Your earlier rigging tutorials started me on a path of rigging/animation for game design. Been doing it non-stop for the last year. I will be applying to companies soon. Thank you so much!
You probably dont remember me from your earlier videos, but your videos have greatly helped me to pursue my dream of becoming an videogame rigger thank you :)
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Is there any reason that at 19min 49sec you use constraint instead of "insert joint"? I find that insert joint keeps it on the same line and removes the need for doing all the constraint stuff.
Hi there! @antCGI may I ask is there a part where you changing model pose from arms resting more along the side of the body to one with the arms more spread out.? In creature rigging Maya files you have provided scene Video_01_Start where models stand with arms more along the side of the body and than in Video_01_End Joints are already placed. So we missing the part how to properly change the mesh. I understand that its not the part of this lectures, but it would be helpful if you can suggest some good tutorial. Thanks in advance.
Just to Add: the Unreal Engine Mobile Preview ES2 won't render your character if it has more than 75 joints. Which means they don't recommend more than that for a mobile game.
Your earlier rigging tutorials started me on a path of rigging/animation for game design. Been doing it non-stop for the last year. I will be applying to companies soon.
Thank you so much!
Thats great, and i'll keep my fingers crossed for you :)
howd it go for you? :)
One of the best channels to learn about rigging 🙂🤗
Thanks a ton 🙃
Other channels for animation also tell them to get the straight way.
You probably dont remember me from your earlier videos, but your videos have greatly helped me to pursue my dream of becoming an videogame rigger thank you :)
Can recommend joining the members section. Really helpful discord channel.
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Your rigging tutorial's quality is so high! sub and joined! I cant wait to learn more!
This Man is the HERO OF RIGGING WITH NO CAP....where Can I donate my dollars to you, please?
Thank you!
Is there any reason that at 19min 49sec you use constraint instead of "insert joint"? I find that insert joint keeps it on the same line and removes the need for doing all the constraint stuff.
Hi there! @antCGI may I ask is there a part where you changing model pose from arms resting more along the side of the body to one with the arms more spread out.? In creature rigging Maya files you have provided scene Video_01_Start where models stand with arms more along the side of the body and than in Video_01_End Joints are already placed. So we missing the part how to properly change the mesh. I understand that its not the part of this lectures, but it would be helpful if you can suggest some good tutorial. Thanks in advance.
😊😊😊😊
23:40 "Delete your children" 🤣🤣
Just to Add: the Unreal Engine Mobile Preview ES2 won't render your character if it has more than 75 joints. Which means they don't recommend more than that for a mobile game.
19:00 自分用
BRO! you are amazing teacher! and your information the best in youtube! give your visa i want to send some money for you!
hey i think you are doing it wrong. better to use a ready do go mannequin because the naming convention will just help you when you retarget.