This is why I like Delaying Shield. It is a replacement effect for ALL damage. This allows you to essentially negate commander damage and infect (which deals damage in the form of poison counters). Now you can still get poison counters in other ways, such as a triggered ability from a creature so long as it’s not doing damage. It’s true that it’ll eventually lower your life total, but you can always sacrifice the enchantment (with the right outlet), blink it to reset it, or combine it with cards like Solemnity (can’t get counters to begin with) or Phyrexian Unlife (don’t care about negative life and can’t get poison counters from it since damage is still being replaced).
Have you seen anything by "This is a commander channel"? The host mostly does tough rulings and interesting interactions - videos similar in style to these ones - if you're looking for more.
ive been told that casting teferis protection cannot stop you from being milled if it does not target you. because you deck is not permanent so it doesnt phase out.
@@edhdeckbuilding I figured you knew but I wanted to include it for people who didnt know since im sure some people are seeing the card for the first time or are wanting to know ways to get around it. :) p.s. I enjoy the content keep up the good work
interesting fact about leyline of the void: note that it says "if a _card_ would", this means tokens dying still trigger things, because tokens aren't cards, they're tokens. Look at the card text vs oracle text on infernal tribute as one of the few examples I know of besides leyline.
In order for something to "Die" it has to hit the graveyard. Every token ever When destroyed hits the graveyard first then disappears into the shadowrealm. Sacrificing is only an outlet to your graveyard. But leyline replaces your "graveyard" with the "exile" zone instead. (i'm 99.9% sure on this)
@@mattstullick4036 Tokens are permanets but mechanically MTG does not see tokens as cards. Therefore, Leyline of the Void does not stop tokens from going to the graveyard, meeting the "dies" requirement.
@@vaylik oh thanks for the heads up. Something that has been a Gray zone for me after 12 years of playing. Never realized this, and neither have any of my playgroup. Good to know my dude.
Hey, thanks for the response! That did make sense, I think i was getting caught up on "holding priority" as I assumed prio passed immediately after i cast something, I wasn't aware that I could hold it to do something else. Since then I've been playing Double Major in my deck and it works great!
Sad that multiple replacement effects weren’t talked about, I’m always seeing people play something like branching evolution + hardened scales & wondering what happens
@@Arosium Since there are multiple replacement effects happening, and you control them all, you must choose which order they are replaced in. So say for instance you have a 0/0 that enters with one +1/+1 counter. Both effects try to replace how many counters will be on the creature. You can choose either ability to replace first. Obviously if you want the most counters on the creature you will have Scales replace first, then Evolution. So, Scales would have it enter with 2 counters on it, then Evolution's replacement effect will double that to 4 counters. And yes, if for some specific reason you needed the creature to only enter with 3 counters (like to say get a specific buff), then you could order the replacements the other way. If you and your opponent both have replacement effects for the same event, then the ordering would look different. It would have the inactive player's effect replace first, then after that one is done the turn player's replacement would occur. For instance, opponent has a Vorinclex, Monstrous Raider in play and you have the two above mentioned cards. You try to make the same creature enter the battle field in the first example. It's your turn. The Vorinclex would replace the event first, causing it to get no counters, then for maximum counters you'd let Scales replace next, netting 1 counter, then Evolution for a total of 2 counters. If it was the opponent's turn, it would still end up with the same number of counters, but all of your replacement effects would be counted before Vorinclex's.
@@tonysmith9905 the part of your comment about ordering opponents’ replacement effects is not accurate. The affected player or the controller of the affected object orders replacement effects.
@@tonysmith9905 with that of vorenclex if you put 1 counter and then apply vorenclex first, even when you have other effects you put no counters on it.
6:07 I'll give a slight correction and say that "a spell you control" is a spell that you put on the stack, unless there was some changing of control of spells on the stack. 11:48 tokens will still hit the grave and give Meren experience counters because tokens aren't cards, leyline only exiles cards.
A good one I recently learned is that if you steal an opponents creature they have thats been on the board for a while in your turn, you cannot attack with it as summoning sickness states it must be under its controllers control since the beginning of their upkeep, so it will regain summoning sickness when you steal it, even if it didn't for your opponent. I've been playing since onslaught block and learnt this last week.
One interesting trick about resolving spells is a funny little instant called sudden substitution. Which when you do something like cast one of those zero costing pacts and then hold priority and then cast sudden substitution on it targeting the pact and a creature your opponent controls 2 things happen as long as it isn't pact of negation. You get a monster and your opponent how has to find that pacts maintenance cost before their next turn or they lose. Very mean if you hit someone with pact of the titan and they aren't playing red. And no your command tower does not tap for any color nor does arcane signet. Also there is nothing that can be done with such combo with sudden substitution's split second.
That's pretty awesome! There are a couple of ways around it, like the opponent could sacrifice the targeted creature to something like Phyrexian Tower, making the Sudden Substitution fizzle. Also, I think using the blue Pact wouldn't work because it counters a spell, so the opponent could do the same Deflecting Swat trick that Demo mentioned and have it counter itself because it's on the stack when they're choosing new targets. But yes, sounds like a neat way to take someone out out of nowhere!
@@charliemarlow647 yeah the blue pact doesn't work. And they have to have a sac outlet such as like your said phyrexian altar since that is a mana ability but not just any sac outlet because that counts as a cost for an ability which can't be played because of the split second.
I attempted to answer as many questions as i could as best as i could, hopefully that makes demo’s life a bit easier when hes deciding on what to put into the next video
Same thing with infect, when talking about Teferi's Protection. If you can do something like that Stomp portion of Bonecrusher Giant, to make it to where damage can't be prevented.
Really needed to mention Torbran replacement effects to emphasize that the affected player or permanent’s controller decides in what order to apply replacement effects. So a lightning bolt, Torbran, and furnace of rath will do 8 damage and not 10 because the Torbran player does not get to choose how they apply
Hi! I've got a three way interaction in my deck that always confuses me.When I have Veyran, Voice of Duality, Harmonic Prodigy and Thermo-Alchemist in play, how would casting an instant or sorcery play out? Thanks!
There’s another one of these videos that kind of answers it. *You* decide the order of how *your* triggers resolve, so yes, you could have thermo-alchemist tap multiple times from one instant/sorcery cast (assuming there’s no summoning sickness on thermo).
When me and my brother first started playing and there wasn’t anybody to explain the rules better, we took mana cards that said “flip to add mana” to mean that we could pull a mana card out of our decks and add it to the field.
I have a question on an interaction: I've build a mono Black "Embrose, Dean of Shadow"- Deck (by your recommendation) and I play a "Blightbeetle" in there: Does my commander still deal the 2 Damage when I use his ability on my opponents creatures? Thanks in advance and greetings from Germany
I understand how Cracle with Power and Hinata works. But with Aurelia's Fury i have to declare amount of X first, so let's say it is 5, then i sould pay rest of cost or shocce number of targets? What will be the final cost of this scenario if I want to target 2 creatures with this spell?
There were several things that I got wrong playing paper magic, and learned how to do correctly by playing mtgo. Having online magic with programmed rules really clarified things for me.
Feels like a simple question but confusing... Tokens have a cmc of 0, though often clone copies are noted to be that copied card entirely, even the cmc. So when something like a culling ritual goes off, does the copy token die because it's a token, or survive because it's a copy of the card above 3 cmc?
@@VentBoy311 a token copy of a permanent retains all details of the permanent it is copying (for example Double Major or Feldon of the third path). A token that was not created using the characteristics of another card (for example a krenko goblin token) has zero cmc.
Hey great video, I just had a question on multiple instances of replacement effects happening. For example if I had both a Xorn out as well as Jinnie Fay. Would I have to chose which effect to use or would I chose order of the effects. So if I was creating two treasures I could have xorn instead create three treasures then with Jinnie Fay have those three instead enter as cats or dogs?
Card rulings via Gatherer If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell. Buyback is an additional cost to instants and sorcery
@@angeltoink Correct, and here's the fun part: 400.3. If an object would go to any library, graveyard, or hand other than its owner’s, it goes to its owner’s corresponding zone. So you can use your Rod of Absorption to cast a spell with Buyback owned by another player and pay the Buyback cost. However, the card will be returned to its owner's hand not yours.
I know a spell fizzles if it has no legel targets, is that true if the spell targets multiple targets (for example if someone uses the third ability of pestilent cauldron to try to exile four cards from my graveyard, and in response i use Mavinda, Students' Advocate to cast an instant they try to exile, are the rest of the cards still exiled?)
A spell only fizzles if all of it's targets are missing or made invalid some how before resolution. A spell will continue to do as much as it can as long as it has a legal target left.
I have a question about goad. I goaded one of my friend’s creatures and then another friend goaded the same creature, how does that work? We did so the creature could attack any of us two other opponents that had put the goad on it. Did we do it right? Hope you understand the question, i know my english is bad 😂
The answer with crackle with power just use cards like battlefield thurmaturge and spark double. To copy Hinata then it pays for all the X. Each creature will have the ability to cover each X in the cost of crackle with power
I'm a bit confused about cascade effects... I do realise they happen before the spell resolves. But for example if we cast Apex devastator from exile (for example by using Mosswort Bridge) while Nalfeshnee is on the board would cascade ability be copied due to apex devastator being copied before it resolves or is it still not possible to copy it?
I believe that cascade is an "on cast" triggered ability, which means it triggers when the spell hits the stack _if the spell was cast._ Copies of spells are _not_ cast, they're created on the stack, so copying a spell with cascade won't cause another cascade. You have to copy the cascade ability itself, or copy the card before it is cast then cast the copy to get additional cascades. Cascade being an "on cast" trigger is also why countering the spell with cascade won't stop the cascade.
With the card master transmuter[ artifact creature where for a blue u can tap it return artifact to your hand then put an artifact card from your hand on the battlefield] I'm guessing you can't do this because it would be powerfull but playgroup wasn't sure what the correct answer was, can you play the card you returned to your hand with her ability or must you choose a different target
From the rulings: "The artifact card you put onto the battlefield when the ability resolves may be the same card that you returned to your hand when you paid the cost. If so, it returns to the battlefield as a new object with no relation to its previous existence."
Regarding stomp and tefari’s protection. Wouldn’t protection from everything give you protection from instants like stomp if tefari’s protection resolves first on the stack?
@@Intangible360 alternatively, target something another opponent has in play to resolve stomp, then swing at the TefPro player. They cant even do anything about it that isn’t free because their mana producers are phased out!
Assault suit and theft effects are giving me conniptions now. So how does lifelink (Loxodon Warhammer) work with assault suit, does the owner or current controller gain life? Who draws from Skullclamp? Do I just need a rules lawyer on standby if I steal someone's Voltron equipment commander?
The important part here is many equipment state that the "Equipped creature gets..." So with a Loxodon Warhammer equipped, no matter who controls it, the creature gains lifelink and the creature is the one dealing damage. So whoever controls the creature gains the life. Contrast that with Sword of the Animist: "Whenever equipped creature attacks, you..." Sword of the Animist only cares that the creature it's equipped to is declared as an attacker.
Using Skullclamp as another example, Skullclamp says "Whenever equipped creature dies, draw two cards." So, whoever controls the Skullclamp draws the cards. Fun Fact: you can use Ardenn, Intrepid Archaeologist to equip your Skullclamp to an opponent's creature. Let's contrast that with Avarice Amulet (I had to go digging to find something with this templating): Equipped creature gets +2/+0 and has vigilance and “At the beginning of your upkeep, draw a card.” Here the equipped creature is the one gaining the ability, so the creature's controller is the one drawing cards.
@@FaustNoa The real easiest way to tell is if the ability is in "quotation" marks or not. If the creature itself gains the ability, then the ability is always in quotation marks, which means who ever controls the creatures does the effect. If the ability isn't in quotations then the ability is part of the equipment, or enchantment, itself.
If you would draw multiple cards at once, the game treats it as drawing one card multiple times within the resolution of one effect. During these multiple draw effects, no players have priority and state based effects are not checked (until the spell has resolved and the game is attempting to pass priority to a player). If i remember correctly, and please correct me if im wrong, since state based effects are not checked in the middle of an ability resolving, if you have an effect like Future Sight, Oracle of Mul Daya, or Melek Izzet Paragon in play that says to play with your topdeck revealed, your opponents would only see the first card you drew and the top card of your deck after you have finished drawing.
Question: When using Jeska, Thrice reborn’s +0 ability to triple damage done, on a creature with lifelink would you gain life equal to the total amount of damage done?
Yes. But its worth noting jeska only allows the damage to be tripled if the damage is being dealt to a player (it might also triple damage to walkers too but i dont remember). It DOES NOT triple damage dealt to creatures, so your targeted creature would have to be unblocked if you wanted to gain the life with triple damage.
@@earthbowser1493 that's what I was always taught. I didn't think it prevented damage from say a spell that deals 5 damage to all creatures. But that it would prevent targeting and your opponent can't target you as a player with spells or attacks thanks to Teferi's Protection
@@williammell845 It would do both! Something with protection from red wouldn't be able to be targeted or damaged by a red source (like a lightning bolt for example). So a player with protection from everything wouldn't be able to be targeted or damaged by any source.
@@earthbowser1493 but in the video he mentions you can be attacked by a creature with lifelink and your life total won't change but they will still gain life on hitting you
@@williammell845 He's talking about a card like Platinum Emperion. With that card out, damage still happens, it just makes it so that it does not cause life loss to happen (damage normally causes loss of life). So damage all happens, but Platinum Emperion makes it so that the damage doesn't cause you to lose life, and the lifelink makes it so that the damage causes lifegain for the creature's controller. Teferi's Protection does a lot of things. The protection from everything will prevent the damage all together. Since it's prevented, the damage doesn't happen, so lifelink doesn't gain life. However there are cards that make it so damage can't be prevented (Questing Beast for example). So if damage can't be prevented, that sort of gets around the protection, the creature can attack (attacking doesn't target) protection tries to prevent the damage, but can't, Teferri's Protection will prevent your life total from changing, but since damage still happened, lifelink still applies, and any commander damage still counts up (even though life total didn't change). It's a lot going on and can get complicated really quickly.
How does the replacement effect from Jinnie Fay, Jetmirs Second interact with things like myriad? If I make my myriad creatures cats/dogs do they stay on the battlefield after combat? Also, what about replacing tokens that would be created and then sacrificed at end of turn? Can I keep those too by making them in to cats/dogs? Thanks demo, love your channel!
Can you do one explaining how hexproof, shroud and protection don't work if the spell wasn't cast, it was just put into play? Example Zur the enchanter as it's getting difficult to explain to people how Zur doesn't care about your hexproof shroud or protection
The targeting (what hexproof and shroud stops) you do when it comes to enchanting happens when you cast it. But if an enchantment aura enters the battlefield any other way then resolving after it's cast then the owner of it chooses what it will attach to. Notably it doesn't target when you do this, so hexproof and shroud don't stop it. Protection is a bit different, it also prevents the thing having protection from being targeted but on top of that it also stops it from being attached by anything that it has protection from. So protection does stop auras that enter via effects like zur.
@@helderboymh i myself know this but not everyone else does so i was asking him yo cover it. I literally play Zur in Cedh tournaments. Also Zur does bypass protection is the aura alters the card such as imprisoned in the moon, dark steel mutation or Oubliette which phases it out.
I've had a question that I've never gotten a clear answer if I take control of someone's creature with merieke and put that creature on Cold Storage then merieke dies or leaves play and I choose to return the creature with Cold Storage what happens to that creature?
You don't actually put the creature on storage any more the card has been errated to: 3: Exile target creature you control. Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control. So if you sac storage the creature returns to the battlefield under your control.
I had a specific question. So me and my friend were playing a game, I used wishclaw talisman and in response he cast deflecting swat so he tutored instead. Was that a legal move? I feel like it was but I'm still salty about it so just wanted clarification lol. Thank you :) also great video!
So, not a replacement effect, but something I've always wondered. Melek states you play with the top card of your library revealed. What happens when I cast brainstorm? Are the three draws and the two I put back revealed? Or just the top of the draw and the top card you put back?
For this one the first manufactor would see you make a clue and have you make all 3, then the second manufactor would see you making all 3 so you'd make 3 of all 3.
@@peadrianlastname actually tor specifically academy manufactor, your end result is 9 of each token if there are two manufactors. Im not 100% sure how the mechanics of the game work it that way, but thats how it works and theres even a ruling on its gatherer page that says exactly that if you have two of them you end up with 9 of each, 27 of each for three, 81 of each for 4, and tells you to figure it out yourself from there (which i find quite funny) Basically, having multiple manufactors in play gives you a parabolic growth scenario (3 to the x power where x is the number of manufactors you control).
Specifically, the ruling i mentioned says: “If you control eighteen Academy Manufactors (I don't know, you figure it out) and would create some number of Clue, Food, or Treasure tokens, you will instead create 129,140,163 times that many Clue tokens, 129,140,163 times that many Food tokens, and 129,140,163 times that many Treasure tokens.”
I've won games out of nowhere with a crackle with power like that. My 1 x cost things grind out the game getting us to mid to late game where theyre gassing out. Leaves my double/triple X things with big windows of opportunity.
Hi Demo, Im sorry i'm late to the party here. My question is about The combo with Abundance and Sylvian Library. I understand the diference between drawing and putting into ones hand, but when it's actually played at the table i always get confused about exactly what and how much is put into the hand.
When you replace a card draw with Abundance, the draw never happens and the card you get goes into your hand without being drawn. What this means is that if you replace your draw for the turn and the two draws from Sylvan Library with Abundance’s replacement effect, you get to keep all three cards without having to pay any life. This is because no cards have actually been drawn this turn and thus you can’t choose any drawn cards for the latter part of Sylvan Library’s trigger.
If you have more then one effect trying to replace the same event you can chose the order in Wich they replace them. So you can first let the scales replace it making it two counters and then the evolution can double it making it four counters.
A friend in my mtg group has a Nath of the Gilt-Leaf for his commander and plays with a Leyline of the Void. He says the ruling states that when he uses his commander's ability to cause an opponent to discard a card from their hand, it triggers his other ability to make a token. But the definition of discard states it is a card going from your hand to the graveyard. But Leyline of the Void's replacement effect keeps it from hitting the graveyard. So how does that actually work?
@@ScorpioneOrzion It still feels like it doesn't fit the definition of discard, as defined in the rules. Just one of the many interactions that don't make sense to me.
If I have a lot of legendary creatures on the graveyard including Cadric,soul Kindler and I use a Primeval’s glorious rebirth to bring them all back to the battlefield; am I capable of paying 1 colorless for each of my creatures to copy all of them with Cadric?
If Cadric is entering the battlefield simultaneously as other legendary creatures, he will see those creatures etb and will be able to trigger his ability to copy them.
1:28 - Rule 115.5 "A spell or ability on the stack is an illegal target for itself." You actually need to change the target of Counterspell to the Deflecting Swat; it's illegal to make it target itself. But it works by making it target the Swat because when Swat resolves, it gets removed from the stack, and then the Counterspell gets removed for lack of a legal target.
If I exile one of my opponents creatures with "Fiend Hunter",and my opponent uses a threaten effect to gain control of my Fiend Hunter, what happens to the exiled creature?
Nothing happens to the exiled creature until the Fiend Hunter leaves the battlefield. Taking control of another player's permanent (in this case a creature) does not cause it to leave the battlefield.
Alright man, I have a question for ya, and it's actually relevant to a deck idea I'm toying around with. Say there's two replacement effects going on that replace the same action in different ways, which one happens? Can both happen? The example that's relevant for my deck idea is the Dredge mechanic and Possessed Portal. Both replace draw, dredge is optional. Can I still choose to dredge even though there's another replacement effect saying to not draw at all?
The way that would work, to the best of my understanding is that since portal says you cant draw at all, dredge never has a chance to take effect because dredge says if you WOULD draw a card and portal says you arent allowed to even try to. A general rule of thumb that will help in almost every scenario (i cant think of any example where this IS NOT correct but i may be wrong) is that cant effects overpower can effects.
@@connorl0204 but they are both replacement effects yes? "IF a player would draw, that player skips that draw INSTEAD" and "IF you would draw a card, INSTEAD you may-etc" So are you saying that because one is a "you may" ability and the other doesn't give a choice, the one not giving a choice wins out? I was thinking/hoping that was wrong cause by choosing to dredge instead, I'm still not going to draw so if there's a way to order the resolution of replacement effects (is that a thing?) I'd dredge, then the portal would see I'm not about to draw and have nothing to replace
@@jacobstone4070 if something says you cant draw cards, then you dont have the option to dredge because the game sees that you arent allowed to attempt to draw, meaning that dredge cant replace the draw to begin with.
Sorry, this is what i get for trying to answer a question without looking up the card first. I was under the assumption that portal had an effect that said players can’t draw cards. You should be able to dredge with that by choosing to apply the dredge replacement effect before the portal “skip the draw” effect i think.
I dont think that teferis protection can be that easily negated by "damage cant be prevented" effects. If I cast teferis protection, I cannot be directly attacked (same as if a creature with protection from creatures would attack, you would not be able to block it)
You can still be attacked by things you ha e protection from. Remember protection does 4 things. Can't be targeted by Can't be blocked by Can't be dealt damage by Can't be attached by Says nothing about being unable to be attacked by.
^a miss on the first item but still did great on the rest. Proof that experienced players, even judges, can miss out from time to time. Keep up the good work.
Feather the redeemed is a replacement effect that doesnt use if or instead. This differs to cards like planar void which still allows cards to go to the graveyard before exiling them
This is why I like Delaying Shield. It is a replacement effect for ALL damage. This allows you to essentially negate commander damage and infect (which deals damage in the form of poison counters). Now you can still get poison counters in other ways, such as a triggered ability from a creature so long as it’s not doing damage.
It’s true that it’ll eventually lower your life total, but you can always sacrifice the enchantment (with the right outlet), blink it to reset it, or combine it with cards like Solemnity (can’t get counters to begin with) or Phyrexian Unlife (don’t care about negative life and can’t get poison counters from it since damage is still being replaced).
My favorite series of videos on this channel. I love hearing about complicated rules scenarios!
Have you seen anything by "This is a commander channel"? The host mostly does tough rulings and interesting interactions - videos similar in style to these ones - if you're looking for more.
@@BaritoneBeard I have indeed, I am already subbed to them lol. FishMTG has some interesting funky rules videos too
New to Magic (about 3-4 months in) and these videos are very helpful. Huge fan of your channel, keep ‘em coming!
run while u can
ive been told that casting teferis protection cannot stop you from being milled if it does not target you. because you deck is not permanent so it doesnt phase out.
this is true.
Nice to know, thanks. 😁
@@edhdeckbuilding I figured you knew but I wanted to include it for people who didnt know since im sure some people are seeing the card for the first time or are wanting to know ways to get around it. :)
p.s. I enjoy the content keep up the good work
you can also have your hand discarded with a mindslicer effect.
So gyruda would still mill your deck. Gyruda is too OP.
The commander damage part at the end was fascinating.
interesting fact about leyline of the void: note that it says "if a _card_ would", this means tokens dying still trigger things, because tokens aren't cards, they're tokens. Look at the card text vs oracle text on infernal tribute as one of the few examples I know of besides leyline.
In order for something to "Die" it has to hit the graveyard. Every token ever When destroyed hits the graveyard first then disappears into the shadowrealm. Sacrificing is only an outlet to your graveyard. But leyline replaces your "graveyard" with the "exile" zone instead. (i'm 99.9% sure on this)
@@mattstullick4036 Tokens are permanets but mechanically MTG does not see tokens as cards. Therefore, Leyline of the Void does not stop tokens from going to the graveyard, meeting the "dies" requirement.
@@vaylik oh thanks for the heads up. Something that has been a Gray zone for me after 12 years of playing. Never realized this, and neither have any of my playgroup. Good to know my dude.
Hey, thanks for the response! That did make sense, I think i was getting caught up on "holding priority" as I assumed prio passed immediately after i cast something, I wasn't aware that I could hold it to do something else. Since then I've been playing Double Major in my deck and it works great!
It's a great question, because MTG is complicated and those terms NEED definition! :)
This was very helpful. I didnt know some of these interactions but they make sense when explained properly.
Sad that multiple replacement effects weren’t talked about, I’m always seeing people play something like branching evolution + hardened scales & wondering what happens
Me too!
@@Arosium
Since there are multiple replacement effects happening, and you control them all, you must choose which order they are replaced in. So say for instance you have a 0/0 that enters with one +1/+1 counter. Both effects try to replace how many counters will be on the creature. You can choose either ability to replace first. Obviously if you want the most counters on the creature you will have Scales replace first, then Evolution. So, Scales would have it enter with 2 counters on it, then Evolution's replacement effect will double that to 4 counters. And yes, if for some specific reason you needed the creature to only enter with 3 counters (like to say get a specific buff), then you could order the replacements the other way.
If you and your opponent both have replacement effects for the same event, then the ordering would look different. It would have the inactive player's effect replace first, then after that one is done the turn player's replacement would occur.
For instance, opponent has a Vorinclex, Monstrous Raider in play and you have the two above mentioned cards. You try to make the same creature enter the battle field in the first example. It's your turn. The Vorinclex would replace the event first, causing it to get no counters, then for maximum counters you'd let Scales replace next, netting 1 counter, then Evolution for a total of 2 counters. If it was the opponent's turn, it would still end up with the same number of counters, but all of your replacement effects would be counted before Vorinclex's.
@@tonysmith9905 the part of your comment about ordering opponents’ replacement effects is not accurate. The affected player or the controller of the affected object orders replacement effects.
@@tonysmith9905 with that of vorenclex if you put 1 counter and then apply vorenclex first, even when you have other effects you put no counters on it.
Thank you! I think its great having videos like this every once in awhile
Keep it up man!
6:07 I'll give a slight correction and say that "a spell you control" is a spell that you put on the stack, unless there was some changing of control of spells on the stack.
11:48 tokens will still hit the grave and give Meren experience counters because tokens aren't cards, leyline only exiles cards.
easiest way to explain hinata and crackle with power. Basically just remove an X so it becomes XXRR.
Thank you very much for the explanation! I appreciate your videos. Are very useful. Blessings!
A good one I recently learned is that if you steal an opponents creature they have thats been on the board for a while in your turn, you cannot attack with it as summoning sickness states it must be under its controllers control since the beginning of their upkeep, so it will regain summoning sickness when you steal it, even if it didn't for your opponent.
I've been playing since onslaught block and learnt this last week.
Yeah, there's a reason that all temporary Act of Treason spells give the target Haste.
One interesting trick about resolving spells is a funny little instant called sudden substitution. Which when you do something like cast one of those zero costing pacts and then hold priority and then cast sudden substitution on it targeting the pact and a creature your opponent controls 2 things happen as long as it isn't pact of negation. You get a monster and your opponent how has to find that pacts maintenance cost before their next turn or they lose. Very mean if you hit someone with pact of the titan and they aren't playing red. And no your command tower does not tap for any color nor does arcane signet. Also there is nothing that can be done with such combo with sudden substitution's split second.
That's pretty awesome! There are a couple of ways around it, like the opponent could sacrifice the targeted creature to something like Phyrexian Tower, making the Sudden Substitution fizzle.
Also, I think using the blue Pact wouldn't work because it counters a spell, so the opponent could do the same Deflecting Swat trick that Demo mentioned and have it counter itself because it's on the stack when they're choosing new targets.
But yes, sounds like a neat way to take someone out out of nowhere!
@@charliemarlow647 yeah the blue pact doesn't work. And they have to have a sac outlet such as like your said phyrexian altar since that is a mana ability but not just any sac outlet because that counts as a cost for an ability which can't be played because of the split second.
I attempted to answer as many questions as i could as best as i could, hopefully that makes demo’s life a bit easier when hes deciding on what to put into the next video
Look for my comment wondering about the answer to it
Same thing with infect, when talking about Teferi's Protection. If you can do something like that Stomp portion of Bonecrusher Giant, to make it to where damage can't be prevented.
Really needed to mention Torbran replacement effects to emphasize that the affected player or permanent’s controller decides in what order to apply replacement effects. So a lightning bolt, Torbran, and furnace of rath will do 8 damage and not 10 because the Torbran player does not get to choose how they apply
Yes the affected player gets to choose the order to apply
Hi! I've got a three way interaction in my deck that always confuses me.When I have Veyran, Voice of Duality, Harmonic Prodigy and Thermo-Alchemist in play, how would casting an instant or sorcery play out? Thanks!
Maybe this will help: ruclips.net/video/4ECMAh1_rxQ/видео.html
There’s another one of these videos that kind of answers it. *You* decide the order of how *your* triggers resolve, so yes, you could have thermo-alchemist tap multiple times from one instant/sorcery cast (assuming there’s no summoning sickness on thermo).
How would you resolve an Apocalypse Chime or similar card that destroys permanents based on the original set of a card
When me and my brother first started playing and there wasn’t anybody to explain the rules better, we took mana cards that said “flip to add mana” to mean that we could pull a mana card out of our decks and add it to the field.
I have a question on an interaction: I've build a mono Black "Embrose, Dean of Shadow"- Deck (by your recommendation) and I play a "Blightbeetle" in there: Does my commander still deal the 2 Damage when I use his ability on my opponents creatures?
Thanks in advance and greetings from Germany
I understand how Cracle with Power and Hinata works. But with Aurelia's Fury i have to declare amount of X first, so let's say it is 5, then i sould pay rest of cost or shocce number of targets? What will be the final cost of this scenario if I want to target 2 creatures with this spell?
Gratuitous Violence + Trample + Deathtouch confused me for a while tbh
There were several things that I got wrong playing paper magic, and learned how to do correctly by playing mtgo. Having online magic with programmed rules really clarified things for me.
That and Friday night magic tends to do the trick
Feels like a simple question but confusing...
Tokens have a cmc of 0, though often clone copies are noted to be that copied card entirely, even the cmc. So when something like a culling ritual goes off, does the copy token die because it's a token, or survive because it's a copy of the card above 3 cmc?
yes clone copies copy the cmc as well.
Culling Ritual doesn't care whether or not a permanent is a token.
@@edhdeckbuilding so clone/copy tokens are different type of token, therefore not a 0 cmc permanent... got it
@@VentBoy311 a token copy of a permanent retains all details of the permanent it is copying (for example Double Major or Feldon of the third path). A token that was not created using the characteristics of another card (for example a krenko goblin token) has zero cmc.
13:32 Huh! This reminds me of how unpreventable damage also ignores shield counters, and uncounterable spells ignore ward.
If I have a doubling season and an esix fractal bloom in play and make a token what happens? Can I use two replacement effects
Yes you apply replacement effects one at a time in the order of your choice, and only once each for whatever they're replacing.
Hey great video, I just had a question on multiple instances of replacement effects happening. For example if I had both a Xorn out as well as Jinnie Fay. Would I have to chose which effect to use or would I chose order of the effects. So if I was creating two treasures I could have xorn instead create three treasures then with Jinnie Fay have those three instead enter as cats or dogs?
You get to choose which order they apply, so if you apply Xorn first you’ll get the extra cat/dog when you apply jinnie’s effect
What about buyback and rod of absorption? Seems simple but I can't find any rulings on the interaction.
Card rulings via Gatherer
If you cast a spell “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those to cast the spell.
Buyback is an additional cost to instants and sorcery
@@angeltoink Correct, and here's the fun part:
400.3. If an object would go to any library, graveyard, or hand other than its owner’s, it goes to its owner’s corresponding zone.
So you can use your Rod of Absorption to cast a spell with Buyback owned by another player and pay the Buyback cost. However, the card will be returned to its owner's hand not yours.
I know a spell fizzles if it has no legel targets, is that true if the spell targets multiple targets (for example if someone uses the third ability of pestilent cauldron to try to exile four cards from my graveyard, and in response i use Mavinda, Students' Advocate to cast an instant they try to exile, are the rest of the cards still exiled?)
A spell only fizzles if all of it's targets are missing or made invalid some how before resolution. A spell will continue to do as much as it can as long as it has a legal target left.
I have a question about goad. I goaded one of my friend’s creatures and then another friend goaded the same creature, how does that work?
We did so the creature could attack any of us two other opponents that had put the goad on it.
Did we do it right?
Hope you understand the question, i know my english is bad 😂
Resolving is the action that the stack takes that turns a "spell" into a card after priority has been passed
Teferi’s protection is why I built a Questing Beast deck lol, just to get around teferi’s protection lol
The answer with crackle with power just use cards like battlefield thurmaturge and spark double. To copy Hinata then it pays for all the X. Each creature will have the ability to cover each X in the cost of crackle with power
Speaking of replacement effects, ghired conclave exile’s attack trigger with a token doubling effect. Can you explain how that interaction works?
Oh i always missed the ability that stated on questing beast on its third page section 104 18th paragraph, i guess i need to read the card again.
I'm a bit confused about cascade effects... I do realise they happen before the spell resolves. But for example if we cast Apex devastator from exile (for example by using Mosswort Bridge) while Nalfeshnee is on the board would cascade ability be copied due to apex devastator being copied before it resolves or is it still not possible to copy it?
I believe that cascade is an "on cast" triggered ability, which means it triggers when the spell hits the stack _if the spell was cast._ Copies of spells are _not_ cast, they're created on the stack, so copying a spell with cascade won't cause another cascade. You have to copy the cascade ability itself, or copy the card before it is cast then cast the copy to get additional cascades. Cascade being an "on cast" trigger is also why countering the spell with cascade won't stop the cascade.
With the card master transmuter[ artifact creature where for a blue u can tap it return artifact to your hand then put an artifact card from your hand on the battlefield] I'm guessing you can't do this because it would be powerfull but playgroup wasn't sure what the correct answer was, can you play the card you returned to your hand with her ability or must you choose a different target
From the rulings:
"The artifact card you put onto the battlefield when the ability resolves may be the same card that you returned to your hand when you paid the cost. If so, it returns to the battlefield as a new object with no relation to its previous existence."
Regarding stomp and tefari’s protection. Wouldn’t protection from everything give you protection from instants like stomp if tefari’s protection resolves first on the stack?
Simply respond to them casting Teferi's protection, Stomp is an instant.
@@Intangible360 alternatively, target something another opponent has in play to resolve stomp, then swing at the TefPro player. They cant even do anything about it that isn’t free because their mana producers are phased out!
what happens if you have an abundance in play with no lands in your deck, and choose to reveal a land card and put it into your hand?
You’ll just fail to find where you go through your whole library & then shuffle your library or whatever it says
Assault suit and theft effects are giving me conniptions now. So how does lifelink (Loxodon Warhammer) work with assault suit, does the owner or current controller gain life? Who draws from Skullclamp? Do I just need a rules lawyer on standby if I steal someone's Voltron equipment commander?
The important part here is many equipment state that the "Equipped creature gets..." So with a Loxodon Warhammer equipped, no matter who controls it, the creature gains lifelink and the creature is the one dealing damage. So whoever controls the creature gains the life.
Contrast that with Sword of the Animist: "Whenever equipped creature attacks, you..." Sword of the Animist only cares that the creature it's equipped to is declared as an attacker.
Using Skullclamp as another example, Skullclamp says "Whenever equipped creature dies, draw two cards." So, whoever controls the Skullclamp draws the cards. Fun Fact: you can use Ardenn, Intrepid Archaeologist to equip your Skullclamp to an opponent's creature.
Let's contrast that with Avarice Amulet (I had to go digging to find something with this templating): Equipped creature gets +2/+0 and has vigilance and “At the beginning of your upkeep, draw a card.”
Here the equipped creature is the one gaining the ability, so the creature's controller is the one drawing cards.
@@ITNinja99 hoooooly shit thank you so much for the extra details and examples my dude. That helps a ton 💚
@@FaustNoa The real easiest way to tell is if the ability is in "quotation" marks or not. If the creature itself gains the ability, then the ability is always in quotation marks, which means who ever controls the creatures does the effect. If the ability isn't in quotations then the ability is part of the equipment, or enchantment, itself.
If Adundance sees a draw X trigger, can you choose land or nonland for each of those draws?
yes.
If you would draw multiple cards at once, the game treats it as drawing one card multiple times within the resolution of one effect. During these multiple draw effects, no players have priority and state based effects are not checked (until the spell has resolved and the game is attempting to pass priority to a player). If i remember correctly, and please correct me if im wrong, since state based effects are not checked in the middle of an ability resolving, if you have an effect like Future Sight, Oracle of Mul Daya, or Melek Izzet Paragon in play that says to play with your topdeck revealed, your opponents would only see the first card you drew and the top card of your deck after you have finished drawing.
Question:
When using Jeska, Thrice reborn’s +0 ability to triple damage done, on a creature with lifelink would you gain life equal to the total amount of damage done?
Yes. But its worth noting jeska only allows the damage to be tripled if the damage is being dealt to a player (it might also triple damage to walkers too but i dont remember). It DOES NOT triple damage dealt to creatures, so your targeted creature would have to be unblocked if you wanted to gain the life with triple damage.
@@connorl0204 thank you very much!
Does Protection prevent targeting as well? Does Teferi's Protection stop opponents from targeting you with spells and attacks?
DEBT is the old mnemonic people used to remember what protection actually prevented -
Damage
Enchant/equip
Blocking
Targeting
@@earthbowser1493 that's what I was always taught. I didn't think it prevented damage from say a spell that deals 5 damage to all creatures. But that it would prevent targeting and your opponent can't target you as a player with spells or attacks thanks to Teferi's Protection
@@williammell845 It would do both! Something with protection from red wouldn't be able to be targeted or damaged by a red source (like a lightning bolt for example). So a player with protection from everything wouldn't be able to be targeted or damaged by any source.
@@earthbowser1493 but in the video he mentions you can be attacked by a creature with lifelink and your life total won't change but they will still gain life on hitting you
@@williammell845 He's talking about a card like Platinum Emperion. With that card out, damage still happens, it just makes it so that it does not cause life loss to happen (damage normally causes loss of life). So damage all happens, but Platinum Emperion makes it so that the damage doesn't cause you to lose life, and the lifelink makes it so that the damage causes lifegain for the creature's controller. Teferi's Protection does a lot of things. The protection from everything will prevent the damage all together. Since it's prevented, the damage doesn't happen, so lifelink doesn't gain life. However there are cards that make it so damage can't be prevented (Questing Beast for example). So if damage can't be prevented, that sort of gets around the protection, the creature can attack (attacking doesn't target) protection tries to prevent the damage, but can't, Teferri's Protection will prevent your life total from changing, but since damage still happened, lifelink still applies, and any commander damage still counts up (even though life total didn't change). It's a lot going on and can get complicated really quickly.
How does the replacement effect from Jinnie Fay, Jetmirs Second interact with things like myriad? If I make my myriad creatures cats/dogs do they stay on the battlefield after combat? Also, what about replacing tokens that would be created and then sacrificed at end of turn? Can I keep those too by making them in to cats/dogs? Thanks demo, love your channel!
the stipulations that the tokens have stay with them, you are simply replacing what kind of token is being created.
Signed, a Jinney Fay player
Can you do one explaining how hexproof, shroud and protection don't work if the spell wasn't cast, it was just put into play?
Example Zur the enchanter as it's getting difficult to explain to people how Zur doesn't care about your hexproof shroud or protection
The targeting (what hexproof and shroud stops) you do when it comes to enchanting happens when you cast it.
But if an enchantment aura enters the battlefield any other way then resolving after it's cast then the owner of it chooses what it will attach to. Notably it doesn't target when you do this, so hexproof and shroud don't stop it.
Protection is a bit different, it also prevents the thing having protection from being targeted but on top of that it also stops it from being attached by anything that it has protection from.
So protection does stop auras that enter via effects like zur.
@@helderboymh i myself know this but not everyone else does so i was asking him yo cover it.
I literally play Zur in Cedh tournaments.
Also Zur does bypass protection is the aura alters the card such as imprisoned in the moon, dark steel mutation or Oubliette which phases it out.
@@DUxMORTEM owh aha nevermind and yeah that would be a good video
I've had a question that I've never gotten a clear answer if I take control of someone's creature with merieke and put that creature on Cold Storage then merieke dies or leaves play and I choose to return the creature with Cold Storage what happens to that creature?
You don't actually put the creature on storage any more the card has been errated to:
3: Exile target creature you control.
Sacrifice Cold Storage: Return each creature card exiled with Cold Storage to the battlefield under your control.
So if you sac storage the creature returns to the battlefield under your control.
I had a specific question. So me and my friend were playing a game, I used wishclaw talisman and in response he cast deflecting swat so he tutored instead. Was that a legal move? I feel like it was but I'm still salty about it so just wanted clarification lol. Thank you :) also great video!
If I recall correctly, wishclaw talisman has no targets so while your friend can legally cast deflecting swat, it would be to no effect.
If your life total can't change can you still pay life for things?
No you cannot 😕
So, not a replacement effect, but something I've always wondered. Melek states you play with the top card of your library revealed. What happens when I cast brainstorm? Are the three draws and the two I put back revealed? Or just the top of the draw and the top card you put back?
The 3 cards you draw are each revealed. Of the cards you put back only the top one will be revealed after resolving.
What happens when you have two replacement effects? (relevant example: two Academy Manufactors in play, make a clue token, what happens?)
For this one the first manufactor would see you make a clue and have you make all 3, then the second manufactor would see you making all 3 so you'd make 3 of all 3.
@@peadrianlastname actually tor specifically academy manufactor, your end result is 9 of each token if there are two manufactors. Im not 100% sure how the mechanics of the game work it that way, but thats how it works and theres even a ruling on its gatherer page that says exactly that if you have two of them you end up with 9 of each, 27 of each for three, 81 of each for 4, and tells you to figure it out yourself from there (which i find quite funny)
Basically, having multiple manufactors in play gives you a parabolic growth scenario (3 to the x power where x is the number of manufactors you control).
@@connorl0204 I believe you misread that because 1x3=3 x3=9 then your need a 3rd manufactor to hit 27
@@peadrianlastname i said 3 manufactors gets 27 of each token? 3^3 is 27
Specifically, the ruling i mentioned says:
“If you control eighteen Academy Manufactors (I don't know, you figure it out) and would create some number of Clue, Food, or Treasure tokens, you will instead create 129,140,163 times that many Clue tokens, 129,140,163 times that many Food tokens, and 129,140,163 times that many Treasure tokens.”
Re: Crackle With Power and Hinata- 8mana for 15 damage to each of three targets, that's still pretty damn strong
Is it though?
@@Tvboy777 45 damage for 8 mana, yes I think that's pretty strong
I've won games out of nowhere with a crackle with power like that. My 1 x cost things grind out the game getting us to mid to late game where theyre gassing out. Leaves my double/triple X things with big windows of opportunity.
Hi Demo, Im sorry i'm late to the party here. My question is about The combo with Abundance and Sylvian Library. I understand the diference between drawing and putting into ones hand, but when it's actually played at the table i always get confused about exactly what and how much is put into the hand.
When you replace a card draw with Abundance, the draw never happens and the card you get goes into your hand without being drawn. What this means is that if you replace your draw for the turn and the two draws from Sylvan Library with Abundance’s replacement effect, you get to keep all three cards without having to pay any life. This is because no cards have actually been drawn this turn and thus you can’t choose any drawn cards for the latter part of Sylvan Library’s trigger.
Alms Collector + Teferi's Puzzle Box = Loss of friends.
What happens if I have a hardened scales and a branching evolution and put a +1/+1 counter on a creature I control?
If you have more then one effect trying to replace the same event you can chose the order in Wich they replace them.
So you can first let the scales replace it making it two counters and then the evolution can double it making it four counters.
A friend in my mtg group has a Nath of the Gilt-Leaf for his commander and plays with a Leyline of the Void. He says the ruling states that when he uses his commander's ability to cause an opponent to discard a card from their hand, it triggers his other ability to make a token. But the definition of discard states it is a card going from your hand to the graveyard. But Leyline of the Void's replacement effect keeps it from hitting the graveyard. So how does that actually work?
This actually works your not discarding to the grave, but discarding to exile.
@@ScorpioneOrzion It still feels like it doesn't fit the definition of discard, as defined in the rules. Just one of the many interactions that don't make sense to me.
If I have a lot of legendary creatures on the graveyard including Cadric,soul Kindler and I use a Primeval’s glorious rebirth to bring them all back to the battlefield; am I capable of paying 1 colorless for each of my creatures to copy all of them with Cadric?
If Cadric is entering the battlefield simultaneously as other legendary creatures, he will see those creatures etb and will be able to trigger his ability to copy them.
Thank you very much!!!
does infect still work with life total csnt change effects?
Yep, since infect doesn't change your lifetotal in the first place there is nothing that changes when an infect creature deals damage to you.
1:28 - Rule 115.5 "A spell or ability on the stack is an illegal target for itself." You actually need to change the target of Counterspell to the Deflecting Swat; it's illegal to make it target itself. But it works by making it target the Swat because when Swat resolves, it gets removed from the stack, and then the Counterspell gets removed for lack of a legal target.
If I exile one of my opponents creatures with "Fiend Hunter",and my opponent uses a threaten effect to gain control of my Fiend Hunter, what happens to the exiled creature?
Nothing happens to the exiled creature until the Fiend Hunter leaves the battlefield. Taking control of another player's permanent (in this case a creature) does not cause it to leave the battlefield.
@@ITNinja99 thank you. My opponent thought he would get his creature back, and I tried to explain that to him.
Alright man, I have a question for ya, and it's actually relevant to a deck idea I'm toying around with. Say there's two replacement effects going on that replace the same action in different ways, which one happens? Can both happen?
The example that's relevant for my deck idea is the Dredge mechanic and Possessed Portal. Both replace draw, dredge is optional. Can I still choose to dredge even though there's another replacement effect saying to not draw at all?
The way that would work, to the best of my understanding is that since portal says you cant draw at all, dredge never has a chance to take effect because dredge says if you WOULD draw a card and portal says you arent allowed to even try to.
A general rule of thumb that will help in almost every scenario (i cant think of any example where this IS NOT correct but i may be wrong) is that cant effects overpower can effects.
@@connorl0204 but they are both replacement effects yes? "IF a player would draw, that player skips that draw INSTEAD" and "IF you would draw a card, INSTEAD you may-etc"
So are you saying that because one is a "you may" ability and the other doesn't give a choice, the one not giving a choice wins out?
I was thinking/hoping that was wrong cause by choosing to dredge instead, I'm still not going to draw so if there's a way to order the resolution of replacement effects (is that a thing?) I'd dredge, then the portal would see I'm not about to draw and have nothing to replace
@@jacobstone4070 if something says you cant draw cards, then you dont have the option to dredge because the game sees that you arent allowed to attempt to draw, meaning that dredge cant replace the draw to begin with.
Sorry, this is what i get for trying to answer a question without looking up the card first. I was under the assumption that portal had an effect that said players can’t draw cards. You should be able to dredge with that by choosing to apply the dredge replacement effect before the portal “skip the draw” effect i think.
How does master warcraft work? This card seems to get a different response from people online.
I dont think that teferis protection can be that easily negated by "damage cant be prevented" effects. If I cast teferis protection, I cannot be directly attacked (same as if a creature with protection from creatures would attack, you would not be able to block it)
You can still be attacked by things you ha e protection from.
Remember protection does 4 things.
Can't be targeted by
Can't be blocked by
Can't be dealt damage by
Can't be attached by
Says nothing about being unable to be attacked by.
im pretty sure what you want to do is use mirror box to make copies of hinata and have free crackles
^a miss on the first item but still did great on the rest.
Proof that experienced players, even judges, can miss out from time to time.
Keep up the good work.
Feather the redeemed is a replacement effect that doesnt use if or instead.
This differs to cards like planar void which still allows cards to go to the graveyard before exiling them
Feather does use instead
I commented replacement effects maybe I think
I felt a strong urge to comment that "The more Xs you have the worst it gets" does not only aply to Hinata ...