💪 5 Secret Game ENHANCING Cheat Codes | Fact Hunt | Larry Bundy Jr
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- Опубликовано: 5 окт 2024
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Unlike PC games with all manner of selectable options, Console games tend to be a "one size fits all" affair. However, some crafty codies sneak in cheat codes which can improve the frame rate and/or screen resolution immensily.
Guru Larry takes a look at five such examples!
Special thanks to Dodgy Kebaab for helping write and edit today's video:
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#retrogaming #cheatcodes #facthunt #didyouknow
"If you have a code for Sonic 3D to make it not crap, that would be fantastic" The original dev actually made a director's cut of the Megadrive/Genesis games a few years ago. Not a cheat code but a patch.
BTW, not sure if we could call that an improvement but what about the notorious uncensor code for Mortal Kombat on Megadrive ?
Does it actually improve the level design, though?
I dunno if that counts because it doesn't make the Genesis/MD version look less shitty, it just adds in blood mode. _(People can shit on the SNES version all they want, but it at least_ LOOKED _like the arcade version...)_
I for one was legit waiting to see if Larry mentioned the "code" in Watchdogs to turn the PC version into its superior E3 version, where all you have to do is literally type in "yes" in an init file to turn it on (or something simple like that)...
...I mean, that counts as a "code to make the games graphics better", right?
@@Nikku4211 considerably. :-)
@@Nikku4211 It's mostly about the gameplay : Better control, new time attack mode, flickies easier to get and keep, better camera (specially against the bosses) and other stuffs.
ruclips.net/video/5nBeppQgFGw/видео.html
In Simpsons Wrestling on the PS1 there is a cheat code to remove outlines around players. This greatly increases the frame rate
Circle, Right, Up, Right, Down No Outlines
I'm guessing the reason this grants a framerate boost is because they're likely using the "hull" method of drawing the outlines: take the model, duplicate it, scale it up along each face normal, set the colour to black and invert the polygons so the original model draws over it except for a thin line around its edge, and boom: rudimentary cartoon outlines. This, of course, means you're now drawing double the polygons for everything that uses the effect, which would have a noticeable impact on something as low powered as the PS1.
ill have to include that in a future video, cheers!
It feels to me that these codes were the developers' cheeky way of making improvements they felt the game needed but the publisher probably refused. Especially the Sega Rally and Super Monkey Ball ones.
I found a cheat code like this in a recent release. In Balan Wonderworld, by standing up, walking to the console, and disconnecting the power cable, the gameplay improves dramatically.
There's also DOOM's 3DO port. The developer, Rebecca Heineman, had little to no time to port the game from scratch and then she capped the screen size to like 2 sizes smaller than the maximum size (not fullscreen). You would need a cheat code to unlock the other sizes and it showed why she locked those sizes away.
Those poor guys didn't get treated fairly at all. The people who bash the port probably didn't realize why it was that way, either.
@@jamesrussell2936 Guys? IT was ONE WOMAN! who had 6 weeks to do it.
No joke the guy who got the 3do rights legit though that all he had to do was get the assets, code and files from the pc version into a 3DO disc and it'd run with little to no additional coding necessary. The programmer he hired to do it she had a reputation for amazing work, and even then he only hired her with a couple months to go. 3DO had a huge interest on Doom and the guy had been promising them a full on comparable experience to pc.
Even with the jaguar version as a basis it's a miracle the game runs at all.
(bad video game hall of fame has a whole article on it, it's bonkers).
@@jamesrussell2936 It was one person and she definitely knew why. You can look it up here on YT, I don't remember her name but if you search the game up you likely will find her channel.
@@muizzsiddique her name is Rebecca Heineman and yes she has her own video posted telling the whole story. It's honestly amazing how little the publisher knew about porting games and game design in general.
@FreeBirb well said, it's not often the developer's fault for a bad game.
12:58 Actually, the developer of Sonic 3D made a ROM hack for it 20 years later to fix a lot of its problems
These cheat codes make the game better than the publishers intended.
----
Game 1: This cheat code makes the game borderline unplayable.
Sonic 1's "Japanese version" was actually released in at least some PAL versions too, with the water and background scrolling effects, it is just somewhat hard to find since the original revision was used a lot more.
Can confirm my cousin had the Japanese Version of Sonic 1 how he got it in New Zealand baffles me.
Yeah I thought so because I got a megadrive for Xmas with sonic 1 and 2 (was that Xmas 92?)
And I swear my sonic had the line scrolling for labyrinth zone etc
I had an import copy of the US version of Sonic 1 as it was the first version available for release.
I never knew it was the worst one until decades later.
@@Larry actually the pal versions where the worse since we had the slowdown versions, the music always felt off even when I had no idea back then
I've also got a copy of the first Sonic game that has moving clouds in Green Hill Zone's sky and the wobbly "line scrolling" effect in Labyrinth Zone. It is a UK copy as well.
I'd rather play the non line scrolling version to be honest and indeed do whenever I play it as I don't like the Labyrinth Zone as it is nevermind having something additional to annoy me about the level.
Also MK1 on the PS1 had many optimization options from removing select screen previews to limiting shang tsungs transformations.
You mean MK2?
@@Clay3613 yes, typo
Fun fact about Sonic 1's JP vs US versions. Sonic Mega Collection on GameCube has the US version by default, but by inputting secret codes as you boot it up you can choose between 4 different revisions of the game--including the far improved Japanese one.
So basically, a cheat code to get access to the better version of the game.
Funny you should mention Sonic 3D, as the lead programmer actually made a "Director's Cut" mod of his own game to put in some improvements!
If I remember right, Star Wars Episode 1 Racer for the N64 DECREASED in quality when you used the expansion pak due to the framerate dying
Oh yeah, that was the case with a few N64 racing games. The Expansion pak was never really designed to improve frame rate Etc. just allow for more things on screen Etc.
@@Larry I see. I just remember N64 Magazine advising using it, which always confused me hahah. Great work as always Lazza!
There isn't a code to improve Sonic 3D Blast but there is an official patch from the original game dev to make it infinitely better in everyway.
I like how some of the games had a cheat to sacrifice framerate for resolution, and others had a cheat to sacrifice resolution for framerate.
It would be neat if modern console games had an option to choose 720p, 1080p and 2160p (if available), as well as 30 or 60 fps, and depending on your combination, it will add or remove effects, and using better quality models further away or closer to the camera, and different levels of anti-aliasing. So 720p 30 fps would have the most effects while 2160p 60 fps would have the least effects. Then you pick what you want to sacrifice.
That time you literally opened your Watch Dogs .txt save file and turned "E3 Graphics" from "0" to "1".
> If someone has a code for Sonic 3D to make it not crap, that would be fantastic.
Yeah. There is a code out there. It's called "The Director's Cut Patch". Jon Burton of Tt talked about it on his "Gamehut" channel years back.
Larry advertising Date A Live is such a surreal match and I love it
1: The sonic 1 smooth rotation was actually done on purpose because naka wanted to make sure people wouldn't get motion sick from it, B: Check out Sonic 3D Directors Cut by Gamehut, jon burton the original founder of travellers tales actually made a romhack to include a save feature, flicky radar and super sonic, as well as some other changes
9:49 the minellium
Vigilante 8.
I literally haven't thought of that game in 25 years. THIS is why I come here, Larry!
its good.
oh by the way some people are remaking the first game
Sega Rally 2 in US had a fluctuating frame rate. It would jump between 30 and 60, mainly at turns which was quite disorientating. Locking it at 30fps with a cheat code actually made it smoother, albeit at a lower frame rate.
Fun fact: there is actually a patch available to make 3D blast less crap, made by the one and only Jon Burton.
Hey Larry- The guy that runs the GameHut youtube channel made Sonic 3d and he's been working on a patch to improve its gameplay.
For Sonic 3D Blast, the Director's Cut makes it... less crap.
I like this game
Maybe not a cheat code, but the developer of Sonic 3D Blast has released a "director's cut" ROM patch to make it... well, less crap.
Nice, I'd like to know more about that.
one of the developers of sonic 3D blast has a youtube channel called coding secrets, he basically breaks the entire game in one of his videos. good stuff.
Jon Burton, the director of Sonic 3D Blast and founder of Traveler's Tales. He's got three channels - Gamehut, Spacehut, and Coding Secrets.
Larry I love that you referenced Look Around You!
Thank you Larry
Thlarry.
Can you give me a timestamp? I missed it.
@@H0n3yMonstah Here you go friend :) 7:02
@@WhyTrashEarth oh FFS of course. Thanks. Now let's leave the pea, be.
I demand a Look Around You reference in every episode!
I try to sneak them in in videos. :)
And I demand a The Day Today reference in every episode.
....oh wait.
@@Wolfy2k4 they are there!
For Sonic 3D, there is the Director's Cut patch from one of the original developers. It improves a lot.
came here to say this
12:52 you mean sonic 3d blast: director's cut? (a mod for the mega drive version made by the actual director of the game)
exactly what I was about to say
I enjoy knowing that somewhere there is a guy whose gaming alias was Extra Rez and only ever played that racing game in the upscaled mode without even knowing.
Not necessarily a cheat code (far too complicated to activate), but Shadows of the Empire on N64 has a debug mode where you can disable the antialiasing and the framerate would improve a bit, sometimes staying at a near steady 30 FPS.
Thank you Larry, your videos are consistently quality and feel well researched
Aw, bless you :)
@@Larry welcome man.
"Thanks ants. Thants"
Great reference.
I had to re-add that to the audio as my editor thought I flubbed my lines.
Within the same minute or so we get a reference to Look Around You and an American pronunciation of Nokia.
Amazing.
Is the T-Posing 3D Larry model a new thing? I love it.
Cheers, it's a mod for Valve games on Steam you can download for free! Someone's also modded it into Smash Bros :)
Life isn’t complete without Larry in Smash
There's a director's cut of Sonic 3D Blast.
0:04 Annnnd we're sued.
Another noteworthy one: the JP version of Spyro 2. By default, the game has a botched camera, but a cheat code allows you to play it with the NTSC / PAL version's camera.
Dang, strong start with Vigilante 8! We need more people playing this classic!
Car Combat should be brought back, just in general.
@@jonbourgoin182 we can only hope, I can't let my last V8 experience be V8 Arcade 🤦♂️ we need a definitive edition
@@doitallYT you'd think it'd be released on digital markets. Easy money if you ask me.
@@jonbourgoin182 that the dream
spread the word
I still love Sega Rally 2 on Dreamcast quite a lot. It wasn't *quite* arcade perfect but it was pretty hard to tell without the arcade version running alongside it, and the 10 Year Championship mode is really engaging.
I would agree with you .
also hidden in sonic 1, but only if you play a 1.0 western release on japanese hardware, and enter a code, you can unlock staff credits with their real names, and amazing gameplay feature from the prototype that's rarely seen...
instructions to "push start button" to start the game
because it is there all along but bugged, but the staff credits cheat unbugs it.
do you have a link at all?
At 7.04, I like the 'Look Around You' bit. I thought I wad the only person who still remembers that show.
12:50 Well... there is a Director's Cut version of the game put together by the main programmer themselves if that counts.
I love any time the Ngage is brought up. The Goatse machine is an eternal laugh printer. P. S. Hi!
Oh God I can't unsee goatse ngage it's one to one
@@PALACIO254 It was actually designed after Goatse! It sounds made up, but is generally accepted as the truth. The engineer submitted the design as a joke (with zero mention where the inspiration came from), but the people behind greenlighting the designs thought it was right for the job.
I can't help but feel like some of these shouldn't even be hidden behind cheat codes. like the ones that make that Sega Rally game perform better. they should just allow you to choose to change that in the settings or options menu
I guess it's a compromise solution. They may not have liked the sacrifices made to get that level of performance or visual fidelity, but didn't want to get rid of it entirely for the sake of anyone who'd prefers performance/resolution above all else, so the solution? Put it behind a cheat code so that the general audience will play the game the way you intended, but the dedicated and curious will find out about the code and will see what they personally prefer.
Take Sega Rally for instance. Maybe the devs were just really unhappy with having to remove so much scenery to get the port to perform, that even if the framerate showed a distinct benefit they didn't see it to be worth it as a standard option. Like, with some tweaking you can do things to some games like disabling textures altogether or using low-detail models at all distances to boost the framerate, but _would_ you want to play a game with no textures whatsoever and cardboard box models when you have an alternative?
The sonic one is a bit of a stretch, there are lots of enchantments people can do with game genie type devices.
Finally, after countless videos upon videos sponsored by mobile time sink games, products telling me to perfume my balls and hide my IP address, a content creator finally discovers a product that truly caters to his target audience!
Hi, Larry! I do read the subtitles and thank you for adding them! As usual, despite being a fairly knowledgeable video game fan, you always manage to find facts I don't even know! Great work as always!
9:47 "Turn of the minnellium"? I had to do a double take
In Sonic "The" Hedgeman, that enhanced version also found it's way into later U.S. carts. It's just pretty rare to find them.
So either you sacrifice graphics for performance, or sacrifice performance for graphics. Pretty crazy.
I really don't get why or how Sonic's special stages didn't have smooth rotation implemented beyond being a mere development oversight, it actually looks very impressive in motion. I always thought the original scrolling was a product of hardware limitations because there was no Mode 7 equivalent for the Genesis.
Seems that expansion pack ended up fixing a few problems on the N64.... Great vid fella 👍
The fact that you did that ad read for that game in complete seriousness tells me I'm probably in the wrong place.
The sponsors watched me like a hawk!
does anime really scare you that much?
@@professorpenne9962 This isn't anime, which I do loathe. This is some weirdosexo stuff and I want to be far away from the cretins and reprobates who like that kind of stuff
I understand not liking Sonic 3D Blast, I personally loved it but there is an improvement for the game and an official one at that in a way.
The developer of the game himself released a Director's Cut several years back, he was documenting the development on youtube and released it as an IPS Patch for the ROM and Steam version, so be sure to check that out.
For "Sonic 3D blast" there is only one choice, its director's cut edition.
Yup, it's even made by the founder of Traveler Tales himself.
I appreciate the effort and dedication that Jon Burton put into the update, but I genuinely prefer the mechanics of the original release.
I got the game on launch day and played through to the last level, curled up in a big papasan chair with a set of headphones drowning me in the game's soundtrack.
OG or director's cut, I never understood why people had such a difficult time with the game, it's incredibly smooth and has a great rhythm/flow once you know the levels better (just like every sonic game)
Yanno ive been watching for years, and your production and flare has never stopped improving! I find your presentation has become more lively and entertaining aswell! Thanks for all the content through the years mate, keep the cool topics flowing!
Remember when this fella mocked mobile games? Ah, memories...
don't think of it as him selling out. think of it as the mobile game advertisers being fucking clueless (I mean they are already, but moreso)
Gotta pay the bills.
Weirdly enough, the high-res mode in Turok 2 N64 doesn't seem to lower framerate all that much. Since the game seems to run at like 8-12 FPS at all times anyways (and at one point in the graveyard bit with the infinitely respawning enemies, that game was running at like 0.5 FPS, and I think some bits of the world geometry/enemies was failing to render randomly, dunno, been like 7 years since I played the N64 version. I'm surprised it didn't crash.) N64 version of Turok 2 is hard mode, with the low framerate and rough controls alone, still can't believe I beat the N64 version. The PC remaster is so much infinitely better.
Also, why have a code to make Sonic 3D not crap when you can have the semi-official DX edition by one of the devs.
Loved the Look Around You reference at the end of the Sega Rally 2 segment.
2:52 is when the content actually starts.
I like those intros
Darkstalkers for Sega Saturn also had a cheat code which enhanced the framerate, giving a boost that is even more noticeable when engaged in mirror matches (when less memory is needed).
The Look Around You reference was glorious. If I weren't already subscribed, that would have won me.
And the Sonic 1 entry was, if you'll pardon the meta reference, kind of cheating, wasn't it.
Love ya, Larry. Your videos are my favorite!
12:49
Try Director's Cut ;)
I loved my N-Gage - it was SO far ahead of it's time.
I was pretty impressed it could essentially play PS1 games when it first came out!
This whole video feels like an unintentional statement on the current and often ridiculous obsession with frames per second.
Agreed. Honestly, so long as a frame rate is consistent it's usually fine regardless. When these nutjobs bang on about anything under 60/120/240fps being "pathetic", I can't help but look at the movies they love - which are all 24fps.
I wouldn't want a frame rate slower than that, but a consistent 24 frames will beat out a jerky 60 frames anyday.
@@CyberpunkStudiosLtd yep, I’ve seen far too many snobs act like a few seconds of frame rate dips makes a game “unplayable”…makes you wonder how anyone managed to play games 20-30 years ago when consistent 30fps were rare. (Oh yeah I remember, we all played them just fine).
@@CyberpunkStudiosLtd Damn right. Consistent framerates all the way for me too. Rather would play a 30 FPS game than a 60 FPS that constantly chugs trying to maintain 60 FPS
I could have sworn the Monkeyball games on GBA came with a tilt control cartridge. It would just make sense given the gameplay.
"It mimicked SEGA's market share, it just vanished" haha
OH MY FUCKING GOD VIGILANTE 8 ! YESSSS
The way the Fact Hunt text blinks on the intro is weird, is it Morse Code?
12:50 I have the code! Download the director's cut-mod for it.
Exactly. Jon has done a wonderful job with the DX. So much more enjoyable, especially with the ability to save.
7:02 Look Around You, and you'll see why this was a bad move on Sega's part.
Surprised that the Mortal Kombat genesis gore code wasn't on here. Or the similar-yet-engine-taxing ludicrous gibs cheat from the original DOS Rise of the Triad.
Maybe he is saving that for the next video
Regarding ROT , the video title says Console games
Hello you 👋I think Larry has covered the mortal Kombat megadrive gore code in a previous episode of fact hunt if I remember correctly. Even tho that fact would slot in here I think Larry likes to bring us facts that are less known & also I don't think he uses facts he's already used in previous fact hunt episodes even if they would fit in the category of the current facthunt episode this is all my opinion like I could be wrong & I'm sure if Larry sees this he will tell us 😊
That wasn't really one to improve the gameplay.
@@OmniscientWarrior I mean a few of these made the gameplay _worse_ by killing the frame rate.
Watching the sponsored bit is worth it just to hear Larry say "Waifu."
Larry Bundy Jr. is my waifu.
I always wonder how much RUclipsrs actually play the mobile games they shill. To prove that his love for Date A Live is real, I expect Larry to do a video on who is best girl and why it's Tokisaki Kurumi.
I had to say "join me" on an old RAID shadow legends sponsorship and they bloody closed my clan just before the video went up!
Sega Rally struggles with it's frame rate, due to track deformation, something the development team did explain.
The Dreamcast simply doesn't have the horsepower to do it, without issues.
On the Sega Dreamcast with Sonic Adventure 1, the game was originally going to run at 60fps but they didn't had enough time so they kept it at a locked 30fps.
I heard there was a code or hack you could do on Sonic Adventure 1 to run at 60fps on the Sega Dreamcast.
lol the only reason sonic adventure 1 ran at 60fps is because i think the devs already had a quick understanding of the dreamcast hardware before they even made the game
Love a good Look Around You joke 🤠
*slowly raises hand* I really like Sonic 3D....
Have you played the directors cut mod? Makes a game I already had a soft spot legitimately better.
Same here.
While not a personal favorite, I wouldn't call it crap. I'd say the Saturn version is way more enjoyable though, especially playing with a 3D Controller.
@@ZonicMirage wish I could ❤️ your comment, I was going to reply the exact same thing haha.
@@kenn5287 Honestly feel 3D would've benefited from being Saturn-exclusive. It just feels like the definitive version.
There is a way to make Sonic 3D better. It's called Sonic 3D: Director's Cut. It was released a few years ago by the original developer who worked on the game.
Hi thanks for the subtitles you are understandable sometimes I gotta watch these incognito so I like the subtitles thanks again buddy love your work
You're welcome 😊 adding your own is far better than the nonsense google translate comes up with.
"The joys of cheat codes [...], were truly a joy to behold!" It's a subtle blunder, but it made me laugh.
I miss crazy cheat codes To make gameplay funnier or more crazy
On the Saturn port of Outrun in the Sega Ages (Japanese ver. I think) there's a menu code that enables 60 f/s gameplay.
Vigilante 8 is great!!! The steering controls are a bit wonky at 1st but upgrades make the cars handle better and better the more you upgrade them. Love this game
I miss games like that. Imagine how great they wold look and the physics of destruction derby remake. Oh man.
That's kind of a huge bonus for Sega Rally 2. I'll have to try that code.
7:02 a look around you reference in fact hunt? bless you, larry. blarry.
Do you know what we're looking for yet?
That's right. We're looking for PERFORMANCE.
I miss games having Cheat Codes.
This is why emulators exist, they’re powerful enough to handle the high resolution cheat codes.
It's kind of amazing that such codes could exist.
Great vid, Larry. But no Outrun Saturn? You could change it with a code from 30 to 60 fps!
I'm looking forward to the day when we can play Super Mario 64 in maximum possible resolution and 60fps on real hardware.
Considering the earth-shattering optimization progress Kaze has been doing to the engine, I am pretty much 100% convinced it's gonna happen within a few years
Surprised Rogue Squadron wasn't on here. If you put in the code "RADAR" you get...a "better" radar. Better is in quotes because it's not so much better, just more detailed. Why was the default different? I couldn't tell you.
12:49 - It's called "Play the Director's Cut" rom hack.
I am starting to think some Japanese game devs in the 80s and 90s just hated Europeans.
Justifiably so in retrospective.
@@SergioLeonardoCornejo Why?
@@belstar1128 because I trust his fine taste.
That's right, we're gonna cheat for those FPS.
5: Is that 480 native?
4: I was expecting that. Re-Volt DC had the same cheat where they removed most of the scenery to get a full 60FPS.
3: Return to Monke ball
2: Sadly, this is Titus's BEST game.
1: Eh...
Bonus addition: So here's another performance enhancer cheat - Rockstar's seminal driving dune buggies into an active minefield simulator: Smuggler's Run 2 (on PS2) has a code to double it's framerate from 30 to 60. Input *_R3, L3, L3, R3, Left, Circle, Left, Circle_* in the pause screen and bask in it's smooth glory. Unlike the other entries you mentioned, the game doesn't remove the scenery & effects. Well, not that I know of, anyway.
Turn of the minellium LoL
0:07 - Puyo Puyo~