Blender make a MMD character physics animation
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- Опубликовано: 28 июл 2024
- Blender BoneX
blendermarket.com/products/bonex
0:00 - result
0:41 - plan for group
1:56 - assign for character
17:52 - preset usage
19:41 - bake keyframe to bone
22:19 - get manually control Наука
Trying to make earrings and other small parts, I have to set huge mass numbers to make the simulation look correct but it does not always help, can you advise?
Great tutorial, I am saving it, and going to watch it again later, a lot to learn.
Question around 16:00, is it possible to make a soft connection link with one side open/disconnected so its not a loop. For example instead of a skirt, its a actually long coat without zipper
select the "plane" option when creating soft connection
Is it possible with this addon to pin the chain of bones on both sides? To make something like wires.
you can try this: make end of bones as a kinematic, and add a copy transform bone constraint to it, constraint bind to a empty object.
but I'm very not recommend this, this addon is not for this
@@oimoyu Thanks for the reply!
Question how does the collision work as I recently got auto rig and used that for my model, the previous rig i made had this installed and everything worked perfectly but now the new rig from auto rig has not been able to detect collision from the skirt to the legs so I was wondering how I can apply the collision to the auto rig armature
the rigidbody are saved in armatrue, if you use new armature you need to reassign it
@@oimoyuAhhh ok thank you
im stuck at 4:10 on rigidbody group and collision group when doing the skirt also the skirt tend to start floating up and away from the rig itself
ok i got the skirt to rig and also have physic with the leg however when simulating it sometime freezes along with the log that is being recieved is there any way to kinda fix this?
@@KancolleBunBun don't understand whait "freezes along with the log" means, is it raises errors?
@@oimoyu yes it raises errors and so far it works just sometime the skirt freezes and i gotta reset the animation
@@KancolleBunBun cloud you send me the detail by mail? I will check it out
@@oimoyu ill try
I got the addon and im still trying to get used to it by the mean time is there any blender add on that can make a human rig automatically so i can use it for my anime models
there is no silver bullet, for rigging you have so many choices ,each has its pros and cons
@@oimoyu I see, anyways thank you for responding back i might have to come back to ask any questions relating to the addon itself
Can you please make a video doing this process for hu tao? Her hair are hard to manage
I think there are no special for that character, and this video has included most usage, you can use the same trick to do that.
Hi, is it possible to use this in Riggify add-on setup?
should be work, this addon drive bone movement, then the bone drive mesh movement. And my demo video character is using rigify
@@oimoyu Thanks for the reply, in Rigify which 'Rigify Type' should I use to drive? or there are other way to do it?
@@LorHangChuan any type you like, just make sure the bones can drive the mesh.