Especially the Wizard Particularly the sorcerer Specifically the warlock Remarkably the bard Exceptionally the Druid Distinctly the Cleric Notably the Paladin Strikingly the Ranger
Instead of carrying a spellbook, tattoo your spells onto your arm. *PROS:* Excuse to have a tanktop wizard, intimidating to look at, can't loose spells *CONS:* None
Cons: Susceptability to being engulfed in flames and scarring your skin thus losing known spells. Also a book has more writing area than a body so sure you might get a dozen or so spells tattood in a readable spot on your body but that's it
Pro: If you're a smart boi you'll use shorthand or runes to write spells and you can just make sure to have resistance to flame magic (And have a backup spellbook)
Better way to solve the problem is to have a spellbook and copy only essentials on to your arms for the situation where you loose the book. This would fix the problem of not being able to cast spells after you use the slots you prepared beforehand by having your best on you at all times. Loosing limbs could be a problem but wizards are usually back line excluding bladesingers so they mostly won't be near the pointy limb choppers. But hey, that's why mechanical arms are there if you loose them.
I've lost legs, hands, fingers, and an ear but never the entire arm. Keep the best spells on your upper arm because it is unlikely that your entire arm will be perfectly chopped off from the shoulder.
For bladesingers, the sword cantrips along with the shield and absorb elements spells can turn them into total nightmares. I play one and I am a beast in battles. But the thing is... I have yet to reach level 4. Once I do, I will gain the War Caster feat and show my DM why I should be feared.
The sword cantrips are both an action to cast so once you get extra attack at 6th level they are pretty redundant, but do not forget: You are a blade-singer (a wizard) you can not hang with the primary martial classes (barbarian, fighter, paladin etc...), but if you want cast spells and swing a sword around a little bit every so often pick bladesinger, if you want to be a swordsman who uses magic and weapons together pick eldritch knight . . . maybe Hexblade
I saw the War Wizard, and had a few ideas. Mindbreaker: Enchantment and Illusion Deathsight: Divination and Necromancy. Swarmshifter: Transmutation and Conjuration
personally, to me, the "schools" archetypes feel kind of like just 1 subclass with a bunch of options. The War caster and the blade singer feel like proper subclasses to me.
You forgot to say once the necromancer get's access to 8th level magic they get access to a spell called clone once performed after a time of 120 days a clone of a person (yourself) appears, and now all of sudden that plus one your always bringing to a part is you and no one says other wise. Who cares if you die once you die your soul attaches it's self to your new clone body basically saying F*** you I have multiple lives lets keep fighting.
That is a waste of a clone spell, the clone spell is not cheap and takes a long to grow . . . . all that just to have a clone zombie, a zombie is a zombie regardless of who they were while alive A Necromancer capable of casting 8th level spells would be better off spending their free time creating simulacrums to actively assist in creating an undead army
You could pull a Palpatine, and go through a process of making a shit ton of clones then have them put some secret location you and/or your party knows. Also if your dm allows it you could also make clones of your party members so you guys all have extra lives.
We had a wizard in one of my friend campaign and we had come across a Genie, sence the wizard took it out he got a wish and the wish was, a book that can never be destroyed or broken. Then the genie bound the book to the man soul and said, "Aslong as you live your book shall exist and it will now be apart of you" (Basicly he could Thor Hammer the book) Edit: I was not the gm. Telling me what the wish was meant to do serve no purpose. Also with thor hammer I meant the book returns to him by flying to his hand.
What if he loses it? A better way of handling this would have been to make it similar to a warlock's pact of the tome where they can spend one hour to get an exact copy of their book of shadows.
Ah, you must also be divination wizard. Lucky for me, this character was only for one shot campain from tales of the yawning portal. My actuall character, which is a Monk following my homebrew Way of the Pale Eye, managged to slaughter Spectator at level 3, all by himself, so I doubt our DM would use beholder. At least, not while both I, and my friends Paladin are alive.
Favorite story from playing a wizard (conjuration): Party gets captured by pirates and locked in wooden cells down in the hold. Fighter is currently having a really bad case of PTSD and isn't trying to escape because they view escape as pointless. Monk is board out of their skull but can't figure out a way to break out because the wood resisted punching and the noise brought down the guards whom had previously demonstrated that they were more than a match for us. Sorcerer is too scared to act on their own and is busying themselves with their pet pseudodragon as they wait for the party to come up with a plan. Rogue is fuming that they took her weapons and thieves' tools so she can't break out. My character, the wizard is staunchly lawful neutral, albeit with a short attention span, and therefore has no intention of escaping. After being in the cells for three days, my character gets board and asks the pirates for some scrap wood for magical experiments, as they did not take his spellbook or arcane focus. They refuse, so my character simply teleports out of the cell to find some wood. He finds some easily enough and teleports back into his cell, much to the Rogue's, who is in the cell directly opposite my character, chagrin. After the magical experiments in which I was trying to summon and bind an animal spirit to the wood once it had been roughly shaped, my character quickly becomes board again. His solution, he is going to try to learn how to pick the lock. How can he do that without any tools or lockpicks? He has seen the Rogue do it before, so he simply conjures up a lockpick. At this point, my DM asks me to make an intelligence save. Natural 1 + 7 = 8. "Sure, conjuring up a lockpick sounds like a great idea." As my character is trying to pick the lock, the guards come down to give us our evening meal. Startled by the wooden hound that is suddenly now occupying my cell with me and the fact that I am trying, and failing horribly, to pick a lock with a glowing lockpick, I somehow manage to convince them that I was not trying to escape and was merely passing the time. At the end of the session I ask the DM what the save had been for. "Your character has seen the key to the cells, he could of simply conjured that." "Oh. Well, he still would have conjured up the lockpick anyway. He wasn't trying to escape. That would have been rude."
How to Keep your spellbook safe 101: Take the Find Familiar spell cast it. Gain Familiar give your book to the Familiar and tell them to Hold onto it and Never let go. Dismiss familiar to a pocket dimension when in need of your spellbook. Summon your familiar again.
As a wizard one of my favorite things to do is to constantly have a familiar, and a unseen servant active as both don't require concentration and can be cast as ritual spells meaning you can have them both active all the time which may not seem like much till you realize you effectively have six hands with both of them active considering you can turn your familiar into a CR 0 monkey or even a flying monkey
I played this while being a pacifist charlatan. At some point, the whole group designated me as the party leader. I never had any damaging spells nor made an attack roll for an entire campaign. I never thought I'd survive till the end, but I did.
Working on a wizard with the "Entertainer" background who makes a living as a performer, creating dazzling displays of magic. Evocation's Tradition allows for some really daring displays of magic, with no collateral damage...that one's with with a Mountain Dwarf. The other is a half-drow Bladesinger who does Acrobatics and mock combats. Plays the "bad guy" during shows, since everybody loathes the drow...but he got fed up and decided to become an adventurer to do some actual good. Spellcasters rock...especially the wizard.
@@JaelinBezel Most certainly. Also his Sleight of Hand must be pretty good as well (he can use thieves tools effectively) so he could even cheat if he wanted to.
@@JaelinBezel I watch the full streams (I think they’re more enjoyable), not the cut down episodes. The full streams show a lot more of the rolls and various tidbits that the players say about their character.
This was slightly faster than your other videos and it was a little difficult to understand at times but still thank you for this wonderful list I really needed these videos
9th level of the Paralysis spell. Doesn't stun them. Instead summons a wheelchair and severs the spinal column at the lumbar region. Turning their walking speed to 0, but allowing them to crawl using their hands, considering it extremely difficult terrain, and setting their speed permanently to 3 feet per turn. In difficult terrain, they are unable to move. Their wheelchair goes at a base speed of 15, plus 5 per 1 Dex modifier. The wheelchair has 10 hit points and an AC of 10 and is considered a mount.
Necromancy School: Grim Harvest: "At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead."
One level arcane cleric, the rest abjurer. Medium Armor, shield, healing, ward, and cantrips for days. Woe to the enemy parties who have spell casters. 😈
God Damn It. I started the video. "ESPECIALLY THE WIZARD" - instantly liked the video. Then I wanted to watch the rest of it. Came across some of your jokes - trying to like the video again.
11 times. Unless I counted wrong, if you also take into account of Davvy saying "Wizards" instead of just "Wizard", there was 11 times that both were said without the meme emphasis. It kind of stuck out more than the meme version did because it was quicker and quieter.
Use major image to create bridge, use suggestion to make someone walk on the "bridge" they are unknowingly killing themselves because walking on a bridge is a reasonable request as long as they dont know it's an illusion
Just gonna put it out there. this **Wizard** meme of yours hurts like all hell to listen to continously with headphones. I can't listen to the video without it hurting or without not being able to hear you
I'm currently playing a human artificer in a campaign and really enjoying it. Went down the construct path and took the Variant human feat option for mounted combatant and upgraded the Mount to be one size larger with a riding harness. Cast sheild of faith onto the construct and get him to dodge as I poke from up top forcing attacks onto the metal mount sheild The role play and the combat can be so diverse I'm planning on multi classing into wizard to put my high intelligence mod into some damage and try to express deliver fire bolts through sending stones with infuse magic
I've got some bad news Davvy, there are actually 14 Subclasses for the wizard (15 if you count Technomancer though that is only in a specific type of campaign)
I like nearly all of Davvy Chappy's videos. I couldn't even finish watching this one. The booming "EXCEPT THE WIZARD" sound effect was funny the first time. It was cute the second time. It was, maybe, okay in an in-joke sort of way the third time. After that... it just made it unwatchable... especially with headphones. Davvy, dude, you have great content; you don't need silly gimmicks.
It is so stupid that a wizard can't just REMEMBER a few spells. If I got 18 INT then dammit I should be able to recall what I read if I read it 1,000 times!
better yet, recite all the formulas in a math textbook. can't do it? maybe you need an int score of 30 or special ability to immediately remember the nuances of every spell you come across. want proof? someone, without looking it up, recite all the information on the 35th spell that appears in the player's handbook.
I'm not a super genius, we're talking about Wizards who memorize the same spells over and over and over and over and over and over I would THINK they would be able to remember at least a few without having to look them up in their book. 18 INT is already genius level according to D&D and Wizards just get smarter from there going into beyond Einstein levels of intellect. Yet they can't remember how to cast Magic Missile without looking it up every time?
i'm sorry, i came off a little condescending. asking a 20 in int to memorize every spell they encountered is like asking a doctor to memorize the contents of an entire medical textbook from memory. a 18 to 20 does not make you a genius savant. someone with a 20 in int can be outclassed by someone with a 10 on skill check.
they're bringing a couple back from 3.5. True necromancer, which is exclusively a horde master archtype, and the ephemeral exemplar, which is a wizard who specializes in the planes. planar travel, planar creatures, planar spells and attacks, etc. idk how they're going to do it yet, but i'm looking forward to it. true necromancer had an ability that made all your reanimations permanent...with no limit on how many you could have at one time...and they were permanently under your control. Saved a shit load of spell slots.
The Necromancy class actually doesn’t give temp hit points. It just heals you for 2x the spell level and 3x if it’s necromancy. Which even if you aren’t gaining as much health, Fireballing some goblins for 6 HP is still somewhat helpful.
I love the Voltaire reference during the Necromancy school talk, as I’m a big fan of his music and Gothic Homemaking series. Also, Necromancy is one of the subclasses I want to try out at some point, not because I can have an undead army (that doesn’t hurt, tho), but rather because I would flavor it as someone fascinated by death, undeath, immortality, and the balance of it all, without the aid of a god.
You know I was really excited to watch a video on wizards but that joke where he edits himself saying WIZARD is obnoxious. I don't know if the video gets better because I gave up 1 minute in.
Listening to Davvy complain about 10 Wizard sub-classes and thinking Clerics will say 'Am I a joke to you?' Also hearing him rave about having 5000 subs and seeing 92k subs. Congrats man...I love your stuff. You earned it.
Best part of that illusion archetype capstone: you can be a luney tune. Create an illusion of a tunnel through a wall and run to the other side, then turn it back into an illusion and have the enemy charging head first into the wall.
Buy and large i love a lot of what they did in 5e, hands down the system i choose when i have a choice. However, something i dont love about it is what they did to casters for the most part. Yes i love cantrips, i love save DC's being static, i love spells rolling attacks against AC like any other attack, all that stuff. What i don't like is how generic every caster feels. Yes you have archetypes, but they're just that - archetypes. So you can be 10 "different" kinds of wizard or 4 "different" kinds of sorcerer, but only those. i say "different" in quotes because lets face it, the spell selection and customization is so incredibly limited in my opinion. On average using only the the PBH there are half - if not less of the spell selection previous editions have. Yes you can say "but there aren't as many books out for it" but any supplement books add only a few here and there. all together i still dont believe the selection is close to what previous editions have. To me this leaves you with very generic casters. Walk up to any competent caster in your 5e world and i bet you could name most the spells they have in their book with very little trouble. Yes you have archetypes, but really their boons aren't all that great or make you feel all that special because within the next 8 casters someone is gonna be doing the same exact thing you are. The system for magic and all that is very clean, nice, and very friendly to new players and i appreciate the hell out of it. Trust me, i've played enough of systems like 3.5 as a dedicated caster to have PTSD of all the rules, spells, and other shit you have to deal with in those flawed systems. However, as flawed as a system like 3.5 is/was i'll give it credit where credit is due. You can make very unique feeling and interesting casters with an array of spells and capabilities. Albeit at the expense of much headache. Suffice to say while Personally i love 5e and all it does for quality of life, story, and accessibility for people new to the genre while also having enough in there to keep experienced players interested i'd be hard pressed to play a dedicated caster in it. Ever. Luckily they fixed the martial classes and made them not absolute garbage like they were in previous editions so i keep myself busy by exploring those and let other people have fun as the dedicated casters because it's new and unique for them. I just wish i could have the same experience with casters. I know they did it to keep them from being OP like in other editions, but i think it inherently sacrificed a lot.
You're right, I just don't count the last two very often. I forget they exist all the time. The War Wizard is kind of worse than the Bladesinger do to needing enemy casters to fuel half of the tradition's features.
3 main spell casters in d&d
Wizards study to get an A
Sorcerers sleep in class and still get the A
Warlocks sleep with the teacher to get that A
Bard sings an A and convinces the teacher to give them an A while they really got an F
Cleric says if they don't get an A, god will strike the teacher down where they stand.
Druids don't need an A, they have peace, nature, and marijuana.
Lets be honest, the sorcerers get a B+
Warlocks ars not a main caster tho . They are soooo much more
Especially the Wizard
Particularly the sorcerer
Specifically the warlock
Remarkably the bard
Exceptionally the Druid
Distinctly the Cleric
Notably the Paladin
Strikingly the Ranger
This comment deserves far more likes.
Kinda the Fighter
Maybe the Rogue
Probably Not the Monk
Definitely Not the Barbarian
MOSTLY THE MYSTIC
Oh, and maybe if you have the right barbarian
*URGH* The Barbarian
Choose Shield for "cast without spell slot"
+5 AC whenever you are hit
Profit
Choose mirror image for second spell
stack it with shield and get resentful looks of a very angry dm
Plz
I always pick shield or magic missile bc it's either every hit is +5 ac or 3d4+3 force damage whenever I want for no cost with no roll or save
I like profit
Then get the new Eldritch Adept Feat from Tasha’s and pick Armor of Shadows for the invocation
Instead of carrying a spellbook, tattoo your spells onto your arm.
*PROS:* Excuse to have a tanktop wizard, intimidating to look at, can't loose spells
*CONS:* None
Cons: Susceptability to being engulfed in flames and scarring your skin thus losing known spells. Also a book has more writing area than a body so sure you might get a dozen or so spells tattood in a readable spot on your body but that's it
You mean to tell me your DM has never made you lose an arm?
Pro: If you're a smart boi you'll use shorthand or runes to write spells and you can just make sure to have resistance to flame magic (And have a backup spellbook)
Better way to solve the problem is to have a spellbook and copy only essentials on to your arms for the situation where you loose the book. This would fix the problem of not being able to cast spells after you use the slots you prepared beforehand by having your best on you at all times. Loosing limbs could be a problem but wizards are usually back line excluding bladesingers so they mostly won't be near the pointy limb choppers. But hey, that's why mechanical arms are there if you loose them.
I've lost legs, hands, fingers, and an ear but never the entire arm. Keep the best spells on your upper arm because it is unlikely that your entire arm will be perfectly chopped off from the shoulder.
Davvy: "The only creature who can wear their pajamas and still be badass"
Monk in a gi: am I a joke to you?
ESPECIALLY THE LIZARD
Not all familiars are useful...
Wizard lizard blizzard
Rasmus Kock KING GIZZARD AND LIZARD WIZARD
THE LIZARDFOLK WIZARD HAS A LIZARD FAMILIAR!
I know Nathaniel is a Bard, but still...
For bladesingers, the sword cantrips along with the shield and absorb elements spells can turn them into total nightmares. I play one and I am a beast in battles. But the thing is... I have yet to reach level 4. Once I do, I will gain the War Caster feat and show my DM why I should be feared.
The sword cantrips are both an action to cast so once you get extra attack at 6th level they are pretty redundant, but do not forget: You are a blade-singer (a wizard) you can not hang with the primary martial classes (barbarian, fighter, paladin etc...), but if you want cast spells and swing a sword around a little bit every so often pick bladesinger, if you want to be a swordsman who uses magic and weapons together pick eldritch knight . . . maybe Hexblade
@@thefracturedbutwhole5475 this aged poorly
11:55:
how did that wizard get the jump on us?! that would have taken a tactical geni-
CREEEEEEEED!
Referencing?
@@lapaba1236 WH40k
E S P E C I A L L Y T H E W I Z A R D
100th like :3
I don't get this meme. Can anyone explain it to me?
@@coranbaker6401 Davvy REALLY hates wizards.
@@SetSeth-yl6ke
Oh. Why is that?
@@coranbaker6401 No idea.
I saw the War Wizard, and had a few ideas.
Mindbreaker: Enchantment and Illusion
Deathsight: Divination and Necromancy.
Swarmshifter: Transmutation and Conjuration
personally, to me, the "schools" archetypes feel kind of like just 1 subclass with a bunch of options. The War caster and the blade singer feel like proper subclasses to me.
You forgot to say once the necromancer get's access to 8th level magic they get access to a spell called clone once performed after a time of 120 days a clone of a person (yourself) appears, and now all of sudden that plus one your always bringing to a part is you and no one says other wise. Who cares if you die once you die your soul attaches it's self to your new clone body basically saying F*** you I have multiple lives lets keep fighting.
That is a waste of a clone spell, the clone spell is not cheap and takes a long to grow . . . . all that just to have a clone zombie, a zombie is a zombie regardless of who they were while alive
A Necromancer capable of casting 8th level spells would be better off spending their free time creating simulacrums to actively assist in creating an undead army
You could pull a Palpatine, and go through a process of making a shit ton of clones then have them put some secret location you and/or your party knows. Also if your dm allows it you could also make clones of your party members so you guys all have extra lives.
We had a wizard in one of my friend campaign and we had come across a Genie, sence the wizard took it out he got a wish and the wish was, a book that can never be destroyed or broken. Then the genie bound the book to the man soul and said, "Aslong as you live your book shall exist and it will now be apart of you" (Basicly he could Thor Hammer the book)
Edit: I was not the gm. Telling me what the wish was meant to do serve no purpose. Also with thor hammer I meant the book returns to him by flying to his hand.
What if he loses it? A better way of handling this would have been to make it similar to a warlock's pact of the tome where they can spend one hour to get an exact copy of their book of shadows.
The whole point of the wish is that his book can't be destroyed but can be summoned to him.
Necro response; nice wish. pretty cool that the new Order of the Scribe has that basically built in as a sub class feature.
Divination Wizard
Halfling
Feat Luck
DM's hate me
Magos Danat Zeppeli I see a beholder in your future
Ah, you must also be divination wizard.
Lucky for me, this character was only for one shot campain from tales of the yawning portal.
My actuall character, which is a Monk following my homebrew Way of the Pale Eye, managged to slaughter Spectator at level 3, all by himself, so I doubt our DM would use beholder. At least, not while both I, and my friends Paladin are alive.
Add bard to that mix and everyone will hate you!
San Shinobi Sadly, due to having terrible int score of 15 I am forced to use my ability score improvement on just stats
You've been visiting the Animated Spellbook haven't you?
Now to really punish yourself do Mystic!
I second this
I third this
I fourth this
I fifth this
I sixth this
SOMETIMES THE BARBARIAN
"The only creature that can wear Pijamas all the time and still be badass."
I am a freaking *WIZURD*
Favorite story from playing a wizard (conjuration):
Party gets captured by pirates and locked in wooden cells down in the hold. Fighter is currently having a really bad case of PTSD and isn't trying to escape because they view escape as pointless. Monk is board out of their skull but can't figure out a way to break out because the wood resisted punching and the noise brought down the guards whom had previously demonstrated that they were more than a match for us. Sorcerer is too scared to act on their own and is busying themselves with their pet pseudodragon as they wait for the party to come up with a plan. Rogue is fuming that they took her weapons and thieves' tools so she can't break out. My character, the wizard is staunchly lawful neutral, albeit with a short attention span, and therefore has no intention of escaping.
After being in the cells for three days, my character gets board and asks the pirates for some scrap wood for magical experiments, as they did not take his spellbook or arcane focus. They refuse, so my character simply teleports out of the cell to find some wood. He finds some easily enough and teleports back into his cell, much to the Rogue's, who is in the cell directly opposite my character, chagrin. After the magical experiments in which I was trying to summon and bind an animal spirit to the wood once it had been roughly shaped, my character quickly becomes board again. His solution, he is going to try to learn how to pick the lock. How can he do that without any tools or lockpicks? He has seen the Rogue do it before, so he simply conjures up a lockpick.
At this point, my DM asks me to make an intelligence save. Natural 1 + 7 = 8. "Sure, conjuring up a lockpick sounds like a great idea." As my character is trying to pick the lock, the guards come down to give us our evening meal. Startled by the wooden hound that is suddenly now occupying my cell with me and the fact that I am trying, and failing horribly, to pick a lock with a glowing lockpick, I somehow manage to convince them that I was not trying to escape and was merely passing the time. At the end of the session I ask the DM what the save had been for. "Your character has seen the key to the cells, he could of simply conjured that."
"Oh. Well, he still would have conjured up the lockpick anyway. He wasn't trying to escape. That would have been rude."
Quinn Bell bored, not board
I quickly got bored with the story.
@@jacobloving6765 lol grammar
How to Keep your spellbook safe 101:
Take the Find Familiar spell cast it. Gain Familiar give your book to the Familiar and tell them to Hold onto it and Never let go. Dismiss familiar to a pocket dimension when in need of your spellbook. Summon your familiar again.
What if I want to use my familiar for something else?
Sebastián Lang then keep your spellbook on you.
Sebastián Lang keep 2 spellbooks, one that you carry with you and one that is your backup in your familiar's pocket dimension
Be a conjuration wizard, use minor conjuration to conjure a copy of your spellbook if you lose yours.
As a wizard one of my favorite things to do is to constantly have a familiar, and a unseen servant active as both don't require concentration and can be cast as ritual spells meaning you can have them both active all the time which may not seem like much till you realize you effectively have six hands with both of them active considering you can turn your familiar into a CR 0 monkey or even a flying monkey
Hafling+Wizard+Divination=GM Screem!!
+Lucky feet
Add the lucky feat and you'll be imortal
I played this while being a pacifist charlatan. At some point, the whole group designated me as the party leader. I never had any damaging spells nor made an attack roll for an entire campaign. I never thought I'd survive till the end, but I did.
Dip into bard for inspiration and sorc for wild magic
You will get kicked off the table.
Could we get a video on multi classing?
E S P E C I A L L Y T H E B A R B A R I A N
FOCUSED ON THE PRACTITIONER OF ARCANE ARTS
The Fullmetal...
Transmutator.
Ha
Melkor The First Dark Lord LMAO I’m dead 🤣
Melkor The First Dark Lord NiNa aNd aLeXaNdEr tOgEthEr fOrEvEr
Working on a wizard with the "Entertainer" background who makes a living as a performer, creating dazzling displays of magic.
Evocation's Tradition allows for some really daring displays of magic, with no collateral damage...that one's with with a Mountain Dwarf.
The other is a half-drow Bladesinger who does Acrobatics and mock combats. Plays the "bad guy" during shows, since everybody loathes the drow...but he got fed up and decided to become an adventurer to do some actual good.
Spellcasters rock...especially the wizard.
*I love the smell of D&D memes in the comment section*
Davvy: “the only creature that can wear pyjamas all the time and still be badass”
Davvy 3 years later: BARDNANA
His face betrays no emotion…
@@itsmii7785 do you think he would be good at poker?
@@JaelinBezel Most certainly. Also his Sleight of Hand must be pretty good as well (he can use thieves tools effectively) so he could even cheat if he wanted to.
@@itsmii7785 sorry, I’m pretty far behind on the necrohunt.
@@JaelinBezel I watch the full streams (I think they’re more enjoyable), not the cut down episodes. The full streams show a lot more of the rolls and various tidbits that the players say about their character.
Roses are read
The meme is heard
I love these class guides
*especially the wizard*
This was slightly faster than your other videos and it was a little difficult to understand at times but still thank you for this wonderful list I really needed these videos
N O T A B L Y T H E B A R B A R I A N
2:12
"Every day a wizard..."
The rest of the video:
*W I Z A R D*
1:00 Missed a edit. UNWATCHABLE
Nilus and at 6:20. It's too painful.
Nilus You made a grammatical error. UNREADABLE.
9th level of the Paralysis spell. Doesn't stun them.
Instead summons a wheelchair and severs the spinal column at the lumbar region. Turning their walking speed to 0, but allowing them to crawl using their hands, considering it extremely difficult terrain, and setting their speed permanently to 3 feet per turn. In difficult terrain, they are unable to move.
Their wheelchair goes at a base speed of 15, plus 5 per 1 Dex modifier. The wheelchair has 10 hit points and an AC of 10 and is considered a mount.
Gotta commend the voltaire references man. Wonderful guide.
Only one who can wear pajamas and be badass. Monk wants to know your location.
So a Necromancy Wizard and a Life Domain Cleric are together in a party...
Well shit ☹.
the only way that could be worse if you replace the Cleric with a Raven Queen Warlock (UA)
No.... TIEFLING NECROMANCY WIZARD AND HUMAN LIFE DOMAIN CLERIC!
8:17 Liliana is saying “Why everyone think I am a necrophiliac?”
Over 1 year old comment... And no-one has completed this joke yet? Fine, I'll do it:
"It's because we're all stiffies for you, Liliana."
I finally got the Voltaire reference.
“A frail old man that can do a backflip” made me lose my shit
Necromancy School: Grim Harvest: "At 2nd level, you gain the ability to reap life energy from creatures you kill with your spells. Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points equal to twice the spell's level, or three times its level if the spell belongs to the School of Necromancy. You don't gain this benefit for killing constructs or undead."
GENERALLY THE MONK
gotta love the voltaire refrence
E M P H A S I S O N M A G E R Y
1:04
Me: *Looks at my Kenku Wizard Kevin* That’a one smart boi.
One level arcane cleric, the rest abjurer. Medium Armor, shield, healing, ward, and cantrips for days. Woe to the enemy parties who have spell casters. 😈
God Damn It. I started the video. "ESPECIALLY THE WIZARD" - instantly liked the video.
Then I wanted to watch the rest of it. Came across some of your jokes - trying to like the video again.
This > 9:15 < just this. Instant love.
Man, what was the first video with the
E S P E C I A L L Y - T H E - W I Z A R D
meme?
12:14 he forgot to say "WIZARD"
I opened this video and immediately burst into laughter. Well done mate, keep up the good work!
11 times.
Unless I counted wrong, if you also take into account of Davvy saying "Wizards" instead of just "Wizard", there was 11 times that both were said without the meme emphasis.
It kind of stuck out more than the meme version did because it was quicker and quieter.
God this channel is amazing
6:08
Lifehack
Take revenge on your players by making them fight a divination subclass.
Oh no...
Came for the Wizard, subbed for the Voltaire reference.
Use major image to create bridge, use suggestion to make someone walk on the "bridge" they are unknowingly killing themselves because walking on a bridge is a reasonable request as long as they dont know it's an illusion
subscribed for the voltaire reference.
The deep fried wizard thing was funny twice, afterwards it was just irritating
High level necromancers dragging the game is the dnd equivalent of lag caused by an excess of entities in an area.
The Davvy Chappy Drinking Game: Take a shot every time Davvy emphasizes *WIZARD*.
*ESPECIALLY THE WIZARD*
Just gonna put it out there.
this **Wizard** meme of yours hurts like all hell to listen to continously with headphones. I can't listen to the video without it hurting or without not being able to hear you
It also made me want to stop and dislike as soon as it happened twice. Made the video torturous 🙄
Just take your headphones out for 13 minutes.*
*Unless you don't have any form of speakers. Then I sympathize.
Well damn. A thousand more subs since you posted this. Good on you.
Wizard: study and gets an A
Sorcerer: Sleep in class still gets an A
Warlock: Sleeps with the teacher to get an A
Cleric: Teacher's pet
Davvy, do you have any plans to review the UA classes of Artificer and Mystic? I'd love to hear what you think of them
I'm currently playing a human artificer in a campaign and really enjoying it. Went down the construct path and took the Variant human feat option for mounted combatant and upgraded the Mount to be one size larger with a riding harness. Cast sheild of faith onto the construct and get him to dodge as I poke from up top forcing attacks onto the metal mount sheild
The role play and the combat can be so diverse I'm planning on multi classing into wizard to put my high intelligence mod into some damage and try to express deliver fire bolts through sending stones with infuse magic
Also, the Unearthed Arcana lore wizard archetype is super cool.
But you know, it's UA. And it's super overpowered.
Divination for the die roll choice, transmutation for your craziness of shifting things to things... And then max Rogue for stabs.
The high level Illusion Wizard can make illusionary bunkers that become REAL.
Especially the wizard, eh?
DarkhelmFx *notices avatar* Ah I see you are a man of culture as well.
W I Z A R D
Honestly I have yet to see anybody cover the reconstruction subclass for the wizard, the healer wizard...
What i learned from this video : Abjuration is the condom of the magic schools
I have a tortle wizard necromancer and if my dm pisses me off with some random killing spree I raise dead and hide in my shell lol
I've got some bad news Davvy, there are actually 14 Subclasses for the wizard (15 if you count Technomancer though that is only in a specific type of campaign)
Technomancy ftw. My mage designed guns that shoot magic instead of bullets. MAGIC SCIENCE!!!
Unearthed arcana doesn’t count
I like nearly all of Davvy Chappy's videos. I couldn't even finish watching this one. The booming "EXCEPT THE WIZARD" sound effect was funny the first time. It was cute the second time. It was, maybe, okay in an in-joke sort of way the third time. After that... it just made it unwatchable... especially with headphones.
Davvy, dude, you have great content; you don't need silly gimmicks.
You are now one of my favorite dnd youtubers
Hey! I only had to wait 14 hours after subbing!
Josiah Matthews I was part of this spike too
was searching around for this earlier, surprising to see it.
You missed one at 01:02 this must be the work of a *W I Z A R D*
especially the wizard
It is so stupid that a wizard can't just REMEMBER a few spells. If I got 18 INT then dammit I should be able to recall what I read if I read it 1,000 times!
what is the ie , y, and gh rules of the English language?
better yet, recite all the formulas in a math textbook. can't do it? maybe you need an int score of 30 or special ability to immediately remember the nuances of every spell you come across. want proof? someone, without looking it up, recite all the information on the 35th spell that appears in the player's handbook.
I'm not a super genius, we're talking about Wizards who memorize the same spells over and over and over and over and over and over I would THINK they would be able to remember at least a few without having to look them up in their book. 18 INT is already genius level according to D&D and Wizards just get smarter from there going into beyond Einstein levels of intellect. Yet they can't remember how to cast Magic Missile without looking it up every time?
wizards havent memorized spells since 2E. they prepare spells.
i'm sorry, i came off a little condescending. asking a 20 in int to memorize every spell they encountered is like asking a doctor to memorize the contents of an entire medical textbook from memory. a 18 to 20 does not make you a genius savant. someone with a 20 in int can be outclassed by someone with a 10 on skill check.
Davvy, you gained a couple thousand subs in just a few days. You’re going places, kid
You overdid it with the Wizard sound, it hurt my ear at some point, but otherwhise nice vid
and it's getting 2 more in the next expansion!
Getting what?
archtypes
What archetypes?
they're bringing a couple back from 3.5. True necromancer, which is exclusively a horde master archtype, and the ephemeral exemplar, which is a wizard who specializes in the planes. planar travel, planar creatures, planar spells and attacks, etc. idk how they're going to do it yet, but i'm looking forward to it. true necromancer had an ability that made all your reanimations permanent...with no limit on how many you could have at one time...and they were permanently under your control. Saved a shit load of spell slots.
How do you know? And how do you know they will be in the next one?
The Necromancy class actually doesn’t give temp hit points. It just heals you for 2x the spell level and 3x if it’s necromancy. Which even if you aren’t gaining as much health, Fireballing some goblins for 6 HP is still somewhat helpful.
I love the Voltaire reference during the Necromancy school talk, as I’m a big fan of his music and Gothic Homemaking series. Also, Necromancy is one of the subclasses I want to try out at some point, not because I can have an undead army (that doesn’t hurt, tho), but rather because I would flavor it as someone fascinated by death, undeath, immortality, and the balance of it all, without the aid of a god.
E X P E C I A L L Y T H E..... BROTHERRRRRRRRR!!!!!
You know I was really excited to watch a video on wizards but that joke where he edits himself saying WIZARD is obnoxious. I don't know if the video gets better because I gave up 1 minute in.
I was just reading the book, planing to play a wizard, this really came in handy.
Now i just turn on this video, to hear "WIZARD" over and over as i do my workstuff
I don't know what this wizard meme is but it makes the video pretty unwatchable 4 years in the future
5:32 uhhhh... That's Hebrew
holy shit, you right.
Listening to Davvy complain about 10 Wizard sub-classes and thinking Clerics will say 'Am I a joke to you?' Also hearing him rave about having 5000 subs and seeing 92k subs. Congrats man...I love your stuff. You earned it.
Best part of that illusion archetype capstone: you can be a luney tune. Create an illusion of a tunnel through a wall and run to the other side, then turn it back into an illusion and have the enemy charging head first into the wall.
Too much "wizard" man... cant hear what you say : ( !!!
Okay, the wizard joke was funny until about half way through the video.
I was sick of it 40 seconds in.
He did say he would beat the meme into the afterlife
Buy and large i love a lot of what they did in 5e, hands down the system i choose when i have a choice. However, something i dont love about it is what they did to casters for the most part. Yes i love cantrips, i love save DC's being static, i love spells rolling attacks against AC like any other attack, all that stuff. What i don't like is how generic every caster feels. Yes you have archetypes, but they're just that - archetypes. So you can be 10 "different" kinds of wizard or 4 "different" kinds of sorcerer, but only those. i say "different" in quotes because lets face it, the spell selection and customization is so incredibly limited in my opinion. On average using only the the PBH there are half - if not less of the spell selection previous editions have. Yes you can say "but there aren't as many books out for it" but any supplement books add only a few here and there. all together i still dont believe the selection is close to what previous editions have. To me this leaves you with very generic casters. Walk up to any competent caster in your 5e world and i bet you could name most the spells they have in their book with very little trouble. Yes you have archetypes, but really their boons aren't all that great or make you feel all that special because within the next 8 casters someone is gonna be doing the same exact thing you are. The system for magic and all that is very clean, nice, and very friendly to new players and i appreciate the hell out of it. Trust me, i've played enough of systems like 3.5 as a dedicated caster to have PTSD of all the rules, spells, and other shit you have to deal with in those flawed systems. However, as flawed as a system like 3.5 is/was i'll give it credit where credit is due. You can make very unique feeling and interesting casters with an array of spells and capabilities. Albeit at the expense of much headache. Suffice to say while Personally i love 5e and all it does for quality of life, story, and accessibility for people new to the genre while also having enough in there to keep experienced players interested i'd be hard pressed to play a dedicated caster in it. Ever. Luckily they fixed the martial classes and made them not absolute garbage like they were in previous editions so i keep myself busy by exploring those and let other people have fun as the dedicated casters because it's new and unique for them. I just wish i could have the same experience with casters. I know they did it to keep them from being OP like in other editions, but i think it inherently sacrificed a lot.
You still could take Minor Illusion at first level if you're going for Illusion. You just pick a different cantrip at 2nd level
Says he dreaded this video because of 10 traditions, but the Wizard only has 8.
Olimar92 Yeah... no it has 10
You're right, I just don't count the last two very often. I forget they exist all the time. The War Wizard is kind of worse than the Bladesinger do to needing enemy casters to fuel half of the tradition's features.
Your wizard sound effect makes this video unwatchable
I love both enchantment and illusion, but I always wind up filling up my memory slots with overlapping spells for thematic purposes.