parkour big update roblox studio devlog thingy

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  • Опубликовано: 3 янв 2025

Комментарии • 28

  • @nyanonyt3305
    @nyanonyt3305 6 дней назад +1

    bro this is looking like assassins creed. looks so awesome man nice one

  • @R1G2B3
    @R1G2B3 6 дней назад

    This actually looks amazing, Great quality!

  • @AMischievousFella
    @AMischievousFella 5 дней назад

    sheesh this one looks sick ngl

  • @BloksterYT
    @BloksterYT 8 дней назад +3

    is it just me or this video missing a few million views?

    • @nguyenphuonganh-v6h
      @nguyenphuonganh-v6h 8 дней назад

      sad fact is that parkour games arent that popular 😢

    • @BloksterYT
      @BloksterYT 8 дней назад

      @@nguyenphuonganh-v6h yeah, they never get very popular witch is a shame cus this looks awesome

    • @nguyenphuonganh-v6h
      @nguyenphuonganh-v6h 8 дней назад

      @@BloksterYT same for decay look at it its insanely good

  • @Tobinated
    @Tobinated  9 дней назад +1

    btw im prob gonna take a 3 or 2 day break, ive been working like for so long lol

  • @waterboy-.-
    @waterboy-.- 8 дней назад

    looks dope brotha

  • @poppyplaytimeguy
    @poppyplaytimeguy 9 дней назад +1

    after that, do dropkicking

  • @zkorz7776
    @zkorz7776 4 дня назад

    yo if u need help with animations i have some parkour animations saved

  • @noidontlikeyou1
    @noidontlikeyou1 9 дней назад

    nice work bro

  • @bloxtrider
    @bloxtrider 8 дней назад +1

    did you write your own movement controller for this?

    • @Tobinated
      @Tobinated  8 дней назад +1

      @@bloxtrider if you mean gravity and stuff then no but i made this parkour system on my own

    • @bloxtrider
      @bloxtrider 8 дней назад

      @Tobinated then how did you change the way jumping behaves?

    • @Tobinated
      @Tobinated  8 дней назад +2

      @@bloxtrider i put a force where the player started jumping forward

    • @bloxtrider
      @bloxtrider 8 дней назад

      oh, thanks. a lot of this stuff i dont really understand, because i usually script different things, thanks for explaining!

    • @bloxtrider
      @bloxtrider 8 дней назад

      @Tobinated another quick question, this time about wall climbing. i assume you use raycasting to detect whether or not the player can wall climb, but how do you handle the actual climbing, do you apply a force to the player, or use something like lerping to move them upwards

  • @BlackSheepBagel
    @BlackSheepBagel 6 дней назад

    It’s peak

  • @snigbtw1n
    @snigbtw1n 9 дней назад

    first

  • @snigbtw1n
    @snigbtw1n 9 дней назад +1

    ure so fast in scripting

    • @Tobinated
      @Tobinated  9 дней назад

      most of the things here like the ladder and speed vault were basically already coded just like 30 mins of refining and stuff and it worked well