I honestly enjoyed this game, heck it was the first PS2 game I owed and was my first introduction to the Syphon Filter series. I remember being so out of my depth that I was barely scraping by missions, I did eventually learned how to play properly and also learning how to perform the Jump glitch which is a helpful bug which helped me complete most of the Team Objectives. The missions are somewhat challenging and requires skill and strategy. Objective failures doesn't mean a total loss, just requires a change in mission planning. The soundtrack of each mission is memorable to me, especially the boss music. Granted there was some things I had issues with, mainly having to play online to 100% the game and get the good ending. Some sequence forcing you to stay in the area or you fail the mission (Protecting the CHA Officers.) Enemies sometimes still being able to damage you upon death, somewhat commonly during the Tokyo mission. I felt like they could have made a workaround for players who couldn't play the game online by making it possible for them to get the final ranks by simply grinding a certain amount of missions, even if they can't 100% the game. This game would be pretty fun if they ever were to release it now since multiplayer is more accessible. I heard there is a Revival of the online servers, which is pretty cool and shows that there are dedicated fans of the game even to this day.
Honestly ,this game was one of my favorite PS2 games. Everyone just used a gameshark which gave you silly weapons, like a flaming shovel and invincibility lol. But, still, as a huge SF fanboy, I loved grinding through this game. Also, not to be THAT guy, but in the mall level, there IS a way to rescue the SWAT guys solo, it just requires locking certain doors in a certain order and then rescuing them. Every multiplayer objective CAN be done solo, believe it or not.
It's one of my favourite as well, but I believe a few Team Objectives can't be completed solo, the main one being the escrting all workers to safety. The other Team ones can be completed with the jump glitch. Even the last one could technically be done solo but it's a slim chance. There is a RUclipsr who did it.
@@RMT-M700 I'm pretty sure you can get the workers to safety in Belarus, it just has to be done in a certain order. I could be misremembering, but I'm almost positive I did that one offline.
@@Battlefield2021 You can escort all the workers but it won't count towards the Team objective when playing Offline. Right now, I'm only doing it just so it wouldn't be too scummy that I use a cheat to "complete" the team objective. Also I really like the Krivorozhtal mill mission, had good memories just exploring that map at night.
I prefer the PS1 SF games to both the PS2 "sequel" and the PSP ones. However, if Sony ever does make Omega Strain playable on PS4/PS5 with trophies? I'll probably get it.
Despite the shallowness of the gameplay I still think this game is immersive, thanks to the unique levels, amazing graphics and memorable soundtracks. This game would habe been a must play if Sony didn't pressure them to make an online game, they coulda expanded on some special ideas
wicked! i watched SF 3 ( as no one calls it ) retrospective this afternoon and got home just in time to watch this, although i only played the first 3 back when they came out, i was curious about this
Every time you upload another SF video, I have to watch the others again. Omega Strain had a lot of potential. I love the unlockable weapons and loadout customization, but I kept falling into the habit of replaying levels over and over to unlock better guns and never actually finished the game.
I appreciate it! I vividly remember grinding kills in the sewer section of the 2nd level as a kid. The guys will keep coming out of the pipes for a long time.
@Tunuh That's how i farmed grenade kills and non lethal so I could get the sleep gas and unlimited taser 😂 Edit: Dorma gas is OP for no death runs. Drop one at your feet when you're about to die and it doesn't count as a kill. You get full health and armor back and you can do it 9 times. That's the only way you can do the Myanmar jungle solo with no deaths lol
Actually Omega Strain's MP has been revived, and has been modded to allow MP on the SP missions! It even- Ope, you touched on that. Well it's hella fun :3
Syphon Filter: Omega Strain is a Military Special Forces Masterpiece 1# 100 more guns & knives than GTA5 2# free character creator 3# agency rank ups +medals & badges 4# voice acting phenomenal
pretty sure the reflections are just duplicate 3d objects mirrored through the floor under the 3d objects above ground, it's an older technique but it works
I respectfully have to disagree with a lot of what I've heard here. Omega Strain was probably my favorite of the whole series, and the fact that unofficial servers now exist meant I finally got to go back and play everything and complete it. It's controls show it's age, but overall, I had more fun on TOS than any of the others and most of that was playing online with friends.
This game had a lot of good bones. The storylines weren't worst, but the game fell short in a lot of areas. I did like the custom loadouts, characters and looks. The fact that it needs multi-player to unlock a lot of stuff when playstation online wasn't that great, really hurt the game. If they went back and remade this game, it could have A LOT more meat added and be a great game.
I think you completely missed the point of this game, it's a non linear sandbox that lends itself to be played in a variety of ways, but mostly it focuses on puzzle based planning and par times, while having fast paced action that is actually rewardingly difficult. It's about skill and improvement through trial and error which gives a lot of replyability value, Syphon Filter is Action/Stealth, and skipping the stealth like you did misses half of the game's point. At 9:13 you mention that it should've been an always on screen reticle? that's basically what Dark Mirror did and boy that was a snooze fest, this change would kill the urgency of the fast paced running and gunning. Other points you made that i'll go through briefly: -Constantly critiquing mechanics in the game just because "other games did it differently" means you blame the game for standing out -The weapons names and models were different in earlier builds of the game (prototypes) but got intentionally changed to be fictional for legal reasons -Recoil in 1st person aim wasn't in the trilogy (nor in the prototypes) and adding it makes the gameplay harder in a more realistic way, a good choice -The long campaign means longer replayability value and and it's filled out to the teeth with a variety of content so it's not just empty length -The jump glitch tutorials do not contradict each other, there are just multiple layers to the glitch -19:10 wrong, you can save the officers offline -20:27 wrong, the penalty to death is you get delayed in par time and you lose the non-death unlock for the level, a literal penalty point system -Skipping stealth = skipping objectives so the level is considered unfinished -Yemen 1, Minsk, Lorelei, and Zurich are not bonus missions, they're main ones -Headlock is not contingent on pistols only and it only works from a close distance Rest of your negative points such as the missed out Gabe levels, jumbled story, and online dependant objectives, those i agree with, also props for actually playing the whole game before reviewing it.
I forgot to mention it's basically a time trial game. I knew that going in, but I just never wrote it into my script. Idk why other than scripting is hard. I both agree and disagree with your points, and I don't have time to go through them, but I appreciate you taking the time and effort to lay out your thoughts and why. It's nice to see older games still having a community. I love the SF series, which is why I sometimes shit talk it. I just finished Dark Mirror, and wow is it terrible. Easily the worst SF game. But I'm like 20% through Logan's Shadow and it's actually really good but also different. How do you feel about the PSP games? I'm not going to read your comment, if you reply, until after I finish it just to try and stay unbiased lol, but I'm curious.
@@PlayStation_Paradise I'm not OP, but I feel Dark Mirror has ironically aged worse than the PS1 games. Dark Mirror came out the same year as Gears of War, so I'd say that was a little before cover shooters hit peak popularity. But they became overplayed in the following years and now that type of gameplay is far less interesting, which you can feel when going back to DM imo. I had a great time with it back then, but playing it recently, I find myself agreeing that its one of the weaker titles in the franchise, for that and other reasons.
No Gabe? What a great decision that was... not. The map is completely useless and outright broken. Different floors are all the same color? Nice. Try harder. Big Boss Woman goes full Karen on you for hours on end. That's always fun. Tons of gimmicks and unlockables... which are all impossible to get because NOBODY played online... ever. Endless respawning NPCs much? Just a little. To the point everything felt pointless. A great stealth / action 3rd person shooter... turned into a janky, clanky, patchwork quilt of FAIL. The only people to enjoy this were newbies to the franchise who got it in a bargain bin. Syphon Filter fans pretty much universally hated it. So much it ruined the entire franchise forever. NOBODY Wanted Omega Strain. Should have been called "Syphon Filter: BAD Genital Warts edition". 🎤💥👋
This was actually my first SF game. To me, I think Omega Strain has the bones of a decent Syphon Filter game but the online focus on consoles doomed it. The fact you can't even get the good ending offline is a pretty big negative. Sadly, despite this being the SF game that would most benefit from a re-release port since online gaming is more common nowadays (especially on PC), this game has never gotten re-released. It doesn't help that the "Single player only" missions, or at least as far as I got with them, feel really tacked on, being forced stealth missions that feel more designed to waste your time even more than the PS1 games sometimes did.
I think I mention it in the video, but I think Bend studios wanted it to be online only, and Sony were the ones who actually said it must be playable offline singleplayer. Usually it seems like it's the opposite lol. But yeah, I think it was too ahead of it's time. It had some amazing ideas that games today are full of. Like the specializations that unlock more weapons and abilities, and you get those by doing the thing like Morrowind or a TES game is awesome.
@@PlayStation_Paradise Yep, its crazy the game nearly was completely unplayable now, for once, corporate intervention was a good thing. Being able to unlock and bring weapons into levels is definitely a high point of post-PS1 Syphon Filter.
I love this game, I hope it gets re-released on ps+ with working servers. Fun fact: the taser didn't set people on fire in the PAL version, it was censored
Oh man it's my FAVOURITE SF game. No nostalgia here, i've played it over a decade after it's release. And for me SF from 1st to OS are the best TPS games ever made - amazing gameplay core, creepy and very dark atmosphere, amazing level design. Omega Strain might not suit everyone, especialy considering that it's build around replaying levels - first time it's a shitshow, later on you almost dance around the level, like a fucking death on rollerblades.
I remember playing this and hated it, no playing gabe was a big thumbs down, and it really had no enjoyment in single player as it was meant to be played with other players but i did not realize it at the time. So i try to forget this game ever happened.
the one thing that irritated me playing this game back in the day was not being able to find the cow carcass in the steel mill level, id scour the map for hours and could never find that damn objective.
I feel like this is in a lot of ways the game sf3 was meant to be! The ps2 considerably gave them more ways to flesh out the gameplay and side missions
I loved this game - the co-op didn't feel THAT forced, as there was extra unlockables for doing so. The other thing that always cracked me up was the fact they use a map of Toronto in a cut scene - which made me think that there would be a mission in Canada. NOPE lol. I wonder if I still have the demo disc they mailed me back b4 the game released?
I agree in that the mission design definitely was made with co-op in mind. Haha yes. It was supposed to be Canada but a terrorist attack there didn't fly with corporate. What level was the demo? I wonder if it had online functionality.
man, this game. what an intriguing little piece of PS2 history. imagine relegating a mission with the main character to a mere unlockable. so many confusing decisions made for this game. one has to wonder, what could've been...
Right? I kinda like the ballsy-ness of not letting you play the main character, but also it's what people want. I like when it makes the traditional protag seem like a badass because you're not playing as him. DMC4 and MGS2 did this fairly well. But yeah.
Winback actually came out several years before this. i remember playing the n64 version around 2001/2002 at latest but it was definitely out in 1999. Just goes to show how far ahead of its time that game was. But your point stands that if this games controls had been on the level of contemporary shooters like the first max payne or SOCOM im sure it would have been a lot better. Personally though i think the biggest mistake was the decision to make syphon filter 3 a PS1 game instead of making it an early ps2 release. Instead they ended up having to release it for the ps1 and ended up not getting their first sixth gen title out until 2004 by which time many other series had far outpaced them in terms of fun factor and polish
I love Winback! I've been meaning to make a retrospective on it. I've never finished it. The PVP was great. I agree with you about 3 not being a PS2 game. Would've been a fantastic launch title. I'd be so curious to see what they'd do.
I bought a network adapter for my PS2 but I never had the chance to play this game, I loved Syphon Filter, I probably would have bought it, I bought SOCOM so
I need assistance finding something. I remember reading a comedic story (maybe comic but I don't think so) in the back of a gaming magazine, of Gabe Logan vs Solid Snake. All I really remember is At one point Snake is hiding in a cardboard box, and Gabe shoots him in the ass. Does that sound familiar to anyone?
I LOATHE IMMA GRAY. "Speed it up BOY!" "Fetch my coffee SON!" "CHOP! CHOP! We ain't payin' you sit around on yo' ass now!" I was so pumped for this game & raked out $60 for it on release day. WORST PURCHASE EVER. I've finished the 1st 3 SFs multiple times and couldn't get past about level 3 because I HATED it so much. NOBODY played this online. It ALWAYS sucked.
The older I get, the less interest I have in only multiplayer games regardless of how cool they look. I’d die for a Hunt Showdown campaign or single player.
The Mara cutscene at the end becomes a bonus mission in Dark Mirror.
I honestly enjoyed this game, heck it was the first PS2 game I owed and was my first introduction to the Syphon Filter series. I remember being so out of my depth that I was barely scraping by missions, I did eventually learned how to play properly and also learning how to perform the Jump glitch which is a helpful bug which helped me complete most of the Team Objectives.
The missions are somewhat challenging and requires skill and strategy. Objective failures doesn't mean a total loss, just requires a change in mission planning. The soundtrack of each mission is memorable to me, especially the boss music.
Granted there was some things I had issues with, mainly having to play online to 100% the game and get the good ending. Some sequence forcing you to stay in the area or you fail the mission (Protecting the CHA Officers.) Enemies sometimes still being able to damage you upon death, somewhat commonly during the Tokyo mission.
I felt like they could have made a workaround for players who couldn't play the game online by making it possible for them to get the final ranks by simply grinding a certain amount of missions, even if they can't 100% the game.
This game would be pretty fun if they ever were to release it now since multiplayer is more accessible. I heard there is a Revival of the online servers, which is pretty cool and shows that there are dedicated fans of the game even to this day.
I completely forgot that lieutenant Stone and Colonel Campbell are the same voice actor
SNAKE!!!!!!!!
Aldaris from StarCraft, as well.
Honestly ,this game was one of my favorite PS2 games. Everyone just used a gameshark which gave you silly weapons, like a flaming shovel and invincibility lol.
But, still, as a huge SF fanboy, I loved grinding through this game.
Also, not to be THAT guy, but in the mall level, there IS a way to rescue the SWAT guys solo, it just requires locking certain doors in a certain order and then rescuing them.
Every multiplayer objective CAN be done solo, believe it or not.
It's one of my favourite as well, but I believe a few Team Objectives can't be completed solo, the main one being the escrting all workers to safety. The other Team ones can be completed with the jump glitch. Even the last one could technically be done solo but it's a slim chance. There is a RUclipsr who did it.
@@RMT-M700 I'm pretty sure you can get the workers to safety in Belarus, it just has to be done in a certain order. I could be misremembering, but I'm almost positive I did that one offline.
@@Battlefield2021 You can escort all the workers but it won't count towards the Team objective when playing Offline. Right now, I'm only doing it just so it wouldn't be too scummy that I use a cheat to "complete" the team objective. Also I really like the Krivorozhtal mill mission, had good memories just exploring that map at night.
@@RMT-M700 ahhh, gotcha.
I prefer the PS1 SF games to both the PS2 "sequel" and the PSP ones. However, if Sony ever does make Omega Strain playable on PS4/PS5 with trophies? I'll probably get it.
Hopefully Soon on PS Plus Premium
Despite the shallowness of the gameplay I still think this game is immersive, thanks to the unique levels, amazing graphics and memorable soundtracks. This game would habe been a must play if Sony didn't pressure them to make an online game, they coulda expanded on some special ideas
22:36 - Colonel Campbell from MGS!
I knew I recognized that voice!
wicked! i watched SF 3 ( as no one calls it ) retrospective this afternoon and got home just in time to watch this, although i only played the first 3 back when they came out, i was curious about this
PSP games next! Have you played 'em?
Every time you upload another SF video, I have to watch the others again.
Omega Strain had a lot of potential. I love the unlockable weapons and loadout customization, but I kept falling into the habit of replaying levels over and over to unlock better guns and never actually finished the game.
I appreciate it! I vividly remember grinding kills in the sewer section of the 2nd level as a kid. The guys will keep coming out of the pipes for a long time.
@@PlayStation_Paradise The grind was real!
Keep it up, you're doing a stellar job ❤️
@Tunuh That's how i farmed grenade kills and non lethal so I could get the sleep gas and unlimited taser 😂
Edit: Dorma gas is OP for no death runs. Drop one at your feet when you're about to die and it doesn't count as a kill. You get full health and armor back and you can do it 9 times. That's the only way you can do the Myanmar jungle solo with no deaths lol
Actually Omega Strain's MP has been revived, and has been modded to allow MP on the SP missions! It even-
Ope, you touched on that. Well it's hella fun :3
Syphon Filter: Omega Strain is a Military Special Forces Masterpiece
1# 100 more guns & knives than GTA5
2# free character creator
3# agency rank ups +medals & badges
4# voice acting phenomenal
pretty sure the reflections are just duplicate 3d objects mirrored through the floor under the 3d objects above ground, it's an older technique but it works
IIrc Duke Nukem used that trick.
The Omega Strain and Syphon Filter 2 are the best ones in the franchise in my opinion.
I respectfully have to disagree with a lot of what I've heard here. Omega Strain was probably my favorite of the whole series, and the fact that unofficial servers now exist meant I finally got to go back and play everything and complete it. It's controls show it's age, but overall, I had more fun on TOS than any of the others and most of that was playing online with friends.
This game had a lot of good bones. The storylines weren't worst, but the game fell short in a lot of areas. I did like the custom loadouts, characters and looks. The fact that it needs multi-player to unlock a lot of stuff when playstation online wasn't that great, really hurt the game. If they went back and remade this game, it could have A LOT more meat added and be a great game.
I think you completely missed the point of this game, it's a non linear sandbox that lends itself to be played in a variety of ways, but mostly it focuses on puzzle based planning and par times, while having fast paced action that is actually rewardingly difficult.
It's about skill and improvement through trial and error which gives a lot of replyability value, Syphon Filter is Action/Stealth, and skipping the stealth like you did misses half of the game's point.
At 9:13 you mention that it should've been an always on screen reticle? that's basically what Dark Mirror did and boy that was a snooze fest, this change would kill the urgency of the fast paced running and gunning.
Other points you made that i'll go through briefly:
-Constantly critiquing mechanics in the game just because "other games did it differently" means you blame the game for standing out
-The weapons names and models were different in earlier builds of the game (prototypes) but got intentionally changed to be fictional for legal reasons
-Recoil in 1st person aim wasn't in the trilogy (nor in the prototypes) and adding it makes the gameplay harder in a more realistic way, a good choice
-The long campaign means longer replayability value and and it's filled out to the teeth with a variety of content so it's not just empty length
-The jump glitch tutorials do not contradict each other, there are just multiple layers to the glitch
-19:10 wrong, you can save the officers offline
-20:27 wrong, the penalty to death is you get delayed in par time and you lose the non-death unlock for the level, a literal penalty point system
-Skipping stealth = skipping objectives so the level is considered unfinished
-Yemen 1, Minsk, Lorelei, and Zurich are not bonus missions, they're main ones
-Headlock is not contingent on pistols only and it only works from a close distance
Rest of your negative points such as the missed out Gabe levels, jumbled story, and online dependant objectives, those i agree with, also props for actually playing the whole game before reviewing it.
I forgot to mention it's basically a time trial game. I knew that going in, but I just never wrote it into my script. Idk why other than scripting is hard.
I both agree and disagree with your points, and I don't have time to go through them, but I appreciate you taking the time and effort to lay out your thoughts and why. It's nice to see older games still having a community.
I love the SF series, which is why I sometimes shit talk it. I just finished Dark Mirror, and wow is it terrible. Easily the worst SF game. But I'm like 20% through Logan's Shadow and it's actually really good but also different. How do you feel about the PSP games? I'm not going to read your comment, if you reply, until after I finish it just to try and stay unbiased lol, but I'm curious.
@@PlayStation_Paradise I'm not OP, but I feel Dark Mirror has ironically aged worse than the PS1 games. Dark Mirror came out the same year as Gears of War, so I'd say that was a little before cover shooters hit peak popularity. But they became overplayed in the following years and now that type of gameplay is far less interesting, which you can feel when going back to DM imo. I had a great time with it back then, but playing it recently, I find myself agreeing that its one of the weaker titles in the franchise, for that and other reasons.
No Gabe? What a great decision that was... not.
The map is completely useless and outright broken. Different floors are all the same color? Nice. Try harder.
Big Boss Woman goes full Karen on you for hours on end. That's always fun.
Tons of gimmicks and unlockables... which are all impossible to get because NOBODY played online... ever.
Endless respawning NPCs much? Just a little. To the point everything felt pointless.
A great stealth / action 3rd person shooter... turned into a janky, clanky, patchwork quilt of FAIL.
The only people to enjoy this were newbies to the franchise who got it in a bargain bin.
Syphon Filter fans pretty much universally hated it. So much it ruined the entire franchise forever.
NOBODY Wanted Omega Strain. Should have been called "Syphon Filter: BAD Genital Warts edition".
🎤💥👋
Cool video!
no u
This was actually my first SF game.
To me, I think Omega Strain has the bones of a decent Syphon Filter game but the online focus on consoles doomed it.
The fact you can't even get the good ending offline is a pretty big negative.
Sadly, despite this being the SF game that would most benefit from a re-release port since online gaming is more common nowadays (especially on PC), this game has never gotten re-released.
It doesn't help that the "Single player only" missions, or at least as far as I got with them, feel really tacked on, being forced stealth missions that feel more designed to waste your time even more than the PS1 games sometimes did.
I think I mention it in the video, but I think Bend studios wanted it to be online only, and Sony were the ones who actually said it must be playable offline singleplayer. Usually it seems like it's the opposite lol. But yeah, I think it was too ahead of it's time. It had some amazing ideas that games today are full of. Like the specializations that unlock more weapons and abilities, and you get those by doing the thing like Morrowind or a TES game is awesome.
@@PlayStation_Paradise Yep, its crazy the game nearly was completely unplayable now, for once, corporate intervention was a good thing.
Being able to unlock and bring weapons into levels is definitely a high point of post-PS1 Syphon Filter.
I love this game, I hope it gets re-released on ps+ with working servers.
Fun fact: the taser didn't set people on fire in the PAL version, it was censored
Europeans got it rough. First they create Australia, then they get censored video games smh.
Please keep these going. Finish this up, then days gone plz ❤
Man not having the original gabe/mujari voice actors did some damage. Good job, looking forward to the next uploads!
How many curious minds have been silenced!?
Oh man it's my FAVOURITE SF game. No nostalgia here, i've played it over a decade after it's release. And for me SF from 1st to OS are the best TPS games ever made - amazing gameplay core, creepy and very dark atmosphere, amazing level design.
Omega Strain might not suit everyone, especialy considering that it's build around replaying levels - first time it's a shitshow, later on you almost dance around the level, like a fucking death on rollerblades.
I remember playing this and hated it, no playing gabe was a big thumbs down, and it really had no enjoyment in single player as it was meant to be played with other players but i did not realize it at the time. So i try to forget this game ever happened.
This game is so bad!
the one thing that irritated me playing this game back in the day was not being able to find the cow carcass in the steel mill level, id scour the map for hours and could never find that damn objective.
That and rescuing the VIP without alerting the enemies who'll kill him. I know for that one you gotta come in from the tunnel iirc, but yeah.
I feel like this is in a lot of ways the game sf3 was meant to be! The ps2 considerably gave them more ways to flesh out the gameplay and side missions
Had the game but put it down after the mall mission I think?
That mission really feels...bleh. Copy pasted. Rescue 4 SWAT officers. Disarm 4 bombs. Chain up 4 doors. Reminded me of an mmo sidequest.
@@PlayStation_Paradise I just remember there was one guy who kept killing me with grenades and it got annoying
I loved this game - the co-op didn't feel THAT forced, as there was extra unlockables for doing so. The other thing that always cracked me up was the fact they use a map of Toronto in a cut scene - which made me think that there would be a mission in Canada. NOPE lol.
I wonder if I still have the demo disc they mailed me back b4 the game released?
I agree in that the mission design definitely was made with co-op in mind. Haha yes. It was supposed to be Canada but a terrorist attack there didn't fly with corporate. What level was the demo? I wonder if it had online functionality.
man, this game. what an intriguing little piece of PS2 history. imagine relegating a mission with the main character to a mere unlockable. so many confusing decisions made for this game. one has to wonder, what could've been...
Right? I kinda like the ballsy-ness of not letting you play the main character, but also it's what people want. I like when it makes the traditional protag seem like a badass because you're not playing as him. DMC4 and MGS2 did this fairly well. But yeah.
Winback actually came out several years before this. i remember playing the n64 version around 2001/2002 at latest but it was definitely out in 1999. Just goes to show how far ahead of its time that game was. But your point stands that if this games controls had been on the level of contemporary shooters like the first max payne or SOCOM im sure it would have been a lot better. Personally though i think the biggest mistake was the decision to make syphon filter 3 a PS1 game instead of making it an early ps2 release. Instead they ended up having to release it for the ps1 and ended up not getting their first sixth gen title out until 2004 by which time many other series had far outpaced them in terms of fun factor and polish
I love Winback! I've been meaning to make a retrospective on it. I've never finished it. The PVP was great. I agree with you about 3 not being a PS2 game. Would've been a fantastic launch title. I'd be so curious to see what they'd do.
I bought a network adapter for my PS2 but I never had the chance to play this game, I loved Syphon Filter, I probably would have bought it, I bought SOCOM so
Socom's likely what I cover next 👀
I played this one on an emulator... I know that it is meant to be be played online but it was very boring to me. And the controls felt very weird.
Did you play the previous SF games? The controls are similar to those, but SF in general has weird controls.
Good narration. Change avatar for more views: your current one looks like an anime-brother's profile pic, which filters viewers.
This is a brony-only channel actually. Except for on weekends when it's all anime. But every Thursday is Furrsday for the furries.
I need assistance finding something.
I remember reading a comedic story (maybe comic but I don't think so) in the back of a gaming magazine, of Gabe Logan vs Solid Snake.
All I really remember is At one point Snake is hiding in a cardboard box, and Gabe shoots him in the ass.
Does that sound familiar to anyone?
I don't know where it's from, but www.retromags.com/ has a ton of old gaming mags you can look through. It's gotta be in there.
It was in an old electronics gaming monthly!
I LOATHE IMMA GRAY. "Speed it up BOY!" "Fetch my coffee SON!" "CHOP! CHOP! We ain't payin' you sit around on yo' ass now!" I was so pumped for this game & raked out $60 for it on release day. WORST PURCHASE EVER. I've finished the 1st 3 SFs multiple times and couldn't get past about level 3 because I HATED it so much. NOBODY played this online. It ALWAYS sucked.
What region were you playing in? It was populated in NA.
i never played through omega strain but its definetly my favorite idk why
It's oddly comfy.
Pretty sure I shot her in the head in Sf1 😂??
Most definitely the worst game of the series! Period!
SF3 was far worse, that was horrible
The older I get, the less interest I have in only multiplayer games regardless of how cool they look.
I’d die for a Hunt Showdown campaign or single player.