HOW DAMAGE WORKS! - Mount & Blade: Bannerlord II Guide

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  • Опубликовано: 28 июн 2024
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    A guide to the new damage system in the Bannerlord beta!
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Комментарии • 307

  • @1984Phalanx
    @1984Phalanx 4 года назад +72

    I hope they improve spears so you can hold them out in front of you without enemies running right through the tip like it's not there. Also, I was a young man when Warband first came out, I'm in my thirties now!

    • @KingZealotTactics
      @KingZealotTactics 4 года назад +3

      I think games like that are still a out of our reach, that's not to say it cannot be achieved but they seem to focus on other aspects of games rather than realistic physics. One day games will be very real and I hope before then they develop cryogenic sleep so that I can experience it!

    • @KingZealotTactics
      @KingZealotTactics 4 года назад +3

      @@ClassicCaseIt's a good game, Fell short of it's initial promises it could have been even better.

    • @dentistguba
      @dentistguba 4 года назад

      Imagine the friendly damage though haha.

  • @catofwar119
    @catofwar119 4 года назад +203

    Finally, a beta player that actually uses first person for a video

    • @Zerkovich
      @Zerkovich  4 года назад +24

      It's easier to see which direction the opponent is attacking generally. But a fair bit harder fighting more than one person.

    • @rohitrai6187
      @rohitrai6187 4 года назад +13

      and thaaat makes him an Alpha

    • @KingZealotTactics
      @KingZealotTactics 4 года назад +2

      Avatar Ang, That may be, but first person is an awesome experience.

    • @johnnymcblaze
      @johnnymcblaze 4 года назад +2

      @Avatar Ang Not in a duel. One on one, first person is the only option.

  • @Sherudons
    @Sherudons 4 года назад +38

    The only weapon I need to learn to use needs to be modded in.
    Faith, Steel and Gunpowder make's an empire.

  • @Matt-um5sb
    @Matt-um5sb 4 года назад +2

    Thanks for putting in the time to understand the details of this game my man!
    I've seen some pretty lazy coverage from the other guys which drives me crazy as a M&B vet.

  • @schmi2897
    @schmi2897 4 года назад +7

    I'm just happy they use metric instead of imperial

  • @stefanostsangarakis
    @stefanostsangarakis 4 года назад

    I am going to be honest, I really liked the vids, but I subscribed and went back and liked any that I've watched after picking up "Storm is Coming by Pedro Camacho" (which is OST to my absolute favourite Star Citizen) playing in the background. Cheers for it!

  • @timcooper2568
    @timcooper2568 4 года назад +9

    i cant wait for this game! it will be the ultimate game of the decade! possibly a new skyrim for us junkies

  • @metjeutje
    @metjeutje 4 года назад

    You killed me at 7:48 xD great shot btw
    I've been wondering how the damage system really works thanks for the video
    I find it almost impossible to play in 1st person

    • @Zerkovich
      @Zerkovich  4 года назад

      Always nice to meet a victim. Thanks for sacrificing your life for the video! It is weird in 1PP. I only do it for videos usually haha.

  • @gransoporo
    @gransoporo 4 года назад +1

    One of the best, no, the best Bannerlord video. In the sea of the ‘non warband player’ videos of bannerlord, ‘warband players’ are great directors

  • @hi3988
    @hi3988 4 года назад

    this is so detail nice job~

  • @1x93cm
    @1x93cm 4 года назад +22

    Thats a fine head you have on your shoulders

    • @Harshhaze
      @Harshhaze 4 года назад +3

      I will drink from your skull!

  • @MegaMark0000
    @MegaMark0000 4 года назад

    Thank you. a very informative video!

  • @loos9677
    @loos9677 4 года назад +4

    Wow, seems like my grandsons will play mount and blade 3😍😍

  • @sunttu333
    @sunttu333 4 года назад +14

    6:45 that horse tho

  • @EvoSwatch
    @EvoSwatch 4 года назад

    I love how you used the M&B soundtracks.

  • @WhiteFalcon_EA
    @WhiteFalcon_EA 4 года назад +5

    Physic lessons with Zerkovich

  • @udontseethetruth
    @udontseethetruth 4 года назад +2

    I cannot believe we have waited for this game for 8 f'n years!

  • @PandemicalShade
    @PandemicalShade 4 года назад +1

    Good video on a great combat system! Personally, I would have liked the system (incl. game controls and animations) to be even more intricate and life-like.

  • @spartnmarcen5110
    @spartnmarcen5110 4 года назад +1

    Thanks this helps! My main problem is trying not to tie my movement keys with my mouse movement for swings. It keeps throwing off the direction I intended to swing.

  • @ap080
    @ap080 4 года назад

    I'm so ready for this....

  • @SuperTyrannical1
    @SuperTyrannical1 4 года назад

    Can't wait for this game. I got into the last game on a sale very late, and instantly fell in love. I played nothing but that game for 350hrs. All other games got shelved. I play a lot of games and genre's so it means a lot if a game grips me so much that I play nothing but that game for such a long time.

  • @z0rrer0
    @z0rrer0 4 года назад

    Nice video mate!. Do you usually play in first person view? Or just for testing? Regards

  • @brndnwilks
    @brndnwilks 4 года назад

    It's hard to keep track of those things. Yeah, you got that right!

  • @peterw.5700
    @peterw.5700 4 года назад

    The relative speed refers to the speed of your weapon compared to the speed of your opponent. You can actually generate very high relative speed, by simply turning towards the direction you are swinging your weapon at.

  • @rottenpoet6675
    @rottenpoet6675 4 года назад +1

    cant wait to order my troops around!

  • @epic321123
    @epic321123 4 года назад +1

    This was so helpful, instead of trying to guess the system bannerlord uses I just watched this video and it explains everything.

  • @forestcampbell8962
    @forestcampbell8962 4 года назад +20

    This game is looking quite nice,especially in first person view.

  • @SkoRnAlmighty
    @SkoRnAlmighty 4 года назад

    Also like in warband you could turn with your swing to make it deal damage sooner making it so you would just run past your opponent while swinging to get the first hit in however today they released a patch to change this.
    "Revised the damage amount of the swing attack animations. Now the weapon arc will damage less in the beginning and the end of the animations."
    So now your attack does most damage when its half way through the animation, so thats also something to consider whenever you are moving in to do an attack.

    • @dentistguba
      @dentistguba 4 года назад

      Should be less naked 2 hander helicopters then.

  • @FoundWanting970
    @FoundWanting970 4 года назад

    Nice to see actually useful spears! Warband’s spears were trash unless you were in a rare situation where it was appropriate.

  • @mcmarkmarkson7115
    @mcmarkmarkson7115 4 года назад

    God harvesting next year will be so awesome.

  • @hooliganbubsy7298
    @hooliganbubsy7298 4 года назад

    I hope the weapon weight is factored with the relative speed for weapon damage.

  • @royale_duty9111
    @royale_duty9111 4 года назад +4

    The hyptrain is faster than swadian knights

  • @sgt_kissekatt6686
    @sgt_kissekatt6686 4 года назад

    Already knew these factors, but nice to see some numbers and how big of a difference it makes. :)
    Biggest problem i have in Bannerlords melee atm is the fact that almost all weapons SWING attacks, are OVERSWUNG, meaning for example:
    Side to side swing, insted of starting the swing to the side, maybe slightly angled backwards, it starts almost completely behind you, same with overheadswings.
    This is a major problem and doesnt make much sense either, any trained soldier wouldnt do this as it adds tiny positives and massive negatives.
    And its especially a problem in Commander battles as in tight formations so sometimes cant attack, AT ALL as the weapon just collides with soldiers hugging your back.

    • @dentistguba
      @dentistguba 4 года назад +1

      Would be cool if a collision on the way to ready position would stop the weapon and let it be swung from there, maybe with damage penalty for being cramped.

    • @sgt_kissekatt6686
      @sgt_kissekatt6686 4 года назад

      @@dentistguba That could be a solution, but personally I think its a overcomplicated one, sorry.
      In actual combat to perform a proper swing you dont even need to take the blade/weapon as far back as behind your back, you can make a perfectly good cut by just moving the weapon above your head or just past your side. (just looking at people who are trained with sharp swords and such dont pull their swords behind their back when making the proper cuts) :P
      Also i do reenactment fighting and sure side to side swings cant really be done well when in a shieldwall, but overheads work no problem, even if someone is pushing against your back.
      Have a good day and thanks for replying. :)

  • @alexel.blasius1398
    @alexel.blasius1398 4 года назад +1

    how about ranged weapons? they follow the same formulas and pierce damage is applied or there's an entire diferent formula for them?

  • @akt3529
    @akt3529 4 года назад

    It's harvesting season!

  • @matthewvorndran6931
    @matthewvorndran6931 4 года назад

    Wow that’s a great video! Can you PLZ do a keyboard setup?!!! 🙏🙏🙏🙏

  • @god2k562
    @god2k562 4 года назад +7

    As a Warband veteran, I approve.

    • @6Samo6
      @6Samo6 4 года назад

      lol its 2020 who is not veteran?

    • @oliwiermikoajczyk9464
      @oliwiermikoajczyk9464 4 года назад

      @@6Samo6 Everyone who isn't good at the original M&B

  • @yedrellow
    @yedrellow 4 года назад

    I am pretty sure that unless it has been removed from Bannerlord that there should also be a hold factor as well. In warband the maximum hold bonus is at exactly 0.5 seconds and scales downwards on either side of 0.5 seconds in three piecewise equations. Essentially holding at above 1.1 seconds always gives the same hold factor forever at a marginal bonus above not holding at all
    if hold_time >= 1.1
    hold_bonus = 1.2
    elif hold_time >= 0.6:
    hold_bonus = (1.1 - hold_time) * 0.6 + 1.2
    elif hold_time >= 0.5:
    hold_bonus = 1.5
    else:
    hold_bonus = hold_time + 1.0
    I am pretty sure that something akin to this is still in bannerlord as I havent seen anything to suggest otherwise.
    There are also troop stats which affect damage (which are absent from the multiplayer beta afaik).

  • @huanggeorge9592
    @huanggeorge9592 4 года назад

    most time you just aim for the head...BTW
    Zerkovich does the spear on horse need to be thrust or it works with out thrusting like M&B

  • @zuzeathebestest
    @zuzeathebestest 4 года назад

    In terms of movement speed & the eqns, it would just add. Ie, speed of weapon swing + relative speed .

  • @piggypoo
    @piggypoo 4 года назад

    Good, now I don't have to worry about preparing my grandchildren for the release.

  • @cacarey01
    @cacarey01 4 года назад

    Beard you Zerk

  • @Explicitghost
    @Explicitghost 4 года назад +4

    Bannerlord with Kingdom Come Deliverance's game play would be the ultimate game that would keep me busy for as long as it took to release this damn thing.

    • @Minotaur-cd9ch
      @Minotaur-cd9ch 4 года назад +2

      oh fuck no this is mount and blade not kingdom bugs deliverance

  • @sargothi
    @sargothi 4 года назад

    This would be awesome in vr

  • @pr0faker
    @pr0faker 4 года назад +3

    Does moving the mouse following through with the swing also increase speed for that extra damage? so if you swing from right to left and look right and with the swing move the mouse to the left, does that help that speed?

    • @xursed7990
      @xursed7990 4 года назад

      It looks like it works like the old game where you have sort of a sweet spot for damage and turning is going to affect that. You could probably speed your swing up by turning with your swing but it will do less damage due to missing the sweet spot.

    • @capone2826
      @capone2826 4 года назад

      No, it doesn't work like mordhau or chivalry, you can only move into the swing to speed it up

  • @muco622
    @muco622 4 года назад +1

    Sooo then we have to crouch when we make upper cut attack

  • @rimanahthecommander3834
    @rimanahthecommander3834 4 года назад

    The damage difference in thrusting and swinging with swords is kinda weird at my advice, you should swing against more armored target to deliver more force into the attack and thrusting against light targets to pierce their organs, anyway looks like a very promising game, can't wait to try it!

    • @Lloyd_Montecillo
      @Lloyd_Montecillo 4 года назад

      On your first point, I'd say that'd nullify a lot of damage, blades will only slide off or even bounce from metal armor, especially against thick or hardened ones, and the blunt force applied wouldn't connect because of how slippery a blade is towards smooth metal. Rather, I'd suggest they keep the current damage output of a swing or they could go the extra mile and make weapons have alternate modes; for instance, a single-edged blade may be held in reverse (not to be mistaken for upside-down) and swing with the blunt side.
      On your second point, I agree with you. Cloth and linen may not look like much, but a whole bunch of them together makes for a very good slash-resistant armor, take the famous Gambeson for example, though they can only take so much before the armor can no longer absorb any slash from a blade. But what "cloth" armor cannot withstand are thrusting, much like how needles pierce through cloth easily, thrusts from a blade with a good point can definitely rip the "cloth" armor and straight into the wearer's gut.

  • @warweasel2330
    @warweasel2330 4 года назад +2

    Good video. Isn't this the same as original Mount & Blade though?

    • @Zerkovich
      @Zerkovich  4 года назад +8

      It's similar. Before you just got a Speed Bonus though, and a lot of random number generation to determine damage. Rather than these more physics based calculations.

  • @tangmingchen9237
    @tangmingchen9237 4 года назад +4

    10:17 this makes no sense, how could your arm just go right through the body? I like how your arm gets blocked by your enemy’s body if you stand too close to them in M&B war band.

  • @mikemhz
    @mikemhz 4 года назад

    I'd like to know how shields work. Can you cut under and over them? Do they block blows when when not 'engaged' or stored on the back?
    I'd also like to know if you can crouch or body-lean a little to get under swings.

    • @nicelander
      @nicelander 4 года назад

      In previous versions of M&B the shield did block damage when it was on your back. WOuld be surprising if it didn't in Bannerlord

    • @dentistguba
      @dentistguba 4 года назад

      I think you can hit around shield more than in warband but only if enemy uses wrong block direction.

  • @kelvind601
    @kelvind601 4 года назад +4

    what happened to the animations for when an enemy is hit how it actually had impact and they reacted to the position of the attack?

  • @joedollarbiden9823
    @joedollarbiden9823 4 года назад +1

    I didn't expect we would have better understanding of physics in bannerlord.
    But man it's been years and still same dull animations and fighting mechanics?
    The attacks are looking like a sniper trying to aim at a target.

  • @konrad1479
    @konrad1479 4 года назад

    Is it possible to play beta somewhere? I cant wait longer for this game

  • @flashn00b
    @flashn00b 4 года назад

    2 questions:
    1. Are two handed weapons still a lot faster than their listed speed rating? In Warband, 2H weapons are stupidly fast to make up for the lack of shields as a game balance decision.
    2. Are infinite combos still a thing? I remember that there were times after taking damage I would still get hit even when I was blocking at the right direction due to my block not having active frames before the hit connected

    • @LuxTheSlav
      @LuxTheSlav 4 года назад

      Re:1, 2H weapons being fast isn't stupid when you take a minute to think about it. The longer the weapon, the more velocity at the business end for the same input at the handle (and you can obviously also put more oomph into a swing with two hands than with just one). The lack of shields is enough of a balancing factor already. The stupid part is their nominal speed rating being low.

    • @flashn00b
      @flashn00b 4 года назад +2

      @@LuxTheSlav TBH, i don't think two-handed weapons should be nerfed in Bannerlord. If anything, 1H should actually be buffed.

  • @myoneeyedgoose194
    @myoneeyedgoose194 4 года назад +2

    The first person looks amazing. Almost thought this was Kingdom Come gameplay at first

  • @Karmidzhanov92
    @Karmidzhanov92 4 года назад

    Anyone else bugged out that the swing dmg bar was shorter that thrust, but actually higher value ?

  • @realAvatarKorra
    @realAvatarKorra 4 года назад +5

    I only wished that the AI had the ability to keep formations instead of scatter

    • @indoom666
      @indoom666 4 года назад +2

      Well considering the engine it is on, that will be completely possible, Hell even mods in warband have shield walls that will clash and back off every so often

    • @realAvatarKorra
      @realAvatarKorra 4 года назад

      @Sang Man Yes, but because they are shooting, but in melee they don't

    • @sebastiandevida4685
      @sebastiandevida4685 4 года назад

      @@realAvatarKorra in the nord expansión they do too

  • @testsignupagain7449
    @testsignupagain7449 4 года назад

    nice star citizen track snuck in there XD

    • @Zerkovich
      @Zerkovich  4 года назад

      Any music is from Warband? Haha.

  • @caesarsspirit
    @caesarsspirit 4 года назад

    Is delivered damage damage dealt? Or total damage you tried to deliver but absorbed damage not included?

  • @LifeLikeSage
    @LifeLikeSage 4 года назад +6

    I wonder if Taleworlds will actually make co-op.

    • @ximbabwe0228
      @ximbabwe0228 4 года назад

      There is captains mode which is pvp but there are a shit ton of bots

    • @LifeLikeSage
      @LifeLikeSage 4 года назад +5

      @@ximbabwe0228 No, the question is about having people be able to drop in on campaign fights. As in having a companion that can be edited for/by another player, that can control units on the battlefield.
      This was a mod in Mount&Blade Warband, which makes it superior in my opinion to bannerlord if it doesn't have something similar by default.

    • @LifeLikeSage
      @LifeLikeSage 4 года назад +2

      @goran stojanovic It's already been done in Mount&Blade Warband with a mod, so hearing it can't be done is BS.

    • @1cocolemons
      @1cocolemons 4 года назад +2

      @@LifeLikeSage I agree on that, there are multiple mods for warband which at least make it possible for a friend to join in on the singleplayer battles. At least that should be made possible by a game studio, even if it's small. I understand that they might not add it with the first release, but it sure is something they could put work into afterwards. Playing the Bannerlord singleplayer in coop (at least partly) would be a dream of me and a few others.

    • @LifeLikeSage
      @LifeLikeSage 4 года назад

      @@drummond8753 Drop in battle with a persistent NPC that levels with you is all they really need, that and some way for the other player to see what's going on.
      Sad they don't rework their singleplayer only idea of the live action map to a turn based one. But they have to do something if they want to be on par with the BattleTime mod for Warband.

  • @demoulius1529
    @demoulius1529 4 года назад

    Seems they kept the formula mostly the same as it was in the previous games. And they should! It was (err...is) a very good system :)

  • @Aaron-sb6kx
    @Aaron-sb6kx 4 года назад

    Really happy for the weapon impact change

  • @MrRastavibe
    @MrRastavibe 4 года назад +1

    Are you Resonants Twinbrother ? You sound the same :D

  • @ThePatrioticTurtle
    @ThePatrioticTurtle 4 года назад +4

    I’m pretty sure that’s all in warBand

    • @KingZealotTactics
      @KingZealotTactics 4 года назад +1

      Yeah I think so too maybe, maybe not the hitting with the correct part of the weapon though.

    • @Max1715
      @Max1715 4 года назад +1

      I believe so too, but it's incredibly more simple in comparison.

  • @Sk0lzky
    @Sk0lzky 4 года назад +4

    "Just like in real life" but it doesn't work like that in real life... It's basic physics mate.
    Not to mention that cutting weapons not really getting much from an increase in force delivered, proper slicing type of motion is more important, and against armored opponents cutting doesn't mean shit and it only comes to blunt trauma (to properly simulate it in game devs should include some kind of compound damage system).

    • @Ben_of_Milam_Music
      @Ben_of_Milam_Music 4 года назад +2

      It'd be neat if someone made a 3D game with realistic pre-firearm armor like plate, lamellar, or chain mail. However, unless the entire game was built purely to showcase this mechanic, there wouldn't be much point to implementing it at all. Having many weapons be functionally useless unless used in a particular way (murder grip, half-swording, ect.), would not make for a particularly fun game.
      At the end of the day, characters just being bags of hit points that die when you smack them is fun enough and easy to understand. There really isn't a need to build a realistic armor system unless that's the entire point of the game. At that point, you'll probably be doing things like using liters of blood in the body instead of hit points and whether or not all your immediately vital organs are functional (getting stabbed in the heart causes near-instant death, getting stabbed in the stomach is more immediately survivable, getting stabbed in the lung won't kill you instantly but you're not going to live long without medical care).
      @sk0lzkiy "not to mention that cutting weapons not really getting much from an increase in force delivered, proper slicing type of motion is more important"
      Depends on if you're slicing with a light blade or cleaving/hacking with a large blade. Swinging a longsword or katana without skill will still definitely kill someone if you hit them. But like you said, they don't get good returns from just increasing force though. An axe, cleaver, or even a heavier sabre would get really good returns for swinging with more force. The difference between cutting through something with an axe or cleaver is literally just how hard you swing, unlike lighter blades which rely on sharpness and proper cutting angles.

    • @jakevonatlas2754
      @jakevonatlas2754 4 года назад +1

      I believe the devs tried to compensate by using damage absorption, because while you are correct when it comes to real armor and things like that, its really complicated to get all of that into effect. Kingdom Come Deliverance did it, but the game was heavily riddled with bugs, and the game was poorly optimized due to the complicated coding that went into making the compound system a reality. Bannerlord is a mix of combat, diplomacy, and strategy. So for what they're going for, I'm rather damned impressed by how amazing this all is.

    • @irtazaazam2573
      @irtazaazam2573 4 года назад

      @@jakevonatlas2754 yeah having realistic armour would mean that there would need to be a grappling mechanic, half wording mechanic etc available. Plus weapons like warpicks, would be pretty good against armour. Blunt weapons might cause stagger affects and spears would have to be op.
      Tldr; too many factors and systems to feasibly control.

  • @pluemas
    @pluemas 4 года назад

    Larger weapons arn't usually slower than smaller weapons, I train with broadsword, sabre and longsword and the longsword is actually quickest of all of them.

    • @flyingsharky3606
      @flyingsharky3606 4 года назад

      And don't forget that if we exclude air friction, all objects fall with same velocity freely from their mass. And here your muscle power do the job. If mass is increase you need more energy to more accelerate them.

  • @tylerissla7139
    @tylerissla7139 4 года назад

    I still think they need a bandage option to recover health, even if slightly. That goes a long way to making sure combat is at least satisfying

  • @GrassMudHorseLand
    @GrassMudHorseLand 4 года назад

    God damn it. Playing in Australia gives a half-second to full second delay between all attacks. Watching you swing these weapons so quickly makes me a sad boy :(

  • @arshka0009
    @arshka0009 4 года назад +2

    Bannerlord II lmao. We will all be long dead when that happens

  • @kingsguard5614
    @kingsguard5614 4 года назад +4

    Yeah combat looks like warband, i guess for multiple people/npcs its easier to keep the system simple but i kinda hoped for more.

    • @masterson0713
      @masterson0713 4 года назад

      what more could you even ask for? don't fix something that isn't broke. Their combat system is perfect in its simple complexity.

  • @eladioTHEONE
    @eladioTHEONE 4 года назад

    whats happends with the ram of my pc when i play for 6 or more hours?? and video ram.

  • @Caliell
    @Caliell 4 года назад

    A bit unrealistic with spears. Spears and polearms thrust should be able to push enemies away, in exchange for the damage and drain stamina (if that will be implemented).

  • @deistros1277
    @deistros1277 4 года назад +2

    i hit him with the blade! as intented xD

  • @six2make4
    @six2make4 4 года назад

    I certainly hope the whole average dmg for blunt ain't final, the whole idea and reason for using maces and hammers in battles was to negate armor, maile is basically not gonna do anything at all and even with heavier stuff you could still fracture bones.

    • @Cafetero_
      @Cafetero_ 4 года назад

      six2make4 don’t worry about that. Numbers can easily be changed

  • @flks7172
    @flks7172 4 года назад +3

    I wish the aı was better. The guy is hitting his opponent from their back yet they are still not responding since they are engaged with another

    • @bestieswithtesties
      @bestieswithtesties 4 года назад +3

      Yeah that's always been the downfall of mount and blade. Great game concept with a lot going for it, but the AI is always trash and really holds the game back. Both the world map AI and the combat AI is complete garbage and just a cluster fck of randomness and no intelligence what so ever. I mean I understand considering how old the game is and the sheer amount of units acting at once but I was really Really hoping that fixing the terrible AI would be one of the main focuses for Bannerlord because the AI is easily the game's largest flaw by far. But judging by the beta the AI hasn't really changed much which is a huge shame.

    • @berserkenjoyer
      @berserkenjoyer 4 года назад +1

      @@bestieswithtesties They have propably fixed it now. There is a dev blog about it. Campaign AI will have priorities and will make decisions cleverly. And also combat AI will have priorities as well. It will be more responsive as they say

  • @Tampsey
    @Tampsey 4 года назад

    What about rotation does it still multiply dmg ?

  • @rapidzbreeze8715
    @rapidzbreeze8715 4 года назад

    How long will it take to come out on ps4?

  • @Fangoros
    @Fangoros 4 года назад +4

    Soo it is exactly like it used to be?

    • @Zerkovich
      @Zerkovich  4 года назад +3

      Similar indeed.

    • @Hafer_
      @Hafer_ 4 года назад +2

      Short answer: Yes.
      Long answer: Yes, it's the exact same thing.

  • @toukotuohino8054
    @toukotuohino8054 4 года назад +2

    Warband has couched lance damage. Is it removed in Bannerlord?

    • @Zerkovich
      @Zerkovich  4 года назад +2

      Nein, still there. Some Lances can be couched. Destroying everyone.

  • @keithburke5738
    @keithburke5738 4 года назад +1

    did you slow the video down or is that actually how slow everything moves?

    • @Zerkovich
      @Zerkovich  4 года назад +1

      Nah that was just on The Moon map.

  • @CptRyaffio
    @CptRyaffio 4 года назад +3

    Actually, in real life, a faster moving weapon means more damage. Momentum (mass times velocity) is what determines the force applied, surface are plus momentum determine the pressure applied (and thus, the damage done). So, a light object, with a small impact area, moving at high speeds will do the most damage. If the object were heavier, it would take more energy to accelerate it to the same speed, to cause more damage. If you were to apply the same amount of energy, you would get a slower speed, and thus the same damage. So, to do more damage, even with a heavier weapon, you need to apply more energy. On top, heavier weapons have more inertia, and so require more energy to get moving or to stop from moving (if you want to change direction) or even to just carry around. Beyond that, having a slower moving weapon means you opponent has more time to react. Medieval European longswords (used in both hands almost entirely) weighed 1.5 kg (3 lbs) on average, a katana (shorter by a few inches on average) or a rapier (longer than a longsword) usually weighed similar amounts. Battle axes have very thin blades in reality and weigh less than wood chopping axes. As someone who has done fencing for many years, it is a balance between weight and reach (length) and not weight and "damage." With a lighter weapon you can attack quicker, more often, for longer and with more control. This means much more damage overall. You can also move the weapon to defend more quickly. A heavier weapon can power past a lighter one, yes. But a well balanced weapon can reduce this by a lot and proper technique even more.

    • @CptRyaffio
      @CptRyaffio 4 года назад

      The rest, armour reducing damage taken, ideal impact points, etc. are actually quite decent.

    • @Zerkovich
      @Zerkovich  4 года назад +1

      Interesting stuff. I may have to consult you when I redo this after release xD In Bannerlord at least though, you'll be getting one-shotted by 2Hers haha.
      Here's a question though, which perhaps you might know as you seem to have some knowledge. Which was more effective against armour realistically? A more piercing strike, or a blunt weapon? There seemed to be some debate in M&B: Warband at least.

    • @CptRyaffio
      @CptRyaffio 4 года назад +1

      @@Zerkovich So, historically, the most effective weapons against armour were heavy war bows, crossbows at short range, warhammers, flanged maces and polearms like halberds, poleaxes, etc. The thing with warhammers (a short, small, one handed hammer, usually), flanged maces and such is, though, that the impact points were not flat, they were spiked, because that concentrates all that force into a much smaller surface area, allowing you to punch through the armour, rather than glide off. Polearms like halberds often had hooks to get into the gaps and then pull the knight off his horse and jump him while he is on the ground. Knights would often end up wrestling and use their daggers to threaten the gaps in the other guy's armour until someone gave up. You also have to remember two things: battles were usually short and most people died when one side got scared and started running away and knights were so good to ransom that killing them was usually a very stupid thing to do. Cannons and guns are also quite good against armour. A metal ball at the end of a stick will most likely just dent plate armour and the impact will just be absorbed by the padding underneath. Even against the helmet it might do nothing more than cause a concussion. Which will give you an opening for followup attacks, but a spike will punch through the armour and will also penetrate the padding beneath much better. Also, standard armour was padded clothing, which is surprisingly effective against cuts and was still worn beneath most other types of armour, softening impacts and putting more layers around you for things to have to cut through.
      I recommend ScholaGladiatoria, he has a lot of very well researched videos on these topics.
      I know, of course, that this is a game, but from what I understand, they at least want to be somewhat realistic, and in most things they seem to be, but it is this very common misconception that these weapons were somehow terribly heavy and clumsy that bothers me and shows that what research they did was very superficial. But many other things look very good: the use of shields, the armour, the use of momentum.
      Also, can you brace the butt of a pike or spear against the ground? This would be even more effective against a charge than a counter charge, because the charger is then effectively using all their force to push against the ground and impaling themselves on the spear and the spearman only needs to hold it steady. With a counter charge you need to provide both the control and the power, against another footman, this is fine, but against a horseman, they have a huge momentum advantage and are liable to just bowl you aside. My uncle has a boar hunting spear from my ancestors and they were used by making the boar angry with dogs and then bracing the spear against the ground and letting the boar run into the spear. Without bracing you would have no hope of controlling the spear against even a midsize to small boar. It also has a cross guard, somewhat like a sword, that stops the boar from sliding down the spear and then still hurting you, since you are unlikely to kill it with just one spear.

    • @calebcampbell9280
      @calebcampbell9280 4 года назад +1

      To add, size does matter because a person can only accelerate a weapon so much regardless of how light it is. Also weight distribution is as important as total weight if not more so. These factors are a big part of why maces and longswords aren’t completely invalidated by sabers and rapiers for example.

    • @CptRyaffio
      @CptRyaffio 4 года назад

      @@calebcampbell9280 Yes, length or reach does matter, a lot. I'm relatively large and when fencing with the same weapon as my opponent I usually have the advantage due to longer arms, I can hit them before they can hit me. A longer weapon does the same thing. Beyond that, if the weapon is longer, the tip moves faster, since it is farther from the pivot point. And yes, weight distribution matters a lot. A weapon with the center of mass close to the hand and little weight far from the pivot point feels light and nimble because it is easy to accelerate and decelerate. You can move the point exactly where you want it. But it has less momentum at the point of impact and thus hits with less force. So a rapier is less useful against armour, but a mace is harder to control and takes more energy to move at the same speed.
      So, if I were to choose a weapon to fight an unarmoured duel, I'd go for rapier and cape (used to tangle the other guy's sword with the left hand). If I were to go into a fight against a person in full armour (a battle, for example), I'd choose a poleaxe or halberd and full plate armour (probably 15th century gothic: lots of articulation), but only if the armour were made for me, otherwise hauberk and padding and helmet with nose guard. For a sword to carry around daily, probably a something like a napoleonic or later officer's sword. A relatively straight, narrow cut and thrust sword with a small handguard.

  • @ValkryNL
    @ValkryNL 2 года назад

    How is the damage absorbed calculated?

  • @tommeakin1732
    @tommeakin1732 4 года назад +1

    I really enjoyed Warband, but since then I've played Mordhau, and have then gone and played warband again and wow does warband feel lacking afterwards. I really, really hope they add quite a lot of complexity to the bannerlord combat system, as Mordhau has kind of opened my eyes to how good melee combat in a game could be. Simple hack and slash is too boring. I think being able to riposte should be a norm now in melee combat in games, and general weapon contact mechanics should be expected. On top of that, I think it could be really interesting to have a game where armour kind of behaves realistically - to the point where you often have to aim for weak points in a well armoured opponent. That would require a well crafted combat system and it'd give us a massively different dynamic to what we're used to in games (like full-plate would become *extremely* powerful), but particularly in a single player game, that wouldn't be a problem

    • @tommeakin1732
      @tommeakin1732 4 года назад

      The physics bases system is very cool though!

    • @MetalSpiderPig
      @MetalSpiderPig 4 года назад

      That would be cool and all, but there are 3 problems with that - 1) it would require a much better AI, 2) it would require way, WAY more time to implement and fine-tune (I think we've waited long enough lol) and finally 3) it would drastically reduce the modder-friendliness of the game, which is one of the main reasons why M&B series is successful.

    • @tommeakin1732
      @tommeakin1732 4 года назад

      @@MetalSpiderPig On your point about reducing mod-friendliness, do you mean that applies to all of my points? I could understand that being more the case with the "armour behaving more realistically" suggestion, but as for weapon mechanics, I could easily see it being possible to use the same base model for a sub-category of weapon and just change the skin, for example. Even for the armour suggestion you could have have a similar system. The weak points on most armours would be in the same areas. I agree this would be making the game more complicated, but that's kind of the point. I'd rather have a great base melee system with lots of potential variety and depth than a bunch more mods that are just giving me mostly new textures as far as the tactical level of the game is concerned

    • @tyler4970
      @tyler4970 4 года назад

      I haven't played Mordhau, so I can't speak to how the combat mechanics work there, but ripostes are definitely a thing in Warband. By timing and directing your attack correctly, you could parry an incoming attack with your backswing, leaving them open to the rest of your attack animation. This appears to still be in Bannerlord, as you can see it happening in the intro of this video at 0:26

    • @tommeakin1732
      @tommeakin1732 4 года назад

      @@tyler4970 Mordhau definitely isn't perfect, but it's certainly a much more enjoyable, realistic and varied melee experience than most games imo. I've played a fair bit of warband, and I'm suddenly feeling quite embarrassed if there's weapon contact in warband.... I need to go and check for myself lol xD And yeah I think you're right about that timestamp.... Do you think they'll polish the animations so this games' combat does looks as clunky as warband?

  • @nathanielcopperfish912
    @nathanielcopperfish912 4 года назад +1

    Was this in Mount&Blade Warband?

  • @GW2Vids1
    @GW2Vids1 4 года назад

    Star Citizen Music? :D

  • @The_Crimson_Fucker
    @The_Crimson_Fucker 4 года назад

    Are thrusting weapons still fundamentally pointless because they have no feedback and the consequences of getting blocked - even by scenery - is like 7 seconds of not being able to attack.

    • @cwright272
      @cwright272 4 года назад

      high proficiency in spears made them quite fast and especially useful on horseback. I think they improved it in bannerlord from all of the footage that I have seen and certainly to a point where it will be a viable choice.

    • @The_Crimson_Fucker
      @The_Crimson_Fucker 4 года назад +1

      @@cwright272
      They still weren't quite as useful as bows and lances, though, and lances still weren't as useful as one handed and two handed weapons as if you got knocked off your horse they were practically useless.
      Thrusting with weapons sucked in general. Not having horse-mounted weapons was also kinda shit in the long run.
      You should be able to holster one weapon on your horse or at least your ammo.

    • @cwright272
      @cwright272 4 года назад

      @@The_Crimson_Fucker true, I totally agree on the ammo being able to carry more on horseback. A weapon might be overpowered though. Maybe if the weapons break then that could nerf it enough.

  • @theayatollah8119
    @theayatollah8119 4 года назад

    Am i wrong in saying overheads do more damage than if you hit them in the head normally ?

    • @Zerkovich
      @Zerkovich  4 года назад

      I did test this a little while making this video. Didn't do more damage. But does increase the chance of a headshot so, more damage potential in a vertical swing perhaps.

    • @theayatollah8119
      @theayatollah8119 4 года назад

      @@Zerkovich good to know thanks

  • @chriskell4854
    @chriskell4854 4 года назад

    What single aspect of bannerlord was different from warband? So far as I'm aware, nothing mentioned here was new.

    • @Zerkovich
      @Zerkovich  4 года назад

      Warband was a lot of RNG to determine damage, including the Speed Bonus. Bannerlord isn't. Also, Impact Point wasn't a thing.

    • @chriskell4854
      @chriskell4854 4 года назад

      @@Zerkovich I swore the weapons had node damage as well (impact point), I rmemeber there was a reason I was always working to keep weapon-lengths away. ah well.

  • @tigrosabertooth4757
    @tigrosabertooth4757 4 года назад

    we cannot penetrate their armor!

  • @TheRomanRuler
    @TheRomanRuler 4 года назад

    Not quite true that lighter weapons swing ANY faster in real life. It takes less force to move it, but that tends to only be important when you recover from swing or change direction. Would be nice if all weapons would have almost same swing speed, but heavier the weapon longer it takes to strike again or change direction or block etc.
    It sounds brilliant that thrusting is better against armor. In real life ofc you would have to find weak spot in the armor for thrust to do anything, but that seems like a bad idea for Mount & Blade. This is great abstraction.
    However, swinging most weapons against unarmored opponets in real life is far, far less likely to kill them than thrusts. During Napoleonic wars almost nobody wore armor, and there are multiple reports of people suffering horrible cuts and still surviving. But unless hit in extremities it is very unlikely that you would survive a thrust. Swings were used simply because are so much easier and more natural for humans. Not because they would actually deal more damage, unless weapon has a lot of mass like warhammers. Perhaps its little different if you hit something like head that has lot of bone, against opponet that tries to avoid being hit it might be easier for swing to do lethal amount of damage, might be tricky to get good thrust to someone's head, especially when it is smaller target than body and human reflexes are good at protecting head. Ofc some light swords simply don't have that much mass so it is harder to crack skull with them. Ofc literally you don't even need to crack the skull for hit to head be lethal, but i guess skull would crack in most situations without helmet.
    I would change the system that for most swords and other one handed blades you would by default have 4 directions for thrusting, and by pressing a button you could instantly switch to swings, which especially against limbs would be far easier to hit with. Especially as cavalry! And of course as cavalry if you ride past and swing at someone, i believe your speed would allow you to land incredibly powerful swings, where as thrusts would have high change of your weapon getting stuck at something if you even manage to hit. So for cavalry swings would be better choice nearly every time and only if you get stuck in stationary melee would thrusts do better job.
    Altough, French cuirassiers apparently used their sword as demi-lance. So maybe that could be option for cavalry as well. I am not sure but perhaps all cavalry armed with long and straight swords did that?
    So swings would still be great and even necessary for blunt weapons or some situations like mounted combat, but everything would be more realistic.
    Still overall i am really really happy with how Bannerlord does damage. It seems really, really great imo, quite possibly best i have ever seen. It does not needto be made more realistic, i just would like to see it made even more realistic. Thrusts being so important would make thrusts even more rewarding, which is great because they are far harder to use most of the time.

  • @MrFluppi
    @MrFluppi 4 года назад

    Are u using Star Citizen Theme music?! 8:18 for instance?

    • @Zerkovich
      @Zerkovich  4 года назад

      M&B: Warband

    • @MrFluppi
      @MrFluppi 4 года назад

      @@Zerkovich didnt know that the same music tile was used in warband, well i should turn on the music while playing warband :D

  • @LemmiwinksH
    @LemmiwinksH 4 года назад +1

    Do you mean Mount And Blade II:Bannerlord?

  • @Rickytonaify
    @Rickytonaify 4 года назад

    Can you do a captain video, hard time getting into matchs but when I do I play like LuBu and get ripped lol

    • @Zerkovich
      @Zerkovich  4 года назад

      I have one where I played a few rounds. Linked at the end of the vid. What are you struggling with exactly?

  • @Gennady26
    @Gennady26 4 года назад

    Mount & Blade II: Bannerlord Beta - thats better

  • @SL-fe9ml
    @SL-fe9ml 4 года назад

    I expect this game not to be same as durango.

  • @pariswood2236
    @pariswood2236 4 года назад +2

    Wait... IS this game out? Is it even looking like it'll come out? Is there a release date? I'm so confused, this came out of the left field's left field.

    • @Zerkovich
      @Zerkovich  4 года назад +3

      Early Access in March 2020 was announced a while ago. Keep up lad!

    • @misterpig7739
      @misterpig7739 4 года назад +1

      Zerkovich so the early access will basically be the newest form of the beta but open to the public then if I’m understanding correctly?

    • @hermicky6833
      @hermicky6833 4 года назад +1

      Mister Pig Early access is essentially a release, but not a "full release" it'll be available for everyone to buy and play all aspects.

    • @blayde4577
      @blayde4577 4 года назад

      @@misterpig7739 yes open beta they ll prolly also let u play sp but do'nt quote me on this

    • @misterpig7739
      @misterpig7739 4 года назад +1

      Blayde Tempest thank you to you and Hermicky as well, and I’m hoping that we will be able to play sp even if it is a limited version as that is mainly how I play warband

  • @nickdiaz1814
    @nickdiaz1814 4 года назад

    the biggest issue i have is that they throw the shield behind them when they swing

    • @Fknspill
      @Fknspill 4 года назад

      Shields are only counterweights

    • @nickdiaz1814
      @nickdiaz1814 4 года назад

      @@Fknspill you should keep the shield at your side protecting you , throwing it behind you is a good way to get stabbed

  • @Rice_sama
    @Rice_sama 4 года назад +1

    I wish they would have added some new depth to the combat. It literally just looks the exact same as war band.

    • @TheAngryPickle33
      @TheAngryPickle33 4 года назад +1

      Why change what isn't broken.

    • @wik7or214
      @wik7or214 4 года назад +3

      its the same thing yes
      but in much more depth and looks much better
      also combat was a very VERY good thing in warband so why risk and make it possibly worse
      what they needed to focus on for this one was AI, world mechanics (trade, other lords, wealth etc.)

    • @Rice_sama
      @Rice_sama 4 года назад

      @@TheAngryPickle33 Because its 10 years old and hella stale...

    • @Rice_sama
      @Rice_sama 4 года назад

      @@wik7or214 I always thought the mount and blade combat was pretty overrated. I logged on and played Warband online the other day and thought it was pretty freaking boring in 2019, And after things like Mordhau and kingdom come deliverance and even For Honor, this just looks really stale. I just wish they would add something to spice it up, even as simple as an actually useful guard-break/shield bash/kick.
      Block and hit. Thats literally it.

  • @andrewchristian6333
    @andrewchristian6333 4 года назад

    So it’s basically the same. Just with more detail haha that’s good though...I loved the combat in Warband

  • @josephgamelin9739
    @josephgamelin9739 4 года назад

    Swords better do LOW damage to plate, and horses better have weight so they can plow through units, allied or foe.that's a bug thing for me.