Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
when I add the hair follicles in, their orientation are on the negative axis. Is there a way to fix this? Im trying to follow your setup but I am manually doing it however the ribbon goes funny because the hair follicles arent the same as the joints. and the orientations are locked?
couldn't happen to find the manual setup for a stretchy IK ribbon that goes around the thing, as it is the case with the tongue. IK setup and stretchy behavior are fine, except when i try to to volume preservation it doesn't work, as the joints around the edge don't follow inward. Problem is that here the main joint chain, which is affected by the stretch is not aligned with the ribbon around it. What am i missing?
12:38 # script for making remapVaule and connecting each driver grp # make a list using tongue jnt jntList = cmds.ls(sl=1, type="joint") for n, jnt in enumerate(jntList): # make remapValue node named after jnt remap = cmds.createNode("remapValue", n=jnt + "_remap") # ser remapValue's input max and input min according order cmds.setAttr(remap + ".inputMin", n) cmds.setAttr(remap + ".inputMax", n+1) # set remapValue's output min and max as 0 and 40 each cmds.setAttr(remap + ".outputMin", 0) cmds.setAttr(remap + ".outputMax", 40)
yes we enjoy these videos and yes we would love to see more content from you. maybe also create a bird rig. especially a detailed rig of its wings.
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Hi, Thanks, It was really helpful information , I hope I could rig an Octopus tentacle with the same process. Cheers!
Can i use this rigging process for human tongue?Btw Nice tutorials.
when I add the hair follicles in, their orientation are on the negative axis. Is there a way to fix this? Im trying to follow your setup but I am manually doing it however the ribbon goes funny because the hair follicles arent the same as the joints. and the orientations are locked?
couldn't happen to find the manual setup for a stretchy IK ribbon that goes around the thing, as it is the case with the tongue. IK setup and stretchy behavior are fine, except when i try to to volume preservation it doesn't work, as the joints around the edge don't follow inward. Problem is that here the main joint chain, which is affected by the stretch is not aligned with the ribbon around it.
What am i missing?
@antcgi
Yes, plzz show the ng skin tool tutorial
+1
Yes, pls
12:38
# script for making remapVaule and connecting each driver grp
# make a list using tongue jnt
jntList = cmds.ls(sl=1, type="joint")
for n, jnt in enumerate(jntList):
# make remapValue node named after jnt
remap = cmds.createNode("remapValue", n=jnt + "_remap")
# ser remapValue's input max and input min according order
cmds.setAttr(remap + ".inputMin", n)
cmds.setAttr(remap + ".inputMax", n+1)
# set remapValue's output min and max as 0 and 40 each
cmds.setAttr(remap + ".outputMin", 0)
cmds.setAttr(remap + ".outputMax", 40)
# connect tongueCtrl's curl to remap inputValue
cmds.connectAttr("tongue_dynamic_ctrl.curl", remap + ".inputValue", f=1)
# find driver grp under tongue joint
jntChild = cmds.listRelatives(jnt, ad=1)
driverGrp = []
for child in jntChild:
if "_driver" in child:
# connect remap's outValue with rotateX of driver grp
cmds.connectAttr(remap + ".outValue", child + ".rotateX", f=1)
else:
pass
Thank you sir
I'm getting a double transformation on the tongueRibbon_controls. How can I fix that?
how about using xgen with this type of character? could it break out the rig? should the groom be done before the rig or after?
You need to make sure the model has a good UV layout, but xGen can be added after.
@@antCGi niceeee, thank you for that!!!!!
牛逼!