A jar of magic enters the bar too. And that jar has death ward and can teleport that jar into another reality which destroys it. That's more then 100 feat. Think about it.
“Clerics are healers. Life Clerics have the best healing magic, and Tempest Cleric realizes that wounds can’t be made by annihilating any threats prematurely.” -Our DM
I played in a one shot as a 10 year old firbolg cleric who casted fireball on a group of enemies without hurting npcs it was fun it helped the sorcerer make half the enemies fall asleep.
Grave Domain- You will never die as long as I am conscious. Forge Domain- You will never be hit as long as I am conscious Trickery Domain- You will never be seen as long as I am conscious
I like how all the portrait in Grave Domain Clerics looks grim and edgy but then there's cadeuces, pink hair hippie Furbolg tea lover that seems to be high most of the time.
Ah yes, the class that can just go: DM: "Your character receives 10 damge, you die" Cleric: "No" DM: "What? Umm but what abou-" Cleric: "No" DM: "But I-" Cleric: " *_I said no you heathen is that clear?_* " DM: "Ok..."
Good news Davvy! In the time since you made this the cleric no longer has 15 domains. It's now up to 18. That's more than any other class. *Especially the wizard*.
Amanoob105 where did the new ones come from? Asking cause I want to play a cleric and was set on the Zeal Domain but if there is something even better I might choose it.
@@SladePate I'm not all the clear on the "where", little new to the game. So their from looking up the game on a wiki while I track down places to get the books (there's one that at least has a full list of them, but for copyright reasons can't go into detain on them so more searching will be needed once you at least have the name). dnd5e.fandom.com/wiki/Cleric I am at least sure that none of the ones I found are homebrew though. Most likley, I would guess, a few of the newest are on one of the AUs.
Just noticed that the Grave Domain (which is supposed to be about accepting death as a natural part of life) has abilities specifically designed to ward off death!
it's meant to be everyone has a time to die, and they prevent people from dying too early/send those to their graves that have overextended their stay in life
@@jenniferjump9211 That justification for the Grave Cleric makes no deterministic sense. If it was somehow determined that it "wasn't their time to die", then they would not have been dying at that moment in the first place and there would not be a need to supernaturally prevent their death in the first place. I'd play a grave cleric in the same way I'd play a good-aligned lich: making the world better through unnatural means, because nature isn't fair and justice needs to be artificially created in order to exist. A sort of "transhumanist" outlook aimed at reducing the amount of suffering in the world by improving Life, doing better than mere nature.
@@tylerdurham6091 Or the gods would have arranged events so as to not require a grave cleric in the first place. Like, if your god has the power to alter causality in a way that makes a grave cleric be right there to conveniently save you from death, then they could also just alter causality to make you not even need one in the first place. I get that this is just a way to put a cool concept into the game, but it still doesn't make as much sense as a Life cleric who is there to explicitly prevent you from dying regardless of whether that death was "supposed to happen" or not.
I remember a group i was in, someone wanted to be a fighting cleric but the rest of the party was like “we need a healer and youre the only one that fits the bill.” Meanwhile im sitting there with my warlock looking over different patrons and i stumbled onto the celestial patron. Long story short, his cleric kept my warlock practically untouched whilst i kept healing him... the rest of the party went through 2-3 characters due to lack of thinking. Thus, thug cleric team was born, with a warlock who has no scriptures to dictate their actions and a cleric that prefers to calmly beat the sin out of others.
I love the Forge Domain for Dwarves! It just feels like it was tailored to them specifically, considering they can use warhammers (and battleaxes) in addition to the normal simple weapons available to the Forge Domain
Life long AD&D player: There is no way a party constituted of any variety of any one class can be diverse enough to be a successfully adventuring party. AD&D 5th Ed Clerics: Hold our beers.
@@dali3839 Well, that depends upon the cleric... Dwarves would be ales and beers. If memory serves, there is an ale made from a type of mushrooms that Gnomes consume. Well, 5th Ed might have phased that one out. ;)
I played a life cleric once that was dex baised and caused the dm to rage quit because I wouldn't let myself die (without knowing I needed to for the storyline) and went as sole survivor
That's a dm issue, they should have adjusted the story around what your doing unless they want to inform you before hand, also what character is going to just try and get themselves killed.
onemisterfranko his problem was it was his first time dming and he had made the opponents really strong but he was crit failing a lot on me and I was criting I'm not saying he was right I'm saying he had no experience
Hopefully he didn't quit it was a learning game, but it's a tricky balance behind the screen. I'm getting into it myself and it's a lot of give and take some nights it's best to dial it back because as DM you can control that, it can't be a me vs them mentality. It's cooperative storytelling.
Davvy: "The Trickery domain is really not suppose to be the stabby type." Me: *Looks over at Jester, who's smashing people in the face with giant lollipops* ...Yeah, you're right: they were meant to smash, not stab xD
@@catfoodfood6169 Lol, one way to smash. Just seduce the enemy into submission xDDD Though Jester's is more of the....breaking bones kind of smashing xDDD
@@catfoodfood6169 Nice~ I feel like most classes can gain a good benefit from multiclassing into rogue. I have a Gloom Stalker Ranger and Phantom Rogue multiclass character who happens to have a bit higher strength and consitutiin than your average rogue ranger.... And he hits HARD in his first round (which he usually goes first in initiative.) I usually can get a single enemy down pretty low within those first few attacks.
Grave Domain is my favorite. It actually gets you thinking about death as a natural thing, and even a good thing at times, instead of something to always fear.
Tempest cleric is so much fun.One of the party memebers told me that clerics are heallbots to wich i say:I heall by making sure everyone is dead so they cant hurt you.
I'm playing a tempest cleric right now in the Lost Mine of Phandelver just blowing bandits up with guiding bolt and thunderwave. No one has needed healing yet lol
i am the opposite situation have a friend that looooves big damage number and everytime we play any game with classes he bashes me for playing a tank instead of something that deals biggy damage numbers, then he goes to the front line as a squishy, character, dies, gets pissed off at me and yells that he wouldn't have died if i did enough damage to which i always answer "dead people don't do damage".
15, huh? Maybe we should take a look at the "Faiths of the Forgotten Realms" released on DMs Guild, which ADDS 50 NEW CLERIC DOMAINS (as well as 50 new Paladin oaths and a few archetypes for druids and rangers).
You forgot to mention that death clerics have the ability to give a target vulnerability. Pair that with something under the hold person spell, something that can be accomplished by lvl 3, and you have a guaranteed melee crit with vulnerability. Have a Pali or rogue make the attack and honestly I don't know what lives that.
Someone might want to mention that Critical Role just gained a Grave Cleric in Mr Clay. If this video is anything to go by, Matt’s gonna have a hard time.
I love the spin he put on his cleric as well. Less of a zealot and more a middle man between the living and the dead. A guardian that guides lost souls.
Given that the player's last character dying was a huge shock it was probably intentionally done to avoid other players's stories being disrupted, as well as allow the story of Molly to be concluded,
People complain about not having a healer on your party... We had the opposite problem. We were a party of 5, with 4 healers... Paladin, Life Cleric, Bard, Warlock, and Rouge. Paladin and Rouge stand in the front, and both of them barely get hit in the first place with a 19 AC Paladin with the Protection fighting style, and the Rouge being, well, a Rouge. Also the Rouge got Shield of Faith from the Paladin. So, it turns out D&D really isn't balanced around this much healing. No fights our DM could reasonably throw at us came even close to being challenging. We just facetanked everything. Even if someone got crit and dropped to 0 HP, with 3 other healers there was no chance they stayed down for even a turn. And with the Bard duel wielding crossbows with the crossbow feat, and Paladin + Rouge standing next to each other being a really nasty combo, even big single target enemies were never a problem. And AoE was handled well by our Warlock and Bard as well. It got so bad our Cleric switched characters and plays a Fighter now. Who is constantly at the frontline and almost dying all the time.
This is actually what traps and multiple encounters a day are for. Spell slots are limited so the way he should have played it was whittling you guys down with multiple encounters as opposed to hey giant fight who wins? Groups specifically built to drag one or two members of the party away are good too, forcing out healing word as opposed to cure wounds is good. something that reduces max hp is good. I can think of multiple ways to deal with this. I am now going to go right an encounter that my party will be annoyed at me for XD
Your supposed to have around 6 encounters a day. Towards the end of that the final boss style encounter you should have almost no slots left to heal with.
sum body if you attack with a one handed weapon (a hand crossbow) you can make an attack with a hand crossbow as a bonus attack. Therefore dual wielding crossbows
Cleric: “I’mma just gonna praise Jesus now” Knowledge: Big brain time Life: Healbots where u at? Light: Blinding bitches forever Nature: A Druid but not really Tempest: LIGHTNINGBOLT Trickery: Illusion wizard but better War: Damn he stronk Arcana: MORE MAGIC Forge: I guess you’re Thorbjörn now Grave: Death is natural, you shouldn’t hate it
Been playing a Trickery Domain cleric for about a year now in a campaign, gotta say, it's an absolute blast. The Channel Divinity in incredible with the right spells. It's so much fun to send it into a room of enemies, who, when they realize it's just an illusion, ignore it, only for it to start raining spells upon them. Taking a dip into Druid is also a great idea, since it gives you more spells to choose from (Thunderwave is great with situation above.) And getting wildshape is amazing, as i can effectively be my own animal companion for a time, and while i wont be able to cast spells out of the duplicate, they do grant me advantage on mauling my enemies as a bear if we're both next to the target. After playing it, it really opens up your eyes to how a lot of the internet's perception of some classes really is entirely from a combat point of view with little room for creative uses of powers.
I, for one, enjoy playing life domain clerics, being able to throw out the juicy, juicy healing spells while I crush heretic skulls with my mace, while also keeping my squishy teammates safe.
I tried playing a grave domain cleric in toa to keep my party alive. He failed a jump in his first real dungeon and fell in a 5ft deep pit, and was unceremoniously ripped apart by spiders in the surprise round.
Been playing a Trickery Cleric, so fun, especially when I out-rogued our party’s rogue for trying to steal from me then to proceed to steal from him successfully lol
I forgot to take your advice and just witnessed a party of 4 lvl 8s (a zealot barb, open hand monk, evocation wizard, GRAVE CLERIC) survive an assault of 12 orcs and 6 orc war chiefs. Yeah.
So, my favorite character I've ever run was a Gnoll grave cleric. I'm personally amazed the character concept actually made sense. Managed to sneak a few bonuses extra bonuses in too by trading out the annoying 30 foot range for Spare the Dying, making it the regular version, for an extra racial ability. That giant fucking hyena kept people amazing alive amazingly well and smashed heads with the glorified nunchuks that are the flindbar, but when people died in a way that Revivify or Raise Dead couldn't fix, their corpse got eaten. Really put on edge on encounters with stuff that could pull that, knowing that if something that could pull that got them, there were no second chances.
I don´t know if anyone said this already, but Planeshift: Kaladesh has no additional domains. It adds the Pyromancer origin to Sorcerer. The 4 additional Cleric domains are Ambition, Zeal, Strength, and Solidarity from Planeshift: Amonkhet
Be me. First time playing DnD. Liked to play support roles in other systems, so play life cleric. Couldn't help but grin in every fight when I became the second most dangerous player, WHILE keeping everyone alive. Don't anyone dare disrespect life clerics. They can most likely bash your head in.
Freaking, THIS! I was just about to say that there are no clerics in Kaladesh. I just downloaded the pdf to check and nope, none there. No religion in sight, just swiggity swiggity science.
Damn someone at Wizards of the Coast must really love this class. It truly can be almost anything it wants and sacrifice nearly nothing essential for it. Tempest Domain seems incredibly powerful, but War does seem fun and I hear nothing but good things about Forge Domain. I haven't played a Cleric yet myself but it's definitely on my to-do list. I envy (and honestly, somewhat question.) how many things this class can do.
Just stumbled across this video as I'm about to start playing a grave cleric in a Curse of Strahd campaign tomorrow. This reaffirms my choice in character.
This was SO helpful! Whenever I looked around, I couldn't find a lot of domains, so this video literally helped me pick the right domain for my character that wasn't an outright wizard with one heal spell. Thanks Davvy!
Personally, my favorite domain is the Grave domain. Ability to turn immunity into vulerability ? Yes please. Having the Life Clerics final bonus at lvl 1. Yes please (Althought it's only for when people are downed, that's when you actually *need* to heal them, before then they are as good at HP1 as they are at HP 300. Also grave domain, is the only domain that makes Spare the dying a good spell. Making it 30ft and bonus action, as it was meant to be. Always having access to revivify is awesome as you don't need to save a slot for that, and any of the ress spells after that, you can just swap to after a long rest anyways. The fact it also have potent spellcasting, instead of a melee thing, is just icing on the cake.
While i agree with most of this i *think* vulnerability and resistance/immunity cancel out, so giving vulnerability to a resistant creature simply makes it take normal damage and giving it to an immune creature does nothing, if i remember right. Still a great subclass though.
Hey, I just wanted to say that I think your videos are exceptionally good! You manage to distill all of this D&D class information down into a much more manageable form! Keep up the good work
We have a death cleric in our tomb of annihilation game. But I don't think he wants to bring us from the dead as he believes only the strong can survive and the weak die (his character not him). I've found myself putting alot of faith in my rage because of that.
That Grave cleric Channel Divinity can be either completely useless or game-breaking, and it's hilarious when it does the latter. Also friendly reminder that CD does not have a save, so legendary reactions cannot be used against it. My team once encountered an adult dragon in a fight that we were supposed to run from (we were level 5), but the rogue was trapped from the exit by the dragon's massive size. So we had to either run and leave him or die saving him. I (the grave cleric) ran towards the dragon and used Channel Divinity. The rogue was next and got a SUPER lucky crit with really good damage along with sneak attack. Result: we two-turned an adult dragon. AT LEVEL 5!!
Actually, it's Plane Shift Amonkhet that has 4 unique domains based of the 5 main gods of the plane: Solidarity, Knowledge, Strength, Ambition, or Zeal. The Knowledge Domain is the only PHB domain on Amonkhet. Also, Kaldesh has *ZERO* divine magic involved. No clerics or paladins to be seen unless they're a planeswalker.
I think the biggest thing you missed about the Clerics, bonus spells. You only mentioned Light's and the occasional cantrip. Look at Trickery Cleric's bonus spells. *Look at them*
My day was already made the second I saw a new Devvy video. Clerics are my favorite class in d&d and this is my favorite class video (second place going to Barbarian)
The cleric is my favourite class. I made a cleric a while back who is still one of my favourites. He was an air genasi tempest cleric who functioned as being made of storm clouds and lightning
I think War Clerics are kinda weaker than full martial classes cos they don't get extra attack or much support in total for weapon combat, plus they only get 2 channel divinity a short rest
Not actually that strange. I actually made my world to allow that without it being a contradiction. First of you must understand what an atheist even is. If you look at dictionaries you will find nothing but bullshit answers as they are all biased and do not think about the consequences. If you define a atheist as someone that do not believe in a God, Buddhists are by definition atheists for that very reason. I don't exactly think it is fair to call the oldest living religion on earth atheistic. Buddhism is clearly not an atheistic religion as they themselves do not call themselves atheists. *Atheism is a rejection of theistic claims as being true.* Atheists reject tenets of Buddhism because they do not believe the claims are true. Atheists rejects the claims about Gods as true for the same reason. So. How can you have a cleric that is a servant to a powerful God without believing that it is a God? Simple. The cleric might not accept that a God is a God and not just some powerful being with massive amounts of power. Gods are celestials after all, a kind of creatures just like fey or devils. How is a powerful celestial any different from a power demon prince? Being a servant to a powerful creature is not the same as believing that it is a God. Warlocks can tell you the difference.
@@tanyanikolaevagizdova6571 As an atheist I take objection to that. To define atheism as "rejection of god(s)" is just silly. Atheism is the rejection of theistic claims. This is the problem that comes when you ask people that believe and follow religions to define what atheism is. There is no way you get an accurate or representative definition from people that are not atheists. Yet that is what happens here. As for "atheistic religion". That is a contradiction. Its like trying to act naturally, or a married bachelor. It doesn't work. You can not follow a religion while being an atheist. When you found a religion (even if it doesn't have gods) you are no longer an atheist. Atheism isn't about rejecting gods or not.
Cloud Seeker so is the definition you provided something you found, or is it a definition you came up with because you didn’t like the other ones? Because it seems to be the latter. Especially considering that the definition of theism is the belief in a god or gods, and atheism is the opposite of that. You can dislike the definition all you want, but pretending it means something completely different makes you wrong.
@@Aplesedjr Did you look up the definition in a dictionary? A dictionary do not define words or there meanings. A dictionary only show common usages of words and do not actually make any corrections if a word is used incorrectly. The word "literally" is such as word. It means literally and literally not literally at the same time. Theism is only defined as a "belief in god(s)" because it is people who believe in a god or gods that use the word the most and they will not try to be accurate to all other religions. The common definition is just biased and will literally not included the vast majority of religion that have existed. You will not find anything useful just by looking at a dictionary because it is inherently biased and do not try to be accurate. A dictionary will be shaped by the people that currently is in control of the language. Just so you know. This debate was common in 2008 all the way to 2013 and 2014. We are just repeating history at this point.
Your thumbnail is Perrin Aybarra from the Wheel of Time series, have you read it? It is an amazing series and is my favourite fantasy series of all time!
Not sure if anyone is curious about the Plane shift Domains but if you are they are in Plane Shift: Amonkhet, not Plane Shift: Kaledesh which actually bans Clerics. The Added domains are Solidarity, Strength, and Ambition.
You opened my eyes to a couple of new Cleric types I hadn't looked into. The grave domain and the arcana (?) Domain. Gotta look into both of those the next time I want to play a cleric. Thank you.
Cool thing to note with the trickery cleric, you can cast misty step from its location rather than yours, so you can use it to jump 150 feet away at maximum by having your copy be at max distance and misty stepping 30 feet away from it.
my party has a Bard, Ranger(me), Barbarian, Rogue, and a Cleric. and me, the Bard, and the Cleric all are healers. we didn't pressure our Cleric to be a healer, giving three characters in a party the ability to heal meant we could be flexible and versatile.
Oof, 4:09 is a picture of the Dark Archavist. Featured in Heroes of Horror for 3.5, it functioned like a divine wizard in so much that you wrote down your spells in a spellbook and had to prepare your spells ahead of time but also like a pseudo-bard wherein you had knowledge abilities that allowed your party to receive buffs against specific creatures. Want to kill undead better, Archavist had a buff for dealing more damage, want to defend against a dragon's attacks better, Archavist had you covered. Though each buff could only specifically assist with one creature type at a time (undead, dragon, aberration, etc.) making it very situational in combat and difficult to pull off with varied enemy types in one encounter, the enemies he did use his buff for either fell against the Archavist's party or could barely land a glancing blow. Oh, and if I remember correctly at later levels he could do similar things to a cleric in turning creatures but he wasn't limited to undead and could turn literally anything he decided to cover for the ability. Imagine being able to turn a red dragon or beholder, now that's overpowered.
You realize they are far above what they truly are and throw a Lich at them to show them just what happens when they try and show the world who the strongest ruler of death is.
I like Arcana because the last feature is pretty awesome. You can get Wish with it, plus any other of the super high-level Wizard spells 8-6th level. Then also you can get Prestidigitation and Mage Hand. Pretty awesome. Add in the awesome list of Domain Spells, and Arcana makes cleric a pretty potent main caster for your party. Overall, I think it basically just expands on what cleric already does in all directions, so that they heal better by removing magical effects, effectively expanding the Turn Undead feature to other creature types, and adding extra spells to your arsenal.
Wizard: i use fireball DM: ok roll 1d10 Cleric: inflict wounds DM: okay 3d10 Wizard: at least I have range Cleric: guiding bolt DM: 4d6 Wizard: MY LIFE IS MEANINGLESS!!!
Withhold healing magic from the reckless members of your party in order to instill them with the fear of death. Maybe then, they'll stop making stupid decisions! For added effect, do so on a more frequent basis as their characters become more powerful. Nothing sucks more in D&D than spending weeks leveling up your character, only to have them get killed off and lose all your hard earned progress!
this is horrible advice, your players will hate you. It isn't bad to have the loomin danger of death, but eventually, the players will eventually feel like the DM is out to get them.
Diego Acosta It's worse than that, Diego. Nyrufa is advocating that _players_ of Cleric PCs withhold healing from the PCs of players they deem "reckless."
Nay, imbeciles! I'm suggesting you withhold healing because of role play reasons. Remember, Clerics aren't the same thing as Wizards. Their magic doesn't come from themselves, it comes from their gods. Every time they cast a spell, they pray to and open a channel for their deity to act upon the planes. It would make sense for a Cleric's god to get rather agitated if they constantly have to use their powers to revive the same morons over and over and over again. At that point, you're basically telling the players that death has no consequence, because "Oh, the Cleric will just bring us back!" Heck, if the character worships a different god than your own, you might even piss them off by constantly interfering!
Ah, the old "But that's what my character would do!" excuse. Firstly, if _you_ create a character who treats their teammates in the bullshit, passive-aggressive manner you have advocated here, it's still _you_ choosing to treat your fellow players that way. In a group-based activity, you are failing to do your job. So you're failing at the "G" part of "RPG". Secondly, you seem focused (like all people who resort to "But that's what my character would do!") on _your_ roleplaying experience to the exclusion of everyone else's. How are _their_ characters supposed to react to your character being an utter douchebag? Just take it? Or do they boot your character from the team and find someone else? So you fail at the "RP" part of "RPG" as well. Here's an idea. If you have a problem with how a fellow player is behaving, _talk to them._ As it stands, they're probably of the opinion that if the Cleric's alive to heal and raise people after the fight, all is good. After all, it's the Fighter's _job_ to charge in and engage the enemy and they might think the're doing it quite well. If the other player is literally LEROY JENKINS, talk to the other players and stage some kind of intervention, they're probably sick of the guy too. But taking it upon yourself to dole out healing as a way of policing other players' behaviour is just a dick move. TBH, I find it difficult to believe that you've ever tried the shit you have advocated at the table. I certainly wouldn't put up with it at one I was running or even at.
i'm an atheist and for some goddamn reason this is my favorite class, from both a mechanical and an rp standpoint, although so far i've mostly played clerics that use both booze, hallucinogen substances and beautiful women to convert people to their faith, by getting them really drunk, really high or really horny, while performing some parlor trick and thus converting them, making their gods accumulate power in dubious ways, there was also this one i played, that was a high ranked member of the church that would impart masses and curse the blessed wine of the communion to steal a little bit of mana (we were using a mana system instead of spell slots) kind of like that guy that stole 1 cent from every bank account in the U.S.A and then would store that mana in different ways, for later use of masively powerful spells. edit: as for mechanical all of them have been different, i'm talking 3.5 here but one of them was a ranged blaster blasting suff from away, and healing from time to time, another was a debuffer that could literally mind control people making them kill themselves (complete divine is broken,) and the other one of them was a Tank & spank unmovable wall. Also: 5th edition pantheon sucks, no Fharlang :(
1. I relate to that first paragraph- while I'm not atheist, moreso Agnostic, I tend to play some form of cleric in RPGs. 2. The best part of DnD in it is the variability, so you can go ahead and throw Fharlang into it.
A Grave Cleric, a Grave Cleric and a Grave Cleric meet in a pub.
The DM leaves the table.
XD
I so see that. That would just be hilarious.
DM comes back with a Catoplebas, sits down and says calmly "one of you fuckers is dying tonight"
elgatochurro
The Players in unison: That’s what you think.
A jar of magic enters the bar too. And that jar has death ward and can teleport that jar into another reality which destroys it. That's more then 100 feat. Think about it.
*"Give a man fire and he'll be warm for a day; light a man on fire and he will be warm for the rest of his life."*
Best quote ever.
It’s also true (technically)
Caleb has left the chat.
GNU Sir Terry Pratchett.
In case you didn't know, that's a quote by Sir Terry Pratchett.
Eyyy! I got you to 1k likes! Let’s go for 2!
“Clerics are healers. Life Clerics have the best healing magic, and Tempest Cleric realizes that wounds can’t be made by annihilating any threats prematurely.”
-Our DM
Your DM is a genius and he should write a book
Well said.
And Grave Clerics realize the best way to heal is when the person who needs it is already unconscious and bleeding out.
@@WinterPains 😱
fun fact: light clerics have access to fireball, have fun with this
I played in a one shot as a 10 year old firbolg cleric who casted fireball on a group of enemies without hurting npcs it was fun it helped the sorcerer make half the enemies fall asleep.
i was unkillable
I speak for the Wildfire Druid when I say this
We Declare War
@@lasonris8934 on clerics or on WOTC?
@@thedootlord clerics, for the fireball!!!!
Grave Domain- You will never die as long as I am conscious.
Forge Domain- You will never be hit as long as I am conscious
Trickery Domain- You will never be seen as long as I am conscious
Dm- with your powers combined i am out of here!!!
War Domain- You will never miss as long as I'm conscious
Light Domain- Everything burns as long as I am conscious.
Life Domain - The Grave Cleric will never be useful as long as long as I am conscious.
Tempest cleric - I will smite as long as I am conscious
Wow. You could make an entire party of nothing but Clerics, and cover all the bases extremely well.
Then you could actually have that 'my god' arguement every other encounter and people wont cry cause they not gonna try roleplay it.
@@patheronaetherson2860 Knock down Tiamat's door and force her to build a toilet she can stick her heads in.
@Milan Marković And now you know how to play cleric. Amen.
imagine the whole party then getting into a bar fight or something about who's god is the best/the one you should worship
We shall call ourselves "The A-men"
you forgot to mention the part of the Grave domain cleric that their 30 foot spare the dying ALSO can be cast as a bonus action.
Harley Thor ...what..,
Zack Lag The reaction of every DM on their first encounter with a Grave Cleric player.
I had 4 new players to play with. I took a grave cleric because my dm doesn’t care how much experience you have, you have a brain.
@@zackbop9045 yep and I have had a dm actually try to kill my grave cleric.
@comfrey kid nah, peace domain is a good support class but it’s not nearly as good at keeping the party alive as the grave domain.
Roses are red
Wizards make Davvy hysteric
Almost as much as *an alive Grave Cleric*
I love it.
Ohhhh snap!
But not as much as the fey
I like how all the portrait in Grave Domain Clerics looks grim and edgy but then there's cadeuces, pink hair hippie Furbolg tea lover that seems to be high most of the time.
The gods demand you review the other domains in a follow up video, do not upset the gods.
The gods can kiss my almighty ass.
Zeal cleric ftw
@@DavvyChappy Ah I see someone is using vicious mockery.
@@DavvyChappy that should also be on a shirt. You have two great merch ideas, this one, and “ Justice does not get the flu “ from the paladin guide
Half of the replies are to Dave rip-
Ah yes, the class that can just go:
DM: "Your character receives 10 damge, you die"
Cleric: "No"
DM: "What? Umm but what abou-"
Cleric: "No"
DM: "But I-"
Cleric: " *_I said no you heathen is that clear?_* "
DM: "Ok..."
not Dnd, but mage the awakening Moros with 5 dots in the death arcanum is like, ohh i died?? great i get an excuse to miss work for 2 weeks!!
Communist
Also applies to half orcs
@@t2av159 their name clearly says they are a socialist
I’m imagining that Line from the dawn of the planet of the apes wear ceaser said no
Good news Davvy! In the time since you made this the cleric no longer has 15 domains.
It's now up to 18. That's more than any other class.
*Especially the wizard*.
Amanoob105 where did the new ones come from? Asking cause I want to play a cleric and was set on the Zeal Domain but if there is something even better I might choose it.
@@SladePate I'm not all the clear on the "where", little new to the game. So their from looking up the game on a wiki while I track down places to get the books (there's one that at least has a full list of them, but for copyright reasons can't go into detain on them so more searching will be needed once you at least have the name).
dnd5e.fandom.com/wiki/Cleric
I am at least sure that none of the ones I found are homebrew though.
Most likley, I would guess, a few of the newest are on one of the AUs.
Pathetic check faith's of the forgotten realms which adds 50+ Subclass's for cleric and paladin as well as 100+ spells and 30+ magic items
21 now im pretty sure
Just noticed that the Grave Domain (which is supposed to be about accepting death as a natural part of life) has abilities specifically designed to ward off death!
it's meant to be everyone has a time to die, and they prevent people from dying too early/send those to their graves that have overextended their stay in life
Yeah i was facing its ideology the same way, the class is intended to preach about the need of death and yet its prevent death.
@@jenniferjump9211 That justification for the Grave Cleric makes no deterministic sense. If it was somehow determined that it "wasn't their time to die", then they would not have been dying at that moment in the first place and there would not be a need to supernaturally prevent their death in the first place.
I'd play a grave cleric in the same way I'd play a good-aligned lich: making the world better through unnatural means, because nature isn't fair and justice needs to be artificially created in order to exist. A sort of "transhumanist" outlook aimed at reducing the amount of suffering in the world by improving Life, doing better than mere nature.
@@Gabdube or you could look at it this way: if it was supposed to be their time to die your god wouldn't have put a grave cleric next to them.
@@tylerdurham6091 Or the gods would have arranged events so as to not require a grave cleric in the first place. Like, if your god has the power to alter causality in a way that makes a grave cleric be right there to conveniently save you from death, then they could also just alter causality to make you not even need one in the first place. I get that this is just a way to put a cool concept into the game, but it still doesn't make as much sense as a Life cleric who is there to explicitly prevent you from dying regardless of whether that death was "supposed to happen" or not.
IN THE NAME OF GOD!
IN THE NAME OF GOD!
IN THE NAME OF GOD WE GO TO *HEAAAAAAAAAAAAVEEEEEEEN!*
MAAATER SIN, THE NAME OF GOD, IN NIGHTS OF WAAAR AND FIIIIIIRE
when u make a werewolf - cleric
*POWERWOLF INTENSIFIES*
CRUSADE????
@@francescobisighin2495 YES BROTHER! CRUSADE!
@@giovannialoisio4523
CRUSADE!!!!!
DEUS VULT FOR EVERYONE
I remember a group i was in, someone wanted to be a fighting cleric but the rest of the party was like “we need a healer and youre the only one that fits the bill.” Meanwhile im sitting there with my warlock looking over different patrons and i stumbled onto the celestial patron.
Long story short, his cleric kept my warlock practically untouched whilst i kept healing him... the rest of the party went through 2-3 characters due to lack of thinking. Thus, thug cleric team was born, with a warlock who has no scriptures to dictate their actions and a cleric that prefers to calmly beat the sin out of others.
Life domain: keep people from dying
Grave domain: keep people from dying and also make the DM angry
Forge Cleric Dwarf: The dwarfiest of all dwarves
I love the Forge Domain for Dwarves!
It just feels like it was tailored to them specifically, considering they can use warhammers (and battleaxes) in addition to the normal simple weapons available to the Forge Domain
MOLTEN COOOORE!
"Remember, kids: give a man a fire, and he'll be warm for a day.
SET a man on fire, and he'll be warm for the rest of his life."
I'm crying
It's a Tolkien quote.
@@soLevels well, I'm pretty sure that's not the DIRECT quote XD
It's a Terry Pratchet quote
Tao of pratchett, words which are lived by Chicago's only openly practicing wizard
Life long AD&D player: There is no way a party constituted of any variety of any one class can be diverse enough to be a successfully adventuring party.
AD&D 5th Ed Clerics: Hold our beers.
No no, Hold our W I N E
@@dali3839 Well, that depends upon the cleric... Dwarves would be ales and beers. If memory serves, there is an ale made from a type of mushrooms that Gnomes consume. Well, 5th Ed might have phased that one out. ;)
5e bards also do the trick.
@@annasolovyeva1013 Fair enough. 🙂
I played a life cleric once that was dex baised and caused the dm to rage quit because I wouldn't let myself die (without knowing I needed to for the storyline) and went as sole survivor
That's a dm issue, they should have adjusted the story around what your doing unless they want to inform you before hand, also what character is going to just try and get themselves killed.
onemisterfranko his problem was it was his first time dming and he had made the opponents really strong but he was crit failing a lot on me and I was criting I'm not saying he was right I'm saying he had no experience
Hopefully he didn't quit it was a learning game, but it's a tricky balance behind the screen. I'm getting into it myself and it's a lot of give and take some nights it's best to dial it back because as DM you can control that, it can't be a me vs them mentality. It's cooperative storytelling.
Your DM is a baby
No Dm should make a story where a PC has to die for the story to continue
Davvy: "The Trickery domain is really not suppose to be the stabby type."
Me: *Looks over at Jester, who's smashing people in the face with giant lollipops* ...Yeah, you're right: they were meant to smash, not stab xD
I thought bards where supposed to smash though
@@catfoodfood6169 Lol, one way to smash. Just seduce the enemy into submission xDDD
Though Jester's is more of the....breaking bones kind of smashing xDDD
@@CryptidCritter you should make a rouge monk multiclass where unlike a rouge who uses weapons sneak up on people and like dropkick them
@@catfoodfood6169 Nice~ I feel like most classes can gain a good benefit from multiclassing into rogue. I have a Gloom Stalker Ranger and Phantom Rogue multiclass character who happens to have a bit higher strength and consitutiin than your average rogue ranger.... And he hits HARD in his first round (which he usually goes first in initiative.) I usually can get a single enemy down pretty low within those first few attacks.
@@CryptidCritter yikes
Everytime I talk with new players, I describe Clerics as being able to do everything the other classes can do, plus healing.
Grave Domain is my favorite. It actually gets you thinking about death as a natural thing, and even a good thing at times, instead of something to always fear.
Tempest cleric is so much fun.One of the party memebers told me that clerics are heallbots to wich i say:I heall by making sure everyone is dead so they cant hurt you.
Well if there is nothing trying to kill you there is no need for healing . So yeah you are right
I'm playing a tempest cleric right now in the Lost Mine of Phandelver just blowing bandits up with guiding bolt and thunderwave. No one has needed healing yet lol
i am the opposite situation have a friend that looooves big damage number and everytime we play any game with classes he bashes me for playing a tank instead of something that deals biggy damage numbers, then he goes to the front line as a squishy, character, dies, gets pissed off at me and yells that he wouldn't have died if i did enough damage to which i always answer "dead people don't do damage".
@sum body And making some medium rare bandits with fireball
Death is the best cc.
15, huh? Maybe we should take a look at the "Faiths of the Forgotten Realms" released on DMs Guild, which ADDS 50 NEW CLERIC DOMAINS (as well as 50 new Paladin oaths and a few archetypes for druids and rangers).
Holy crap........ I have a lot more to read.
What the fuck?
See you all in a year
Uuuuh. Can I get a link to that?
This video would be hours long if he talked about all of those
You forgot to mention that death clerics have the ability to give a target vulnerability. Pair that with something under the hold person spell, something that can be accomplished by lvl 3, and you have a guaranteed melee crit with vulnerability. Have a Pali or rogue make the attack and honestly I don't know what lives that.
It's actually Grave Domain. But yeah.
If you multiclass sorcerer you can quicken inflict wounds.
TheRedAzuki Yea, thats what he basically said
The Death Domain is a completely different domain that's mainly for the DM to create evil Clerics, like they can ignore resistances to Necrotic damage
TheRedAzuki yea but to be fair they’re both basically death domains thematically
Someone might want to mention that Critical Role just gained a Grave Cleric in Mr Clay.
If this video is anything to go by, Matt’s gonna have a hard time.
the softest Goth. Taliesin is clearly a qualified Executive Goth
I love the spin he put on his cleric as well. Less of a zealot and more a middle man between the living and the dead. A guardian that guides lost souls.
And Yasha, is NEVER going to die now, since she's a zealot with a grave cleric by her side.
Caduceus is amazing.
Given that the player's last character dying was a huge shock it was probably intentionally done to avoid other players's stories being disrupted, as well as allow the story of Molly to be concluded,
People complain about not having a healer on your party...
We had the opposite problem. We were a party of 5, with 4 healers...
Paladin, Life Cleric, Bard, Warlock, and Rouge.
Paladin and Rouge stand in the front, and both of them barely get hit in the first place with a 19 AC Paladin with the Protection fighting style, and the Rouge being, well, a Rouge. Also the Rouge got Shield of Faith from the Paladin.
So, it turns out D&D really isn't balanced around this much healing. No fights our DM could reasonably throw at us came even close to being challenging. We just facetanked everything. Even if someone got crit and dropped to 0 HP, with 3 other healers there was no chance they stayed down for even a turn.
And with the Bard duel wielding crossbows with the crossbow feat, and Paladin + Rouge standing next to each other being a really nasty combo, even big single target enemies were never a problem.
And AoE was handled well by our Warlock and Bard as well.
It got so bad our Cleric switched characters and plays a Fighter now.
Who is constantly at the frontline and almost dying all the time.
sorry for being that guy but the class is spelled ROGUE
This is actually what traps and multiple encounters a day are for. Spell slots are limited so the way he should have played it was whittling you guys down with multiple encounters as opposed to hey giant fight who wins? Groups specifically built to drag one or two members of the party away are good too, forcing out healing word as opposed to cure wounds is good. something that reduces max hp is good. I can think of multiple ways to deal with this. I am now going to go right an encounter that my party will be annoyed at me for XD
Pantjay and uhh necrotic damage
Your supposed to have around 6 encounters a day. Towards the end of that the final boss style encounter you should have almost no slots left to heal with.
sum body if you attack with a one handed weapon (a hand crossbow) you can make an attack with a hand crossbow as a bonus attack. Therefore dual wielding crossbows
Cleric: “I’mma just gonna praise Jesus now”
Knowledge: Big brain time
Life: Healbots where u at?
Light: Blinding bitches forever
Nature: A Druid but not really
Tempest: LIGHTNINGBOLT
Trickery: Illusion wizard but better
War: Damn he stronk
Arcana: MORE MAGIC
Forge: I guess you’re Thorbjörn now
Grave: Death is natural, you shouldn’t hate it
Been playing a Trickery Domain cleric for about a year now in a campaign, gotta say, it's an absolute blast. The Channel Divinity in incredible with the right spells. It's so much fun to send it into a room of enemies, who, when they realize it's just an illusion, ignore it, only for it to start raining spells upon them.
Taking a dip into Druid is also a great idea, since it gives you more spells to choose from (Thunderwave is great with situation above.) And getting wildshape is amazing, as i can effectively be my own animal companion for a time, and while i wont be able to cast spells out of the duplicate, they do grant me advantage on mauling my enemies as a bear if we're both next to the target.
After playing it, it really opens up your eyes to how a lot of the internet's perception of some classes really is entirely from a combat point of view with little room for creative uses of powers.
I, for one, enjoy playing life domain clerics, being able to throw out the juicy, juicy healing spells while I crush heretic skulls with my mace, while also keeping my squishy teammates safe.
Light Domain Cleric: "If only I could be so grossly incandescent" the class.
excuse me, we prefer the term faboulously flamboyant, thank you
Bold words for someone in range of Inflict Wounds
I tried playing a grave domain cleric in toa to keep my party alive. He failed a jump in his first real dungeon and fell in a 5ft deep pit, and was unceremoniously ripped apart by spiders in the surprise round.
I've been playing for a while but never bothered reading up on clerics cause they looked boring, this has changed my mind for sure
KryptoniicWolf hater
You filthy Religion't!
@@elgatochurro He just said he changed his mind.
Been playing a Trickery Cleric, so fun, especially when I out-rogued our party’s rogue for trying to steal from me then to proceed to steal from him successfully lol
If your Tempest Cleric ever gets a Wand of Lightning Bolts may the gods help you all...
Except yours
I forgot to take your advice and just witnessed a party of 4 lvl 8s (a zealot barb, open hand monk, evocation wizard, GRAVE CLERIC) survive an assault of 12 orcs and 6 orc war chiefs. Yeah.
Your first problem was assuming that level 8s would have any trouble dispatching so few and so weak of forces.
So, my favorite character I've ever run was a Gnoll grave cleric.
I'm personally amazed the character concept actually made sense.
Managed to sneak a few bonuses extra bonuses in too by trading out the annoying 30 foot range for Spare the Dying, making it the regular version, for an extra racial ability.
That giant fucking hyena kept people amazing alive amazingly well and smashed heads with the glorified nunchuks that are the flindbar, but when people died in a way that Revivify or Raise Dead couldn't fix, their corpse got eaten.
Really put on edge on encounters with stuff that could pull that, knowing that if something that could pull that got them, there were no second chances.
Wait where did.you get the Gnoll race? If its homebrew, got a link to where I can read it? Seems fun
I don´t know if anyone said this already, but Planeshift: Kaladesh has no additional domains. It adds the Pyromancer origin to Sorcerer. The 4 additional Cleric domains are Ambition, Zeal, Strength, and Solidarity from Planeshift: Amonkhet
Can i buy a beer to you? I was looking for this info...the kaladesh returned nothing! Thanks!
I think he meant plane shift amonkhet. There are new domains in there.
Milan Marković I smell just a hint of bias with the number of archetypes.
Be me. First time playing DnD. Liked to play support roles in other systems, so play life cleric. Couldn't help but grin in every fight when I became the second most dangerous player, WHILE keeping everyone alive.
Don't anyone dare disrespect life clerics. They can most likely bash your head in.
In the name of the father the son and the holy spirit, *I SMITE THEE IN THE NAME OF JESUS!*
Now to make that Ogre Cleric
Because AC can never be too high :P
Play a turtle.
Plane Shift: *Amonkhet* has the extra 4 domains. Kaladesh discourages playing clerics
Freaking, THIS! I was just about to say that there are no clerics in Kaladesh. I just downloaded the pdf to check and nope, none there. No religion in sight, just swiggity swiggity science.
GOD DAMMIT, THANK YOU SO MUCH.
I LOOKED THROUGH ALL THE INTERNET LOOKING FOR THE DOMAINS
I almost always play a cleric. I love your videos. They're both hilarious and helpful.
Damn someone at Wizards of the Coast must really love this class. It truly can be almost anything it wants and sacrifice nearly nothing essential for it.
Tempest Domain seems incredibly powerful, but War does seem fun and I hear nothing but good things about Forge Domain. I haven't played a Cleric yet myself but it's definitely on my to-do list. I envy (and honestly, somewhat question.) how many things this class can do.
I’d be interested in another video on Clerics; your take on the additional 5 archetypes would be very entertaining.
Just stumbled across this video as I'm about to start playing a grave cleric in a Curse of Strahd campaign tomorrow. This reaffirms my choice in character.
This was SO helpful! Whenever I looked around, I couldn't find a lot of domains, so this video literally helped me pick the right domain for my character that wasn't an outright wizard with one heal spell. Thanks Davvy!
I forgot that I chose Grave as a Cleric. No wonder my DM "lost" my character sheet.
I'm new to D&D and my awesome DM friend helped me create a trickster cleric. I'm having a hard time understanding what to do, so this helped a lot!
GLORIOUS!
These are over a year old, and they're still fantastic!
Personally, my favorite domain is the Grave domain. Ability to turn immunity into vulerability ? Yes please. Having the Life Clerics final bonus at lvl 1. Yes please (Althought it's only for when people are downed, that's when you actually *need* to heal them, before then they are as good at HP1 as they are at HP 300.
Also grave domain, is the only domain that makes Spare the dying a good spell. Making it 30ft and bonus action, as it was meant to be. Always having access to revivify is awesome as you don't need to save a slot for that, and any of the ress spells after that, you can just swap to after a long rest anyways. The fact it also have potent spellcasting, instead of a melee thing, is just icing on the cake.
While i agree with most of this i *think* vulnerability and resistance/immunity cancel out, so giving vulnerability to a resistant creature simply makes it take normal damage and giving it to an immune creature does nothing, if i remember right. Still a great subclass though.
I love how you describe things. I am a dm and you are the channel I point new players to.
You are very brave. Very funny as usual.
I still can't get over the fact you used a picture of Perrin Aybara (2:52 ish). It made my Wheel of Time obsessed heart happy
"Give a man a fire and he'll be warm for a day, set a man on fire and he'll be warm for the rest of his life."
god damn.
Hey, I just wanted to say that I think your videos are exceptionally good! You manage to distill all of this D&D class information down into a much more manageable form! Keep up the good work
We have a death cleric in our tomb of annihilation game. But I don't think he wants to bring us from the dead as he believes only the strong can survive and the weak die (his character not him). I've found myself putting alot of faith in my rage because of that.
That Grave cleric Channel Divinity can be either completely useless or game-breaking, and it's hilarious when it does the latter. Also friendly reminder that CD does not have a save, so legendary reactions cannot be used against it.
My team once encountered an adult dragon in a fight that we were supposed to run from (we were level 5), but the rogue was trapped from the exit by the dragon's massive size. So we had to either run and leave him or die saving him. I (the grave cleric) ran towards the dragon and used Channel Divinity. The rogue was next and got a SUPER lucky crit with really good damage along with sneak attack.
Result: we two-turned an adult dragon. AT LEVEL 5!!
Actually, it's Plane Shift Amonkhet that has 4 unique domains based of the 5 main gods of the plane: Solidarity, Knowledge, Strength, Ambition, or Zeal. The Knowledge Domain is the only PHB domain on Amonkhet.
Also, Kaldesh has *ZERO* divine magic involved. No clerics or paladins to be seen unless they're a planeswalker.
been playing a lot of clerics later, you pretty much nailed it
I think the biggest thing you missed about the Clerics, bonus spells. You only mentioned Light's and the occasional cantrip. Look at Trickery Cleric's bonus spells. *Look at them*
My day was already made the second I saw a new Devvy video. Clerics are my favorite class in d&d and this is my favorite class video (second place going to Barbarian)
To be fair, sometimes clerics are too powerful to not be a healer.
Thank you for making me want to play a Dragonborn War cleric, I don't know why I haven't seen it before or I haven't thought of it myself
is the "Glorious!!!" at 0:30 part of a song or just a sound bite from something else?
Bigulth it’s a WWE theme song for I think Bobby Rhodes but I’m not 100% on who specifically just look up glorious domination wwe
@@johnniewalker877 Bobby Roode is his name you got close with spelling his last name.
The cleric is my favourite class. I made a cleric a while back who is still one of my favourites. He was an air genasi tempest cleric who functioned as being made of storm clouds and lightning
I think War Clerics are kinda weaker than full martial classes cos they don't get extra attack or much support in total for weapon combat, plus they only get 2 channel divinity a short rest
Kevin Da Otaku Goat no shit... its like a mixed class or something...
There is no form of cleric weaker than a martial.
GMA the free 2d8 bonus damage though?
elgatochurro
Spells.
No form of cleric is weaker than a martial.
GMA I know
Great video! Some of the best content I have found while looking for info on clerics.
Character idea: cleric that is an atheist and thinks they are just a really weird wizard
Not actually that strange. I actually made my world to allow that without it being a contradiction.
First of you must understand what an atheist even is. If you look at dictionaries you will find nothing but bullshit answers as they are all biased and do not think about the consequences. If you define a atheist as someone that do not believe in a God, Buddhists are by definition atheists for that very reason. I don't exactly think it is fair to call the oldest living religion on earth atheistic. Buddhism is clearly not an atheistic religion as they themselves do not call themselves atheists.
*Atheism is a rejection of theistic claims as being true.*
Atheists reject tenets of Buddhism because they do not believe the claims are true. Atheists rejects the claims about Gods as true for the same reason.
So. How can you have a cleric that is a servant to a powerful God without believing that it is a God? Simple. The cleric might not accept that a God is a God and not just some powerful being with massive amounts of power. Gods are celestials after all, a kind of creatures just like fey or devils. How is a powerful celestial any different from a power demon prince? Being a servant to a powerful creature is not the same as believing that it is a God. Warlocks can tell you the difference.
@@Cloud_Seeker Buddhism is actually an atheistic religion. Some sects at least.
@@tanyanikolaevagizdova6571 As an atheist I take objection to that. To define atheism as "rejection of god(s)" is just silly. Atheism is the rejection of theistic claims. This is the problem that comes when you ask people that believe and follow religions to define what atheism is. There is no way you get an accurate or representative definition from people that are not atheists. Yet that is what happens here.
As for "atheistic religion". That is a contradiction. Its like trying to act naturally, or a married bachelor. It doesn't work. You can not follow a religion while being an atheist. When you found a religion (even if it doesn't have gods) you are no longer an atheist. Atheism isn't about rejecting gods or not.
Cloud Seeker so is the definition you provided something you found, or is it a definition you came up with because you didn’t like the other ones? Because it seems to be the latter. Especially considering that the definition of theism is the belief in a god or gods, and atheism is the opposite of that. You can dislike the definition all you want, but pretending it means something completely different makes you wrong.
@@Aplesedjr Did you look up the definition in a dictionary? A dictionary do not define words or there meanings. A dictionary only show common usages of words and do not actually make any corrections if a word is used incorrectly. The word "literally" is such as word. It means literally and literally not literally at the same time.
Theism is only defined as a "belief in god(s)" because it is people who believe in a god or gods that use the word the most and they will not try to be accurate to all other religions. The common definition is just biased and will literally not included the vast majority of religion that have existed. You will not find anything useful just by looking at a dictionary because it is inherently biased and do not try to be accurate. A dictionary will be shaped by the people that currently is in control of the language.
Just so you know. This debate was common in 2008 all the way to 2013 and 2014. We are just repeating history at this point.
I think my soul jumped out of my body when the glorious sound effect played
I had a cleric npc kill my entire group after they murdered a town, he fought them all at once he was the same level as them
You are make the best D&D videos on the web! You are HILARIOUS!!!
Your thumbnail is Perrin Aybarra from the Wheel of Time series, have you read it? It is an amazing series and is my favourite fantasy series of all time!
I was wondering if anyone else noticed that. I had that thumbnail as my desktop background for a while. Love The Wheel of Time :D
Wait perrin gets THAT BADASS?!!? I need to get back to that serie
I always thought Perrin was more of a fighter or a horizon walker ranger
Not sure if anyone is curious about the Plane shift Domains but if you are they are in Plane Shift: Amonkhet, not Plane Shift: Kaledesh which actually bans Clerics. The Added domains are Solidarity, Strength, and Ambition.
why dont you have more subs ? Oo you are amazing
greetings from germany
Thank you for the entertainment davvy! I'm a new player and you explained this video in a fun way
How to bully the undead
Be a cleric
Bully the hell of the undead making them want to die
Making the dead suffering
You opened my eyes to a couple of new Cleric types I hadn't looked into. The grave domain and the arcana (?) Domain. Gotta look into both of those the next time I want to play a cleric. Thank you.
I love my grave cleric.
Cool thing to note with the trickery cleric, you can cast misty step from its location rather than yours, so you can use it to jump 150 feet away at maximum by having your copy be at max distance and misty stepping 30 feet away from it.
Who else clicked for our Wolf Lord of Dreams, Perrin Aybara?
Edit: You did do that on purpose, right Davvy?
my party has a Bard, Ranger(me), Barbarian, Rogue, and a Cleric. and me, the Bard, and the Cleric all are healers. we didn't pressure our Cleric to be a healer, giving three characters in a party the ability to heal meant we could be flexible and versatile.
I don't need grave cleric cuz I monk and "immune to dieing of death".
Oof, 4:09 is a picture of the Dark Archavist. Featured in Heroes of Horror for 3.5, it functioned like a divine wizard in so much that you wrote down your spells in a spellbook and had to prepare your spells ahead of time but also like a pseudo-bard wherein you had knowledge abilities that allowed your party to receive buffs against specific creatures. Want to kill undead better, Archavist had a buff for dealing more damage, want to defend against a dragon's attacks better, Archavist had you covered. Though each buff could only specifically assist with one creature type at a time (undead, dragon, aberration, etc.) making it very situational in combat and difficult to pull off with varied enemy types in one encounter, the enemies he did use his buff for either fell against the Archavist's party or could barely land a glancing blow. Oh, and if I remember correctly at later levels he could do similar things to a cleric in turning creatures but he wasn't limited to undead and could turn literally anything he decided to cover for the ability. Imagine being able to turn a red dragon or beholder, now that's overpowered.
So, how do you deal with 2 grave domain clerics?
voraminfantes You cry
You realize they are far above what they truly are and throw a Lich at them to show them just what happens when they try and show the world who the strongest ruler of death is.
You shoot magic missiles at a downed character, forcing it to fail here Death saves all at once.
Cthulhu in Power Armor
I like Arcana because the last feature is pretty awesome. You can get Wish with it, plus any other of the super high-level Wizard spells 8-6th level.
Then also you can get Prestidigitation and Mage Hand. Pretty awesome.
Add in the awesome list of Domain Spells, and Arcana makes cleric a pretty potent main caster for your party.
Overall, I think it basically just expands on what cleric already does in all directions, so that they heal better by removing magical effects, effectively expanding the Turn Undead feature to other creature types, and adding extra spells to your arsenal.
Wizard: i use fireball
DM: ok roll 1d10
Cleric: inflict wounds
DM: okay 3d10
Wizard: at least I have range
Cleric: guiding bolt
DM: 4d6
Wizard: MY LIFE IS MEANINGLESS!!!
OMFG, Thanks bro for the hard laughs. Great video!
9:05 Chris Pratt
"If you don't kill the grave cleric the party. Will.not.die"
Me: who loves to play grave clerics
*smile slowly gets wider*
I... I willingly play life cleric
I am willing to carry. my freakin party.
I know the burden, brother. Knowing that everyone's lives are in your hands is a heavy weight to bear.
I just got into DND. Our party consisted of a rogue and a warlock. After a bit of research... I too went down the Life Domain.
Just a small clarification : The four additional Domains Davvy did not cover are in Planeshift : Amonkhet, not Kaladesh.
Withhold healing magic from the reckless members of your party in order to instill them with the fear of death. Maybe then, they'll stop making stupid decisions!
For added effect, do so on a more frequent basis as their characters become more powerful. Nothing sucks more in D&D than spending weeks leveling up your character, only to have them get killed off and lose all your hard earned progress!
This is terrible advice. You suck at D&D and everyone you've ever played with calls you names behind your back.
this is horrible advice, your players will hate you. It isn't bad to have the loomin danger of death, but eventually, the players will eventually feel like the DM is out to get them.
Diego Acosta
It's worse than that, Diego. Nyrufa is advocating that _players_ of Cleric PCs withhold healing from the PCs of players they deem "reckless."
Nay, imbeciles! I'm suggesting you withhold healing because of role play reasons. Remember, Clerics aren't the same thing as Wizards. Their magic doesn't come from themselves, it comes from their gods. Every time they cast a spell, they pray to and open a channel for their deity to act upon the planes. It would make sense for a Cleric's god to get rather agitated if they constantly have to use their powers to revive the same morons over and over and over again. At that point, you're basically telling the players that death has no consequence, because "Oh, the Cleric will just bring us back!" Heck, if the character worships a different god than your own, you might even piss them off by constantly interfering!
Ah, the old "But that's what my character would do!" excuse.
Firstly, if _you_ create a character who treats their teammates in the bullshit, passive-aggressive manner you have advocated here, it's still _you_ choosing to treat your fellow players that way. In a group-based activity, you are failing to do your job. So you're failing at the "G" part of "RPG".
Secondly, you seem focused (like all people who resort to "But that's what my character would do!") on _your_ roleplaying experience to the exclusion of everyone else's. How are _their_ characters supposed to react to your character being an utter douchebag? Just take it? Or do they boot your character from the team and find someone else? So you fail at the "RP" part of "RPG" as well.
Here's an idea. If you have a problem with how a fellow player is behaving, _talk to them._ As it stands, they're probably of the opinion that if the Cleric's alive to heal and raise people after the fight, all is good. After all, it's the Fighter's _job_ to charge in and engage the enemy and they might think the're doing it quite well. If the other player is literally LEROY JENKINS, talk to the other players and stage some kind of intervention, they're probably sick of the guy too. But taking it upon yourself to dole out healing as a way of policing other players' behaviour is just a dick move.
TBH, I find it difficult to believe that you've ever tried the shit you have advocated at the table. I certainly wouldn't put up with it at one I was running or even at.
The first time I played D&D I was at camp, and I was my cabin's cleric in first edition. Most fun thing I've ever done.
Thor is a tempest cleric of the god known as Marvelfranchise :)
Pally, Druid, and Cleric is a solid trio of survivability. Everyone picks a few healing abilities if it's that good/needed early on.
i'm an atheist and for some goddamn reason this is my favorite class, from both a mechanical and an rp standpoint, although so far i've mostly played clerics that use both booze, hallucinogen substances and beautiful women to convert people to their faith, by getting them really drunk, really high or really horny, while performing some parlor trick and thus converting them, making their gods accumulate power in dubious ways, there was also this one i played, that was a high ranked member of the church that would impart masses and curse the blessed wine of the communion to steal a little bit of mana (we were using a mana system instead of spell slots) kind of like that guy that stole 1 cent from every bank account in the U.S.A and then would store that mana in different ways, for later use of masively powerful spells.
edit: as for mechanical all of them have been different, i'm talking 3.5 here but one of them was a ranged blaster blasting suff from away, and healing from time to time, another was a debuffer that could literally mind control people making them kill themselves (complete divine is broken,) and the other one of them was a Tank & spank unmovable wall.
Also: 5th edition pantheon sucks, no Fharlang :(
1. I relate to that first paragraph- while I'm not atheist, moreso Agnostic, I tend to play some form of cleric in RPGs.
2. The best part of DnD in it is the variability, so you can go ahead and throw Fharlang into it.
Cleric is officially my new favorite class