I use this "OpenGL Shading Language (GLSL)" package that adds GLSL syntax highlighting packagecontrol.io/packages/OpenGL%20Shading%20Language%20%28GLSL%29 There are instructions through that link for how to add it using package control, so you can do it entirely withing sublime text.
As always great tutorial. I really liked your talk about convolution. Sadly I couldn't port the webGL code to my Mac (M1) since it always crashed the system. But I will get back to this tutorial as soon as I get my hands on a good windows PC.
Noted! I don't have easy access to a Mac for testing, but I will solicit feedback from some friends with them in case there's a solution to this crash. I like to make things work cross-platform as much as possible.
@@mamadmadcap Thanks for the note. I sent the example files to a friend with an M1 Mac to test who didn't have an issue. I wonder if there's a point in following the process where it crashes. Do you know where you were in the tutorial when it gives you the error?
@@polyhop Hey Sorry for the late reply. The crash on my side happend always around the 25 min mark. So everytime the glsl code would be able to execute. But lately I had quite a Vulcan Device Error when writing more involved glsl logic in TD.
great tutorial🎉
Im super new to coding, what syntax duo you use in sublime, i want to get the same colors as you so im not super extra confused 😂
I use this "OpenGL Shading Language (GLSL)" package that adds GLSL syntax highlighting packagecontrol.io/packages/OpenGL%20Shading%20Language%20%28GLSL%29 There are instructions through that link for how to add it using package control, so you can do it entirely withing sublime text.
@@polyhop awesome, thank you
It's a delight to see Clash: Artifacts of Chaos be mentioned.
Thank you for sharing! This is awesome !!!!!
As always great tutorial. I really liked your talk about convolution. Sadly I couldn't port the webGL code to my Mac (M1) since it always crashed the system. But I will get back to this tutorial as soon as I get my hands on a good windows PC.
Noted! I don't have easy access to a Mac for testing, but I will solicit feedback from some friends with them in case there's a solution to this crash. I like to make things work cross-platform as much as possible.
yes my m1 crashed as well here is the error: Vulkan Device Error The graphics driver has returned a fatal error and TouchDesigner must exit.
@@mamadmadcap Thanks for the note. I sent the example files to a friend with an M1 Mac to test who didn't have an issue. I wonder if there's a point in following the process where it crashes. Do you know where you were in the tutorial when it gives you the error?
@@polyhop Hey Sorry for the late reply. The crash on my side happend always around the 25 min mark. So everytime the glsl code would be able to execute. But lately I had quite a Vulcan Device Error when writing more involved glsl logic in TD.