I put in perks pretty randomly at first but I did try to think what I would have each squad member do when giving them perks. This is very informative, thks!
I think you are wrong about the aiming perk. If stacked with the quick turning yellow perk. It's quite beneficial on bots - esp. Riflemen and MG soldiers. And as a console peasant, I suspect it acts as an aim assist/dispersion reducer at range. (I've hit some dubious mid to long range shots of late with this perk.) Weapon switch FTW! Essential for Engineers and Radiomen especially any soldiers with a secondary weapon. Your calculations of Engineers sprinting then building only holds up if you build one thing. But the build speed applies on the 2nd, 3rd, 4th thing as well. The more one builds, the more maginal benefit accrue from fast building perk. Laying flat and fa building a sand bag has saved my life countless times. But I see the logic of splitting the perks in an Engineer squad.
Nice breakdown! But I would like to disagree with regards to the green perks. In my opinion the 75 percent medpack use speed plus 10 percent running speed perk combo is way better than the 15 percent sprint speed perk. It has saved my lives a lot of times in this game. Also by equipping a flask and an axe you don't really need the sprint speed perk if you ask me.
Run speed skill is only useful for AI soliders since they are not likely to recharge stamina with long travels (easy to test this in training mode). Normal out of stamina run speed is extremely slow. MG/AT soliders tend to run out stamina even faster with their heavy equipment. Sprint + stamina is all you need, but run speed can come handy for AI soliders to not get in stuck in a cross fire.
@@evo4fun606 honestly I use planes almost exclusively to kamikaze tanks, and yeah a good tank game can easily put you on the top of the leaderboard, good positioning can change an entire match. In higher BRs sometimes I'll exclusively guard Tigers/King Tigers with my infantry and fight from there
The bolt speed perk functions now! You forgot to pin a comment!
OMG thank you for the reminder, haha!
@@evo4fun606 Thanks for the video also it really helped, I am just starting out :)
Melee speed affects how fast engineers dig with the shovel.
I put in perks pretty randomly at first but I did try to think what I would have each squad member do when giving them perks. This is very informative, thks!
I think you are wrong about the aiming perk. If stacked with the quick turning yellow perk. It's quite beneficial on bots - esp. Riflemen and MG soldiers. And as a console peasant, I suspect it acts as an aim assist/dispersion reducer at range. (I've hit some dubious mid to long range shots of late with this perk.)
Weapon switch FTW! Essential for Engineers and Radiomen especially any soldiers with a secondary weapon.
Your calculations of Engineers sprinting then building only holds up if you build one thing. But the build speed applies on the 2nd, 3rd, 4th thing as well. The more one builds, the more maginal benefit accrue from fast building perk. Laying flat and fa building a sand bag has saved my life countless times. But I see the logic of splitting the perks in an Engineer squad.
I think some ability do improve the AI ability...but this is hard to test as the bot can do some dumb stuff 🧐
I love how you breakdown the reasons why the perks are good/ bad great video!
Back in the day, in the ye olde pre-merge days of yore, I just randomly picked perks and hoped for the best
Nice breakdown! But I would like to disagree with regards to the green perks. In my opinion the 75 percent medpack use speed plus 10 percent running speed perk combo is way better than the 15 percent sprint speed perk. It has saved my lives a lot of times in this game. Also by equipping a flask and an axe you don't really need the sprint speed perk if you ask me.
As someone who returned to Enlisted after years I'm grateful for this guide.
Run speed skill is only useful for AI soliders since they are not likely to recharge stamina with long travels (easy to test this in training mode). Normal out of stamina run speed is extremely slow. MG/AT soliders tend to run out stamina even faster with their heavy equipment.
Sprint + stamina is all you need, but run speed can come handy for AI soliders to not get in stuck in a cross fire.
Good vid as always Evo! Keep on going!
Yeah, I'm too lazy to upgrade individual soldiers, i take my boys vanilla style
It doesn’t increase speed of swapping to grenades
Yes, it does.
No it really doesn’t
Good vidéo
TANKER PERKS WHEN 😢😢😢
Maybe soon haha, I've actually used tanks and planes a lot since making this video
@@evo4fun606 honestly I use planes almost exclusively to kamikaze tanks, and yeah a good tank game can easily put you on the top of the leaderboard, good positioning can change an entire match.
In higher BRs sometimes I'll exclusively guard Tigers/King Tigers with my infantry and fight from there
How come you have 0 Recoil?
low recoil weapon + recoil control ...
Why you gay ?
Why does it matter ?
Way you gay ?
why are u gae ?