How Does No Man’s Sky Keep Succeeding? | Launch Sequence Podcast

Поделиться
HTML-код
  • Опубликовано: 8 сен 2024

Комментарии • 76

  • @MandrakeDCR
    @MandrakeDCR Месяц назад +3

    I think that 2 things happened:
    1. They really have a passion for NMS and were horrified the deadline was hardlined and they couldn't finish what they wanted. So they continued on with making the game they wanted for the people who bought it (and themselves)
    2. A couple of years or so in, they decided to fork the engine off into the Light No Fire project. This allowed them to solve for two problems... making huge leaps in their engine without affecting their main game, porting back over updates and new content as it became possible; and use the opportunity to work towards a redemption launch. Launching a new project someday that will "go the right way" that's just as big and will be awesome for everyone, right from the start.

  • @Kanaju
    @Kanaju Месяц назад +1

    Yooo! Two of my favorite space game content creators talking about my favorite space game! Great conversation and thoughtful discussion. I will say that Worlds Part 3 is just speculation for the moment, but Part 2 is on the way! Also, @Morphologis I really hope you do obtain the staff you're looking for! The way the game opens up around that content is quite interesting. Happy space travels, y'all!

  • @starloper
    @starloper Месяц назад +2

    Been playing No Man's Sky since the beginning and you guys really nail what is good about it. Thank you. Love this game ❤

  • @aevacado
    @aevacado Месяц назад +2

    Really wonderful chat about gaming, very enjoyable to listen to while driving ❤

  • @f1guremeout
    @f1guremeout Месяц назад +2

    Great conversation! Had me really think about where the industry is going and where we gamers are in all different places. Morph is an incredible CC and he should never stop being him, he's super smart and should never feel held up by the criticism, especially when you're that invested in your craft, ppl think you're too good? bahhh SPACE TOMATO you're my # 1 Star Citizen content creator and try to watch the live streams. You two are of the best creators for this genre and NEVER EVER stop! Much love and respect to both of you!

  • @dominus1444
    @dominus1444 Месяц назад +4

    Your salt mining story might have been just the thing to pushed me over the edge to try no man's sky again.

  • @Valium_x
    @Valium_x Месяц назад +2

    Two of the most thoughtful commentators in this genre.
    Great video, thanks for making it happen.

  • @justalex4214
    @justalex4214 Месяц назад +4

    NMS really is a unique case of a comeback story. I recently started playing again and the amount of content they have added to this game is absolutely mind boggling. The art style isn't really my cup of tea, but with what the game offers now in terms of content, I can easily look past that. I've played over 50 hours recently and still feel I've only scratched the surface.
    I really hope history doesn't repeat itself with Light No Fire and the game releases with a similar amount of content that NMS offers. If so, I'm definitely gonna play the hell out of that game, because the fantasy genre has been extremely stale lately since everyone only seems to be making souls likes nowadays.

  • @ahumeniy
    @ahumeniy Месяц назад +4

    I tried No Mans Sky... Not my thing. Too cartoony and too heavily on the survival, collect, craft stuff side and the first hour is very chaotic like there's a lot of notifications of things to do just to survive and I can't remember everything to micromanage all of them.
    Tried Starfield but I was disappointed once I got out to space like, I'm just "floating" around a PNG of the planet and enemies just appear, there's no space flight or combat at all.

  • @JoseJimenez-fc6pu
    @JoseJimenez-fc6pu Месяц назад +6

    Wish Elite Dangerous had ship interiors just so I could see "An Architect Reviews" from Morph on them. 😂

    • @Schooterl
      @Schooterl Месяц назад

      Honestly, if I could walk around my ship and see the different modules you can equip inside, I'd still be playing elite and dangerous.
      I'm completely fine with roaming the rest of the universe in rovers and ships.

    • @yamahamadness13
      @yamahamadness13 Месяц назад

      That's why we have star citizen what elite wanted to be and never will

    • @Schooterl
      @Schooterl Месяц назад

      @yamahamadness13 star citizen is getting there, I loved putting my name on a unknown solar system in elite and dangerous. That game is what got me hooked on VR as well, star citizen doesn't scratch that itch yet.

    • @joshua41175
      @joshua41175 Месяц назад +1

      The cockpits are unreasonably detailed for a place you can't walk around in. If you free cam you can see them.

    • @Schooterl
      @Schooterl Месяц назад +1

      @joshua41175 I used to walk around in the VR and look at everything.

  • @macrot5419
    @macrot5419 Месяц назад +3

    Tomato and morph talking about NMS?
    Count me in!

  • @VideoSage
    @VideoSage Месяц назад

    In the Gameplay Loops in Star Citizen- between glitches and unwanted PvP, it's hard to get anything done- even just mining.

  • @Joseph-wh5of
    @Joseph-wh5of Месяц назад +2

    I think both tomato and Morph underestimate how much money starfield actually made. It's already covered its development cost and has gained over 200 million in profits, and that's only after a year of its launch. I'm sure they expected it to be more or better received. But that's definitely not a small number to scoff at.
    Also, Todd Howard said they were already working on the second DLC for Starfield after shattered space. Perhaps many years in the future I could see Bethesda pulling out Starfield again. When the technology is cheaper and more viable to make an amazing sequel.

  • @havocnchaos
    @havocnchaos Месяц назад +2

    When I was young (Get off my lawn!), every new game was a revelation because "I didn't know this was possible" but we've now been through so many years of game development that kids just imagine that anything is possible in game dev. The audience has also changed. Whereas 3 decades ago, most players had some interest in tech beyond games and how it all works, now the audience is so wide, most have no idea how what coding even is, so they can't comprehend the limits of the technology aside from what has already been done. An excellent discussion!

  • @ianwilson4286
    @ianwilson4286 Месяц назад +1

    Two of the best creators!

  • @eoconnor2000
    @eoconnor2000 Месяц назад

    Thank-You so much, it has been excrutiating for the last month listening to content creators rehash evocoti content in SC that has not released yet. This was refreshing for yourself and Morph to talk about an actual game that has released versus technology and development. Do not get me wrong , I love SC and its graphical fidelity and flight model before master modes but lately I have been finding it hard to even try and play SC. Like you said you dont want to play the current patch because of the next patch but then the next patch does not come out for weeks. Now everyone is talking about how great 4.0 is going to be while 3.24 has not been released yet. In the meantime NMS continues to release great content which has provided me hours of great gameplay. The expeditions are great as they allow a shorter 0 to hero gamepath with great rewards which can be added to your main character. It is amazing the things you can do in this game but if you are only stuck on great graphics and flight model at the cost of Gameplay fun you are missing out. I recently started NMS again in VR and the experience is mindblowing. So thank-you Space Tomato and Morphologis for having the courage to show there are other space games out there which are not perfect but are developed by companies who care enough to continue to improve their game to make it fun at no cost. For this reason alone NMS is worth the cost to support Hello Games in improving an actual game. Please show more content. No one is following NMS with the level of Quality Videos Morph and yourself produce. I subscribed to both your channels because of the great content you provided but recently CIG has not been doing you any favors which impacts the content because everyone is talking about the same thing. This Podcast was great. Hope to see more videos on other space games in the future.

  • @augustwest9727
    @augustwest9727 Месяц назад

    How do you do it for a Space Game: Create a Toolset for people to craft areas and missions and story driven quests then submit them and charge them a monthly subscription to do that.

  • @CecilIsANerd
    @CecilIsANerd Месяц назад

    01:13:40 I have an idea, the R.A.P.T.O.R - they should make that actually usable for the verse and make a thing where if you pick up and throw away 1,000,000 pieces of trash in the bins, it unlocks that as a free vehicle. Verse would be a little cleaner. That's for sure :)

  • @kevindodd8830
    @kevindodd8830 Месяц назад

    I've been playing NMS since first launch, in 2016 (2000+ hours). I've had to find work-arounds. There were many issues in the early game, but I knew that the procedural generation was experimental. Maybe it's luck, but my experience has been very positive. I suspect, the same can be said by it's long-term fans. After all of our tribulations, following it's long evolution, we're a dedicated community.

  • @TheSigmaWolves
    @TheSigmaWolves Месяц назад +3

    I played so much No Man's Sky. I played when it released and then got burnt out with the lack of content. After few DLCs, i came back and played nothing else but it. I got really rich and did everything while doing it in vr. It was awesome. Until i finally tried star citizen and graphically, i can't go back to No Man's Sky. It seems "cartoonish" when compared to star citizen. While playing NMS, i told myself that i didn't need star citizen. Then i built a pc for SC and i have not been able to go back to NMS. Even with all the content. I keep comparing it graphically.

    • @jaykay5838
      @jaykay5838 Месяц назад

      You just hopped into SC thinking "this is awesome" , yet some of us who have been with SC for a while are walking away from it. I just hopping into NMS and enjoy it for fun. Yes it looks cartoonish, but its fun, it has that Boarderlands vibe to me. SC has a while before its fun again. We're all past the graphics, good graphics are useless if theres nothing you want to do with it.

    • @eoconnor2000
      @eoconnor2000 Месяц назад +1

      @@jaykay5838 I agree - I love the graphical fidelity of SC but it is not fun dealing with bugs or waiting for the next patch and starting all over again. Although Cartoony, NMS offers many of the things SC is trying and will get there eventually like base building, and exploration. Like you said the greatest graphics and technogy are useless if it is not fun and I think this is where SC is stuck. They assume the next great technology will make the game fun like server meshing but in the meantime are the changes like inventory management and master modes actually making the game more enjoyable? I still have large ships I can do nothing with because it requires crews which are hard to get because the game is a hassle to try and have fun. NMS I start exploring or going on a quest and I get lost in hours in fun gameplay to the point that the graphics make no difference.

  • @rock2k14
    @rock2k14 Месяц назад +2

    30:45 Yeaaaa, no one is waiting for the game, especially from a publisher like Ubisoft, Kings of "You'll own nothing and be happy" and the fact that they are currently at war with Japan over AC:Shadow and their stock is tanking, oh and of course the latest footage of it has made it look more like a PS3 era game.
    Oh yea, and can't forget the cost of it and the fact that they're locking story content behind an EVEN MORE expensive version.

  • @kevindodd8830
    @kevindodd8830 Месяц назад

    NMS, Elite:Dangerous, and Eve Online seem to be the best options at providing a specific gaming experience that most resonates with players. And, each style has it's own strengths, and weaknesses. I expect that the space games to come will, essentially, be doppelgangers of these three games, for better or worse. But, I hope I'm wrong.

  • @luke5g230
    @luke5g230 23 дня назад

    Great podcast thank you both. I have loved NMS from the beginning and absolutely love how Sean and the team have kept poring there love into the game.

  • @HighlyfeDP
    @HighlyfeDP Месяц назад

    Great watch from two great content creators

  • @goodvibes8036
    @goodvibes8036 Месяц назад +2

    HECK YEAH!!! I've been waiting for a another Launch Sequence Podcast with Morphologis!

  • @caro.k2958
    @caro.k2958 Месяц назад +1

    Hello Games also released The last Campfire game in 2020 a puzzle adventure game ranked 10/10 on steam 9/10 on ign and 83 percent on Metacritic. I bought it as a way to pay hello games back for all the unpaid effort and updates to no mans sky and I know a lot of other no mans sky player bought it too!❤😂

  • @Malember
    @Malember Месяц назад

    Over 1700 hours in NMS over the years. It is my favorite open ended space exploration game (with building/crafting). I can't wait to see what comes next! (It also doesn't hurt that every update - over 30 so far - has always been free over the years.)

  • @victorvendetta9409
    @victorvendetta9409 Месяц назад

    The speculation with light no fire is wild. I for one ak excited for it. With what hello games did with nms they are probably the only company you can count on right now

  • @Marlax-101
    @Marlax-101 23 дня назад

    I think how to add density to a space game like Sc is variety. The density comes from population centers , the big cities. In the open space variety is the namw of the game with characters finding you out in the universe and if you needed to find them again later all you have to do is have some kind of call system for a marker to be generated.
    I said similar things with star field when it was getting released. They could make their hand crafted stories find the player and make every game vary compared to fallout games where every location is locked ans you decide what happens. Because space is so random they could have afforded for the stories to come to you and push you toward the other randomized world generation.

  • @blamsmith
    @blamsmith Месяц назад

    I thought the main issue with NMS at launch was the missing multiplayer that they said was there ...

  • @caro.k2958
    @caro.k2958 Месяц назад +1

    I have 5300 hours in No Mans Sky 😂❤I has a complex stoyline but it unfolds peripherally over a long time in the meantime you explore build and discover it constantly changes and evolves.😂❤oh and building kaleidoscopes!!!!❤

  • @moonryder203
    @moonryder203 Месяц назад

    Great session guys! 🙂

  • @havocnchaos
    @havocnchaos Месяц назад +1

    53:39 Tomato, self proclaimed salt miner! This means something very different to me as a long time EVE player XD

  • @adamantiumreaver4283
    @adamantiumreaver4283 Месяц назад

    Spacebourne 2 is incredible, but they need to do some polish on it

  • @Em.P14
    @Em.P14 Месяц назад

    still missing the old terra invognita series
    and good old potatoes

  • @ScruffyMisguidedAndBlue
    @ScruffyMisguidedAndBlue Месяц назад

    Why is it such a baffling question of how do Hello Games manages to support NMS without monetisation?
    They have a tiny dev team and they sold well in excess of 10 million copies of the game. You don't need to be a big city accountant to understand they are doing alright for money.

  • @CMDRaudaxius
    @CMDRaudaxius Месяц назад

    This is crazy, Morph's videos are so polished I assumed he was a corporate produced AI personality from CIG. He's real??

  • @swiftbow2110
    @swiftbow2110 27 дней назад

    Be careful Morphologis, I said we would not see the full vision of SC until we get Quantum Computing on Spectrum and I got a nasty warning from some community manager. I laughed of course. You’re right.,, the tech ain’t there for SC. They should have just focused on a full featured Stanton System and it would have been an Epic game. Just sayin, I’m not spending anymore money on SC for that reason (last purchase was the Carrack concept).

  • @crismera5075
    @crismera5075 Месяц назад +1

    A PvP switch is about the one way SC can survive long term. They should start working on that immediately.

    • @Qwarzz
      @Qwarzz Месяц назад

      I'd rather see PVP make sense. There needs to be real consequences for being criminal. That basically should not be feasible in protected space. And if you just attack randomly even in less safe space like Pyro it still should make the character wanted criminal that will be publicly known as such. Current crimestat system is a bit like that but it's way too easy to get rid of it.
      Of course before crime can be properly punished the game needs to work in a way that doesn't cause you to accidentally become a criminal.

  • @sole5696
    @sole5696 Месяц назад

    Still hope Morph names one of his ships POTATOES!! 😂😂

  • @dreamhive
    @dreamhive Месяц назад

    No Man's Sky is what happens when you replace greed with passion

  • @Trillineatus
    @Trillineatus Месяц назад +2

    Short answer: no man sky delivers. Star citizen is and will Always be a tease

  • @VideoSage
    @VideoSage Месяц назад

    That PvP switch, as it exists in No Man's Sky, really would not fit in Star Citizen.... But SC should have a guaranteed way, not to be in instances with pro-PvPers, like they said they would in the past.
    (PvP slider, automated matchmaking systems.)

  • @Qwarzz
    @Qwarzz Месяц назад

    What game is pushing out content without selling dLCs? Dwarf Fortress! "Released" in 2006 and finally arrived to Steam in 2022.

  • @kwcnasa
    @kwcnasa 9 дней назад

    Resume @13:05

  • @michaelreich9714
    @michaelreich9714 Месяц назад

    Lemme get this straight.....after 12 years, and a cool three quarter billion....you get a hot, buggy, mess. But you get to blow people up. No Man's Sky is Game that surprises you with realistic aspects, however cartoonish they may appear. Infinite universe, weird-assed animals (you can adopt them), interaction with Alien cultures, and underwater bases. Star Citizen is a realistic simulation that defaults to being called a Game when those efforts fail. I do have hope for them, but the "Buy-In" price is too steep for the state of the development. As far as Multi-Player goes, it requires coordination that means intrusion into the Real World. And who wants to come home from work and spend a couple hours of "mining", only to have that time erased by a pissed off teenager who is deliberately crashing into you because they are having a "Bad Day".

  • @yashik
    @yashik Месяц назад +1

    I lost hope CIG will deliver on a promise to have 6DOF looking at what they are doing now with MM - whole game is getting worse and worse and so I become hoping that not SC but STARENGINE will be for sale so some other company can licence it and deliver on a promised Newtonian shipmodels even if ships doesn't have interior or are not so detailed for me it's about flying - is anyone hoping for the same??

  • @blaqbastion1501
    @blaqbastion1501 Месяц назад +2

    Long live SaltyMike🎉

    • @Joseph-wh5of
      @Joseph-wh5of Месяц назад

      Yeah I don't know what happened between them.

  • @fate-aki
    @fate-aki Месяц назад

    Tomato's do go good with SALT. Keep mining and stay strong!

  • @Jodah175
    @Jodah175 Месяц назад

    thus is bethesda we're talking about when it comes to starfield.
    Bethesda never fixes anything. There are still game breaking bugs in fallout 4 and Skyrim that were only fixed with mods.

  • @rolinthor
    @rolinthor Месяц назад

    You should do a podcast with Morph and Golgot100.

  • @Joseph-wh5of
    @Joseph-wh5of Месяц назад +4

    I one hundred percent agree with Morphologis when it comes to starfield. Starfield is a great game and, for some, even amazing. But many simply overlook all the game does well because of loading screens. Starfield has so much to offer, and people have no idea how much content and great stories are told in that game because they come into the experience with jaded or biased opinions from other content creators reviews or with their own pre conceived expectations. Instead they should enter the game with an open mind an experience it. It's such a shame.

    • @dominus1444
      @dominus1444 Месяц назад +4

      I've hardly seen anybody complain about the loading screens in starfield. I've seen many real criticisms though, such as the utterly insane weapon design, the awful writing, the unbelievable characters , horrible UI and boring level design. And most importantly, it feels like it's downgraded in almost every way from previous Bethesda games, but that could be said for almost every game they release.

    • @kalle8960
      @kalle8960 Месяц назад +1

      @@Joseph-wh5ofFor me the problem is they advertise it as a ”space game” when there is no starship exploration or really any interesting gameplay related to it. U are restricted to tiny zones in space with very limited possibilities

    • @Joseph-wh5of
      @Joseph-wh5of Месяц назад

      ​@@kalle8960I definitely agree with this. Bethesda shouldn't have called it a space game, but an RPG set in space like the outer world's or mass effect.
      I personally knew it was not going to be a space game. I am very familiar with Bethesda titles. But for those who aren't as familiar with Bethesda, you could have been led to believe that it would be similar to other space exploration games out there like no man sky. Hince the reason most people complain about the loading screens in Starfield, and completely ignore it in other games like the outer world's or mass effect. No one ever compared those 2 games to Eluet dangerous, star citizen, or no man's sky.

    • @Joseph-wh5of
      @Joseph-wh5of Месяц назад +1

      ​@@dominus1444I highly disagree with you. You must not be following Starfield very closely. As someone who loves Bethesda games and really likes Starfield, plus I also love space games in general, there's not a single spot on the internet from RUclips to Reddit and even steam reviews were You don't hear people complaining about the loading screens. It's very common for the people who don't like the game to call starfield a loading screen simulator or loadfield. You can even look at the shattered Space DLC trailer and most of the negative comments are talking about how many loading screens the DLC will have.
      The 2 biggest problems and complaints I see from the people who don't like the game is the loading screens which ties in to the lack of seamless planet to space transitions and the lack of handcrafted dense environments from past bethesda games.
      The writing in Starfield is no better or worse than past Bethesda games. In fact I would actually lean on it being slightly better than previous titles. You don't hear anyone talk about how much enjoyed the main story of skyrim. And the main story of fallout 4 was absolute trash where many people hate it.

    • @kalle8960
      @kalle8960 Месяц назад

      @@Joseph-wh5of Yeah true. Im familiar with bethesdas game design but was hoping for a little more exploration both planetside and in space since skyrim and fallout did that excellently. I still think Starfield is pretty great though even with its rough spots. I guess I just love the bethesda "formula" type games lol

  • @matuto1986
    @matuto1986 Месяц назад +2

    Thankfully, other games are stepping up to fill this void, as Star Citizen is bleeding players left and right. CIG says they are moving in one direction, while their actions show the opposite.
    They say they "hate Pay to win", while the best ships are locked behind paywall (F7 MK2).
    They say they want multicrew, while most guns and functions are slave to the pilot, not to the crew. There's little to do as a crewmember (nothing if rule out turret gunner). Engineering is not going to fix it (actually, it'll make it worse), since it only adds more complexity, again making easier to fly "single seaters".
    They say they are on the road for 1.0, but they don't even know themselves what's the MVP to call it 1.0. They are still making promisses here and there of things to be added (like fishing), instead of giving any depth to the game (distribution centers are just larger bunkers, with nothing new to do).
    4.0 is their chance to make it or break it.

  • @DummyThinksThoughts
    @DummyThinksThoughts Месяц назад

    I guess I can't say it isn't succeeding because people play it and it never gets negative commentary anymore .
    But NMS is one of the most boring game I have ever played .
    just FYI before the angry replies start . I actually played through the story to the center of the verse and seen the ending loop . , i built things . I came back and did a couple different expeditions , i tried a few of the updates .
    The game makes watching paint dry look like an extreme sport . NMS makes me sleepy . Game just cannot keep me more than a day or 2 when people talk me into trying it after every update

  • @AnEmortalKid
    @AnEmortalKid Месяц назад

    To me, the biggest reason why no man’s sky launched so poorly was because Sean lied. He was asked if you could see other people, he made a calculated guess based on the size of the universe and said yes , then it was proven there was no multiplayer.

  • @hitman15857
    @hitman15857 Месяц назад

    Ok clearly morph does not look for info when he said their gonna give up on starfield it's been started in multiple interviews that they want to release new dlc every year for the next couple years and wanna support the game still do some resaech before you comment it still played alot espicaly with mods on console and the dlc that's coming

  • @gamingduology4757
    @gamingduology4757 Месяц назад

    I find no man’s sky to be very shallow content .

  • @Aeternum_Gaming
    @Aeternum_Gaming Месяц назад

    nms: keeps releasing new content.
    sc: keeps hyping new content, while never delivering said content.
    i wonder why nms keeps succeeding? a real conundrum huh?