Make an Atmospheric Environment in Unreal Engine 5 (Beginner PCG)
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- Опубликовано: 13 окт 2024
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Helloooo friends! I've been wanting to make a landscape video for aaaages now and at the same time start learning and using PCG...so I thought I'd combine those two things and make this tutorial! I go over how to setup the landscape using all the Quixel Megascans assets as well as the foggy cinematic lighting once our base foliage has been setup. Lastly, I quickly go over the extra details I added like the cliffs in the background, furniture pieces, foliage painting and more. Thanks so much for all the support and kindness and interesting discussion - be back soon. 🙏🏽🫰🏽
@azielarts tutorials I mentioned:
• 7 Minute Photoreal For...
• Stylized Zelda Landsca... (I especially love this one)
If anyone has some good resources for learning PCG (written or videos) or any constructive feedback on better practices please let me know here! Thanks for all the kind words 🙏🏽💛
Thank you for all ur effort and kindness🙏🏻🙏🏻🙏🏻❤️
You've been posting some underrated contents out there, 'ppreciate it Ali!
Always wanted to learn PCG but was intimidated to start. This was super easy to follow thanks man
No worries mate! I was in the exact same boat as you. I'm still learning but it's honestly been so rewarding because the results you can get are really good! 💯
Very useful content. A nice "Unreal Engine" advertisement for those who use different engines/software. 🔥🔥🔥
Thanks so much for the kind words! 🙏🏽
Amazing! Ali you've got a huge new fan
great, thank you
Amazing !
thank you for this
Oh boy!!! another big tutorial
hey Ali loved your tutorials man can you please make a tutorial on how we rig our product in Unreal like we do in any other 3d softwares by making shape and linked to it after we animate the shape like a controller i hope you get my point
Thanks Buddy.❤️
This is a great video idea! Just added it to the list 🫡
@@ali.3d thanks buddy ❤️
Thank you!!! 🙏
Great content Thanks friend 👍
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Hello, I just wonder about why don't you use ' ultra dynamic sky' ( I asked it because do you think that using HDRi backdrop has a better feeling ) and also maybe you already know but to save up from the performance a bıt I generally change the LOD of the plants. Also an excellent tutorial. I learned a lot
The only reason I'm not using UDS in these is because I wanted the entire workflow to not use any paid plugins so that everyone can follow along and create the same result. I definitely think UDS looks so much better for natural looking skies, however with the right HDRI I don't think you can go wrong either. And yeah about the LODs, because this is purely for cinematic rendering, I use force LOD 0 in the console variables. But when I'm doing anything real-time I definitely use them hahaha...thank you for the kind words!
@@ali.3dI think this good strategy for future mate. Also constraints leads into creative solutions ;)