New Volume Geometry Nodes - Blender

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  • Опубликовано: 21 окт 2024

Комментарии • 115

  • @jeffg4686
    @jeffg4686 2 года назад +2

    @4:06 - very nice effect. Volume Cube is amazing. thanks for the share.

  • @noriega211
    @noriega211 2 года назад +11

    Thank you for your kindness. I just started getting into Geometry nodes and I find your videos very informative. Much love ❤.

  • @Erindale
    @Erindale 2 года назад +9

    Love this! The volume workflow opens up so many doors. I definitely recommend people get stuck into it and learn about SDFs!

  • @swoop8047
    @swoop8047 2 года назад +56

    Please if you can, put your audio through a noise filter. Thank you for the videos!!

    • @UnderfundedScientist
      @UnderfundedScientist 2 года назад +4

      If you pay attention, you can notice he is using a noise gate

    • @simonw.1223
      @simonw.1223 Год назад

      @@UnderfundedScientist but filtering the noise

  • @VrisToK
    @VrisToK 2 года назад

    Amazing Thank you

  • @grunt22
    @grunt22 2 года назад +4

    Great new nodes and a great video. Thank you

  • @taijusatomi-defoe42
    @taijusatomi-defoe42 2 года назад +2

    Such a good video, it’s not really telling me to make something specific but it’s showing me tools and how to use them. Thank you

  • @powersprouter
    @powersprouter 11 месяцев назад

    am using Nodevember to grow my geometry nodes chops. this was a particularly great tutorial thank you!

  • @AnimeShhiinBlender69
    @AnimeShhiinBlender69 2 года назад

    i like how you explained geometry nodes in your video

  • @BlenderBob
    @BlenderBob 2 года назад

    Oh wow! Very nice! Thanks Joey!

  • @joseterran
    @joseterran Год назад

    awesome tutorial, thanks for sharing

  • @Selcuklulars
    @Selcuklulars 2 года назад

    In The setup thank you so much!

  • @pasqualegu
    @pasqualegu 2 года назад

    This is the best free software Ive seen. Respect.

  • @darrenberkey7017
    @darrenberkey7017 2 года назад +2

    I downloaded 3.3 alpha as soon as I watched this and I've been playing with it for over an hour. This node is insane!!

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +2

      Yeah, it's a lot of fun!

    • @darrenberkey7017
      @darrenberkey7017 2 года назад

      @@JoeyCarlino - It is fun! However, when I followed the steps to use a sphere, as soon as I plug in all the nodes into the Gradient Texture node (that are on the left of it), it changes back into a cube and I can't figure out why. 😕

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      You might have to scale it down more, right after the position node

  • @LautaroLosio
    @LautaroLosio 2 года назад +2

    Awesome video. Straight to the point, shows information and tips I have never seen before, makes an example in realtime... Bravo 👏

  • @EdLrandom
    @EdLrandom Год назад +1

    Good vid, was looking it up because density doesn't work with mesh to volume and field, hope it will in the future.

  • @Bakamoichigei
    @Bakamoichigei 2 года назад +18

    The cheese looks awesome, great tutorial! I've got a question though; what node would I use to mask the Voronoi texture based on the distance from the surface of the object? Like if I only wanted holes on the surface, or only in the interior. 🤔

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +6

      I'd have to test that out. You might be able to distribute points and then use the distance of a proximity node to see how close the points are to the surface of the cube

  • @ginescap
    @ginescap 2 года назад +1

    Beautiful, thanks

  • @justinwest1234
    @justinwest1234 2 года назад

    Wow geometry nodes are powerful!

  • @dogukan660
    @dogukan660 2 года назад +1

    I love your tutorials. Thank you.

  • @zack-3d-animation
    @zack-3d-animation 2 года назад

    great nodes like houdini,hope have them soon

  • @yuvrajkumar7296
    @yuvrajkumar7296 2 года назад

    it worked! thank you so much!!

  • @mirko124
    @mirko124 2 года назад

    You can make the noise texture output into a single value-output (circle instead of diamond) when giving the texture node a "combine xyz" input (a single vector).

  • @ExonerativeKoala
    @ExonerativeKoala 2 года назад

    Nice one, my good sir!

  • @AndrewWeirArt
    @AndrewWeirArt 2 года назад

    very cool! great video and ideas for the node :)

  • @AI-Hallucination
    @AI-Hallucination Год назад

    Outstanding

  • @jozafax
    @jozafax 2 года назад

    Great video!

  • @TuanNguyen-bn3dj
    @TuanNguyen-bn3dj Год назад +1

    Awesome tutorial! How can I apply the volume node's effect (with texture) to other kinds of geometry, like cylinder?

  • @Amplifimusic
    @Amplifimusic 2 года назад +4

    came for the cheese, stayed for the blender launcher

  • @icanhaskpop1239
    @icanhaskpop1239 2 года назад

    Holy crap... that's amazing. 😮

  • @tizianomarzeti1767
    @tizianomarzeti1767 2 года назад

    merci beaucoup a toi :))

  • @ChrisCohen
    @ChrisCohen 2 года назад +1

    I think the idea of adding a cheese node is brie-lliant.

  • @CodeJos
    @CodeJos 2 года назад

    This. Is. Awesome!

  • @TheLorentin
    @TheLorentin 2 года назад

    The Grand Smokio like that

  • @oneizzyjones
    @oneizzyjones Год назад

    Love your tutorials but the one thing I’m missing is how you became so well versed in this program? I’ve been doing blender for 2 years now but the information you have is immense. Is there a course or class? A lot of tutorials so HOW but not a lot of WHY

  • @Nieverton69
    @Nieverton69 2 года назад +2

    could it be possible to take a basemesh of a weapon for example, transform it into a volume, then use subtract to make subitrations of the mesh as if it were bolean, then convert this volume into a high-poly mesh?

  • @a_art_man
    @a_art_man 2 года назад

    good tutorial! thanks!

  • @mateomadariaga8402
    @mateomadariaga8402 2 года назад

    6:48 the forbidden cheese

  • @_casg
    @_casg 4 месяца назад

    What if I want the volumetrics to have different colors ?
    Should I still use the volume shader nodes in the materials ?

  • @Povilaz
    @Povilaz 2 года назад

    Very interesting.

  • @Meteotrance
    @Meteotrance 2 года назад

    wow a powerfull voxel generator, with procedural texture, damn i hope they keep develloping that it's almost as powerfull as houdini or substance designer !!!

  • @TommyLikeTom
    @TommyLikeTom 2 года назад

    Geometry nodes gang!

  • @valovanonym
    @valovanonym 2 года назад

    Mesh to volume is very nice. Previously I was using a custom group I made but it was quite slow so usable but not very agreable to use

  • @zorbutanofalis
    @zorbutanofalis Год назад

    Does anyone know where the effect at 5:02 is pulled from? I can't find the video on Erindale's channel...

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      I put all the links in the description. One of them was from Twitter

  • @Dhruv1223
    @Dhruv1223 2 года назад

    5:10 should've pressed enter

  • @Immersive_Institution
    @Immersive_Institution 2 года назад +1

    How do you get the objs to look colorful when starting blender??

    • @nightfox6738
      @nightfox6738 Год назад

      It's the normals in the form R: X, G: Y, B: Z in the camera space (so a normal facing directly toward the camera is 100% Z (0.0, 0.0, 1.0)
      This is why it looks mostly blue. You get this visualization by going to the drop down arrow in the upper right of the viewport next to the shading options
      and selecting matcap under lighting (options are Studio, Matcap, and Flat). Then click on the sphere and you'll get a bunch of shading options. Click
      on the colorful one and it gives you this surface normal visualization.

  • @KennyPhases
    @KennyPhases 2 года назад

    Great video! Could you tell me how you made the cheese cube "float" like that? I have tried to achieve that effect before but i could never get it to look like YOU did. Please let me know if you'd be willing to share how you did that!

    • @UriGerhard
      @UriGerhard 2 года назад +1

      you might be able to mess with plugging scene time into a sine math node and having that control translation and rotation

  • @artemshabanov907
    @artemshabanov907 2 года назад +1

    ohmygodable!

  • @nextal_
    @nextal_ Год назад

    YESSSSS CHEESE NODE

  • @ZacChien1
    @ZacChien1 2 года назад +4

    does anyone know how to make the solid preview material look all blue and purpley like his does?

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +6

      Yeah, it's a matcap setting

  • @oroj3027
    @oroj3027 2 года назад

    Does anybody know the video at the timestamp 5:03 because I did not find it by Erindale?

  • @MultiSaded
    @MultiSaded 2 года назад

    Thank you for this tutorial. How to put the surface of the cube flat and how to round the holes and voids? I want to convert this model to STL and use it with simulation software to calculate this type of structure. thank you in advance.

  • @ycc462
    @ycc462 10 месяцев назад

    Is it possible to make the empty space in the volume be the mesh (inverse it)?

    • @ycc462
      @ycc462 10 месяцев назад

      nvm a mesh boolean does the trick

  • @seventen1748
    @seventen1748 8 месяцев назад

    that great but i don't know why the mesh to volume do not has fill volume buttom in blender 4

    • @JoeyCarlino
      @JoeyCarlino  8 месяцев назад

      They removed it. There is a video about it on my second channel

  • @HiphopBurny
    @HiphopBurny 2 года назад

    Hello! can you help me to find the video of the blue cylinder and red ball melting together? i am trying to make something like that in blender.

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      Link is in the description

    • @HiphopBurny
      @HiphopBurny 2 года назад

      @@JoeyCarlino i checked and maybe i am blind but i couldn’t find anything about melting cylinder in “Marching cubes” video :( i am thinking about the scene from 5:02 in your video

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +1

      It's a Twitter post

    • @HiphopBurny
      @HiphopBurny 2 года назад

      @@JoeyCarlino thank you!!! i've found it

  • @jorgeeduardoreynoso6790
    @jorgeeduardoreynoso6790 2 года назад +1

    How do u make the solid view look colorful?

  • @rose_watr
    @rose_watr 2 года назад

    Can you make cheezy mountains ? Please

  • @wilsonsemilio1276
    @wilsonsemilio1276 Год назад

    How do you get that nice default color on the model?

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      It's a matcap. The option is the arrow in the top right of viewport

    • @wilsonsemilio1276
      @wilsonsemilio1276 Год назад

      @@JoeyCarlino Thanks! I'm completely new to Blender :-)

  • @可可怪船长
    @可可怪船长 2 года назад

    Here 5:05 , this effect is amazing, it's just what I want, could you tell me the video link about it?

    • @JoeyCarlino
      @JoeyCarlino  2 года назад

      I put links in the description to Erindale's stuff from the video

    • @artbarrydesign
      @artbarrydesign 5 месяцев назад

      @@JoeyCarlino i no but you maek in Blender❓⚜🔵

  • @KillinSmallz
    @KillinSmallz 2 года назад

    How have i never noticed that geonode input/outputs are shape coded and not just color coded.

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 2 года назад

    Now make the cheese melt

  • @emimeemio
    @emimeemio 2 года назад

    This does not work with mesh to volume node? 😕

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +1

      No, unfortunately not. @khamurai has a good video with a work-around though

    • @emimeemio
      @emimeemio 2 года назад

      @@JoeyCarlino thanks for the tip 🙏

  • @samduss4193
    @samduss4193 2 года назад

    I was thinking aobut starting houdini but when i see where Blender is going I think no need lol

  • @DerVamt
    @DerVamt 2 года назад

    Cheese for everyone!

  • @eclairesrhapsodos5496
    @eclairesrhapsodos5496 2 года назад

    hmm similar to what I do in Houdini

  • @pile333
    @pile333 2 года назад

    Cheesy! 👍

  • @2bit8bytes
    @2bit8bytes 2 года назад

    1:56 to 2:08
    Fire whoever handles continuity. Shoddy work, buddy. lol

    • @JoeyCarlino
      @JoeyCarlino  2 года назад +2

      You can keep it named cheese if you really want to

  • @timedriverable
    @timedriverable 11 месяцев назад

    3.3.0 doesnt show up in even in archived builds.

    • @JoeyCarlino
      @JoeyCarlino  11 месяцев назад

      It's in newer versions too

    • @timedriverable
      @timedriverable 11 месяцев назад

      which version?@@JoeyCarlino

    • @JoeyCarlino
      @JoeyCarlino  11 месяцев назад +1

      Every version 3.4 and up

  • @cekuhnen
    @cekuhnen Год назад

    Darn one year later cannot fill a custom mesh with a volume ...

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      Yeah you can but it's a more roundabout method. You can fill it with points and then turn the points into a volume

  • @orlando5
    @orlando5 2 года назад

    cheese please

  • @fatmario8244
    @fatmario8244 Год назад

    No way that’s not real cheese 😳

  • @zig8925
    @zig8925 2 года назад

    Cheese sphere

  • @Barnaclebeard
    @Barnaclebeard 2 года назад

    3:40 -- "buh-in"

  • @petertremblay3725
    @petertremblay3725 10 месяцев назад

    Swiss cheese is white mate lolll

  • @lightningthebeast
    @lightningthebeast 2 года назад +1

    First

  • @shadowsniper2010
    @shadowsniper2010 Год назад

    i hate cycles but ok

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      Then don't use it

    • @shadowsniper2010
      @shadowsniper2010 Год назад

      @@JoeyCarlino u need it for glass

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      Eevee glass isn't as accurate or easy to make, but there are some work around if you look it up