Tip - 261: Create variations of Mixamo animations in Cinema 4D

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  • Опубликовано: 30 ноя 2024

Комментарии • 232

  • @theMixElite
    @theMixElite 4 года назад +39

    Man I was watching 30 minute tutorial beating about the bush all the time, and here straight to the point and clear!

  • @chifeisoong4594
    @chifeisoong4594 4 года назад +26

    some mixamo rigs use different names prefix . just use the naming tool to batch rename all bones to the standard " mixamorig: " prefix. and the auto snap will work when the names are correct.

    • @IsaacTaracks
      @IsaacTaracks 3 года назад +8

      a year later and you just solved a massive headache i was having, cheers!

    • @chadgilmour9263
      @chadgilmour9263 Год назад +1

      Same for me too!

    • @florentmolinier
      @florentmolinier Год назад

      3 years later, still a life saver ! Thanks :)

    • @CHACHILLIE
      @CHACHILLIE 7 месяцев назад

      You!!! You are the best

  • @franknewmannz553
    @franknewmannz553 Год назад +17

    MOST IMPORTANT THING he doesn't say: when he drags the body into the tranfser weight tag HE IS HOLDING DOWN SHIFT! that one thing took me an hour to figure out, as to why it didn't work!

  • @SlobboVideo
    @SlobboVideo 5 лет назад +29

    This is just freaking amazing.

  • @3dduff
    @3dduff Год назад

    This needs to be celibrated!!! C4D makes the most difficult tasks EASY!!! THANK YOU!!!!

  • @Ovi_WO
    @Ovi_WO 5 лет назад +18

    I had noe idea... This will save a lot of time for artists

    • @alexvisuals3D
      @alexvisuals3D 5 лет назад +3

      Only available in R21 (just for the record) ;)

  • @apomaster84
    @apomaster84 3 года назад

    Jonas and Noseman are the best! I love tutorials with them!

  • @AndyTanguay
    @AndyTanguay 5 лет назад +2

    I needed to do exactly this just THIS WEEK. Perfect timing. This is great to fix odd mapping of Mixamo rigs too. Brilliant

  • @lukehallmedia
    @lukehallmedia 4 года назад +15

    Thank you for sharing this, but let me just say this works properly like 10% of the time. Extremely frustrating and unreliable, but appreciate the effort.

  • @FilmLearnin
    @FilmLearnin 5 лет назад +6

    Wow. This is huge.

  • @CHACHILLIE
    @CHACHILLIE 7 месяцев назад

    Before Adjust And Weight Transfer Make Sure
    -all joint or null axis are alligned and centered properly.
    - all joints are named correctly
    - weight mesh to bind pose (if mesh snaps out of position when setting bind pose, use ‘Current State to Object’, delete old mesh, NOW set bind pose, apply new Skin to Mesh)
    -if knees bend wrong direction and cannot be corrected by offsetting the knee while Adjusting, fix Leg joint axis in attribute Allign and rebind
    -if Re target or weight transfer does not have desired results it is most likely a bind or origin issue, make sure to give the namesake the correct Prefix in the Retarget Master
    - when renaming joints make use of Name Tool

  • @8waypixels
    @8waypixels Год назад

    This is gold! thank you maxodude!

  • @yoirreal
    @yoirreal 4 года назад +6

    this video seems incomplete.. I know we are able to turn the head and whatnot, but what they are not saying is that most controllers are blocked. Im having difficulties with this, trying to make key frames and making my character grab an object. Also Im really hoping my weightTags issue doesn't get reprogrammed like before. Were can I get help troubleshooting this or is there a video that further explains the next steps?

    • @nickmason8715
      @nickmason8715 3 года назад

      Did you ever find out more about this? I have exactly the same issue/question

    • @yoirreal
      @yoirreal 3 года назад

      @@nickmason8715 I think I fixed it but it got super glitch. It's basically trash, try another way

    • @MT-jd7uk
      @MT-jd7uk 3 года назад

      @@yoirreal how did you fixed it? my character goes back to t pose after hours of work ): and won't come back

  • @porteauloin
    @porteauloin 2 года назад +4

    When I follow those steps the "Reset Bind Pose" button is grey out ?
    I am using R25. Do you have an idea why ?

    • @doc_noki
      @doc_noki 2 года назад +2

      i got the same issue, still dont know how to fix it

    • @graemedotwork
      @graemedotwork 8 месяцев назад

      Could be that you are using Takes. Mixamo models are by default in a take called "mixamo.com." If an element has not been added to the active take it will be locked. You can either add the Character rig to the take or jump into the "Main" take which is the default setup that all other takes are overriding.

  • @Godmil
    @Godmil 5 лет назад +9

    This is an absolutely amazing features, and I wouldn't be able to do the project I'm doing right now without it. However......... OMG IS IT BUGGY! I've spent literally Days trying to get some characters to work. Gawd help you if the axis point of a character isn't in the right place before you start. :.(

  • @roadtoyou2123
    @roadtoyou2123 4 года назад +9

    hey I just recently saw your video and i tried following with the video but whenever i try to do the last 2 steps where you retarget all and put the mesh into the weight transfer tab i cant seem to do that. whenever I select root controls everything turns grey in that panel like the retarget all button becomes grey i cant click it and the weight transfer tab doesn't seem to work either help me out please

    • @tajuddeensalmanu2133
      @tajuddeensalmanu2133 4 года назад +4

      Same here

    • @chillsoft
      @chillsoft 4 года назад +1

      Same

    • @knocknak
      @knocknak 4 года назад

      @@chillsoft same here

    • @mikevandernoordt4507
      @mikevandernoordt4507 4 года назад +2

      if you haven't found solution, i had same problem. Mixamo automatically creates a take. Goto takes. select the mixamo.com take, go to file - current take to new document...

    • @Ramronv
      @Ramronv 4 года назад

      @@mikevandernoordt4507 can u help me?

  • @KyrieNene
    @KyrieNene 2 года назад

    This is what I am looking for.. thank you so much!

  • @irakligariba
    @irakligariba 4 года назад +1

    I love the final pose

  • @JamalQutub
    @JamalQutub 10 месяцев назад +1

    The mixamo rigs no longer outputs with the same named bones (ex: 'mixamorig:Hips' is now 'hip') which makes the autosnap feature of the Character Mixamo Rig broken. Any chance ya'll could update the Character rig?

  • @brianboru7732
    @brianboru7732 5 лет назад +1

    This is absolutely necessary
    Life Saver

  • @mikevandernoordt4507
    @mikevandernoordt4507 4 года назад +2

    Can you bake the adjusted animation back onto the mixamo skeleton, like in maya?

  • @ssjenforcer191191191
    @ssjenforcer191191191 3 года назад +1

    I did all these steps, but after i got the rigging skeleton to show it was somehow like 200 meters away from my model in the viewport, and I had no way of moving it back properly.

  • @tekgraph
    @tekgraph Год назад +1

    Any idea how to retarget to a mixamo rig in C4D 2024?

  • @Kirmm
    @Kirmm 9 месяцев назад +1

    in 2024 C4D pressing Animate creates a bunch of sublayers on character and the further steps doesnt' work. What should I do?

  • @XVel
    @XVel 4 года назад

    wow, impressive speed and informative video!

  • @SibiuLegoDaro
    @SibiuLegoDaro 3 года назад

    Frickin amazing! Saved my day!

  • @manuelzeller1175
    @manuelzeller1175 8 месяцев назад

    I followed the steps exactly. It does not work and it seems like a lot of things already changed. It would be great to add an update to this quicktip.

  • @CaveCow
    @CaveCow 3 года назад +1

    How can I save the new animation so that I can paste it on a different character???
    When I use just the main rig from mixamo I can use motion clips, but when I enable this new extra control rig the motion clips do not work on other mixamo rigs. PLEASE HELP

  • @timpong2393
    @timpong2393 4 года назад

    Cool tricks! I love it!!!

  • @kristiaan7823
    @kristiaan7823 11 месяцев назад

    Fantastic, thanks!

  • @maarten9222
    @maarten9222 5 лет назад +1

    Thanks, awesome vid. you don't get enough attention for the amazing videos in my opinion

    • @LoganPinney
      @LoganPinney 5 лет назад +1

      right!? He is one of my fav maxon instructors!

  • @SagunManandhar
    @SagunManandhar 8 месяцев назад

    I had twist joints so couldn't create control rig for the mixamo rigs. so any way to transfer weights from twist joints ? ? Anyway, i ended up editing the animation with animation layer in motion clips.

  • @artkiko4460
    @artkiko4460 4 года назад +2

    1:37 When i click Animate, my controls are greyed out, unlike yours. also, after moving the knee joint forward, don't i have to move the ankle joint BACK, to compensate? thank you.

    • @artkiko4460
      @artkiko4460 4 года назад +2

      SOLVED: this was suggested by @​Nhat Nguyen in a previous comment, so thank him if this helps you.
      solution at 5:50 ruclips.net/video/wiwXKGZ93oA/видео.html

    • @visionaryfilms
      @visionaryfilms 4 года назад

      still stuck, how did you get yours to work?

    • @artkiko4460
      @artkiko4460 4 года назад +1

      @@visionaryfilms did you follow the instructions about the TAKE? it's at 5:50 ruclips.net/video/wiwXKGZ93oA/видео.html this makes all the difference.

  • @fpatrocinio
    @fpatrocinio 4 года назад +2

    I've downloaded a Mixamo Model (Akai) but it doesn't work when i choose Adjust it doesn't adjust to my model the rig.

    • @DrewInMotion
      @DrewInMotion 4 года назад

      Same here. Anyone have a solution to this?

    • @fpatrocinio
      @fpatrocinio 4 года назад +2

      @@DrewInMotion Hi, what i've notice is, if the bones don't have Mixamo in there name, Cinema 4D own't recognizeand own do adjustment. So what i did is, put Mixamo in front of every bone and then worked.

    • @DrewInMotion
      @DrewInMotion 4 года назад +4

      Filipe Patrocínio yes I can confirm that this works. I used the Naming Tool to automate changing the Prefix of the entire rig. It has to be “mixamorig:” or else it will not work. Some Mixamo characters downloaded either have a different prefix or no prefix at all, but by changing to “mixamorig:” everything works.

  • @Nickknows00
    @Nickknows00 5 лет назад

    what if you used an existing rig that model came with? how to you assign the right character bit to the model?

    • @lionelvicidomini6051
      @lionelvicidomini6051 5 лет назад

      Run it through Mixamo website with the autorig, download it back and voilà !

    • @Nickknows00
      @Nickknows00 5 лет назад

      @@lionelvicidomini6051 but mixamo wont autorig all models like im trying to animate a biped pokemon but wont autorig

  • @artkiko4460
    @artkiko4460 4 года назад +2

    1- i was able to rig a T-Pose. now i want to add other animations. do i need to rig each imported mixamo animation or is there a way to have merged animations auto-rig to the T-Pose one?
    2- STRETCHY LIMBS!!! how can i disable this?

    • @dmellis
      @dmellis 4 года назад

      1: I've been working on this with no success. I can tell you that making a motion clip for a setup shown here and trying to combine with other mixamo rigs seems very impossible. I even tried using a Character Build in Mixamo mode on the combined rig with timeline for multiple clips and that failed too.

  • @difausto-immiran9257
    @difausto-immiran9257 5 лет назад +1

    thank you, amazing tip again! :)

  •  4 года назад +1

    amazing tutorial ,really great

  • @markelliot2994
    @markelliot2994 Год назад

    It's really only t-pose figure from MIxamo then using the mixamo rigging info I pose individual 'joints'.
    But I am unable to make the rigging changes stick so I can export the fbx file with posed figure, it always undoes all my rigging work and I only get a T POSED figure exported...sigh

  • @goodgoldisrare
    @goodgoldisrare 4 года назад +1

    Hello. Is it possible to further export this in fbx? Because I have now two rigs (one from mixamo, one for the character controller) and it's not possible to export this.

    • @goodgoldisrare
      @goodgoldisrare 4 года назад

      oh wait I just found it. For the people who are strugling on the same problem: right click on c4d character controller -> make editable)

    • @viokas121
      @viokas121 4 года назад

      Thanks a lot for this helpful point.. I face only one problem.. the changes i apply to the character controller, I can't see them after export to FBX in Unity engine..Any tips ?

  • @goodgoldisrare
    @goodgoldisrare 4 года назад

    This is crazy cool, thanks a lot

  • @markelliot2994
    @markelliot2994 4 года назад

    Great! How can I keep all the animation but only adjust the direction of head?
    ty

  • @thehuman3722
    @thehuman3722 3 года назад

    Game changer!

  • @joaquimcraveiro7991
    @joaquimcraveiro7991 3 года назад +1

    I click "RetargetAll", drag the body to the Weight Transfer and click "Transfer Weights" , but, even so, the body keeps attached to the Mixamo rigs ! Why ?

    • @joshchilders1
      @joshchilders1 3 года назад

      I’ve been having some issues as well but I just figured out that you rig can’t be in a null maybe that helps

  • @vezikd
    @vezikd 3 года назад

    Very cool!

  • @THISISSMACK
    @THISISSMACK 3 года назад

    Great tip! Is there a way to export the adjusted animation to FBX and keep the bone structure + animation coordinates?

  • @MiroslavGeorgijevic
    @MiroslavGeorgijevic Год назад

    Thanks for this tutorial, Jonas and Maxon! Everything goes smoothly for me until I hit retarget all, after which my character slightly changes its position. Do you know what might be the case and how to fix it? Thank you!

    • @terabaap2104
      @terabaap2104 7 месяцев назад

      did you found the solution

  • @olivervisuals763
    @olivervisuals763 4 года назад

    just one amazing tutorial

  • @difausto-immiran9257
    @difausto-immiran9257 4 года назад

    So great!! Thank you

  • @AlexAndre-ck3kh
    @AlexAndre-ck3kh 4 года назад +1

    wow ! perfect !!! thx !

  • @vahidhanid2075
    @vahidhanid2075 4 года назад

    hi everyone..i have problem with rigging in this tutorial--when i used Ctrl+z in rigging every change missed up and doesnt work at all..can you help me?thanks

  • @mssburr
    @mssburr 4 года назад +1

    Can auto lip sync be added to mixamo characters?
    And if yes how?

  • @CIA-main-hub
    @CIA-main-hub 2 года назад

    Amazing

  • @stevens3d
    @stevens3d 2 года назад

    Do you know how can i combine many animations from mixamo and add this C4D charcter rig please ?

  • @LoganPinney
    @LoganPinney 5 лет назад

    SOoooo Good!!! Thank you for sharing!!!

  • @ivanvargas5295
    @ivanvargas5295 3 года назад

    Great Tutorial by the way. Question.... This tutorial was perfect but i was wondering how i could attach an object to the character. I want to attach a shopping cart to a walking character. I used a constraint tag on the cart and attached them to both hands. That work great but now the shopping cart is moving with the character. Like up and down instead straight along the floor path. Any idea how i can make that work?

    • @DesmondHolt
      @DesmondHolt 2 года назад

      I think there is some axis options in the constraint tag.

  • @godwinigbinomwanhia2055
    @godwinigbinomwanhia2055 5 лет назад

    Great job

  • @Serapha6
    @Serapha6 4 года назад

    can you also do this in R20

  • @Jacobbrothers
    @Jacobbrothers 4 года назад

    How can we scale the object ? When i scale the object its not scaling proper way . Please help me

  • @visualjonas6453
    @visualjonas6453 4 года назад

    thankew love from India ❤

  • @caesarcandra5438
    @caesarcandra5438 Год назад

    my reset bind pose is greyed out, anyone know how to fix that?

    • @yungbuttermilch
      @yungbuttermilch Год назад +1

      Copy and paste the elements into a new scene. Worked for me.

  • @alexvisuals3D
    @alexvisuals3D 2 года назад

    In R26 when you go from the "Adjust" Tab to the "Animate" Tab, C4D won't let me see the components anymore and forces me to see the controller (So I can't select the root anymore to drag and drop the mesh to retarget).
    Did you guys found any solution to this ?

  • @yoirreal
    @yoirreal 4 года назад +1

    It wont allow me to transfer weight!! the weight transfer option is blocked somehow

  • @vorpaledgephotography
    @vorpaledgephotography 5 лет назад

    Love this!

  • @aspirante.a.vagabundo
    @aspirante.a.vagabundo 4 года назад

    Wow! It's ofensive fast and easy! Wow! Thanks!

  • @BNuwan123
    @BNuwan123 3 года назад

    Do i have to do this for every animation

  • @xinversive
    @xinversive 3 года назад

    How do you include objects with in the rig

  • @ClydeHidershaj
    @ClydeHidershaj 5 лет назад

    What's the best way to export the edited mocap to ue4? Do I have to bake down the keyframes from the control rig on to the Mixamo rig before export?

    • @vectorstain
      @vectorstain 5 лет назад +1

      That's exactly what I've been trying to sort, all the demos of this rig are just simply additive without any baking or real use case.

    • @ClydeHidershaj
      @ClydeHidershaj 5 лет назад

      @@vectorstain I'll see if I can figure it out. I'll post or upload a video

    • @vectorstain
      @vectorstain 5 лет назад

      @@ClydeHidershaj Nice. I was basically trying to use mixamo mocap clips while also adding the rig on top to alter animation. However, I find the rig to be really buggy in this workflow. I always have to reset the rig, especially when using it via XREF in another scene. I've tried rigging in master scene, animating in another scene via XREF. Also tried just using base TPose in setup file, going into scene, importing XREF, then adding Character rig to that. Both are all over the place. This all said to boil down to the ultimate problem of not being able to combine the new animation from the character rig with the old mocap data into a new motion clip. Shoot, I've even tried retarget tags on the mixamo::hips in the base model with the hips in the hidden Character hierarchy, both ways for good measure. Currently smashing head on table. I did find JS Rigging Tool V2.2 though, which is next.

    • @vectorstain
      @vectorstain 5 лет назад

      @@ClydeHidershaj Hmmm, what about double rigs and the IK rig as the source and FK rig as the destination to capture to motion clip.

    • @vectorstain
      @vectorstain 5 лет назад

      with retarget tag btw.

  • @IEproductions1
    @IEproductions1 4 года назад

    This does not seem to work in R23. Also created it in R21 which did work then when I import to R23 the rig is there but my character has disappeared

  • @ijiklvn
    @ijiklvn 3 года назад

    Is there any method to rename all bones at once respecting the hierarchy? the mixamo bones are coming named "mixamorig6:" when changing from "mixamorig:" and this is causing problems when adjusting the new bones in the character

  • @sushmasart
    @sushmasart 3 года назад +1

    I can not understand that this is a another plugin or the basic character option available in c4d

  • @AliTKhan
    @AliTKhan 4 года назад +2

    how i can add motion clip after this?

    • @padelishva
      @padelishva 4 года назад

      just make the character object editable by pressing c

    • @padelishva
      @padelishva 4 года назад

      well it doesn't work. s**t

  • @nightmarevstplugin3944
    @nightmarevstplugin3944 9 месяцев назад

  • @maxvought2154
    @maxvought2154 9 месяцев назад

    nice

  • @pro100voron_CG
    @pro100voron_CG 3 года назад

    Cool

  • @luisma2548
    @luisma2548 4 года назад

    1:35 when i do this stuff like the root, the pelvis and all of that dissapears from the objects tab, i'm on r22 btw

    • @vytasrauckis6703
      @vytasrauckis6703 4 года назад +1

      That tripped me up too, but when all the con+ objects show up, just click on the Master_con+ and you will see tabs in the attribute manager for Spine Retarget. Click there for RetargetAll and then go to the Weight Transfer to move the mixamo joints to it.

    • @davidfarber8117
      @davidfarber8117 4 года назад

      @@vytasrauckis6703 Ive tried that as well and it simply doesn't let me drag the joints or the body mesh into the weight transfer. I am also using S22.

  • @artkaffee8448
    @artkaffee8448 4 года назад

    It is brilliant

  • @kelthekonqrr
    @kelthekonqrr 3 года назад

    I love itttt

  • @rainshih7542
    @rainshih7542 4 года назад

    How can I achieve this by R20? Any concept or keywords?

  • @LeighWilliamson
    @LeighWilliamson 4 года назад

    Is there a way to disable your c4d mixamo rig while framing blending your motion sources? I find if you add the rig in after it's fine. But if you add the rig before and then you create all motion sources it totally bugs out the rig.

    • @Ramronv
      @Ramronv 4 года назад

      can u solve?

    • @LeighWilliamson
      @LeighWilliamson 4 года назад

      @@Ramronv yup. Add a PSR tag and constrain it to the rig.

    • @Ramronv
      @Ramronv 4 года назад

      @@LeighWilliamson when i pick in "animate" after the adjust, the rigg move and i cant adjust, can u help me? thanks in advance

    • @LeighWilliamson
      @LeighWilliamson 4 года назад

      Ramiro two ways. Add the rig on frame 0. Or add a constraint tag (psr) on Master_con+ and make the target the character

    • @Ramronv
      @Ramronv 4 года назад

      @@LeighWilliamson i cant solve, when i "retarget all", the rigg move and i cant adjust. And then the character go deformer. tysm anyway!! have a good week

  • @R23_YGN
    @R23_YGN 4 года назад

    Thanks

  • @fransoavirtuality
    @fransoavirtuality 3 года назад

    Hi nice video, do you know how to clone a mixamo character. When I try with the cloner the surface & the join of a character are not on the same position in the scene. Any hint?

    • @elissitdesign
      @elissitdesign 2 года назад

      You need to go into the geometry where the skin object is and go to the Include tab and delete the object in the link and set to exclude.

  • @michtoanimations1222
    @michtoanimations1222 5 лет назад

    thank you so much !!

  • @downgamez744
    @downgamez744 4 года назад

    Nice

  • @goodgoldisrare
    @goodgoldisrare 4 года назад

    Hello. Another question. Can we export this to unity or unreal?

  • @TheDripGodz
    @TheDripGodz 2 года назад

    Followed all steps the pelvis doesn’t even move my character .what did I do wrong ?

  • @NessaRales
    @NessaRales 4 года назад +3

    and what about motion clips? We have to reroot all the animations? Please, could you upload an example with motionclips? Thanks!

    • @alexarenas2492
      @alexarenas2492 4 года назад

      I was literally about to ask the same!

  • @Patricksweet1987
    @Patricksweet1987 5 лет назад

    In my case is not all ready the mixamo control rig template, so when I go to adjust it doesn't work, so can somebody help me? what can I do?

    • @jenniferfager192
      @jenniferfager192 5 лет назад

      I also have this problem.. Did you figure out the solution?

    • @Patricksweet1987
      @Patricksweet1987 5 лет назад

      @@jenniferfager192 wich version of c4d do you have?

    • @artkiko4460
      @artkiko4460 4 года назад

      if you click the selected template, you should see a dropdown and if you're on R21, mixamo should be in the list.

  • @plutons0productions
    @plutons0productions 5 лет назад

    Thank you!!

  • @jenniferfager192
    @jenniferfager192 5 лет назад

    Does anyone know if it will be possible for people with student licenses to update to Cinema4D 21? I desperately need this tool for my project....

    • @BNuwan123
      @BNuwan123 3 года назад

      No you cant.....have u finished your project????

  • @BLOODPANIC
    @BLOODPANIC 5 лет назад

    my right knee bends backward... I've follow every steps several times but my knee keeps bending backwards... Any advice ? Thanks

    • @dmellis
      @dmellis 4 года назад

      Make sure that your knee joints are positioned slightly forward of the leg and ankle joints before binding.

  • @hihihing7302
    @hihihing7302 4 года назад

    Thanks you!!!!

  • @joshchilders1
    @joshchilders1 3 года назад

    This doesn’t work in r23. I can’t find any solutions online

    • @joshchilders1
      @joshchilders1 3 года назад

      Update: I finally got the character object to snap to the mixamo rig by taking it out of a null I had collected prior to this process. But now the character components don’t affect the mixamo rig... any help would be appreciated...

  • @rathodmukendra8924
    @rathodmukendra8924 3 года назад

    where to find this character?

  • @Mr_Anderson_one
    @Mr_Anderson_one 3 года назад

    Does this work in r23?

  • @BADBILLY
    @BADBILLY 5 лет назад

    HELL YEAH!

  • @문어그리고초고추장
    @문어그리고초고추장 2 года назад

    good very good,

  • @TheDripGodz
    @TheDripGodz 2 года назад +1

    1:10 adjust snaps nothing into place you’re better off moving the arms , legs by rotation with symmetry box checked.

  • @mihaiwilson
    @mihaiwilson 3 года назад +1

    Anyone else get this to work, and then have it stop working when you open another C4D project and come back to this one?

  • @BakaOctopus
    @BakaOctopus 4 года назад

    Is it me or everytime you keep messing with pose , it doesn't reset after certain attempts?

    • @anirudhsingh1657
      @anirudhsingh1657 4 года назад

      you probably have keyframes for that property. If you're not applying a new keyframe, all the changes will just reset

    • @BakaOctopus
      @BakaOctopus 4 года назад

      @@anirudhsingh1657 nope