Necromunda Hive Secundus REVEALED
HTML-код
- Опубликовано: 24 авг 2024
- The latest from Dallas Open and the Warhammer reveals is Necromunda Hive Secundus! Let's discuss!
If you're thirsty, I have a Patreon: / glasshalfdead
Buying Warhammer in the USA? Give me a kickback with Noble Knight: www.nobleknigh...
Buying Warhammer in the UK? Give me a kickback from Element or Wayland: elementgames.c... affiliates.way...
Music is by Guillaume David from the Mechanicus OST
#necromunda #warhammer #40k
This is the best and most helpful description of necromunda I’ve found.
The crazy out of control unbalanced bullshit is what makes Necromunda the gem that it is. Sure YOU CAN spam broken nonsense on your gangers on a succession campaign if you want... but you're going to swiftly find everyone else in the campaign turning on you and going out of their way to pound you into the ground. There is an unwritten price you pay more than credits for being a dickhead in necromunda and it often involves going from being a griefer to being griefed mercilessly. You make your choices, you pay your credits, and you roll those dice.
Frankly I find experienced Delaque players to be the perfect fit for campaign peacekeepers. Between History of Violence, Web weapons making easy prisoners, and chipping away a problem players renown there are just too many ways that one or two Delaque gangs could, pardon the expression-gang bang somebody into the dreaded death spiral.
This Is literally meaning that necromunda Is a BAD designed game.
I really appreciated your rant at the end there. Great advice.
Great overview and rant at the end. That has definitely been my experience with Necromunda. Play with friends or at least people you have a relationship with outside of the game
Yeah, not only do you need a group of people into tabletop, you also need a group that is into the narrative and not into min-maxing and curbstomping their opponents over and over.
"I lost because of bullshit" XD funny because it's true
Endless grenade spam into the dark? house rules? Not allowed to charge into smoke or darkness? Always pinned with a melee team? Always on fire because you didn't min max at character creation to be fire proof? taken out of action with 8 lasting injuries by a dual chain ax wielding lunatic? Swarmed by someone who figured out how to bring 10 extra guys that don't count towards his limit?
It's really easy to do disgusting things by accident in Necromunda too. I found out about the lights out thing in my first game when I did it (no night vision goggles on my guys, but my opponent was all shooty and I had a couple of web pistols that, it turns out, are bonkers themselves) expecting the lights to go back on in a turn or two. Boy did the game skew hard when that didn't happen.
The board is 18x12 tiles in size. The tiles might not be square, allowing the board to be 30x22", but Necromunda is a specialist game and that studio seems much more keen on "normal" board sizes than GW as a whole so maybe it's 36x24"?
Genestealers are 32 mm bases and as you can see at 3:01 has a bit of room inside its tile. So the tiles are slightly less than two inch interior space, so it could be 36"x24" with the lines.
Looks like Zone Mortalis (wannabe) tiles which are 12x12, correct? This would be as you stated, 36x24
Looks cool. I'm sure the six people that can get it will be happy.
That "worst mini" isnt doing a double-fist. Thats a shoulder-torch or whatever. His other hand is holding the gun.
those little floating things are the so-called Potato-controllers
Great video, guffawed a few times, but some excellent and sensible advice about talking to your opponent and seeing where there head is at. 👍
"...not painted. Who paints? That's cringe..." haha
A good description of Necromunda is that it's a tabletop game for the RPG curious.
These genestealers look like they scare other genestealers.
Love this! Would love to play you at it sometime, the gangs are awesome, the terrain is amazing, the rules are fantastic.......I just wish pick up games were easier without people maxing out their teams. Only played one campaign and it really put me off......corpse grinder cults just clearing up from game one, van saar all with mental guns from game one...not what I had hoped. But it did help me find a couple of similar players which was great.
Necromunda and Mordheim are beer and pretzels with friends games, a more involved RPG experience that requires no singular Game Master (unless of course you want that). I hope GW converts all of Warhammer Undergrounds to Mordheim and brings that ruleset back into fully supported, though it isn't entirely necessary as the rules have been in a pretty good place since it left main company support and you can just make your own models. I have found that both games are the most fun when played by groups of people who are typically Game Masters/Dungeon Masters or at least have that same mindset, how do we make this fun for everyone?
“The noble sons of…..” careful there Glass don’t want to go there😂.
4:43 by the power of your nostalgia, you just manifested a new *winged spyrer* model - they showed it off in a WarCom article after this video went up!
Hey. Friend this is what you should push. I cannot find a good Necromunda channel. It is closer to roll play but has an easy add on for smaller games. You can play as single games or dare I say narrative play…
Love templates
The design ethos reminds me of mordheim then, or more recently games like This is Not a Test or the various frost/stargraves.
I miss my double hellos
11:13 There are also tools to force you get initiative on top of that 🙃I like to twat it out, not to win though, but for the power fantasy that the system offers. Look at my guy who can run and gun 14 inches and then shoot somebody with melta on 2s. And if you shoot back, i have 2+ invul save! Isn't that fun? It would work better if Necromunda was a coop game and not PVP, but there is no such thing afaik.
The paper mat is pretty cheap.
I would rather they replaced the card wallet and gubbins with the original card tiles
forget that AOS thing my man. You are into necromunda now
oh shazam, Spyrers! I have not bought into Necromuda (the new version, I have the 90's version). All of the stuff you have to buy for it has made it easy for me not to buy in. Also have yet to see it at a single FLGS (I travel a bunch and always check out local shops). But Spyrers.. that makes it tough :)
Every video I’ve seen about necromunda reveal is the story.
A adeptus Mechanicis tech priest was working on making weapons for the lord helm..whatever but it got away from him to say the least so they bombed it. Now we go look…
Fun for the whole family….
OG Necromunda was my intro to tabletop mini games. I love it but the rules were a clunky, poorly worded and poorly balanced.
I was pumped for the new release and while the rules writing is improved it is still a mess and now has one of the worst rules distribution models in modern gaming. The fact that balance is busted playing the gangs as they are on the box does not help.
Yo new glass vid!
Set parameters
Can this be a solo game?
@@lilv3966 We don't fully know YET but from the warcom article they posted yesterday, it's a two player campaign, not solo
I like this video the end twatting is the best.
Hot takes: Necro is just an over bloated Mordheim clone and Marmite is ass 😂
I’m from America and a friend from South Africa turned me on to Marmite. Absolutely manna from heaven. Bit hard to find over here.
Shouldn’t stand in front of a white background mate, can only see your beard and eyes.