It is important to note that the “Turbo” part wasn’t removed from Super SF II. You just had to select it. Once the title screen would come up you simply had to push right or left on the D-pad to access three different speed levels: Normal, Turbo, and an in-between speed. The color of the “Super” in the title would change to indicate each speed.
@@doobiestudios1107 Street Fighter, Kingdom Hearts, Xenoblade Chronicles......just to name 3 very famous franchises she composed for throughout THREE FREAKING DECADES!!!!
One correction: the “turbo” aspect was not missing from SSFII- you just had to turn it on. On the title screen, when you just see “Super Street Fighter II” after Ryu shoots the fireball towards the player (and BEFORE hitting start), you hit right or left on the D-pad. This changes the color of the title and makes a “Speed” title with stars. 1 star is regular speed, 3 is “turbo”, and 2 is a middle point.
For some reason, going from regular SF2 to Turbo, they took out a few things, like Honda's bath tub no longer overflows, and there's no breakable sign in Ryu's stage.
For me, it's Super Street Fighter 2: The New Challengers. It was the second video game I've ever played when I was a kid, I remember being so blown away by the classic Capcom jingle and the game's opening, I grew up watching my uncle and cousins have full-on tournaments with this game (as well as NBA Jam), it was this particular installment that was the basis for the 1994 movie; which is my absolute favorite guilty pleasure, and I used to have the biggest crush on Cammy. I know SSF2: Turbo and SFA 2 are seen as better on a technical level, but SSF2 not only has a special place in my heart but still holds up to this day.
Most of us just played the snes ports. The arcade was always where the real action was for Street Fighter. It was always designed as an arcade game really.
Street Fighter Alpha 2 is one of my all-time favorite SNES games. It may not have been the best version of the game, but if you owned an SNES and this game back in 1996, it was amazing! ^_____^
I remember what a huge deal it was when SF2 World Warrior initially came out on the SNES, wow, it was so amazing to have this at home while it was still big in the arcades, and made anyone and everyone even mildly into the arcade game go out n buy a SNES just to have that one game at home, awesome times
I was a lucky recipient of an unexpected free delivery of a VHS tape that previewed SF2 Turbo edition before it came out. I felt like Christmas came twice that year. I'm sure thousands of people got that VHS tape, but I felt like the luckiest kid on the block. I loved how you could adjust the level of turbo, too. I love being Dhalsim, Vega and Ryu.
I remember selling my Gameboy and games to buy Street Fighter 2 and Mario Kart for the SNES. I was getting the Super Nintendo for Christmas! Then Christmas came and... I didn't get ANYTHING. That was a pretty eye opening moment.
One and only criticism - I wanna hear things like the announcer when you mention them. I feel a little lost when I don't hear/see what you're talking about. Keep up the great work man!
Thanks, to be honest this one was one of the weaker videos I did, there's a lot I'd like to do over (hence all the annotations), thanks for the feedback
SNES drunk a redo of this video would be cool if you were to give examples of what the announcer sounds like in SSFII and SFII:turbo. Also I'd recommend brushing up on your knowledge of how the alpha games fit into the SF timeline, they're a prequel series that takes place between SF I and SF II, not a parallel universe don't let the beautiful, bright anime renders fool you.
I was eight years old in the summer of 1991 the very first time I laid eyes on Street Fighter 2 at my local arcade. There were so many teenagers huddled around the game it took me months before I even got a turn at that game. I own a vending machine business and I can only imagine how much those machines made back in 91' 92' when the game was red hot
articles on sf2 craze show how game operators and arcade vendors were buying houses off the profit off that game. yes it really was that huge. google some articles and you will see.
My grandparents used to live fairly close to a mall back in the day that had a huge TILT arcade. All the fighting games were on the left side of the arcade and every weekend they were packed with tons of players and spectators watching. They had several machines of Street Fighter (Super and II Turbo), MK 1-3, Virtua Fighter 2, Tekken and Tekken 2, Primal Rage, and a few others I cannot remember. My little elementary ass would try to get in to play, but it was impossible. When I did finally get a chance or two, some guy in his 20s would destroy me and I'd hang my head in defeat and just watch for the rest of my time there. Good times.
Doesn't Super Street Fighter 2 have a turbo mode as well? You just press right and left at the main menu or title screen to add turbo stars, from 1 to 3. Cryptic, I know.
+SNES drunk Street Fighter Alpha 2 has button mapping. Just go to the option menu and it's directly under the sound option named "config". Select config and you're able to button map player 1 & player 2 controls.
+SNES drunk I really like your videos pacing. The amount of information you get packed in a short amount of time is impressive. You just have to check up on some of your facts and you'll be 100%. Keep it up, dood! I look forward to seeing more of your videos! Subbed!
just put it on my snes classic (dark akuma patch if by chance you are interested in doing so). and let me just say that i forgot about that lag too. used to abuse this game as a kid and i guess never minded. but now that shit suckkkkks
@@matthewlane518 The SNES version is way inferior to the arcade or Ps1/Sega Saturn versions but It is still a mind-blowing technical achievement. Like porting Resident Evil 2 to the N64.
The one thing I always disliked about the switch to CPS2/"Super" titles, was the appallingly weak sounding hits. All the bass and oomph went out of the punches and kicks, and we were left with puny tinny high pitched sounds instead :(
Jose Lombana haha I still remember that down R up L Y B code by heart. It’s actually the ONLY code I remember. I bought the SNES mini console with the 20 games and put the code in while playing SFII Turbo and it turned off all special moves (no fireballs, no dragon punch etc.), what gives?
@@USMC6199KR3W that because you imputed the code during that little jingle on the capcomnscreen that code gave you mirror matches in SF2 the world warrior on Turbo ot disable special moves giving toy a handicap against the computer or stop the homies from spamming hadukans but did you do it when the word Turbo scrolls in big letters on player 2 controller that will give you the ten stars instead of just four.
While some of you had the privilege of playing these games comfy at home, I had to go out with my buddies to a nearby arcade store and spend a lot of my pocket money on the arcade, still it made me appreciate all the great VGs I have today :) I'm eternally grateful
Hi Drunk! I just wanted to mention 1 thing about Super SF. All the bosses get a revamped tool set, since they actually get different attacks with different buttons, not just the same animations. Pick Vega/Claw, and check all his normal in Hyper Figjting and compar them with Super. Really, SSF2 had basically 8 new characters. Love your vids man keep'em comming!
I got SFII- WW, and then wasn't allowed to get Turbo as my mother said it was a waste of money. But she didn't get that speed, and being able to pick bosses was a big deal. First time I saw SFII-Hyper (it's arcade name) I was shocked to see Chun-Li do a fireball. I'd only seen her do it via her lightning kick on the bootleg versions. I don't like how the music stops at the end of each round. Keep that playing. As for SSFII, although I played it at the arcade, I didn't like it enough to want it at home. That game seemed to drift too far away from the essence of SFII being gritty. It went more pretty and the announcer was weird. The Alpha Games were amazing and I loved playing them in the arcade. Alpha 2 was a huge hit at my local arcade and there would be groups of teens and some young men who would challenge each other. I have fond memories of beating people.
Big diff is that Guile and Honda lost their straight jumps to be replaced with weird flips in addition to the special move and lineup changes. A small but significant change in terms of how they controlled.
Alpha 2 wasn’t another version of Street Fighter 2. It was the 2nd game in the Street Fighter Alpha series, which was a prequel to the Main Street Fighter series.
My favourite was Turbo because the additional boss characters and alternate outfit colours, plus the cheat code that unlocked the max turbo speed to 10.
Street Fighter 2 Turbo is the one I remember the most. The box art of Honda and Sagat fighting, the instruction manual character profiles and alternate costumes are the little things that I love about this game.
youre so right about the sound. Its actually the first thing I noticed when I played the game. Plus, in Super SF2, Its the same sound for light/medium/Heavy kick/punch. In the first sf2, it was 3 different sounds. Also, I dont remember a SF 2 turbo in the usa for snes. I remember Super SF2 coming out.. How did I miss that? Unless it was just an overseas release (?)
I remember the first time seeing Street fighter 2 at the arcade when it first came out and I was like woooooow. Then the first Mortal Kombat came out and I was like holy shiiiiiit. lol! Seeing that pixelated blood gore and violence as a kid was insane. But Street fighter was by far still my favorite.
For those wondering why Super Street Fighter 2 Turbo wasn't mentioned, it's because it wasn't released on SNES. This version introduced those ultra super combos and Akuma. It also had 4 turbo speed modes. I still prefer Street Fighter 2 Turbo for the same reasons mentioned in this video (announcer, sound effects, character voices) but SSF2T was still a pretty solid addition to the SF2 saga.
My favorite is the one that I played the most Super Street Fighter 2, and I think it is much much better than the arcade version for one simple thing: The difficulty in the arcade version is absolutely insane, even setting the rom to easy in the mame it's hard as hell......or maybe the one that I'm thinking of being too difficult is "Super Street Fighter 2 Turbo"
SF alpha 3 is probably my favorite of all the sf games, had tons of characters some were unlocked, had 2 player coop like ryu and ken vs bison to re-enact the fight from the anime, was just a great game
I paid $75 for Street Fighter 2 when I was in 2nd grade. My parents were very concerned I was wasting all my money on just one toy. 30 years later its still one of the best investments of my life. It's kind of depressing actually.
I like Fei Long, he’s one of my favorite characters in the series but to say that he, a generic looking Bruce Lee clone, stands out more than a constantly smiling Jamaican kickboxer is crazy. Deejay is one of the most unique, cool characters in the series.
I always thought DeeJay looked like a sprite rip from an inferior game. And he was imbalanced as heck too. His normals seemed to have priority over everyone else's and he could use his machine gun punch to i-frame through everything. He's definitely more unique and original than Fei Long though, got to agree there.
That last game is part of the Alpha series, a prequel trilogy taking place between Street Fighter and Street Fighter II. It’s a very different set of games from SFII. They introduced target combos, custom supers, alpha counters that let you interrupt block strings, air blocking, multiple super combos with varying levels of strength, Bengus was all over the art of this game (worked on the Marvel vs series as you mentioned, Darkstalkers, Rival Schools, etc.), deeper story, and not to mention that Street Fighter Alpha 3 has the best announcer since Bruce Buffer. Alpha 2 was very special indeed, very similar to how special Resident Evil 2 is to the N64. Why isn’t Leon Kennedy in Smash yet?
To be technical, We actually got 5 Street Fighter games on SNES. Street Fighter 2 Turbo Hyper Fighting was 2 games in one. It was a port of the arcade game SF ll: Champion Edition, which allowed you to play as the bosses and allowed you to fight yourself or have 2 players select the same character. SF ll Turbo the arcade game was also on the same port. So playing SF 2 Turbo Hyper Fighting had Champion Edition as the Normal Mode and Turbo mode ,of course is Turbo lol... Sega Genesis also got 2 games in one, but their version was called Special Champion Edition, but that game also had Turbo edition available. The wording on the title was due to some licensing Capcom had with Nintendo that put them ahead of Sega, albeit for a few months in between release. Capcom got around that by titling the Sega version Special Champion Edition and hiding turbo in there the opposite of what they did to the Snes version and hiding Champion Edition in Turbo lol.
I had a huge SNES DRUNK marathon from around 11p-6a this morning and am now coming back to a few of these that I (may) have dozed off on! 😁This Video is extra relevant these days now that we have the amazing Street Fighter Collection on the Switch. Thanks to your awesome video(s) and some notes here I’ve learned a bunch of stuff I miss d the first time around in the 90’s.
SNES drunk - Yes Sir! I don’t always have something snappy to say but I’ve been going through a TON of them and throwing “likes” on each one. Try to get some traction on the old videos. Like you, I’m afflicted with 16 bit addiction. 😝
I feel exactly the same way about the sound! First time I tried SSF2, it was pure disappointment. Turbo all day long! But I also really love Alpha 2, it really felt like a step up.
One thing I really didn't like when I realized it was going on, is that in Super Street Fighter II, you don't fight every character. There are 4 added characters, but there aren't 4 additional matches. I guess that's easier and more fair, but I wanted the game to be as big as it could have been.
Street Fighter II Turbo is my favorite. The speed increase was much appreciated and it was great to play the bosses. I remember saving up for it for months and going to Target with my dad to buy it.
Street Fighter Alpha 2 is insane. It's good for leveling the playing field a little bit because it's new to most people. It's pretty weird to see load time on a SNES game, too! I like the original best overall. The other two really don't strike me as different enough so I just have the original and alpha (japanese versions)
@@luisabalos1973 Japanese version highly recommended because the price is better and you are going to get legit copy and not a reproduction. many of the rare/expensive US SNES titles are reproduced and sold deceptively. im sure there are some reproduction/fake Japanese titles too but not as many
I had a copy of the World Warrior edition once. Shortly before the cartridge cut out on me, something happened with the timing where the characters started moving at turbo speed. I struggled to make it past the first opponent. I've never had that happen with another cartridge game before or since.
In Street Figher Alpha 2 you can change the button configuration. Since the heavy punch and kick are set to the L and R buttons I always switch them with the light attack (a and x).
The first SFII SNES port was next level stuff at that time. It may look creaky now, but back then it was phenomenal, and it set an entirely new standard!
A while back I wanted to stream SF2, but wasn't sure which game I remember liking the most from my childhood (I rented all three at different points). After replaying them, I agree that SF2 Turbo: Hyper Fighting is my favorite, and SFA3 on PS1 is my favorite in the Alpha series.
In Turbo, you could crank the stars from 1 to 4 to make it slower or faster, respectively. There was even a code to make it 6 stars and it would be comically fast, lol.
Yep! The sound alone of Super Street Fighter 2 broke the experience. I loved when the plane flew to Japan and the announcer said "JAPAAAN!" in Hyper Fighting. SSF2 announcer sucks!
i bought street fighter 2 for super famicom for $120 back right when it came out. what an amazing game. truly loved that game and played it hundreds of hours with friends. my favorite though is alpha 2. i was BLOWN AWAY that the snes could pack this monster arcade hit into a cart. yes there is mild slowdown and audio is poor (sounds like it is missing parts of each song) but the game itself is done very well for a snes title.
Turbo is my joint as well as the arcade. Fun fact the snes version has two codes one the first one everyone know the down L Up R Y B in the menu screen to unlock more stars to make the game faster but did you know if you took the player two control and input the code when the word turbo scrolls across the screen you can disable all special moves.
I can't pick a favorite outside of the first game being weaker than the other three and even then you can't go wrong with it as a way to introduce new players to the fighting game genre. The SFII games on SNES were the standard by which I judged all other fighting games on the console and even some others from newer consoles all the way up to the Dream Cast and PS2. They are just that iconic. I didn't play too many fighting games after the PS2 era, but if I continued I'd still be comparing them to the SFII games on SNES.
Dude your channel is a slice of heaven. Every video I watch brings me to the time my cousin and I would visit each other every weekend, and sit in front of his SNES or my Megadrive, and play from sunrise to sunset.We would play game after game, having the best times.in our.lifes. Please dont ever stop! Keep bringing game after game to us! And dedicate a whole channel to MegaDriveDrunk! You are forgetting the sega people! The megadrive/gensis and its games demand your wisdom!
I play Super SF2 TNC to this day. More frequently recently on Analogue Super NT and the MSU-1 version, which ports over music from 3DO version. The improved music makes a massive difference. Have to agree with the commentary - I wish I could port over the heavy punch and kick FX from the earlier SNES editions
Great episode but I have to mention that Super SF 2 does have some turbo, it can go up to 3 stars and that's a great speed. Sure Turbo can go up to 10 starts but that's more of a gimmick. Although the sound and music aren't as good, I can't play without Cammy or Feilong. Alpha 2 like you said is another beast entirely, it was a welcome change that lead to Alpha 3 on other systems.
Interesting perspective of these games. I can't remember if I played Super Street Fighter 2 on SNES or not. I definitely played it in the arcade. The Street Fighter Alpha series is supposed to take place before Street Fighter 2 if I'm not mistaken. At least the first one was. That's why they had Charlie instead of Guile. This video brought me back to my crazy 20s. Yes that's how old I am. 🤣🤣🤣🤣
I always played turbo on normal speed. just get super for all the characters and alpha 2 cuz it actually feels like a new street fighter instead of just an update.
HUGE SF fan and i played SF4 competitively for years and had all of these as a kid. Your analysis is spot on and makes perfect sense. Turbo is definitely overall the best SNES port to date with i think super SF2 right behind it because of features and characters.
It's astonishing that they got Alpha II running as well as they did on the SNES. Of course as with all 2D fighters, if you can play it on Sega Saturn you should.
great overview.. seems like turbos a good one and if you can play on normal mode still pretty much makes the first outdated. and yeah alpha impressive. really cool they got that to run and play well on the snes.
Although I grew up in the 90s I actually never really got into Street Fighter. I don't play fighting games very much unless it's the Super Smash Bros games. However I do also enjoy the Tekken and Soul Calibur games. I even played the original Soul blade that came out for the PS1 quite a number of years before Soul Calibur came out for the Dreamcast. I also played killer instinct on the SNES as well.
I think street fighter 2 turbo snes is the greatest street fighter 2 game behind super street fighter 2 turbo arcade. I think that specific sf2t snes port blew even the arcade version out of water, from everything from the music to the sound effects and voices. Even after I got ssf2 for snes, it still couldn't do for me what sf2t did
Street fighter on the Snez was/is the best 😆 LOL I have a fighting stick and it is fantastic on the fighting stick on the PC using MAME 😆 there I test my case pnsl😂
I remember in SF: World Warrior for SNES to fight the same characters (like Ryu vs Ryu) in VS match mode you had to do a code right as the Capcom logo screen came up. It was published in Gamepro magazine when the game came out. I remember it was second nature for us to do that code. After a few times, it became automatic to hit it. Down, R, Up, L, Y, B. You would hear a chime if it was done correct, but you only had about three seconds to do it before the Capcom logo disappeared. Sega Genesis had a SF II: Championship Edition but it was slow, and hard to play with the Sega Genesis controller. Spent the summer of 1992 to winter of 1992 playing SF II: WW for hours at a time during summer days or evenings when not at school as we were entering and in 7th grade by late 1992. It was a great game to play on rainy days. Got SF II: Hyper Fighting for SNES in August 1993, played it for about two months with the same friends, but by that time we moved on, and wasn't into video games as much anymore now being into outdoor and sports and school activities in 8th grade (pre-internet era). Never played the last two SF II games for SNES as by that point we moved on from SNES except for the casual Super Mario Kart gameplay.
Even though I never really liked this game that much since i always sucked badly at it, it still makes me very nostalgic and is a game that I consider a true gem. A blast from the past. I still don’t like to play this game, but I have it and I enjoy watching friends battle each other.
It is important to note that the “Turbo” part wasn’t removed from Super SF II. You just had to select it.
Once the title screen would come up you simply had to push right or left on the D-pad to access three different speed levels: Normal, Turbo, and an in-between speed. The color of the “Super” in the title would change to indicate each speed.
Yes, was wondering why he said it was gone. For me, Super street fighter has always been better then "turbo".
Don't forget Yoko Shimomura, the woman who composed the amazing soundtrack. Some of the most iconic video game music in history
She pretty much composed the musical score of our childhoods
@@sillyguylucas all of them?
She also made the awesome sound effects.
I would love it if she got the love that Uematsu gets.
@@doobiestudios1107 Street Fighter, Kingdom Hearts, Xenoblade Chronicles......just to name 3 very famous franchises she composed for throughout THREE FREAKING DECADES!!!!
I hate how everyone forgets that in super street fighter 2 you can change the speed of the fights just hit the dpad to the right on the main menu
One correction: the “turbo” aspect was not missing from SSFII- you just had to turn it on. On the title screen, when you just see “Super Street Fighter II” after Ryu shoots the fireball towards the player (and BEFORE hitting start), you hit right or left on the D-pad. This changes the color of the title and makes a “Speed” title with stars. 1 star is regular speed, 3 is “turbo”, and 2 is a middle point.
For some reason, going from regular SF2 to Turbo, they took out a few things, like Honda's bath tub no longer overflows, and there's no breakable sign in Ryu's stage.
It never overflows in snes. Only in the arcade
4:24 Yeah there is. Just go into OPTION from the title menu. 1st option: DIFFICULTY. 2nd option: SOUND. 3rd option: CONFIG. --> 1PLAYER 2PLAYER.
FYI you can button map in SNES Alpha 2. It's under option mode and then you can button map for player 1 or 2
For me, it's Super Street Fighter 2: The New Challengers. It was the second video game I've ever played when I was a kid, I remember being so blown away by the classic Capcom jingle and the game's opening, I grew up watching my uncle and cousins have full-on tournaments with this game (as well as NBA Jam), it was this particular installment that was the basis for the 1994 movie; which is my absolute favorite guilty pleasure, and I used to have the biggest crush on Cammy. I know SSF2: Turbo and SFA 2 are seen as better on a technical level, but SSF2 not only has a special place in my heart but still holds up to this day.
Street fighter Alpha 2 for me. The art style is so nice. I remember renting this and being blown away.
My favorite street fighter game of all time!
Was always confused as a kid what the differences were, but never had all the titles to compare. Nice vid!
NostalgicRoe That's the idea, thanks for watching!
Most of us just played the snes ports. The arcade was always where the real action was for Street Fighter. It was always designed as an arcade game really.
Street Fighter Alpha 2 is one of my all-time favorite SNES games. It may not have been the best version of the game, but if you owned an SNES and this game back in 1996, it was amazing! ^_____^
Proof that Guile’s theme really does go with everything, even a Street Fighter game
Super street fighter II has turbo functionality, just press left or right while highlighting arcade. The logo will change color
I remember my friends telling me Chun-Li got her fireball from having sex with Ryu. Made sense then and makes sense now.
schmeltingaccident, no.
Chun Li slept with me. ;-)
Actually there is a bootleg street fighter viagra with a pic of that
Oh no....what the heck happened with Sakura from street fighter alpha then.....
You think he shouted Hadoken when he hit his nut? Lol
Seems legit to me.
I remember what a huge deal it was when SF2 World Warrior initially came out on the SNES, wow, it was so amazing to have this at home while it was still big in the arcades, and made anyone and everyone even mildly into the arcade game go out n buy a SNES just to have that one game at home, awesome times
That's right, it was a console seller. There was very popular set where the SNES came with two game pads, Street Fighter 2 and Super Mario World.
yeah arcades, rip.
I was a lucky recipient of an unexpected free delivery of a VHS tape that previewed SF2 Turbo edition before it came out. I felt like Christmas came twice that year. I'm sure thousands of people got that VHS tape, but I felt like the luckiest kid on the block. I loved how you could adjust the level of turbo, too. I love being Dhalsim, Vega and Ryu.
I remember selling my Gameboy and games to buy Street Fighter 2 and Mario Kart for the SNES. I was getting the Super Nintendo for Christmas!
Then Christmas came and... I didn't get ANYTHING. That was a pretty eye opening moment.
But You got the SNES later, right?
First mistake was selling the Game Boy
I don't get it. It was your consoles they gifted it to you
@@doom5895 no, the console never got purchased
Santa not real
One and only criticism - I wanna hear things like the announcer when you mention them. I feel a little lost when I don't hear/see what you're talking about. Keep up the great work man!
Thanks, to be honest this one was one of the weaker videos I did, there's a lot I'd like to do over (hence all the annotations), thanks for the feedback
SNES drunk a redo of this video would be cool if you were to give examples of what the announcer sounds like in SSFII and SFII:turbo.
Also I'd recommend brushing up on your knowledge of how the alpha games fit into the SF timeline, they're a prequel series that takes place between SF I and SF II, not a parallel universe don't let the beautiful, bright anime renders fool you.
SNES drunk - Especially now with the massive collection available on the Switch! 😝
The Mad Gear “round 1, fight”
The guy that announces the the round and country of your opponent.
I was eight years old in the summer of 1991 the very first time I laid eyes on Street Fighter 2 at my local arcade. There were so many teenagers huddled around the game it took me months before I even got a turn at that game. I own a vending machine business and I can only imagine how much those machines made back in 91' 92' when the game was red hot
articles on sf2 craze show how game operators and arcade vendors were buying houses off the profit off that game. yes it really was that huge. google some articles and you will see.
My grandparents used to live fairly close to a mall back in the day that had a huge TILT arcade.
All the fighting games were on the left side of the arcade and every weekend they were packed with tons of players and spectators watching.
They had several machines of Street Fighter (Super and II Turbo), MK 1-3, Virtua Fighter 2, Tekken and Tekken 2, Primal Rage, and a few others I cannot remember.
My little elementary ass would try to get in to play, but it was impossible. When I did finally get a chance or two, some guy in his 20s would destroy me and I'd hang my head in defeat and just watch for the rest of my time there.
Good times.
Doesn't Super Street Fighter 2 have a turbo mode as well? You just press right and left at the main menu or title screen to add turbo stars, from 1 to 3. Cryptic, I know.
Ghost81 I didn't know that, thanks for pointing it out, annotation has been added
***** A fine example of japanese interface design ;)
+SNES drunk Street Fighter Alpha 2 has button mapping. Just go to the option menu and it's directly under the sound option named "config". Select config and you're able to button map player 1 & player 2 controls.
sdzero Thanks. Geez I should just re-do this entire video at this point.
+SNES drunk I really like your videos pacing. The amount of information you get packed in a short amount of time is impressive. You just have to check up on some of your facts and you'll be 100%. Keep it up, dood! I look forward to seeing more of your videos! Subbed!
SF II turbo is the classic skill judgement of SF series. If you can't master 10 🌟 speed then go home and be a family man
"Go home and be a family man" hahahaha
mobile star how's the fam these days?
mobile star wasnt there a cheat for insane speed?
@@koreysmith4874 Yeah the 10 stars that he mentions are only attainable through the code. Down R Up L slide Y B if I'm not mistaken.
Playing at a fast speed determines nothing. Sf games are competitive Mano e Mano. That’s we’re skill is decided
About Street Fighter Alpha 2 for the SNES you forgot to mention the "Round one.... .... .... ..... .... .... Fight" lag in every single round.
I find it adds a little tension to the beginning of every fight. Like c'mon man, let's go!!!
Well, thats a technical issue.
In my eyes it is impressive, that they found a way to make this Game run on this System.
its not lag, its actually loading the rest of the sound data during that pause
just put it on my snes classic (dark akuma patch if by chance you are interested in doing so). and let me just say that i forgot about that lag too. used to abuse this game as a kid and i guess never minded. but now that shit suckkkkks
absolutely hate that now.
Alpha 2 was my favorite because I couldn't believe it was on the SNES!!!
Not only was it amazing that it was ported to the snes but it was ported beautifully!!
@@matthewlane518 The SNES version is way inferior to the arcade or Ps1/Sega Saturn versions but It is still a mind-blowing technical achievement. Like porting Resident Evil 2 to the N64.
Yup and that was pretty much when I lost my sanity lol 😂 wasn't the greatest port, but it still kicked major buttocks.
Doom is another one but Street fighter alpha two is very enjoyable if you put it on fast
@@jiraiya0698 Resident Evil 2 on N64 was my favorite version.
Super street fighter 2 is one of the greatest fighting games on the super Nintendo just my opinion.
That deep 'heavy kick' sound on SF2T
The one thing I always disliked about the switch to CPS2/"Super" titles, was the appallingly weak sounding hits. All the bass and oomph went out of the punches and kicks, and we were left with puny tinny high pitched sounds instead :(
Hearing that heavy kick watching this video was such a nostalgia bomb.
Damn it's crazy they used the same sprites from alpha 2 in later games like CVS2 on the ps2
To be honest I don't get your argument about the speed in Turbo. In super street fighter 2 you can choose between 4 speed modes.
If you input down R Up L Y B on the the screen where it says Normal Turbo options. You'll know when you hear the sound.
Jose Lombana haha I still remember that down R up L Y B code by heart. It’s actually the ONLY code I remember. I bought the SNES mini console with the 20 games and put the code in while playing SFII Turbo and it turned off all special moves (no fireballs, no dragon punch etc.), what gives?
@@USMC6199KR3W that because you imputed the code during that little jingle on the capcomnscreen that code gave you mirror matches in SF2 the world warrior on Turbo ot disable special moves giving toy a handicap against the computer or stop the homies from spamming hadukans but did you do it when the word Turbo scrolls in big letters on player 2 controller that will give you the ten stars instead of just four.
Jose Lombana no, just during the capcom logo
@@USMC6199KR3W take controller 2 do it during when the word turbo is big and scrolling on screen.
I wish Capcom had released Super Street Fighter II Turbo on the SNES.
While some of you had the privilege of playing these games comfy at home, I had to go out with my buddies to a nearby arcade store and spend a lot of my pocket money on the arcade, still it made me appreciate all the great VGs I have today :) I'm eternally grateful
Alpha II was amazing.
Hi Drunk! I just wanted to mention 1 thing about Super SF. All the bosses get a revamped tool set, since they actually get different attacks with different buttons, not just the same animations. Pick Vega/Claw, and check all his normal in Hyper Figjting and compar them with Super. Really, SSF2 had basically 8 new characters.
Love your vids man keep'em comming!
I got SFII- WW, and then wasn't allowed to get Turbo as my mother said it was a waste of money. But she didn't get that speed, and being able to pick bosses was a big deal. First time I saw SFII-Hyper (it's arcade name) I was shocked to see Chun-Li do a fireball. I'd only seen her do it via her lightning kick on the bootleg versions. I don't like how the music stops at the end of each round. Keep that playing. As for SSFII, although I played it at the arcade, I didn't like it enough to want it at home. That game seemed to drift too far away from the essence of SFII being gritty. It went more pretty and the announcer was weird. The Alpha Games were amazing and I loved playing them in the arcade. Alpha 2 was a huge hit at my local arcade and there would be groups of teens and some young men who would challenge each other. I have fond memories of beating people.
The key to turbo is changing your style of fighting.
Zangief's cameo in Wreck-It Ralph was brilliant.
I grew up with Super Street Fighter 2 and it's still awesome
My first game I ever owned.
They still have big tournaments with the last version that was made in that time (Super Street Fighter 2 “Turbo” lol)
Big diff is that Guile and Honda lost their straight jumps to be replaced with weird flips in addition to the special move and lineup changes. A small but significant change in terms of how they controlled.
Alpha 2 wasn’t another version of Street Fighter 2. It was the 2nd game in the Street Fighter Alpha series, which was a prequel to the Main Street Fighter series.
My favourite was Turbo because the additional boss characters and alternate outfit colours, plus the cheat code that unlocked the max turbo speed to 10.
Street Fighter 2 Turbo is the one I remember the most. The box art of Honda and Sagat fighting, the instruction manual character profiles and alternate costumes are the little things that I love about this game.
You can change the controls of Alpha 2 during the match by pressing start / select. cheers !
youre so right about the sound. Its actually the first thing I noticed when I played the game. Plus, in Super SF2, Its the same sound for light/medium/Heavy kick/punch. In the first sf2, it was 3 different sounds.
Also, I dont remember a SF 2 turbo in the usa for snes. I remember Super SF2 coming out.. How did I miss that? Unless it was just an overseas release (?)
I remember the first time seeing Street fighter 2 at the arcade when it first came out and I was like woooooow. Then the first Mortal Kombat came out and I was like holy shiiiiiit. lol! Seeing that pixelated blood gore and violence as a kid was insane. But Street fighter was by far still my favorite.
I remember having blisters on my fingers playing Street fighter and I would have to stop playing for like a week. I was definitely a fiend.
Most people consider Street Fighter II Turbo the best of the SNES series. I like Fei Long and Cammy however so appreciate Super as well
Turbo only added turbo mode...
It was a good game. The sound is so terrible though
For those wondering why Super Street Fighter 2 Turbo wasn't mentioned, it's because it wasn't released on SNES. This version introduced those ultra super combos and Akuma. It also had 4 turbo speed modes. I still prefer Street Fighter 2 Turbo for the same reasons mentioned in this video (announcer, sound effects, character voices) but SSF2T was still a pretty solid addition to the SF2 saga.
My favorite is the one that I played the most Super Street Fighter 2, and I think it is much much better than the arcade version for one simple thing: The difficulty in the arcade version is absolutely insane, even setting the rom to easy in the mame it's hard as hell......or maybe the one that I'm thinking of being too difficult is "Super Street Fighter 2 Turbo"
SF alpha 3 is probably my favorite of all the sf games, had tons of characters some were unlocked, had 2 player coop like ryu and ken vs bison to re-enact the fight from the anime, was just a great game
Cammy is in Super Street fighter 2 so that's the one I always go with
I paid $75 for Street Fighter 2 when I was in 2nd grade. My parents were very concerned I was wasting all my money on just one toy. 30 years later its still one of the best investments of my life. It's kind of depressing actually.
Alpha 2 for the snes is impressive that they were able to shove a 32-bit game into a snes cart and have it run as well as it did
I cant believe we are in 2020 and people is still unaware you can set the speed in SSF2 for SNES by simply pressing LEFT/RIGHT on the start screen
During SNES AND PS1 I played, purchased or rented nearly every fighting game on those systems!! I used to love fighters and rpgs
It’s a freakin miracle they were even able to port alpha 2 to the snes at all. Underrated how impressive it really is.
I like Fei Long, he’s one of my favorite characters in the series but to say that he, a generic looking Bruce Lee clone, stands out more than a constantly smiling Jamaican kickboxer is crazy. Deejay is one of the most unique, cool characters in the series.
I always thought DeeJay looked like a sprite rip from an inferior game. And he was imbalanced as heck too. His normals seemed to have priority over everyone else's and he could use his machine gun punch to i-frame through everything. He's definitely more unique and original than Fei Long though, got to agree there.
That last game is part of the Alpha series, a prequel trilogy taking place between Street Fighter and Street Fighter II. It’s a very different set of games from SFII. They introduced target combos, custom supers, alpha counters that let you interrupt block strings, air blocking, multiple super combos with varying levels of strength, Bengus was all over the art of this game (worked on the Marvel vs series as you mentioned, Darkstalkers, Rival Schools, etc.), deeper story, and not to mention that Street Fighter Alpha 3 has the best announcer since Bruce Buffer. Alpha 2 was very special indeed, very similar to how special Resident Evil 2 is to the N64.
Why isn’t Leon Kennedy in Smash yet?
To be technical, We actually got 5 Street Fighter games on SNES. Street Fighter 2 Turbo Hyper Fighting was 2 games in one. It was a port of the arcade game SF ll: Champion Edition, which allowed you to play as the bosses and allowed you to fight yourself or have 2 players select the same character. SF ll Turbo the arcade game was also on the same port. So playing SF 2 Turbo Hyper Fighting had Champion Edition as the Normal Mode and Turbo mode ,of course is Turbo lol... Sega Genesis also got 2 games in one, but their version was called Special Champion Edition, but that game also had Turbo edition available. The wording on the title was due to some licensing Capcom had with Nintendo that put them ahead of Sega, albeit for a few months in between release. Capcom got around that by titling the Sega version Special Champion Edition and hiding turbo in there the opposite of what they did to the Snes version and hiding Champion Edition in Turbo lol.
ok boomer
@@jhettyboyholy shit you had to have liked your own comment
Interesting US SNES Classic received Turbo, Japan Classic pre-loaded with Super.
1. Turbo
2. Super
3. Alpha
4. Warrior
I had a huge SNES DRUNK marathon from around 11p-6a this morning and am now coming back to a few of these that I (may) have dozed off on! 😁This Video is extra relevant these days now that we have the amazing Street Fighter Collection on the Switch. Thanks to your awesome video(s) and some notes here I’ve learned a bunch of stuff I miss d the first time around in the 90’s.
Always nice to see comments on these old videos, thank you for watching
SNES drunk - Yes Sir! I don’t always have something snappy to say but I’ve been going through a TON of them and throwing “likes” on each one. Try to get some traction on the old videos. Like you, I’m afflicted with 16 bit addiction. 😝
Street Fighter 2 Turbo is my favorite 2D fighting game of all time.
I feel exactly the same way about the sound! First time I tried SSF2, it was pure disappointment. Turbo all day long!
But I also really love Alpha 2, it really felt like a step up.
Street Fighter 2 will always have more meaning to me as it was my first introduction to fighting games
One thing I really didn't like when I realized it was going on, is that in Super Street Fighter II, you don't fight every character. There are 4 added characters, but there aren't 4 additional matches. I guess that's easier and more fair, but I wanted the game to be as big as it could have been.
Street Fighter II Turbo is my favorite. The speed increase was much appreciated and it was great to play the bosses. I remember saving up for it for months and going to Target with my dad to buy it.
The Alpha series was called 'Zero' in Japan. They were set as prequels
Street Fighter Alpha 2 is insane. It's good for leveling the playing field a little bit because it's new to most people. It's pretty weird to see load time on a SNES game, too! I like the original best overall. The other two really don't strike me as different enough so I just have the original and alpha (japanese versions)
Friend, which one do you recommend, the Japanese or the American version? I saw that there is a lot of difference in price..
@@luisabalos1973 Japanese version highly recommended because the price is better and you are going to get legit copy and not a reproduction. many of the rare/expensive US SNES titles are reproduced and sold deceptively. im sure there are some reproduction/fake Japanese titles too but not as many
I had a copy of the World Warrior edition once. Shortly before the cartridge cut out on me, something happened with the timing where the characters started moving at turbo speed. I struggled to make it past the first opponent. I've never had that happen with another cartridge game before or since.
In Street Figher Alpha 2 you can change the button configuration. Since the heavy punch and kick are set to the L and R buttons I always switch them with the light attack (a and x).
I always liked Super Street Fighter II. Enjoyed the extra levels and added diversity of more characters. The combos were fun too.
The first SFII SNES port was next level stuff at that time. It may look creaky now, but back then it was phenomenal, and it set an entirely new standard!
I had three of them, 2, turbo and super street fighter. Loved all three.
Jk Simmons with a flat top 😭😭 I cant unsee that now 😂😂😂
A while back I wanted to stream SF2, but wasn't sure which game I remember liking the most from my childhood (I rented all three at different points). After replaying them, I agree that SF2 Turbo: Hyper Fighting is my favorite, and SFA3 on PS1 is my favorite in the Alpha series.
In Turbo, you could crank the stars from 1 to 4 to make it slower or faster, respectively. There was even a code to make it 6 stars and it would be comically fast, lol.
Yep! The sound alone of Super Street Fighter 2 broke the experience. I loved when the plane flew to Japan and the announcer said "JAPAAAN!" in Hyper Fighting.
SSF2 announcer sucks!
i bought street fighter 2 for super famicom for $120 back right when it came out. what an amazing game. truly loved that game and played it hundreds of hours with friends. my favorite though is alpha 2. i was BLOWN AWAY that the snes could pack this monster arcade hit into a cart. yes there is mild slowdown and audio is poor (sounds like it is missing parts of each song) but the game itself is done very well for a snes title.
Turbo is my joint as well as the arcade. Fun fact the snes version has two codes one the first one everyone know the down L Up R Y B in the menu screen to unlock more stars to make the game faster but did you know if you took the player two control and input the code when the word turbo scrolls across the screen you can disable all special moves.
I can't pick a favorite outside of the first game being weaker than the other three and even then you can't go wrong with it as a way to introduce new players to the fighting game genre. The SFII games on SNES were the standard by which I judged all other fighting games on the console and even some others from newer consoles all the way up to the Dream Cast and PS2. They are just that iconic. I didn't play too many fighting games after the PS2 era, but if I continued I'd still be comparing them to the SFII games on SNES.
Street Fighter II Turbo for the SNES will forever be the best Street Fighter game on the SNES and it's also on the SNES Classic too
Dude your channel is a slice of heaven. Every video I watch brings me to the time my cousin and I would visit each other every weekend, and sit in front of his SNES or my Megadrive, and play from sunrise to sunset.We would play game after game, having the best times.in our.lifes. Please dont ever stop! Keep bringing game after game to us! And dedicate a whole channel to MegaDriveDrunk! You are forgetting the sega people! The megadrive/gensis and its games demand your wisdom!
Thanks for watching
I play Super SF2 TNC to this day. More frequently recently on Analogue Super NT and the MSU-1 version, which ports over music from 3DO version. The improved music makes a massive difference. Have to agree with the commentary - I wish I could port over the heavy punch and kick FX from the earlier SNES editions
Great episode but I have to mention that Super SF 2 does have some turbo, it can go up to 3 stars and that's a great speed. Sure Turbo can go up to 10 starts but that's more of a gimmick. Although the sound and music aren't as good, I can't play without Cammy or Feilong. Alpha 2 like you said is another beast entirely, it was a welcome change that lead to Alpha 3 on other systems.
Cragnous Annotation was added
Interesting perspective of these games. I can't remember if I played Super Street Fighter 2 on SNES or not. I definitely played it in the arcade. The Street Fighter Alpha series is supposed to take place before Street Fighter 2 if I'm not mistaken. At least the first one was. That's why they had Charlie instead of Guile. This video brought me back to my crazy 20s. Yes that's how old I am. 🤣🤣🤣🤣
I always played turbo on normal speed. just get super for all the characters and alpha 2 cuz it actually feels like a new street fighter instead of just an update.
Street Fighter 2 was the first game I’ve ever beaten. For me though it’s SSF2, still in my top 25 games of all time. Played it so much
HUGE SF fan and i played SF4 competitively for years and had all of these as a kid.
Your analysis is spot on and makes perfect sense. Turbo is definitely overall the best SNES port to date with i think super SF2 right behind it because of features and characters.
Alpha 2 with the speed cranked up option is better than most n64 ps1 fighting games. It's AMAZING the snes could do this.
super street 2 turbo all the way, it was the most requested challenge games in the arcade back in the days
It's astonishing that they got Alpha II running as well as they did on the SNES. Of course as with all 2D fighters, if you can play it on Sega Saturn you should.
great overview.. seems like turbos a good one and if you can play on normal mode still pretty much makes the first outdated. and yeah alpha impressive. really cool they got that to run and play well on the snes.
This is something I needed for a very long time. As a kid I had World Warrior, but I was always curious what the updates brought to the table.
Although I grew up in the 90s I actually never really got into Street Fighter. I don't play fighting games very much unless it's the Super Smash Bros games. However I do also enjoy the Tekken and Soul Calibur games.
I even played the original Soul blade that came out for the PS1 quite a number of years before Soul Calibur came out for the Dreamcast. I also played killer instinct on the SNES as well.
2:45 actually you can add the speed at the title screen if you press right.
I think street fighter 2 turbo snes is the greatest street fighter 2 game behind super street fighter 2 turbo arcade. I think that specific sf2t snes port blew even the arcade version out of water, from everything from the music to the sound effects and voices. Even after I got ssf2 for snes, it still couldn't do for me what sf2t did
really big fan of Super Street fighter 2 Turbo. the 1st SNES game I used to play almost everyday
Dude that Jamison analogy spot on just great stuff
I know this is an old post but this game and your review still gives me that warm and fuzzy feeling, thank you mate:)
Street fighter on the Snez was/is the best 😆
LOL I have a fighting stick and it is fantastic on the fighting stick on the PC using MAME 😆 there I test my case pnsl😂
I remember in SF: World Warrior for SNES to fight the same characters (like Ryu vs Ryu) in VS match mode you had to do a code right as the Capcom logo screen came up. It was published in Gamepro magazine when the game came out. I remember it was second nature for us to do that code. After a few times, it became automatic to hit it. Down, R, Up, L, Y, B. You would hear a chime if it was done correct, but you only had about three seconds to do it before the Capcom logo disappeared. Sega Genesis had a SF II: Championship Edition but it was slow, and hard to play with the Sega Genesis controller. Spent the summer of 1992 to winter of 1992 playing SF II: WW for hours at a time during summer days or evenings when not at school as we were entering and in 7th grade by late 1992. It was a great game to play on rainy days. Got SF II: Hyper Fighting for SNES in August 1993, played it for about two months with the same friends, but by that time we moved on, and wasn't into video games as much anymore now being into outdoor and sports and school activities in 8th grade (pre-internet era). Never played the last two SF II games for SNES as by that point we moved on from SNES except for the casual Super Mario Kart gameplay.
I don't think the Alpha series is an alternate universe. It's the same universe, just set between Fighting Street and SF2.
Super and Alpha 2 are my favorites
Even though I never really liked this game that much since i always sucked badly at it, it still makes me very nostalgic and is a game that I consider a true gem. A blast from the past. I still don’t like to play this game, but I have it and I enjoy watching friends battle each other.
Good video, but there's totally a button map option in SF Alpha 2. It's in the options in the same place it is for the other games.