Perfect Perk Points: twitter.com/ParaDivisionYT/status/1755314235632976196/photo/1 0:00 Basics 0:54 Rifleman I 9:45 Engineer I 12:24 Sniper I 16:28 Radio Operator I 19:46 MG Gunner I 23:24 Medic 29:42 AT Gunner I 34:06 Mortar Man 37:26 Assaulter II 42:29 Tanker I (Detailed in Perk Guide 2) 43:00 Pilot(s) I (Detailed in Perk Guide 2) Basic Perk Guide: ruclips.net/video/cKlpD-8D0xI/видео.html Advanced Classes Perks 1: ruclips.net/video/OQpCmrmimPU/видео.html Advanced Classes Perks 2: ruclips.net/video/f_GypB0fPRg/видео.html APC Driver - twitter.com/ParaDivisionYT/status/1742277090643190114 --> The forgotten Flametrooper 1 perks the same way as Flametrooper 2, but with less fillers; explained in Perk Guide 2
I like adding my extra 1-3 points in mobility into faster crawling, being able to sneak up into a wide flank is a lot of fun, especially with 54 grenades in your pocket!
New glitch: I just played a game, my team ran out of tickets and i was waiting for the timer. My team capped the objective, but when I apawned i couldnt look around or switch squad members
ill do one next year. it hasnt changed that much, since instead of dual wielding Gls i dual wield 2 different rifles on riflemen on low BR now. especially when semi autos are available mixing them with bolties.
Hi para there’s a post on the official forum saying you only need one point in the downed perk and any other points you put into it only increase bleed time. What are your thoughts on this. I did post a question a few days ago here but can’t see my comment now maybe because I included a forum link.
i asked a helper before making the video and he explained it the same way i said in the video. unless the post is from a DF employee, its likely wrong. yeah i noticed youtube blocks out comments quite often when then contain links, which is annoying but i cant unblock them manually since its dozens comments every week that got blocked. usually writing a comment slightly different works out.
Wow thanks for the speedy reply. The post is in mess room section if you wanted to check it out. Asked by a tester and answered by a helper then the thread was closed before anybody else commented. I can’t post on the forum as a console user I get the you need to play games to post bug. Thanks again love your detailed videos they help a lot.
you mean remove spend perk points and use them again? the cost of removing is annoying but low. i would only get new soldiers if you get rid of an imperfectly bought soldier.
Hi Para, as someone who only uses backpacks and not double weapons (as a matter of principle), what changes to these builds would you recommend? Anything in particular? Don't need weapon swtiching speed of course. Maybe faster bolt action speed?
@@deathbysandwich691 if you have grenade pouches everywhere, longer grenade throwing might be worth it, as long its on basically every soldier and become your prime tactic. with ammo pouches reload speed becomes relevant over survival perk, in order to use the additional ammo
is it normal that my units of the same class have different mobility, vitality, weapon points at 5 stars? For example my riflemen don't have 17 17 17, but each one has different stats
yes, because soldiers come randomly rolled with some points less than optimal very often. its a very annoying feature that is meant to make people buy more soldiers until they get perfect ones (you can still sell the imperfect ones). many beginners dont know that, thatswhy i emphasized it in the perk introduction video
Hey ParaD I like your videos, however they are very long and it's hard to find what I'm looking for sometimes, is there any chance you could make shorter more specific videos?
@@paradivision1362I was going to request timestamps as I like the longer video format for something like this since it saves time clicking through a bunch of videos. Of course you could make the shorter videos and then combine them into a big one when they’re finished like a lot of youtubers but either way the time stamps would be awesome
Hey man, thank you for all your hard work in putting these tutorials together!👍😁👍 I fully researched the SMLE grenade launcher, but it still won't let me purchase it. It says all other weapons within the same line need research, but I already own the weapons within that same line😳
If youre on an angle that goes down behind you, increase sight distance 10m. Facing down hill, decrease distance 10m. Slope height increases to your left, aim a little bit right, and slope increases right aim left. Use map pings. And you can also see impact on map. This will save you some annoyance of learning to nail your target directly. Easy way to rack up some points for little effort when you get good at it. Also can be as good a game changer on attack/defense as a close air support. Also the smoke can often single handedly help team get to objective to capture or re-enforce. But of course requires the recon of enemy lines of attack and possible positions. As satisfying as a good bomb placement too when you nail some groups. Just takes some practice and patience like plane. Good luck.
What's the point of having large squads?? Yes they might cap something faster but they are STUPID because the game's AI is truly rubbish .. soldiers sitting there facing the wrong way at cap points making it super easy to kill them, slow to react etc they are dreadful, so they make it easy to rack up points for the other team when someone comes in with an mg and mows these idiots down. No, I keep small squads only. The AI in Enlisted really needs sorting, it really is horrible.
the enemy getting points from killing doesnt give you any disadvantage. larger squads means simply more ressources for you to operate with. except for gaijin taking more silver for equipment, large squads have only upsides.
Perfect Perk Points: twitter.com/ParaDivisionYT/status/1755314235632976196/photo/1
0:00 Basics
0:54 Rifleman I
9:45 Engineer I
12:24 Sniper I
16:28 Radio Operator I
19:46 MG Gunner I
23:24 Medic
29:42 AT Gunner I
34:06 Mortar Man
37:26 Assaulter II
42:29 Tanker I (Detailed in Perk Guide 2)
43:00 Pilot(s) I (Detailed in Perk Guide 2)
Basic Perk Guide: ruclips.net/video/cKlpD-8D0xI/видео.html
Advanced Classes Perks 1: ruclips.net/video/OQpCmrmimPU/видео.html
Advanced Classes Perks 2: ruclips.net/video/f_GypB0fPRg/видео.html
APC Driver - twitter.com/ParaDivisionYT/status/1742277090643190114
--> The forgotten Flametrooper 1 perks the same way as Flametrooper 2, but with less fillers; explained in Perk Guide 2
This really helped me in enlisted, Tysm 😊
I like adding my extra 1-3 points in mobility into faster crawling, being able to sneak up into a wide flank is a lot of fun, especially with 54 grenades in your pocket!
New glitch: I just played a game, my team ran out of tickets and i was waiting for the timer. My team capped the objective, but when I apawned i couldnt look around or switch squad members
Vid on making ai squad mates more lethal?
gonna show it in a short soon
-25% shot spread, this will make them shoot enemies easier
@@flapbethis also works for
The ai gunner in an attack plane, makes a noticeable difference
@@deathbysandwich691 yeah, that plus 50% aircraft detection is deadly
Bitte verrate mir jemand, wie ich in das Squad Menu komme (PC) wo man festlegen kann, wie weit sie auseinanderstehen etc. Danke
Hi Para
Do you have any recommendations on the best Perks for the new APC driver class?
Thanks
Wondering this too
So, riflemen only get 17 perk points and can never get more? I missed that when I started. So, you can't ever get above that?
rifle1 has 17 max, rifle 2 has 18 max and rifle3 has 19 max
is there an update to this vid
as seems grenade lounchers were moved to BR3, APC drivers, nurffs
etc
ill do one next year. it hasnt changed that much, since instead of dual wielding Gls i dual wield 2 different rifles on riflemen on low BR now. especially when semi autos are available mixing them with bolties.
Hi para there’s a post on the official forum saying you only need one point in the downed perk and any other points you put into it only increase bleed time. What are your thoughts on this. I did post a question a few days ago here but can’t see my comment now maybe because I included a forum link.
i asked a helper before making the video and he explained it the same way i said in the video. unless the post is from a DF employee, its likely wrong.
yeah i noticed youtube blocks out comments quite often when then contain links, which is annoying but i cant unblock them manually since its dozens comments every week that got blocked. usually writing a comment slightly different works out.
Wow thanks for the speedy reply. The post is in mess room section if you wanted to check it out. Asked by a tester and answered by a helper then the thread was closed before anybody else commented. I can’t post on the forum as a console user I get the you need to play games to post bug.
Thanks again love your detailed videos they help a lot.
Did you do APC drivers somewhere? What perks should they get since they seem to be half assaulter and half driver?
Why do you give them a axe for close combat? Is it better then a knife?
Should I ever spend the silver to reroll a perk or should I just get a new soldier?
you mean remove spend perk points and use them again? the cost of removing is annoying but low. i would only get new soldiers if you get rid of an imperfectly bought soldier.
Thanks
Hi Para, as someone who only uses backpacks and not double weapons (as a matter of principle), what changes to these builds would you recommend? Anything in particular? Don't need weapon swtiching speed of course. Maybe faster bolt action speed?
Bolt action speed, weapon change speed and or grenade throwing range with a large grenade pouch with 3 impact nades or 2 impact and one explosion pack
@@deathbysandwich691 if you have grenade pouches everywhere, longer grenade throwing might be worth it, as long its on basically every soldier and become your prime tactic. with ammo pouches reload speed becomes relevant over survival perk, in order to use the additional ammo
@@paradivision1362thanks for this. Super helpful! What about large packs with 3 medkits?
@@robawtrob8399good for healing teammates and farming xp! one of the strongest ways to grind the game
is it normal that my units of the same class have different mobility, vitality, weapon points at 5 stars? For example my riflemen don't have 17 17 17, but each one has different stats
yes, because soldiers come randomly rolled with some points less than optimal very often. its a very annoying feature that is meant to make people buy more soldiers until they get perfect ones (you can still sell the imperfect ones). many beginners dont know that, thatswhy i emphasized it in the perk introduction video
Hey ParaD I like your videos, however they are very long and it's hard to find what I'm looking for sometimes, is there any chance you could make shorter more specific videos?
yeah, ill return to shorter guides for specific topics soon. also all my videos have time stamps so you can jump to the topic you want
@@paradivision1362I was going to request timestamps as I like the longer video format for something like this since it saves time clicking through a bunch of videos. Of course you could make the shorter videos and then combine them into a big one when they’re finished like a lot of youtubers but either way the time stamps would be awesome
@@boxinsteadyeddie great idea! i just learned how to do it and update my videos with that.
@@paradivision1362thanks man you’ve been a lot of help
Hey man, thank you for all your hard work in putting these tutorials together!👍😁👍
I fully researched the SMLE grenade launcher, but it still won't let me purchase it. It says all other weapons within the same line need research, but I already own the weapons within that same line😳
id check again, often times something went missing, happens to everyone atm
Which perk allows me to lean further and faster? That way I can confuse my enemies with my Duma approved combat-dance. Dance Dance Revolution '17
changing position perk
Any recommendation for riflemen in BR 2? I think all GL are BR 3 now.
welcome back! depends on the nation, ive got recommended rifles/setups for all low br nations here ruclips.net/video/_Qm6rOTYUX8/видео.html
@@paradivision1362 fantastic, thanks for the link!
why not use stamina perk just 2 levels can make you run so much longer
it conflicts with the 16 red for vitality. so i usually only have it on soldiers with a surplus of red points
Hey man, I use motars when I just want to chill.
ill try that out
If youre on an angle that goes down behind you, increase sight distance 10m. Facing down hill, decrease distance 10m. Slope height increases to your left, aim a little bit right, and slope increases right aim left.
Use map pings. And you can also see impact on map.
This will save you some annoyance of learning to nail your target directly. Easy way to rack up some points for little effort when you get good at it. Also can be as good a game changer on attack/defense as a close air support. Also the smoke can often single handedly help team get to objective to capture or re-enforce. But of course requires the recon of enemy lines of attack and possible positions. As satisfying as a good bomb placement too when you nail some groups. Just takes some practice and patience like plane.
Good luck.
What is the best BR 3 Allied tank?
Unit 731 sons of 🐕🦮🐩🐶
What's the point of having large squads?? Yes they might cap something faster but they are STUPID because the game's AI is truly rubbish .. soldiers sitting there facing the wrong way at cap points making it super easy to kill them, slow to react etc they are dreadful, so they make it easy to rack up points for the other team when someone comes in with an mg and mows these idiots down. No, I keep small squads only. The AI in Enlisted really needs sorting, it really is horrible.
the enemy getting points from killing doesnt give you any disadvantage. larger squads means simply more ressources for you to operate with. except for gaijin taking more silver for equipment, large squads have only upsides.