Omniverse Machinima Pose Tracker Tutorial

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  • Опубликовано: 26 окт 2024

Комментарии • 91

  • @AnimatedLines
    @AnimatedLines 2 года назад +1

    That's amazing. It's true, now there's no doubt about it, Nvidia has done it again.

  • @achimschnick4890
    @achimschnick4890 Год назад +1

    Wow, I am trying this for Days!! With 2022 3 3 some buttons are not the same. F.E. Button red left is missing and no Pose Checker but Pose Estmation. I was desperate, 'cause it never worked.
    BUT: Wait some Seconds after clicking the yellow Triangle. Just some seconds more. And BOOOOM it works!! Wow!!! Thank you Sir!

    • @Jsfilmz
      @Jsfilmz  Год назад +1

      i made tutorial for new version

  • @rodrigohostup
    @rodrigohostup Год назад +1

    Very simple explain! fine!

  • @SBARTSTV
    @SBARTSTV 2 года назад

    Is this a sponsored video? Good they got the pose back in finally.

  • @mathajar9563
    @mathajar9563 2 года назад +1

    im so exiciting!

  • @rafaelglobalsupport
    @rafaelglobalsupport 2 года назад +1

    Thanks bro this is helpful, That's something I needed to speed up my work, if you have further advices let me know please.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio 2 года назад

    Great video bro. I didn't even know Machinima existed. Great tech these people over at Nvidia have, and this is free sun? Wow!

  • @Max-nc4gz
    @Max-nc4gz 2 года назад

    Yet another insanely useful video

  • @wrillywonka1320
    @wrillywonka1320 2 месяца назад

    your videos are dope! do you have one on the nvidia face mocap?

  • @jasminecaulden1089
    @jasminecaulden1089 2 года назад +4

    It looks great. What's the oldest video card you can use with this and can you save the animations for use in other software such as Blender, iClone, C4D and others?

    • @ThreeDeeMaxr
      @ThreeDeeMaxr 2 года назад +1

      Requires RTX card. You can export animations from Omniverse to FBX

  • @litjellyfish
    @litjellyfish 2 года назад +7

    As the visual tracking process with standard and depth cameras get better and better. I would love to see this coupled with some AI
    To handle
    - foot sliding
    - odd pose snapping
    Basically I can’t see why taking the tracker output and matching it to a database of human motions. Basically do a reverse pass where the 3d animation rendered in 2D is mapped to the original and other 2D and the iteratively is adjusted to be perfect.
    All this has open papers for solutions already. So I guess it’s just a matter of time.
    If this then is coupled with a retargable rig human ik style. With built in balance and physic stabilization and adjustment and animation layer support. And weight (body weight) physics / Mechancis it will be great.
    If the AI also can indenting typical motions form the and mark those as sub animation and even betters spilt all those into NLA tracks then we can slide some movements back and forth. Make them stronger weaker. More stylised.
    Add finally command driven adjustments. Like “lean forward into time xxxx and straight up with wider stride length into til xxx
    Then we are going for a true interactive physics and behavior driven animation system. This together with tracking and normal pose correction keying for totally control and we have an animation tool that will make novices produce good animations.
    And allow really good animation to works so much faster and drive those motion understanding so much easier

    • @KindTom1
      @KindTom1 2 года назад +1

      Salute for this comment

    • @litjellyfish
      @litjellyfish 2 года назад +1

      @@KindTom1 glad you could understand it with all spelling and construction error all over the sentences :)

    • @armondtanz
      @armondtanz 2 года назад +1

      The best solutions post tweaking ive seen are, iClone 8 and Cascadeur. Really good at removing footslide, re tweaking and trying to correct shaky joints.
      Still not a perfect solution but works well

    • @litjellyfish
      @litjellyfish 2 года назад

      @@armondtanz I have played a bit with those still for me the best mocap / human animation software is motion builder. Tbh I have not done serious work in like 10y so maybe I am just nostalgic.

    • @armondtanz
      @armondtanz 2 года назад

      @@litjellyfish ah yes. Seen a lot on motion builder. I do patato like animation so im not very good at it. I have to rely on slight tweaks.
      Im liking icone8. Its helped more than i could imagine. Very useful program.

  • @rayon3243
    @rayon3243 2 года назад +1

    Unbelievable !

  • @Griff_The_5th
    @Griff_The_5th 2 года назад +1

    Awesome video, and I thought it was hilarious that those windows kept refusing to resize hahaha

  • @TheUcanEsek
    @TheUcanEsek Год назад

    just I LOVE YOU, YOU ARE SAVE MY LIFE

  • @adamrhyle8603
    @adamrhyle8603 2 года назад

    This is all I needed ✨🔥but jus disappointed I won't be able to join the contest coz my country isn't listed on the NVIDIA website

  • @DataJuggler
    @DataJuggler 2 года назад +1

    My version of Omniverse shows this annoying Up and Forward labels for the character. I don't know how to get rid of it.

  • @asmrcomewithme3533
    @asmrcomewithme3533 2 года назад +1

    amaziiiiing like all your videos, I have one question, can we export the animation to unreal engine to use there with metahuman?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      not directly you will probably have to do round trip

  • @CoreGamingProject
    @CoreGamingProject 2 года назад +1

    The animation .USD can be use with unreal engine and Meta Human ? Fingers are track ?

  • @darkiedark6218
    @darkiedark6218 2 года назад +2

    Is this possible with metahumans out of the box or does it require a specific rigging/bone system or anything of the sorts? Cheers for all the content!

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      u cant use metahumans inside omniverse epic's license rules

    • @SBARTSTV
      @SBARTSTV 2 года назад

      @@Jsfilmz What? lol

  • @IndianCitizen04
    @IndianCitizen04 2 года назад +3

    I don't think Omniverse is challenging the Unreal rather complementary to it. Basically movie creator find Unreal somewhat intimidatory regarding file import from various sources and retargeting. Except Reallusion (through Auto Setup) and Autodesk Maya (through Datasmith), everybody feels annoyed with the file import and material handling in Unreal which fairly easy in Omniverse which accepts USD in best way. Blender has its problem in its own to export in USD in right way. My opinion Omniverse is far more easy to learn and handle has all components ( audio2face, machinima, pose tracker)of movie making through path tracing in fraction of time than in Blender. Only flipside is you have to have a RTX card which is now far more cheap than it was few months back.

    • @Ecceptor
      @Ecceptor 2 года назад +1

      you'll also need beefy cpu. My i5 can't run it.

    • @furynotes
      @furynotes 2 года назад +1

      @@Ecceptor It took my i7 11700k almost 5 minutes to start up Machinima 2022.1. If you have anything older than a 7th gen intel machine. You need to upgrade. And no a high end xeon 4th chip won't do it. I tried it. Its the instruction sets that are missing in the older chips.

    • @Ecceptor
      @Ecceptor 2 года назад

      @@furynotes
      I see. I was excited to play Omniverse create, then it ran 10fps on my pc.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      @@Ecceptor in real time or path?

  • @mortbaydesigns5305
    @mortbaydesigns5305 2 года назад +1

    OMG.........you get a subscribe today bro.......this is an amazing video.....this to unreal ....using metahuman. That should be the next video

  • @mathajar9563
    @mathajar9563 2 года назад +1

    the country can follow the machinima contest is limited i cant get in

  • @dpsociety
    @dpsociety 2 года назад +1

    Hello, I'm going to buy a graphics card for UE5, do you recommend a founder edition or a normal TUF?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      yea cant go wrong with FE

  • @jumpingfrog4323
    @jumpingfrog4323 2 года назад +1

    This is excellent
    Can this be done for birds and animals too.
    I would like to retarget a pigeon to flying dragon 😂

  • @WWEMaster
    @WWEMaster Год назад

    when I start machinima it shows "rtx loading". I've GTX 1650 and I want to run machinima with this. Please please help me out

    • @Jsfilmz
      @Jsfilmz  Год назад

      yea bro im not sure if ur gpu is supported i think it has to be rtx

  • @jerrtinlsc
    @jerrtinlsc 2 года назад +1

    Hey Bro, is there livelink Face in Machinima or Create?
    How does Metahuman fair in omniverse?

  • @RmaNYouTube
    @RmaNYouTube 2 года назад

    is it compatible with UE4 mannequin Skeletons?
    please make a video on the retargetting process, if it's not compatible with UE skeletons.

  • @renight0343
    @renight0343 2 года назад +1

    Hi Jae. I'm trying to export the mocap data I generated from Machinima's Pose Tracker to Blender and retarget to a rig to refine the animation (similar to what I would do to Mixamo mocap animations). I think right now the only tutorial video of this is yours. The file I got from following your tutorial is a USD and when I try importing to Blender or Maya nothing comes of it (no animated armature/rig). I don't know if I'm doing something wrong... I'm following your video instructions

    • @jeanallien
      @jeanallien Год назад

      The same problem for me, did you solved it?

    • @jeanallien
      @jeanallien Год назад +3

      Firstly export it with usd, then drag and drop that usd file to the sequencer and check if your character is being animated, after then export it in fbx

  • @P4TTT
    @P4TTT Год назад

    Hi, did you manage to feed a live stream into Pose Tracker? I spent a couple of hours today trying to feed BM Capture Card into Maschinima with no positive result. I think it has not been developed yet.

  • @wuliwuli241
    @wuliwuli241 Год назад

    The character seems flowing on the floor, is there a better way to make the skeleton move more real?

  • @shivangipriya4153
    @shivangipriya4153 2 года назад

    Thank you. If you make steam live which camera I must use webcam?? can you make a new video for this and what camera I can use?? it is webcam or specific camera?? Thank you in advance

  • @chariots8x230
    @chariots8x230 Год назад

    How about if the video has two people in it, such as two people dancing tango together? Can it track two people, and apply those poses to both of the 3D models?

  • @KindTom1
    @KindTom1 2 года назад +1

    How to fix foot sliding

  • @jerrtinlsc
    @jerrtinlsc 2 года назад +1

    Just 1 front view Camera is ok?

  • @TheSKEMB
    @TheSKEMB 2 года назад +1

    why people from italy cannot apply the contest?

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      they probably have strict gambling rules

  • @DanielPartzsch
    @DanielPartzsch 2 года назад +1

    Thanks. Is it possible to bring over a character from Maya including a control rig for body and face created in Maya and use it with this tool? And is Xgen hair supported including proper hair shading like with the Arnold hair shader? Thank you.

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      i dont have maya right now but omni has a maya connector so i am guessing yes

  • @ArmanGC3D
    @ArmanGC3D 2 года назад +1

    Much better than wrnch

    • @Jsfilmz
      @Jsfilmz  2 года назад

      agreed lol i didnt even try wrnch hahhaa

  • @noxcinematic6407
    @noxcinematic6407 2 года назад +1

    Can you do this from the side view?

    • @noxcinematic6407
      @noxcinematic6407 2 года назад +2

      Wait I could just turn the camera side ways after….

  • @7_of_1
    @7_of_1 2 года назад +1

    Hey J, is there a control rig available in Machinima to clean anim after?

    • @Jsfilmz
      @Jsfilmz  2 года назад +2

      no id take it to iclone

  • @GENIUSGT
    @GENIUSGT 2 года назад

    Do these have rig controllers?

  • @the_one_and_carpool
    @the_one_and_carpool 2 года назад +2

    whatttt any type of video can i screen record say fortnite and use that for my video i wonder if it works with flying videos

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      all u can do is try

    • @Rilict
      @Rilict 2 года назад +2

      @@Jsfilmz nice tutorial ty

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      @@Rilict you are welcome

  • @IvanHalimau
    @IvanHalimau 2 года назад +1

    Hey! can this be retargeted to a ue5 or metahuman manikin? Are there any restrictions on importing videos? Well, I'm also wondering if this can be exported to Maya for retargeting? Thank you!

    • @Jsfilmz
      @Jsfilmz  2 года назад +1

      i dont have maya right now but omni has a maya connector so i am guessing yes

    • @IvanHalimau
      @IvanHalimau 2 года назад +1

      @@Jsfilmz sounds good - thank you!

  • @abdulgoniraju905
    @abdulgoniraju905 7 месяцев назад

    there is in no pose tracker option under animation tab. I installed Machinima 2022.3.0. How to enable this option?

    • @Lumever
      @Lumever 5 месяцев назад +1

      It's now called "Pose Estimation"

  • @cg.man_aka_kevin
    @cg.man_aka_kevin 2 года назад +3

    I'm second... :)

  • @Ryajjproductions
    @Ryajjproductions 2 года назад +1

    Does this only work with RTX or can it be used with GTX ?

    • @Jsfilmz
      @Jsfilmz  2 года назад

      check the min specs rtx i believe

    • @Ryajjproductions
      @Ryajjproductions 2 года назад

      Ok Thank you very much 😃

  • @JorgeRodiles
    @JorgeRodiles Год назад

    so how do I can to export this to an FBX file???

  • @47humza
    @47humza Месяц назад

    How to apply Machinima on metahuman

  • @ekmauka-Inqalab
    @ekmauka-Inqalab Год назад

    Hey how to convert the use file we get to video .

  • @GENIUSGT
    @GENIUSGT 2 года назад +2

    Wish this had multicam support. As is it's super janky.

    • @Jsfilmz
      @Jsfilmz  2 года назад

      what do u mean?

    • @GENIUSGT
      @GENIUSGT 2 года назад

      @@Jsfilmz Record using multiple synced cameras at different angles (front, sides, back, etc). To give a better understanding of where the body is and avoid obstructions.

  • @sinitus
    @sinitus Год назад

    Is there no way to export the animation in fbx or bvh format

    • @Jsfilmz
      @Jsfilmz  Год назад +2

      yes you can

    • @sinitus
      @sinitus Год назад +1

      @@Jsfilmz can you please make a tutorial 🙏🏾🙏🏾

  • @jxww
    @jxww 2 года назад +1

    Now all I need is an RTX card 😢

  • @izombieeatzombie4523
    @izombieeatzombie4523 2 года назад +1

    R34 ?

  • @BrianBGeronimo
    @BrianBGeronimo Год назад

    I followed your video step by step but I can't get Sol to animate after dragging Sol and the tracking .usd to the sequencer. I'm on Omniverse Machinima 2022.2. 🥲

    • @BrianBGeronimo
      @BrianBGeronimo Год назад

      I installed a much lower version, 2022.1.3, and it seemed to work now. :D
      The program is still indeed in beta. 😅