A closer look at Street Fighter Alpha 2 on the Super Nintendo | MVG

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  • Опубликовано: 7 мар 2021
  • In 1996 Capcom released Street Fighter Alpha (Zero in Japan) 2 for the Super Nintendo Entertainment System. The entire game was compressed down from the Capcom CPS2 arcade original to a 32 Megabit SNES Cartridge, with all characters in place. In this episode we take a look at how this was accomplished and why the port could have been even better
    ► Consider supporting me - / modernvintagegamer
    Sources/Credits :
    ► Music - Isao Abe, Naoki Iwami, Naoshi Mizuta
    ► Street Fighter Alpha: An oral history - www.polygon.com/2020/11/23/21...
    ► Street Fighter Zero 2 Prototype - eludevisibility.org/2018/stre...
    ► 1996 Capcom Interview - web.archive.org/web/201607011...
    ► Gizaha ROM Patches - www.zeldix.net/t1831-street-f...
    ► Shin Akuma Discovered - nintendowire.com/news/2021/01...
    ► Audi Sorlei - / pc98_audi
    Social Media Links :
    ► Check me out on Facebook : / modernvintagegamer
    ► BandCamp : modernvintagegamer.bandcamp.com/
    ► The Real MVP Podcast : player.fm/series/the-real-mvp
    ► Follow me on Twitter : / modernvintageg
    #SFAlpha2 #SNES #ImpossiblePort
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Комментарии • 1,3 тыс.

  • @ModernVintageGamer
    @ModernVintageGamer  3 года назад +723

    Correction: Capcom Lead producers name is - Noritaka Funamizu . Apologies for messing that up.

    • @andree1991
      @andree1991 3 года назад +15

      You make mistakes in every single video you make. It's getting embarrassing

    • @chasesmay7237
      @chasesmay7237 3 года назад +8

      Great video, once again. I had saved up all my money and bought a Saturn to play virtua fighter when alpha came out...I remember vividly and regret nothing lol, I guess I would have been 12. Those nostalgia feels are the real deal.

    • @darkestlost
      @darkestlost 3 года назад +49

      Mistakes were made

    • @Joliie
      @Joliie 3 года назад +3

      I forgive you :D
      @DarkestLost lmao

    • @henningerhenningstone691
      @henningerhenningstone691 3 года назад +7

      At least you said it right every time, only the on-screen text was wrong.

  • @TheBirdSolution
    @TheBirdSolution 3 года назад +688

    I'd love to see you follow this up with the masterclass that is Alpha 3 on Game Boy Advance

    • @mathprodigy
      @mathprodigy 3 года назад +76

      The best fighter on GBA hands down, used to own it and wow i loved it and it was amazing

    • @CptMunta
      @CptMunta 3 года назад +86

      Crawfish interactive worked miracles. Even having 3 different characters on screen for dramatic battles! Something the PS One port didn't include.

    • @ModernVintageGamer
      @ModernVintageGamer  3 года назад +339

      Oh it's on the list

    • @tonk82
      @tonk82 3 года назад +44

      Yeah, its a great port. Their Alpha for the GBC is very playable too.

    • @rustymixer2886
      @rustymixer2886 3 года назад +14

      @@ModernVintageGamer and ssf2t revival/remix

  • @StopSkeletonsFromFighting
    @StopSkeletonsFromFighting 3 года назад +639

    If only young Derek knew about playable Shin Akuma back in the day

    • @robertdanker6193
      @robertdanker6193 3 года назад +33

      Hey it's Derek, YOU DEREK!!! Fancy seeing you here!!!👍👍

    • @junior1388666
      @junior1388666 3 года назад +22

      If only young Derek knew he would some day be called uncle Derek by weirdos on the internet
      HI UNCLE DEREK!

    • @AltimaNEO
      @AltimaNEO 3 года назад +5

      Uncle Derek!

    • @samsungphone1326
      @samsungphone1326 3 года назад +2

      Love your channel!!!!
      #myman!!!!

    • @junior1388666
      @junior1388666 3 года назад +7

      @SSj Crono how dare you?

  • @kaede15
    @kaede15 3 года назад +369

    OMG this "pause" question plagued me for more than 20 years, I always thought it was a graphic compression issue... can't believe its actually an audio problem!!! Today one of my childhood question got answered!!! Sad and Happy at the same time.. very strange feeling
    Thx Dude!!!

    • @AnnoyingEdu
      @AnnoyingEdu 3 года назад +4

      Same here... Great to have that cleared up after all that time

    • @ratix98
      @ratix98 3 года назад +7

      I knew the snes pausing was due to the audio on how it was implemented. Its actually very evident in seiken densetsu 3. Dare I say any game that paused was because its loading new data to the spc and the pause is usually instrument data. This was also cleverly hidden on final fantasy 6.

    • @Noobsaibot21
      @Noobsaibot21 3 года назад

      Rather interesting. Is there an in-game no sound option and if so, does that eliminate the pause on the stock release of the game?

    • @johneygd
      @johneygd 3 года назад

      @@ratix98 could the snes not stream audio & video data at the same time either?

    • @kenrickeason
      @kenrickeason 3 года назад +12

      Only if Capcom talked to Rare.. Research how Rare got the music to Donkey Kong Country to run on The SNES.. It's truly amazing..

  • @kwizzeh
    @kwizzeh 3 года назад +186

    To this day this is still one the most impressive SNES ports. I inadvertently became the owner of the game when my local Blockbuster burned down lol

    • @MaximumCarne
      @MaximumCarne 3 года назад +75

      You burned a whole blockbuster just for one game

    • @NotaPizzaGRL
      @NotaPizzaGRL 3 года назад +35

      @@MaximumCarne No it was the Netflix mafia

    • @milltymefresh
      @milltymefresh Год назад +4

      @@MaximumCarne 😭😭😭😭

    • @Cosmin694
      @Cosmin694 Год назад +3

      Umm ever heard of doom?

    • @kwizzeh
      @kwizzeh Год назад

      @@Cosmin694 Doom deez nuts

  • @BenHeckHacks
    @BenHeckHacks 3 года назад +250

    Proves that cartridge games do in fact load. Usually it's very fast, but it still happens (moving data from cart ROM to video/audio RAM)

    • @gargonovich
      @gargonovich 3 года назад +25

      @@NB-1 There is one more downside: Neo Geo carts were/are very, very expensive.

    • @Cartoonguy133
      @Cartoonguy133 3 года назад +3

      Fatal Fury had to load too.

    • @sheldoncooper8199
      @sheldoncooper8199 3 года назад +3

      @Ben Heck Hacks
      The Nintendo Switch also Loads from the Cartridge that why it only needs 4 GB of DDR4 RAM

    • @mstyle2006
      @mstyle2006 3 года назад +3

      Loading only exists in certain dimensions.

    • @dualshock3
      @dualshock3 3 года назад +7

      I remember laughing my ass off seeing "Now Loading" on the bottom of the screen in "International superstar soccer on the N64.
      I told my older brother and he said it was normal for cartridges to load..
      I was like: What? no way! lol but it was true all along :)

  • @guilhermeptp3954
    @guilhermeptp3954 3 года назад +34

    It’s really cool to know that the producer wants to make this game avaliable for people who can’t affort 32 bits consoles at the time. A gift to the fans!

    • @TheTurnipKing
      @TheTurnipKing 10 месяцев назад +2

      if by "gift" you mean $70 cartridge.
      It's slightly ironic that the SNES game would cost about 2 or 3 times as much as the CD version. but it's not like the loading times were substantially better on 32bit console.

    • @bryanlorenzo79
      @bryanlorenzo79 10 месяцев назад +4

      i suspect nintendo pushed this released on the snes because n64 didnt have a good 2d engine. they probably didnt want nintendo fans feel left out not having street fighter alpha 2. they even published this themselve instead of capcom.

  • @StephanieHua
    @StephanieHua 3 года назад +18

    @9:45
    The MSU-1 hack “eliminates” the long pause. It was definitely the sound that caused the “loading”. I love it!

  • @paulj5336
    @paulj5336 3 года назад +402

    This conversion, along with Doom are a true feat for the Super Nintendo. Love it.

    • @vasileios6301
      @vasileios6301 3 года назад +19

      Κiller Instict also

    • @JoeCole_social
      @JoeCole_social 3 года назад +18

      Looking back, Star Ocean is also incredible. It doesn't look that different than the 32 bit sequel.

    • @kamranki
      @kamranki 3 года назад +27

      I think Donkey kong on SNES showed what could be achieved with clever design and made devs think out of the box.

    • @vasileios6301
      @vasileios6301 3 года назад +13

      @@kamranki And most of all,without any extra chips inside,clean stock snes power

    • @CraneStyleNJ
      @CraneStyleNJ 3 года назад +12

      It became pretty clear in 1995 that the SNES was superior to the Genesis/Mega Drive in every way on what developers can do with the hardware.

  • @kubev
    @kubev 3 года назад +23

    I have to say, this version of Street Fighter Alpha 2 really gave my SNES new life. I wanted one of the newer systems at the time, but my dad was never very enthusiastic about spending much money on video games. Having access to a respectable version of Street Fighter Alpha 2 on my SNES not so long after I was reading about the PlayStation and Saturn versions in magazines and seeing guides for them really made this version of the game seem like something special.

    • @StreetFighter2010
      @StreetFighter2010 8 месяцев назад +3

      And to be fair, all of the SNES Street Fighter ports maximized the system resources of that console. None of them “sucked” as it were.

    • @BeanMan157
      @BeanMan157 Месяц назад

      Alongside Megaman & Bass this port was made for people who cant buy Playstation yet that time

  • @WhiteZelda
    @WhiteZelda 3 года назад +289

    I like this "impossible ports" series, the N64 RE2 was great and this one too. Gope you find more of this examples.

    • @IanThatMetalBassist
      @IanThatMetalBassist 3 года назад +24

      Half Life 2 on the Original Xbox comes to mind.

    • @junior1388666
      @junior1388666 3 года назад +14

      MGS V TPP for Xbox 360

    • @cpt_bill366
      @cpt_bill366 3 года назад +7

      Linux on Dreamcast and PS2

    • @TonHet1
      @TonHet1 3 года назад +9

      Starcraft on N64

    • @williamsahalan.m.4520
      @williamsahalan.m.4520 3 года назад +3

      @Ali Hendrickson Capcom have a great reputation when making impossible RE ports, RE2 on N64, RE on DS & REvelation on 3DS

  • @nikeymikey1008
    @nikeymikey1008 3 года назад +111

    Back in the 90's i wasn't aware that this was coming to the SNES. I was a hardcore SF2 fan back then and even owned an arcade cab. When i saw this on the shelf in WH Smiths i couldn't believe it and immediately bought it there and then. I think it was the only copy they had and i never saw it for sale elsewhere again. Wish i still had it now as the Pal version seems to be rare nowadays.

    • @RetroDarioGaming
      @RetroDarioGaming 3 года назад +3

      I actually bought a cooy recently from a German Friend of mine if you want i could ship you it :D i dumped the cardridge anyways and i own a SNES Flashcard so you can have it if you want:3

    • @nikeymikey1008
      @nikeymikey1008 3 года назад +2

      @@RetroDarioGaming nah it’s fine I also have an FX-Pak Pro for my Snes 😁

    • @RetroDarioGaming
      @RetroDarioGaming 3 года назад +1

      @@nikeymikey1008 :0 Nice do you like it? i own a Super Famicom and the FX PAK PRO from Stone Age Gamer

    • @nikeymikey1008
      @nikeymikey1008 3 года назад

      @Paul Bell Harrow!

    • @nikeymikey1008
      @nikeymikey1008 3 года назад

      @Paul Bell North London

  • @creedolala6918
    @creedolala6918 3 года назад +204

    I don't know if it's just nostalgia, but it makes me sad there won't be any more hand animated 2D Street Fighter games. The flat but colorful look is very stylish.

    • @aegisreflector1239
      @aegisreflector1239 3 года назад +20

      Check out games like Blazblue, King of fighters 13, Persona 4 arena, Under Night in Birth and Dengeki Bunko Fighting.

    • @palmpilot304
      @palmpilot304 3 года назад +12

      Skullgirls baybeee

    • @EQOAnostalgia
      @EQOAnostalgia 3 года назад +9

      Sprites/Pixels man... they were just awesome.

    • @NotaPizzaGRL
      @NotaPizzaGRL 3 года назад +18

      @@aegisreflector1239 None of those use sprites. Sprite hardware was gone starting from the 32-bit generation and with the exception of KOF 13 they all have this weird flat anime look.

    • @piedramultiaristas8573
      @piedramultiaristas8573 2 года назад +1

      U don't know the future.

  • @Fuuntag
    @Fuuntag 3 года назад +21

    I play this every now and then just to experience how impressive this port is again and again. This is a underrated technical and gameplay achievement.

    • @WRILLI4M
      @WRILLI4M 11 месяцев назад +2

      Absolutely. Not to mention that everything is there. From characters to stages, special moves and the like. Even the intro "Ryu vs. Sagat" stage was included, no less! This port is by no means a small feat.

  • @OffGridIron
    @OffGridIron 3 года назад +113

    What an impressive port to the SNES!

  • @JoeCole_social
    @JoeCole_social 3 года назад +17

    What?! I always thought it was the graphics causing the delay. This is a technological marvel for the SNES. I remember seeing this game for rent at a grocery store chain my mom shopped at when it first came out. My jaw dropped. I did not have a PSX yet, and I just couldn't believe I could get this game at the time. I still own my original copy purchased. Thanks for the video!

  • @MegaManNeo
    @MegaManNeo 3 года назад +41

    Capcom did some impressive things with the SNES.
    Rockman & Forte (Rockman 8.5) still impresses me because it actually uses sprites from Rockman 8 which I thought to be insane at first because there were so many frames.

    • @ArtemyMalchuk
      @ArtemyMalchuk 3 года назад +10

      But the biggest sprites still had to be remade from the ground up. I compared the sheets for both Rockman 8 and this, and Green Devil on SNES was much smaller and had less frames of animation. Some small enemies have missing frames of animation too (like that threaded guy you see in R8 opening stage). But the game still does its best to look like 32-bit, with its colors, animations and minor details you normally see on Playstation 2D rather than SNES 2D.

    • @worsel555
      @worsel555 3 года назад +5

      Since R&F uses assets from Rockman 8 I always wondered if someone would ever attempt to make a "demake" of the game for SNES. Maybe someday *dream music plays*

    • @MaxwelThuThu
      @MaxwelThuThu 3 года назад +11

      Capcom never was that good at programming on SNES, so much games with windowed screen and slowdown due to bad coding. But that Rockman & Forte game... damn. It must have been another team of developers.
      Fullscreen, smooth animated characters, loads of large sprites and no slowdown.

    • @uptowndanram6753
      @uptowndanram6753 2 года назад

      @@ArtemyMalchuk Glad someone else noticed; they did have to compromise the MM8 assets when re-using for MM&B, but the quality of the artwork still shines through on a console that, much like with SFA2, no one expected this game to land in.

  • @MaidenHell1977
    @MaidenHell1977 3 года назад +56

    We played the crap out of this on SNES back in the day, we definitely noted the loading time but didn't dwell on it too much.

  • @norik434
    @norik434 3 года назад +50

    One of my favorite games of all time! It's hard to overstate how impressive this was at the time.

  • @Doc_Smash
    @Doc_Smash 3 года назад +2

    Never stop making videos. Even though I'm not a dev myself, I love these dev explainers you do that really show off just how impressive many of these games really are for the hardware they're on.

  • @Inkease77
    @Inkease77 3 года назад +62

    Loved alpha 2 on snes. A similar "impossible" port was street fighter alpha 3 for the gba. Would love to hear that story!

    • @serginhobb07
      @serginhobb07 3 года назад

      Alpha 3 is my favorite so far. Played that for hundreds of hours on my GBA and PSP back in the day!

    • @hdofu
      @hdofu 3 года назад +2

      Given the hardware I'd argue Steet Fighter Alpha: Warriors Dreams on the Game Boy color was equally a marvel.

    • @Darknight0681
      @Darknight0681 3 года назад +2

      Alpha 3 GBA had a lot more cartridge memory to work with, more system capability, and a developer who was willing to go that extra mile to make it all happen. Hell they added characters that weren’t even in any of the other ports at the time!

    • @hdofu
      @hdofu 3 года назад

      @Marc Carran1, street fighter alpha 2 and street fighter 3 are not 1 to one the same game and alpha 2 was very much pushing the limits on the snes, 2 the Super Nintendo wasn’t doing it alone as there was the powerful s-dd1 chip for on the fly graphics decompression, 3 the gba wasn’t doing a straight port of street fighter alpha 3 but rather street fighter alpha 3 upper which had added content like characters (which the gba added even more!) and isms.

    • @StriderRyu7
      @StriderRyu7 2 года назад

      Crawfish Interactive did an amazing job with that port! The things they did blew my mind at the time…
      Great animation,intros,the whole Upper roster(!!) The devs had a GFaqs account and share a lot of their process and expressed intention of working on another Capcom property(DS,IIRC).Also when the game released,a new high capacity cartridge was released as well….They lamented that if they had that cart,the game would run even better.(Characters wouldn’t share voice clips,for example)
      Amazing times.🥲

  • @DorkmasterFlek
    @DorkmasterFlek 3 года назад +25

    Love this so much. The custom chips in SNES games have such a fascinating history from a technical perspective and in the emulation scene!

  • @shaunbowen
    @shaunbowen 3 года назад +58

    That Japanese packaging looks so good. I wish we'd had the vertical boxes in the UK. It always felt like the further West you went, the worse the SNES external presentation was! At least we had the Super Famicom style console over here and not that weird purple and grey brick that you guys got in the US.

    • @lfla0179
      @lfla0179 2 года назад +1

      I never understood why the Super Famicom is so small compared to the SNES, along with the dull purple controls.

    • @TexasHollowEarth
      @TexasHollowEarth 2 года назад +2

      The SNES looks better than the Super Famicon & it's lame, 4-color, masonic design that's on EVERY CHINESE KNOCKOFF, EVER.... you actually never noticed that? I also LOVE the look of the NEC SuperGrafx 👍.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад +2

      @@lfla0179 The Japanese like small and cute things. They consider large appliances bulky and wasteful, and cuteness communicates the idea of fun. In America, small, rounded and colorful "toys" are considered childish and therefore pathetic.

    • @CarbonRollerCaco
      @CarbonRollerCaco 2 года назад

      The Famicom/NES had it WORSE. But at least we Yanks got non-RF video right away while Japan only got it with the "wedge" model.

  • @Moravia90s
    @Moravia90s 3 года назад +8

    I remember being all excited about playing this port just to be super annoyed by the "load times". Of course, back then I was a stupid teenager with no idea how much work this port meant. Looking back though, and with more understanding of the SNES' capabilities, it's so interesting to analyze the last batch of games released. SFA2, Doom, Final Fight 3, DKC3, Far East Of Eden Zero and Star Ocean, to name a few. Truly an amazing machine and one that refused to surrender easily to the 32-Bit era. Great video.

  • @DisplacedGamers
    @DisplacedGamers 3 года назад +11

    Excellent. I've always been fascinated by games that pushed hardware late in a console's development cycle, and this is one has always been a head-turner.

  • @themailman3331
    @themailman3331 3 года назад +8

    These “impossible ports” videos are awesome to watch. I still have my original Street Fighter Alpha 2 for the SNES, it’s an absolutely amazing port considering the hardware.

  • @noon_GhuNNa
    @noon_GhuNNa 3 года назад

    I love how your content is consistently just so full of information in the most entertaining way and I'm always feeling so easily educated by your videos even with all the technical language. Thank you for your amazing work!

  • @AlKenlly
    @AlKenlly 2 года назад +32

    El juego pesa tan sólo 4 MB y las versiones de PlayStation 1 y Sega Saturn pesan más de 300 MB, es increíble que este port exista y lo magníficamente bien que está hecho.

    • @cristianramallo8042
      @cristianramallo8042 Год назад +3

      esta contenido en un chip rom de 4mb pero el juego al descomprimirse pesa 8 megas(64mb)

    • @liamconverse8950
      @liamconverse8950 Год назад +3

      I think for the disc based versions much of the file size comes from the CD audio tracks

    • @cristianramallo8042
      @cristianramallo8042 Год назад

      @@liamconverse8950 si, es verdad, el audio no tiene compresión en cd, de hecho el juego en cps 2 debe pesar unos 20 megabytes

  • @christiancee6333
    @christiancee6333 3 года назад +3

    I remember going to arcade as a kid to watch these fanatics battle each other on Streetfighter 2. To this day I was blown away by there hand speed when controlling the joy sticks. It was amazing.

  • @ravagingwolverine
    @ravagingwolverine 3 года назад +4

    I was just recently wondering about the background of this port, and here you have provided it along with some good analysis. Very good timing in that case. I suspected the loading pauses had more to do with sound samples than anything else, since the graphics are already loaded and knowing the basics about how SNES sound worked and the limitations the system had. I did not know the loading could be eliminated that way which was interesting to see.

  • @TheUrbanArcade
    @TheUrbanArcade 3 года назад +1

    Seriously, always a pleasure to see one of your videos pop up! The knowledge you have and how you put it together is brilliant! That and what you have done for the community.
    Thank you! 😊

  • @itsthinking
    @itsthinking 3 года назад

    Very good episode. Thank you so much for taking the time to do this. So fascinating.

  • @matthewnikitas2904
    @matthewnikitas2904 3 года назад +6

    I didn’t know the pause screen before the fight was because of sound sampling, I just thought it was a memory limitation of the SNES hardware. Very interesting

    • @Tempora158
      @Tempora158 3 года назад +3

      It is a memory limitation that's causing the pausing; not the SNES hardware itself, but the SCP700. SPC700 is actually an external device that connects to the SNES like a Roland MT-32 and it only has 64KB of RAM, which is a miniscule amount of memory even back in 1991. The sound driver, audio samples and music composition that must be accessible for playback during a particular game section must be loaded in advance from the SNES and fit into the SPC700's 64KB of RAM. Every time something needs to be loaded into that audio RAM, the SNES has to stop what it's doing to perform the I/O between itself and the SPC700, which creates the pausing or, "load time", that we normally attribute to loading data from disc to system RAM.

  • @Nobutehuhh
    @Nobutehuhh 3 года назад +11

    Love chillin out with some coffee & watching these vids

  • @Aqua_Xenossia
    @Aqua_Xenossia 3 года назад +2

    Huh, I’d always figured the audio was as least partly responsible for the pause.
    Absolutely love this conversion, especially how the music was interpreted, and it made me so happy when I saw they even implemented the SNES OST into Alpha Anthology on PS2.

  • @rupertocampo8965
    @rupertocampo8965 3 года назад +2

    Yup. I picked this puppy up and I still own my original cart and my SNES. I completely accepted the technical limitations and was always mind-blown they fit this immense game into a tiny little SNES with as much detail as they could.

  • @turron83
    @turron83 3 года назад +5

    I love this port since it released, not only because the game was good but because it was so impressive playing a PS1/Saturn game on a 16Bit console

    • @getgle
      @getgle 11 месяцев назад

      Didn't ask

  • @PixelShade
    @PixelShade 3 года назад +9

    awesome video mate! :) I had no idea of the history of Street Fighter: Alpha 2 on the SNES. I learnt a lot today! Making home ports of CPS1 and CPS2 games is extremely hard due to the odd resolution of those machines. It's definitely not a simple copy and paste job and often ends up being a complete remake of the games. I've started to remake SFII for Amiga 1200 and CD32 together with a friend of mine. It's super exciting but also a colossal task as well. :)

  • @appscanti2162
    @appscanti2162 3 года назад

    by far one of your greatest videos yet, thanks a lot for this, best wishes from Buenos Aires!

  • @GatsuRage
    @GatsuRage 3 года назад +1

    Thank you so much for this vid! as a fighting game fan this content has so much value to me! seriously THANK YOU!

  • @worldofretrogameplay6963
    @worldofretrogameplay6963 3 года назад +3

    I was 16 when Street Fighter II launched in the arcades. Dang.... I feel old. Lol

  • @lustechsource5197
    @lustechsource5197 3 года назад +5

    Great video. I always was under the impressions that it was the decompression of the graphics that caused the "loading." This is some really good insight on what was actually the cause.

  • @SeNniN06
    @SeNniN06 3 года назад

    Love you channel! Your video format and overall presentation is really top quality bud. Thanks for putting in the time to bring us this content. I'd love to see retro game reviews from you as well.

  • @apr2499
    @apr2499 3 года назад

    I’m really enjoying your Impossible Port series! Keep up the good work!

  • @evertonbrc
    @evertonbrc 3 года назад +3

    There is a Master System version of SFII, ported to brazilian market in 1997. I think you could talk about this port.

  • @SkakinBaconMedia
    @SkakinBaconMedia 3 года назад +3

    I remember hearing about this port, and was able to get this as a loose cart a couple years back, its quite an experience. (Load times in a Super NES game? Crazy!!) I enjoy your videos immensely, keep up the awesomeness! 😊🎮 Marcus

  • @polishprince47
    @polishprince47 3 года назад +1

    Love your videos. Always very informative. Pleasure to watch. Thanks.

  • @marknunya3107
    @marknunya3107 Год назад +1

    You need an “Impossible Ports” playlist! I’d listen all day.

  • @skins4thewin
    @skins4thewin 3 года назад +9

    They honestly could have found a better way to mask the loading times before matches started, like perhaps a loading bar or something, instead of just a frozen screen. Surely a better solution could have been found to mask it a bit better.

  • @CompleteAnimation
    @CompleteAnimation 3 года назад +112

    How do you find time to make such high-quality, well-researched videos, while also working as a dev for NightDive?

    • @ModernVintageGamer
      @ModernVintageGamer  3 года назад +117

      All about time management and good discipline

    • @MrJoeRoma
      @MrJoeRoma 3 года назад +19

      @@ModernVintageGamer This needs to be highlighted. Self discipline is lost in today's age

    • @haz2901
      @haz2901 3 года назад

      Nightdive studios? or a game called Nightdive?

    • @corgikun2579
      @corgikun2579 3 года назад +15

      @@haz2901 a night club called Nightdive

    • @OneVerySadPanda
      @OneVerySadPanda 3 года назад

      And a very satisfied wife 😉

  • @slerched
    @slerched 3 года назад +1

    Amazing the work people put into these ports, like fixing the audio pauses, when the arcade perfect version... the arcade versions... are readily available in pay collections and... other "free" options.
    I am not denigrating the work on any level; I am truly impressed people spend time on these passion projects.

  • @ggarzagarcia
    @ggarzagarcia 3 года назад +1

    Loved how you mentioned the Shin Akuma discovery! Impressive little cartridge!

  • @LucianTheWorldGamer
    @LucianTheWorldGamer 3 года назад +5

    It's true that Capcom's philosophy at the time, was to release as many games as possible even in the twilight of the SNES because there were still many people who couldn't afford them. In fact, this is why Japan got Rockman & Forte still on Super Famicom, and it used sprite intended for Rockman 8, which was a 32-bit exclusive MegaMan. That's consistency. Kudos to them, and to you for this video

    • @Darknight0681
      @Darknight0681 3 года назад

      All things considered, Rockman and Forte’s sprites were still only 16 color which put them right in line with anything the SNES could do. After that it was just a matter of memory management and using the largest cartridge available.

  • @yendayo
    @yendayo 3 года назад +10

    Street Fighter 2 is a phenomenal masterpiece.

    • @CraneStyleNJ
      @CraneStyleNJ 3 года назад +1

      Super Street Fighter 2 Turbo = Perfection

  • @ticogis
    @ticogis 3 года назад +1

    Man, you make some amazing quality work ! Thanks for this.

  • @maniacsatwork
    @maniacsatwork 3 года назад

    Great video, I wasn't aware this patch was available. I've spent the morning applying the patch, downloading the arcade PCM files, and playing it on my SNES with the flashcart. A fantastic port made even better now without that delay.

  • @smzig
    @smzig 3 года назад +7

    The SDD1 was the bane of some rom hackers and emu devs since both Star Ocean and SFA2 were popular games. They didn't want to directly distribute the graphics packs since they contained copyrighted data and a lot of noobs had trouble running the program to generate them and patch the rom. It got so bad one time I remember one of the DeJap members (the team that did the fan translation of Star Ocean) actually posting the graphics packs for download on the main site stating he'd rather deal with a possible copyright claim than deal with the noobs any longer LOL. I believe is was around 2003 when Andreas Naive reverse engineered the SDD1 algorithm and it was finally implemented natively in emulators starting with Snes9x and Zsnes.

  • @tmolina703
    @tmolina703 3 года назад +3

    I got this game the Christmas 1996. It was sooo dope. One of my favorite snes games.

  • @OtherScott64
    @OtherScott64 3 года назад

    These videos make my Mondays, keep up the great work!

  • @mrtiff99
    @mrtiff99 3 года назад

    Another great video. The effort you put into your research is amazing. Thanks!

  • @arterial
    @arterial 3 года назад +5

    Crazy improvements, looks perfectly playable now. Had it been released like this at the time, it wouldn have been considered a technical marvel.

  • @loohole81
    @loohole81 3 года назад +5

    I was always impressed by the SF2: Championship Edition port on the PC Engine. Real good for a Hu Card.

  • @mriarerichard
    @mriarerichard 2 года назад +1

    thank you for this video, i loved it. i had always found this port to be so interesting.

  • @retrokat9285
    @retrokat9285 3 года назад

    Videos like this or what I look forward to. MVG your videos are so awesome. And the music is always awesome too! (For your intros and outros.)

  • @pichonPoP
    @pichonPoP 3 года назад +3

    woaaaa, this brings me back some memories from 1996

  • @KetwunsGamingPad
    @KetwunsGamingPad 3 года назад +32

    I just envy people now with these complete games in cardboard boxes.

    • @sardonicus76
      @sardonicus76 3 года назад +3

      About 20 years ago, I found a cardboard box filled with SFC imports at a pawn shop near a military base. All of them were in their original VHS-style boxes with instruction manuals and inserts. Most of them looked like they had never been played. There were games like Pop N’ Twinbee, Seiken Densetsu 2, Tactics Ogre “Let Us Cling Together”, Ogre Battle “March of the Black Queen”, Front Mission 2, Front Mission: Gun Hazard and about thirty others that I’d never heard of, including several interesting looking RPGs. The guy who owned the pawn shop said that he had tried selling them for $3 apiece but nobody was interested because none of the games would play on a Super NES (US version). So, he wanted to get rid of the entire box. I offered him $65 cash and he gladly accepted.

    • @kawaineko7402
      @kawaineko7402 3 года назад

      @@sardonicus76 That’s awesome! I love these kinds of stories. I wish I could find something like that…

    • @KetwunsGamingPad
      @KetwunsGamingPad 3 года назад

      @@sardonicus76 amazing, jokes on them for not thinking of converters

  • @Flexy1217
    @Flexy1217 3 года назад +1

    Great video!!!!! Very informative but also just as captivating!

  • @GELTONZ
    @GELTONZ 3 года назад +2

    I can confirm that I was one of the people that wanted this port. I remember when Alpha came out and was only on PS1 and Saturn and I was so salty! I said "What the heck! The sprites have less colors and it's only 2D! The SNES could totally handle this!" (I was a kid, it was the 90s, if it's not 3D then why isn't it on SNES) and then they proved me "right" with Alpha 2 on SNES...and yes I enjoyed the crap out of it. In retrospect it's an incredible port and I LOVE how clean those redrawn sprites look. They did a REALLY good job on those! The loading pause also never bothered me as a kid for some reason. I was just happy to have Alpha 2 in my home.

  • @irregularmana6216
    @irregularmana6216 3 года назад +4

    Love this game and I played the hell out of it.
    We were poor and I didn't even get a 64 until 99 lol and it was found at a swap meet

  • @psanangelo7326
    @psanangelo7326 3 года назад +3

    CAPCOM in 96 game design masters, "CAPCOM" 2021, here's something that looks like a flash game that we call Ghosts and Goblins.

  • @quest4best
    @quest4best 3 года назад

    MVG, you do such a good job of breaking it down for almost anyone to understand. Once again, solid video

  • @hzafary
    @hzafary 3 года назад

    I love Street Fighter, and this was super interesting! This vid was enjoyable and well made. Thanks for covering this topic!

  • @ClaudioBalbin
    @ClaudioBalbin 3 года назад +16

    This kind of optimizations is what make programming so exciting.

  • @Kenshiro3rd
    @Kenshiro3rd 3 года назад +3

    Was literally my favorite SF game on the system... simply due to the fact that it existed.

  • @glitchinawesome7907
    @glitchinawesome7907 3 года назад

    Love these old video game reviews keep up the amazing work!!

  • @Canady117
    @Canady117 3 года назад +4

    Guile's Theme is the greatest piece of music ever composed

  • @agmcroom2374
    @agmcroom2374 3 года назад +11

    I remember paying almost 80 on the snes version but it was well worth it at the age of 11.

  • @Victorino007
    @Victorino007 3 года назад

    Great video! Thank you for this piece of video games history.

  • @NunoPereira
    @NunoPereira 3 года назад

    Great game and great vídeo. This is the type of content that show how amazing is this RUclips Channel. Congratulations.

  • @chobocops
    @chobocops 3 года назад +3

    It's even more impressive knowing the game could have been released without the pauses!

  • @allcapcomeverything3866
    @allcapcomeverything3866 3 года назад +4

    The same thing kinda happened with Rockman & Forte. Inafune wanted players who couldn't afford a 32-bit console to have a similar game to Mega Man 8 to play on a 16-bit system.

  • @adanr2389
    @adanr2389 3 года назад

    I love this game!! And that was one of the questions I had when I played this game. Thank you for answering it!! Love this channel!!!

  • @adriensebbane
    @adriensebbane 3 года назад

    I love this technical and informative video !

  • @lostevesy
    @lostevesy 3 года назад +4

    I love the games that came out late, especially star ocean ~ that game pushed the SNES to the limit

  • @SireOblivion
    @SireOblivion 3 года назад +6

    I'd love to see a video on Primal Rage, from what I remember it's copy protection has made it impossible to emulate perfectly (I'm not sure if that holds true to this day) so the only way to play the original title perfectly is an original cabinet. Also, every console port of the game is lacking in one way or another and none of them do the arcade version justice.

  • @KenMasters.
    @KenMasters. 2 года назад +1

    Fun Fact:
    The game was originally going to be developed for the Super Famicom in 1996, and it was going to be called Street Fighter Classic, which is a 16-bit port of Street Fighter Alpha: Warriors' Dreams. Scheduling however for this was dropped and the project went under an overhaul after the announcement of their new ambition which is Street Fighter Alpha 2 for the SFC.

  • @benbig2159
    @benbig2159 3 года назад

    loved this game growing up. thanks for the behind the scenes info!

  • @c0nk2879
    @c0nk2879 2 года назад +3

    One of the best Street Fighter games ever made, up there with Super Turbo and 3rd Strike.

  • @JonThysell
    @JonThysell 3 года назад +3

    As soon as he said, it's not the decompression chip, it's the audio loading, I thought - oh shit somebody fixed the game didn't they? Somebody get me a repo cart, stat!

    • @mottzilla4858
      @mottzilla4858 3 года назад +3

      Unfortunately they "fixed" it by using the MSU-1 to stream audio. By doing that it freed memory in the SPC's RAM to avoid pausing after it says "FIGHT". So unless you can find a repro cart that supports MSU-1 then you're out of luck. It would have been more interesting to see a fix that doesn't require MSU-1 as it would have shown that Capcom with more time could have made it better. I think it's probably correct that a lack of time, experience, or skill is the reason why it was released with the pauses. Maybe someday a hacker will succeed in an improvement or fix that doesn't require MSU-1 to take over music duties.

    • @JonThysell
      @JonThysell 3 года назад +1

      @@mottzilla4858 I missed that I thought he said they fixed it, then, they also made a MSU-1 version that uses the arcade soundtrack.

    • @mottzilla4858
      @mottzilla4858 3 года назад +1

      @@JonThysell I actually thought the same thing by how it was presented in the video. But when I took a look at the patch it clearly requires MSU-1. Without it there is no music.

    • @JonThysell
      @JonThysell 3 года назад

      @@mottzilla4858 I mean, I would even accept a "no-music" patch to get rid of the pausing.

    • @Tempora158
      @Tempora158 3 года назад

      @@JonThysell Gizaha's hack already functions as a "no-music" patch that gets rid of the pauses when you run it on a cart or emulator with no MSU-1 support.

  • @droidchevere
    @droidchevere 3 года назад

    Amazing work as always

  • @WrestlingWithGaming
    @WrestlingWithGaming 3 года назад

    This was awesome man. I've always wanted some background technical info on this game. Like you said, it's a really impressive port considering the limitations of the snes.

  • @GregAtlas
    @GregAtlas 3 года назад +6

    Hey MVG, a long time ago I heard that Mechwarrior 2 used bounding spheres instead of bounding boxes for their hit detection. I was wondering if there was a way to check and see if there was any legitimacy to this? I know 3D modeling, but I don't know how to reverse engineer things like that.
    I know logically it doesn't make much sense, but it would possibly explain some of the hit location anomalies like a arm being hit despite the shot clearly supposed to hit the torso or the difficulty (or in some cases like the Urbanmech in MW2 Mercenaries; ease) of hitting the head.

  • @Gab_Rezende
    @Gab_Rezende 3 года назад +19

    Please, check the brazilian Street Fighter 8-bit Master System port. It's amazing.

    • @lfccavalheiro
      @lfccavalheiro 3 года назад +7

      I believe he alread did it. Technically, it's impressive how TecToy shoved SF2 on a Master System cartridge. But technical prowess not always means that will be a good game...

    • @tomrichards4522
      @tomrichards4522 3 года назад

      It's horrendous

    • @lfccavalheiro
      @lfccavalheiro 3 года назад

      @@tomrichards4522 calling it "horrendous" is the nicest thing you could say about it...

    • @Gab_Rezende
      @Gab_Rezende 3 года назад

      Its pretty good for a 8 bit game

    • @tomrichards4522
      @tomrichards4522 3 года назад

      @@Gab_Rezende I've played it,I disagree

  • @LordValFromHell
    @LordValFromHell 3 года назад

    I still can remember when I bought this game, I was so hyped and played it every day for month! The Pause after "Fight" was always a mystery to me. Thanks!

  • @TheTOShow1
    @TheTOShow1 2 года назад +1

    Thanks for this video! I grew up with Super Street Fighter 2 on the SNES and only played Alpha 2 on the SNES a few times. Now I’m in my 30s and have gotten into the Alpha series. I picked up a Japanese cartridge of Zero 2 and play it weekly. I don’t mind the “loading”. Such a beautiful animation style that is full of nostalgia for me along with an extraordinary fun factor.

  • @SBandy
    @SBandy 3 года назад +3

    I loved this game on the SNES, it felt an impossible achievement.

  • @DandyDNA
    @DandyDNA 3 года назад +7

    Rockman and Forte tech breakdown?

  • @spazda_mx5
    @spazda_mx5 3 года назад +1

    Just wated to thank you for another great vid, very interesting, as always!

  • @shaideyfresh1
    @shaideyfresh1 3 года назад +1

    I love everythimg Fighting games especially mini documentary about a Street Fighter Game!!! Great Vid 👍 👌

  • @roberto1519
    @roberto1519 3 года назад +3

    To this day I play this from time to time, it was unbelievable at the time just like DOOM was, I really wish the 16 bit consoles were pushed up to 1999 or even 2000, with full third party support! Oh, dreams!