Blender make a MMD character physics animation

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  • Опубликовано: 28 июл 2024
  • Blender BoneX
    blendermarket.com/products/bonex
    0:00 - result
    0:41 - plan for group
    1:56 - assign for character
    17:52 - preset usage
    19:41 - bake keyframe to bone
    22:19 - get manually control
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Комментарии • 26

  • @piupau5582
    @piupau5582 Час назад

    Trying to make earrings and other small parts, I have to set huge mass numbers to make the simulation look correct but it does not always help, can you advise?

  • @thecommentermaker
    @thecommentermaker Месяц назад

    Great tutorial, I am saving it, and going to watch it again later, a lot to learn.

  • @TanukiRael
    @TanukiRael 26 дней назад

    Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper

    • @oimoyu
      @oimoyu  26 дней назад +1

      select the "plane" option when creating soft connection

  • @piupau5582
    @piupau5582 Месяц назад

    Is it possible with this addon to pin the chain of bones on both sides? To make something like wires.

    • @oimoyu
      @oimoyu  Месяц назад

      you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object.
      but I'm very not recommend this, this addon is not for this

    • @piupau5582
      @piupau5582 Месяц назад

      ​@@oimoyu Thanks for the reply!

  • @sankyu3950
    @sankyu3950 Месяц назад

    Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature

    • @oimoyu
      @oimoyu  Месяц назад +1

      the rigidbody are saved in armatrue, if you use new armature you need to reassign it

    • @sankyu3950
      @sankyu3950 Месяц назад

      ​@@oimoyuAhhh ok thank you

  • @KancolleBunBun
    @KancolleBunBun Месяц назад

    im stuck at 4:10 on rigidbody group and collision group when doing the skirt also the skirt tend to start floating up and away from the rig itself

    • @KancolleBunBun
      @KancolleBunBun Месяц назад

      ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?

    • @oimoyu
      @oimoyu  Месяц назад

      @@KancolleBunBun don't understand whait "freezes along with the log" means, is it raises errors?

    • @KancolleBunBun
      @KancolleBunBun Месяц назад

      @@oimoyu yes it raises errors and so far it works just sometime the skirt freezes and i gotta reset the animation

    • @oimoyu
      @oimoyu  Месяц назад

      @@KancolleBunBun cloud you send me the detail by mail? I will check it out

    • @KancolleBunBun
      @KancolleBunBun Месяц назад

      @@oimoyu ill try

  • @sankyu3950
    @sankyu3950 Месяц назад +1

    I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models

    • @oimoyu
      @oimoyu  Месяц назад +1

      there is no silver bullet, for rigging you have so many choices ,each has its pros and cons

    • @sankyu3950
      @sankyu3950 Месяц назад

      ​@@oimoyu I see, anyways thank you for responding back i might have to come back to ask any questions relating to the addon itself

  • @geneticallygamer
    @geneticallygamer Месяц назад

    Can you please make a video doing this process for hu tao? Her hair are hard to manage

    • @oimoyu
      @oimoyu  Месяц назад

      I think there are no special for that character, and this video has included most usage, you can use the same trick to do that.

  • @LorHangChuan
    @LorHangChuan 26 дней назад

    Hi, is it possible to use this in Riggify add-on setup?

    • @oimoyu
      @oimoyu  26 дней назад +1

      should be work, this addon drive bone movement, then the bone drive mesh movement. And my demo video character is using rigify

    • @LorHangChuan
      @LorHangChuan 26 дней назад

      @@oimoyu Thanks for the reply, in Rigify which 'Rigify Type' should I use to drive? or there are other way to do it?

    • @oimoyu
      @oimoyu  26 дней назад +1

      @@LorHangChuan any type you like, just make sure the bones can drive the mesh.