Character Rigging for Beginners: 01 Skeleton

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  • Опубликовано: 27 дек 2024

Комментарии • 67

  • @bidibuzz7696
    @bidibuzz7696 Год назад +7

    this serie is goldmine thank you ! thank you thank you !

  • @SomsaiArts
    @SomsaiArts Год назад +5

    I've been needed to reteach myself rigging. This is going to help a lot! Thanks!

    • @sarkamari
      @sarkamari  Год назад +2

      Hope you find the series useful. I also have an intermediate playlist on the channel in case you're not new to the topic. Best of luck

  • @railenamir
    @railenamir 5 месяцев назад

    Best rigging tutorial! thank you so much. thanks to your very calm voice, all rigging is less stressing 😅

    • @sarkamari
      @sarkamari  5 месяцев назад

      Iam glad to hear this ❤️

  • @-lb-9455
    @-lb-9455 9 месяцев назад

    very informative and very kind step we learn rigging from here very easy and industry standard....

  • @i20010
    @i20010 2 года назад +1

    Very helpful tutorial, (full beginner here) Thank you!

  • @sqwert654
    @sqwert654 2 года назад +2

    Usually see the same bones chain down the leg etc, instead of overlapping joints. Would there not be a performance hit in games?

  • @Doc2rjae07
    @Doc2rjae07 5 месяцев назад

    Amazing lesson Sarkamari💯🙏

  • @hglankshear
    @hglankshear 3 года назад +3

    Hi Reza! I was just wondering why its important to create two joints at the ankle instead of connecting the shin bone directly to the ankle with one joint? I think perhaps there is something I didn't understand there.

    • @sarkamari
      @sarkamari  3 года назад +4

      Good question. Since this series of videos target the junior artists this method allows for easier tweaks during the control setup and 'reverse foot lock'. In my intermediate course mu approach is different of course

    • @hglankshear
      @hglankshear 3 года назад

      @@sarkamari Thank you so much! That definitely answered my question :)

  • @Cyborg_AZ1
    @Cyborg_AZ1 Год назад +10

    It's just 2 days in Maya I started rigging and my brain feels like i am trying to achieve 10D in universe.

    • @sarkamari
      @sarkamari  Год назад

      Hope that is a good thing

    • @Cyborg_AZ1
      @Cyborg_AZ1 Год назад +4

      @@sarkamari man I am literally crying 😪it's soo tough.

    • @sarkamari
      @sarkamari  Год назад +4

      Hang in there. Practice will make it easier

    • @SanjayKumar-fe4ih
      @SanjayKumar-fe4ih 9 месяцев назад

      Ll​@@sarkamari

  • @Hoshi-Anim
    @Hoshi-Anim Месяц назад +1

    Im new to this but are you not supposed to freeze transforms before skinning? again im quite new please tell me if im wrong

    • @sarkamari
      @sarkamari  Месяц назад

      Hi, thank you for your comment! In reality, there’s no strict rule as long as you understand what you’re doing, especially in a technical process like rigging. If you’re referring to end bones in this example, there are times when we simply orient them. However, in this case, you’ll notice that we’re not going to skin them, so it’s fine.

  • @ReiRoldan
    @ReiRoldan 5 месяцев назад

    Thank you for a great tutorial series

  • @hglankshear
    @hglankshear 3 года назад +1

    Another question which I sadly was not able to find an answer to ~ it seems I am unable to create IK joint handles by clicking through the outliner? When following your instructions I just had to go through the viewport.

    • @sarkamari
      @sarkamari  3 года назад +1

      Use the viewport to select the joints if you run into any glitches.

    • @hglankshear
      @hglankshear 3 года назад

      @@sarkamari Thank you!

  • @Tenchinu
    @Tenchinu 3 года назад +2

    would love to follow the tutorials, as they seem really good, but without an explanation on joint orientation, I am completely lost after getting to the legs. Everything is very detailed and comprehensive, but the joint orientation affects a lot of the IK and skinning parts. Had to basically start from zero a couple of times after noticing that, without understanding that, the rest cannot work properly.
    Do you have a tutorial on that?

    • @sarkamari
      @sarkamari  3 года назад

      Hi Nekoni;
      I may put together a brief tutorial on how to use constraints as they play a massive role in rigging. Thank you for your warm feedback

    • @Tenchinu
      @Tenchinu 3 года назад

      @@sarkamari the tutorial is amazing tho. no complaint there :)
      Is that, after skinning and putting the weights, I noticed there had been no explination on how to fix the orientation.

    • @sarkamari
      @sarkamari  3 года назад +1

      Fir the skeleton part the only area that requires attention is the ankle joint (at the beginners level of course). As long as you don't rotate the joint (and use orient joint instead) you should be fine.

  • @ayoubchbab5602
    @ayoubchbab5602 3 месяца назад

    Hello,
    Hope that you're doing well.
    For the rigging, which option is better : quick rigg, rigg manually, using advanced skeleton or are there more practical methodes ?
    Thank you for the feed back.

    • @yorickvlt1021
      @yorickvlt1021 3 месяца назад

      Depends what your model is for. Quick rig and advanced skeletons typically will only be used as backups when you can't/don't want to do a proper rig, but will still require skinning in most cases

    • @ayoubchbab5602
      @ayoubchbab5602 3 месяца назад

      @@yorickvlt1021 Thank you for you feed back,
      Have a nice day.

  • @Damian_DH
    @Damian_DH 4 месяца назад

    this is an strange behavior but ill write it just in case someone is having the same problem. When i generated the ik handle in perspective view the values of the pole/mechanism were a bit off it got fixed when i generate it(IK handle) locked in the front view.

  • @JOSEMARTINEZ-nh7fw
    @JOSEMARTINEZ-nh7fw 7 месяцев назад +1

    I have a question and it is about why you don't do the FK on the legs??🤔🤔

    • @sarkamari
      @sarkamari  7 месяцев назад +1

      I do. But not in this series. For beginners it’s a lot easier to start with IK setup.
      Check out my intermediate playlist for IK/FK right

  • @kuanhonglim9804
    @kuanhonglim9804 2 месяца назад +1

    Dear Sarkamari san
    i have a question why you make "Jnt_end_L_ankle01" and "Jnt_l_ankle01".
    is there any special purpose to make two skeleton and parent it?
    as usual people will use only one skeleton complete this portion.
    thank you very much 🙏🙏🙏

    • @sarkamari
      @sarkamari  2 месяца назад

      For beginners, it’s simpler not to worry too much about joint orientation. In fact, I skip it entirely in my intermediate playlist!

  • @lisasairy251
    @lisasairy251 10 месяцев назад

    Thank you so much for sharing such great tutorials with us Sarkamari! I just wanted to ask, in order to get the file to follow along we have to sign up to your Patreon? Thank you for time! Just subscribed! ☺🙏

    • @sarkamari
      @sarkamari  10 месяцев назад +1

      Hi
      You really don’t need the scene to follow along as the focus is mainly on the workflow but if you ever want to support the channel then yes you will have access to almost ALL the scene files on the channel :)
      Glad you found the rigging tutorials useful

  • @adrishroy1396
    @adrishroy1396 6 месяцев назад +1

    Is it important to know drawing for rigging?

    • @sarkamari
      @sarkamari  6 месяцев назад

      Drawing ❌
      Anatomy and shapes ✅

  • @sumit-um6jq
    @sumit-um6jq 6 месяцев назад

    How do download this model

  • @sammytheentertainer62
    @sammytheentertainer62 4 года назад +1

    We appreciate..........but can you please make an Intermediate to advance facial rig system for animation, like sticky lips, fleshy eyes, squash and stretchy head, so on
    and also rigging with the teeth and tongue
    thanks

    • @sarkamari
      @sarkamari  4 года назад +4

      sure. it's already on my list :)

    • @NaveenShriRam
      @NaveenShriRam 4 года назад

      my request is too same

  • @drishtiarora6568
    @drishtiarora6568 11 месяцев назад

    you have selected the whole body in starting including his clothes & hair as well.. so are we rigging them altogether??
    Plus if I take a different character of my own & if its clothes and hairs are separate from the body, do I need to add the whole character on the display layer or the only body part?

    • @Luiz_Mesmo
      @Luiz_Mesmo 10 месяцев назад +1

      His model have only four meshes.
      Two for the eyes, the hair and the other one is the whole body.
      The model doesn't have clothes. When the skinning is finished it would be pretty much the hair and eyes following the "head" (part of the whole body mesh).
      About the second question, I'm not a specialist, but I'm pretty sure it DEPENDS. If your character won't change clothes at all, should be wise to rig body and clothes altogether.
      If the clothes and the body are separate, I don't know how it's done.

  • @kitteyduck
    @kitteyduck 3 месяца назад

    hey there! i've ran into an issue when binding the skin to the eyes, i've followed what you've done and chosen the same settings, but when i bind my joint to one of the eyes, when i go to rotate that joint, it moves both of the eyes, even though i've only binded one, any suggestions? thanks!

  • @alifhossain9705
    @alifhossain9705 4 месяца назад

    thanks for your information🥰

  • @DamienDesign
    @DamienDesign 3 месяца назад

    I like this tuto thank you, but just to say that you will need the wrist named: ''wrist'' without the ''end'' name in the naming, because you will need it in your binding selection. When come the time to weight paint.

  • @drishtiarora6568
    @drishtiarora6568 11 месяцев назад

    kindly clear one thing: are we involving clothes also in rigging?

    • @sarkamari
      @sarkamari  11 месяцев назад +1

      Yes . The cloth is the one that gets skinned to the bones. There’s no body Geo underneath

  • @NuhUHey
    @NuhUHey Год назад

    when i try to mirror the arm i get an error message "too many arguments. expected 1, found: 0"; mirroring the legs worked just fine

    • @NuhUHey
      @NuhUHey Год назад

      nvm it works now

  • @plautus-jc8be
    @plautus-jc8be 2 месяца назад

    I tried learning rigging following a blender tutorial,. and I just failed,. I blame the software, everything is unintuitive and overcomplicated and too many steps to do a simple task, and control garbage.
    Is maya better to use?

    • @sarkamari
      @sarkamari  2 месяца назад

      Each app has their own merits.
      I work at Disney and Maya is the main software for rigging hence this tutorial. Hope you find this useful

    • @plautus-jc8be
      @plautus-jc8be 2 месяца назад

      @@sarkamari but is there platforms ion case I need help wtih this:?

  • @aditimandal9062
    @aditimandal9062 Год назад

    Thanks a lot sir😊

    • @sarkamari
      @sarkamari  Год назад

      Glad you found the videos useful, Aditi

  • @ArtisticOm.
    @ArtisticOm. Год назад

    THANKYOU!!🥰

  • @mandaarun246
    @mandaarun246 3 года назад +1

    Tq very much sir

    • @sarkamari
      @sarkamari  3 года назад

      Glad you found the video useful Manda

  • @september.designer
    @september.designer 3 года назад

    thanks

  • @kuanhonglim9804
    @kuanhonglim9804 2 месяца назад

    good tutorial video
    👍x 1155

  • @drishtiarora6568
    @drishtiarora6568 11 месяцев назад

    your source file is locked even after sign up

    • @sarkamari
      @sarkamari  11 месяцев назад

      Please make sure you choose GOLD tier. I am happy to double check for you. What is your Patreon username?