Thanks, great use of the Camera Deformer! If you're worried about messing up your work by accidentally changing your camera angle, just create a camera only for the deformer which is at the correct angle and pipe that into the Camera selection in the deformer. Then put a protection tag on that camera and use a separate camera for rendering.
The man who does not stop giving!!! Frigging loving bendy limbs! Trying to get my beaver to tail flap. Im having 1 issue...sometimes when i make the deformers my tubes go all out of whack. Am i missing a step or building my toon wrong? Thank you so much for all your passion and work and of course for sharing 🙌😊
Logan Pinney hey man make sure you’re following those steps in the overview video and that’ll prevent the issue are encountering! Feel free to email me!
Really nice tut as usual, thanks for sharing ! The benefits of your approach is that you can entirely art-direct the smearing effect so that's pretty cool ! For people who would prefer a fully procedural way to create that "cartoony smearing effect", I strongly advise you to take a look at this neat plugin : www.curiousanimal.tv/shop/motion-stretch-deformer/#content
and I guess you could recreate this cool effect without any paid product, by using a speed based vertex map, as shown in this video : vimeo.com/141650974
Thanks, great use of the Camera Deformer! If you're worried about messing up your work by accidentally changing your camera angle, just create a camera only for the deformer which is at the correct angle and pipe that into the Camera selection in the deformer. Then put a protection tag on that camera and use a separate camera for rendering.
natevplas great tip! Thanks for watching!
The man who does not stop giving!!! Frigging loving bendy limbs! Trying to get my beaver to tail flap. Im having 1 issue...sometimes when i make the deformers my tubes go all out of whack. Am i missing a step or building my toon wrong? Thank you so much for all your passion and work and of course for sharing 🙌😊
Logan Pinney hey man make sure you’re following those steps in the overview video and that’ll prevent the issue are encountering! Feel free to email me!
The fact that you always have more usefull deformers to show is awesome! Thanks E.J.!
thanks for watching!
You’ve done it again! You’re a genius EJ!
Michael Gardner thanks brother! Hope to see you at the next meetup!
eyedesyn yes and I’ll be seeing you in Seattle as well!
So happy to see Frog from Chrono Trigger in there! Great model, and cool tut. Thanks EJ!
haha thanks man! glad you enjoyed it and Frog! LOVE that game!
Thanks!! I had no idea about how to make that camera deformer useful XD. Good tut as usual!
zas88 right??? Thanks for watching!
thats really cool EJ... really love your channel
glad youre enjoying it! :)
Thats what makes a great design great. Thank you for sharing your knowledge
Thanks for the great tutorial
RED Panti thanks for the kind comment & watching!
awh man, this is freaking awesome. thanks man!
thanks, yo!
This is terrific!
happy you enjoyed it!
Wow EJ, this is amazing!
glad you thnk so! thanks for watching!
Nice tutorial EJ
Jouleconcepts thanks so much for watching!
@@eyedesyn I have learnt so much from your channel.. which I employ in my design and channel too
nice , thank you
Thanks for watching!
Genius, man!
Vali Nosiry thank you sir!
this is magic
:O
great tutorial
thanks so much!
Thanks for sharing this great tips.
very welcome!
mind blown
Gav Grant thanks gav!!!
Awesome models you make! Really love it. Do you make the model in Zbrush and then in c4d or do you make a model like that frog in c4d?
Thanks for the kind words! I model directly in C4D, I don't know ZBrush
THANK YOOOUUUU!!!!! AAHHHH!!!!!!
Amos Atwell AAAAAHHH THANKS FOR WATCHING! :)
@@eyedesyn AHHH LOL!
Love it!
thanks for watching!
i try this in a model with rig cuz i need the deformation in a kick and punch but it makes crazy things lol
would love to see a still image of the issues you're having!
Amazing!
issey thanks!!!
another solution would be to clone the object, then add a step effector with time offset. more accurate but less controllable ;)
and youd be slowing down the viewport as well duplicating the entire object vs only manipluating the original object
thank you!!!
Excelente video, una consulta como lo hiciste los movimientos por favor puedes haces las maneras de hacer una animación.
Colors Kids Games muchos gracias!
@@eyedesyn Hay alguna menera de contactarme con usted? ya que quiero aprender mas de C4D pero no tengo a nadie quien me pueda enseñar, gracias .
Chrono Trigger best game
Giovanni Bocchi by far!!!!!
Hello eye. How do you create those lips? Thanks
It was a sweep object and a spline!
@@eyedesyn thanks
i like your characters for animation:)) it looks like plastic in photoshop
thanks so much! :)
@@eyedesyn :))
Really nice tut as usual, thanks for sharing !
The benefits of your approach is that you can entirely art-direct the smearing effect so that's pretty cool !
For people who would prefer a fully procedural way to create that "cartoony smearing effect", I strongly advise you to take a look at this neat plugin : www.curiousanimal.tv/shop/motion-stretch-deformer/#content
here is the video of the stretch deformer plugin I talked about above : ruclips.net/video/8DHX53v2scc/видео.html
and I guess you could recreate this cool effect without any paid product, by using a speed based vertex map, as shown in this video : vimeo.com/141650974
super dope! thanks for watching and sharing!