A good change that helps ftp players is that the apc squad can now be spawned without their vehicle. If you respawn with the apc, the previous one self destructs. Having an option to respawn without the vehicle means you can park the apc close to the objective, and if you don't need to set up a new apc you can respawn the squad without blowing up your own spawn point.
The bike is useful! It's a pain to upgrade it, but once you can get specialist for it, it shines. Engineer and AT gunner, set up rallies quickly on flanks or behind the lines, and tanks wherever they are. Even ambushes. Having two guns over ammo pouches has saved me so many times, I'm not going back to large ammo pouches, just two guns with different ammunition types. I dogfight all the time in my cannon Stuka. I think i have the most aircraft kills with it. Bring that to BR5 battles and clear the skies.
Can bring vehicle and APC as free to play, they use different slots. F2P limits are, uh, 3 infantry, 2 APC, 1 motor bike, 1 vehicle to cram into 4 slots. Also, bring medkits in tank, can use these under armor if necessary.
@@evo4fun606 APCs could always take a infantry slot over a vehicle slot, really the only change made in APCs was the change that allows the infantry to deploy without the vehicle, which did kinda nerf them for free to play players since on free to play you could just deploy APC and use 2 infantry squad rotation because APX counted as a vehicle squad, now you need to deploy the APC squad as well for a 3 squad rotation.
Honestly I love the fnab. The dps is low but it's really good for sustained fire and conserving ammo. It's almost like an early assualt rifle for medium range
I personally love to option to have 2 weapons over ammo pouches on quite a few soldiers. 1. LMG - Having the option to instantly switch over to the second gun gives you the chance to continue your attack for longer and gives you the chance for multiple squad wipes. Reloading an LMG while fighting is just awful 2. SMG - Having the M1918 for storming buildings and then another one for mid range (or quick swap) is insanely powerful. And once you have an objective, you can quickly build an ammo box and you're good to go again. You might still run out of ammo sometimes, but having 2 options for 2 different ranges is IMO very nice to have and usually outweighs the situations where I miss the ammo. (3. Snipers - I rarely use them but having a sniper and a Mannlicher makes them quite fun to use on some maps with wide flanks.) But I only bring them, since I have the slots The biggest downside is the cost, since probably want to upgrade everything.
@@slumphub frfr, why double weapon if ammo bag exist, only way a double weapon can be useful is if its not limited in choice, such as a rifleman can take a rocket launcher as secondary or smg gunner bringing an lmg as secondary
How DARE you diss on the fnab. The slow fire rate and 40 bullets makes it perfect for people who can’t aim (like me) and also makes it perfect to shut down a hallway for 10 seconds. But I guess you just don’t understand the true power of the fnab.
Not mentioned in the video, but feel free to unlock the PW-Kar with scope, and Kark98k with grenade launcher (but don't use it! its BR3) and level up the rifleman 2 squad Also avoid the VG 1-5 until later as its also a BR3 gun
When it comes to bolt action rifles, personally I wouldn't worry too much about fire rate (so long as it's not abysmally slow, like the Carcano M41). Sight picture is far more important to me, and the Pre-war K98k/Mannlicher sights are just super awkward IMO. Having the ring around the front sight post really helps not lose the front sight while aiming with the regular Kar98k. Meanwhile the Carcano Mod 38's front sight post is big enough not to get lost, but sharp enough to be precise.
Tier 2 GE in a comment : ) Main rifles: Armaguerra mod (if You like the early semi autos) Mannlicher 1895: is the fastest Boltie for GE (Even more with perks) Smg: Beretta m1: sigth i personally don't like but is basically a mp40 on steroids Fnab 43: same mag, no recoil, and it can be used a medium Ranges At gun : Grb-39: 20 explosives and decent penetration but a confusing sigth but hey! Is 90 times better than the babyfaust MG: Mg-13: basically a "early sf rifle" Tanks Panzer III N : heat+ HE= ⚰️ it do a decent job also it has a decent armor Planes: IAR: is br 1 but stills working in br 2 : O JU-R2: bigest bomb in the Game= many kills🤑
One more day of watching the same things I have know for 3 years because I'm bored. Anyway, I disagree about the ammo box being a terrible call in down to the ammo box runs on parallel to the other radio call ins and with shorter recall timer, which does mean you can take advantage of a radio operator squad even if there's a griefer raid coming, this in my opinion makes it not terrible, but not good, just a average call in with a situational advantage. A weapon combo I like for radiomen is Armaguerra Mod. 39 and Mannlicher M93, it allows for a efficient set up were the Stalingrad special takes care of long range and traversal and the semi takes over for CQC, you would probably need to sub in the M93 for another bolt with a bayonet since the M93 is not available. And my takeaway from maining sniper for my first year was that some people would probably not play sniper as badly if they had just named the class Marksman instead, because snipers best play style is to not snipe.
Why do you ignore people who ask you if you're trans when you have a trans flag profile pic if you don't want to talk about and just want people to think your sis why not just make your profile pic whatever you identify as with your preferred name?
I'm a conservative person in a relationship with a trans person most conservative people have no problem with trans people but when you make it your identity that's when you start to get hate not that it's Justified I have a girlfriend and her name is Sarah she is transgender but I don't call her or see her as my transgender girlfriend she's just my girlfriend
A good change that helps ftp players is that the apc squad can now be spawned without their vehicle. If you respawn with the apc, the previous one self destructs. Having an option to respawn without the vehicle means you can park the apc close to the objective, and if you don't need to set up a new apc you can respawn the squad without blowing up your own spawn point.
The bike is useful! It's a pain to upgrade it, but once you can get specialist for it, it shines. Engineer and AT gunner, set up rallies quickly on flanks or behind the lines, and tanks wherever they are. Even ambushes.
Having two guns over ammo pouches has saved me so many times, I'm not going back to large ammo pouches, just two guns with different ammunition types.
I dogfight all the time in my cannon Stuka. I think i have the most aircraft kills with it. Bring that to BR5 battles and clear the skies.
The added fine details in the editing really come out in this video. Nice job, Evo!
I just found you and I love your content. It helos so much❤
Thanks for the guide!
Can bring vehicle and APC as free to play, they use different slots.
F2P limits are, uh, 3 infantry, 2 APC, 1 motor bike, 1 vehicle to cram into 4 slots.
Also, bring medkits in tank, can use these under armor if necessary.
Good points
Noted, they changed how APCs work and I cant test it myself 😆
who bring 2 apc
@@evo4fun606 APCs could always take a infantry slot over a vehicle slot, really the only change made in APCs was the change that allows the infantry to deploy without the vehicle, which did kinda nerf them for free to play players since on free to play you could just deploy APC and use 2 infantry squad rotation because APX counted as a vehicle squad, now you need to deploy the APC squad as well for a 3 squad rotation.
Honestly I love the fnab. The dps is low but it's really good for sustained fire and conserving ammo. It's almost like an early assualt rifle for medium range
I actually love the FNAB. The slow rate of fire make it the best for mid range because of how controlable the the recoil is
I personally love to option to have 2 weapons over ammo pouches on quite a few soldiers.
1. LMG - Having the option to instantly switch over to the second gun gives you the chance to continue your attack for longer and gives you the chance for multiple squad wipes. Reloading an LMG while fighting is just awful
2. SMG - Having the M1918 for storming buildings and then another one for mid range (or quick swap) is insanely powerful. And once you have an objective, you can quickly build an ammo box and you're good to go again. You might still run out of ammo sometimes, but having 2 options for 2 different ranges is IMO very nice to have and usually outweighs the situations where I miss the ammo.
(3. Snipers - I rarely use them but having a sniper and a Mannlicher makes them quite fun to use on some maps with wide flanks.) But I only bring them, since I have the slots
The biggest downside is the cost, since probably want to upgrade everything.
Double weapon is a noob trap
@@slumphub frfr, why double weapon if ammo bag exist, only way a double weapon can be useful is if its not limited in choice, such as a rifleman can take a rocket launcher as secondary or smg gunner bringing an lmg as secondary
@@AHappyCub Double weapon also means double the silver costs, since you'd want both weapons to be upgraded.
How DARE you diss on the fnab. The slow fire rate and 40 bullets makes it perfect for people who can’t aim (like me) and also makes it perfect to shut down a hallway for 10 seconds. But I guess you just don’t understand the true power of the fnab.
Im the number one member of the FNAB Haters club 😂
Not mentioned in the video, but feel free to unlock the PW-Kar with scope, and Kark98k with grenade launcher (but don't use it! its BR3) and level up the rifleman 2 squad
Also avoid the VG 1-5 until later as its also a BR3 gun
When it comes to bolt action rifles, personally I wouldn't worry too much about fire rate (so long as it's not abysmally slow, like the Carcano M41). Sight picture is far more important to me, and the Pre-war K98k/Mannlicher sights are just super awkward IMO. Having the ring around the front sight post really helps not lose the front sight while aiming with the regular Kar98k. Meanwhile the Carcano Mod 38's front sight post is big enough not to get lost, but sharp enough to be precise.
That gbr 39 has a ton of ammo for some reason
Not complaining! Perfect for the Berlin maps!
17:59 You don't need 4 tools on a tanker. One is sufficient 98% of the time. I'd carry the medkits with the other 3 slots.
Commenting for the algorithm
Also, can you destroy fortications quickly with TNT packs?
TNT probably works yea :) I usually throw explosion packs
Barb wire is the most fragile, czech hedgehogs are pretty sturdy
@@anthonylucas2622 the answer is, sometimes.
Armaguerra 39 also known as the pasta (honorary) shotgun.
great video, but i think that FNAB is amazing just becouse the 40 round mag that saved me many moments in games
Ayy, second comment. I have been waiting for this banger so long bro
Tier 2 GE in a comment : )
Main rifles:
Armaguerra mod (if You like the early semi autos)
Mannlicher 1895: is the fastest Boltie for GE (Even more with perks)
Smg:
Beretta m1: sigth i personally don't like but is basically a mp40 on steroids
Fnab 43: same mag, no recoil, and it can be used a medium Ranges
At gun :
Grb-39: 20 explosives and decent penetration but a confusing sigth but hey! Is 90 times better than the babyfaust
MG:
Mg-13: basically a "early sf rifle"
Tanks
Panzer III N : heat+ HE= ⚰️ it do a decent job also it has a decent armor
Planes:
IAR: is br 1 but stills working in br 2 : O
JU-R2: bigest bomb in the Game= many kills🤑
One more day of watching the same things I have know for 3 years because I'm bored.
Anyway, I disagree about the ammo box being a terrible call in down to the ammo box runs on parallel to the other radio call ins and with shorter recall timer, which does mean you can take advantage of a radio operator squad even if there's a griefer raid coming, this in my opinion makes it not terrible, but not good, just a average call in with a situational advantage.
A weapon combo I like for radiomen is Armaguerra Mod. 39 and Mannlicher M93, it allows for a efficient set up were the Stalingrad special takes care of long range and traversal and the semi takes over for CQC, you would probably need to sub in the M93 for another bolt with a bayonet since the M93 is not available.
And my takeaway from maining sniper for my first year was that some people would probably not play sniper as badly if they had just named the class Marksman instead, because snipers best play style is to not snipe.
Honestly, i do like the MP3008...
Why do you ignore people who ask you if you're trans when you have a trans flag profile pic if you don't want to talk about and just want people to think your sis why not just make your profile pic whatever you identify as with your preferred name?
Urm what the sigma
I'm a conservative person in a relationship with a trans person most conservative people have no problem with trans people but when you make it your identity that's when you start to get hate not that it's Justified I have a girlfriend and her name is Sarah she is transgender but I don't call her or see her as my transgender girlfriend she's just my girlfriend
Wtf