@@JoeyCarlino - It is fun! However, when I followed the steps to use a sphere, as soon as I plug in all the nodes into the Gradient Texture node (that are on the left of it), it changes back into a cube and I can't figure out why. 😕
The cheese looks awesome, great tutorial! I've got a question though; what node would I use to mask the Voronoi texture based on the distance from the surface of the object? Like if I only wanted holes on the surface, or only in the interior. 🤔
I'd have to test that out. You might be able to distribute points and then use the distance of a proximity node to see how close the points are to the surface of the cube
You can make the noise texture output into a single value-output (circle instead of diamond) when giving the texture node a "combine xyz" input (a single vector).
Love your tutorials but the one thing I’m missing is how you became so well versed in this program? I’ve been doing blender for 2 years now but the information you have is immense. Is there a course or class? A lot of tutorials so HOW but not a lot of WHY
could it be possible to take a basemesh of a weapon for example, transform it into a volume, then use subtract to make subitrations of the mesh as if it were bolean, then convert this volume into a high-poly mesh?
wow a powerfull voxel generator, with procedural texture, damn i hope they keep develloping that it's almost as powerfull as houdini or substance designer !!!
It's the normals in the form R: X, G: Y, B: Z in the camera space (so a normal facing directly toward the camera is 100% Z (0.0, 0.0, 1.0) This is why it looks mostly blue. You get this visualization by going to the drop down arrow in the upper right of the viewport next to the shading options and selecting matcap under lighting (options are Studio, Matcap, and Flat). Then click on the sphere and you'll get a bunch of shading options. Click on the colorful one and it gives you this surface normal visualization.
Great video! Could you tell me how you made the cheese cube "float" like that? I have tried to achieve that effect before but i could never get it to look like YOU did. Please let me know if you'd be willing to share how you did that!
Thank you for this tutorial. How to put the surface of the cube flat and how to round the holes and voids? I want to convert this model to STL and use it with simulation software to calculate this type of structure. thank you in advance.
@@JoeyCarlino i checked and maybe i am blind but i couldn’t find anything about melting cylinder in “Marching cubes” video :( i am thinking about the scene from 5:02 in your video
@4:06 - very nice effect. Volume Cube is amazing. thanks for the share.
Thank you for your kindness. I just started getting into Geometry nodes and I find your videos very informative. Much love ❤.
Love this! The volume workflow opens up so many doors. I definitely recommend people get stuck into it and learn about SDFs!
Please if you can, put your audio through a noise filter. Thank you for the videos!!
If you pay attention, you can notice he is using a noise gate
@@UnderfundedScientist but filtering the noise
Amazing Thank you
Great new nodes and a great video. Thank you
Such a good video, it’s not really telling me to make something specific but it’s showing me tools and how to use them. Thank you
am using Nodevember to grow my geometry nodes chops. this was a particularly great tutorial thank you!
i like how you explained geometry nodes in your video
Oh wow! Very nice! Thanks Joey!
awesome tutorial, thanks for sharing
In The setup thank you so much!
This is the best free software Ive seen. Respect.
I downloaded 3.3 alpha as soon as I watched this and I've been playing with it for over an hour. This node is insane!!
Yeah, it's a lot of fun!
@@JoeyCarlino - It is fun! However, when I followed the steps to use a sphere, as soon as I plug in all the nodes into the Gradient Texture node (that are on the left of it), it changes back into a cube and I can't figure out why. 😕
You might have to scale it down more, right after the position node
Awesome video. Straight to the point, shows information and tips I have never seen before, makes an example in realtime... Bravo 👏
Good vid, was looking it up because density doesn't work with mesh to volume and field, hope it will in the future.
The cheese looks awesome, great tutorial! I've got a question though; what node would I use to mask the Voronoi texture based on the distance from the surface of the object? Like if I only wanted holes on the surface, or only in the interior. 🤔
I'd have to test that out. You might be able to distribute points and then use the distance of a proximity node to see how close the points are to the surface of the cube
Beautiful, thanks
Wow geometry nodes are powerful!
I love your tutorials. Thank you.
great nodes like houdini,hope have them soon
it worked! thank you so much!!
You can make the noise texture output into a single value-output (circle instead of diamond) when giving the texture node a "combine xyz" input (a single vector).
Nice one, my good sir!
very cool! great video and ideas for the node :)
Outstanding
Great video!
Awesome tutorial! How can I apply the volume node's effect (with texture) to other kinds of geometry, like cylinder?
came for the cheese, stayed for the blender launcher
Holy crap... that's amazing. 😮
merci beaucoup a toi :))
I think the idea of adding a cheese node is brie-lliant.
Gutta-outta here
This. Is. Awesome!
The Grand Smokio like that
Love your tutorials but the one thing I’m missing is how you became so well versed in this program? I’ve been doing blender for 2 years now but the information you have is immense. Is there a course or class? A lot of tutorials so HOW but not a lot of WHY
could it be possible to take a basemesh of a weapon for example, transform it into a volume, then use subtract to make subitrations of the mesh as if it were bolean, then convert this volume into a high-poly mesh?
good tutorial! thanks!
6:48 the forbidden cheese
What if I want the volumetrics to have different colors ?
Should I still use the volume shader nodes in the materials ?
Very interesting.
wow a powerfull voxel generator, with procedural texture, damn i hope they keep develloping that it's almost as powerfull as houdini or substance designer !!!
Geometry nodes gang!
Mesh to volume is very nice. Previously I was using a custom group I made but it was quite slow so usable but not very agreable to use
Does anyone know where the effect at 5:02 is pulled from? I can't find the video on Erindale's channel...
I put all the links in the description. One of them was from Twitter
5:10 should've pressed enter
How do you get the objs to look colorful when starting blender??
It's the normals in the form R: X, G: Y, B: Z in the camera space (so a normal facing directly toward the camera is 100% Z (0.0, 0.0, 1.0)
This is why it looks mostly blue. You get this visualization by going to the drop down arrow in the upper right of the viewport next to the shading options
and selecting matcap under lighting (options are Studio, Matcap, and Flat). Then click on the sphere and you'll get a bunch of shading options. Click
on the colorful one and it gives you this surface normal visualization.
Great video! Could you tell me how you made the cheese cube "float" like that? I have tried to achieve that effect before but i could never get it to look like YOU did. Please let me know if you'd be willing to share how you did that!
you might be able to mess with plugging scene time into a sine math node and having that control translation and rotation
ohmygodable!
YESSSSS CHEESE NODE
does anyone know how to make the solid preview material look all blue and purpley like his does?
Yeah, it's a matcap setting
Does anybody know the video at the timestamp 5:03 because I did not find it by Erindale?
Thank you for this tutorial. How to put the surface of the cube flat and how to round the holes and voids? I want to convert this model to STL and use it with simulation software to calculate this type of structure. thank you in advance.
Is it possible to make the empty space in the volume be the mesh (inverse it)?
nvm a mesh boolean does the trick
that great but i don't know why the mesh to volume do not has fill volume buttom in blender 4
They removed it. There is a video about it on my second channel
Hello! can you help me to find the video of the blue cylinder and red ball melting together? i am trying to make something like that in blender.
Link is in the description
@@JoeyCarlino i checked and maybe i am blind but i couldn’t find anything about melting cylinder in “Marching cubes” video :( i am thinking about the scene from 5:02 in your video
It's a Twitter post
@@JoeyCarlino thank you!!! i've found it
How do u make the solid view look colorful?
Matcap
@@JoeyCarlino Thank u
Can you make cheezy mountains ? Please
How do you get that nice default color on the model?
It's a matcap. The option is the arrow in the top right of viewport
@@JoeyCarlino Thanks! I'm completely new to Blender :-)
Here 5:05 , this effect is amazing, it's just what I want, could you tell me the video link about it?
I put links in the description to Erindale's stuff from the video
@@JoeyCarlino i no but you maek in Blender❓⚜🔵
How have i never noticed that geonode input/outputs are shape coded and not just color coded.
Now make the cheese melt
This does not work with mesh to volume node? 😕
No, unfortunately not. @khamurai has a good video with a work-around though
@@JoeyCarlino thanks for the tip 🙏
I was thinking aobut starting houdini but when i see where Blender is going I think no need lol
Cheese for everyone!
hmm similar to what I do in Houdini
Cheesy! 👍
1:56 to 2:08
Fire whoever handles continuity. Shoddy work, buddy. lol
You can keep it named cheese if you really want to
3.3.0 doesnt show up in even in archived builds.
It's in newer versions too
which version?@@JoeyCarlino
Every version 3.4 and up
Darn one year later cannot fill a custom mesh with a volume ...
Yeah you can but it's a more roundabout method. You can fill it with points and then turn the points into a volume
cheese please
No way that’s not real cheese 😳
Cheese sphere
3:40 -- "buh-in"
Hit that bell buh-in
Swiss cheese is white mate lolll
It also doesn't float
loll@@JoeyCarlino
First
🤯
First "First" comment on a first comment
At least i was first in something 🙂👍
i hate cycles but ok
Then don't use it
@@JoeyCarlino u need it for glass
Eevee glass isn't as accurate or easy to make, but there are some work around if you look it up