My best star citizen moment was being pirated by a ship that knocked out my components (soft death) which killed my ship, but not me. The sense of dread of going to exterior view and seeing 2 people eva'ing from their ship to mine had my heart pumping. My dead in the water ship interior became a zero g FPS map. I was able to shoot the two pirates dead (almost dying myself), then eva from my wrecked ship to my aggressor's ship and flew back to safety. Ship interiors are CRUCIAL imo
I play X4, but the simplest story i can tell is that in whatever capital ship i was when i was going to sleep (irl) i went to the the captains quarters and save the game looking at the bed, it started as rp and ended up like a tradition.
My number one wish for SC is still a single-player button like ED has. I want the exploration of dangerous and uncharted space, but I don't want to deal with other gamers ruining the immersion. The game should be big enough for both types of players. I'm not sure Star Citizen can afford to shut off a (big?) portion of the player base. PvP-centric games like Warhammer Online and Age of Conan have just quickly died. There just isn't a big market for it and I want Star Citizen to do well for the PvP and the PvE crowd. As it is now I have backed to a Concierge level for SQ42 alone. It remains to be seen how the PU turns out. The times I have played have been a remarkable tech demo, but not much more. There is still too much missing, and the game is not even in alpha (the definition of which is feature- but not content complete) no matter what CIG says. Any wet dream in a game dev's eye is apparently an alpha these days just to get into the early access money.
@goffe2282 Go play it then, PVP interaction rear happens. I have play star citizen for years now and have only delt with player pirates twice. Once looking for PVP action and the other I was casually mining and a player just decided he was gonna try and jump me for fun.
@@masterenos you must be really lucky then. I only played for a short time, and it seemed like no matter where i went someone wanted to grief me. Any time i'd land my ship to do a mission, someone would blow it up while i was away from it. several times got shot down while minding my own business. Hell, even had a player walk up behind me and shoot me in the back as I was putting cargo on my ship.
Players just there for performance builds/PVP don't care about interiors, those players are willing to spend a lot of money for another 0.1% improvement to their build, so their voice is very loud.
So do developers. The problem is it just makes everything 10x more difficult in a space sim. On the art side, the gameplay side, performance side, tech side. Remember how long it took to develop and then mature the whole physics grid thing in general. And they had more money coming in than any of these other space games. Every single ship becomes a huge headache to develop to a high quality standard. Eg: for Elite, it will be very difficult to get all these seamless features working while maintaining the same level of quality. That's the problem with people asking E:D devs for ship interiors. It's a pretty big endeavor to bolt something like that on to an existing game. It may not be the most reasonable request.
I think many people play space games because of immersion. Ship interiors add a lot to the immersion factor, imo. I've been enjoying Elite for years without them, but I'd enjoy it even more with them.
I think this is the crux. Interiors are the difference between being on a ship and being the ship. Same difference between games like Sea of Thieves and Black Flag.
The thing is... even though Star Citizen has ship interiors and X4 for example does not, I'd rather play X4 all day simply because it already is a game and it works. Star Citizen can have all the immersion in the world, it won't matter if it keeps sucking as a game.
Ship interiors is one of the main reason I went over to Star Citizen. It completely and utterly transforms the experience in too many ways to describe. Even the littlest day-to-day goings on can create the most memorable moments between friends. My buddy was messing with a fuse panel near the cockpit, and ended up fumbling said fuse because I took a sharp turn that knocked him over. Que him then scrambling to find it under the captain's seat when we were attacked by a pirate to plug it back in because we kind of needed it, lol. It even makes 'supercruise' interesting for players. We can literally go play some chess in our lounge while on long voyages. In Elite, I always felt like a 40k dreadnought, trapped in my ship, part of the ship, but in Star Citizen I am free, an actual person, living in my ship.
@@nighttrain1236 jokes on you, it's not a game "Yet", we are all professional play testers😅😂...i njoy SC in many ways, but obviously Chris won't finish it...coz selling shiny jpegs is far far more lucrative then actually finishing the "game"
My problem is I recall seeing an interview/dev say that all ships were made with interiors in mind only to have the devs say that they were not even thinking about it.
This actually resumes the complete Elite Dangerous experience. I remember Braben talking about gas giants and atmospheric planets and then neglecting everything few years later
Not only did they not consider interiors, they didn’t even consider the scale of the ships until after they had finished designing what they looked like. This is really apparent now that you can examine the ships’ exteriors more closely in first person.
@@Senseimatty81 Frontier promised or teased everything Star Citizen did but decided to settle for less to get a game out. They definitely got a game out first by a very wide margin but in the end Star Citizen will set a new standard while ED is an simply an iteration of the old model. Not Saying ED is bad but I've been playing essentially the same thing since the late 90s. It is competing with a lot of old memories.
the game that made me realize how immersive it is to be able to walk around your ship was, of all things, Subnautica. the cyclops is by far my favorite vehicle in any game, not only for that you actually need to learn how to maneuver it as if itself were it's own entity rather than an input extension from the player, but also for how the simple ability to make it your own in a sense that's unlike any other game I've seen. you can build pretty much everything you need to survive and make it act as a mobile base, being (mostly) limited to space, but you also can decorate it with posters and plushies, or other collectibles you acquired through your explorations. I think the closest experience to it would be your home in games like Animal Crossing or Stardew Valley, for just how personal and intimate the space you inhabit gets to feel like, but it's also a vehicle! and one you can even lose lol I've seen people cry over losing a Cyclops
Cool, but you don't actually craft the submarine in Subnautica, you gather resources to spawn it, right? If you trully want to fell how is to build your own space ship then you should play games like Empyreon, Starship Evo, Space Engeneers.
@@efxnews4776 You spawn in the basic hull, but can then add the seabase interior pieces to add storage, manufacturing, farming, decorations... anything you want.
@@efxnews4776 The dread is not possible you can get from Subnautica in any game you mentioned. IT is special for that. There are others, even 2 D siDe scrollers that capture this like Barotrauma. All the creepy monsters outside your ship that want to get in and rip you apart. Hearing how they scrape the hull as you are an engineer and on duty you can not see what is going on but you hear the noise, the creaking hull, the water that gets in, you crew that is screaming over the com. Only the people on weapon station and observatory posts know whats really up. Even the Helmsman that controls the sub only sees the world in echoes on this SONAR. This game is the most intense ever, I wished they will do a FPS of this. The horror would be crazy high.
So there I was at jump town. Had a cutlass red and a med gun, easnt even there for the boxes, just healing people that fell off the stairs and kept them from dying. People were being cordial and all was well until A2 flyby, all my freinds and associates, all those people, gone in an instant. I knew as the lone survivor I needed to avenge my fallen comerades. Bleeding and damaged I limped into cover ontop of the building and healed. And then like a deadly deadly fruit, I listened, and I wait. The A2 lands followed by a C8 shorty after. I watch as after they land, they descend upon my comrades like vultures, stripping them to the bone, leaving their corpses desecrated. They leave nothing in their wake, like locust, they then scour the ships at loot what they cam before proceeding indoors. And this, this is where they made their mistake. Filled with hubris from the atrocities they had committed, they all went indoors to stack packages. And this is when I struck. I leaped out from cover on the roof and jumped aiming myself at the C8. Both ships were left wide open. Due to the low gravity I land very close to the ramp of the C8. I sprint through the cozy interior of the C8 and jump into the pilots seat. I must be quick, I must avenge. The C8 starts up without hesitation, and I immediately smack the self destruct button. Then one short and violent flight into the cargo bay of the A2. Once the C8 was nice and jammed in there I ran, I ran for all my legs would give, and made it out of the A2 just before the C8 went off. The C8 explodes and in response the A2 also violently explodes. I crouch with the door in view, and sure enough, the attackers run out to see what had happened, as they do, each mowed down by gunfire. The last man came out, and was a better shot than me. And thats the story, of how I almost saved the day at Jump Town.
Can't wait for more gameplay moments like these in SC. I don't have a machine that can run it anymore, but I'll be excited to jump back in in like 2 or so years to see what all else they've done with the game
Couldn´t be more true. A spaceship interior, especially one you can interact with or even customize, makes a ship feel like home. It´s why I love Space Engineers and Star Citizen.
As many issues as Starfield has, they absolutely nailed it with ship interiors. Functional, immersive, and providing a great gameplay loop when boarding enemy vessels. Clearing out a C class ship in Starfield can take several minutes, and it's full of enemies. Great fun.
Was going to say! I was not a big fan of Starfield, but the ship interiors were amazing. I wish we had more options to customize, but I think they did great on the details overall.
It was boring as F... Starfield required no skill, lazy asset flips of ships and bases, terrible AI and the dullest game play I have ever seen... opening a door or using a ladder is hardly interactive...
My greatest gripe with Starfield interiors was the randomness of connections. You assembled the ship the same way on both sides, yet the pathways were often as complicated, as they could be. It´s just like Skyrim interiors, where each small castle was full of long corridors with no end.
For me, if the game is in first person at all, it should have ship interiors. Even minimal interiors like what X4: Foundations has. It makes the ship feel more real to me and gives you a sense of the scale of the ship. It's why I got into Star Citizen with a friend of mine and it was the same reason for him. No matter how many times I walk through the ship to the cockpit, I enjoy it every time.
I would have never have stopped playing Elite Dangerous if they had ship interiors. Only reason I jumped over to Star Citizen was for the ship interiors. I loved shows and movies growing up like Firefly, Star Trek and Star Wars and loved when the crew were just hanging out inside the ship. Always wanted something like that in a game. Fdev really dropped the ball on that one. Bet Star Citizen wouldn't have gotten to where they are if Elite Dangerous would have had interiors.
No way they'd have the player base they do in SC if Elite had actually done Odyssey correctly. Maybe if it had been on part with the original Destiny (without the powers) and actually released with a cooperative campaign and raids instead of the terrible halo lite gameplay it has.
I hope more game developers would look more into ship interiors, there's so many gameplay loops that could be done with interiors. Excellent video as usual! Hope you're doing great
That would be cool. Although unless you build the gameplay loop(s) in, it becomes very difficult to add any after the fact, relegating the interior to window dressing and immersion.
I'm an elite dangerous founder and I was very surprised after a couple years coming back trying to walk around the ship and realizing you still can't do it after nearly 10 years. There were a lot of empty promises.
ship interiors were never promised by FDev though, to add interiors theyd have to remake every single ship from the ground up, and im pretty sure the game engine would struggle to handle this, were asking the game engine to handle an unknown amount of people going in and out of ships across multiple star systems, its unlikely the game would be able to handle it
@@gamingavalon8784 This is not a difficult task, especially for a company with more than 1 dev, and especially-especially within a TEN YEAR timeframe. Also, it WAS listed as a upcoming feature way back in the beginning. Additionally, the bare-bones experience of walking around the interior of a ship (so not including boarding action or FPS combat inside ships) can all be handled locally... there is zero need to simulate that on the server or to other players. Trust me, "the game can handle it". There's also the fact that in E:D you are sectioned off from the majority of online players, pretty much all of the time. Dropped out of supercruise? You are in a separate instance that others have to opt-in to join. At a station? It MIGHT be populated if you picked a station with high traffic. Out on an exploration trip? You could not see another soul for the next 100hrs. Categorically sir, you don't have a clue on what you are talking about.
@@gamingavalon8784 nope, they wouldn't have to redesign ships from the ground up and the game would, in fact, be able to handle ship interiors. this is all cope.
No more Elite until ship interiors. I don't care what the white knights say, it adds a deeper level of immersion, especially walking around on moving ships (talking to you Empyrion Galactic Survival!)
Totally. I would have enough in elite if i was able to walk from the station to the hangar of my ship, open the airlock and walk trough the interior to reach the seat of my ship. I dont really need other stuff like repair or engineering like star citizen. Like x4 is more than enough. Jumship is my ideal
@@wengaiden I love the simple design of X4. It's OK if some of the bigger ships have extra rooms, but I don't need much more than the ramp/door, a corridor/ entry way/airlock and the cockpit
As a Warframe player, where ship combat isn't a major focus but still having TWO ship interiors to decorate or customize or fight in (one as a hub and one as a fully pilotable multicrew space craft to fight other ships in)...it's pretty great. Hopefully more space focused games get that feature.
As another Warframe player who delights in decorations for both ships and the Dojo, I panic at the thought of getting popped and losing it all in a space battle.
I have to be honest here. I played more than 2,000 hours on one of my two Elite Dangerous accounts and more than 1,000 hours on a second account. I decided to give Star Citizen a try when Frontier basically insulted all Commanders when they announced that they were not going to honor one of their stated Kick Starter promises that they would eventually have ship interiors. Frontier’s stated reason for why they weren’t going to keep their promise, “Commanders would become bored within a month of getting ship interiors!” After three years of playing Star Citizen, I still get a thril out of boarding the ship I have chosen for my game play in that session. I can board a ship and know immediately which company manufactured that ship. The interiors os each ship continue to amaze me even after three years. I left Elite not because I tihought Star Citizen was a better value, but because Frontire insulted my intelligence! I have fired up Elite a couple of times recently for an hour or two, but return to Star Citizen because I love my ship interiors!
And that's fine for you. If that's the thing that floats your boat, I've no issue with that. I ditched Star Citizen after an hour because I can't stand having go on foot for anything. I like being a pilot, period. If Frontier ever does add ship interiors, I'm fine with that as long as I never HAVE to walk through my ship to get to my SRV or SLF. I prefer the current experience.
Agreed! Watch Love, Death and Robots season 1 episode "Lucky 13". There's a montage scene with the pilot and her ship as she goes about her day to day. This reminds me of Star Citizen through and through.
@@robertwade9238yeah if a manual or quick teleport option came up I think a lot of people would be happy, obviously in elite you’re not the only one with that opinion but there’s plenty that would enjoy it like myself and a simple option would be really functional.
Frontier: "You'll get bored running through your ship every time you want to take off and fly" Also Frontier: "Run across this football field sized hangar every time you want to board your ship."
I do want a teleport to ship option when i'm inside stations. If FD added ship interiors, I would also want a teleport to cockpit. I most certainly don't want to walk through my ship every time i board it, especially if its a huge ship like an Anaconda or Corvette, that would get tedious fast.
@@agonyaunt6325 With the way Elite's game mechanics are set up, I doubt we'd have any other option than those quick fade-to-black teleports and I bet you'll only be able to access your ship interiors when docked or landed on a surface. I'd be happy with it like that, tbh. Edit: just as long as friends can join 😉
Teleporting from your boarding ramp to the back door for your ship's cockpit should be doable. Then you simply walk to your pilot seat. They already have modeled cockpits, and the mechanic limiting the on-foot option to when your ship is landed.
@@myaantares4036 I've given this a bit of thought and I think its doable to work in flight as long as the interior is a different map to the exterior, with the windows being a viewport into the exterior (space) map. So you still have the fade to black, but FD don't have to worry about interior physics inside a ship moving around, because the interior is actually not moving. Still would need a reason for those interiors to exist though, other than cosmetic only, otherwise its a shit ton of effort for little payoff.
One of the things I enjoyed doing in my Krait Mk2 was (playing in VR) 'walking' back to the coffee maker, to 'get some coffee', before sitting down again to keep playing. Was a small thing, but just amused me every time I did so. Walking out of the back of a Imperial Eagle was also amusing, but I'd give that up for a real interior.
Frontier Dev always neglected interiors because they had no idea what to do with them. That's why they reacted with "it would be boring to run through the same interior over and over again", they were not able to imagine any interesting gameplay... as with so many other parts of Elite Dangerous.
@@RhondaFizzleflint in X4 the ship interiors are very basic the few things you can usually do is sit on the pilot seat or get up and maybe talk with your pilot, some bigger ships have some panels and monitors that will activate one of the menus (wich the player can open anytime he want without this mechanic) and this doesn't makes the game boring it just adds a lot immersion. The stupid argument that ship interiors would be boring, is completely and utterly idiotic, and could just come from lazy devs, not players.
easy fix: make a button to jump to the cockpit/bridge just like X4 has. It's not hard to put options in for people to use that want to use them if they don't like something else. Options are what devs and publishers always ignore because it's more work.
agreed. Odyssey overall showed that Frontier no longer understood their game at all. They have one of the largest playgrounds in SciFi, and just let it rot.
I remember during the game's prerelease, david braben made multiple statements about how every ship was designed specifically to cater for interiors at a later point in the game's development. If the guy running the entire show can't be held to his word after a decade, I genuinely don't think they ever planned on actually implementing it, and it was all a lie.
Thank you so much for this video! So many people dissed this when they were doing ED Odyssey, it's insane that a fps shooter that no one wants to play came before ship interiors in a ship centered game.
How is it optional? If a game has ship interiors, then you have to deal with the ship interior, walk through it to get to your seat, etc. Your comment makes very little sense.
Ship interiors would add so, SO much more to Elite Dangerous than any number of shitty, not even half-arsed FPS events ever could. But of course, FDev don't see it that way, it would require someone with a touch of creativity and them actually spending some money on the game.
You don't know that for certain. I never wanted space legs. When Frontier added that feature, thankfully they did NOT add anything that forces you to ever leave your cockpit. I don't care about station interiors, carriers, or scanning a bunch of plants on a planet. And I don't HAVE to, currently. My fear, though, is if they add interiors they will force me to use space legs just to get to my SRV or SLF----when I didn't have to do that before. So, you can't say for certain it would be optional.
Did you play the og trilogy? Story wise Mass Effect is the Star Wars of videogames, but the first three games are like OG trilogy, while Andromeda is like the Force Awakens from Disney.
As controversial as Starfield is, I spent most of my time messing about with the layout of interiors in that game. The real dropped ball is that you lose your ship along with each playthrough which was such a weird thing to do. I genuinely don't understand why they thought that was a good idea when the game encourages you to mess around with it to make it your own. There's no point when all that work is thrown out the window for very little real payoff story wise.
space is Huge and empty. Its Crowded and Lonely at the same Time. Having an interior space make me feel grounded and have control over my "own" Space. and for god sake, like 90% of media regarding space. series of film is happening inside the ship, it still amaze me that developer forgot the biggest aspect of space game.
Do we really need interiors in space games? No, but if we can have them, it’s better, because the more details, the greater the immersion. It's also a matter of the genre’s evolution and how much time a space exploration game can offer us. That being said, ever since I played Star Citizen and enjoyed the interiors, the experience is never the same when playing games that don't have them, because it feels like something is missing. If we add the possibility of interacting with those interiors, making upgrades, repairs, etc., the enjoyment is much greater. However, this is conditioned by what you, as a player, expect from the simulation. If all you want is the simulation of being at the ship's controls, then interiors aren't necessary. But if what you want is to experience being a crew member inside a spaceship, interiors become essential.
I think the reason FDev doesn't think interiors would add any gameplay value is because that's all FDev knows how to do. We see this with station interiors. Instead of a whole new environment to explore and do missions in, it's just a glorified and more tedious menu. They'd likely do the same with ships.
I think they want them (or don't really care). Real reason is because the game was actually never developped with interior in mind. In a really surprising way (as they kept talking about it, even making some work on the anaconda interior). In essence, when you fly the ship, you are the ship. The avatar inside the cockpit is just for show (like the thrusters or whatever), it's not the part you play. When you exit, you become the dude outside. For obvious reason, you can't be both at the same time. You can solve that, but it's a lot of work, and we all know how Frontier feels about work. The excuses they came up with are utterly shallow and they don't believe them one seconds. But it was better to say "it's actually not fun" than to say "it was a lot of work".
@@erei2420 oh for sure it's a lot of work, they'd have to rework how ships function from the very basics. Entities within entities can get weird if a game isn't built with it in mind, or even a specific implementation of it. I think it's both. It's a lot of work, and they don't think it's worth the work because they don't have any ideas for what to do with it without blowing the scope up even further.
Station interiors were still cool despite being limited, though. A lot of people want the thing badly enough that FDev could indeed get away with mediocre ship interiors.
@@moon9light odyssey didn't sell well because there was little function to the interiors, as well as not being much of interest done with space legs as a whole
@@existentialselkath1264 I also believe that they have developed themselves into a dead end and the game engine can't really handle ship interiors. I mean, the whole proportions and dimensions in the game are completely off kilter. Have you ever looked at a ship in ED from the outside? For example, the Eagle has roughly the proportions you would expect from a fighter craft and it's dimensions fit it's look. But when you zoom into the cockpit, you see your little player figurine sitting in some kind of cathedral-sized glass bubble, because apparently that's the only way they could get the ego--perspective for flying the ship to work. So getting up and out of the pilot seat is not possible, because I don't see how those two discrepancies in perspective can be solved without breaking one or the other. As you said, they'd probably have to rework the whole graphics engine from scratch.
Here's another example I'm surprised you didn't mention: Boarding. As much as Starfield is "meh" overall, I really enjoyed the combat when boarding other ships. Especially the zero-g combat felt pretty good to me. And even the random events, derelict ships. It adds a whole other layer to spaceships, and I've often tried to disable ships and board them rather than straight out destroy them. Often games that allow this sort of gameplay reward disabling enemy ships instead of destroying them with the ability to claim them as your own, basically making it a whole gameplay loop of it's own.
Starfield became GTA in space for me after I slogged the stories enough. I loved boarding and stealing ships but it also made me long for a mod where there npc would try and shut me down and board my ship
I didn't realize the importance of ships (and stations) interior importance until X4. I thought it was a "1 time" experience that was a waste of resources. But standing on a carrier deck, seeing dozens of fighters taking off at once (each of them you can fly), for a total of 200fighters launched (yes, it's that massive), or being on the top deck, watching massive turrets opening fire in a big space battle is truly something else. But instead of ship interiors we got a crappy team deathmatch mode made by a team with no experience in shooters, on an engine not made to make shooters. Because, obviously, that's what people expected and what your team can do best.
In X4 you went to zero to hero. In the Tides of Avarice dlc you can literally start the game locked in a cell. Another point is that even if its not much you can do in the ship interiors, just the immersion factor is a game changer.
@@efxnews4776 X4 killed spacegames like Elite for me. It is a banger. Getting to the point where you can experience Stellaris level of fleets fighting in first person from within your very own capital ships is an experience I am not getting much of in many other games.
@@zefnoly9147 I wouldn't say it killed games like Elite for me, because Elite offers something X4 doesn't, exploration. being part of something small and always wondering what is out there, with one of the most beautiful and satisfying travel mechanics of any space game. X4 gives you a limited sandbox for you to fuck around and see how much of it you can take over, but it doesn't have much in the discovery and exploration department. however X4 did kill other management games for me, and I'll admit now when I play space games I always wonder why I can't control a whole ass fleet.
@@zefnoly9147 I wouldn't say it "killed spacegames". X4 is good (albeit "eurojank" is certainly a thing), but it's oriented toward empire building. Exploration is next to non existent to begin with, and it's not a story telling game either (like old freelancer). There is a lot of room for exploration games, sandbox RPG not based on making an empire (basically Starfield, but actually good, AKA playing the Mandalorian or whatever you want).
Personally happy with the X4 level of interiors as a general rule. That wouldn't work for what SC is trying to do but as far as Elite goes, having a number of rooms, that serve a specific purpose, which players can access (through lifts in larger ships), is a good middle ground.
I've always felt that ship interiors, even if crude and simple, really add to the immersion of space games. They are by no means required, but I can totally understand why something like the lack of interiors can stunt the experience for some. They should never be required for a space game, but they are always always always a welcome addition because interiors just add sooo much to space games overall.
It used to be that spaceships didn't have interiors in games because it was just way too much work to model them in 3D. So the player was the ship. Now, it's becoming common: Starfield, The Expanse, Star Citizen, Starship Simulator, Star Trucker. No Man's Sky had station interiors since the beginning, but they were tiny -- just one or two small rooms. Elite Dangerous has started to model station interiors, but they have a long way to go to model interiors of all their ships.
I LOVE space games where ships have actual interiors. The exterior of the ship has been designed to look cool while actually being packaged to have a working interior to explore and feel at one with, it feels more complete and immersive. To me, it justifies why a ship is the way it looks from the exterior, being able to look out the window and see the ships wings or hull details backdropped by the environment you are currently in. Actual working features like storage, engineering and a cockpit also add to this sense of immersion. The immersion which I personally for in my scifi games. When I first started playing X-Wing vs TIE Fighter as a kid, just seeing the cockpit was a big difference from flying your ship only from a 3rd person view... now we have games with properly thought through, interactable interiors just adds to that magic👍
X4 has the option to "warp" to the cockpit/bridge for those "bored" by ship interiors. It's not hard to make options to satisfy both types of player. Devs and Publishers just don't want to put in the extra work.
And they still force you to run around for missions and promotions. Rage quit after having to run around once again uninstalled and haven't touched it since.
I've recently discovered a game on Steam called Objects in Space that makes a very strong case for ship interior. It was so compelling, it reminded me of the wonder I felt when I first fired up Elite Dangerous.
I 100% agree with you! I played elite since its release up to when the stopped support for console. I was waiting for interiors! Had the carrier and everything. But seeing as the had no love for console, i built a pc for Star Citizen and while i will apprciate elite for the exploration, it doesnt hold a candle to how SC makes me feel when walking around my ships! It feels so much better than a stagnant view of your cockpit.
99.9% of people want them. Even within the Elite community, the vast majority of people who own the big 3 ships have dreamed of exploring their interiors.
Even with the new god-awful worse-than-Elite flight model, that's one of the few things SC has in spades - nice ship interiors. Of course, it's not all roses, as some ship interiors in SC are also god-awful, but they can't all be winners. Ships like the Starfarer, for instance, are flying FPS combat levels with confusing, twisting interiors and pointless corridors and crawlspaces instead of a reasonably laid-out ship interior that an actual human would want to use. Additionally, I would love ship interiors in Elite, especially with ship wrecks and looting the damaged insides of crashed ships.
Yep, space interiors are so immersive! I can not imagine elite without walking around space stations, fleet carrier and so on. Hope we will have more gameplay around this. The mentioned ship interiors, maybe more space bases etc and maybe dive even further into squadron space bases
This is the reason i never touched Elite Dangerous again. They bread crumble us by talking about ship interiors in video’s they posted and in the end showed xbox players a trailer with space legs, and then suddenly they say we stop with xbox, so no space legs.
One of the Frontier Devs said about the upcoming mystery features: "I always thought this feature never really brings much to the table but once I've seen it for myself I was amazed by the potential for new gameplay it brings to the table." Of course that can be applied to other features than Ship Interiors. But I just hold out hope that it was about SIs because I can think of a dozen or more gameplay features that would tie into ship interiors. Nine if you wake me up from REM sleep.
One of my all-time favorite gaming experiences was when I first acquired a ship with a navigable interior in Star Wars Galaxies. I spent so long decorating it and was able to invite friends aboard to experience it together. I can’t believe so many “space sim” games have completely overlooked it as a draw, especially for multiplayer games.
In Star Citizen, it is important to note that ship interiors physically and simultaneously exist in the same game space as the rest of the star system, hence a "seamless" transition between interior/exterior. This is unlike games such as Starfield, where entering your ship unloads the "planet surface" zone and then loads your "ship interior" zone - two distinct instances. The former is not an easy task. In a recent interview with one of the Star Citizen ship designers, he noted the difficulty in designing ship interior spaces that must physically fit within the boundaries of a ship's hull, sometimes requiring tweaks or full redesigns to the interior and/or exterior models. The end result pays off, though, as the interior/exterior transitions really make you feel like your avatar is in fact boarding a ship, walking around inside, manning gunner stations, moving cargo, putting out fires, etc. - all while someone else is flying the ship in space or in atmosphere.
Having ship interiors is like bringing icing to the already baked cake You dont need icing to enjoy the cake but having it makes it so much nicer. After playing SC, its clear that what they are trying to achieve is something like an all encompassing experience with the game loops we all know and love. To people who appreciate immersion, this makes all the difference. I can see why casuals dont care about ship interiors much but then again casuals ruin everything.
I really enjoyed Elite Dangerous for quite awhile. Pre-ordered the expansion and while waiting for it to come out, FDev made it clear that ship interiors were not being included and likely weren't coming at all. Immediately canceled my pre-order and haven't played since.
In ED, it would be fun to have some kinds of salvage missions inside stranded ships (hauler, anacondas, etc) or most any of the current onfoot missions adapted to zero g and ships. It could be a way to test the ship interiors engine (varied -randomized?- selection of ship modules) before making it available to ship players. Also having a lab in which you could perform "researches" on exo plant samples or minerals, would make exploration more believable and immersive. We could grow baby cactoidas or fungoidas. 😅
I love deep space exploration. I love the preparations and then the feeling that I am able to survive out there, while exploring. I am self sustainable unit. Adding a space interiors would add another layer to this. I would not mind to have elements like food, sleep etc. I'd require specifically equipped ship to be able to survive for a long time in the black. I'd love to grab a cup of coffee in game, sit on a couch, watching the stars.
Spaceship interiors are the one thing that can bring me back full time to Elite Dangerous. I am currently much more invested in Star Citizen because its Multiplayer is Stable and the Ships don't just feel like a Suit you hop in. That said, i absolutely doubt that we will ever get them in Elite. We will likely just get some prebuilt Buildings we can place side by side which look almost the same. Oh and ofc they will be locked behind a 3 month Cashwall.
One of the things I love about ED is that it just works well. One thing I hate about SC is that it is often broken. One thing I love about SC are ship interiors. One thing I hate about ED is the lack of ship interiors.
@@beardedlonewolf7695 Ships in NMS have interiors. There's really only room for the cockpit in most, with not enough headroom to stand up. The largest haulers would have room for a closet behind the seat... but they don't actually have one, so, again, you have full access to the interior.
Interiors add soooooo much to the game. Something about flying your ship around to a remote part of the planet, getting out of the seat then walking around the interior that is so cool, it's my favorite part of star citizen.
I think of ship interiors in space sim as analogous to being able to enter and explore many buildings in an open world game. It might not be necessary to make the game work, but it adds a level of immersion that cannot be overstated. And similarly, in the future I expect it'll become something similar where it's commonplace and we even take it for granted. I still remember playing Driver 2 and GTA 3 and wondering how long it was going to be before games would let us explore more than just city streets. Space sim games as a genre feel fragmented, where every game is missing something that other games have. To get the perfect immersive space experience you have to switch games depending on choice of activity or focus on immersive detail. Star Citizen has a lot, but no ship building. Starfield has ship building, but space flight between places barely exists. Elite Dangerous has space flight, but no interiors. X4 has limited ship interiors, but the cargo loading is handled through menu only. Star Trucker has physical cargo and loading, but you have only one truck with one interior. No Man's Sky has a lot of different ships, but planets feel infinitely interchangeable because of repetitive procgen. Some games have more than others, and some absences are even deliberate design decisions, but you're always compromising to some degree. I think with newer technology there will come a time where a game has everything I'm looking for, but I investigate nearly every space game I come into contact with. One thing I do know though is that a game with all those features is going to be janky as hell.
For what it's worth, Star Citizen is supposed to eventually become exactly what you're asking for. It's obviously nowhere near yet, and I remain sceptic but hopeful that they'll accomplish it. If anyone can do it, it would be RSI. They certainly have the financial means.
The biggest challenge when adding an interior to your game is spacing. So I can somewhat understand why developers leave it out. It can end up in a design nightmare. However, having interiors, especially customizable ones, feels really awesome. It is certainly one of the main reasons why I played Space Engineers for hundreds of hours and still to this day to improve my ships interior with new blocks.
Fdev instances literally everything. They could do something similar at every section of the ship with animations like starfield. Cheating with space isn't hard
I prefer Starship Evo in this regard, in Sevo you can go bonkers with details. Wich lead me to think, that it's just laziness that is stoping devs to make highly detailed ships.
@@wengaiden no problem, i'm not a big fan either, but SE and Empyreon you can't get to the same level of detail as SEvo. Also you can craft some really cool mechanisms in SEvo.
When I was young, the ship interiors are what actually got me into Star Trek Online. I don't play anymore, but nothing could beat standing on the bridge of a galaxy class ship, touring the engineering section and then stopping at the bar. You didn't much in the way of customization, but simply having all that freedom to explore classic trek ships was just wonderful. Rodina is a great example too. I wish the interiors in that game were a but more visually interesting, but its still good fun. I always built a u-shaped wall in front of my air lock so I could put out fires by venting the atmosphere without being sucked out into space.
It's a tricky one this. Having enjoyed ship interiors in the likes of Space Engineers, Empyrion and even the Cyclops submarine in Subnautica, it really does give a sense of place and attachment to the craft. It also gives a great sense of scale to the world- if you can walk around a ship, then dock on a space station or fly past a larger vessel, then it shows you just how vast the galaxy etc is. Though if there are no real gameplay advantages to wandering around your ship, I can see why a developer might not want to invest in that aspect of the game. I also wonder how much fiddling around inside your ship can take over from the overall adventure- but that's really a gameplay choice by the player. So- I'm for ship interiors as a gamer, but can see why not everyone will provide them.
Absolutely agree. I practically live on my reclaimer and it's because of it's atmosphere and convenience. It's a great place to RP and explore. X4, Space engineers, Empyrion, Pulsar, etc all make for far better games imo than like elite Dangerous or even EvE. Star Citizen is heaven because of it's interiors. No doubt.
I love ship interiors, i cant wait to see more of them, though X4 has some mild interiors, i hope Egosoft expands them at some point and also there functionality.
The main reason I left ED behind was their complete disregard for VR players in Oddity. VR was the only thing that made me accept the dated graphics and game bugs being around for almost a decade. Once I got into my first ship with an interior in SC, I was utterly sold. The very act of just walking into and through your ship *never* gets old... Arthur.
@@efxnews4776 man if we could just have weapons and actually go along with the marines during boarding in X4, it would make the best game ever even better. The Best best game ever! I love X4
@@Christfollower89 technically you do has an first person combat in X4, but it's tricky, once i took out a Xenon K using bombs while doing an EVA., of course the ship was already dead in the water with less than 1% of hull, and i also died in the process, but it could be done. The thing is i think X5 should have this feature, and more. What about planetary exploration game loop? What about apply the construction and empire management to planets too? Build vehicles, bases, basically colonize worlds, even better, CONQUER planets from enemies. Then you add the fps component and bang! Perfect sim!
As a Space Engineers player, I can tell you there's a huge difference between building and flying a ship with even a basic interior over just flying a space carboard box from the inside.
Interiors def connect you to the world and your ship because it feels like you actual HOME. If you’re in the black in elite having a ship interior gives me the feel that I’m at my home. I took my fleet carrier into the black for having that “home base” experience. I jumped my carrier ahead of my regular ship and then I’d fly my ship to the destination manually. Could I fly directly there without stopping from the bubble to colonia yea sure I could, but I don’t just jump jump jump, I stop, I explore the system, especially if it’s a system that is unexplored. I’ll go get those exploration points. Having the ability to get out of my ship and walk around on a planet was a really nice feature in my opinion and helped make the galaxy much larger than it was. Even star citizen does that right cuz I can go fully nomad and land my ship somewhere in the middle of no where and know that I’d be perfectly safe. The ability to repair and move modules in SC now makes it feel even more immersive. Elite loses that and it’s one of the reasons I haven’t been back at all during the entire of the thargoid war. None of it appealed to me. Starfield had that part good as well since you could customize it partially. I could modify the ship to be functionally logical as well… (or not). I am not the ship. I’ve never been a ship. I didn’t like it in Eve online either. I always felt that game was missing the station experience and people said it didn’t need it, but I think it really could expand on the game and I hope they eventually do move forward with it. A space game needs to be about the human and their ship, not just the ship. But that’s my 2 cents.
Just wait until you find what the gameplay is all about and how its a mindless grind of doing a thing over and over. I tried sc after many hours of elite and i cant go back it looks sooo dated and sooo less immersive
The worst part about Odyssey isn't even that the grind wasn't changed. It's that it literally still feels like you never leave the pilots seat. It's got that same old "fade to black to teleport into a different machine," just like the scarab. Being able to walk around on my feet literally changed nothing for me, because it still feels like I never left the pilots seat, the bipedal android feels just like that a bipedal android.
@@MrRoblcopter SRVs are different. There's a fade to black, but then you experience the SRV drop. That simple thing makes a huge difference to immersion. Because it gives the "Armstrong moment". Odyssey just teleports to and from the surface. What they should have done (while not being ready to do full interiors) is teleport you to the airlock (which would be much like the elevators in stations, so not much work), and have the door open. By making people just go up and down the stairs and use an airlock it would have felt much more immersive. Yeah, you black out for the bits where you run through the ship... but you'd get your "Armstrong moment". And it'd feel more like the interiors would come some day.
Thank you for this video! Ship interiors is what Elite desperately needs to be complete. As detailed of a world/galaxy that elite is, it is a shame that you are stuck in your cockpit. Some if the ships in Elite are so great that it is sad that we do not get to experience them fully. If Frontier were to release this feature many would flock back to the game. 100% necessary!
A few years back I was heavily getting into Elite until an "Honest Arf" declared that no chance ship interiors would ever be coming, so that's when I made a switch to SC. Where just flying my littl Arora was amazed that I could get out my seat and walk about, even EV around it. So going on to friends larger ships and walking around them doing random things whilst flying towards a planet I just loved.
I find it comforting and immersive to be in space with a ship that feels like a second home. There’s something about drifting through space while walking around the ship, looking out the windows, roleplaying, and imagining yourself there is such a fantasy trip for me.
While I'd argue Elite needs ship interiors, its biggest problem is the shallowness of the game. It needs a game play depth overhaul. That said, if they created odyssey, they can create ship interiors. Both of these things appear very unlikely to happen, and that's a shame, as it would bring players like me back and keep the game alive for a long time.
I like the idea of exploring derelict space ships or stations found way out in the black after finding an sos beacon that's been transmitting for centuries.
Completely agree with you, ship interiors make a game so much more immersive and beleivable. Unfortunately the extra work involved is going to give devs all the incentive they need to side with the 'we don't need interiors' minority.
I wanna role play. In something like elite, you’re in charge of your role playing experience. I want to be able to embark and disembark my vessels manually. Make it optional if other players don’t want to use the feature.
Pausing to comment at the point you said to go ahead and comment. I'll edit later to give my thoughts on your thoughts. My Thoughts: I've only played Elite Dangerous for a couple of weeks now, and I've played a good bit of X4. I finished the campaign of SW Squadrons, and have played a few other SW dogfighting games. So only really two games that could qualify for ship interiors (dogfighting games utilizing single-seat fighter-craft don't really lend themselves to ship interiors). I do have an interest in Void Crew, but haven't played it. I don't miss ship interiors in Elite Dangerous. I also think it's silly to compare it to X4 as if that matters. X4 has "ship interiors". I.E. you can walk around the cockpit and maybe a couple of other rooms (on the XL ships). No where near the full interior of the ship. Sure, it would be cool to be able to walk around the cockpit in Elite Dangerous (although I haven't flown a ship yet where it would matter, I've seen videos featuring cockpits where it would be more interesting). But at the end of the day, what's the point? I can see around the cockpit with the free camera if I want, and there's nothing else to do. Are people really going to get up and pretend to use the bathroom or get a coffee from a part of the ship that doesn't exist? Unless there are actual controls that you can interact with, it's just window dressing, which I can already access with the free camera. The only benefit I can think of in Elite would be hot-swapping the pilot with a secondary multi-crew seat. Which opens up a whole can of worms about who own the ship, who has to rebuy, etc. After Watching: So, I do agree with everything that you said. I think the only difference is that while I do wish sometimes that I was a more RPG/narrative type person, I tend to a more gamey approach (outside of some soft more macro level decisions like choosing to not commit piracy or something). For Elite specifically, I think adding just a non-interactive cockpit with a door that teleports you to the SRV or the exit hatch (like how L and XL ships work in X4) wouldn't be too much to ask for the developers (since they already have all the scaffolding and the problem I mentioned above could be solved by locking out the pilot chair from all but the owner). It would make it more immersive, and would be cool. I would appreciate that immersion, but I don't miss it as much as some. It could also provide another monetization opportunity via additional cockpit customization. I think what would be too much to ask would be larger interiors for the M and L ships in Elite that had interactive stuff like a synthesis room or whatnot. I do find the idea of a ship interior like in Void Crew or Starship Simulator very interesting, but in Elite even the large ships are way smaller than the ships in those games. That sort of gameplay would make sense for fleet carriers, but probably wouldn't be financially worthwhile.
Did you play the SW total conversion mod for X4? The Star Wars Interworlds mod? Every single SW ships you can imagine, all of them with ship interios. Theres even the Ebon Hawk from kotor in this mod.
Empyrion - Galactic Survival, A game I found recently where you can build your own Spacecrafts and Capital vessels block by block and being able to roam around your own ship is immersive as hell.
Something I always loved about Space Engineers. Designing the interior of the ship. walking around to interact and repair. Its all there, if you just build it to be there.
Yeah. I play Space Engineers. Working on a dropship, and designing an interior for that as well. It just makes the ships feel more alive. My mining, grinding, fuel transport, welding, and combat ships don't have interiors. My "build platform" ship has an exterior interior (piloting is done from a cockpit though rather than an interior). It's just such a nice thing to consider. Especially since the planet I'll be using them on had been modded to have like 1% oxygen (low enough that it shows as "None" in the HUD, but air vents can still suck it in). Also working on a bomber, which will also have an interior.
Had a friend kill us all by grabbing a drink from the fridge, (it's a long story) that could never happen in Elite. It's why we play a lot of other games, Elite feels like its missing out on the "full" experience.
Immersion and roleplay are two big factors that make ship interiors fun. This of course depends on if the game is multiplayer but can happen jn single player game with well designed NPCs. My favorite moment with ship interiors happened in Star Citizen. 50 of us were in the game’s luxury cruise spaceship, the Origin 890 Jump. We were role playing a murder mystery space cruise. Some were RPing as fancy guests, some were ship staff running the operations, playing as waiters or security guards. Best part happened when the guests were seated in the forward executive dining room with glass panels facing space. We could see outside and the forward hangar was opening, as more guests were arriving via small ships. It felt like a real living city. It’s actually captured on RUclips. Lots of fun!
Developers dont make promises, there's no legal obligation to do so, projections, expectations and planned content and features yes, but never promises.
I've thought a lot of interiors with Elite. Firstly, interiors should come along with a Crew. Second, we don't need full interiors. On large ships we just need: the bridge, captain's quarters, cargo bay / disembarkation ramp, and maybe a few optional areas depending on what extras you might have. It's all accessible from the elevator at the back of the bridge, with virtually no walking between them. * They could sell decorations for ARX. Perhaps convert Rare Trade Goods into decorations for a modest in-game Credit fee. * Do a "tune up" series of minigames around your ship to halve Ship Integrity Damage. * Fill stations on your bridge for small perks; some could be your choice, some could be a crewman's specialty. * Stations do call outs automatically (maybe even with definable filters or actions); Sensors tells us when they detect valuable planets, Weapons tells us when we're low on ammo, Tactical tells us when additional ships arrive in a AO, Stuff like that. * Point is, outfit your ships with crews designed for Combat, Exploration, Search & Rescue, Mining, or Trading. The more crew you hire, the greater percentage of profits have to be shared with them. * They could add an Engineering room (again, accessible from the central elevator) for managing / tweaking your engineered components, a Xenobiology room to display your most valuable samples (and maybe additional research?), the ability to visit your VIP lounge and talk to your guests / play minigames with them.
Elite is so full of “just sit and do nothing but wait” moments that ship interiors seem like such an obvious opportunity to add gameplay while you’re travelling a long supercruise journey. If it’s just a place to walk around it’s useless, but it could be so much more.
exactly, no one uses autopilot because you are always trying to optimize your supercruise because it's so boring to just sit there and wait for you to arrive looking through the window of your cockpit. if we had ship interiors I would happily use autopilot and then just walk around.
Ship Interior in Elite with customized modules, like medical, coffee, suit change, bed etc you can buy via a outfitting screen like we have for the carriers, naturally with some sort of upkeep cost to it, and decorations packs via the ARX shop would be awesome.
As a captain of a large multi-crew ship, you actually feel the responsibility of all of your crew members onboard your ship with a full ship interior, because it's not just a weapon of war, but it is also their homes.
Just a heads up at 9:20 he says fire extinguishers and venting compartments is "ultimately planned for SC", These features are showing up in the next update
I think you hit the nail on the head; its the sense of attachment to a ship that comes with having the ability to explore and even customize the ship interior. I remember spending hours decorating my guild station and ship interior in Warframe due to this. Heck the modularity of the ships is one of the few things Starfield did right.
I have a type-7 Transporter in ED. Looking at it from the outside when I'm in a hanger. The ship looks like it has so much interior space that you could use it as a setting for an alien movie with many rooms, corridors, the vehicle hanger, the enormous cargo area... But in reality. It's all just a shallow skin that is literally skin deep. When I get in the ship, I get teleported straight to the cockpit and it turns out. That's all there is. There is no difference between being in the starter ship (which is a small fighter), and a super sized cargo ship like the type 7. You are in the same bubble cockpit and the only functional difference is the cargo numbers on a SCREEN are higher... 🤦🏿♂️😪😴
Ship interiors is the reason I gave up on Elite and moved to SC. The fact that Frontier had the gall to suggest we weren't interested in ship interiors and would get bored of them after years of expectations from the community was so damn frustrating.
I've always struggled to describe what my favourite kinds of games are. I first played Elite, when it released, in 1984... I played Elite Dangerous since Alpha, and I'm known as someone who loves "Space Games", but after years of playing I realised that my favourite types of games are ones where I explore Space, Sea, Sky, or Sand... in some sort of vehicle, that I must tend to, repair, and upgrade, in order to traverse the landscape. And... crucially... that becomes my home, for the duration of that game. When interiors are missing, so is this important element for the reason many of us play Space Sims: Immersion. If my ship is little more than a cockpit, I'm likely to spend less time in that game.
It’s likely spaceship interiors are a very big tech challenge for elite, otherwise they would have done it already. Which in turn makes it super unlikely to happen now, sadly. Tbh. I’m just happy they’re changing things for the better, even if it comes with pay to win.
As an Elite player, I personally don't care one bit about interiors, I don't much see the point in it. If they were to introduce boarding actions and such I'd change my mind ofcourse, but unless there is some real gameplay point of it I would rather not have an extra transport distance to move through to get to and from the cockpit. I wouldn't complain if they were to add it though, it'd be nice for the players that care about it to get it. Thanks for the vid ObsidianAnt :)
Yeah, I don't trust FDev to come up with reasons to interact with interiors. Especially if they're not a core part of the game for every version and thus wouldn't be able to alter how the game already functions. Thats not to say interiors couldn't have gameplay: - Fires and repairing damage. - diffuse unexploded ordnance lodged in the hull - take care of special cargo like animals that need feeding, or creatures/smuggled drones that could get loose (possible combat encounters) - flesh out crewmates, have them linger around the ship and you can talk to them, receive missions, etc. - have bounties that must be taken alive, requiring boarding - maintain and access the rover in a garage kinda area - once there's enough things to validate it's existance, allow players to customise and decorate with items discovered on their travels, have holograms of photos taken, etc.
Get up to 30% off Ekster with my code by going to partner.ekster.com/ObsidianAnt
never ganna happen elite dangerous will have to be remade from the ground up
My best star citizen moment was being pirated by a ship that knocked out my components (soft death) which killed my ship, but not me. The sense of dread of going to exterior view and seeing 2 people eva'ing from their ship to mine had my heart pumping.
My dead in the water ship interior became a zero g FPS map. I was able to shoot the two pirates dead (almost dying myself), then eva from my wrecked ship to my aggressor's ship and flew back to safety.
Ship interiors are CRUCIAL imo
this, this encapsulates it perfectly
I play X4, but the simplest story i can tell is that in whatever capital ship i was when i was going to sleep (irl) i went to the the captains quarters and save the game looking at the bed, it started as rp and ended up like a tradition.
My number one wish for SC is still a single-player button like ED has. I want the exploration of dangerous and uncharted space, but I don't want to deal with other gamers ruining the immersion. The game should be big enough for both types of players. I'm not sure Star Citizen can afford to shut off a (big?) portion of the player base. PvP-centric games like Warhammer Online and Age of Conan have just quickly died. There just isn't a big market for it and I want Star Citizen to do well for the PvP and the PvE crowd.
As it is now I have backed to a Concierge level for SQ42 alone. It remains to be seen how the PU turns out. The times I have played have been a remarkable tech demo, but not much more. There is still too much missing, and the game is not even in alpha (the definition of which is feature- but not content complete) no matter what CIG says. Any wet dream in a game dev's eye is apparently an alpha these days just to get into the early access money.
@goffe2282 Go play it then, PVP interaction rear happens. I have play star citizen for years now and have only delt with player pirates twice. Once looking for PVP action and the other I was casually mining and a player just decided he was gonna try and jump me for fun.
@@masterenos you must be really lucky then. I only played for a short time, and it seemed like no matter where i went someone wanted to grief me. Any time i'd land my ship to do a mission, someone would blow it up while i was away from it. several times got shot down while minding my own business. Hell, even had a player walk up behind me and shoot me in the back as I was putting cargo on my ship.
It's not divisive at all, except for devs and publishers. Almost all players want ship interiors.
I used to ask for sip interiors all the time, and was always told there's no value in it.
I swear most people are so short-sighted!
@fredashay and when you have walked around the ship and done nothing, what other nothingness can you do?
@@judz567 You can ponder on the nothingness of existence in your own private quarters, aka your empire of nothingness. 😉
Players just there for performance builds/PVP don't care about interiors, those players are willing to spend a lot of money for another 0.1% improvement to their build, so their voice is very loud.
So do developers. The problem is it just makes everything 10x more difficult in a space sim. On the art side, the gameplay side, performance side, tech side. Remember how long it took to develop and then mature the whole physics grid thing in general. And they had more money coming in than any of these other space games.
Every single ship becomes a huge headache to develop to a high quality standard. Eg: for Elite, it will be very difficult to get all these seamless features working while maintaining the same level of quality.
That's the problem with people asking E:D devs for ship interiors. It's a pretty big endeavor to bolt something like that on to an existing game. It may not be the most reasonable request.
I think many people play space games because of immersion. Ship interiors add a lot to the immersion factor, imo. I've been enjoying Elite for years without them, but I'd enjoy it even more with them.
Exactly, I don't need any real gameplay I just want to feel like I'm actually on my ship
I'd love ship interiors in Elite, but I'll still play the game without them.
I think this is the crux. Interiors are the difference between being on a ship and being the ship. Same difference between games like Sea of Thieves and Black Flag.
The thing is... even though Star Citizen has ship interiors and X4 for example does not, I'd rather play X4 all day simply because it already is a game and it works.
Star Citizen can have all the immersion in the world, it won't matter if it keeps sucking as a game.
Do you have a vr headset? That’s the only think kept me with elite as long as it did.
Ship interiors is one of the main reason I went over to Star Citizen. It completely and utterly transforms the experience in too many ways to describe. Even the littlest day-to-day goings on can create the most memorable moments between friends. My buddy was messing with a fuse panel near the cockpit, and ended up fumbling said fuse because I took a sharp turn that knocked him over. Que him then scrambling to find it under the captain's seat when we were attacked by a pirate to plug it back in because we kind of needed it, lol. It even makes 'supercruise' interesting for players. We can literally go play some chess in our lounge while on long voyages.
In Elite, I always felt like a 40k dreadnought, trapped in my ship, part of the ship, but in Star Citizen I am free, an actual person, living in my ship.
hahahahaha first time seeing people using 40k dreadnought as an analogy, it's adequate indeed
Hi Chris. Still selling this 2011 game?
@@nighttrain1236 jokes on you, it's not a game "Yet", we are all professional play testers😅😂...i njoy SC in many ways, but obviously Chris won't finish it...coz selling shiny jpegs is far far more lucrative then actually finishing the "game"
In ED your just a ship with a human drone
@@nighttrain1236 SC might be continuously making shit development decisions but it still have ship interiors better than 95% of the market products.
My problem is I recall seeing an interview/dev say that all ships were made with interiors in mind only to have the devs say that they were not even thinking about it.
It was David Braben himself.
This actually resumes the complete Elite Dangerous experience. I remember Braben talking about gas giants and atmospheric planets and then neglecting everything few years later
Not only did they not consider interiors, they didn’t even consider the scale of the ships until after they had finished designing what they looked like. This is really apparent now that you can examine the ships’ exteriors more closely in first person.
@@happyspaceinvader508 you're right like the stairway on the Cutter!
@@Senseimatty81 Frontier promised or teased everything Star Citizen did but decided to settle for less to get a game out. They definitely got a game out first by a very wide margin but in the end Star Citizen will set a new standard while ED is an simply an iteration of the old model. Not Saying ED is bad but I've been playing essentially the same thing since the late 90s. It is competing with a lot of old memories.
the game that made me realize how immersive it is to be able to walk around your ship was, of all things, Subnautica.
the cyclops is by far my favorite vehicle in any game, not only for that you actually need to learn how to maneuver it as if itself were it's own entity rather than an input extension from the player, but also for how the simple ability to make it your own in a sense that's unlike any other game I've seen. you can build pretty much everything you need to survive and make it act as a mobile base, being (mostly) limited to space, but you also can decorate it with posters and plushies, or other collectibles you acquired through your explorations. I think the closest experience to it would be your home in games like Animal Crossing or Stardew Valley, for just how personal and intimate the space you inhabit gets to feel like, but it's also a vehicle! and one you can even lose lol I've seen people cry over losing a Cyclops
Cool, but you don't actually craft the submarine in Subnautica, you gather resources to spawn it, right?
If you trully want to fell how is to build your own space ship then you should play games like Empyreon, Starship Evo, Space Engeneers.
I love how you can turn the cyclops into a mobile home. them allowing you to build things inside it make all the difference.
@@efxnews4776 You spawn in the basic hull, but can then add the seabase interior pieces to add storage, manufacturing, farming, decorations... anything you want.
@@efxnews4776 The dread is not possible you can get from Subnautica in any game you mentioned. IT is special for that. There are others, even 2 D siDe scrollers that capture this like Barotrauma. All the creepy monsters outside your ship that want to get in and rip you apart. Hearing how they scrape the hull as you are an engineer and on duty you can not see what is going on but you hear the noise, the creaking hull, the water that gets in, you crew that is screaming over the com. Only the people on weapon station and observatory posts know whats really up. Even the Helmsman that controls the sub only sees the world in echoes on this SONAR. This game is the most intense ever, I wished they will do a FPS of this. The horror would be crazy high.
@@Vanadium this games aren't space sims tough.
So there I was at jump town. Had a cutlass red and a med gun, easnt even there for the boxes, just healing people that fell off the stairs and kept them from dying. People were being cordial and all was well until A2 flyby, all my freinds and associates, all those people, gone in an instant.
I knew as the lone survivor I needed to avenge my fallen comerades. Bleeding and damaged I limped into cover ontop of the building and healed. And then like a deadly deadly fruit, I listened, and I wait.
The A2 lands followed by a C8 shorty after. I watch as after they land, they descend upon my comrades like vultures, stripping them to the bone, leaving their corpses desecrated. They leave nothing in their wake, like locust, they then scour the ships at loot what they cam before proceeding indoors.
And this, this is where they made their mistake. Filled with hubris from the atrocities they had committed, they all went indoors to stack packages. And this is when I struck.
I leaped out from cover on the roof and jumped aiming myself at the C8. Both ships were left wide open. Due to the low gravity I land very close to the ramp of the C8.
I sprint through the cozy interior of the C8 and jump into the pilots seat. I must be quick, I must avenge. The C8 starts up without hesitation, and I immediately smack the self destruct button. Then one short and violent flight into the cargo bay of the A2. Once the C8 was nice and jammed in there I ran, I ran for all my legs would give, and made it out of the A2 just before the C8 went off.
The C8 explodes and in response the A2 also violently explodes. I crouch with the door in view, and sure enough, the attackers run out to see what had happened, as they do, each mowed down by gunfire. The last man came out, and was a better shot than me.
And thats the story, of how I almost saved the day at Jump Town.
I read this in Welyn's voice
Can't wait for more gameplay moments like these in SC. I don't have a machine that can run it anymore, but I'll be excited to jump back in in like 2 or so years to see what all else they've done with the game
Couldn´t be more true.
A spaceship interior, especially one you can interact with or even customize, makes a ship feel like home.
It´s why I love Space Engineers and Star Citizen.
And it's why I DON'T like Star Citizen.
It is a game not a home, I have no connection to pixels in any emotional way
@@frederickvondinkerberg7721 sucks to be you.
Many people are in fact able to have such emotions.
@@robertwade9238 that’s fine, everyone has their preferences.
Luckily there’s nothing forcing anyone else to play any particular game.
@@frederickvondinkerberg7721 Then why do you even play games?
As many issues as Starfield has, they absolutely nailed it with ship interiors. Functional, immersive, and providing a great gameplay loop when boarding enemy vessels. Clearing out a C class ship in Starfield can take several minutes, and it's full of enemies. Great fun.
Was going to say! I was not a big fan of Starfield, but the ship interiors were amazing. I wish we had more options to customize, but I think they did great on the details overall.
It was boring as F... Starfield required no skill, lazy asset flips of ships and bases, terrible AI and the dullest game play I have ever seen... opening a door or using a ladder is hardly interactive...
@@frederickvondinkerberg7721shhhhh let people enjoy things
My greatest gripe with Starfield interiors was the randomness of connections. You assembled the ship the same way on both sides, yet the pathways were often as complicated, as they could be. It´s just like Skyrim interiors, where each small castle was full of long corridors with no end.
Starfailed is an example of a wasted opportunity. The interiors are meaningless fluff. Mass Effect did a better job
For me, if the game is in first person at all, it should have ship interiors. Even minimal interiors like what X4: Foundations has. It makes the ship feel more real to me and gives you a sense of the scale of the ship. It's why I got into Star Citizen with a friend of mine and it was the same reason for him. No matter how many times I walk through the ship to the cockpit, I enjoy it every time.
I would have never have stopped playing Elite Dangerous if they had ship interiors. Only reason I jumped over to Star Citizen was for the ship interiors. I loved shows and movies growing up like Firefly, Star Trek and Star Wars and loved when the crew were just hanging out inside the ship. Always wanted something like that in a game. Fdev really dropped the ball on that one. Bet Star Citizen wouldn't have gotten to where they are if Elite Dangerous would have had interiors.
No way they'd have the player base they do in SC if Elite had actually done Odyssey correctly. Maybe if it had been on part with the original Destiny (without the powers) and actually released with a cooperative campaign and raids instead of the terrible halo lite gameplay it has.
I hope more game developers would look more into ship interiors, there's so many gameplay loops that could be done with interiors.
Excellent video as usual! Hope you're doing great
That would be cool. Although unless you build the gameplay loop(s) in, it becomes very difficult to add any after the fact, relegating the interior to window dressing and immersion.
Developers like to slack off with code that can literally kill people so I won't count on developers bothering with doing ship interiors in games.
if and when i develop my game, i will not only add ship interiors, but make them one of the most important parts of the game
I'm an elite dangerous founder and I was very surprised after a couple years coming back trying to walk around the ship and realizing you still can't do it after nearly 10 years. There were a lot of empty promises.
ship interiors were never promised by FDev though, to add interiors theyd have to remake every single ship from the ground up, and im pretty sure the game engine would struggle to handle this, were asking the game engine to handle an unknown amount of people going in and out of ships across multiple star systems, its unlikely the game would be able to handle it
@@gamingavalon8784 This is not a difficult task, especially for a company with more than 1 dev, and especially-especially within a TEN YEAR timeframe. Also, it WAS listed as a upcoming feature way back in the beginning.
Additionally, the bare-bones experience of walking around the interior of a ship (so not including boarding action or FPS combat inside ships) can all be handled locally... there is zero need to simulate that on the server or to other players. Trust me, "the game can handle it". There's also the fact that in E:D you are sectioned off from the majority of online players, pretty much all of the time. Dropped out of supercruise? You are in a separate instance that others have to opt-in to join. At a station? It MIGHT be populated if you picked a station with high traffic. Out on an exploration trip? You could not see another soul for the next 100hrs.
Categorically sir, you don't have a clue on what you are talking about.
@@gamingavalon8784not promised as in not guaranteed but certainly talked about and braben said himself it's on the cards.
@gamingavalon8784 literally David Braben himself was promising the game was built with these features in mind back during the kickstarter
@@gamingavalon8784 nope, they wouldn't have to redesign ships from the ground up and the game would, in fact, be able to handle ship interiors. this is all cope.
No more Elite until ship interiors. I don't care what the white knights say, it adds a deeper level of immersion, especially walking around on moving ships (talking to you Empyrion Galactic Survival!)
Totally. I would have enough in elite if i was able to walk from the station to the hangar of my ship, open the airlock and walk trough the interior to reach the seat of my ship. I dont really need other stuff like repair or engineering like star citizen. Like x4 is more than enough. Jumship is my ideal
@@wengaiden I love the simple design of X4. It's OK if some of the bigger ships have extra rooms, but I don't need much more than the ramp/door, a corridor/ entry way/airlock and the cockpit
@@wengaiden I am sure Frontier could easily accomplish that with the existing ship models
Imagine the gameplay potential for EVA in zero g activities and encounters. Could put the rest of the industry to shame if done right.
Empyrion gonna be free next week on epic store.
As a Warframe player, where ship combat isn't a major focus but still having TWO ship interiors to decorate or customize or fight in (one as a hub and one as a fully pilotable multicrew space craft to fight other ships in)...it's pretty great. Hopefully more space focused games get that feature.
As another Warframe player who delights in decorations for both ships and the Dojo, I panic at the thought of getting popped and losing it all in a space battle.
I have to be honest here. I played more than 2,000 hours on one of my two Elite Dangerous accounts and more than 1,000 hours on a second account. I decided to give Star Citizen a try when Frontier basically insulted all Commanders when they announced that they were not going to honor one of their stated Kick Starter promises that they would eventually have ship interiors. Frontier’s stated reason for why they weren’t going to keep their promise, “Commanders would become bored within a month of getting ship interiors!” After three years of playing Star Citizen, I still get a thril out of boarding the ship I have chosen for my game play in that session. I can board a ship and know immediately which company manufactured that ship. The interiors os each ship continue to amaze me even after three years. I left Elite not because I tihought Star Citizen was a better value, but because Frontire insulted my intelligence! I have fired up Elite a couple of times recently for an hour or two, but return to Star Citizen because I love my ship interiors!
And that's fine for you. If that's the thing that floats your boat, I've no issue with that. I ditched Star Citizen after an hour because I can't stand having go on foot for anything. I like being a pilot, period. If Frontier ever does add ship interiors, I'm fine with that as long as I never HAVE to walk through my ship to get to my SRV or SLF. I prefer the current experience.
Agreed!
Watch Love, Death and Robots season 1 episode "Lucky 13". There's a montage scene with the pilot and her ship as she goes about her day to day. This reminds me of Star Citizen through and through.
@@robertwade9238yeah if a manual or quick teleport option came up I think a lot of people would be happy, obviously in elite you’re not the only one with that opinion but there’s plenty that would enjoy it like myself and a simple option would be really functional.
@@erik1tennant As long as I am never forced to use spacelegs and can continue to do exactly what I do now, I'm fine.
The problem is that star citizen gameplay sucks balls and is full of gamebrealing bugs
Frontier: "You'll get bored running through your ship every time you want to take off and fly"
Also Frontier: "Run across this football field sized hangar every time you want to board your ship."
🤣🤣🤣🤣
I do want a teleport to ship option when i'm inside stations. If FD added ship interiors, I would also want a teleport to cockpit. I most certainly don't want to walk through my ship every time i board it, especially if its a huge ship like an Anaconda or Corvette, that would get tedious fast.
@@agonyaunt6325 With the way Elite's game mechanics are set up, I doubt we'd have any other option than those quick fade-to-black teleports and I bet you'll only be able to access your ship interiors when docked or landed on a surface. I'd be happy with it like that, tbh. Edit: just as long as friends can join 😉
Teleporting from your boarding ramp to the back door for your ship's cockpit should be doable. Then you simply walk to your pilot seat. They already have modeled cockpits, and the mechanic limiting the on-foot option to when your ship is landed.
@@myaantares4036 I've given this a bit of thought and I think its doable to work in flight as long as the interior is a different map to the exterior, with the windows being a viewport into the exterior (space) map. So you still have the fade to black, but FD don't have to worry about interior physics inside a ship moving around, because the interior is actually not moving. Still would need a reason for those interiors to exist though, other than cosmetic only, otherwise its a shit ton of effort for little payoff.
One of the things I enjoyed doing in my Krait Mk2 was (playing in VR) 'walking' back to the coffee maker, to 'get some coffee', before sitting down again to keep playing. Was a small thing, but just amused me every time I did so. Walking out of the back of a Imperial Eagle was also amusing, but I'd give that up for a real interior.
Frontier Dev always neglected interiors because they had no idea what to do with them. That's why they reacted with "it would be boring to run through the same interior over and over again", they were not able to imagine any interesting gameplay... as with so many other parts of Elite Dangerous.
And what about jump to stars over and over…..
@@RhondaFizzleflint in X4 the ship interiors are very basic the few things you can usually do is sit on the pilot seat or get up and maybe talk with your pilot, some bigger ships have some panels and monitors that will activate one of the menus (wich the player can open anytime he want without this mechanic) and this doesn't makes the game boring it just adds a lot immersion.
The stupid argument that ship interiors would be boring, is completely and utterly idiotic, and could just come from lazy devs, not players.
easy fix: make a button to jump to the cockpit/bridge just like X4 has. It's not hard to put options in for people to use that want to use them if they don't like something else. Options are what devs and publishers always ignore because it's more work.
agreed. Odyssey overall showed that Frontier no longer understood their game at all. They have one of the largest playgrounds in SciFi, and just let it rot.
I remember during the game's prerelease, david braben made multiple statements about how every ship was designed specifically to cater for interiors at a later point in the game's development.
If the guy running the entire show can't be held to his word after a decade, I genuinely don't think they ever planned on actually implementing it, and it was all a lie.
Ship interiors should be baked into the design. Even Starfield has interiors.
Yeah, but it wasn’t in Elite Dangerous… and now it’s a 12 year old game engine. Ain’t gonna happen, no matter how much people stamp their feet.
Thank you so much for this video! So many people dissed this when they were doing ED Odyssey, it's insane that a fps shooter that no one wants to play came before ship interiors in a ship centered game.
100%, I just want immersion. People can complain and say "we dont want them" but the best thing about ship interiors is most games it's OPTIONAL!
If immersion is what you want star citizen is the one for that
How is it optional? If a game has ship interiors, then you have to deal with the ship interior, walk through it to get to your seat, etc. Your comment makes very little sense.
@@inviktus1983 Except you don't. For example Starfield has ship interiors but you can also warp directly to the pilot's chair.
Ship interiors would add so, SO much more to Elite Dangerous than any number of shitty, not even half-arsed FPS events ever could. But of course, FDev don't see it that way, it would require someone with a touch of creativity and them actually spending some money on the game.
You don't know that for certain. I never wanted space legs. When Frontier added that feature, thankfully they did NOT add anything that forces you to ever leave your cockpit. I don't care about station interiors, carriers, or scanning a bunch of plants on a planet. And I don't HAVE to, currently. My fear, though, is if they add interiors they will force me to use space legs just to get to my SRV or SLF----when I didn't have to do that before. So, you can't say for certain it would be optional.
I know Mass Effect: Andromeda is not a space sim, but i really love the Tempest and it's crew. That ship really made me feel like a home in space
Did you play the og trilogy?
Story wise Mass Effect is the Star Wars of videogames, but the first three games are like OG trilogy, while Andromeda is like the Force Awakens from Disney.
T_T are you not older enough to play in the normandy?
@@wengaiden 😂
@OlivioSarikas I hope you are wearing the Hackerman hat while commenting. You are a legend🤘
@@efxnews4776 i'm talking about the ship design, not the game
As controversial as Starfield is, I spent most of my time messing about with the layout of interiors in that game. The real dropped ball is that you lose your ship along with each playthrough which was such a weird thing to do. I genuinely don't understand why they thought that was a good idea when the game encourages you to mess around with it to make it your own. There's no point when all that work is thrown out the window for very little real payoff story wise.
I personally wish there was a way to "save" a ship layout in the ship builder mode so that you could literally "purchase" that same ship after NG+
space is Huge and empty. Its Crowded and Lonely at the same Time. Having an interior space make me feel grounded and have control over my "own" Space.
and for god sake, like 90% of media regarding space. series of film is happening inside the ship, it still amaze me that developer forgot the biggest aspect of space game.
So elite is your like/dislike game?
@@wengaiden dislike
Do we really need interiors in space games? No, but if we can have them, it’s better, because the more details, the greater the immersion. It's also a matter of the genre’s evolution and how much time a space exploration game can offer us. That being said, ever since I played Star Citizen and enjoyed the interiors, the experience is never the same when playing games that don't have them, because it feels like something is missing. If we add the possibility of interacting with those interiors, making upgrades, repairs, etc., the enjoyment is much greater. However, this is conditioned by what you, as a player, expect from the simulation. If all you want is the simulation of being at the ship's controls, then interiors aren't necessary. But if what you want is to experience being a crew member inside a spaceship, interiors become essential.
What you think about the success of x4 vs x3? Yeah there is x rebirth before but meh
I think the reason FDev doesn't think interiors would add any gameplay value is because that's all FDev knows how to do.
We see this with station interiors. Instead of a whole new environment to explore and do missions in, it's just a glorified and more tedious menu. They'd likely do the same with ships.
I think they want them (or don't really care). Real reason is because the game was actually never developped with interior in mind. In a really surprising way (as they kept talking about it, even making some work on the anaconda interior). In essence, when you fly the ship, you are the ship. The avatar inside the cockpit is just for show (like the thrusters or whatever), it's not the part you play. When you exit, you become the dude outside. For obvious reason, you can't be both at the same time. You can solve that, but it's a lot of work, and we all know how Frontier feels about work.
The excuses they came up with are utterly shallow and they don't believe them one seconds. But it was better to say "it's actually not fun" than to say "it was a lot of work".
@@erei2420 oh for sure it's a lot of work, they'd have to rework how ships function from the very basics. Entities within entities can get weird if a game isn't built with it in mind, or even a specific implementation of it.
I think it's both. It's a lot of work, and they don't think it's worth the work because they don't have any ideas for what to do with it without blowing the scope up even further.
Station interiors were still cool despite being limited, though. A lot of people want the thing badly enough that FDev could indeed get away with mediocre ship interiors.
@@moon9light odyssey didn't sell well because there was little function to the interiors, as well as not being much of interest done with space legs as a whole
@@existentialselkath1264 I also believe that they have developed themselves into a dead end and the game engine can't really handle ship interiors. I mean, the whole proportions and dimensions in the game are completely off kilter. Have you ever looked at a ship in ED from the outside? For example, the Eagle has roughly the proportions you would expect from a fighter craft and it's dimensions fit it's look. But when you zoom into the cockpit, you see your little player figurine sitting in some kind of cathedral-sized glass bubble, because apparently that's the only way they could get the ego--perspective for flying the ship to work. So getting up and out of the pilot seat is not possible, because I don't see how those two discrepancies in perspective can be solved without breaking one or the other. As you said, they'd probably have to rework the whole graphics engine from scratch.
Here's another example I'm surprised you didn't mention: Boarding. As much as Starfield is "meh" overall, I really enjoyed the combat when boarding other ships. Especially the zero-g combat felt pretty good to me. And even the random events, derelict ships. It adds a whole other layer to spaceships, and I've often tried to disable ships and board them rather than straight out destroy them. Often games that allow this sort of gameplay reward disabling enemy ships instead of destroying them with the ability to claim them as your own, basically making it a whole gameplay loop of it's own.
So you like starfield. And i am agree
Starfield became GTA in space for me after I slogged the stories enough. I loved boarding and stealing ships but it also made me long for a mod where there npc would try and shut me down and board my ship
I didn't realize the importance of ships (and stations) interior importance until X4. I thought it was a "1 time" experience that was a waste of resources. But standing on a carrier deck, seeing dozens of fighters taking off at once (each of them you can fly), for a total of 200fighters launched (yes, it's that massive), or being on the top deck, watching massive turrets opening fire in a big space battle is truly something else.
But instead of ship interiors we got a crappy team deathmatch mode made by a team with no experience in shooters, on an engine not made to make shooters. Because, obviously, that's what people expected and what your team can do best.
In X4 you went to zero to hero.
In the Tides of Avarice dlc you can literally start the game locked in a cell.
Another point is that even if its not much you can do in the ship interiors, just the immersion factor is a game changer.
Imagine homeworld from deck view. Or EVE. Or starpoint gemini
@@efxnews4776 X4 killed spacegames like Elite for me. It is a banger. Getting to the point where you can experience Stellaris level of fleets fighting in first person from within your very own capital ships is an experience I am not getting much of in many other games.
@@zefnoly9147 I wouldn't say it killed games like Elite for me, because Elite offers something X4 doesn't, exploration. being part of something small and always wondering what is out there, with one of the most beautiful and satisfying travel mechanics of any space game. X4 gives you a limited sandbox for you to fuck around and see how much of it you can take over, but it doesn't have much in the discovery and exploration department. however X4 did kill other management games for me, and I'll admit now when I play space games I always wonder why I can't control a whole ass fleet.
@@zefnoly9147 I wouldn't say it "killed spacegames". X4 is good (albeit "eurojank" is certainly a thing), but it's oriented toward empire building. Exploration is next to non existent to begin with, and it's not a story telling game either (like old freelancer).
There is a lot of room for exploration games, sandbox RPG not based on making an empire (basically Starfield, but actually good, AKA playing the Mandalorian or whatever you want).
Personally happy with the X4 level of interiors as a general rule. That wouldn't work for what SC is trying to do but as far as Elite goes, having a number of rooms, that serve a specific purpose, which players can access (through lifts in larger ships), is a good middle ground.
I've always felt that ship interiors, even if crude and simple, really add to the immersion of space games. They are by no means required, but I can totally understand why something like the lack of interiors can stunt the experience for some. They should never be required for a space game, but they are always always always a welcome addition because interiors just add sooo much to space games overall.
One of the major attractions that got me into Star Citizen, was the ship interiors, amongst other things.
It used to be that spaceships didn't have interiors in games because it was just way too much work to model them in 3D. So the player was the ship.
Now, it's becoming common: Starfield, The Expanse, Star Citizen, Starship Simulator, Star Trucker.
No Man's Sky had station interiors since the beginning, but they were tiny -- just one or two small rooms.
Elite Dangerous has started to model station interiors, but they have a long way to go to model interiors of all their ships.
You're still the ship in ED. Or so I understood.Meaning you're either Odyssey dude or the ship, can't be both.
What "The Expanse" game are you talking about? I only know the Telltale game, and that is an adventure and not a space game.
Ship interiors and the sandbox gameplay were originally what got me interested in Star Citizen. Been playing ever since.
I LOVE space games where ships have actual interiors. The exterior of the ship has been designed to look cool while actually being packaged to have a working interior to explore and feel at one with, it feels more complete and immersive. To me, it justifies why a ship is the way it looks from the exterior, being able to look out the window and see the ships wings or hull details backdropped by the environment you are currently in. Actual working features like storage, engineering and a cockpit also add to this sense of immersion. The immersion which I personally for in my scifi games. When I first started playing X-Wing vs TIE Fighter as a kid, just seeing the cockpit was a big difference from flying your ship only from a 3rd person view... now we have games with properly thought through, interactable interiors just adds to that magic👍
X4 has the option to "warp" to the cockpit/bridge for those "bored" by ship interiors. It's not hard to make options to satisfy both types of player. Devs and Publishers just don't want to put in the extra work.
And they still force you to run around for missions and promotions. Rage quit after having to run around once again uninstalled and haven't touched it since.
I've recently discovered a game on Steam called Objects in Space that makes a very strong case for ship interior. It was so compelling, it reminded me of the wonder I felt when I first fired up Elite Dangerous.
Shame that this game is abandoned, the owner should try to sell it to some other studio.
I 100% agree with you! I played elite since its release up to when the stopped support for console. I was waiting for interiors! Had the carrier and everything. But seeing as the had no love for console, i built a pc for Star Citizen and while i will apprciate elite for the exploration, it doesnt hold a candle to how SC makes me feel when walking around my ships! It feels so much better than a stagnant view of your cockpit.
99.9% of people want them. Even within the Elite community, the vast majority of people who own the big 3 ships have dreamed of exploring their interiors.
Even with the new god-awful worse-than-Elite flight model, that's one of the few things SC has in spades - nice ship interiors. Of course, it's not all roses, as some ship interiors in SC are also god-awful, but they can't all be winners. Ships like the Starfarer, for instance, are flying FPS combat levels with confusing, twisting interiors and pointless corridors and crawlspaces instead of a reasonably laid-out ship interior that an actual human would want to use.
Additionally, I would love ship interiors in Elite, especially with ship wrecks and looting the damaged insides of crashed ships.
Yep, space interiors are so immersive!
I can not imagine elite without walking around space stations, fleet carrier and so on.
Hope we will have more gameplay around this. The mentioned ship interiors, maybe more space bases etc and maybe dive even further into squadron space bases
This is the reason i never touched Elite Dangerous again. They bread crumble us by talking about ship interiors in video’s they posted and in the end showed xbox players a trailer with space legs, and then suddenly they say we stop with xbox, so no space legs.
One of the Frontier Devs said about the upcoming mystery features:
"I always thought this feature never really brings much to the table but once I've seen it for myself I was amazed by the potential for new gameplay it brings to the table."
Of course that can be applied to other features than Ship Interiors.
But I just hold out hope that it was about SIs because I can think of a dozen or more gameplay features that would tie into ship interiors. Nine if you wake me up from REM sleep.
Don't worry, they won't ;) Its Fdev, they are very good at not meeting the expectations.
Something something base building
One of my all-time favorite gaming experiences was when I first acquired a ship with a navigable interior in Star Wars Galaxies. I spent so long decorating it and was able to invite friends aboard to experience it together. I can’t believe so many “space sim” games have completely overlooked it as a draw, especially for multiplayer games.
In Star Citizen, it is important to note that ship interiors physically and simultaneously exist in the same game space as the rest of the star system, hence a "seamless" transition between interior/exterior. This is unlike games such as Starfield, where entering your ship unloads the "planet surface" zone and then loads your "ship interior" zone - two distinct instances.
The former is not an easy task. In a recent interview with one of the Star Citizen ship designers, he noted the difficulty in designing ship interior spaces that must physically fit within the boundaries of a ship's hull, sometimes requiring tweaks or full redesigns to the interior and/or exterior models. The end result pays off, though, as the interior/exterior transitions really make you feel like your avatar is in fact boarding a ship, walking around inside, manning gunner stations, moving cargo, putting out fires, etc. - all while someone else is flying the ship in space or in atmosphere.
It might be easier to design the interior FIRST, and then design the exterior afterwards.
but in SC you can't even fly your ship across space where you want go. Point a to b only, Not immervice at all
God, CIG are such a bunch of idiots. No wonder the game's in the state it is.
@@alteredstate07 You can fly anywhere/anyway you want to go.
So this doesn't make sense.
@@alteredstate07 I think you're mistaking Star Citizen for Starfield
Having ship interiors is like bringing icing to the already baked cake
You dont need icing to enjoy the cake but having it makes it so much nicer.
After playing SC, its clear that what they are trying to achieve is something like an all encompassing experience with the game loops we all know and love.
To people who appreciate immersion, this makes all the difference.
I can see why casuals dont care about ship interiors much but then again casuals ruin everything.
I really enjoyed Elite Dangerous for quite awhile. Pre-ordered the expansion and while waiting for it to come out, FDev made it clear that ship interiors were not being included and likely weren't coming at all. Immediately canceled my pre-order and haven't played since.
In ED, it would be fun to have some kinds of salvage missions inside stranded ships (hauler, anacondas, etc) or most any of the current onfoot missions adapted to zero g and ships. It could be a way to test the ship interiors engine (varied -randomized?- selection of ship modules) before making it available to ship players. Also having a lab in which you could perform "researches" on exo plant samples or minerals, would make exploration more believable and immersive. We could grow baby cactoidas or fungoidas. 😅
I love deep space exploration. I love the preparations and then the feeling that I am able to survive out there, while exploring. I am self sustainable unit. Adding a space interiors would add another layer to this. I would not mind to have elements like food, sleep etc. I'd require specifically equipped ship to be able to survive for a long time in the black. I'd love to grab a cup of coffee in game, sit on a couch, watching the stars.
You should try Empyreon if your thing is survival in space, Empyrion is kind of a mix between Space Engeneers and No Man's Sky...
@@efxnews4776 Thanks for the tip, I am going to check it out.
Spaceship interiors are the one thing that can bring me back full time to Elite Dangerous. I am currently much more invested in Star Citizen because its Multiplayer is Stable and the Ships don't just feel like a Suit you hop in. That said, i absolutely doubt that we will ever get them in Elite. We will likely just get some prebuilt Buildings we can place side by side which look almost the same. Oh and ofc they will be locked behind a 3 month Cashwall.
One of the things I love about ED is that it just works well. One thing I hate about SC is that it is often broken.
One thing I love about SC are ship interiors. One thing I hate about ED is the lack of ship interiors.
The only space games I play are ones with ship interiors
Exactly lol
This is something I always hated in NMS.
Elite dangerous entered the chat☻️👁👄👁😂
Freespace 2 is good but there's no cockpit lol
@@beardedlonewolf7695 Ships in NMS have interiors. There's really only room for the cockpit in most, with not enough headroom to stand up. The largest haulers would have room for a closet behind the seat... but they don't actually have one, so, again, you have full access to the interior.
buy a dolls house.
Interiors add soooooo much to the game. Something about flying your ship around to a remote part of the planet, getting out of the seat then walking around the interior that is so cool, it's my favorite part of star citizen.
I think of ship interiors in space sim as analogous to being able to enter and explore many buildings in an open world game. It might not be necessary to make the game work, but it adds a level of immersion that cannot be overstated. And similarly, in the future I expect it'll become something similar where it's commonplace and we even take it for granted.
I still remember playing Driver 2 and GTA 3 and wondering how long it was going to be before games would let us explore more than just city streets.
Space sim games as a genre feel fragmented, where every game is missing something that other games have. To get the perfect immersive space experience you have to switch games depending on choice of activity or focus on immersive detail. Star Citizen has a lot, but no ship building. Starfield has ship building, but space flight between places barely exists. Elite Dangerous has space flight, but no interiors. X4 has limited ship interiors, but the cargo loading is handled through menu only. Star Trucker has physical cargo and loading, but you have only one truck with one interior. No Man's Sky has a lot of different ships, but planets feel infinitely interchangeable because of repetitive procgen. Some games have more than others, and some absences are even deliberate design decisions, but you're always compromising to some degree.
I think with newer technology there will come a time where a game has everything I'm looking for, but I investigate nearly every space game I come into contact with. One thing I do know though is that a game with all those features is going to be janky as hell.
For what it's worth, Star Citizen is supposed to eventually become exactly what you're asking for.
It's obviously nowhere near yet, and I remain sceptic but hopeful that they'll accomplish it.
If anyone can do it, it would be RSI. They certainly have the financial means.
The biggest challenge when adding an interior to your game is spacing. So I can somewhat understand why developers leave it out. It can end up in a design nightmare. However, having interiors, especially customizable ones, feels really awesome. It is certainly one of the main reasons why I played Space Engineers for hundreds of hours and still to this day to improve my ships interior with new blocks.
Fdev instances literally everything. They could do something similar at every section of the ship with animations like starfield. Cheating with space isn't hard
I prefer Starship Evo in this regard, in Sevo you can go bonkers with details.
Wich lead me to think, that it's just laziness that is stoping devs to make highly detailed ships.
@@efxnews4776i cant deal with 3d cartoon style
@@wengaiden no problem, i'm not a big fan either, but SE and Empyreon you can't get to the same level of detail as SEvo.
Also you can craft some really cool mechanisms in SEvo.
If Elite got ship interiors, despite the game's seemingly dying state, I would actually finally reverse my refund on Odyssey and get it again.
When I was young, the ship interiors are what actually got me into Star Trek Online. I don't play anymore, but nothing could beat standing on the bridge of a galaxy class ship, touring the engineering section and then stopping at the bar. You didn't much in the way of customization, but simply having all that freedom to explore classic trek ships was just wonderful.
Rodina is a great example too. I wish the interiors in that game were a but more visually interesting, but its still good fun. I always built a u-shaped wall in front of my air lock so I could put out fires by venting the atmosphere without being sucked out into space.
It's a tricky one this. Having enjoyed ship interiors in the likes of Space Engineers, Empyrion and even the Cyclops submarine in Subnautica, it really does give a sense of place and attachment to the craft. It also gives a great sense of scale to the world- if you can walk around a ship, then dock on a space station or fly past a larger vessel, then it shows you just how vast the galaxy etc is. Though if there are no real gameplay advantages to wandering around your ship, I can see why a developer might not want to invest in that aspect of the game. I also wonder how much fiddling around inside your ship can take over from the overall adventure- but that's really a gameplay choice by the player. So- I'm for ship interiors as a gamer, but can see why not everyone will provide them.
Empyrion will be free in epic in 5 days. See ya
Absolutely agree. I practically live on my reclaimer and it's because of it's atmosphere and convenience. It's a great place to RP and explore. X4, Space engineers, Empyrion, Pulsar, etc all make for far better games imo than like elite Dangerous or even EvE. Star Citizen is heaven because of it's interiors. No doubt.
1:56 to get their what ?
"knickers" but his pronunciation is one of the craziest ive heard lmao
I was like woah 😅
Hahaha
😂
I thought i was the only one
I love ship interiors, i cant wait to see more of them, though X4 has some mild interiors, i hope Egosoft expands them at some point and also there functionality.
The main reason I left ED behind was their complete disregard for VR players in Oddity. VR was the only thing that made me accept the dated graphics and game bugs being around for almost a decade. Once I got into my first ship with an interior in SC, I was utterly sold. The very act of just walking into and through your ship *never* gets old... Arthur.
Ship interiors adds a whole different level of immersion. I'm all for it!
Ship interiors, station interiors, and planetray exploration is essential for exploration.
X4 is still great even without the planetary exploration....
But would be better if also had this feature...
@@efxnews4776 man if we could just have weapons and actually go along with the marines during boarding in X4, it would make the best game ever even better. The Best best game ever! I love X4
@@Christfollower89 technically you do has an first person combat in X4, but it's tricky, once i took out a Xenon K using bombs while doing an EVA., of course the ship was already dead in the water with less than 1% of hull, and i also died in the process, but it could be done.
The thing is i think X5 should have this feature, and more.
What about planetary exploration game loop? What about apply the construction and empire management to planets too?
Build vehicles, bases, basically colonize worlds, even better, CONQUER planets from enemies.
Then you add the fps component and bang!
Perfect sim!
@@efxnews4776 unimaginably in depth lol
Then just add the on foot gameplay from the original Star Wars Battlefront 2003 on top of it!
@@Christfollower89 when i say "fps" i referring to "boots on the ground combat..."
As a Space Engineers player, I can tell you there's a huge difference between building and flying a ship with even a basic interior over just flying a space carboard box from the inside.
If Elite Dangerous adds ship interiors , I will definitely back play it everyday .
you will back play it? wtf does that mean?
Interiors def connect you to the world and your ship because it feels like you actual HOME. If you’re in the black in elite having a ship interior gives me the feel that I’m at my home. I took my fleet carrier into the black for having that “home base” experience. I jumped my carrier ahead of my regular ship and then I’d fly my ship to the destination manually. Could I fly directly there without stopping from the bubble to colonia yea sure I could, but I don’t just jump jump jump, I stop, I explore the system, especially if it’s a system that is unexplored. I’ll go get those exploration points. Having the ability to get out of my ship and walk around on a planet was a really nice feature in my opinion and helped make the galaxy much larger than it was. Even star citizen does that right cuz I can go fully nomad and land my ship somewhere in the middle of no where and know that I’d be perfectly safe. The ability to repair and move modules in SC now makes it feel even more immersive. Elite loses that and it’s one of the reasons I haven’t been back at all during the entire of the thargoid war. None of it appealed to me. Starfield had that part good as well since you could customize it partially. I could modify the ship to be functionally logical as well… (or not).
I am not the ship. I’ve never been a ship. I didn’t like it in Eve online either. I always felt that game was missing the station experience and people said it didn’t need it, but I think it really could expand on the game and I hope they eventually do move forward with it. A space game needs to be about the human and their ship, not just the ship. But that’s my 2 cents.
No ship interiors is the only reason I haven’t gotten elite odyssey
Just wait until you find what the gameplay is all about and how its a mindless grind of doing a thing over and over. I tried sc after many hours of elite and i cant go back it looks sooo dated and sooo less immersive
The worst part about Odyssey isn't even that the grind wasn't changed. It's that it literally still feels like you never leave the pilots seat. It's got that same old "fade to black to teleport into a different machine," just like the scarab. Being able to walk around on my feet literally changed nothing for me, because it still feels like I never left the pilots seat, the bipedal android feels just like that a bipedal android.
Really strange reason.. it’s like I won’t buy a car because it does not have an seat heater
@@MrRoblcopter SRVs are different. There's a fade to black, but then you experience the SRV drop. That simple thing makes a huge difference to immersion. Because it gives the "Armstrong moment". Odyssey just teleports to and from the surface. What they should have done (while not being ready to do full interiors) is teleport you to the airlock (which would be much like the elevators in stations, so not much work), and have the door open. By making people just go up and down the stairs and use an airlock it would have felt much more immersive. Yeah, you black out for the bits where you run through the ship... but you'd get your "Armstrong moment". And it'd feel more like the interiors would come some day.
@@svendtang5432 after having seat heaters in my car i wouldnt buy a car without them yes.
Thank you for this video! Ship interiors is what Elite desperately needs to be complete. As detailed of a world/galaxy that elite is, it is a shame that you are stuck in your cockpit. Some if the ships in Elite are so great that it is sad that we do not get to experience them fully. If Frontier were to release this feature many would flock back to the game. 100% necessary!
I don’t think Elite NEEDS ship interiors but no doubt it would be sweet.
A few years back I was heavily getting into Elite until an "Honest Arf" declared that no chance ship interiors would ever be coming, so that's when I made a switch to SC. Where just flying my littl Arora was amazed that I could get out my seat and walk about, even EV around it. So going on to friends larger ships and walking around them doing random things whilst flying towards a planet I just loved.
Without intiriors, you aren't playing a spaceman in a ship, you are plating as a spaceship
I find it comforting and immersive to be in space with a ship that feels like a second home. There’s something about drifting through space while walking around the ship, looking out the windows, roleplaying, and imagining yourself there is such a fantasy trip for me.
While I'd argue Elite needs ship interiors, its biggest problem is the shallowness of the game. It needs a game play depth overhaul. That said, if they created odyssey, they can create ship interiors. Both of these things appear very unlikely to happen, and that's a shame, as it would bring players like me back and keep the game alive for a long time.
For me the biggest issue was engineering, even FFS shits me.
@@R0d_1984 That certainly didn't help, either. It's very tedious, and yet you're at a huge disadvantage if you don't do it.
@@hectiky Yes i know, I did the pre-engineered FSD on Asp explorer and engine (instead of the bloody distributor) on my Vulture, i then gave up...
I like the idea of exploring derelict space ships or stations found way out in the black after finding an sos beacon that's been transmitting for centuries.
Completely agree with you, ship interiors make a game so much more immersive and beleivable. Unfortunately the extra work involved is going to give devs all the incentive they need to side with the 'we don't need interiors' minority.
Yeah, they are far more technically complex than most think
I wanna role play. In something like elite, you’re in charge of your role playing experience. I want to be able to embark and disembark my vessels manually. Make it optional if other players don’t want to use the feature.
Pausing to comment at the point you said to go ahead and comment. I'll edit later to give my thoughts on your thoughts.
My Thoughts:
I've only played Elite Dangerous for a couple of weeks now, and I've played a good bit of X4. I finished the campaign of SW Squadrons, and have played a few other SW dogfighting games. So only really two games that could qualify for ship interiors (dogfighting games utilizing single-seat fighter-craft don't really lend themselves to ship interiors). I do have an interest in Void Crew, but haven't played it.
I don't miss ship interiors in Elite Dangerous. I also think it's silly to compare it to X4 as if that matters. X4 has "ship interiors". I.E. you can walk around the cockpit and maybe a couple of other rooms (on the XL ships). No where near the full interior of the ship. Sure, it would be cool to be able to walk around the cockpit in Elite Dangerous (although I haven't flown a ship yet where it would matter, I've seen videos featuring cockpits where it would be more interesting). But at the end of the day, what's the point? I can see around the cockpit with the free camera if I want, and there's nothing else to do. Are people really going to get up and pretend to use the bathroom or get a coffee from a part of the ship that doesn't exist? Unless there are actual controls that you can interact with, it's just window dressing, which I can already access with the free camera. The only benefit I can think of in Elite would be hot-swapping the pilot with a secondary multi-crew seat. Which opens up a whole can of worms about who own the ship, who has to rebuy, etc.
After Watching:
So, I do agree with everything that you said. I think the only difference is that while I do wish sometimes that I was a more RPG/narrative type person, I tend to a more gamey approach (outside of some soft more macro level decisions like choosing to not commit piracy or something).
For Elite specifically, I think adding just a non-interactive cockpit with a door that teleports you to the SRV or the exit hatch (like how L and XL ships work in X4) wouldn't be too much to ask for the developers (since they already have all the scaffolding and the problem I mentioned above could be solved by locking out the pilot chair from all but the owner). It would make it more immersive, and would be cool. I would appreciate that immersion, but I don't miss it as much as some. It could also provide another monetization opportunity via additional cockpit customization.
I think what would be too much to ask would be larger interiors for the M and L ships in Elite that had interactive stuff like a synthesis room or whatnot.
I do find the idea of a ship interior like in Void Crew or Starship Simulator very interesting, but in Elite even the large ships are way smaller than the ships in those games. That sort of gameplay would make sense for fleet carriers, but probably wouldn't be financially worthwhile.
Did you play the SW total conversion mod for X4?
The Star Wars Interworlds mod?
Every single SW ships you can imagine, all of them with ship interios.
Theres even the Ebon Hawk from kotor in this mod.
@@efxnews4776 Not yet. I plan to at some point, but I have so many games to play and so little time to play them.
@@Catholicdragonslayer millenium falcon has full interiors.
Empyrion - Galactic Survival, A game I found recently where you can build your own Spacecrafts and Capital vessels block by block and being able to roam around your own ship is immersive as hell.
Waiting for Frontier to get the hint by now lol
Something I always loved about Space Engineers. Designing the interior of the ship. walking around to interact and repair. Its all there, if you just build it to be there.
Yeah. I play Space Engineers. Working on a dropship, and designing an interior for that as well. It just makes the ships feel more alive. My mining, grinding, fuel transport, welding, and combat ships don't have interiors. My "build platform" ship has an exterior interior (piloting is done from a cockpit though rather than an interior). It's just such a nice thing to consider. Especially since the planet I'll be using them on had been modded to have like 1% oxygen (low enough that it shows as "None" in the HUD, but air vents can still suck it in). Also working on a bomber, which will also have an interior.
Had a friend kill us all by grabbing a drink from the fridge, (it's a long story) that could never happen in Elite. It's why we play a lot of other games, Elite feels like its missing out on the "full" experience.
Immersion and roleplay are two big factors that make ship interiors fun. This of course depends on if the game is multiplayer but can happen jn single player game with well designed NPCs.
My favorite moment with ship interiors happened in Star Citizen. 50 of us were in the game’s luxury cruise spaceship, the Origin 890 Jump. We were role playing a murder mystery space cruise. Some were RPing as fancy guests, some were ship staff running the operations, playing as waiters or security guards. Best part happened when the guests were seated in the forward executive dining room with glass panels facing space. We could see outside and the forward hangar was opening, as more guests were arriving via small ships. It felt like a real living city. It’s actually captured on RUclips. Lots of fun!
Lol. Elite Dangerous completely backed out of their old promise for ship interiors and gave us crap instead. Ody- crap.
I still remember when they said the ships were designed with interiors in mind
Developers dont make promises, there's no legal obligation to do so, projections, expectations and planned content and features yes, but never promises.
And atmo planets etc
"Built for VR !" , remember ...^^
I've thought a lot of interiors with Elite. Firstly, interiors should come along with a Crew. Second, we don't need full interiors. On large ships we just need: the bridge, captain's quarters, cargo bay / disembarkation ramp, and maybe a few optional areas depending on what extras you might have. It's all accessible from the elevator at the back of the bridge, with virtually no walking between them.
* They could sell decorations for ARX. Perhaps convert Rare Trade Goods into decorations for a modest in-game Credit fee.
* Do a "tune up" series of minigames around your ship to halve Ship Integrity Damage.
* Fill stations on your bridge for small perks; some could be your choice, some could be a crewman's specialty.
* Stations do call outs automatically (maybe even with definable filters or actions); Sensors tells us when they detect valuable planets, Weapons tells us when we're low on ammo, Tactical tells us when additional ships arrive in a AO, Stuff like that.
* Point is, outfit your ships with crews designed for Combat, Exploration, Search & Rescue, Mining, or Trading. The more crew you hire, the greater percentage of profits have to be shared with them.
* They could add an Engineering room (again, accessible from the central elevator) for managing / tweaking your engineered components, a Xenobiology room to display your most valuable samples (and maybe additional research?), the ability to visit your VIP lounge and talk to your guests / play minigames with them.
Elite is so full of “just sit and do nothing but wait” moments that ship interiors seem like such an obvious opportunity to add gameplay while you’re travelling a long supercruise journey. If it’s just a place to walk around it’s useless, but it could be so much more.
exactly, no one uses autopilot because you are always trying to optimize your supercruise because it's so boring to just sit there and wait for you to arrive looking through the window of your cockpit. if we had ship interiors I would happily use autopilot and then just walk around.
Ship Interior in Elite with customized modules, like medical, coffee, suit change, bed etc you can buy via a outfitting screen like we have for the carriers, naturally with some sort of upkeep cost to it, and decorations packs via the ARX shop would be awesome.
As a captain of a large multi-crew ship, you actually feel the responsibility of all of your crew members onboard your ship with a full ship interior, because it's not just a weapon of war, but it is also their homes.
I don't do multi-crew, either.
@@robertwade9238 who asked?
Just a heads up at 9:20 he says fire extinguishers and venting compartments is "ultimately planned for SC", These features are showing up in the next update
Here comes all the "Elite Dangerous is a dead game" drones
Rather a dead game than a stillborn..
It's comatose 😂
You mean literally everyone?
I think you hit the nail on the head; its the sense of attachment to a ship that comes with having the ability to explore and even customize the ship interior. I remember spending hours decorating my guild station and ship interior in Warframe due to this. Heck the modularity of the ships is one of the few things Starfield did right.
Must be tough to deal with.
*requests RSI Polaris and watches it rise from the hangar elevator in all of its glory.*
I have a type-7 Transporter in ED. Looking at it from the outside when I'm in a hanger. The ship looks like it has so much interior space that you could use it as a setting for an alien movie with many rooms, corridors, the vehicle hanger, the enormous cargo area...
But in reality. It's all just a shallow skin that is literally skin deep. When I get in the ship, I get teleported straight to the cockpit and it turns out. That's all there is.
There is no difference between being in the starter ship (which is a small fighter), and a super sized cargo ship like the type 7. You are in the same bubble cockpit and the only functional difference is the cargo numbers on a SCREEN are higher... 🤦🏿♂️😪😴
Ship interiors is the reason I gave up on Elite and moved to SC. The fact that Frontier had the gall to suggest we weren't interested in ship interiors and would get bored of them after years of expectations from the community was so damn frustrating.
I've always struggled to describe what my favourite kinds of games are. I first played Elite, when it released, in 1984... I played Elite Dangerous since Alpha, and I'm known as someone who loves "Space Games", but after years of playing I realised that my favourite types of games are ones where I explore Space, Sea, Sky, or Sand... in some sort of vehicle, that I must tend to, repair, and upgrade, in order to traverse the landscape. And... crucially... that becomes my home, for the duration of that game. When interiors are missing, so is this important element for the reason many of us play Space Sims: Immersion. If my ship is little more than a cockpit, I'm likely to spend less time in that game.
It’s likely spaceship interiors are a very big tech challenge for elite, otherwise they would have done it already. Which in turn makes it super unlikely to happen now, sadly. Tbh. I’m just happy they’re changing things for the better, even if it comes with pay to win.
You hit the nail on the head with this video. I've always said I want to feel like a person, not a ship in my space games.
As an Elite player, I personally don't care one bit about interiors, I don't much see the point in it. If they were to introduce boarding actions and such I'd change my mind ofcourse, but unless there is some real gameplay point of it I would rather not have an extra transport distance to move through to get to and from the cockpit.
I wouldn't complain if they were to add it though, it'd be nice for the players that care about it to get it.
Thanks for the vid ObsidianAnt :)
Yeah, I don't trust FDev to come up with reasons to interact with interiors. Especially if they're not a core part of the game for every version and thus wouldn't be able to alter how the game already functions.
Thats not to say interiors couldn't have gameplay:
- Fires and repairing damage.
- diffuse unexploded ordnance lodged in the hull
- take care of special cargo like animals that need feeding, or creatures/smuggled drones that could get loose (possible combat encounters)
- flesh out crewmates, have them linger around the ship and you can talk to them, receive missions, etc.
- have bounties that must be taken alive, requiring boarding
- maintain and access the rover in a garage kinda area
- once there's enough things to validate it's existance, allow players to customise and decorate with items discovered on their travels, have holograms of photos taken, etc.
Indeed! You just DID provoke a STRONG response:
And that response be my honest thanks and my promise to stay subscribed for a LONG time!
Elite Dangerous dont need ship interiors. Needs content like planets with life, more missions, gas giant planets...
Land able fully atmospheric worlds should have a greater priority
It needs all of them 🥳