I would watch my brother play a whirlwind barbarian when I was 5 in 2005 and he would let me press the 1-4 to heal and give mana for him so it felt like I was helping him. So many good memories, and the most nostalgic and best game ever.
The balls on this guy to run a business day by day without knowing if there would be money to keep going, then counter-offering their saving grace! Respect.
Really cool of Max to do this, the first computer game I saw that made me go wow was "Terror from the deep", "Heroes of might and magic", Baldur's Gate and Diablo, the butcher pretty much freaked me out and made me bugger my parents for a computer.
@ 1:22:40 D2 Remastered? "Don't get your hopes up guys. It would be super super hard. The assets are not up scalable. They would have to be done completely from scratch. .... Vicarious Visions: Hold my beer.
@@SOLOcan right! Just responding to the video since the original developer said it would be a huge undertaking to remaster it. I’m ultra happy to play it again like the original.
it's the coolest for sure. and I like how his opinion on the image of paladin/necromancer is completely opposite to mine lol. I always found the paladins to be the most boring and lame characters, like generally, in all games, while the d2 necromancer always looked dope af to me.
Gotta be honest, I was expecting Llama to be a decent interviewer, but I must admit that I was very impressed with the interesting questions that are being asked. Only half way through so far, but I am giving mega props to Llama for making this interview super compelling to watch.
Llama you're the best! You're a great interviewer! This was fascinating and one of my favourite things I've watched! Thanks for making such great content for people like me who LOVE D2! 🙌
Another interview with a Diablo 2 team member watched. I honestly could listen to the Blizzard North team talk about paint drying and not lose interest. I'm 100% sure that in your position I would have fan-boy'd the heck out around 4 seconds after the intro.
It's awesome to see someone else from the team other than Brevik talk about the game! I like Brevik, but his answers were always kind of the same. Wish I was there so I could focus more on the Torchlight questions!
I made a timestamp/tl;dw of the first 32 minutes: Love the interview so far but it's a bit much for keeping up with this and listening in. The descriptions/tl;dw are barebones so I'd still encourage listening to the whole thing. 0:00 - 1:21 - Introduction and Becoming Acquired by Blizzard (tl;dw Schaefer's accomplishments and starting out as Condor Inc. before acquisition) 1:22 - 4:05 - As Condor, the start of Diablo and Becoming Blizzard North (tl;dw As Condor Inc., made some GB football game and Atari Link Game, first major concept was Diablo and felt PC was constant gaming platform to make game on) 4:06 - 5:19 - An Offer You Can(not) Refuse (tl;dw Turned down initial offer because "everyone turns down the first offer, that's what you're supposed to do.") 5:20 - 8:10 - Origin of the name "Blizzard North", Blizzard's history before StarCraft boom and Blizzard making a Street Figher clone? (tl;dw Simply the location of their office, wanted the Bay Area. Blizzard post-Warcraft but pre-Starcraft was owned by "mom and pop educational software company" called Davidson and Associates. Originally hired to make a Justice League Street Fighter clone) 8:15 - 9:50 - Singleplayer Only? and Other Changes (tl;dw Originally a Singleplayer Only Experience, Plans for a Hybrid Turn-Based Game, Original Plans for Diablo Were Essentially Scrapped) 9:51 - 10:55 - The Introduction and Development of BattleNet (tl;dw Blizzard handled BattleNet development and really popularized/introduced a large server for everyone to play on, Diablo was the first BattleNet game) 11:00 - 14:45 - Developing and Maintaining Diablo 1 (tl;dw 100k copies was target goal for D1, demo disk for new Windows showing off games helped popularized Diablo overnight, server overload when it came out, dealing with cheaters on Bnet) 14:47 - 15:55 - Thinking about Diablo 2 (tl;dw No intention of immediately doing D2 after D1 but no good ideas came up for new IP, containing cheating) 16:00 - 16:46 - Wrapping Up Thoughts on Diablo 1 Cheaters (tl;dw Play with Friends, the Internet sucks. Fun fact: Torchlight went back to P2P connection to emphasize playing w/ friends and cost reduction) 16:50 - 18:27 - Developing Diablo 2 (tl;dw Developing D2 was a "deathslog", crunched the game for a year, seven days a week, from waking up to going sleep. Would've either taken longer to make the game, scaled it back. Girlfriends and wives were lost due to the crunch taking up the dev's lives.) 18:30 - 21:30 - The Vision of Diablo 2 at the start for improvement (tl;dw It was clear that D1 was going to sell well over a million copies of Diablo 1, to date probably around 2-3 million copies. Client servers, less dungeons, no more one town, more outer world. Influence of new towns was basically finding "cool pictures of cool looking places". Expansion on classes and loot system.) 21:40 - 24:30 - M.Schaefer's role in D2 and c-c-c-changes (tl;dw Did some background work for Acts 1 and 2, many changes that he liked were implemented due to the "death march". Change in movement speed from D1 -> D2 was one of the biggest changes, less claustriphobic, new worlds means new dungeons and themes to explore. Expansion was able to finish off some of the changes that weren't implemented in Vanilla.) 24:35 - 27:00 - Blizzard North's involvement with patches/changes and Leaving Blizzard (tl;dw A lot of involvement with changes, especially with big Runeword patch. Did a lot to extend content/life of the game. Changed the way they thought about the game, needed a metagame after awhile since people churn through the content "depressingly quickly." Planned on splitting Blizzard North into 2 teams, one for development of D3 and one for the new Diablo-esque sci-fi game named 'Starblow[?].' Things got "weird" with Blizzard owners, team decided to jump ship and start their own respective projects.) 27:01 - 30:40 - Schaefer's Involvement with D3, Initial Vision for D3 and Going Into Ownership Issues (tl;dw Schaefer was on D3 dev side, not Starblow's side of development. D3 was going to be an aRPG-MMO. After first year w/ little to no vision of the game, "we basically took the best 17 guys there to a new company." They were fine with Blizzard, had issues with the people above in corporate, accounting and dangling the whole software unit to someone. Heard the news from places like Yahoo instead of internally, got into dispute about knowing the details. Couldn't agree on terms and left. Touches on Hellgate London.) 30:50 - 32:00 - The Times and Trials of Independence, Forming Runic Games (tl;dw Goes on about life after Blizzard and all the issues they ran into while making their own studio, developing two games and other issues. Loved the group they had in Seattle and decided to form a smaller company which became Runic Games.)
@@d_no_allyn_86 I'm currently working on an essay so i'm watching tons of these hour long interviews making notes and yeah i'm still watching them but not having to write everything down myself is super useful, so i don't have to pause or rewind to catch up with what he's just said
why you've not stated Hellgate:London? :x i still don't know why so many people are bitching around this title but it was great at this time as an fps arpg... nad yeah, with D1/D2, both Torchlights and HG:L i'm really into this next game of Max
I played it plenty. It had a lot of issues. A LOT. Repetitive gameplay, a poorly written story, bugs-bugs-bugs and dismal graphics that made every area too samey. As fun as some of the gameplay can be it was far from perfect. Borderlands might not have been perfect but it pulled off what Hellgate failed to-loot shooting that was fun.
also is fun that you mention the hype you got when finding tyrael's might vs someone giving you one because I gave you one a ladder ago to give away haha
This was absolutely amazing to watch. Llama, you NEED to setup more of these in the future man! I'm sure you could grab Brevik to talk about it from his end. I'd love to hear more about the dev part of it.
That interview was amazing. So fun to hear from one of the guy who made the best game ever. Also glad to see he likes the Unknown Worlds guys, their Subnautica is probably one of the best games inhave ever played (along with d2!!). Really hyped to see their new thing!!
I love how Max turned into a streamer for the last 20 minutes or so. he looked to get so much joy out of reading the questions as apposed to answer spoken questions
From the future: "D2R? Yeah, guys... I don't give you hopes for that because... it will be super super hard [...] Assets are not up-scalable, it has to be completly remade from scratch..." Well, I AM GLAD they managed to do it. It is AMAZING. Thanks for the nice video by the way, still interesting in 2022!
What a cool down to earth guy. The ultimate would be him together with David Brevik talking about some good ol d2.. ahh the nostalgia is too hard in this one. Thank you for this!
yeah, both of them on one interview... but WITH conversation about D1. and with complex conversation about this release. many points are still not explained...
actually one of the most epic things i have ever watched, the only thing i was disappointed about was that you did not ask why the act 2 merc was so overpowered while all the others are just derp factories. Otherwise this was the interview of my childhood dreams. Well done sir!!
@@snoopstp4189 merc don’t use ebotd which is the only 6 rune - rune word. They use 4 sockets 99% of time which is either infinity or the mana regen one ral tir tal sol. Or uniques
Thank you, Mr. Lama and Mr. Schaeffer. I love Diablo 1 for the atmosphere and Diablo 2 and it's expansion for it's diversity and lenghtened replayability. I've been playing the first two games (is there a third? I can't recall if there is one) since 2000 on and off and still do in my free time. PS: O TM and JMOD both socketed with Zod runes N Diablo 2 remastered.
Very interesting MrLlamaSC!! i'm watching here and there things on twitch but to be honest, your're the only one to me that is interesting enough that I try to watch much of the things you do. This interview is great because im old enough to say that Diablo was "THE GAME". So thanks you very much for those nice content!!
I haven't even watched it yet but I had to comment to tell you how ridiculously excited I was to see this on my feed. I'll leave something more meaningful once I've watched. Thanks so much, Llama!!
I wish Llama played a little Torchlight 2 before this! Would of been cool to hear more about the development and the areas/features that they borrowed/used from D2 in TL2. There are a ton of similarities almost like they just made an easier and more approachable D2 experience. Either way this was a great interview and video!! You rock guys!
"Diablo fills a neglected niche in the computer game market. As games today substitute gameplay with multimedia extravaganzas, and strive toward needless scale and complexity, we seek to reinvigorate the hack and slash, feel good gaming audience." Diablo pitch document, Condor Inc. 1994. Wow. That aged a little too well...
So cool to see this interview. To have followed MrLlama's emotional transition to doing his passion as a career to see you sitting there talking to Max Schaefer and effectively being a part of the old diablo 2 crew's current dream is meta as hell and amazing. Follow your dreams people! Inspirational
Incredible interview. This will go down in history. Thank you so much Max and Llama. I haven't spoken to my brother in years but one thing we did as children was play the hell out of Diablo 2. I think I'll send this his way. Thank you.
This interview, and Ryykers interview with David Brevik were just fantastic. Some of the coolest guys in the industry and its great to see that they're so humble.
It sounds so cool what they thought for Kurast jungle. Maybe it wouldn't have been as good of an experience after a moment, but it does sound so exciting. Just to not really know where you are and where you should go and ambushes and clearing the jungle and whatnot. Like a real hands on adventuring. But it might not fit the rest of the game as well. It's pretty god damn fantastic and incredible that Diablo 2 Remastered became a thing, the way he described the effort it requires to put together.
SO incredibly cool you got him in what was not only an interview, but a LONG interview. Wow. That was crazy good, Llama. Crazy good. No resting on laurels, however ... when's David B gonna give you a visit? ;)
He's a nice guy, I feel that he, too, should get a spot in the games' museum. He cocreated one of the finest modern art pieces. But, like Brevik, he doesn't know what makes D2 superb, and wouldn't be able to repeat its success. It's fascinating how clueless about their creations, devs usually are.
I'd love to see more like this. Always interested in trivia and behind the scenes that is dev related. And he seems to be a very cool dude, with a soothing laugh :D
Wow i just open YT wow what a surprise to see LAmaSC with the producer of D2 Wow this is epic man. (love from Reunion island). I'm Mauritian actually playing D2 since 1998 and continuing to play in Median Xl.
Diablo, Red Alert, Warcraft II, Starcraft, Baldur's Gate, Thief, Quake, Planescape Torment, Fallout, Unreal, Jagged Alliance 2, Alien vs Predator and countless others. PC gaming in the '90s and early 2000s was truly a magical time with genius minds backing such a golden age of top quality.
The cut ring that MrLlama references is called the "Constricting Ring" in the game files. It has a level req of 95 and gives you +15 to all max res, +100 allres and +100% MF, but has a "Drain Life -30" attribute attached to it. This you can easily look up. But what a lot of D2 players don't know is that the concept of that ring found its way into Torchligt II where a 2-item set exists called Asphyx. It's an insanely powerful endgame set consisting of a helmet and a pair of gloves, with both items requiring level 93 to wear. The gloves provide life leech, while the helmet provides mana leech. Both items drain health by 12.8 per second, and an extra 12.8 drain is one of two set "bonuses." In the lategame, this amount is negligible. The characteristic feature of the set is that both items have FIVE open sockets. Very few items in the game have more than two. And some socketables in TL2 are bonkers, like the coveted Skull of Limoany that offers 5% all damage reduction. Do the math. I love that they ended up implementing that idea.
1:30:10 Ultima Online... "the emergent anarchy that went on in that game"... yes, that game had real PVP where you could be killed at any time at any place, including in the towns. That wild west atmosphere that he talks about was exactly how it was in the early years, and actually directly preceded D2 for me.
This guy made my childhood so great. I feel sorry for the vendor who will hear me say "SHUT UP AND TAKE MY MONEY!" while trying to explain they ran out of copies. Unless they sell it only in digital copies.
Ah the good old times 1995-2000. I remember clearly I got into PC games around there. I recall the friend of mine who got me into this and his words were : Blizzard, Westwood Studios, and Valve, thats all you need. We went on to play Warcraft, Diablo, C&C Red Alert, Tiberium Sun, Starcraft, Half Life and Counter-Strike. Few years later, around about the same time, Blizzard took over the world with WoW, Valve created Steam, and Westwood Studio was dissolved. Time flies. A good song to end this comment would be : ruclips.net/video/-b5X69vREAg/видео.html
I remember seeing previews of this game in magazines, i was amazed by how good it looked, so dark, so realistic and gloomy. Then i remember playing the demo on windows 3.14 or something, with the Butcher being the endboss, that demo was better than most full prices games. I bought a Diablo copy as soon as i was able to. Good times.
Even though Diablo 3 from blizzard north never came to realization, Im sure the legacy dev team was proud to be blizzard employees, and were extremely grateful for the chance to make their amazing game come to life.
I played this Demo! I was so young maybe 10 but it was so good, i remember hunting through every demo cdrom out there for something as good because I didn't realise what a demo was. Finally got the game!
I would watch my brother play a whirlwind barbarian when I was 5 in 2005 and he would let me press the 1-4 to heal and give mana for him so it felt like I was helping him. So many good memories, and the most nostalgic and best game ever.
the man himself!!! nothing but love for him
1:24:19 "There's no way it's gonna be remastered"
Yes, of course, its a "resurrection"
i'm ironically playing the remastered d2 while watching him say it will never come out.
I was also playing D2R while listening to this interview.. makes me appreciate Vicarious Visions so much more!
@@Tobias5036 same running keys while listening the interview. Fun
@@clementy2829 running keys and listening now XD
Does everyone who listens to this interview have to run keys because.... me too lmao
That guy is a legend :D
@Sparka Yeah, he's just collect fame.
The balls on this guy to run a business day by day without knowing if there would be money to keep going, then counter-offering their saving grace! Respect.
Really cool of Max to do this, the first computer game I saw that made me go wow was "Terror from the deep", "Heroes of might and magic", Baldur's Gate and Diablo, the butcher pretty much freaked me out and made me bugger my parents for a computer.
Hooooooly shit. You can feel llama holding back his nerdgasm throughout the whole thing.
Super interesting interview, great work to both of you!
@ 1:22:40 D2 Remastered? "Don't get your hopes up guys. It would be super super hard. The assets are not up scalable. They would have to be done completely from scratch. .... Vicarious Visions: Hold my beer.
Right!? I'm actually playing D2r As i watch this in the backround haha.
D2R feels like the original too. Exceptionally done. Managed to emulate the original server issues too (just kidding). Currently my favorite game.
@@AosZ that’s because it is the original. The same game is still there, the new graphics are just covering it
@@SOLOcan right! Just responding to the video since the original developer said it would be a huge undertaking to remaster it. I’m ultra happy to play it again like the original.
@@AosZ sorry if that sounded like a correction or something, that wasn’t my intention . It was more meant to be a “fun fact” addiction to your comment
Max confirmed that best skill of all time is corpse explosion. I knew it from the very beginning.
Ubeogesh ya it's pretty dam strong 😁
Just made a corpse explosion build, mainly for hell cows lol
it's the coolest for sure. and I like how his opinion on the image of paladin/necromancer is completely opposite to mine lol. I always found the paladins to be the most boring and lame characters, like generally, in all games, while the d2 necromancer always looked dope af to me.
Death Sentry has it too I love it for baal runs.
Gotta be honest, I was expecting Llama to be a decent interviewer, but I must admit that I was very impressed with the interesting questions that are being asked. Only half way through so far, but I am giving mega props to Llama for making this interview super compelling to watch.
thanks! I think I'm just really interested in what he has to say so having a passion for his games helps a lot to form questions
Llama you're the best! You're a great interviewer! This was fascinating and one of my favourite things I've watched! Thanks for making such great content for people like me who LOVE D2! 🙌
Thank you immensely for the childhood memories from diablo 2!!!!!!!!
Man, what a cool interview. Thanks for getting this together!
Another interview with a Diablo 2 team member watched. I honestly could listen to the Blizzard North team talk about paint drying and not lose interest. I'm 100% sure that in your position I would have fan-boy'd the heck out around 4 seconds after the intro.
It's awesome to see someone else from the team other than Brevik talk about the game! I like Brevik, but his answers were always kind of the same. Wish I was there so I could focus more on the Torchlight questions!
I made a timestamp/tl;dw of the first 32 minutes: Love the interview so far but it's a bit much for keeping up with this and listening in. The descriptions/tl;dw are barebones so I'd still encourage listening to the whole thing.
0:00 - 1:21 - Introduction and Becoming Acquired by Blizzard (tl;dw Schaefer's accomplishments and starting out as Condor Inc. before acquisition)
1:22 - 4:05 - As Condor, the start of Diablo and Becoming Blizzard North (tl;dw As Condor Inc., made some GB football game and Atari Link Game, first major concept was Diablo and felt PC was constant gaming platform to make game on)
4:06 - 5:19 - An Offer You Can(not) Refuse (tl;dw Turned down initial offer because "everyone turns down the first offer, that's what you're supposed to do.")
5:20 - 8:10 - Origin of the name "Blizzard North", Blizzard's history before StarCraft boom and Blizzard making a Street Figher clone? (tl;dw Simply the location of their office, wanted the Bay Area. Blizzard post-Warcraft but pre-Starcraft was owned by "mom and pop educational software company" called Davidson and Associates. Originally hired to make a Justice League Street Fighter clone)
8:15 - 9:50 - Singleplayer Only? and Other Changes (tl;dw Originally a Singleplayer Only Experience, Plans for a Hybrid Turn-Based Game, Original Plans for Diablo Were Essentially Scrapped)
9:51 - 10:55 - The Introduction and Development of BattleNet (tl;dw Blizzard handled BattleNet development and really popularized/introduced a large server for everyone to play on, Diablo was the first BattleNet game)
11:00 - 14:45 - Developing and Maintaining Diablo 1 (tl;dw 100k copies was target goal for D1, demo disk for new Windows showing off games helped popularized Diablo overnight, server overload when it came out, dealing with cheaters on Bnet)
14:47 - 15:55 - Thinking about Diablo 2 (tl;dw No intention of immediately doing D2 after D1 but no good ideas came up for new IP, containing cheating)
16:00 - 16:46 - Wrapping Up Thoughts on Diablo 1 Cheaters (tl;dw Play with Friends, the Internet sucks. Fun fact: Torchlight went back to P2P connection to emphasize playing w/ friends and cost reduction)
16:50 - 18:27 - Developing Diablo 2 (tl;dw Developing D2 was a "deathslog", crunched the game for a year, seven days a week, from waking up to going sleep. Would've either taken longer to make the game, scaled it back. Girlfriends and wives were lost due to the crunch taking up the dev's lives.)
18:30 - 21:30 - The Vision of Diablo 2 at the start for improvement (tl;dw It was clear that D1 was going to sell well over a million copies of Diablo 1, to date probably around 2-3 million copies. Client servers, less dungeons, no more one town, more outer world. Influence of new towns was basically finding "cool pictures of cool looking places". Expansion on classes and loot system.)
21:40 - 24:30 - M.Schaefer's role in D2 and c-c-c-changes (tl;dw Did some background work for Acts 1 and 2, many changes that he liked were implemented due to the "death march". Change in movement speed from D1 -> D2 was one of the biggest changes, less claustriphobic, new worlds means new dungeons and themes to explore. Expansion was able to finish off some of the changes that weren't implemented in Vanilla.)
24:35 - 27:00 - Blizzard North's involvement with patches/changes and Leaving Blizzard (tl;dw A lot of involvement with changes, especially with big Runeword patch. Did a lot to extend content/life of the game. Changed the way they thought about the game, needed a metagame after awhile since people churn through the content "depressingly quickly." Planned on splitting Blizzard North into 2 teams, one for development of D3 and one for the new Diablo-esque sci-fi game named 'Starblow[?].' Things got "weird" with Blizzard owners, team decided to jump ship and start their own respective projects.)
27:01 - 30:40 - Schaefer's Involvement with D3, Initial Vision for D3 and Going Into Ownership Issues (tl;dw Schaefer was on D3 dev side, not Starblow's side of development. D3 was going to be an aRPG-MMO. After first year w/ little to no vision of the game, "we basically took the best 17 guys there to a new company." They were fine with Blizzard, had issues with the people above in corporate, accounting and dangling the whole software unit to someone. Heard the news from places like Yahoo instead of internally, got into dispute about knowing the details. Couldn't agree on terms and left. Touches on Hellgate London.)
30:50 - 32:00 - The Times and Trials of Independence, Forming Runic Games (tl;dw Goes on about life after Blizzard and all the issues they ran into while making their own studio, developing two games and other issues. Loved the group they had in Seattle and decided to form a smaller company which became Runic Games.)
please, post this in the D3 forums, because they really need to learn how a good game is done
Good job
Thank you good sir!
Not reading this. Better to just actually care to take the time to listen.
@@d_no_allyn_86 I'm currently working on an essay so i'm watching tons of these hour long interviews making notes and yeah i'm still watching them but not having to write everything down myself is super useful, so i don't have to pause or rewind to catch up with what he's just said
when ur playing D2R but ur listening to scahffer talk about how it cant rlly ever be remade, CUDOS to fucking vicarious vision, AMAZING!
What a great interview. Thank you, Alex, and thank you Max. Very enjoyable!
this feels so surreal.. that man created the best pc game of all time.. wow..
christian larsen helped create*
Yea it was super surreal for me
Yeah, but he was part of a team...........................TEAM.
it's so true!! best game of all time. period!
He didn't say he did it singlehandedly. Chill out, liberal arts majors. Bleh.
Dude, so glad I watched this video and found out Max Schaefer's working on a new game after D2 and Torchlight. Hyyyyyyppppeeee
why you've not stated Hellgate:London? :x i still don't know why so many people are bitching around this title but it was great at this time as an fps arpg... nad yeah, with D1/D2, both Torchlights and HG:L i'm really into this next game of Max
never played it.
same Never played it, can't comment about that game
I played it plenty. It had a lot of issues. A LOT. Repetitive gameplay, a poorly written story, bugs-bugs-bugs and dismal graphics that made every area too samey. As fun as some of the gameplay can be it was far from perfect. Borderlands might not have been perfect but it pulled off what Hellgate failed to-loot shooting that was fun.
I like how MrLlama can't hide the smile at all in the whole interview :D
also is fun that you mention the hype you got when finding tyrael's might vs someone giving you one because I gave you one a ladder ago to give away haha
I mean when you work for it, it's a whole different feeling :)
@@MrLlamaSC It was almost like you were in love... haha
Well worth the watch, I really hope he does come back in the future to talk about the new game his team is working on! Have fun in Hawaii
Ya I'm going to definitely keep in touch
Torchlight Frontiers. Just saying...
I want him, Eric and David, in a interview like that talking about the good old days of Blizzard North
the dream interview :)
Thanks for providing this interview. It was incredible to watch on stream !
This was absolutely amazing to watch. Llama, you NEED to setup more of these in the future man! I'm sure you could grab Brevik to talk about it from his end. I'd love to hear more about the dev part of it.
Fantastic interview. Thank you so much. Really really interesting stuff to hear.
My favorite part was hearing him say that the Necromancer was the guy who didn't go out to have a beer with everyone else.... Funny AF.
Loved the interview, Max is a really cool guy, I really hope all the old school guys get back together and do some new ARPG.
That interview was amazing. So fun to hear from one of the guy who made the best game ever.
Also glad to see he likes the Unknown Worlds guys, their Subnautica is probably one of the best games inhave ever played (along with d2!!). Really hyped to see their new thing!!
I love how Max turned into a streamer for the last 20 minutes or so. he looked to get so much joy out of reading the questions as apposed to answer spoken questions
without this guy, the world wouldnt be the same today. imagine an alternate timeline without diablo O_O
From the future: "D2R? Yeah, guys... I don't give you hopes for that because... it will be super super hard [...] Assets are not up-scalable, it has to be completly remade from scratch..."
Well, I AM GLAD they managed to do it. It is AMAZING. Thanks for the nice video by the way, still interesting in 2022!
What a cool down to earth guy. The ultimate would be him together with David Brevik talking about some good ol d2.. ahh the nostalgia is too hard in this one. Thank you for this!
yeah, both of them on one interview... but WITH conversation about D1. and with complex conversation about this release. many points are still not explained...
@@riesabass You mean, like this ?
ruclips.net/video/t5lWxo3rjvM/видео.html
You can thank me later ! :)
Fantastic interview. I love hearing game dev stories
actually one of the most epic things i have ever watched, the only thing i was disappointed about was that you did not ask why the act 2 merc was so overpowered while all the others are just derp factories. Otherwise this was the interview of my childhood dreams. Well done sir!!
act 2 merc w/ those 6 rune- word pikes made some fun parties.
@@snoopstp4189 merc don’t use ebotd which is the only 6 rune - rune word. They use 4 sockets 99% of time which is either infinity or the mana regen one ral tir tal sol. Or uniques
GJ, I was so happy when he mentioned Matt Uelmen.
What an absolute legend. It makes me happy that he is drinking buddies with GGG
was playing d2 while listening, and was running through the jungle when you asked the questions about the jungle, how funny.
Thank you for this. Super nerd here and I really enjoyed this interview
This was such a great interview from start to finish. Great to hear about the greatest game of all time from the man him self. Thanks Llama!
3 years later as I play d2r.... very fascinating
This interview was amazing I loved every part of it 😀😁😀😁😀
Pokemon PSA - Brad made beast 2 sur runes ieeeee
Thank you, Mr. Lama and Mr. Schaeffer. I love Diablo 1 for the atmosphere and Diablo 2 and it's expansion for it's diversity and lenghtened replayability. I've been playing the first two games (is there a third? I can't recall if there is one) since 2000 on and off and still do in my free time.
PS: O TM and JMOD both socketed with Zod runes N Diablo 2 remastered.
Very interesting MrLlamaSC!! i'm watching here and there things on twitch but to be honest, your're the only one to me that is interesting enough that I try to watch much of the things you do. This interview is great because im old enough to say that Diablo was "THE GAME". So thanks you very much for those nice content!!
What an amazing interview. I love the podcast format Llama, if you can think of more people to interview, please do. Incredible content.
Considering I’m playing remastered now, this was crazy to hear
Same 👍
From Diablo 2 to Torchlight like when Arnold went from Terminator 2 to Kindergarten Cop.
You should totally do another one of these with Max. Hearing his thoughts on a D2 Remaster has me shaking with excitement or fear I'm not sure!
I haven't even watched it yet but I had to comment to tell you how ridiculously excited I was to see this on my feed. I'll leave something more meaningful once I've watched. Thanks so much, Llama!!
this interview was so good ! 20/10 ! if id be youtube , this would be on trending !
Dude lynx was literally the dopest handheld of its time. Insane graphics compared to any other portable console. And really cool 2 player options.
"It's diablo 3, I don't play it"
Hey we have something in common!
What a great interview! I love it :D and now I want to play starblo!!!
Sad Starblo never came out :(
diablo 2 in my eyes is still the best game made today thank you for over 12 years of epic fun!!
I wish Llama played a little Torchlight 2 before this! Would of been cool to hear more about the development and the areas/features that they borrowed/used from D2 in TL2. There are a ton of similarities almost like they just made an easier and more approachable D2 experience. Either way this was a great interview and video!! You rock guys!
"Diablo fills a neglected niche in the computer game market. As games today substitute gameplay with multimedia extravaganzas, and strive toward needless scale and complexity, we seek to reinvigorate the hack and slash, feel good gaming audience." Diablo pitch document, Condor Inc. 1994.
Wow. That aged a little too well...
This needs more views! Great stuff!
Amazing! That Deckard Cain origin story! Thanks for doing this!
So cool to see this interview. To have followed MrLlama's emotional transition to doing his passion as a career to see you sitting there talking to Max Schaefer and effectively being a part of the old diablo 2 crew's current dream is meta as hell and amazing. Follow your dreams people! Inspirational
Super blessed to be where I am. Was surreal getting to chat with Max
i love the trivia part and all the insider informations ! great questions as well mr llama !
Incredible interview. This will go down in history. Thank you so much Max and Llama. I haven't spoken to my brother in years but one thing we did as children was play the hell out of Diablo 2. I think I'll send this his way. Thank you.
This interview, and Ryykers interview with David Brevik were just fantastic. Some of the coolest guys in the industry and its great to see that they're so humble.
It sounds so cool what they thought for Kurast jungle. Maybe it wouldn't have been as good of an experience after a moment, but it does sound so exciting. Just to not really know where you are and where you should go and ambushes and clearing the jungle and whatnot. Like a real hands on adventuring. But it might not fit the rest of the game as well.
It's pretty god damn fantastic and incredible that Diablo 2 Remastered became a thing, the way he described the effort it requires to put together.
SO incredibly cool you got him in what was not only an interview, but a LONG interview. Wow. That was crazy good, Llama. Crazy good. No resting on laurels, however ... when's David B gonna give you a visit? ;)
He's a nice guy, I feel that he, too, should get a spot in the games' museum. He cocreated one of the finest modern art pieces. But, like Brevik, he doesn't know what makes D2 superb, and wouldn't be able to repeat its success. It's fascinating how clueless about their creations, devs usually are.
Great interview coming back to this after D2R’s launch.
I'd love to see more like this.
Always interested in trivia and behind the scenes that is dev related.
And he seems to be a very cool dude, with a soothing laugh :D
Im so proud of you Llama!
Awesome video, max is a cool dude and I love the old blizzard
Fantastic talk! Hope you can get Max on when he's ready to talk about his new game in the future. :D
Wow i just open YT wow what a surprise to see LAmaSC with the producer of D2 Wow this is epic man. (love from Reunion island). I'm Mauritian actually playing D2 since 1998 and continuing to play in Median Xl.
I clicked on this so fast
Jason Dunne this is perfect
Same! Lol
same
I logged thousands and thousands of hours on EHCL Season 2,3,4,5,6 . Really enjoyed this interview.
Diablo, Red Alert, Warcraft II, Starcraft, Baldur's Gate, Thief, Quake, Planescape Torment, Fallout, Unreal, Jagged Alliance 2, Alien vs Predator and countless others. PC gaming in the '90s and early 2000s was truly a magical time with genius minds backing such a golden age of top quality.
Looks like the secret project he was talking about ended up being Torchlight 3.
assembly code? WTF!! never knew that brevik was that a Jedi in programming.. really cool!
Fantastic interview. You should interview David Brevik as well!!!!!!!
Diablo 2 , Warcraft 2, Heroes of Might & Magic 3, & Magic The Gathering have always been the cornerstones in gaming: period.
Thanks for doing this! So interesting to hear the words behind some of my favorite games.
i love this, thank you very much!
ahhh i remember Hellgate london,
Great interview!
Damn respect boss! You made my childhood awesome
gr8 guy! make his hammer etheral again!!! OP AF
This man is a LEGEND.
The cut ring that MrLlama references is called the "Constricting Ring" in the game files. It has a level req of 95 and gives you +15 to all max res, +100 allres and +100% MF, but has a "Drain Life -30" attribute attached to it.
This you can easily look up. But what a lot of D2 players don't know is that the concept of that ring found its way into Torchligt II where a 2-item set exists called Asphyx. It's an insanely powerful endgame set consisting of a helmet and a pair of gloves, with both items requiring level 93 to wear. The gloves provide life leech, while the helmet provides mana leech. Both items drain health by 12.8 per second, and an extra 12.8 drain is one of two set "bonuses." In the lategame, this amount is negligible. The characteristic feature of the set is that both items have FIVE open sockets. Very few items in the game have more than two. And some socketables in TL2 are bonkers, like the coveted Skull of Limoany that offers 5% all damage reduction. Do the math.
I love that they ended up implementing that idea.
It's great to watch this now after D2R
1:30:10 Ultima Online... "the emergent anarchy that went on in that game"... yes, that game had real PVP where you could be killed at any time at any place, including in the towns. That wild west atmosphere that he talks about was exactly how it was in the early years, and actually directly preceded D2 for me.
I played Hellgate: London, and enjoyed it a lot :O
Great interview. Excellent questions man. Very in-depth and thirst quenching. Well done
Watching this while playing D2R
Favorite vid so far Llama!
This guy made my childhood so great.
I feel sorry for the vendor who will hear me say "SHUT UP AND TAKE MY MONEY!" while trying to explain they ran out of copies.
Unless they sell it only in digital copies.
Ah the good old times 1995-2000. I remember clearly I got into PC games around there. I recall the friend of mine who got me into this and his words were : Blizzard, Westwood Studios, and Valve, thats all you need. We went on to play Warcraft, Diablo, C&C Red Alert, Tiberium Sun, Starcraft, Half Life and Counter-Strike. Few years later, around about the same time, Blizzard took over the world with WoW, Valve created Steam, and Westwood Studio was dissolved. Time flies. A good song to end this comment would be : ruclips.net/video/-b5X69vREAg/видео.html
I remember seeing previews of this game in magazines, i was amazed by how good it looked, so dark, so realistic and gloomy. Then i remember playing the demo on windows 3.14 or something, with the Butcher being the endboss, that demo was better than most full prices games. I bought a Diablo copy as soon as i was able to. Good times.
You should try to do more interviews, this was great!
I'll definitely reach out more in the future to some other devs, and hopefully max again soon!
Even though Diablo 3 from blizzard north never came to realization, Im sure the legacy dev team was proud to be blizzard employees, and were extremely grateful for the chance to make their amazing game come to life.
Awesome interview, was a great watch and thanks for conducting this!
1 hour and 58 minutes of wholesomeness
I played this Demo! I was so young maybe 10 but it was so good, i remember hunting through every demo cdrom out there for something as good because I didn't realise what a demo was. Finally got the game!
Ahh, the man responsible for curating my childhood, nice to put a face to the name :)