#RiggingInMaya

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  • Опубликовано: 22 окт 2024

Комментарии • 31

  • @antCGi
    @antCGi  Год назад +2

    Thanks for watching and remember, if you find these videos useful why not hit that THANKS 🙏 button above.
    If you have any questions please post them in the Discord 👾 server - discord.gg/StbDx4D - You will find me in the Members Only area, and you can get exclusive access here www.antcgi.com/antcgi-club 🐜

  • @toddlawrimore3577
    @toddlawrimore3577 4 месяца назад

    Amazing work. Applications for this sort of setup are numerous. Thanks for sharing.

  • @Nope_nope_x2
    @Nope_nope_x2 2 месяца назад

    Thank you for making a good tutorial. I'd like to ask why you used the IK handle. If you're talking about my thoughts, I think it's better to get rid of the IK handle. Squash keeps changing shape, maybe because of the error in IK's poll vector. It works rather well when there's no IK handle. The important point is like pin proximity and interaction with OutterLoc.

  • @parthkulkarni9783
    @parthkulkarni9783 Год назад

    Finally! I was waiting for this for so long! Thank you sir!

  • @ABC_ColorGame
    @ABC_ColorGame Год назад

    I'm looking forward to seeing your movie since it's such a lovely film, but I'm also learning from your RUclips video.

  • @eldarra562
    @eldarra562 Год назад

    Interesting method , Ths for share

  • @houdinini6715
    @houdinini6715 Год назад +1

    thank you for your sharing sir!!!

    • @antCGi
      @antCGi  Год назад

      You're welcome!

  • @cafeiketson2653
    @cafeiketson2653 Год назад

    Thank you so much for this Sir.

  • @LordLuigi_Rigs
    @LordLuigi_Rigs Год назад

    Nice work mate!

  • @thinhlenguyendong494
    @thinhlenguyendong494 Год назад +1

    Thank you!!!!

    • @antCGi
      @antCGi  Год назад

      Glad its useful for you :)

  • @g_yanshrestha5776
    @g_yanshrestha5776 11 месяцев назад +1

    can u provide tutorial on suspension rig also plz.
    your video help me a lot thank you for the tutorial

    • @antCGi
      @antCGi  11 месяцев назад

      Working on it!

  • @TheOZgeist
    @TheOZgeist Год назад

    Incredible stuff..

  • @yordi55
    @yordi55 Год назад

    Thank you

  • @manthanyagnik20
    @manthanyagnik20 Год назад

    This is so amazing 😍

  • @Test-xt3ys
    @Test-xt3ys 11 месяцев назад

    Hi antcgi! thank you for this tutorial :) I was wondering, If I were to use this in Unreal Engine, will I need to set up this simulation inside of unreal ? Or, exporting the animation loop a the wheel is enough ? thank you so much for your answer sensei!!

  • @SimonMills
    @SimonMills Год назад +6

    Great tutorial! I found adding the joints to a circular curve path and using clusters to deform the curve work much easier; It avoids using so many IK handles per tire and you don't get any flipping. Seen moving here: ruclips.net/video/A6IHhxZTeu8/видео.htmlsi=QG0RZVIobLM7BKCQ&t=17

  • @kstz_e-sports
    @kstz_e-sports Год назад

    finally after long wait

  • @clausbohm9807
    @clausbohm9807 Год назад

    Cool!

  • @sydendeoliveira6527
    @sydendeoliveira6527 6 месяцев назад

    Hi antcgi, thank you for making this tutorial but I am getting very confused how you did it as this is too fast for me to understand.

  • @parthkulkarni9783
    @parthkulkarni9783 5 месяцев назад

    Hello, how do you add a global controller that can scale to this rig setup?

  • @atharvsonawane2563
    @atharvsonawane2563 9 месяцев назад

    Hi I am a student who's studying and practice maya software I am in modelling phase can you explain Hi, I am a student studying and practicing Maya software. I am currently in the modeling phase. Can you please explain how to model a car? I mean, what are the steps and requirements for creating a car model for perfect rigging and animation? 🙏 🙏🙏

  • @vaibhavverma891
    @vaibhavverma891 Год назад

    Hey I was trying Stretch and squash on a personal character with similar legs like the creature when I make the connection between ik blend color node to bones they seem to lose their position and all the bones align straight, does anyone know why is this happening? tried searching online couldn't find an answer

  • @poong841
    @poong841 Год назад

    Can you make a tutorial a spider rig when I move the spider, the legs move follow🥺🥺

    • @alexbask4981
      @alexbask4981 Год назад

      It’s already a thing, at least using bifrost nodes

  • @callumaustin9567
    @callumaustin9567 3 месяца назад

    or..
    attribute transfer mask
    translate.y * mask
    scale along normal *mask
    done!

  • @callumaustin9567
    @callumaustin9567 3 месяца назад

    or.....
    attribute transfer mask
    translate.y * mask
    scale along normal * mask
    done!

  • @alienpioneer
    @alienpioneer Год назад +4

    This is waaayyy too complicated for such a simple issue. All you need is a lattice on the contact surface that will give even better results with less performance penalty.