5D Chess With Multiverse Time Traveling Tutorial And Piece Movement
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- Опубликовано: 27 июл 2024
- 5D Chess With Multiverse Time Travel is a fun but complex game and without an in-game tutorial it can be hard to fully understand what's happening when you're just starting out. This video is meant to explain how each piece is able to move, as well as give an introductory knowledge of interacting with the different dimensions in the game.
I apologize for the amateur audio quality. If there is anything that I missed or you would like further explained, let me know in the comments!
Extension to this video that discusses checkmate situations: • 5D Chess Tutorial Exte...
Steam store page link: store.steampowered.com/app/13...
Disclaimer: I am not the developer, publisher, or owner of this game and do not claim to have any rights over it in any capacity.
Timestamps:
0:00 Intro
0:22 Axes and Dimensions
1:36 Rook Movement
2:17 Bishop Movement
3:39 Queen Movement
5:14 King Movement
5:48 Knight Movement
7:27 Pawn Movement
8:35 Pawn Capture Movement
9:53 Interaction Between Timelines
11:03 Active vs Inactive Timelines
13:37 Interdimensional Movement Without Branching
14:45 Interdimensional and Time Travel Check/Checkmate
15:52 Outro Игры
this game is just assassin's creed for guys with 500 iq. play as an entire army of time traveling assassins and manage all timelines they create at once
i'm shook, this is an amazing analogy
"And it was on move 1 that we have a completely new game"
Actually on move 0
Agadmator fan, eh ? :)
Holy shit bro thanks so much. Makes a lot of sense and it's not THAT hard to understand if explained. I'm curious though if it could become competitive. I mean... it feels a bit chaotic with SO MANY OPTIONS and ... not a clear path for a regular game
Really glad the explanation helped make it clearer!
I think seeing strategies develop will be a big part of the fun for quite a while. While it's chaotic and there are a lot of options, the ability to checkmate a different dimension king or one in the past (or both!) opens up a lot of new options to close out the game somewhat more quickly. I think for now games will be a bit more chaotic, but as the game matures strategies and openings could be developed that keep the overall complexity in check. As for whether that will lead to a real competitive scene I don't know, but I really hope so!
The aspect of chess that makes it compelling as a competitive game is that both players have all of the information available to them, and there is no chance involved. This makes it so that the game is truly a battle of wits.
The same is true for 5D chess. The only difference is the increased complexity of the rule set, which I'm sure traditional chess fans/experts will be excited to check out for themselves.
The current meta is such that you really don’t want to branch unless necessary/you’re losing, because it opens more space for you to be blindsided, and makes you less consistent. Plus, your opponent has to make more timelines before you can make more active ones, I once lost because although I had check, it was in an inactive timeline, and that made it not a victory.
Thank you! A game like this really should have a tutorial. Also I kept checking my discord every time I heard the notif lmao.
Glad this was helpful! Sorry about the discord noise, I mixed up my audio channels haha. I made sure to silence discord for the next video though! :P
OMG I was so dumb, I saw a game on youtube and didn't understand why did the Queen move 4 left and 8 back in time. I thought so long and couldn't understand. Now I get that Queen didn't move 8 back in time, it moved 4, it's just that you don't move throught the boards your opponent controlled. Checks in past make so much more sense now. I'm slighly less dumb now. Thanks :)
I still get tripped up trying to count boards to see if something is checkmate haha. It takes some getting used to!
your comment cleared up my same confusion thanks :)
Heads up - there's a Discord ping at 1:52
yeah sorry about that, I messed up my audio channels xD I fixed it for the next video!
@@mariaurum3991 Don't feel sorry you made a fantastic job with this tutorial. Basically the simmetry of the piece's move in 2d it's expanded through other dimensions. Bravissimo! from italy.
So glad you mentioned that this is acctually 4D chess, that has really been bothering me
Uh its actually 5d. You see, 4d sees time as a straight line, a fixed destiny,and even though you can travel back in time, nothing actually happen, since your action is just putting a dot in a line. But in 5d, according to your actions in the present, numerous future can appear, creating numerous timeline. Its like 1 line in 4d can branch into multiple lines in 5d. So travelling back in time matters since you can create timelines in 5d. I hope this can clear your confusion.
@@Vagrant202 no it is actually 4d, there is two space and two time dimension (sums up to four)
- first dimension: left and right (space)
- second dimension: up and down (space)
- third dimension: past and future (time)
- fourth dimension: directions between the parallel dimension (i don't know if they have any name) (time)
the game doesn't include the forward and backward dimension, referred as the third spacial dimension. If they'd included it, then yes it would be 5d
I see. So it’s basically checkers or tic tac toe with just a little bit more complexity.
First time I saw this I felt like barfing into the past when I was in my mother's tummy in a timeline where I wasn't able to be delivered by the doctor
This game is goddamn incredible, it's my biggest dream for it to get super big, and become what I know for a fact it can be, if given the attention. Professional commentated Tournaments for this would be the best thing, full stop.
The problem is the complexity of the game gives rise to a ladder of skill that humans can barely manage to climb a rung and thus will always be unable to grasp the intricacies and the art of logic that can belie a move and mar the beauty that it could be. This game is like a vast ending ocean for us to explore all its wonders unless we evolve to develop new transportation aka big brain. Everything said, this game is genius and I would love to see it go places and studied enthusiastically.
@@vishnunair7776 dont underastimate the power of the human mind, we can definately master it with efford
But it has to be on a small board so that the games don't get absurdly complex and far more complex than humans can understand. I also believe the queen should be nerfed and pawn captures reconsidered, so that both move just like they do in 2D chess.
@@maxkho00 they already do move like they do in 2D chess though
@@ratboii7656 Not really. If they moved like in 2D chess, going e.g. one square forward and one back in time/into the parallel dimension, or even one up into the parallel and one into the future, would all be legal captures. However, for some reason, they are not, which imo sucks. The queen, on the other hand, does move like in 2D chess, but I believe she should still be nerfed.
We live in a twilight world and there are no friends at dusk.
For such a complicated idea I gotta say the game does a really good job at handling it. After having it explained it actually makes sense and now I can appreciate how cleanly the game lays everything out
Yup, I definitely wouldn't have figured this out on my own anytime soon. Thank you for the guide, very clear explanations.
Glad it helped!
i had no clue why some timelines were active and some not but this actually cleared it up thank you
Thanks so much for making this so quickly! I've heard all this from a friend, but having visuals to go with it make it so much easier to understand.
Glad it was helpful!
x access :)
Yeah listening back I realized how much my "axis"es started sounding like "access". Hopefully still was able to understand what was meant though!
This was incredibly helpful! Grokking the moves of the pieces really let it start to sink in. Checkmate still makes my brain go white noise, I'll have to come back to that one!
"dude i totally just checkmated you 10 moves ago in the 7th parrallel dimension after you time traveled 5 spots back. I knew when you went back in time twice to try to 5d castle it would've messed up the plan in the 6th dimension. so uh gg"
If there was a visual mode where the pieces would be rendered in 3D, you could then call it 5D chess, without having an unused dimension
Technically, just stacking the 2d array of temporal game boards vertically, which would work like having simultaneous instances of the full 4d game open would make that fifth dimension actually playable.
Thanks soooo much! I really couldn't understand the game at all, but your way of explaining really helped. I subbed!
Damn it, only saw this game today and it looks like there was a realease sale but I missed it :( probably will have to pick it up anyway. Thanks for making this video, very informative :D
i send this video to everyone i see who picks the game up, it is so helpful!
Ahh that's awesome! Thanks! I'm glad I can help people understand because it's really a lot of fun once you can wrap your head around it! :)
This is very clever , I think it's following the Rob Bryanton rules of dimensions, so yeah this would be 5d chess
Very Nice. Clear and concise. Fine Job.
Imagine a giant world championship tournament of all the genius gamers of the world playing 5d chess. That would be so cool to watch.
The tutorial we needed and deserved! :D
Thanks! Glad it was helpful!
Now I understand this game!
Thanks, suscribed for more.
pleasepleaseplease upload more gameplay and tutorials, advanced tactics, etc. already loving how methodically and simply you explain things, and im only 5 minutes in. also, side note, i find your voice extremely pleasant to listen to, and also fairly androgynous
Glad you love the videos and my voice so much! I have not studied traditional chess strategy, so I'm not in a particularly good place to come up with strategy for 5d chess. If I find some good strategies or important tips that I don't think have adequate guides or compilations I'll try to make my own videos for them though. In the meantime, I highly recommend the discord server: discord.gg/Wa77y9C
There are a lot of players way better at chess than I am in there! :)
@@mariaurum3991 oh yeah im already in there, courtesy of you linking it in one of your vids lol. youre definitely better than i am, or at least have a better understanding than i do.
Wow really great tutorial, thanks man!
Glad it was helpful!
thanks, its still a real mess in my head but getting better
thank you so much, you're a certified brain genius!!!!!!
Glad it helped!
After watching some of the strategies people are using (especially from people with lots of traditional chess strategy under their belts) I certainly don't feel like a genius, but I'm glad I can share the knowledge about the parts I do get! :)
Is this "The Game" that Adam and Eve was talking about know how to play? Through different times and parallel universes?
Godzilla had a stroke and fucking died trying to read this lmao
ayy, happy 1 year tutorial!
Mind-boggling but fascinating :P. One thing you didn't explain though - how does one actually *win* the game? Do you have to checkmate the king in every possible dimension and/or timeline? Or just one?
Only 1! Checkmating any king past or present does the trick! Future gets a little weird in that you can possibly make a new timeline (from a non-checked timeline) that's back in time, shifting the present backwards and theoretically win/lose/draw before the present ever gets to the future where you were going to be checkmated. I'll try to get a video out on this soon!
@@mariaurum3991 and can you move a piece to the future (yet to be played) from the present, which sounds weird but I guess the game would have to remember you've move a piece and the place it down when you catch up to that 'present'). Or can you only move forward in the timeline from further back (i.e. if it's already been played on our real limited chronology :) )?
You can move into a future board from the present! If you have a move available in the future board you're moving into (it's your turn, and you haven't already made a move on that board) the piece will in fact show up in the future without branching. If you don't have a move available (such as if it is your opponent's turn or you are trying to move into the middle of the "history" of a board and turns have already been taken after where you're going to) it will branch off to create a new timeline from the spot your piece is entering (which will be in the future as well, and may or may not be an active timeline as per the rules for active/non-active timelines)!
@@mariaurum3991 ack :). So you *can* move into the future (which you as a player haven't even played yet?) What if you move a piece into that square before your piece from the (now) past arrives? Would it split into two timelines then? (or is that what you're actually saying?)
I'm just trying to imagine them doing Shogi like this. That would probably implode the world with all the different promotion types and the ability to place captured pieces... maybe that can be their next project! :)
Oh, sorry I think I misunderstood what you were asking. You can't move into a future that hasn't been played yet, only existing future (as in boards that are forwards in time beyond the marker indicating the present). You can't go into empty space future though, only up to the last turn taken if that makes sense. I'm working on another video so I'll try to touch on that there and hopefully it will make a little more sense!
thank you! that was very informative!
can you do a bonus little video about the dragon and the unicorn?
I guess the 5th D is the Undo. Which is like one more quasi time dimension you can manipulate... even if it very limited.
The game said the 5th dimension is unused
Also time isnt a dimension nor timeline is
It's just a weird 2D x 2D chess
@@idotn8752 Time is viewed as a dimension. Just not a spacial one (Even if that gets a bit upside down in a singularity. Based on the maths.)
One way of viewing it is that dimension is a coordinate system. To describe your location, I not only need your X, Y, Z coordinates. But also you T coordinates since you move though time.
@@Cythil well time is a dimension or not is a kinda controversial topic
But in this game "Time" is just moving across board
The actual "Time" is board generating, and moving thru "Time" is moving thru the created board
Nice. Your 'axes' though.
It's important to note that, for pawns, not all combinations of axes are born equal; notably, the pawns can only capture "diagonally" (i.e. 1 square forward in exactly two dimensions) in the traditional X-Y as well as the temporal (time)-metaphysical (timeline) planes, while any other combination of dimensions, such as the Y and the temporal dimension, doesn't work (so you can't move the pawn up one square one turn in the past, for example).
Even more importantly, the "interdimensional movement exception" isn't, in fact, an exception, as movement through solely through dimensions never creates branching timelines. What does create branching timelines is the fact that you can't change the past (or pre-determined future - more on that later) due to logical paradoxes - therefore, if you travel into a state which has already occurred in the timeline that you have travelled to, reality will branch off and create a new timeline with an alternate history, where your time-travelling piece was there from the start. This includes travelling into such futures in which it is the opponents' turn to play, as remember: the smallest temporal unit is one TURN (not one ply!), meaning the time-travelling piece can only land on the board as it was when you last made your move in that timeline - and hence reality will branch off, as you can't change already-formed timelines (which in this case equates to not being able to change the pre-determined future).
Was bamboozled during the rook description by those Discord messages.
Thank you so much.
You're welcome!
Wonderful video, really helped cleared things up. I'm just wondering about what happens if there are 2 inactive timelines. Would the timeline furthest in the past activate first? Or would the least 'divergent' timeline activate, the one closest to the main timeline?
Great question! Timelines activate in the order they're created (so closest to the main timeline will activate first)!
so does en passant work if one timeline, a move in the future on your turn, went temporally diagonal backwards to your move on a board on the timeline beneath it on the square skipped on the previous opponent's move by a pawn moving double on its initial move? basically does temporal en passant work and actually have a chance to pop up in a game of 5d chess?
bro,this is excellent,thanks your tutorial,and can I take some screenshot to teach chinese new players about piece movement,your placement is clearly to explain rules.thanks again.
Sorry this took so long to get back to you, but you can absolutely take screenshots or anything else from this video! :)
imagine the game gets bigger and imagine the names for the openings
Nimzo-Hikaru bongcloud(ke2 but time traveled so 2 kings)
Triple knight gambit (somehow sacing 3 knights to try and bully the king as much as possible)
Triple queen traversal double king teleportation (2 extra queens and 1 extra king on a single board)
triple grob (3 bishops at home with the pawn on top the bishops 2 squares up)
So for pawn movement. Does this mean I could load up say 12 pawns on one nord. and promote them all?
There’s 3 temporal axes: game time (left-right), parallel dimensions, “real” time
My brain is currently expanding as we speak
I’m going to cry
Great tutorial! If I buy this will it work on an iPad?
next level strategy game XD
wow this is very useful, thanks a bunch. only complaint is that the video is a bit quiet but i can just turn it up so i guess it doesn't really mater.
Awesome, glad it helped! I'll keep the volume in mind for future videos to try and make it more the average for youtube :)
Seconded... Volume was way too low.
Awesome video. Can pawns move along one temporal dimension and one physical dimension when capturing?
No. When I asked about it CTP mentioned it was a "stylistic choice" so there's maybe the possibility it will change if there's some reason to, but I would expect it will stay the same. They can only capture diagonally in time/timelines, or diagonally in space, not a combination.
I understood the game right away. So I thought. I thought, ok, you are just playing multiple boards, and at any time, you can move a piece into the past, and fork the timeline. Simple. Except for a few not obvious things it's sort of that simple. (1) If at any time, a player makes a move, such that a board position is created such that any piece can capture the king, via a move into the past, you insta-win. The game rules implicitly presume that your opponent lost, because they can't change the past, and therefore can't move the king. But this is not intuitive in standard chess thinking, because you can normally, easily see that you are checkmated if you have a bit of experience in the game. On the other hand, with 5D chess, you can easily fail to realize that you checkmated your opponent. So it feels kind of cheaty when you win without realizing your move was going to be a win. (2) It's not immediately obvious, but in a way, it's 3D chess. The current position is on a level of one or more 3D chess boards. Depending on the piece you move, and where, you can envision the move being made on a 3D chess board, though the number of levels might be less than 8. This also could help visualize a checkmate. You make a move, and the resultant 3D chess board "shows" the opponent's king being attacked. If your opponent can't move the king, or interpose a piece, which is ALWAYS true when the king is on a "past level" of the board, the opponent loses.
The king can also move in the X, Y, and Timeline axis, without needing to move in the Time axis to move in the Timeline axis
funny that the next recommended video for me is "relativity theory for dummies"
This helps me watch a play, now. Don't know if I have the necessary 9,001 IQ to play yet.
Not sure if you ever gonna read this, but still worth a shot. 14:12, wouldn't the knight be moving 2 up in dimensions and 2 forward in time? And also, sometimes I've had a queen able to move one space up, one space right, but two spaces backwards in time (and combinations of that). Why is that?
The knight is the only piece that can travel through timelines that do not exist yet.
One last (maybe), can you travel through dimensions with, say, your queen, through a not yet born timeline? In other words, will an unborn timeline be considered as occupied or unoccupied space, for movement I mean (will it block it?)
@ 3:00 since the bishop is said to be able to move in any two axes, why can't the bishop also go 2 steps in y? Another example of the same question, why can't the bishop go 2 steps in x on the bottom left board (at the timestamp referenced above)? Thanks for the great video btw :D
Because it's blocked by your own pieces
The pawn moving in one direction on the timeline axis seems arbitrary to me. It would make more sense to let past pawns move 1 tile into the future, and consider timeline movement "sideways".
Edit: nevermind! I understand now that the timelines spawn on different sides depending on who creates them. So it makes sense!
ooh thank you for this. i already knew that whoever created the timeline changed which direction it would be created but it wasnt until i read your comment and thought about it until i completely understood what that meant. That is so genius, holy molly
It would be literally impossible to move that way, considering that it means that you'd be moving from a board to a later board on the same timeline, which is not allowed.
@@isavenewspapers8890 True. I guess I had not played the game yet when I originally made that comment.
I wanna play this with someone just so that I can, with full honesty, say I am 5 parallel dimensions ahead of you.
Hi, thanks for the video. Your display shows **one whole move** per board, while mine shows **half a move** per board. Is there any way to change that in settings? Thanks. ALSO QUEEN IS MUCH BETTER THAN ROOK + BISHOP!
When you click a piece and go to the "stacked view" it shows in whole moves, but the standard top-down flat view shows half moves!
Another question, if I decide to interact with an extra time line of the oponent, am I forced to continue playing in that timeline?
I had a game where a Queen was Checking a Past King while a Blue Square was under it... what does that mean? Also I never found a way to do anything so could never finish my turn so had to forfeit game to leave it. Is there a way to Highlight Units that can do something about a Check causing Piece?
A blue square indicates where a piece entered or left a timeline on the previous turn. If it looks like you're in checkmate but the game hasn't ended your only option might be to move a piece from a different timeline back in time to move the present backwards. This gives you time to try and win or kill the piece putting you in check before the present catches back up to that board. I touch on it in the video I just released!
@@mariaurum3991 Sweet, thank you so much for the response, & your Vids! :D
No problem! I'm just glad to help! :)
Awwww, you didn’t cover dragons and unicorns :(
At 10:19 the illustration of the time travel into the past for the pawn to capture the rook has an additional column of time travel boards inserted into what was previously a single step back in time. What's up with that?
When viewing Parallels or Histories, the game will only show the board states at each point in time as opposed to the individual moves each player took. This makes it easier to visualize what you're doing since you don't have irrelevant clutter.
Koriko has it right! the default top down view shows each players moves on separate boards
I know this video is a bit older by now, but shouldn't the pawn realistically be able to capture +1Y and -1T as that would be one up and on over as well? Same for capturing +1L -1X. I only think this would make sense because having it only able to move through the time and line axes OR x and y axes seems counter to the other pieces moving through a mix, which appears to suggest that all 4 axes are orthogonal and thus for a movement along 2 and only 2 any of the 2 can be picked.
More reading has led me to realize this actually a point several people have covered in a the past. If anyone has a good explanation for the reason it's like this, I'd love to know :)
Great video. What's your accent? I call it an axe-eez not access.
you talked about inactive boards in 11:00, I dont get the count of active and inactive, before you made the pawn move there was 5 timelines, 4 active and 1 inactive, you said that if a new timeline creates more timelines for one side then another it becomes inactive, but the other player can choose to play it if he wants to, but he doesn't have.
but there was 4 timelines al; ready, 2 for white and 1 for black? so the second black timeline should also not be active right?
my questions are:
•does choose to interact with inactive timeline makes it automatically active?
•do the player that created the inactive timeline have to play that timeline?
Players can have N+1 active timelines where N is the number of timelines the opponent has. so if white has created 2 timelines, black can have up to 3 active ones before they would create an inactive timeline.
Playing an inactive timeline does not make it active, either player can stop playing it at any point. Generally it's a bad idea to play an opponent's inactive timeline since it's giving them more options in a boardstate they specifically created for an advantage. It can rarely be useful in niche cases though like when an opponent moves their king to an inactive timeline.
ah the beginnings
So the difference between the bishop and the queen is that the bishop can move an equal amount in only 2 axes. For the queen, she can move jn how many axes as she wants
You mentioned castling and en passant, and I know how those work in normal 2D chess, but do they work across temporal dimensions in 5D chess? If so, how?
Nope
I feel like, for pawns, it'd make more sense for the time "access" (sorry, couldn't resist 😜) to have a concept of forwards and backwards, not the timelines. They feel more left/right relative to time to me.
But if you start at board A, go directly forward in time, and end up at board B, then that means that both boards are on the same timeline and that board A isn't the latest board on that timeline. You're only allowed to make moves on a board if it's the latest board on that timeline, so that means you can't make a move starting at board A at all.
Can you en passant a pawn that moved twice through the timeline axis by capturing on the board it passed through??
I just got the game and tried it and you can't.
this took me an like an hour to get even close to knowing what to do. Then it just kinda clicked I guess.
How does en passant and castling work with timelines?
Also, I REALLY want to see some grandmasters play this. :D
You did not mention if a pawn can move forward in the timelines then left or right on the primary X axis, or forward on the Y axis then past or future on the time axis. These seem like they would make sense given all the other pieces' abilities, and I would have expected it to be called out specifically that it wasn't possible if not.
So this is a "special case" in that it makes sense, but doesn't work (currently). CTP has mentioned it was a "stylistic choice" and I wasn't sure if that would stay true. I've debated whether to call it out with the caveat but it was my first video and I wasn't sure the best way to do so.
One gripe I have: axis =/= access...
Agreed
How exactly does it determine if the new timeline is added on top or the bottom?
Opponent creates timeline: Added on top
You create timeline: Added on bottom
this is a nice tutorial but every time you say "access" when you mean "axis" I think I have a small aneurysm
Axis? Access?
1:39 did anyone else check their discord
I don't think pawn capture was made clear. Conflicting information seemed to
be presented as to whether they can go backward into an alternate timeline.
Yes, I feel like that's the main problem. There is either contradicting information or not enough info
@@robertli3600 I think once you've watched this, the in-game reference sheet becomes understandable, so it's fine in the end.
Stephen Hawking would have loved this
More weird chess to try:
ruclips.net/video/tQ2JLsFvfxI/видео.html
2:43 why cant the bishop take the rook at the bottom right of the third timeline? The first step through timeline #2 and down is clear.
For each timeline that he can jump he can only move 1 square, as he is going from the 1st to thr 3rd he can only move 2 to the side, not being able to reach the rook
@@tottyamadeus591 the rook is indeed 2 squares away though.
You can't capture your own pieces…
Why axis
Are you Thomas Middleditch?
They should've included the 3rd spatial dimension.
yeah right, the game is kind of boring as is kappa xD
Tenet
1:54 why are only every second board visible in this view?
the default "top down" view shows each "move" which is only half a turn as a board. One for your move and one for your opponent's. When you look at how pieces can move through time and dimensions because you can't travel to your opponent's part of the turn it only shows the boards where it's your move, which is only half of the boards shown in the top-down view!
MariAurum Okay, thanks
What about the unicorn and the dragon pieces?
unicorn and dragon pieces aren't included in any of the standard boards, they're kind of "for fun" pieces. They are essentially just bishops that need to move on 1 or 2 more axes respectively. That means to move either piece you need to move through time and/or through timelines.
wait what. wtf am i missing here
@@NinjarioPicmin 5D chess adds 2 special chess pieces that appear only on 3 or so levels - unicorn and dragon. The unicorn moves triagonally (in 3 axis at ones, 2 space 1 time or otherwise), making it incapable of moving on the board it stands on, and the dragon moves quaDRAGONally (haha, get it? ), aka only to a past/future on a different timeline diagonally from the place it originally stood on. Timeline branching galore.
@@samuelbucher5189 LOL thats so awesome. Can you also make multiplayer games with them? Or just the puzzles
@@NinjarioPicmin There are no puzzles with them. Unicorn and Dragon can only be found on playable boards, specifically "Just unicorns" (2 unicorns and a king for each player), "Just dragons" (2 dragons and a king for each player), and "Excessive" (1 unicorn, 1 dragon, 3 kings, 1 queen, 7 pawns, 4 rooks, 2 bishops and 2 knights for each player).
I hate this.
(But it's a good explanation ty)
Axis! Not access!!!
ok... i... understood?
Are you xidnaf? You sound exactly like him
I didn't think I knew who that was but I think I've seen a couple of their videos because linguistics are cool! Definitely not them though!
Superchat: How do the spacial unicorn and the KKK bishop move between the x axis with a timeline balance of 7?
HI