Duuuude. You're a hero. I've been diving in to TD. I come from a VFX background. visually, I'm ambitious, but have never been a math person, and I've been trying to find more comprehensive explanations of what is happening mathematically within these tutorials. Thank you SO much for your diligent and thorough teaching here. You have no idea how enlightening this was!
thx man this help me lot, i learn how do those attractor force whatever in processing, but did not know how it apply into td and how td glsl work, but after u show the node version and text version, i can visualize it now.
Is there a way to use noise to change the color of individual instances like how you used it to adjust rotation and such? I can't wrap my head around it
Yeah, you use the color section on the 2nd instancing page. Point a TOP with the same dimensions and you can color using RGB channels. Use mono noise + lookup TOP to define a color palette. You can adjust the material to have a constant value (a value of gray) if you want your color to show up directly
Great question, it mostly comes down to habit for me, since I started using TouchDesigner when exports were still faster than references. At this point python speed in TD has improved to the point that any speed difference is negligible. There are instances where one or the other makes more sense (if you use the export by channel name, or are using expressions dynamically) but I think most instances in this tutorial you can use either interchangeably
"Excuse me, if I replace the regular geometric shapes with more complex FBX models, how can the createPoint function call the vertex data of the FBX model?"
Thanks for this super tutorial! I have just one issue. I'm using TOP to handle the attractor but it seems that it doesn't push the instances but attract them. I double check various time to see where is the error but I don't find the point. And also it seems that not only attract the instances but this effect only work on one side of the attractor and on the opposite side the instances stay on the default position. Any idea?
This sounds like the pixel format might be 8-bit, which doesn't allow negative values. That might explain why it is only working in one direction. You can middle mouse button on a TOP to check what the pixel format is. It should be 32-bit float, which should be set on the TOP at the start of a given chain on the common page. If that doesn't work I'd suggest making sure you are using the same TD version as listed in the description, and double checking that you're following every step in the video tutorial. You can also find project examples through my Patreon in case you want to reference a working example directly.
Duuuude. You're a hero. I've been diving in to TD. I come from a VFX background. visually, I'm ambitious, but have never been a math person, and I've been trying to find more comprehensive explanations of what is happening mathematically within these tutorials. Thank you SO much for your diligent and thorough teaching here. You have no idea how enlightening this was!
Excellent tutorial, thank you! And the binaural recording is a trip in headphones; it sounds like the mouse clicks are in the room with me, haha.
So glad your back
You my sir are a mad scientist. Thank you for the tutorial!
Dude.....I'm only a third of the way through this and this is already a brilliant tutorial. Thank you.
The GOAT is back!!!
Thank you, love the way explain things.
Worth the watch, learned a lot, thanks!
Your tutorial is very good and it helps me a lot in my study. Thank you very much. I wish you a happy life
Always learn something new from you, thank you!
thx man this help me lot, i learn how do those attractor force whatever in processing, but did not know how it apply into td and how td glsl work, but after u show the node version and text version, i can visualize it now.
Is there a way to use noise to change the color of individual instances like how you used it to adjust rotation and such? I can't wrap my head around it
Yeah, you use the color section on the 2nd instancing page. Point a TOP with the same dimensions and you can color using RGB channels. Use mono noise + lookup TOP to define a color palette. You can adjust the material to have a constant value (a value of gray) if you want your color to show up directly
@@polyhop Thanks!
you are amazing!
Amazing tutorial so much information!!
Is there a reason you are using chop export rather than reference?
Great question, it mostly comes down to habit for me, since I started using TouchDesigner when exports were still faster than references. At this point python speed in TD has improved to the point that any speed difference is negligible. There are instances where one or the other makes more sense (if you use the export by channel name, or are using expressions dynamically) but I think most instances in this tutorial you can use either interchangeably
@@polyhop got it, thanks :)
"Excuse me, if I replace the regular geometric shapes with more complex FBX models, how can the createPoint function call the vertex data of the FBX model?"
Thanks for this super tutorial! I have just one issue. I'm using TOP to handle the attractor but it seems that it doesn't push the instances but attract them. I double check various time to see where is the error but I don't find the point. And also it seems that not only attract the instances but this effect only work on one side of the attractor and on the opposite side the instances stay on the default position. Any idea?
This sounds like the pixel format might be 8-bit, which doesn't allow negative values. That might explain why it is only working in one direction. You can middle mouse button on a TOP to check what the pixel format is. It should be 32-bit float, which should be set on the TOP at the start of a given chain on the common page. If that doesn't work I'd suggest making sure you are using the same TD version as listed in the description, and double checking that you're following every step in the video tutorial. You can also find project examples through my Patreon in case you want to reference a working example directly.
@@polyhop thanks for the quick answer. I will go with Patreon, thanks!
Damn!! 😵💫🤩🤩
21:19 Bro points to you the 4th dimension