Gaijinhunter's video kinda became less accurate as time went on. Nowadays, HH is either just barely above average in exhaust output or beaten by SA or Bowguns. The real problem with exhaust if you ask me is how little you see it in good gameplay or late game. Rage mode overrides it (which means that the more damage you put out the less you see it) Elders are immune, a lot of endgame special modes override it, etc. The fix would actually be to make it EASIER to apply if you ask me: give HH actually higher values, and buff the exhaust mechanics themselves? HH will ACTUALLY do what GH says it does
Yep rage overriding it is a problem, I wish there was more info I could find on exhaust, there isn't much on it unless I go into data mining or something...
@@Rkilla7 no. How it works is basically that every attack has a set of values (motion value, element multiplier, etc) that determine what the game applies to a monster when it makes contact. Exhaust isn't just stun on a non head body part; they're 2 different values that apply separately from each other. Stun is the only 1 between them that's only applied on a specific hitzone
@@NovaBushido data mines are unfortunately the main place to look. That's mainly where GH got his info; he just doesn't take into account that those numbers got adjusted a lot of times since 3rd/4th gen when he 1st looked into things so he keeps quoting them like they haven't changed at all
@KPlaysHere I thought so, I was wondering why it would be different from the range weapons. Unfortunately, there is a bit of misinformation in this pretty interesting video
I feel like there's a pretty easy solution to make exhaust not a useless mechanic in these endgame fights - for monsters that are immune to exhaustion, make it so that dealing exhaust damage takes them out of rage faster. That way, you won't have powerful Elder Dragons standing in place drooling for free hits, but the mechanic still serves a purpose of slowing down a monster's aggression and movement.
Btw exhaust is bad in Iceborne because you can force enrage monsters, so monsters will be enraged most of the time, and enraged monsters can't get exhausted.
I'd put an asterisk next to that enraged monsters can't get exhausted. If you do hit the exhaust threshold, they will exhaust immediately when their enrage timer ends. I think the problem you mean to address is that endgame builds and playstyle in iceborne are so reliant on keeping a monster enraged by virtue of the wallbang flinch shot, that exhaust downtime doesn't last as long. And that falls more onto choice of the player and arguably on oversight on the skill point system and how easy it was to fit in agitator, especially come the Agitator 5 charm and the existence of Agi 4 decos. The game was a bit different at base before iceborne changed that, along with how weakness exploit worked to incorporate the clutch claw. Exhaust isn't bad in iceborne if you're using it and communicating with a team, especially in something like the guiding lands, where you may be hunting many monsters at once in a huntathon, but in a general sense I'd agree with you, as most people are just going to go to re-anger the monster to get agitator back.
You want a secret late game HH nerf? In MHWorld, the sonic shockwaves from Recital/Performance and Impact/Dragon Waves do not scale with Sharpness or Crit. With endgame builds, this means they're missing out on an 83% damage boost.
@@emerald3616there's artillery for shells, 50% boost with just one skill which is so much more efficient I just wish it scaled with raw, why shell with the fatalis gunlance when it's no stronger than the frostfang one?
That is quite a hit to the weapon, I always find it hard somethings scale, then others don't, like what are the rules and why are they the way they are? Sometimes I think Capcom just didn't put that much effect into balancing the more mainute aspects of the game.
Exhaust is specifically why I decided to main HH. Not worrying about the head while still supporting passively while supporting actively... Pure bliss!
the actual "secret nerf" of gu hh is a lil thing called shitty motion values. usually it's dumb to compare different weapons but in gu its just ridiculous how much hh damage is simply lower than any other weapon
I see exhaustion as training wheels for the game. In LR you'll be proccing it very often, giving you a moment to heal up and do a big burst of damage. You see it less and less as you progress and you're slowly weened off it, before it's largely gone by the time you reach GR. It's nice when it triggers, but I don't really see it as a defining characteristic of blunt weapons over KO, which works on all monsters and keeps them completely stationary. As others have said before, rage overrides it. Even if we could exhaust dragons, in G/Master Rank monsters spend more time in rage than out of it, making exhaust useless anyway. You don't see people really talk about it cause it's unreliable at best. I mean, there is specifically exhaust ammo for bowguns that I've never bothered to use, because I could be doing either more damage or inflict a more useful status. LR or HR? Yeah, go for it! GR/MR? You should be putting your focus elsewhere.
It's a fair point, I suppose from game lore, you can look at it as stronger monsters need less rest, so exhausting doesn't affect them as much as the weaker versions. But gameplay wise, will it be good if late game monsters can be cheesed out by exhaust? Probably not. Thanks for the comment, very insightful.
I feel like Capcom wanted the HH to be there only for support builds for multiplayer rather than making it a reliable weapon. It's not a bad weapon, it just falls a little bit on the mediocre side, but the buffs and heals are truly helpful. I know it's going to be different in Wilds now that you can have two weapons, but up until now it's been basically like this.
Well, I'm not sure if you played Rise. But in that game, it was STRONG! Offensively, they added a lot to the weapon. Hh mains didn't like that overall, but they gave it a try.
@@chinnerchilla Let me rephase that haha, they didn't like how they changed how the weapon worked. In the game the song aspect of the weapon wasn't as complex as it was before, it was simplified, thus a lot of people disliked how they changed the weapon. They want the weapon to be focused around the same aspects, but also at the same time more damage i'm sure will be accepted. Wilds seems to be doing this.
@@chinnerchilla Basically look at gameplay from Rise, then look at World or at the gameplay we have from gamescom of Wilds. They turned the slow,, methodical blunt weapon into a breakdance show. I still think it's really fun, but people are right by not liking it because that's not a Hunting Horn.
I love Exhaust damage as an SnS player. Level 3 Stamina Thief and Slugger are honestly more important to me than meta dps skills. My whole playstyle is Centered around being in control of the pace of the fight by timing when I stun and mount the monster. And the added exhaust damage slowing a monster down is another key element to that which enhances it further not only by slowing the monster down, but also by creating windows for me to safely push for that next mount or stun.
So They wheeze and drool due to worlds knock back mechanic thingy, but that's not exhaustion. They also have a state where they don't move as fast but that's not due to the hunters actions, as far as I know.
@@NovaBushido Even if its a separate thing I have noticed that it happens more frequently when I have stamina thief equipped and am focusing on dealing more blunt damage. Also for the drooling I don't mean the clagger where they get flung back in an overly exaggerated flinching animation. I mean they sometimes just stop moving and instead of doing another attack they start drooling and wheezing while standing still.
The reason it doesn't say the differences for low vs high vs G rank is due to the fact that it relies solely on quest multipliers. Individual quests have stat modifiers for the monster, and stamina is one of said values in the 4th gen (along with 3d and 5th, i have no info on prior). Technically it can be anything between 0 and 4, however there's very few monsters with below 1. However it also fairly rare it goes above 2.6x. The larger reason why it's less useful in higher ranks, is due to enrages. At higher ranks monsters have lower enrage thresholds, meaning they spend more of their time enraged. While a monster is enraged, they can't be exhausted. Also elder dragons can technically be exhausted, just their exhaust state doesn't really do anything directly. However, it still can cause them to change which attacks they're likely to do.
I was under the understanding that elder's exhuast was due to themselves, not anything we do to them, but it's hard for me to confirm that unless I did a lot of testing. Or finally just got into data mining. Thanks for the info!
Exhaust can be used for exhaust staggers tho which is very easily trained with weapons which are able to shield bash. Valor lance for example. You can spam exhaust heavy moves during an opening and cancel the next monsters charge with it. (The Green Splash indicates such staggers) Also the more extra a monsters move is the more exhaust is build up that’s why the maccao probably went faster in exhaust state Exhaust state isn’t as good as enraged stage bec generally hit zones are worse but exhaust staggers are nevertheless useful. I think elder sealing was a try to implement something like exhaust for elders but i think it’s stupid instead elders should be abled to be exhausted into their normal modes out of their powered up states.
You know your stuff, everything you said is spot on, I did have a segment on exhaust staggers, but I took it out, I felt I didn't know enough on it. But I love your knowledge, and I hope you can share it with me in the future.
@@NovaBushido thank you! Something that also works well to study exhaust triggers is when combining valor dodge+ into normal punish draw attacks. sadly punish draw lost lots of use after GU In risebreak SnS is very reliable for exhaust staggers! I wonder what happens when Stam drain is used with that. It could create so many more openings also go around the late game Problem of Mons staggering far less Maybe you can try Training exhaust staggers with your HH there’s probably a move that builds up exhaust fast
You're right. I mostly use switch axe and hunting horn through most of my play throughs. However, in the end game I usually just use switch axe and my other weapons like insect glaive, sword and shield and charge blade, but dont use hunting horn.
Fun fact! Some elders do have a exhausted state, although I don't know if they have anything to do with exhaust damage, or are purely timer based the two that I know from the top of my head are nergigante and (rusted) kushala daora
I came in here expecting a video that simply said that elder dragons couldn’t be exhausted and left it at that, but instead I got a video that discussed the viability of exhaust as a whole, and even ran tests to prove it. Props to you good sir, this was 13 minutes well spent. (Don’t really have much to say about the topic myself though. I tend to stick to the cutting weapons personally)
Bro, I always try to take my watchers on a journey. That testing portion wasn't in my original script, but when I finished recording, I started to think to myself. I can do more. So I wanted to see how effective it is overall, ofc the time I spent wouldn't pass as a proper experiment, but nonetheless, it provided me with a it more clarity on the subject. Thank you for the comment.
I was playing hammer for a bit in iceborne last week and now that you mention it the monsters did seem to be more exhausted. I wish monster hunter had an optional hunter tutor that goes more in depth with mechanics to explain these things
It does,at least in rise,if you notice you always get an exhaust flinch after a KO with a hammer, usually you hit the first attack of impact crater when the monster gets up,make it flinch and miss the big hit.
While I agree on hunting horn, the other victim of it is Exhaust Swith Axe. It's such a fun playstyle while dealing small amount of KO. Who tried it knows how fast and effective it is on monsters like Tigrex. Make exhaust great again >_>
@@NovaBushidonp man, like I said the vid is a banger, I wouldn’t worry too much about it cus if they’re anything like gl in Dos, there’s not a not of material to work with. (There are 7 gl trees in dos, 3 are fire and 2 are hr)
Hmm, i never realized elders couldnt be exhausted. I always remember them standing around doing nothing for a moment every now and then that i thought they were. Guess i just didnt pay attention. Amyways i know a way they could buff it. Bring back the frenzied effect on the monster even if its not frenzy itself. If you dont remember normal monsters get exhausted and we all know how that is by now, but when a frenzied monster got exhausted, they got super slow and stumbly. Would be a nice way to balance out the buffed up mechanic they have by making the weakened state be just as extra as the powered up state, but in the oppositedirection. Beyond that i saw someone say buff HH exhaust values and id agree. But i think a better thing would be lower monster values a little for G-rank specifically then do something like para where they are locked into that state for a certain amount of time and cant rage mode out of it. Since they can still technically attack maybe 20 seconds of forced exhaust could work. Maybe 30 seconds.
I know that in World at least, Elders can exhaust themselves even if the player can't. Nergigante in that entry, to my knowledge, is the only elder dragon susceptible to exhaust by the player. So I'm guessing you've seen that happen. I can't confirm on older games as the oldest I've played is GU, and I don't think in the little time I spent with it I personally saw that happen, but with the 3K hours I've spent in world I've seen a few things....
At times, they slow down, but I believe that isn't due to exhaustion by us. It's just that they take a small break, and then they get back at it. I'm not sure why or how that is triggered. I may need to do some data mining to fully understand how it works for them. I like your ideas, making it a fixed period like para would be great, infact I have a video in the future about status' I want to tall about.
We already know why you haven't played Hunting Horn in Iceborne, it's because you haven't played Iceborne lol. According to all the HH mains I've known, Iceborne Horn is the peak of hunting horn. Sunbreak horn.... not so much. All the Hunting Horn mains I know hate Sunbreak horn.
I've recently completed a solo HH only run all the way to Fatalis, and the HH itself is amazing for sure, but Iceborne monsters are way too cracked for its moveset. Hunting takes way longer than other weapons, you have to be patient and manage your songs well to be effective. There's no rhythm or dance with the monster, you just pray it stops spamming moves anytime soon. It's doable, but also makes it clear that Capcom didn't give a shit for HH solo play. And then they wonder why the weapon is so unpopular.
in my opinion the best way to make exhaust a more noticeable thing is to bring back debuffing and just slap instantly exhaust monster as one of the options what about Elder Dragons? make them exhaust too lol, let HH be the only weapon that can achieve this by the sheer power of Doot would this ever happened? No, Capcom has a favorite and it ain't the Doot Doot 😢
So apparently, elders do stop slightly for sometimes, but it isn't linked to exhaust, I'm not sure how it's defined or what the parameters are. Maybe one day, I need to get into data mining to truly understand these mechanics. Thanks for saying so!
Wait, exhaust damage is only applied when you hit everything but the head.. is that correct? Where did you get that info Nova? I thought you could inflict both ko and exhaust damage on the head
No it's applied when hitting the body of a monster, KO damage in on the head. Where I got the info from initally, I suppose Gaijin back in the day, I'll have to look if it mentions it in game.
The app was taken done from the play store, but theses an APK you can download apkpure.com/mhgu-database/com.ghstudios.android.mhgendatabase it should be safe, but if you are hesitant to do so, that's fine.
And Rise anomalies are a straight up middle finger to all blunt weapons since there is no exhaust unless you do the dps check wich means they flinch less oh and also afflicted monsters have higher resistance to stun damage so yeah the game hates us Hammer and HH mains. I had to switch to, pun unintended, Switch Axe since hammer wasn't as effective anymore and i couldn't relly on the mechanics THE FUCKING WEAPON IS BUILT UPON. I'm afraid of picking Hammer or HH in wilds because of this, because i know i will get fucked in the endgame.
Switch axe is a good thing to.. switch too can't lie. But I get you, it's a shame I hope they don't do that to blunt weapons again. But it's been a common thing.
hey, ummm, Joe is still president... wtf are you on??? I don't care about Joe but accurate information is king. yah if you can't even do simple research, i doubt your creditability to analyze the game.
@@NovaBushido he step down... for the race. technically you were not even in the ball park in first place. It's a term, his term is ending. Dude, wtf are you one srs. I am so dumbfounded by this clown behavior. Highlighting my comment because I embarassed you because you don't even understand what stepping down outta race vs step down as president meant. Like wow.
@@NovaBushido technically you weren't even close to being correct, and it is not technically, I am literally correct. He step down from the race, not presidential duty. His term is ending, so you should labelled it as such.
Gaijinhunter's video kinda became less accurate as time went on. Nowadays, HH is either just barely above average in exhaust output or beaten by SA or Bowguns.
The real problem with exhaust if you ask me is how little you see it in good gameplay or late game. Rage mode overrides it (which means that the more damage you put out the less you see it) Elders are immune, a lot of endgame special modes override it, etc. The fix would actually be to make it EASIER to apply if you ask me: give HH actually higher values, and buff the exhaust mechanics themselves? HH will ACTUALLY do what GH says it does
Is it true that exhaust damage can only be applied on the body and not the head with the blunt weapons?
Yep rage overriding it is a problem, I wish there was more info I could find on exhaust, there isn't much on it unless I go into data mining or something...
@@Rkilla7 no. How it works is basically that every attack has a set of values (motion value, element multiplier, etc) that determine what the game applies to a monster when it makes contact. Exhaust isn't just stun on a non head body part; they're 2 different values that apply separately from each other. Stun is the only 1 between them that's only applied on a specific hitzone
@@NovaBushido data mines are unfortunately the main place to look. That's mainly where GH got his info; he just doesn't take into account that those numbers got adjusted a lot of times since 3rd/4th gen when he 1st looked into things so he keeps quoting them like they haven't changed at all
@KPlaysHere I thought so, I was wondering why it would be different from the range weapons. Unfortunately, there is a bit of misinformation in this pretty interesting video
I feel like there's a pretty easy solution to make exhaust not a useless mechanic in these endgame fights - for monsters that are immune to exhaustion, make it so that dealing exhaust damage takes them out of rage faster. That way, you won't have powerful Elder Dragons standing in place drooling for free hits, but the mechanic still serves a purpose of slowing down a monster's aggression and movement.
Love the idea. It's something I was thinking as well, actually, the fact that others have the same idea is reassuring.
Btw exhaust is bad in Iceborne because you can force enrage monsters, so monsters will be enraged most of the time, and enraged monsters can't get exhausted.
Never thought about that when it comes to iceborne. As you stated, it's practically dead in iceborne
I'd put an asterisk next to that enraged monsters can't get exhausted. If you do hit the exhaust threshold, they will exhaust immediately when their enrage timer ends. I think the problem you mean to address is that endgame builds and playstyle in iceborne are so reliant on keeping a monster enraged by virtue of the wallbang flinch shot, that exhaust downtime doesn't last as long. And that falls more onto choice of the player and arguably on oversight on the skill point system and how easy it was to fit in agitator, especially come the Agitator 5 charm and the existence of Agi 4 decos. The game was a bit different at base before iceborne changed that, along with how weakness exploit worked to incorporate the clutch claw. Exhaust isn't bad in iceborne if you're using it and communicating with a team, especially in something like the guiding lands, where you may be hunting many monsters at once in a huntathon, but in a general sense I'd agree with you, as most people are just going to go to re-anger the monster to get agitator back.
You want a secret late game HH nerf?
In MHWorld, the sonic shockwaves from Recital/Performance and Impact/Dragon Waves do not scale with Sharpness or Crit. With endgame builds, this means they're missing out on an 83% damage boost.
Gunlance players: First time?
@@emerald3616there's artillery for shells, 50% boost with just one skill which is so much more efficient
I just wish it scaled with raw, why shell with the fatalis gunlance when it's no stronger than the frostfang one?
@@emerald3616 Loool bro I was thinking the same thing.
That is quite a hit to the weapon, I always find it hard somethings scale, then others don't, like what are the rules and why are they the way they are?
Sometimes I think Capcom just didn't put that much effect into balancing the more mainute aspects of the game.
@@KogasaTatara514 Well it seems like in Wilds it'll possibly scale with Raw so that's exciting.
Exhaust is specifically why I decided to main HH. Not worrying about the head while still supporting passively while supporting actively... Pure bliss!
Bro it's such a cool mechanic, I love it.
Hey all, correction here, HH was introduced in MH2 (dos) not FU, my apologises for the mistake.
the actual "secret nerf" of gu hh is a lil thing called shitty motion values.
usually it's dumb to compare different weapons but in gu its just ridiculous how much hh damage is simply lower than any other weapon
I wish we could see the values in the old games simply for analysis.
I see exhaustion as training wheels for the game. In LR you'll be proccing it very often, giving you a moment to heal up and do a big burst of damage. You see it less and less as you progress and you're slowly weened off it, before it's largely gone by the time you reach GR. It's nice when it triggers, but I don't really see it as a defining characteristic of blunt weapons over KO, which works on all monsters and keeps them completely stationary.
As others have said before, rage overrides it. Even if we could exhaust dragons, in G/Master Rank monsters spend more time in rage than out of it, making exhaust useless anyway. You don't see people really talk about it cause it's unreliable at best. I mean, there is specifically exhaust ammo for bowguns that I've never bothered to use, because I could be doing either more damage or inflict a more useful status. LR or HR? Yeah, go for it! GR/MR? You should be putting your focus elsewhere.
It's a fair point, I suppose from game lore, you can look at it as stronger monsters need less rest, so exhausting doesn't affect them as much as the weaker versions.
But gameplay wise, will it be good if late game monsters can be cheesed out by exhaust? Probably not.
Thanks for the comment, very insightful.
I feel like Capcom wanted the HH to be there only for support builds for multiplayer rather than making it a reliable weapon. It's not a bad weapon, it just falls a little bit on the mediocre side, but the buffs and heals are truly helpful. I know it's going to be different in Wilds now that you can have two weapons, but up until now it's been basically like this.
Well, I'm not sure if you played Rise. But in that game, it was STRONG! Offensively, they added a lot to the weapon. Hh mains didn't like that overall, but they gave it a try.
@@NovaBushidothey didn’t like the weapon being strong? what the heck
@@chinnerchilla Let me rephase that haha, they didn't like how they changed how the weapon worked. In the game the song aspect of the weapon wasn't as complex as it was before, it was simplified, thus a lot of people disliked how they changed the weapon. They want the weapon to be focused around the same aspects, but also at the same time more damage i'm sure will be accepted. Wilds seems to be doing this.
@@chinnerchilla Basically look at gameplay from Rise, then look at World or at the gameplay we have from gamescom of Wilds. They turned the slow,, methodical blunt weapon into a breakdance show. I still think it's really fun, but people are right by not liking it because that's not a Hunting Horn.
I love Exhaust damage as an SnS player. Level 3 Stamina Thief and Slugger are honestly more important to me than meta dps skills.
My whole playstyle is Centered around being in control of the pace of the fight by timing when I stun and mount the monster. And the added exhaust damage slowing a monster down is another key element to that which enhances it further not only by slowing the monster down, but also by creating windows for me to safely push for that next mount or stun.
Damn tha'ts pretty cool, don't know many SnS players who play like that.
I'm pretty sure I've seen elder dragons in World go into an exhausted state, wheezing, drooling, standing still.
So They wheeze and drool due to worlds knock back mechanic thingy, but that's not exhaustion. They also have a state where they don't move as fast but that's not due to the hunters actions, as far as I know.
@@NovaBushido Even if its a separate thing I have noticed that it happens more frequently when I have stamina thief equipped and am focusing on dealing more blunt damage.
Also for the drooling I don't mean the clagger where they get flung back in an overly exaggerated flinching animation. I mean they sometimes just stop moving and instead of doing another attack they start drooling and wheezing while standing still.
Exhaust should be made as obvious as stu, paralysis, poison, blast, and sleep.
But I'm pretty sure most hunter don't know what it is.
Good point. That would be awesome. It works in a similar way.
The reason it doesn't say the differences for low vs high vs G rank is due to the fact that it relies solely on quest multipliers. Individual quests have stat modifiers for the monster, and stamina is one of said values in the 4th gen (along with 3d and 5th, i have no info on prior). Technically it can be anything between 0 and 4, however there's very few monsters with below 1. However it also fairly rare it goes above 2.6x.
The larger reason why it's less useful in higher ranks, is due to enrages. At higher ranks monsters have lower enrage thresholds, meaning they spend more of their time enraged. While a monster is enraged, they can't be exhausted.
Also elder dragons can technically be exhausted, just their exhaust state doesn't really do anything directly. However, it still can cause them to change which attacks they're likely to do.
I was under the understanding that elder's exhuast was due to themselves, not anything we do to them, but it's hard for me to confirm that unless I did a lot of testing. Or finally just got into data mining.
Thanks for the info!
The nerf is necessary as the powerful beings known as HH mains back in the day would have too much power!
😈
10:15 don't forget Apex monsters not to be confused with Rice's Apex, 4u's Apex
Haha so silly they reused the name.
Exhaust can be used for exhaust staggers tho which is very easily trained with weapons which are able to shield bash. Valor lance for example. You can spam exhaust heavy moves during an opening and cancel the next monsters charge with it. (The Green Splash indicates such staggers)
Also the more extra a monsters move is the more exhaust is build up that’s why the maccao probably went faster in exhaust state
Exhaust state isn’t as good as enraged stage bec generally hit zones are worse but exhaust staggers are nevertheless useful.
I think elder sealing was a try to implement something like exhaust for elders but i think it’s stupid instead elders should be abled to be exhausted into their normal modes out of their powered up states.
You know your stuff, everything you said is spot on, I did have a segment on exhaust staggers, but I took it out, I felt I didn't know enough on it. But I love your knowledge, and I hope you can share it with me in the future.
@@NovaBushido thank you! Something that also works well to study exhaust triggers is when combining valor dodge+ into normal punish draw attacks. sadly punish draw lost lots of use after GU
In risebreak SnS is very reliable for exhaust staggers! I wonder what happens when Stam drain is used with that. It could create so many more openings also go around the late game Problem of Mons staggering far less
Maybe you can try Training exhaust staggers with your HH there’s probably a move that builds up exhaust fast
In GU elders can be exhaust staggered I have it on footage!
You're right. I mostly use switch axe and hunting horn through most of my play throughs. However, in the end game I usually just use switch axe and my other weapons like insect glaive, sword and shield and charge blade, but dont use hunting horn.
Good to see you use a nice range of weapons.
Elder dragons can’t be exhausted? Why does that sound familiar? (Stun mains suffering when fatalis shows up )
loooooool aint easy.
Fun fact! Some elders do have a exhausted state, although I don't know if they have anything to do with exhaust damage, or are purely timer based
the two that I know from the top of my head are nergigante and (rusted) kushala daora
They can slow down yea, but it's not linked to exhaust damage for what I can see from online information.
I came in here expecting a video that simply said that elder dragons couldn’t be exhausted and left it at that, but instead I got a video that discussed the viability of exhaust as a whole, and even ran tests to prove it. Props to you good sir, this was 13 minutes well spent. (Don’t really have much to say about the topic myself though. I tend to stick to the cutting weapons personally)
Bro, I always try to take my watchers on a journey. That testing portion wasn't in my original script, but when I finished recording, I started to think to myself.
I can do more.
So I wanted to see how effective it is overall, ofc the time I spent wouldn't pass as a proper experiment, but nonetheless, it provided me with a it more clarity on the subject.
Thank you for the comment.
I was playing hammer for a bit in iceborne last week and now that you mention it the monsters did seem to be more exhausted. I wish monster hunter had an optional hunter tutor that goes more in depth with mechanics to explain these things
I didn't realise a lot of people don't know about the exhaust mechanic, you're right they need to explain this better.
I really thought exhaust can only be applied if you bonk the head of the monster
Nope that's Stun damage for knocking monsters out!
It does,at least in rise,if you notice you always get an exhaust flinch after a KO with a hammer, usually you hit the first attack of impact crater when the monster gets up,make it flinch and miss the big hit.
Im in mhxx, monster gets really tired (in high rank at least) pretty fast from HH. Thanks for the video! Gotta max upgrade my Teostra HH
i think that SA's element discharge has exhaust if it does not have a element and maybe the CB as well
Yea it does do exhaust, it was something I used a lot in base rise actually, was pretty fun for KOs haha.
While I agree on hunting horn, the other victim of it is Exhaust Swith Axe. It's such a fun playstyle while dealing small amount of KO. Who tried it knows how fast and effective it is on monsters like Tigrex.
Make exhaust great again >_>
True, I could have bought Exhaust Switch Axe into equation, hopefully one day it'll be great.
I swear the devs always VASTLY overestimated HH support capabilities and end up giving it way too low damage
In rise they gave it quite a bit! But it also changed its whole play style, which was diversive
@@NovaBushido That's good but I really didn't like Rise's changes that they did to the HH. 1 step forward 2 steps back 😮💨
Banger vid, HH’s been in the game all the way from Dos fyi.
Dammit, I thought I double checked that one, my bad on the mistake, thanks for the correction.
@@NovaBushidonp man, like I said the vid is a banger, I wouldn’t worry too much about it cus if they’re anything like gl in Dos, there’s not a not of material to work with. (There are 7 gl trees in dos, 3 are fire and 2 are hr)
@@archieh-d1828 Thank you for the kind words, I like to be corrected whenever I have something wrong, so i like to see. I also glad you like the work.
Hmm, i never realized elders couldnt be exhausted. I always remember them standing around doing nothing for a moment every now and then that i thought they were. Guess i just didnt pay attention.
Amyways i know a way they could buff it. Bring back the frenzied effect on the monster even if its not frenzy itself. If you dont remember normal monsters get exhausted and we all know how that is by now, but when a frenzied monster got exhausted, they got super slow and stumbly. Would be a nice way to balance out the buffed up mechanic they have by making the weakened state be just as extra as the powered up state, but in the oppositedirection.
Beyond that i saw someone say buff HH exhaust values and id agree. But i think a better thing would be lower monster values a little for G-rank specifically then do something like para where they are locked into that state for a certain amount of time and cant rage mode out of it. Since they can still technically attack maybe 20 seconds of forced exhaust could work. Maybe 30 seconds.
I know that in World at least, Elders can exhaust themselves even if the player can't. Nergigante in that entry, to my knowledge, is the only elder dragon susceptible to exhaust by the player. So I'm guessing you've seen that happen. I can't confirm on older games as the oldest I've played is GU, and I don't think in the little time I spent with it I personally saw that happen, but with the 3K hours I've spent in world I've seen a few things....
@@The_Argent_Dragon world is my least played mh. I always felt like I saw it in 4u gu rise and mhfu. I guess it was just my imagination.
At times, they slow down, but I believe that isn't due to exhaustion by us. It's just that they take a small break, and then they get back at it.
I'm not sure why or how that is triggered. I may need to do some data mining to fully understand how it works for them.
I like your ideas, making it a fixed period like para would be great, infact I have a video in the future about status' I want to tall about.
Also thanks for the insightful comment.
I don't see the point on hunting horn when hammer exists and so many consumables and skills for the buffs,it got the style points that's for sure.
Well, it also provides unique buffs in one package. I'll do a video on this in the future.
We already know why you haven't played Hunting Horn in Iceborne, it's because you haven't played Iceborne lol. According to all the HH mains I've known, Iceborne Horn is the peak of hunting horn. Sunbreak horn.... not so much. All the Hunting Horn mains I know hate Sunbreak horn.
Haha, you know cos you're my close hommie, but the wild audience keeps asking 😭
If only exhaust can reduce duration of monster rage state, this could be useful but its kinda not good for agitator skill😅
I've recently completed a solo HH only run all the way to Fatalis, and the HH itself is amazing for sure, but Iceborne monsters are way too cracked for its moveset. Hunting takes way longer than other weapons, you have to be patient and manage your songs well to be effective. There's no rhythm or dance with the monster, you just pray it stops spamming moves anytime soon. It's doable, but also makes it clear that Capcom didn't give a shit for HH solo play.
And then they wonder why the weapon is so unpopular.
The hh community rather wants theur weapon be shit forever rather than accept the good rise change. Gatekeeping community
in my opinion the best way to make exhaust a more noticeable thing is to bring back debuffing and just slap instantly exhaust monster as one of the options
what about Elder Dragons? make them exhaust too lol, let HH be the only weapon that can achieve this by the sheer power of Doot
would this ever happened? No, Capcom has a favorite and it ain't the Doot Doot 😢
My fellow Doot friend, you share the truth, it's a sad reality we live in.
The jab at biden had me dead 😂😂
If you use challenger +2 its actually a buff rather than a nerf lmao
My guys playing in 5D chess.
If Kushala can't be exhausted, what triggers his tired animation? I recall Rusted stopping to breathe quite often. Great video btw
So apparently, elders do stop slightly for sometimes, but it isn't linked to exhaust, I'm not sure how it's defined or what the parameters are. Maybe one day, I need to get into data mining to truly understand these mechanics.
Thanks for saying so!
@@NovaBushido probably has to do with aura management
Wait, exhaust damage is only applied when you hit everything but the head.. is that correct? Where did you get that info Nova? I thought you could inflict both ko and exhaust damage on the head
No it's applied when hitting the body of a monster, KO damage in on the head.
Where I got the info from initally, I suppose Gaijin back in the day, I'll have to look if it mentions it in game.
@NovaBushido I don't think that's correct bro.. KO damage and exhaust damage are applied together when used with the blunt weapons
It's still a very interesting and solid video. Thanks for the content
0:09 since MH2Dos, two games before FU
Yea my bad on the mistake.
@@NovaBushido nah, one tiny mistake is nothing
@@athos9293 Still I always appreicate being corrected when wrong, thank you for that.
@@NovaBushido Chad
wish rage didn't override exhaust
Yea a lot of people seem to feel the same way, it is a shame.
Good Quality mannnn
Thank you for the support 🙏🏾
Where can I find the mhgu mobile app?
The app was taken done from the play store, but theses an APK you can download apkpure.com/mhgu-database/com.ghstudios.android.mhgendatabase it should be safe, but if you are hesitant to do so, that's fine.
same for lance/hammer
It's a hard life.
key ra knee coe
nani
@@NovaBushido that’s how u say kiranico
And Rise anomalies are a straight up middle finger to all blunt weapons since there is no exhaust unless you do the dps check wich means they flinch less oh and also afflicted monsters have higher resistance to stun damage so yeah the game hates us Hammer and HH mains.
I had to switch to, pun unintended, Switch Axe since hammer wasn't as effective anymore and i couldn't relly on the mechanics THE FUCKING WEAPON IS BUILT UPON.
I'm afraid of picking Hammer or HH in wilds because of this, because i know i will get fucked in the endgame.
Switch axe is a good thing to.. switch too can't lie. But I get you, it's a shame I hope they don't do that to blunt weapons again. But it's been a common thing.
keera neeko kiranico
😅
hey, ummm, Joe is still president... wtf are you on??? I don't care about Joe but accurate information is king. yah if you can't even do simple research, i doubt your creditability to analyze the game.
@@kunatip7 he stepped down of the race, so I labelled it as such. But technically you are correct
@@NovaBushido he step down... for the race. technically you were not even in the ball park in first place. It's a term, his term is ending. Dude, wtf are you one srs. I am so dumbfounded by this clown behavior. Highlighting my comment because I embarassed you because you don't even understand what stepping down outta race vs step down as president meant. Like wow.
@@NovaBushido technically you weren't even close to being correct, and it is not technically, I am literally correct. He step down from the race, not presidential duty. His term is ending, so you should labelled it as such.
@@kunatip7 technically sure, next time I talk about American politics I'll be sure to ask for your assistant