill because it actually feels faster than actual instant transmission from BT3 at mid range. Also, as teleport dodging is a free skill, I have always felt the timing to use it should have been much shorter. But, considering the core of the fighting happens when you are directly in front of your opponent, being able to dodge an Ultimate point blank with ease is better. Otherwise, Spirit Bomb Goku from DBS would win every match. That Spirit Bomb is almost as fast as a Z Burst Dash XD.
Yeah I agree with explosive wave, in t3 it's so annoying on my modded version I changed the blast stocks cost from 1 to 5 lmao, also yeah because of the way left/right movement works now things like dodon ray and Kamehameha have waay better tracking, you have to dodge with diagonal z axis movement (for example holding up+left+r1 and using x dash at appropriate distance from the beam) . And yeah the teleport being easier is a good thing in my opinion also. Step in seems pretty busted tho bro I literally used step in s to completely through a revenge counter while I was mid combo lmao, overall the game feels well balanced though
Lol how were you hating so much before playing? It looked amazing before and sounds like it plays well too. Great video btw! Sounds like you'll get the volume sorted for the future
them removing the dash system and replacing with analog stick was a huge red flag to me, the gameplay we saw was on such a low level that it truly made the game look very watered down and not fast paced at all. and yeah dom's voice was super scuffed ill be sure to make the audio 100% straight next time. thank you for watching brother
1:00:48 Needed to hear that! This game looks ridiculously hype and to hear that the gameplay got a 1up while keeping the core intact is everything 😮💨👌🏾
I hope there are cancels like the raging blast series. If you knew the proper inputs and fighting styles you could do some crazy looking combos instead of just mashing □ and triangle
Cancels alike in rb1 and 2 unfortunately will not be implemented . We should ask for it as a community, it really would add some depth to the comboing.
i really attempted to turn his volume up but it wasnt working out so well, the next video should be much better quality. sorry about that and thank you for watching!!
Best content on youtube for sparking zero by far, i'll be patiently waiting for more vids like this in depth of the gameplay👍🏻 . (About the criticism you received by some dumbass, like "he is not a pro, avarege gameplay" said by a button masher mouth breather, it really shows how little this people know about the tenkaichi games, up to this day people who commentend like this don't know a quarter of the game they "been playing for years" )
@aminsalamin7810 holy based comment, thank you brother!!! I am trying my best to go to anime NYC in August to get more footage, and I am for sure going to do a full reaction/ breakdown to my gameplay that shonengamez uploaded of me. I want to put as much good info out there as possible and I've never really cared about youtube before like I do now. And yeah I appreciate you saying that about the gameplay, the thing most people don't realize is I could only play one match at a time and then I would have to stand in a 30 minute line, so I was purposefully running the clock to 0 and not killing the cpu and just trying to lab certain situations, trying to learn as much as I can rather than just stomp the cpu quickly, that would have taught me not nearly as much about the game. So I appreciate reading this comment fr thank you.
Yes i listened to that part in the video, makes absolute sense to get the most out of every match, again 100 steps ahead every other youtuber👍🏻 keep up the good work, i hope you get more views. I have a question for you that have played the game, so far from what i'm seeing my worry is that the movement without the "normal dash" feels a bit slow, they say that you move as fast as a dash but it's not as fast, short dash sound good until you se how much ki it consumes for moving barely, maybe they do it for balance but it feels like a limitation, give me your thoughts on it Haven't seen it yet, i would like to see how fast/slow is dashing towards an enemy "ascend descend" to move behind them, i remember in bt3 was really fast and disorienting for the enemy but i don't know how much it will be in sparking zero
@@aminsalamin7810 alright so, in the newer build the x dash costs half the amount of ki that you see in the NA builds, so yes it still does cost resources but its way more reasonable. X dash is used situational and not inherently part of neutral or even combo extensions, the Dragon Dash is where the movement really shines especially in Dragon Ascend and Dragon Descend. Double tapping r1 or r2 works just like t3 with dragon ascend/descend, except that its sooo much faster on sparking zero. you can literally use it to get out of combos assuming youre blocking the moment the enemy makes any sort of hesitation or mistake in their combo route, it truly does add a whole extra dimension of defense that did not exist in BT3. as for doing flanking movements and general pressure, its absolutely worse than bt2 and bt3 because Shift Manipulation is gone (the x directional into r1/r2 directional slides that would basically let you move while still being in neutral), thats my biggest complaint of this game but considering all the other improvements we have I think it makes the game playable. Of course if we had the legacy movement system + these new improvements, Sparking Zero would be on another level entirely. But with all that being said i really do enjoy the game.
@@acrilycz good to know your impressions, i hope that they listen to players who actually know what this game needs to improve, from what i seen so far they have been going the right direction. Can't wait to get my hands on it in october when it comes out
Correct me if i am wrong but i think i saw you do a step in to dodge a revenge counter in your gameplay video so would you count step in as a defensive tech as well ?
@don83030 yes for certain things, no for others. Teleporting a team ultimate on storm 2 is harder than teleporting stuff in sparking, but teleporting melee etc on storm 2 is much easier than sparking
What was the music you used throughout this video really appreciated the explanations,. I had to turn on subtitles but I did enjoy the music the other guys might quality just wasn't really that good.
This is literally the best information I've heard about how this game can be played from the point of view of some one who actually gets how those games were played.
thank you, that's much appreciated. I have so much more to say about this game and im really glad the info is reaching people.
This is by far the best Sparking Zero gameplay explanation on RUclips right now. Thanks for taking the time to put timestamps on it too, super helpful
yoooo fly thanks for watching man i really appreciate it. We should do a video together sometime
@@acrilycz I'm down, really looking forward to doing tourneys for this game too
For real same no more scuffed parsec hahaha
@@acrilycz 😂
Resource management, movement, and space manipulation will be key I’m hearing!
@@Seijuo yessir, that's exactly the takeaway I wanted people to have from this video. Thanks for that comment it should help others fr
Good vid guys. Im still listening to yall and I think so far this has been a top vid of information for how sparking zero will play as 💪
Hey thanks man I really appreciate that. Good to see you around, I peep the rb2 stuff sometimes
Its nice to see some form of dragon dash camceling being in. I hope it has similar functions in bt3 where you can cancel the knockaway chase follow up into a regular dragon dash hit and continue your rush combo
16:44 I have always considered the Z Counter to be the best parry in all of fighting game history and its my favorite thing about BT3 (regardless of Tenkaichi being an brawler, I mean, come on, you can Z Counter while you're down on the floor or even while getting comboed, which I think you cannot do in other fighting games). I could talk for hours about it. The complexity, the execution, the frame data around it. I hope it continues to be as difficult as it always has been and I think it is even better now because it does not trigger a Teleport exchange (though technically, because the opponent can still Z Counter your Z Counter in Sparking Zero), and it works as a legit "get off me" skill.
Your video is the best technical breakdown I have ever seen too. Amazing discussion. Every minute has great commentary.
thats facts, i cant think of any other parry that can be used in that many situations while also being that difficult. they went back to the bt2 zcounter which doesnt trigger teleport, and i think that was a really really good change. thank you man i really appreciate it, im trying to actually take youtube somewhat serious now so i'll be doing this alot more. Thanks again.
Fun fact : Jump Force has a lot of tech taken from Tenkaichi including Z counter and god damn the timing was awfully hard (not surprising since it was made by Spike and we can find similar developpers names in the credits)
@@SylverZ I just saw a video and DAMN, the exchange after the Z Counter in Jump Force is the fastest thing I have ever seen in my life. I legit don't think the human brain can react that fast.
@@acrilycz I agree and I want it to be extremely difficult to perform. I do feel Sparking Zero has way too many defensive mechanics (specially Explosive Wave. I think it should either cost 2 skill counts or at least cause the next meter count to fill out slowly) but it looks like this can be counter balanced by other aspects. For example, since it was almost impossioble to hit someone with a Kamehameha from a distance, many attacks appear to have auto tracking by default than in previous games. And Z Burst Dash can act as anti-camping skill because it actually feels faster than actual instant transmission from BT3 at mid range.
Also, as teleport dodging is a free skill, I have always felt the timing to use it should have been much shorter. But, considering the core of the fighting happens when you are directly in front of your opponent, being able to dodge an Ultimate point blank with ease is better. Otherwise, Spirit Bomb Goku from DBS would win every match. That Spirit Bomb is almost as fast as a Z Burst Dash XD.
Yeah I agree with explosive wave, in t3 it's so annoying on my modded version I changed the blast stocks cost from 1 to 5 lmao, also yeah because of the way left/right movement works now things like dodon ray and Kamehameha have waay better tracking, you have to dodge with diagonal z axis movement (for example holding up+left+r1 and using x dash at appropriate distance from the beam) . And yeah the teleport being easier is a good thing in my opinion also. Step in seems pretty busted tho bro I literally used step in s to completely through a revenge counter while I was mid combo lmao, overall the game feels well balanced though
Lol how were you hating so much before playing? It looked amazing before and sounds like it plays well too. Great video btw! Sounds like you'll get the volume sorted for the future
them removing the dash system and replacing with analog stick was a huge red flag to me, the gameplay we saw was on such a low level that it truly made the game look very watered down and not fast paced at all. and yeah dom's voice was super scuffed ill be sure to make the audio 100% straight next time. thank you for watching brother
1:00:48 Needed to hear that! This game looks ridiculously hype and to hear that the gameplay got a 1up while keeping the core intact is everything 😮💨👌🏾
Yeah it's unfortunate that some things were removed but overall I heavily fw sparking zero for sure
I hope there are cancels like the raging blast series. If you knew the proper inputs and fighting styles you could do some crazy looking combos instead of just mashing □ and triangle
There is combos, the step in cancel adds alot of freedom to the game
id rather have the sig moves, some were just too fun like guldos
From raging blast? I didn't have too much experience on that game but yeah I could see character specific stuff like that being good for the game
Cancels alike in rb1 and 2 unfortunately will not be implemented . We should ask for it as a community, it really would add some depth to the comboing.
We can barely hear the other dude speaking, maybe turn the music down or off or have the dude speak up or turn his volume up
i really attempted to turn his volume up but it wasnt working out so well, the next video should be much better quality. sorry about that and thank you for watching!!
pretty dope to see fr
thank you so much for watching. i hope to keep pumping stuff out.
@@acrilycz for sure bro keep up the grind
W. Doms volume needs doubled though
yeah i couldnt fix it im not good enough at editing, i suppose i could have used audacity though to try and raise his voice
@@acrilycz What software do you use? 🤔
Best content on youtube for sparking zero by far, i'll be patiently waiting for more vids like this in depth of the gameplay👍🏻
.
(About the criticism you received by some dumbass, like "he is not a pro, avarege gameplay" said by a button masher mouth breather, it really shows how little this people know about the tenkaichi games, up to this day people who commentend like this don't know a quarter of the game they "been playing for years" )
@aminsalamin7810 holy based comment, thank you brother!!! I am trying my best to go to anime NYC in August to get more footage, and I am for sure going to do a full reaction/ breakdown to my gameplay that shonengamez uploaded of me. I want to put as much good info out there as possible and I've never really cared about youtube before like I do now. And yeah I appreciate you saying that about the gameplay, the thing most people don't realize is I could only play one match at a time and then I would have to stand in a 30 minute line, so I was purposefully running the clock to 0 and not killing the cpu and just trying to lab certain situations, trying to learn as much as I can rather than just stomp the cpu quickly, that would have taught me not nearly as much about the game. So I appreciate reading this comment fr thank you.
Yes i listened to that part in the video, makes absolute sense to get the most out of every match, again 100 steps ahead every other youtuber👍🏻 keep up the good work, i hope you get more views.
I have a question for you that have played the game, so far from what i'm seeing my worry is that the movement without the "normal dash" feels a bit slow, they say that you move as fast as a dash but it's not as fast, short dash sound good until you se how much ki it consumes for moving barely, maybe they do it for balance but it feels like a limitation, give me your thoughts on it
Haven't seen it yet, i would like to see how fast/slow is dashing towards an enemy "ascend descend" to move behind them, i remember in bt3 was really fast and disorienting for the enemy but i don't know how much it will be in sparking zero
@@aminsalamin7810 alright so, in the newer build the x dash costs half the amount of ki that you see in the NA builds, so yes it still does cost resources but its way more reasonable. X dash is used situational and not inherently part of neutral or even combo extensions, the Dragon Dash is where the movement really shines especially in Dragon Ascend and Dragon Descend. Double tapping r1 or r2 works just like t3 with dragon ascend/descend, except that its sooo much faster on sparking zero. you can literally use it to get out of combos assuming youre blocking the moment the enemy makes any sort of hesitation or mistake in their combo route, it truly does add a whole extra dimension of defense that did not exist in BT3. as for doing flanking movements and general pressure, its absolutely worse than bt2 and bt3 because Shift Manipulation is gone (the x directional into r1/r2 directional slides that would basically let you move while still being in neutral), thats my biggest complaint of this game but considering all the other improvements we have I think it makes the game playable. Of course if we had the legacy movement system + these new improvements, Sparking Zero would be on another level entirely. But with all that being said i really do enjoy the game.
@@acrilycz good to know your impressions, i hope that they listen to players who actually know what this game needs to improve, from what i seen so far they have been going the right direction. Can't wait to get my hands on it in october when it comes out
Yeah it's definitely solid but I do wish they kept some of the legacy depth in the game, but I'd give it a solid 7 or 8/10 overall
Correct me if i am wrong but i think i saw you do a step in to dodge a revenge counter in your gameplay video so would you count step in as a defensive tech as well ?
yes, you are right. because step in gives s its primarily defense, it just happens to also be a combo cancel. its really really good
Would you say teleportung in this game is easier than subbing in storm 2?
@don83030 yes for certain things, no for others. Teleporting a team ultimate on storm 2 is harder than teleporting stuff in sparking, but teleporting melee etc on storm 2 is much easier than sparking
Great news
👀
Yooo brotherrr
🤫
god
Add a timestamp
timestamp for talking points? sure i can do that soon
What was the music you used throughout this video really appreciated the explanations,. I had to turn on subtitles but I did enjoy the music the other guys might quality just wasn't really that good.
It was a sonic lofi mix, and yeah next time I'll make sure the audio is straight. I really appreciate you watching!!
@acrilycz you mean sonic the hedgehog? I typed soni lofi mix and I can't find the track. Was it from a certain video ? 😅
VG Otaku Beats is the channel that has it
@@ShonenGameZthanks man, big fan of your channel!🎉
What up acrilycz
yo thanks for watching brother