When people tell me "removing the source stops the ability" I always remind them that, if that were the case, sacrificing a creature (like SakuraTribe Elder) to do its effect would never work.
One funny thing teaching magic to people some may think when a card says tap add one mana of any color they think you get another land from your library lol.
And also it's optional! If for whatever reason you don't want to assign the remaining damage to the player, you don't have to. I wanted to do Ghired Conclave Exile (attack trigger populate tapped and attacking) shenanigans with a Caller of the Pack (8/6 trample myriad). Since I wanted to keep my original, I swung the Caller at one opponent at 6 life with 2 1/1s, myriad populate and parallel lives sent 4 8/6 trampler tokens at my real target. To keep the other player in the game, I decided to assign all the combat damage to his 1/1 chump blocker.
Blocking creatures tap is something that i've encountered with new players. It's not something they were told, it's just something that they instinctively do. I've seen it MANY times and despite telling them blocking creatures don't tap, they still do it. It takes multiple games before they finally stop doing it.
An interesting thing, for early Magic, if you tapped a creature after it had been assigned as a blocker, like with Icy Manipulator, it did have a Maze of Ith sort of effect on that blocker. It caused them to not deal their damage to the blocked creature.
Wow. Some of these are really hard to believe, like thinking a spell, if your spell is countered, that it goes back to your hand or you untap your lands used to cast it. Holy cow, where did they get those ideas from? Great video. Enjoyable and informative.
Another thing with The Great Synthesis is that you cast the spells, but they dont resolve or even get out on the stack unti the ability resolves. Nothing can be put on the stack during the resolution of a spell lr ability. This means thay if you cast spells that require a creature as a target, like a fight spell or a clone effect, Jin Gitaxias can be the target of those spells
Spells can still be put onto the stack, it's just triggered abilities that won't be. But yeah they won't resolve until afterwards. 608.2g: If an effect gives a player the option to pay mana, they may activate mana abilities before taking that action. If an effect specifically instructs or allows a player to cast a spell during resolution, they do so by following the steps in rules 601.2a-i, except no player receives priority after it's cast. That spell becomes the topmost object on the stack, and the currently resolving spell or ability continues to resolve, which may include casting other spells this way. No other spells can normally be cast and no other abilities can normally be activated during resolution.
once, a opponent played the combo kiki-jiki + zealous conscripts thinking it will win right away. I played Rout as instant in response of first kiki-jiki tap. He scooped. I love see combo players faces when they cant' handle with the failure.
@facelessgames94 it's more that there was just a lot of discourse around Stella Lee for commander. Obviously, a good amount of it was for cEDH but saw plenty of casual discussion as well about how to make her not as busted and what not
I'm a fairly recent player, but when me and my wife started playing, my only extensive tcg experience was from Yu-Gi-OH, even that being years back. It was funny to me to learn that I made assumptions that were wrong based on that experience because I just never bothered to look it up. In combat, I wasn't applying both power and toughness, just power for attackers vs toughness for blockers, doing combat one at a time. I also didn't acknowledge creatures as falling under affects that generically mention just spells. Finding other friend groups to play with made me understand that I fundamentally didn't understand the game and revisit a lot of cards I had previously just dismissed, and the game had significantly more depth.
a funny one my brother and his group played wrong was double strike. they treated it like two attacks at once instead of one creature swinging twice. so he thought i would need to use two creatures to block both swings when the creature didn't have trample.
I had a friend who blocked my creature that has "first strike" with a regular creature. both were 2/2s. this is the conversation that followed: me: your creature is dead him: yeah, but yours is dead as well me: no, my creature has first strike him: yes, your creature hits mine first, and then my creature hits back. so they both die. me: ... thats not how any of this works... him: it does. me: then what is the point of the ability "first strike"? him: what do you mean? they get to strike first... me: yeah, but whats the point in striking first, if both creatures die nevertheless? him: ... me: him: OMG
Yeah. One of the reasons Vendilion Clique was so good was that you could flash it in during an opponent's draw step to see what they drew before they got a chance to play sorcery speed stuff. Kolaghan's Command can do a similar thing with it's discard mode if your opponent just drew their only card in hand.
@@derHexenhammer no. You recieve priority as normal in the draw step. The cleanup step is the one where no one receives priority unless something triggers. 500.2: A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn't cause such a phase or step to end; all players have to pass in succession with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends. 500.3: A step in which no players receive priority ends when all specified actions that take place during that step are completed. The only such steps are the untap step (see rule 502) and certain cleanup steps (see rule 514).
Regarding the Isshin/Raine scenario. Perhaps a better way to phrase it is to say that the counting of attacking creatures is done during resolution instead of when the ability goes to the stack
VATS is a better split second kill spell - one more mana for full destroy, and you can get bonus kills if there are other problems at the same toughness
My biggest rule issue was many many years ago when i used tapped out. I didnt realize when you attack with kalonian hydra that the counters double when you attack before damage. I thought it was after damage. Tapped out had a thing whete you could ask questions about things and i found out i had been playing it wrong. Haha man was i happy my deck got way stronger.
A friend of mine that I've been teaching through edh thought that regeneration was the same as returning a creature to the battlefield. She was always confused why I could bring back a creature when she destroyed them with putrefy.
So one thing to mention with Stella Lee, if you doom blade and they respond with another untap ability THAT would require another spot removal card to break the infinite combo again…. But yeah the game has always been about priority, the stack and timing. 🤷🏻
I'd love if you helped explain Yasova Dragonclaw's ability. I have the deck, and it can be tricky explaining that if her target is absent (like it was sacrificed, or blinked) i don't have to pay the mana due to the way it checks twice.
"At" signifies a triggered ability, which goes on the stack - targets must be chosen at this point, and there is no cost being paid here (there is no colon), it's part of the resolution of the ability. So if other players respond before your trigger resolves, removing the creature you targeted, then your trigger fizzles, since the target is no longer legal, so it is removed from the stack and does not resolve, and therefore you do not pay the cost, as this is part of resolution (which is no longer happening because the ability fizzles completely).
Okay, rules question here. Strefan, Maurer Progenitor deck with Idol of Oblivion. Strefan makes tokens at the beginning of the end step, and Idol of Oblivion can tap to draw me a card on any turn I have made a token. So, can I tap the Idol to draw after I've made the tokens on my end step? Also, if I can, can I then play that card that I drew?
Yes, the Idol's Activated Ability doesn't have any requirement for the "speed" that you can activate it, so after you've made that Blood token at End Step, once you get Priority you will be able to activate the Idol to draw a card. You could also activate all of your Blood tokens if you'd like. If you draw something with Flash or if you just draw an Instant or if you control something letting you cast things as though they had Flash, then yes you could also cast the card that you drew. All you need is to have Priority.
yes, because you have a triggered ability during the end step, you pass the priority until it resolves and after it resolves you have a mew priority which in 99.9% of cases is pretty irrelevant at this phase, but you'd be able to add new stuff on the stack before letting it continue to cleanup
The first time i played magic, like the 7th grade, we had all sorts of made up rules. Creaturs had to pay their mana cost in order to attack, instants and sorceries were intercnahgable and, not only did rituals searched for basics, but nonbasics like Karplusian forest also searched for basics if you were willing to pay the life. For this last reason, Mana Short was the most broken card in the game. Instant one sided armaggedon.
Just give the dragon first strike. There aren't any blue cards that grant first strike (at least not permanently), but there are several colorless equipment that could get the job done.
I think you might have messed up the ishin example. The additional attack triggers go on the stack after the originals so best you can do is resolve flamerider copy, resolve commissar copy, resolve flamerider original, resolve commissar original….. I think
Man, I now have a little better understanding of why some play groups tend to suck. No one ever wants to tell you how to defeat them, or their abilities, and I watch new players put the game down forever because of it. I will always let new players know how to defeat it, because now they can go buy those cards. Also, 'protection from everything' is another example of unintuitive writing. I get that 'protection' is specific wording for magic, but how on earth is a new player supposed to figure that out without help? Like the 'indestructible' dying to negative counters thing. It's indestructible. Entropy does not apply, but 670 odd pages later, we are at this point
I love telling players about my decks, including its weaknesses and how to deal with seemingly overpowered abilities, as well as unintuitive edge cases. Such as with my Megatron deck, I remind people that token copies of a card copy everything about the card, including mana value.
Whats your take on Scooping speed? Obviously the rules state that you can scoop as a special action at any time, but how do you play in your pod / with your patrons? Scoop only at Sorcery speed? Scoop, but if you scooped to a big overrun effect or even a potential alpha strike, the attacker gets their triggers / lifelink as if you were there? Just curious your opinion. Thanks
Question. I have yorlok of scorch thash and leyline of abundance in play. I tap yorlok to add jund to every players mana pool. But leyline of abundance says you get an extra green. Does every player get an extra green or just me? talked to a judge at my LGS and we thought this situation was ambiguous
hey a slept on interaction is stuff with roaming throne, and i mean things like the ancient dragons and Smeagol, for example the golgari smeagol has an input trigger, (when something dies tempt the ring at end step) which will get 2x from roaming throne and an output trigger, so then what happens whenever you tempt the ring also triggers twice per 1 ring tempt essentially making it a x4 output, which i also think that the ancient dragons work the same way, youd roll 2 dice, and for each 1 dice rolled you get 2x the treasures (for copperdragon). personally this is my argument for it getting banned. i think there are alot of unintended interactions, and some of the intended ones become too strong. also if im wrong about the dragons LMK but i know 200% that smeagol works that way i have a friends who has a deck based around the interaction on arenas
The ancient dragons do not work the same way. Their combat damage trigger is all one ability so you will roll one die twice and get the effect only once per die. If they were phrased "whenever you roll a dice this way do ___ equal to the result", then that would be a reference trigger that would count as a separate ability from the "whenever it deals combat damage to a player" one.
I am a little confused about the Teferi's Protection thing. If you have protection from everything, that includes, for instance, the commander that's dealing damage. If the commander can't deal damage to you, how can it deal commander damage to you?
you can take commander damage despite teferi's protection, but it requires another card like questing beast or leyline of punishment that says damage can't be prevented. Teferi's protection would prevent life loss still, but it wouldn't prevent taking commander damage which is separate but again ONLY if there is a "damage can't be prevented" ability affecting the table.
Sorry bro, a creature cannot attack the turn it is cast unless it actually has haste. When the last time counter is removed from a card you still have to cast it, it just has no casting cost.
@@brendans1983 Rule 702.62a my dude; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
@@brendans1983 Rule 702.62a my dude; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
Yep, rule 702.62a; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
My question involves Ob Nixilis Captive Kingpin and having several vanilla 1/1 creatures attacking. If i have 3 1/1 creatures attacking the same player and all of them get in for damage, does it count as three instances of an opponent losing exactly one life or one instance of them losing three life? I know combat damage happens all at the same time, but i was hoping to clarify if it would still count for ObNix’s trigger since it’s a different source dealing each point of damage.
There is a ruling on Ob that states that it will see it as then losing 3 life rather than 3 instances of 1 life: "Ob Nixilis's last ability looks at all combat damage dealt to an opponent in total to determine whether it triggers. For example, if three 1/1 creatures deal combat damage to an opponent, that player loses 3 life. Ob Nixilis's ability won't trigger."
@@seandun7083 guess that means ob is the literal only creature that’ll get turned sideways in my list then. All the 1/1s that ping arent worth losing in combat if they cant trigger ob multiple times.
Had the guy that taught me how to play (he's been playing since The Dark) tell my the other day that tapped creatures that block do no damage. Is that true? So, I block with a creature and he has a tap spell before damage to tap my creature I blocked with.
Stella lee has infinite combo with twisted fealty, cerulean wisps, twitch, refocus, dramatic reversal. All the combos are spells which untaps her. The explaination is on point, but since she doesnt cast the copy, it is not about storming off
@@marcoottina654 no, you surely have magecraft triggers, but you kill off the table by continuously destroying the wicked role token created by the copy of twisted fealty, since you can only have a role attached per creature.
@@marcoottina654 le liste budget che ho visto giocare fanno tutte wizardcycling per trovarsi dualcaster mage, tutori per spell per trovare twinflame, twitch, refocus, cerulean wisps se riesci a trovarla a poco, twisted fealty e come contorno qualche ramp di sassi, i cantrip efficienti e i counterspell
I really thought you were going to copy Commissar Sevrina with the flamerush rider to be cheeky :P Also, I think the doomblade scenario fails as long as they have an additional untap effect that can be activated in response to your doomblade, but that one was very vague so I admit I'm really not sure.
That's correct, you'd then be able to use Stella to copy the Twiddle or whatever the other untap effect is if it was an instant, and layer all of your stuff ontop of the Doomblade so it would all resolve before the Doomblade resolves.
No. If all targets of a spell or ability become illegal, it fails to resolve. In the past few years they have began to word cards differently when they have multiple effects to avoid this issue. Prismari command for example has targets for all of it's modes. You don't normally want to target an opponent with the treasure mode but having you target yourself rather than just saying "you make a treasure" ensures that even if the other target becomes illegal, you still get to make one.
with the chatterfang/necrosynthesis interaction, would that mean yavimaya elder would work the same way? i was lead to believe you draw the card and THEN search for lands. having it be the other way would make the card better since you thin the deck before drawing.
As far as I can see, it should work the same way. The sacrifice is part of the cost, so you sacrifice the YE, the 'draw' ability goes on the stack, the triggered ability is triggered by the death and goes on the stack above the (as yet unresolved) draw, the stack resolves in order - search the lands and shuffle, then draw :)
Q: Riot Control says "You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn." Does each creature count as an instance of gaining life?
It is on 1 line of text, 1 sentence of the card, so it's just the 1 instance of life gain. If you did something like Rakdos Charm and there were a bunch of creatures out with Lifelink, that would give you lots of triggers for something like an Archangel of Thune or Cleric Class.
I had someone lecture me on how Path to Exile was effectively a counter spell. I played Gary, and then another person immediately played Path to Exile. While we were trying to explain that Gary was not a valid target until he entered the battlefield, and that the Path could be used in response to his ETB, which would exile him, but his ETB would still be on the stack. Then this guy came in lecturing us about how we "don't know how the stack works", that creatures could be targeted while on the stack with "target creature" spells (not just target "spell" spells), and that Path would completely get rid of Gary and his ETB would never hit the stack. This was also just a "for fun" game, too, not like a tournament or anything. Oh, and it was also later found out that this guy was rather new to playing, but had a god complex (shocker, I know) 🙄
There is an awesome Mtg meme of 2 skateboarders; 1 is a new skater doing an ollie and falling off. The other is an experienced skater doing this mad flip down a huge set of stairs. And falling off 😂
I have a rules question. Creatures that tap to make tokens and Intruder Alarm and convoke spells. I have a Saint Traft & Rem deck. The commander makes a token when tapped. When does Alarm Untap the commander? I would assume after casting the spell (that’s how I’ve played it) but I’ve never been 100% sure. If it’s immediately. My commander and the tokens it makes would essentially be 6 mana towards a convoke spell.
It makes the tokens after the spell is already put on the stack but before it resolves. Then intruder alarm triggers and untaps your creatures rhen the spell resolves
Both Intruder Alarm and Traft and Rem have triggered abilities that can only go on the stack when their triggered condition is met. So, for a simple example, I have Intruder Alarm and Steward of Solidarity in play - I tap and exert Steward, and its ability to create a token goes on the stack. Only when that resolves and the token actually enters will Intruder Alarm see a creature entering and untap all creatures, including the Steward itself (a nice loophole to get around exerts doesn't-untap-during-untap-step drawback). Rinse and repeat, get an infinite army. You didn't specify what spell is being cast, so I'm going to say you have your commander and Intruder Alarm in play when casting Kasla, the Broken Halo. You declare you are casting Kasla and go to pay the cost, during which time you tap the commander for convoke (equivalent to paying one mana); once you have paid all costs and placed the spell (Kasla) on the stack, any relevant triggers can be placed on the stack above Kasla. In this case, Traft and Rem have two triggers, so you put them on the stack in whichever order you want. Let's put them on in their printed order. Everyone passes priority, and Traft's "whenever you cast a spell that has convoke" ability resolves, untapping the commander. You have priority again and could cast an instant (tapping Traft for convoke if it has it), but we'll keep it simple and say you pass priority again. When Traft's token-creating ability is next to resolve, a token will enter, causing Intruder Alarm's trigger to go on the stack. Everyone passes priority again, and all creatures are untapped. Finally, Kasla is the top object on the stack, and if everyone passes priority, it will resolve, entering and triggering Intruder Alarm again. When that resolves, all creatures are untapped. The stack is finally empty, and you can cast sorceries/creatures/artifacts/enchantments again. In all, you have had three triggers to untap your commander (one from the commander itself and two from Intruder Alarm), but unless you convoked other instant-speed spells in between objects resolving on the stack, two of those haven't really done anything. There's no way your commander and token can be tapped multiple times for the same spell because all costs must be paid at the same time, before the spell goes on the stack and before any triggered abilities can go on the stack. And, of course, if you tap them for further spells, you will also get further triggers.
I have a question that I haven't been able to find a clear answer for. Cascade effects. Specifically Cascade from Apex Predator in a Hydra deck that has X cast cost hydras. How would that work out? I've seen some rulings saying X = 0, and I've seen others where you are able to make X = N and to me it's a bit confusing, and for the effects of using hydras and such, seems a bit weird not to be able to give X a mana value when using cascade effects for such things. Could you clear this up for me please.
For X cost spells, X=N on the stack (and subsequently on the battlefield if a permanent) when you've cast it and paid the X cost. Everywhere else X=0. You can cascade into an X spell, but then it is cast as X=0. You do not get an opportunity to pay more for X, not like you do for Kicker and cascade.
As the other guy said, X=0 when the spell is cast for free, because you have no chance to put more than 0 into the X. This makes Cascade very very bad in X tribal decks like Hydra. And vice versa. There are a lot of X spells I'd love to have in my Cascade deck but I can't. Same thing with Instants like counterspells are just nonbo's in Cascade decks as you can't control the timing.
This happened today. I realized i could mix conspiracy and hive stone. Looked it up, someone said the order matters. I fail to see how, conspiracy is a replacement effect but hive stone is an addition effect. If i conspiracy - zombies then hive stone i should have zombie slivers, if i hive stone then conspiracy - zombies, i should have zombie slivers. So is this just me, does timing matter? Or is it chill because it's an addition and a replacement, replacing the original type and adding the secondary type? If hive stone is in play and i play conspiracy it doesn't change the text of hive stone, it should still affect the board.
There is a ruling on Conspiracy that states, "Affected spells, cards, and creatures lose all of their other creature types. (2013-09-20)" This is why the order in which these cards are played matters. If you play Hive Stone first, it applies its effect adding the Sliver creature type to creatures you control. Then, Conspiracy applies its effect which turns creatures you control into Zombies, assuming that is the type you chose. They lose all other creature types they have. If you play Conspiracy first, then its replacement effect is applied first, so creatures you control become Zombies, assuming that is the creature type you chose. Then, Hive Stone's effect will be applied adding the Sliver creature type to creatures you control; making them Zombie Slivers.
Conspiracy overwrites *all* creature types and only lets you choose one. So if you play conspiracy second, it will overwrite the hivestone's effect. But playing hivestone second adds it onto conspiracy's effect.
I have a follow up question for Gin Gitaxis, the Great Synthesis. So, normally abilities cannot be responded to while they are resolving. If an ability has several steps (sentences) to resolve, you must act prior to or after it resolves, not in between sentences. In this case, you cast spells as part of resolving it and they go on the stack. If one of those spells had split second, what happens ? Is the resolution of Gin Gitaxis step III considered to already be active and continue to resolve or do you resolve the split second spell and then finish resolving step III and lastly resolve the rest of the stack ?
The spells you cast during the resolution of The Great Synthesis chapter 3 enter the stack as you cast them just like they would if they were cast normally, however, they don't begin to resolve until after you're finished resolving all of the effects of Chapter 3. Once you've cast all the spells you expect to cast, you would finish resolving the Chapter 3 effect. The rule for Split Second says, “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.” Remember that `Can't` always wins, so if you cast a Split Second spell while resolving Chapter 3, you won't be able to cast anymore spells even though the chapter effect says you can. I suggest you cast the Split Second spell last, so that you get the most out of the Chapter 3 effect. While that spell is on the stack, all players are prevented from casting spells or activating abilities that aren't mana abilities until that Split Second spell leaves the stack. Players can still perform Special Actions like turning face-down creatures face up which may be relevant. Another thing to keep in mind, is that other players may not respond to you while you are casting these spells, because you are in the middle of resolving an effect. They will have the opportunity to respond after the Chapter 3 effect and the Split Second spell are no-longer on the stack. ref: mtg.fandom.com/wiki/Split_second
@@BoorisBoons Split second does not allow players to activate abilities while it is on the stack. When it occurs in the middle of an ability resolving (Gin Gitaxis may be the only circumstance where that can actually happen) what happens ? Does the activated ability continue to resolve regardless and then everything on the stack, or do you have to resolve the spell with split second, then resolve the remaining activated ability, then everything else on the stack ? I would assume the first.
@@Dragon_Fyre You would continue to resolve the current effect that allowed you to cast the spell until you've resolved the effect completely. If an effect would let you cast a spell while a Split Second spell is on the stack, the Split Second `Can't` will override the `Can` in the effect, so you would not be able to cast a spell while resolving that effect.
They will only be updating the Oracle text for one single creature, they're not changing the whole rules for all things relating to Post Combat Main Phase.
Demo, please help! I play banding (yes, banding). I had a Wall of Shadows (0/1, all damage dealt to it by creatures it blocks is reduced to zero) on the battlefield, and created a band with it and Wall of Glare (0/5, may block any number of creatures) using Fortified Area (all walls banding and +1/+0). Multiple creatures with trample attacked me, and I blocked with my band, since Wall of Glare allows me to block any number of creatures. As the defending player with a band, I declare where damage goes, so I assigned all damage dealt to my Wall of Shadows, therefore reducing damage from all attacking creatures to zero. My opponent claimed that I could only assign 1 point of damage to the Wall of Shadows and the rest would go through because of the rules of trample. Who is correct here? (Please consider this for your next such video.)
Bands are only formed on attacks, but being able to decide how the creatures blocking or being blocked by a creature with banding deal their damage is not dependent on being in a band. 702.22c: As a player declares attackers, they may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has "bands with other") are all in a "band." They may also declare that one or more attacking [quality] creatures with "bands with other [quality]" and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as they want, but each creature may be a member of only one of them. (*Defending players can't declare bands but may use banding in a different way*; see rule 702.22j.) While Wall of Glare can block any number of creatures, Wall of Shadows can still only block one. Given that Wall of Shadows is blocking a very large creature with temple however, you can use banding to force the attacking player to assign all their damage to it. You can do this regardless of if it's blocking alone or double blocking with something else. 702.19b: The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned *as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking*. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
@@seandun7083 a band can be declared by the defender. The exception to the rule you quoted is here: 702.22j During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as they choose among any creatures blocking it. This is an exception to the procedure described in rule 510.1c.
@@lancenuttmanyou still get to choose how they assign damage while blocking, but notice that that rule doesn't say anything about being in a band. This rule specifically states that defending players can't make bands: 702.22c: As a player declares attackers, they may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has "bands with other") are all in a "band." They may also declare that one or more attacking [quality] creatures with "bands with other [quality]" and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as they want, but each creature may be a member of only one of them. (**Defending players can't declare bands but may use banding in a different way**; see rule 702.22j.)
@@Dragon_Fyre Memory Lapse puts it on top. While they will draw it again, you still traded one card for one card. Putting it back in hand makes it card DISadvantage.
@@crawdaddy2004 Well aware of that… The point was that if no one ever plays a counter spell that puts the spell on top of the opponents library, they really would not want to play a counter spell that puts it directly back into the opponents hand.
These videos are important. I've seen plenty of players (new and experienced) getting rules wrong and are met with less than patient responses. That's why I began a channel devoted specifically to addressing rules and interactions of MtG. I'm only a few videos in and am still on beginner topics, but will eventually build to more complex interactions.
The Chatterfang situation reminded me of something my friend asked me once and I didn’t know how to answer How do Haunted One interact with my commander (let’s say Sivriss) if I sac a creature with it?? I’d say the sacrificed creature gains undying slightly before getting sacrificed but I am not sure..
If you're sacrificing in the cost with Sivriss, that will trigger Haunted One, yes because you tapped your commander, but then HO's ability goes on the stack and resolves after the sacrificed creature has already died and before that creature would have gained persist.
Yugioh Players: Yeah our game got to the point where we had to having something calle da "Problem Solving Card Text" to help people understand the abilities a card does. Pokemon Players: Why not just NOT have multilayered Card effects? Magic Players: So I'll just do this illegal move because thats how I interpreted the card text, kay?
When people tell me "removing the source stops the ability" I always remind them that, if that were the case, sacrificing a creature (like SakuraTribe Elder) to do its effect would never work.
I would have to assume this is someone that has not played MTG for like 25 years. Once upon a time that was correct, but that was a generation ago.
@Dragon_Fyre that's ppl that come from YGO, that works like that there. Or sused to do last time I played, 7yrs agom
@@W4llh4k Never played it but that would make sense.
@@W4llh4kmst doesnt negate
@@breadpower solemn did
One funny thing teaching magic to people some may think when a card says tap add one mana of any color they think you get another land from your library lol.
YES
While I don’t doubt that, I simply have never in all my magic career encountered a single soul who thought this.
I've seen/heard people say mana and land interchangeably sometimes but nothing like that 😅
I never would have guessed this, but while trying to teach my 7 yr old MTG just this past Sunday, that's exactly what she tried to do.
I've once met a new player that thought Dark Ritual created 3 swamp tokens 😅
Thanks for doing Jin, I play him and constantly have to explain to play groups how he works, now i have a reference point.
If you haven’t already, you should cover how trample works. Many people misplay trample when combined with Deathtouch, against indestructibles, etc.
And also it's optional! If for whatever reason you don't want to assign the remaining damage to the player, you don't have to. I wanted to do Ghired Conclave Exile (attack trigger populate tapped and attacking) shenanigans with a Caller of the Pack (8/6 trample myriad). Since I wanted to keep my original, I swung the Caller at one opponent at 6 life with 2 1/1s, myriad populate and parallel lives sent 4 8/6 trampler tokens at my real target. To keep the other player in the game, I decided to assign all the combat damage to his 1/1 chump blocker.
covered a bit in my combat video
Blocking creatures tap is something that i've encountered with new players. It's not something they were told, it's just something that they instinctively do. I've seen it MANY times and despite telling them blocking creatures don't tap, they still do it. It takes multiple games before they finally stop doing it.
An interesting thing, for early Magic, if you tapped a creature after it had been assigned as a blocker, like with Icy Manipulator, it did have a Maze of Ith sort of effect on that blocker. It caused them to not deal their damage to the blocked creature.
@@ThisIsACommanderChannelMaster of Arms is super confusing to look at if you aren't aware that that used to be a thing.
Wow. Some of these are really hard to believe, like thinking a spell, if your spell is countered, that it goes back to your hand or you untap your lands used to cast it. Holy cow, where did they get those ideas from? Great video. Enjoyable and informative.
I guess from the hope of not having negative feelings/repercussions from their spells being countered
@@marcoottina654 I believe you are exactly right: people make up rules that benefit them because, of course :)
Another thing with The Great Synthesis is that you cast the spells, but they dont resolve or even get out on the stack unti the ability resolves.
Nothing can be put on the stack during the resolution of a spell lr ability. This means thay if you cast spells that require a creature as a target, like a fight spell or a clone effect, Jin Gitaxias can be the target of those spells
Spells can still be put onto the stack, it's just triggered abilities that won't be.
But yeah they won't resolve until afterwards.
608.2g: If an effect gives a player the option to pay mana, they may activate mana abilities before taking that action. If an effect specifically instructs or allows a player to cast a spell during resolution, they do so by following the steps in rules 601.2a-i, except no player receives priority after it's cast. That spell becomes the topmost object on the stack, and the currently resolving spell or ability continues to resolve, which may include casting other spells this way. No other spells can normally be cast and no other abilities can normally be activated during resolution.
once, a opponent played the combo kiki-jiki + zealous conscripts thinking it will win right away. I played Rout as instant in response of first kiki-jiki tap. He scooped.
I love see combo players faces when they cant' handle with the failure.
Almost baffled you didn't know about Stella Lee.
Product fatigue is a thing.
@facelessgames94 it's more that there was just a lot of discourse around Stella Lee for commander. Obviously, a good amount of it was for cEDH but saw plenty of casual discussion as well about how to make her not as busted and what not
@@ShinnyMetalcEDH meh
@@Kakaitokoi ok?
Same, I would figure at least face commanders of precons would make waves
I'm a fairly recent player, but when me and my wife started playing, my only extensive tcg experience was from Yu-Gi-OH, even that being years back. It was funny to me to learn that I made assumptions that were wrong based on that experience because I just never bothered to look it up. In combat, I wasn't applying both power and toughness, just power for attackers vs toughness for blockers, doing combat one at a time. I also didn't acknowledge creatures as falling under affects that generically mention just spells. Finding other friend groups to play with made me understand that I fundamentally didn't understand the game and revisit a lot of cards I had previously just dismissed, and the game had significantly more depth.
a funny one my brother and his group played wrong was double strike. they treated it like two attacks at once instead of one creature swinging twice. so he thought i would need to use two creatures to block both swings when the creature didn't have trample.
Your brothers group is a menace 😉 😂
@@stevenhuntley8706heh. I see what you did there
I played with folks who thought shroud protected their creature from a board wipe...
I had a friend who blocked my creature that has "first strike" with a regular creature. both were 2/2s. this is the conversation that followed:
me: your creature is dead
him: yeah, but yours is dead as well
me: no, my creature has first strike
him: yes, your creature hits mine first, and then my creature hits back. so they both die.
me: ... thats not how any of this works...
him: it does.
me: then what is the point of the ability "first strike"?
him: what do you mean? they get to strike first...
me: yeah, but whats the point in striking first, if both creatures die nevertheless?
him: ...
me:
him: OMG
I recently learned that players actually get priority during the draw step
And during the Upkeep before their Draw.
Yeah. One of the reasons Vendilion Clique was so good was that you could flash it in during an opponent's draw step to see what they drew before they got a chance to play sorcery speed stuff. Kolaghan's Command can do a similar thing with it's discard mode if your opponent just drew their only card in hand.
Only if an ability triggers during the draw step.
@@derHexenhammer no. You recieve priority as normal in the draw step. The cleanup step is the one where no one receives priority unless something triggers.
500.2: A phase or step in which players receive priority ends when the stack is empty and all players pass in succession. Simply having the stack become empty doesn't cause such a phase or step to end; all players have to pass in succession with the stack empty. Because of this, each player gets a chance to add new things to the stack before that phase or step ends.
500.3: A step in which no players receive priority ends when all specified actions that take place during that step are completed. The only such steps are the untap step (see rule 502) and certain cleanup steps (see rule 514).
Regarding the Isshin/Raine scenario. Perhaps a better way to phrase it is to say that the counting of attacking creatures is done during resolution instead of when the ability goes to the stack
16:50 this is true, unless they respond with another twiddle effect and go off again anyway. Thats why magda and yawgmoth is so strong.
VATS is a better split second kill spell - one more mana for full destroy, and you can get bonus kills if there are other problems at the same toughness
My biggest rule issue was many many years ago when i used tapped out. I didnt realize when you attack with kalonian hydra that the counters double when you attack before damage. I thought it was after damage. Tapped out had a thing whete you could ask questions about things and i found out i had been playing it wrong. Haha man was i happy my deck got way stronger.
Omg don't get me started on trying to figure out how ninjitsu worked from the old school kamigawa deck haha
A friend of mine that I've been teaching through edh thought that regeneration was the same as returning a creature to the battlefield. She was always confused why I could bring back a creature when she destroyed them with putrefy.
Well, regeneration substitutes destruction with a bunch of other stuff. So, no "bring back" at all.
So one thing to mention with Stella Lee, if you doom blade and they respond with another untap ability THAT would require another spot removal card to break the infinite combo again…. But yeah the game has always been about priority, the stack and timing. 🤷🏻
I'd love if you helped explain Yasova Dragonclaw's ability. I have the deck, and it can be tricky explaining that if her target is absent (like it was sacrificed, or blinked) i don't have to pay the mana due to the way it checks twice.
"At" signifies a triggered ability, which goes on the stack - targets must be chosen at this point, and there is no cost being paid here (there is no colon), it's part of the resolution of the ability. So if other players respond before your trigger resolves, removing the creature you targeted, then your trigger fizzles, since the target is no longer legal, so it is removed from the stack and does not resolve, and therefore you do not pay the cost, as this is part of resolution (which is no longer happening because the ability fizzles completely).
Okay, rules question here.
Strefan, Maurer Progenitor deck with Idol of Oblivion.
Strefan makes tokens at the beginning of the end step, and Idol of Oblivion can tap to draw me a card on any turn I have made a token.
So, can I tap the Idol to draw after I've made the tokens on my end step?
Also, if I can, can I then play that card that I drew?
Yes, the Idol's Activated Ability doesn't have any requirement for the "speed" that you can activate it, so after you've made that Blood token at End Step, once you get Priority you will be able to activate the Idol to draw a card. You could also activate all of your Blood tokens if you'd like. If you draw something with Flash or if you just draw an Instant or if you control something letting you cast things as though they had Flash, then yes you could also cast the card that you drew. All you need is to have Priority.
yes, because you have a triggered ability during the end step, you pass the priority until it resolves and after it resolves you have a mew priority which in 99.9% of cases is pretty irrelevant at this phase, but you'd be able to add new stuff on the stack before letting it continue to cleanup
@@uhfrankI mean, it's super relevant for being able to play multiple things during your main phase, but yeah less so with end step.
The first time i played magic, like the 7th grade, we had all sorts of made up rules. Creaturs had to pay their mana cost in order to attack, instants and sorceries were intercnahgable and, not only did rituals searched for basics, but nonbasics like Karplusian forest also searched for basics if you were willing to pay the life. For this last reason, Mana Short was the most broken card in the game. Instant one sided armaggedon.
Just give the dragon first strike. There aren't any blue cards that grant first strike (at least not permanently), but there are several colorless equipment that could get the job done.
I think you might have messed up the ishin example. The additional attack triggers go on the stack after the originals so best you can do is resolve flamerider copy, resolve commissar copy, resolve flamerider original, resolve commissar original….. I think
Man, I now have a little better understanding of why some play groups tend to suck. No one ever wants to tell you how to defeat them, or their abilities, and I watch new players put the game down forever because of it. I will always let new players know how to defeat it, because now they can go buy those cards.
Also, 'protection from everything' is another example of unintuitive writing. I get that 'protection' is specific wording for magic, but how on earth is a new player supposed to figure that out without help? Like the 'indestructible' dying to negative counters thing. It's indestructible. Entropy does not apply, but 670 odd pages later, we are at this point
I love telling players about my decks, including its weaknesses and how to deal with seemingly overpowered abilities, as well as unintuitive edge cases. Such as with my Megatron deck, I remind people that token copies of a card copy everything about the card, including mana value.
Whats your take on Scooping speed? Obviously the rules state that you can scoop as a special action at any time, but how do you play in your pod / with your patrons? Scoop only at Sorcery speed? Scoop, but if you scooped to a big overrun effect or even a potential alpha strike, the attacker gets their triggers / lifelink as if you were there? Just curious your opinion. Thanks
nobody scoops. only when the game is clearly over. we have no standing rule on my discord for scooping because it never happens.
* technically not a special action since those can only be done while you have priority.
Question. I have yorlok of scorch thash and leyline of abundance in play.
I tap yorlok to add jund to every players mana pool.
But leyline of abundance says you get an extra green. Does every player get an extra green or just me?
talked to a judge at my LGS and we thought this situation was ambiguous
it says add an extra green. that should mean for everyone
Every time I click on one of your videos I have to jam to that intro music.
Reminds me of cowboy bebop
Those 2 notes at end 🍻
hey a slept on interaction is stuff with roaming throne, and i mean things like the ancient dragons and Smeagol, for example the golgari smeagol has an input trigger, (when something dies tempt the ring at end step) which will get 2x from roaming throne and an output trigger, so then what happens whenever you tempt the ring also triggers twice per 1 ring tempt essentially making it a x4 output, which i also think that the ancient dragons work the same way, youd roll 2 dice, and for each 1 dice rolled you get 2x the treasures (for copperdragon). personally this is my argument for it getting banned. i think there are alot of unintended interactions, and some of the intended ones become too strong. also if im wrong about the dragons LMK but i know 200% that smeagol works that way i have a friends who has a deck based around the interaction on arenas
The ancient dragons do not work the same way. Their combat damage trigger is all one ability so you will roll one die twice and get the effect only once per die.
If they were phrased "whenever you roll a dice this way do ___ equal to the result", then that would be a reference trigger that would count as a separate ability from the "whenever it deals combat damage to a player" one.
@@seandun7083 thank you for the clarification
I am a little confused about the Teferi's Protection thing. If you have protection from everything, that includes, for instance, the commander that's dealing damage. If the commander can't deal damage to you, how can it deal commander damage to you?
you can take commander damage despite teferi's protection, but it requires another card like questing beast or leyline of punishment that says damage can't be prevented. Teferi's protection would prevent life loss still, but it wouldn't prevent taking commander damage which is separate but again ONLY if there is a "damage can't be prevented" ability affecting the table.
@@kal54321 OH, okay, that was a pretty vital component I was missing.
Yeah, that makes sense, "can't be prevented" means "can't be prevented.
can't always wins in magic
I just discovered yesterday that suspended creatures enter as they had haste.
Sorry bro, a creature cannot attack the turn it is cast unless it actually has haste. When the last time counter is removed from a card you still have to cast it, it just has no casting cost.
@@brendans1983 read the rules text of suspend. creatures cast with suspend gain haste when they enter.
@@brendans1983 Rule 702.62a my dude; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
@@brendans1983 Rule 702.62a my dude; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
Yep, rule 702.62a; “When the last time counter is removed from this card, if it’s exiled, you may play it without paying its mana cost if able. If you don’t, it remains exiled. If you cast a creature spell this way, it gains haste until you lose control of the spell or the permanent it becomes.”
My question involves Ob Nixilis Captive Kingpin and having several vanilla 1/1 creatures attacking. If i have 3 1/1 creatures attacking the same player and all of them get in for damage, does it count as three instances of an opponent losing exactly one life or one instance of them losing three life? I know combat damage happens all at the same time, but i was hoping to clarify if it would still count for ObNix’s trigger since it’s a different source dealing each point of damage.
There is a ruling on Ob that states that it will see it as then losing 3 life rather than 3 instances of 1 life:
"Ob Nixilis's last ability looks at all combat damage dealt to an opponent in total to determine whether it triggers. For example, if three 1/1 creatures deal combat damage to an opponent, that player loses 3 life. Ob Nixilis's ability won't trigger."
@@seandun7083 guess that means ob is the literal only creature that’ll get turned sideways in my list then. All the 1/1s that ping arent worth losing in combat if they cant trigger ob multiple times.
@@connorl0204 of course you can do some tricks with first strike, but yeah it's not really worth going wide with tokens.
Love vids like this.
Had the guy that taught me how to play (he's been playing since The Dark) tell my the other day that tapped creatures that block do no damage. Is that true? So, I block with a creature and he has a tap spell before damage to tap my creature I blocked with.
It used to be true but hasn't for a long time. Look up Master of Arms for a card that no longer makes sense now that they removed that.
yes this is an interaction that i actually miss. i prefer it the other way
@@edhdeckbuilding fair, though it is a bit unintuitive that that only applies to blocking creatures when it obviously doesn't apply to attacking ones.
Stella lee has infinite combo with twisted fealty, cerulean wisps, twitch, refocus, dramatic reversal. All the combos are spells which untaps her. The explaination is on point, but since she doesnt cast the copy, it is not about storming off
it's about "magecraft", isn't it?
@@marcoottina654 no, you surely have magecraft triggers, but you kill off the table by continuously destroying the wicked role token created by the copy of twisted fealty, since you can only have a role attached per creature.
@@sakurasawa77 uh, that's an alternative I have not considered. Nice!
@@marcoottina654 le liste budget che ho visto giocare fanno tutte wizardcycling per trovarsi dualcaster mage, tutori per spell per trovare twinflame, twitch, refocus, cerulean wisps se riesci a trovarla a poco, twisted fealty e come contorno qualche ramp di sassi, i cantrip efficienti e i counterspell
@@sakurasawa77 sembra una parziale ed efficiente lista di "Gnostro" :D
I really thought you were going to copy Commissar Sevrina with the flamerush rider to be cheeky :P
Also, I think the doomblade scenario fails as long as they have an additional untap effect that can be activated in response to your doomblade, but that one was very vague so I admit I'm really not sure.
That's correct, you'd then be able to use Stella to copy the Twiddle or whatever the other untap effect is if it was an instant, and layer all of your stuff ontop of the Doomblade so it would all resolve before the Doomblade resolves.
of course severina would die to the legend rule though
obviously the timing for your doomblade would have to e accurate.
Yo guys, I have a question. If you kicker Into the roil and someone removes your target nonland, do you stil draw the card? Pls and thank you ❤
No. If all targets of a spell or ability become illegal, it fails to resolve.
In the past few years they have began to word cards differently when they have multiple effects to avoid this issue. Prismari command for example has targets for all of it's modes. You don't normally want to target an opponent with the treasure mode but having you target yourself rather than just saying "you make a treasure" ensures that even if the other target becomes illegal, you still get to make one.
House rules are kinda fun tho
with the chatterfang/necrosynthesis interaction, would that mean yavimaya elder would work the same way? i was lead to believe you draw the card and THEN search for lands. having it be the other way would make the card better since you thin the deck before drawing.
As far as I can see, it should work the same way. The sacrifice is part of the cost, so you sacrifice the YE, the 'draw' ability goes on the stack, the triggered ability is triggered by the death and goes on the stack above the (as yet unresolved) draw, the stack resolves in order - search the lands and shuffle, then draw :)
Correct. Same thing with cycling Krosan Tusker.
Q: Riot Control says "You gain 1 life for each creature your opponents control. Prevent all damage that would be dealt to you this turn." Does each creature count as an instance of gaining life?
No
It is on 1 line of text, 1 sentence of the card, so it's just the 1 instance of life gain. If you did something like Rakdos Charm and there were a bunch of creatures out with Lifelink, that would give you lots of triggers for something like an Archangel of Thune or Cleric Class.
I had someone lecture me on how Path to Exile was effectively a counter spell. I played Gary, and then another person immediately played Path to Exile. While we were trying to explain that Gary was not a valid target until he entered the battlefield, and that the Path could be used in response to his ETB, which would exile him, but his ETB would still be on the stack. Then this guy came in lecturing us about how we "don't know how the stack works", that creatures could be targeted while on the stack with "target creature" spells (not just target "spell" spells), and that Path would completely get rid of Gary and his ETB would never hit the stack. This was also just a "for fun" game, too, not like a tournament or anything. Oh, and it was also later found out that this guy was rather new to playing, but had a god complex (shocker, I know) 🙄
Sometimes I regret learning this game. Or trying to learn this game, as it were.
There is an awesome Mtg meme of 2 skateboarders; 1 is a new skater doing an ollie and falling off. The other is an experienced skater doing this mad flip down a huge set of stairs. And falling off 😂
I have a rules question. Creatures that tap to make tokens and Intruder Alarm and convoke spells. I have a Saint Traft & Rem deck. The commander makes a token when tapped. When does Alarm Untap the commander? I would assume after casting the spell (that’s how I’ve played it) but I’ve never been 100% sure. If it’s immediately. My commander and the tokens it makes would essentially be 6 mana towards a convoke spell.
It makes the tokens after the spell is already put on the stack but before it resolves. Then intruder alarm triggers and untaps your creatures rhen the spell resolves
Both Intruder Alarm and Traft and Rem have triggered abilities that can only go on the stack when their triggered condition is met.
So, for a simple example, I have Intruder Alarm and Steward of Solidarity in play - I tap and exert Steward, and its ability to create a token goes on the stack. Only when that resolves and the token actually enters will Intruder Alarm see a creature entering and untap all creatures, including the Steward itself (a nice loophole to get around exerts doesn't-untap-during-untap-step drawback). Rinse and repeat, get an infinite army.
You didn't specify what spell is being cast, so I'm going to say you have your commander and Intruder Alarm in play when casting Kasla, the Broken Halo. You declare you are casting Kasla and go to pay the cost, during which time you tap the commander for convoke (equivalent to paying one mana); once you have paid all costs and placed the spell (Kasla) on the stack, any relevant triggers can be placed on the stack above Kasla. In this case, Traft and Rem have two triggers, so you put them on the stack in whichever order you want. Let's put them on in their printed order. Everyone passes priority, and Traft's "whenever you cast a spell that has convoke" ability resolves, untapping the commander. You have priority again and could cast an instant (tapping Traft for convoke if it has it), but we'll keep it simple and say you pass priority again. When Traft's token-creating ability is next to resolve, a token will enter, causing Intruder Alarm's trigger to go on the stack. Everyone passes priority again, and all creatures are untapped. Finally, Kasla is the top object on the stack, and if everyone passes priority, it will resolve, entering and triggering Intruder Alarm again. When that resolves, all creatures are untapped. The stack is finally empty, and you can cast sorceries/creatures/artifacts/enchantments again. In all, you have had three triggers to untap your commander (one from the commander itself and two from Intruder Alarm), but unless you convoked other instant-speed spells in between objects resolving on the stack, two of those haven't really done anything.
There's no way your commander and token can be tapped multiple times for the same spell because all costs must be paid at the same time, before the spell goes on the stack and before any triggered abilities can go on the stack. And, of course, if you tap them for further spells, you will also get further triggers.
@@superyahoo1822 thank you for the help
Thanks for the help. That’s how I figured it resolved and how I’ve played it but wasn’t 100% sure.
I think Stella Lee is used to copy a spell that copy a spell on the stack, like a Fork and some Magecraft trigger or Ral, Storm Conduit.
You copy an untap spell, the copy untaps her and you copy and you untap and you copy...
I have a question that I haven't been able to find a clear answer for. Cascade effects. Specifically Cascade from Apex Predator in a Hydra deck that has X cast cost hydras. How would that work out?
I've seen some rulings saying X = 0, and I've seen others where you are able to make X = N and to me it's a bit confusing, and for the effects of using hydras and such, seems a bit weird not to be able to give X a mana value when using cascade effects for such things. Could you clear this up for me please.
For X cost spells, X=N on the stack (and subsequently on the battlefield if a permanent) when you've cast it and paid the X cost. Everywhere else X=0. You can cascade into an X spell, but then it is cast as X=0. You do not get an opportunity to pay more for X, not like you do for Kicker and cascade.
As the other guy said, X=0 when the spell is cast for free, because you have no chance to put more than 0 into the X. This makes Cascade very very bad in X tribal decks like Hydra. And vice versa. There are a lot of X spells I'd love to have in my Cascade deck but I can't. Same thing with Instants like counterspells are just nonbo's in Cascade decks as you can't control the timing.
My favorite episodes
This happened today. I realized i could mix conspiracy and hive stone. Looked it up, someone said the order matters. I fail to see how, conspiracy is a replacement effect but hive stone is an addition effect. If i conspiracy - zombies then hive stone i should have zombie slivers, if i hive stone then conspiracy - zombies, i should have zombie slivers.
So is this just me, does timing matter? Or is it chill because it's an addition and a replacement, replacing the original type and adding the secondary type? If hive stone is in play and i play conspiracy it doesn't change the text of hive stone, it should still affect the board.
There is a ruling on Conspiracy that states, "Affected spells, cards, and creatures lose all of their other creature types. (2013-09-20)"
This is why the order in which these cards are played matters. If you play Hive Stone first, it applies its effect adding the Sliver creature type to creatures you control. Then, Conspiracy applies its effect which turns creatures you control into Zombies, assuming that is the type you chose. They lose all other creature types they have. If you play Conspiracy first, then its replacement effect is applied first, so creatures you control become Zombies, assuming that is the creature type you chose. Then, Hive Stone's effect will be applied adding the Sliver creature type to creatures you control; making them Zombie Slivers.
Conspiracy overwrites *all* creature types and only lets you choose one. So if you play conspiracy second, it will overwrite the hivestone's effect. But playing hivestone second adds it onto conspiracy's effect.
@@BoorisBoons Thank you! That explains it!
great video thank you again!
Need that Shore Up for Stella Lee lol
I have a follow up question for Gin Gitaxis, the Great Synthesis. So, normally abilities cannot be responded to while they are resolving. If an ability has several steps (sentences) to resolve, you must act prior to or after it resolves, not in between sentences. In this case, you cast spells as part of resolving it and they go on the stack. If one of those spells had split second, what happens ? Is the resolution of Gin Gitaxis step III considered to already be active and continue to resolve or do you resolve the split second spell and then finish resolving step III and lastly resolve the rest of the stack ?
The spells you cast during the resolution of The Great Synthesis chapter 3 enter the stack as you cast them just like they would if they were cast normally, however, they don't begin to resolve until after you're finished resolving all of the effects of Chapter 3. Once you've cast all the spells you expect to cast, you would finish resolving the Chapter 3 effect.
The rule for Split Second says, “As long as this spell is on the stack, players can’t cast other spells or activate abilities that aren’t mana abilities.” Remember that `Can't` always wins, so if you cast a Split Second spell while resolving Chapter 3, you won't be able to cast anymore spells even though the chapter effect says you can. I suggest you cast the Split Second spell last, so that you get the most out of the Chapter 3 effect. While that spell is on the stack, all players are prevented from casting spells or activating abilities that aren't mana abilities until that Split Second spell leaves the stack. Players can still perform Special Actions like turning face-down creatures face up which may be relevant.
Another thing to keep in mind, is that other players may not respond to you while you are casting these spells, because you are in the middle of resolving an effect. They will have the opportunity to respond after the Chapter 3 effect and the Split Second spell are no-longer on the stack.
ref: mtg.fandom.com/wiki/Split_second
@@BoorisBoons That did not actually answer the question.
@@Dragon_Fyre Sorry, which question didn't get an answer. Maybe I can be more specific with my answer.
@@BoorisBoons Split second does not allow players to activate abilities while it is on the stack. When it occurs in the middle of an ability resolving (Gin Gitaxis may be the only circumstance where that can actually happen) what happens ? Does the activated ability continue to resolve regardless and then everything on the stack, or do you have to resolve the spell with split second, then resolve the remaining activated ability, then everything else on the stack ? I would assume the first.
@@Dragon_Fyre You would continue to resolve the current effect that allowed you to cast the spell until you've resolved the effect completely.
If an effect would let you cast a spell while a Split Second spell is on the stack, the Split Second `Can't` will override the `Can` in the effect, so you would not be able to cast a spell while resolving that effect.
Thanks Demo
Better make another video Demo, they JUST changed the post combat main phase ruling
I hope this is a joke 😂
They will only be updating the Oracle text for one single creature, they're not changing the whole rules for all things relating to Post Combat Main Phase.
yes i heard this. i don't think it will change much though.
Demo, please help!
I play banding (yes, banding). I had a Wall of Shadows (0/1, all damage dealt to it by creatures it blocks is reduced to zero) on the battlefield, and created a band with it and Wall of Glare (0/5, may block any number of creatures) using Fortified Area (all walls banding and +1/+0).
Multiple creatures with trample attacked me, and I blocked with my band, since Wall of Glare allows me to block any number of creatures. As the defending player with a band, I declare where damage goes, so I assigned all damage dealt to my Wall of Shadows, therefore reducing damage from all attacking creatures to zero. My opponent claimed that I could only assign 1 point of damage to the Wall of Shadows and the rest would go through because of the rules of trample.
Who is correct here?
(Please consider this for your next such video.)
i will
Bands are only formed on attacks, but being able to decide how the creatures blocking or being blocked by a creature with banding deal their damage is not dependent on being in a band.
702.22c: As a player declares attackers, they may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has "bands with other") are all in a "band." They may also declare that one or more attacking [quality] creatures with "bands with other [quality]" and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as they want, but each creature may be a member of only one of them. (*Defending players can't declare bands but may use banding in a different way*; see rule 702.22j.)
While Wall of Glare can block any number of creatures, Wall of Shadows can still only block one.
Given that Wall of Shadows is blocking a very large creature with temple however, you can use banding to force the attacking player to assign all their damage to it. You can do this regardless of if it's blocking alone or double blocking with something else.
702.19b: The controller of an attacking creature with trample first assigns damage to the creature(s) blocking it. Once all those blocking creatures are assigned lethal damage, any excess damage is assigned *as its controller chooses among those blocking creatures and the player, planeswalker, or battle the creature is attacking*. When checking for assigned lethal damage, take into account damage already marked on the creature and damage from other creatures that's being assigned during the same combat damage step, but not any abilities or effects that might change the amount of damage that's actually dealt. The attacking creature's controller need not assign lethal damage to all those blocking creatures but in that case can't assign any damage to the player or planeswalker it's attacking.
@@seandun7083 a band can be declared by the defender. The exception to the rule you quoted is here:
702.22j During the combat damage step, if an attacking creature is being blocked by a creature with banding, or by both a [quality] creature with “bands with other [quality]” and another [quality] creature, the defending player (rather than the active player) chooses how the attacking creature’s damage is assigned. That player can divide that creature’s combat damage as they choose among any creatures blocking it. This is an exception to the procedure described in rule 510.1c.
@@lancenuttmanyou still get to choose how they assign damage while blocking, but notice that that rule doesn't say anything about being in a band. This rule specifically states that defending players can't make bands:
702.22c: As a player declares attackers, they may declare that one or more attacking creatures with banding and up to one attacking creature without banding (even if it has "bands with other") are all in a "band." They may also declare that one or more attacking [quality] creatures with "bands with other [quality]" and any number of other attacking [quality] creatures are all in a band. A player may declare as many attacking bands as they want, but each creature may be a member of only one of them. (**Defending players can't declare bands but may use banding in a different way**; see rule 702.22j.)
The Inquisition would like a word with you for mispronouncing “Commissar”.
counterspell should untap lands hahahahha
Hello, my name is Demo.
omg hi demo!
I thought for four years you tap to block
Counterspells would be awful if they sent the spell back to hand. Remand is good, because it DRAWS a card.
When was the last time you saw someone play Memory Lapse (not counting a game of Dandan)?
@@Dragon_Fyre Memory Lapse puts it on top. While they will draw it again, you still traded one card for one card. Putting it back in hand makes it card DISadvantage.
@@crawdaddy2004 Well aware of that… The point was that if no one ever plays a counter spell that puts the spell on top of the opponents library, they really would not want to play a counter spell that puts it directly back into the opponents hand.
@@Dragon_Fyre Then it was just a strange/unclear way of saying you agree?
@@crawdaddy2004 That’s one way of looking at it.
These videos are important. I've seen plenty of players (new and experienced) getting rules wrong and are met with less than patient responses.
That's why I began a channel devoted specifically to addressing rules and interactions of MtG. I'm only a few videos in and am still on beginner topics, but will eventually build to more complex interactions.
Protection from "everything" does literally mean protection from everything, including damage.
Yes, but you still can be attacked.
here we go again. please go watch this video: ruclips.net/video/AZsh5JCGq-c/видео.html
The Chatterfang situation reminded me of something my friend asked me once and I didn’t know how to answer
How do Haunted One interact with my commander (let’s say Sivriss) if I sac a creature with it?? I’d say the sacrificed creature gains undying slightly before getting sacrificed but I am not sure..
If you're sacrificing in the cost with Sivriss, that will trigger Haunted One, yes because you tapped your commander, but then HO's ability goes on the stack and resolves after the sacrificed creature has already died and before that creature would have gained persist.
Sorry yugioh is most complicated game ever but still enjoy magic
Yugioh Players: Yeah our game got to the point where we had to having something calle da "Problem Solving Card Text" to help people understand the abilities a card does.
Pokemon Players: Why not just NOT have multilayered Card effects?
Magic Players: So I'll just do this illegal move because thats how I interpreted the card text, kay?
My favorite type of video - lets see how I do.