Demons Souls certainly had a vibe to it, didn’t it. It felt less grounding in a way, but that was okay. Sorta like a fairytale or something. I don’t exactly know how to describe it but the original at least just felt different
In a way I think that Demon’s Souls is more grounding than any of the other games in a beautiful way. Its environments are constructed more logically and with utilitarian purpose than any of the other games. For example, the shortcuts in Boletaria make sense outside of the context of the gameplay progression whereas shortcuts in other games often don’t make as much sense when thinking about the locations as places that people would inhabit. Just think about the staircase to the right of the Phalanx fog wall. It’s a passageway to the higher stratum of the fortresses’ ramparts. It makes sense why it’s there outside of the gameplay, and the way it is opened makes sense too. You can only open it from the inside because it’s a defensive structure not made to be opened from the outside. I don’t know too much about medieval castle architecture, but I find this passageway completely logical in the context of the building’s function. Contrast that with the Gascoigne’s house in Central Yharnam (where you find his daughter). Why is it positioned right next to a steep drop into a sewer system? Why is there a gate next to it that opens up to a ladder which descends into the sewer? Why can that gate only be opened from one side? Who would live next to that? Why would anyone build a house there? The city planning just doesn’t make sense. Demon’s Souls contrasts its logically sound environments beautifully with the game’s dream-like fairy tale feel. It simultaneously feels like real places and like a dream. I
@@skirtboi Based on your comment, you should seriously check out Vagrant Story. Was always my favorite up until the release of Demon's Souls. You'll know exactly what I mean. Atmosphere is unparalleled.
in a weird way the designs in this game feel the most japanese out of any souls game. The dark souls games feel closer to traditional western fantasy, but imo this is a more appealing aesthetic hybrid.
Thank you SO much Crestfallen, DeS is so overlooked when it comes to these deeper, more personal looks into small details, I love that game with all my heart
nice to see you back on DeS, can you make a video showing if there's anything interesting in the beach under the Nexus? this has always been the most fascinating area in the Fromsoft catalog to me
The design, the color choices, just about EVERYTHING had a purpose in here. Unlike the remake... which just tried to be disgusting or terrifying. Its funny how people try saying this game was lame because ''it was too linear'' or ''it was too easy''. Guys, this was the very first soulsborne. Of course it had less exploration. And if it wasnt difficult for you, its only because you have already played faster souls games before. Back in the day i remember spending 5 hours in Latria tower with my knight with ZERO progress. I was in shock but it was SO GOOD! Just imagine! A rpg that exudes hopelessness, abandon, horror. This was and will ALWAYS be the darkest medieval soulsborne ever. This was the most untouched scheme to make a game look the closest to berserk as possible. Demons souls is DARK FANTASY, unlike dark souls, which is HIGH FANTASY. I remember crossing the bridge through Boletaria section 2... i heard a scream followed but a splash of fire that made everything shake as the scren went YOU DIED. This was the very first time i felt like THAT was a real dragon. The weight, the sounds it produces, the lethal fire. That kind of fire you think you must avoid at all costs. Its like... like fighting a flying minor atomic bomb. You must run, cover, then run again just like it was in modern wars. We didnt have this in dark souls. It was just a straight bridge with nowhere to cover, to stop, then keep going. You could get underneath, of course... but this wasnt the same. Those twin dragons in demons were awesome. And having their souls and showing them to your friends was really something. I was like in NG+11 when i stopped playing it. I had used the soul sucker spell to get many, many levels. There was a point where me and my friend had to spend 2hours do level up just once, gaining billions and billions of souls. It just wasnt worth it. And the enemies were STILL powerful, with a lot of HP even against the most powerful sword of that game. False king could drain 2hours of my progress but one mistake of mine. Dying could bring dark phantoms and decrease my HP. That game only can get truly hard after ng+4 (even for dark souls players). If anyone still have this and think this game is the easiest one, you really should advance the NG+ again and again...
@dziosdzynes7663 it's definitely the game's ethereal and otherworldy atmosphere accompanied by its unique and minimalist soundtrack that sets it apart from even any game ever.
You've got a good eye since Demon's Souls wouldn't exist if it weren't for Miyazaki loving Ico so much to the point that he decided to work for the video game industry, inspired to make a game like Ico!
@@skirtboi Yeah, you even use the same words I do to describe Demon's Souls lol. "Ethereal" Vagrant Story, dude. Again, you'll know exactly what I mean.
You can tell that the remake's team just didn't like the way demon's souls looked and thought it just looked bad so they just went and changed it into generic crap, same with the music. This is what happens when you get below average devs with chip on their shoulder working on work made by much better and talented people. I doubt fromsoftware will ever do a game for sony again unless they are forced to.
@@BlackWingGenesis I want to scream and ring bells like a fucking looney toons character because I couldnt agree more and im glad other people share the sentiment. The interviews with Bluepoint’s Gavin Moore where he just spits in the face of fans of the original and handwaves all of the criticism drive me up the wall. I will never understand why Sony approached the remake the way they did and i will die on the hill that, despite Gavin Moore leaving SIE/Bluepoint, a bloodborne remake will only be butchered if they dont just get fromsoft to do it. Or at least a developer without their head wildly up their own ass.
@@BlackWingGenesis Lmao From Soft literally gave their blessings to Bluepoint for remaking their game. It's only hardcore fans that are salty the remake isn't a 1:1 clone of the original.
@UncoolForYou I mean, it got universal acclaim and sold more than a million copies so yeah, it kind of was a good idea especially with how high the popularity of the Souls genre was getting.
Just the other day when getting research for Lower Undead Berg, I noticed the Hollowed assassins had a similar moveset to the Imperial spy. So its nice to see the details I missed since I can't see them up close. Same thing with Dregling. I have a model of the Dregling with the mask, but it's hard getting refs of the merchant due to lighting. Thanks so much.
Looking at the Skeletons makes me wonder what they (would) look like if they had flesh on them, especially with the extra bird like faces and teeth on their ribcage Halso happy 2025
I think those are actually ceremonial armors created by the Shadowmen and aren't meant to be the remains of a living being or have any such remains in them. The Shadowmen apparently liked combat enough to even make their ceremonial armors very durable.
@@nightscout9979 good point, they do seem somewhat hollow especially around the legs and arms as if they are meant to be braces rather than bones and also they don´t fall apart after death like most Skeleton Enemies in Souls Games usually do bit misleading from the Archstone text to refer to them as the Skeletons though, perhaps a localization error
Very detailed video. Wish someone made something like this with the other games, altough ER would be a VERY long video lol, people don't give enough credit for how many enemy variants are there in that game.
12:50 just in case there are a some that wonder why the reapers have a gigantic finger, demons souls has many references to D&D one of which being a more literal interpretation of the spell "finger of death" with the reapers having an oversized pointer
I find it so fascinating how a lot of the ideas thrown together in this game Would later become staples of the series. I will admit that I'm not as well versed as some people when it comes to story and game play elements. I played bloodborne for three weeks and never got outside of the city. I played Shadows died twice But never managed to get past the third boss.
Much as Elden Ring holds far as gameplay, technical aspects and whatnot, Demon's Souls (absolutely NOT the remake) is still my favorite atmosphere and art direction.
Bluepoint butchered the original game's charm, horror, atmosphere, soundtrack and especially the art direction. They high fantasized and gentrified Demon's Souls. Even as a "remake," they did not improve the glaring flaws of the grass system, boss difficulty or much of the world tendency system.
You dare desecrate Bluepoint? How comical... you think higher graphics aren't what games are about? They also said they're faithful to the original, so they're not unfaithful.
Does it really? I still find DeS much more pleasing to play than Elden Ring's god-awful spastic bosses where you either no-life away at the moveset or cheese it, it's just not fun to play when the player still has the exact same clunky DaSIII moveset while bosses are playing Devil May Cry
4:07 that face is a metallic mask isn't it? This is honestly one of the most uncanny and sadistic designs that bluepoint missed the mark on. The distinct shine that highlights the expression even from a distance in battle, the constant grin, and the gleeful giggling, all added to make such a twisted character.
@@otamatonefan8996 The intent was probably for it to be ambiguous whether or not it's his face or a mask, or maybe both at the same time, adding to an otherwordly feeling regarding the demons.
Demon's Souls is peak Souls, unmatched atmosphere, originality and design. I really hope they put the remake on PC someday, so the OG fans can fix the mess they did in not replicating this perfect atmosphere of the original.
Sony has let us souls fans down so much. But they would rather remaster a game that released 3 years ago and port it to pc than this gem and Bloodborne.
Big similarities in dark souls footsoldiers armor, its near the same but not withered. Same with the imperial spy wears the non-hollowed gear of lower-undead burg thieves
@@numbersbubble Just found out that they are in the game. I assumed that they were cut because I couldn't find them ingame and they don't have their own wiki pages
As much as I appreciate the og, the remake is so much better in its entirety. They made the game look like an actual game rather than a bleh of dull colors. The music is much more than one note instruments. And they kept the atmosphere relatively the same albeit with more realism. The only thing they should’ve fixed was the ai and mechanics to match other souls games.
the most charming souls game
I know its a bit of a meme, but this game does just have that "aura" about it.
then bloodborne Dark souls3 and elden Ring destroyed everything that made Demon's Souls and Dark Souls good.
Nothing quite like it before or since
But this isn't bloodborne
@@josephbulkin9222rare based correct opinion. DeS DS1 and DS2 have good atmosphere, later games suck in that sense
Demons Souls certainly had a vibe to it, didn’t it. It felt less grounding in a way, but that was okay. Sorta like a fairytale or something. I don’t exactly know how to describe it but the original at least just felt different
In a way I think that Demon’s Souls is more grounding than any of the other games in a beautiful way. Its environments are constructed more logically and with utilitarian purpose than any of the other games. For example, the shortcuts in Boletaria make sense outside of the context of the gameplay progression whereas shortcuts in other games often don’t make as much sense when thinking about the locations as places that people would inhabit. Just think about the staircase to the right of the Phalanx fog wall. It’s a passageway to the higher stratum of the fortresses’ ramparts. It makes sense why it’s there outside of the gameplay, and the way it is opened makes sense too. You can only open it from the inside because it’s a defensive structure not made to be opened from the outside. I don’t know too much about medieval castle architecture, but I find this passageway completely logical in the context of the building’s function. Contrast that with the Gascoigne’s house in Central Yharnam (where you find his daughter). Why is it positioned right next to a steep drop into a sewer system? Why is there a gate next to it that opens up to a ladder which descends into the sewer? Why can that gate only be opened from one side? Who would live next to that? Why would anyone build a house there? The city planning just doesn’t make sense. Demon’s Souls contrasts its logically sound environments beautifully with the game’s dream-like fairy tale feel. It simultaneously feels like real places and like a dream. I
DS1 also feels very fairytale like with its opening with Gwyn and the other lords defeating the dragons
Happy 2025!
thx friend
Happy New Year and Merry Christmas
Umbasa.
This game is so unique nothing has replicated its vibe/atmosphere/tone ever since 😢
Bloodborne and Team Ico's games Ico, Shadow of the Collusus and The Last Guardian are its closest competitors in regards to that imo.
@@skirtboi Based on your comment, you should seriously check out Vagrant Story. Was always my favorite up until the release of Demon's Souls. You'll know exactly what I mean. Atmosphere is unparalleled.
Silent Hill 1.
And since it was brought up that is a trifecta right there...
Silent Hill PS1
Ico PS2
Demon's Souls PS3
@ silent hill 1?? Because of the fog?? That’s like saying resident evil 0 is similar to demon’s souls because they’re both have a grayish tone 😅
@zeppeli1157 I think his opinion is valid. I personally can't name a more ethereal and immersive PS1 game than Silent Hill 1 and Baroque.
in a weird way the designs in this game feel the most japanese out of any souls game. The dark souls games feel closer to traditional western fantasy, but imo this is a more appealing aesthetic hybrid.
Thank you SO much Crestfallen, DeS is so overlooked when it comes to these deeper, more personal looks into small details, I love that game with all my heart
I'm at awe at how well you synced the editing and your transitions to souls of mist. it took me a while to notice it, its very subtle. tremendous job
Thanks!
Great editing! Love the way music syncs with the writing showing up. Thank you so much! Top level as always.
Still the best atmosphere out of any of the souls games imo. Every game after this never really managed to scratch that itch for me. Maybe except DS1.
Finally someone made an enemy closeup video about Demon's Souls!
I’ll never forgive bluepoint for missing the point of so many of these designs so badly .
Love the editing. Very nice video. Only thing that bugged me was translating "ボウガン" as "Bowgun" instead of "Crossbow" (8:55).
nice to see you back on DeS, can you make a video showing if there's anything interesting in the beach under the Nexus? this has always been the most fascinating area in the Fromsoft catalog to me
I'll do it and some other out of bounds areas at some point!
The design, the color choices, just about EVERYTHING had a purpose in here. Unlike the remake... which just tried to be disgusting or terrifying. Its funny how people try saying this game was lame because ''it was too linear'' or ''it was too easy''. Guys, this was the very first soulsborne. Of course it had less exploration. And if it wasnt difficult for you, its only because you have already played faster souls games before. Back in the day i remember spending 5 hours in Latria tower with my knight with ZERO progress. I was in shock but it was SO GOOD! Just imagine! A rpg that exudes hopelessness, abandon, horror. This was and will ALWAYS be the darkest medieval soulsborne ever. This was the most untouched scheme to make a game look the closest to berserk as possible. Demons souls is DARK FANTASY, unlike dark souls, which is HIGH FANTASY. I remember crossing the bridge through Boletaria section 2... i heard a scream followed but a splash of fire that made everything shake as the scren went YOU DIED. This was the very first time i felt like THAT was a real dragon. The weight, the sounds it produces, the lethal fire. That kind of fire you think you must avoid at all costs. Its like... like fighting a flying minor atomic bomb. You must run, cover, then run again just like it was in modern wars. We didnt have this in dark souls. It was just a straight bridge with nowhere to cover, to stop, then keep going. You could get underneath, of course... but this wasnt the same. Those twin dragons in demons were awesome. And having their souls and showing them to your friends was really something. I was like in NG+11 when i stopped playing it. I had used the soul sucker spell to get many, many levels. There was a point where me and my friend had to spend 2hours do level up just once, gaining billions and billions of souls. It just wasnt worth it. And the enemies were STILL powerful, with a lot of HP even against the most powerful sword of that game. False king could drain 2hours of my progress but one mistake of mine. Dying could bring dark phantoms and decrease my HP. That game only can get truly hard after ng+4 (even for dark souls players). If anyone still have this and think this game is the easiest one, you really should advance the NG+ again and again...
Demon's Souls, my beloved
Demon's Souls has that 80's to 90's dark fantasy anime vibe.
idk, i still feel like DeS has something even over all other souls games that sets it apart somehow
@dziosdzynes7663 it's definitely the game's ethereal and otherworldy atmosphere accompanied by its unique and minimalist soundtrack that sets it apart from even any game ever.
ICO has kind of similar atmosphere, but even more pronounced than DeS.
@@Wormerizzator yes it the most ico-like of souls
You've got a good eye since Demon's Souls wouldn't exist if it weren't for Miyazaki loving Ico so much to the point that he decided to work for the video game industry, inspired to make a game like Ico!
@@skirtboi Yeah, you even use the same words I do to describe Demon's Souls lol. "Ethereal"
Vagrant Story, dude. Again, you'll know exactly what I mean.
demon's souls ethereal atmosphere always felt straight out of a dream, I'm bummed the remake couldn't replicate the original's charm
You can tell that the remake's team just didn't like the way demon's souls looked and thought it just looked bad so they just went and changed it into generic crap, same with the music. This is what happens when you get below average devs with chip on their shoulder working on work made by much better and talented people. I doubt fromsoftware will ever do a game for sony again unless they are forced to.
@@BlackWingGenesis I would place the blame on Sony for thinking a remake was a good idea. Remaster is where it's at.
@@BlackWingGenesis I want to scream and ring bells like a fucking looney toons character because I couldnt agree more and im glad other people share the sentiment.
The interviews with Bluepoint’s Gavin Moore where he just spits in the face of fans of the original and handwaves all of the criticism drive me up the wall. I will never understand why Sony approached the remake the way they did and i will die on the hill that, despite Gavin Moore leaving SIE/Bluepoint, a bloodborne remake will only be butchered if they dont just get fromsoft to do it. Or at least a developer without their head wildly up their own ass.
@@BlackWingGenesis Lmao From Soft literally gave their blessings to Bluepoint for remaking their game. It's only hardcore fans that are salty the remake isn't a 1:1 clone of the original.
@UncoolForYou I mean, it got universal acclaim and sold more than a million copies so yeah, it kind of was a good idea especially with how high the popularity of the Souls genre was getting.
@7:30 Never realized bro had a tentacle coming out of there…thanks From.
@@MercurialStatic based disco elysium pfp btw
I never clocked that the spies have blades on their shoes, such a cool detail!
Just the other day when getting research for Lower Undead Berg, I noticed the Hollowed assassins had a similar moveset to the Imperial spy. So its nice to see the details I missed since I can't see them up close.
Same thing with Dregling. I have a model of the Dregling with the mask, but it's hard getting refs of the merchant due to lighting. Thanks so much.
wonderful showcase of the OG game and it's soundscape which is so obviously superior to the remake
Looking at the Skeletons makes me wonder what they (would) look like if they had flesh on them, especially with the extra bird like faces and teeth on their ribcage
Halso happy 2025
I wonder too, never noticed the face on their chest.
I think those are actually ceremonial armors created by the Shadowmen and aren't meant to be the remains of a living being or have any such remains in them. The Shadowmen apparently liked combat enough to even make their ceremonial armors very durable.
@@nightscout9979 good point, they do seem somewhat hollow especially around the legs and arms as if they are meant to be braces rather than bones and also they don´t fall apart after death like most Skeleton Enemies in Souls Games usually do
bit misleading from the Archstone text to refer to them as the Skeletons though, perhaps a localization error
@@umukzusgelos4834 It might have left off the detail about them specifically being metal, constructed skeletons.
Amazing, as always. Happy new year Crest!
Love the timing with the music. Love this game with its sound and atmosphere
It's funny that bearbugs are these huge creatures and meanwhile, the real animal they're based on the tardigrade is microscopic.
Thanks! This will probably help a lot when drawing
Can you make one of the armors and NPCs?
I already did one for the NPCs! ruclips.net/video/kBqJsSR41js/видео.html
You can see all armors here ruclips.net/video/QErKrLVOe2k/видео.html
@CrestfallenYT Thank you very much, this will really help a lot when drawing
Very detailed video. Wish someone made something like this with the other games, altough ER would be a VERY long video lol, people don't give enough credit for how many enemy variants are there in that game.
Very well edited
DeS has such personality
Great work.
12:50 just in case there are a some that wonder why the reapers have a gigantic finger, demons souls has many references to D&D one of which being a more literal interpretation of the spell "finger of death" with the reapers having an oversized pointer
I find it so fascinating how a lot of the ideas thrown together in this game Would later become staples of the series. I will admit that I'm not as well versed as some people when it comes to story and game play elements. I played bloodborne for three weeks and never got outside of the city. I played Shadows died twice But never managed to get past the third boss.
Much as Elden Ring holds far as gameplay, technical aspects and whatnot, Demon's Souls (absolutely NOT the remake) is still my favorite atmosphere and art direction.
Bluepoint butchered the original game's charm, horror, atmosphere, soundtrack and especially the art direction. They high fantasized and gentrified Demon's Souls. Even as a "remake," they did not improve the glaring flaws of the grass system, boss difficulty or much of the world tendency system.
You dare desecrate Bluepoint? How comical... you think higher graphics aren't what games are about? They also said they're faithful to the original, so they're not unfaithful.
Does it really? I still find DeS much more pleasing to play than Elden Ring's god-awful spastic bosses where you either no-life away at the moveset or cheese it, it's just not fun to play when the player still has the exact same clunky DaSIII moveset while bosses are playing Devil May Cry
It baffles me that Bluepoint had the balls to say the original DeS lacked so much detail that your mind has to fill in the blanks.
@@TheAntlionGuard I mean, yes? By technical standards, the game was not at all impressive at the time when juggernauts like Elder Scrolls existed.
thank you so much for this
I would love to see beastiaries of the other Souls Games !
4:07 that face is a metallic mask isn't it?
This is honestly one of the most uncanny and sadistic designs that bluepoint missed the mark on. The distinct shine that highlights the expression even from a distance in battle, the constant grin, and the gleeful giggling, all added to make such a twisted character.
It isn't a mask, it's just his face. Easier to see on the model viewer, perhaps I should've used it
i.imgur.com/Aet2afc.png
@CrestfallenYT huh, thought it was metallic.
Guy sure is shiny though.
@@otamatonefan8996 The intent was probably for it to be ambiguous whether or not it's his face or a mask, or maybe both at the same time, adding to an otherwordly feeling regarding the demons.
Hey any chance you do a sekiro bosses cut attacks like a genichiro video? I will be much appreciated thks
I think it is possible, but I won't be doing Sekiro videos soon
@ so no? Never?
Please do all the souls games
Love those models, they still look good!
I thought shadow woman was cut content because I couldn't find her, I've failed oh I've failed
Oh my, those plague babies...😢
Sickos: haha YES!
@@AesirAesthetics didnt expect to see you here!!
@skirtboi esoteric Demon's Souls videos is usually where I am found friend
Thanks for this perfect video, can you also try with dark souls 2?❤
Demon's Souls is peak Souls, unmatched atmosphere, originality and design.
I really hope they put the remake on PC someday, so the OG fans can fix the mess they did in not replicating this perfect atmosphere of the original.
Sony has let us souls fans down so much. But they would rather remaster a game that released 3 years ago and port it to pc than this gem and Bloodborne.
I never knew the skellyboys have a mouth on their chest
My thanks
What is the function of the ‘ball’ entitity name? It seemed weird to see the chimeras referred to as that.
Big similarities in dark souls footsoldiers armor, its near the same but not withered.
Same with the imperial spy wears the non-hollowed gear of lower-undead burg thieves
You forgot shadow woman
That's cut content
@CrestfallenYT lmao absolutly not ruclips.net/video/o3Z8JgCtAPs/видео.htmlsi=Qs2cV3qx85nAkV4e
@@CrestfallenYT I think he meant the one that stay invisible and laughing until it backstab the player.
I think there's only 2 of them in the whole game, I feel like those rats could've been in other places as well
@@numbersbubble Just found out that they are in the game. I assumed that they were cut because I couldn't find them ingame and they don't have their own wiki pages
souls designs kinda peaked tbh glad they are doing it justice almost every time
halberd dude sounds like travis touchdown to me for some reason
Could you make a similar video for bosses?
Yes, I will!
@@CrestfallenYT Awesome! look forward to it :)
Can you do the same for Dark Souls 1-3, Bloodborne, Sekiro, Elden Ring?
Yes, I want to make a series
is a original game Demon's Souls not like version Demon's Souls remake (2020) right bro
Better atmosphere & enemy variety than dark souls by a mile
Mindflayers are grell
Here be4 dis goose viral
DIOS QUE JUEGAZO!!!
As much as I appreciate the og, the remake is so much better in its entirety. They made the game look like an actual game rather than a bleh of dull colors. The music is much more than one note instruments. And they kept the atmosphere relatively the same albeit with more realism. The only thing they should’ve fixed was the ai and mechanics to match other souls games.
Good bait. Keep up the work.
Nice bait pal
Get a load of this guy
Looks like you triggered a storm my guy lol. These guys can't handle when their pool of negativity is met with some positivity.