Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above. If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ruclips.net/video/A6IHhxZTeu8/видео.htmlsi=QG0RZVIobLM7BKCQ&t=17
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.
Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜
Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.
Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.
Finally! I was waiting for this for so long! Thank you sir!
I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your RUclips video.
Interesting method , Ths for share
thank you for your sharing sir!!!
You're welcome!
Thank you so much for this Sir.
Nice work mate!
Thank you!!!!
Glad its useful for you :)
can u provide tutorial on suspension rig also plz.
your video help me a lot thank you for the tutorial
Working on it!
Incredible stuff..
Thank you
This is so amazing 😍
Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!
Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ruclips.net/video/A6IHhxZTeu8/видео.htmlsi=QG0RZVIobLM7BKCQ&t=17
Awesome!
finally after long wait
Cool!
Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.
Hello, how do you add a global controller that can scale to this rig setup?
Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏
Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer
Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺
It’s already a thing, at least using bifrost nodes
or..
attribute transfer mask
translate.y * mask
scale along normal *mask
done!
or.....
attribute transfer mask
translate.y * mask
scale along normal * mask
done!
This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.