32:53 Quick reference from the rule book page 28: "If an Enemy miniature is killed by fire, players may choose 1 Hero to receive both the experience and any other rewards." So even the mob/boss kills itself by fire damage, you get rewarded.
Really enjoying this game. The mini games for each class, loot acquisition, getting into shadow, and leveling up/baddie escalation really makes for a fun gameplay loop.
at 20:00, when monster turn starts, gargoryles would move, as this specific scenario door works as open for monsters... but that's only this scenario specific
@21:49 you would get 1 xp for killing the mob figure. You get to choose who gains the point. See the top of page 21: “Note: If an Enemy miniature is killed by an ability or effect that is not an Attack, the Hero who triggered it gains the experience. If no Hero triggered it, the players may choose a Hero to gain the experience.”
Is there a mistake for the first ranger turn? He moves, open door, enters door and picks up 2 different items - 1 chest and 1 item on floor, THEN proceeds to start combat as well? Slightly confused here.
No mistakes were made... you have 3 actions, he did: Action 1 - Move - That character increases move points from 2 (normal) to 3... so he moved 1, opened the door (2nd move point) entered the room (3rd move point) Action 2 - like he explained at 7:16 he wants to pick up those items and to pick up items you interact with them and the way you interact with items is by spending movement points... so his 2nd action is another MOVE action that again has 3 move points... he spends 2 of those move points to interact with both items in his space and doesn't use the 3rd move point. Action 3 - Attack
So that was actually a mistake that I made that was clarified in the special encounter rules. Normally enemies don't spawn until you open doors. In this case, they should have been moving towards me, ignoring the doorway nearest them.
32:53 Quick reference from the rule book page 28: "If an Enemy miniature is killed by fire, players may choose 1 Hero to receive both the experience and any other rewards."
So even the mob/boss kills itself by fire damage, you get rewarded.
Really enjoying this game. The mini games for each class, loot acquisition, getting into shadow, and leveling up/baddie escalation really makes for a fun gameplay loop.
at 20:00, when monster turn starts, gargoryles would move, as this specific scenario door works as open for monsters... but that's only this scenario specific
It was already noted on the Klingon subtitles that Shea asked the viewers to Turn ON at the start of the video
Great review and insight thanks I just bought this second hand thanks
@21:49 you would get 1 xp for killing the mob figure. You get to choose who gains the point. See the top of page 21: “Note: If an Enemy miniature is killed by an ability or effect that is not an Attack, the Hero who triggered it gains the experience. If no Hero triggered it, the players may choose a Hero to gain the experience.”
Hello. Any expansions worth purchasing for this? Thank you.
Is there a mistake for the first ranger turn? He moves, open door, enters door and picks up 2 different items - 1 chest and 1 item on floor, THEN proceeds to start combat as well? Slightly confused here.
No mistakes were made... you have 3 actions, he did:
Action 1 - Move - That character increases move points from 2 (normal) to 3... so he moved 1, opened the door (2nd move point) entered the room (3rd move point)
Action 2 - like he explained at 7:16 he wants to pick up those items and to pick up items you interact with them and the way you interact with items is by spending movement points... so his 2nd action is another MOVE action that again has 3 move points... he spends 2 of those move points to interact with both items in his space and doesn't use the 3rd move point.
Action 3 - Attack
@@PauloRenato23 thank you so much for taking time to explain. I understand now.
Do the mobs on the far right not move because of the closed doors and don't have a line of sight to the heroes?
So that was actually a mistake that I made that was clarified in the special encounter rules. Normally enemies don't spawn until you open doors. In this case, they should have been moving towards me, ignoring the doorway nearest them.