What’s Taken Tears of the Kingdom So Long?

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  • Опубликовано: 1 окт 2024
  • Tears of the Kingdom has been one of the most highly anticipated games since its announcement in 2019, during a Nintendo direct. Although not much information has been shared about the game, it’s gained an immense amount of hype from fans, leading to it winning Most Anticipated Game at the game awards at the end of 2022.
    The unfortunate part about this game is how long it has taken to release, causing concern for many players. We waited since 2019 (2017?) for a release that should’ve been fairly quick to produce, considering the assets, world, game engine, and physics were already made from breath of the wild. What took them so long?
    Let’s start from the beginning of development. While most fans found out about the game in a 2019 Nintendo direct, this was obviously not the beginning of development. In December 2017, the Creating a Champion book was released, a really cool book which detailed the development process and lore of breath of the wild. In the last pages, eiji aonuma revealed that development for the next Zelda game had already begun. I find this quite impressive, because this is not long after the release of the final DLC pack for breath of the wild, meaning that they really didn’t take a
    break between projects. This also kind of implies that they’ve had something planned already for this title. In fact, in an interview with kotaku in 2019, eiji aonuma explained to us how the birth of tears of the kingdom was from his team not being able to stop coming up with ideas for dlc, to the point where they ended up just making a sequel altogether. This is a similar story to the creation of Mario Galaxy 2, actually.
    A few days before this report, the game was properly announced in a Nintendo direct, with very little information provided, other than the fact that ganondorf? Was back, theres a weird arm, and the game is in development.
    After this it then took 2 YEARS for a new trailer to drop at e3 2021.two key details were announced this time, 1 being that the sky would play a big part in the story and gameplay of the game, and 2 being that the game would release in 2022. I always found it interesting how they left the release window so vague, not even willing to give
    us the release month, but in hindsight, it makes sense. They just didn’t know how long it would take to complete development, and they couldn’t make any promises in case there was delay. Unfortunately they didn’t even manage to meet this release window. This is where fans really started to get annoyed, me included.
    Its forgivable that there wasn’t any information released on the title for 2 years between 2019 and 2021, we can wait, as it only means that theyre putting time into making the game even better. But then delaying it further to 2023?
    This began to worry people as a sequel to a game shouldn’t end up taking longer than the original. As previously stated, they had the game engine, physics and assets from breath of the wild to work with, so its not like they were building a game from the ground up. Alongside only 2 teasers being announced at the time, they really did have us left in the dark.
    One argument for the delay is obviously Covid19. This affected basically every company, and businesses like Nintendo which are situated in Japan really struggled to adjust due to their work culture and infrastructure in the country. This is why we barely got any Nintendo games or directs in 2020, btw.
    The problem with this argument is that the release date was given AFTER the effects of 2020. Which means not only had they gone pretty much back to normal development, but they were able to give a release window with some leeway in case things took a turn for the worse again, and yet the release date still wasn’t met.
    So, what took this game so long? Will it forever be a mystery? I think that we can theorise
    and make some educated guesses on the cause….
    Credit to Mister Mike on spriters-resource.com for the Zelda 2 sprites
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Комментарии • 643

  • @broski7792
    @broski7792 Год назад +396

    I'm hoping that it was in Development Heaven, rather than Development Hell. Hopefully they delayed it because they were enjoying making the game so much that they didn't want to stop

    • @Nosidda
      @Nosidda Год назад +46

      This is why I'm personally not worried. A lot of people who are concerned should watch the series Nintendo released about the games development. It's very clear that the developers enjoyed making BotW, and the passion and joy they expressed on stage when accepting their GOTY award shows how excited they are about Zelda's future. There's clearly a ton of love going into this game.
      Perhaps the reason it's taking 6 years is because the game just needed that development time, because there's just that much more going into the game. Hell, the entire reason we're getting a sequel at all is because the developers imaginations were so wild for making DLC, that a sequel just made sense.
      Nintendo almost never makes direct sequels, but most of the time when they do make a direct sequel, it's because the developers weren't done with it yet. They still had ideas that they wanted to express. That's how we got Mario Galaxy 2, and I think that's what's happening here with TotK.
      Zelda has never disappointed in it's major releases. The closest we ever got to that was Skyward Sword, and even then it's quality of lack of quality is often debated. A disappointment for some, but not everyone. But even then, every other major Zelda release is regarded by a ton of people as legendary. A Link to the Past, Ocarina of Time, Majora's Mask, Wind Waker, Twilight Princess, all legends. I see no reason to be worried, especially since the devs seem so passionate about this game and are getting all the time they need to get it right.

    • @Nosidda
      @Nosidda Год назад +17

      @Game Design Andy Just because they're a corporate entity doesn't mean there's absolutely no good things happening there. Nintendo of Japan has proven on multiple occasions that they are far better about good development conditions than most other companies. The devs clearly love what they're working on, you can see it in the interviews that they adore working on these games. Nintendo themselves delayed the release of Animal Crossing New Horizons in order to ensure the devs didn't need to crunch. They just raised the salaries of their Japanese devs by 10%. The executives have cut their own salaries multiple times when times were bad to avoid layoffs. Yes, Nintendo has MANY problems, but it's still worth appreciating the good things about them while criticizing the bad.
      Yes, the game took 6 years to make. So what? Welcome to the world of game development, take it from someone who has a degree in game design. Games take ages to make, even when you recycle assets. Assets, by the way, that were likely commissioned to outside sources during the original games development as it still took 6 years to make, and now asset flipping likely just means fewer outsourcing rather than faster development. This is especially true if the game is still ambitious. Every developer will tell you that TotK taking 6 years is NOT abnormal, it is normal. Video games are extremely complex, and unless you want the game to release unfinished and buggy, have patience. Zelda games have never released as unfinished and buggy messes akin to Cyberpunk, so why the hell are people so damn worried just because development is taking a bit longer? If anything, asset flipping just means they've been allowed to get more ambitious than last time, hence why it's taking so long. There is zero reason to believe at this time that the long development is due to the game being in development hell aside from people thinking it's taking too long, so that must mean it's in development hell.
      The team behind this game have managed to release legendary games that were made on extremely tight and stressful crunch, Majora's Mask and Twilight Princess come to mind. So why be worried about them taking their time?

    • @stevejeffrey11
      @stevejeffrey11 Год назад +2

      Yes, they had too many new ideas that would not all fit in a DLC so they decided to make a sequel

    • @suckernmahdurg8131
      @suckernmahdurg8131 Год назад +1

      @@Nosidda If you can give me faith in the game’s development maybe i can find similar faith in myself 😭👍

    • @dRac_XII
      @dRac_XII Год назад +3

      @@Nosidda cope

  • @ValuedValue
    @ValuedValue Год назад +530

    im finally truly the first person lmao "No views" finally i've accomplished my life. I'm sobbing. I am actually crying. I love you

  • @nunooliveira1628
    @nunooliveira1628 Год назад +78

    1. Covid
    2. Launch window without competitors
    3. Positioning to extend Switch lifetime
    4. Getting a glitchless game with DLC already prepared

    • @capalottyslimalini2878
      @capalottyslimalini2878 Год назад +6

      I’m going straight to Korok forest to see if frames drop 😂

    • @20000dino
      @20000dino Год назад

      I heavily doubt number 3 is true. The Switch is already six years old, and it shows. NO ONE wants it for 3-4 more years.

    • @dizdawgjr34
      @dizdawgjr34 Год назад

      And the fuse mechanic (a system that allows you to fuse literally any tool and item in the game together and it still having a use alongside it working properly was probably one of the longest and most challenging parts of development for this game.

    • @dizdawgjr34
      @dizdawgjr34 Год назад

      @Game Design Andy Now that we know about the fuse mechanic as well that explains part of it, that system is absolutely ridiculous in how difficult it would be to develop.

  • @jhollo
    @jhollo Год назад +191

    A lot of people forget that BOTW was delayed three years and the team couldn't stop thinking of new ideas. Go back and watch the gameplay from 8 years ago and you'll find different Sheikah Towers that don't glow, a magic meter, slightly different shaders, and more of a focus on the Wii U gamepad. So much changed even though it was meant to release a year after the gameplay reveal. They could've just spent that time polishing the gameplay, but instead began overhauling the world and it's mechanics.
    It's not out of the question that the Zelda Team did the same thing to TOTK. The sky islands might not have been thought of when the first teaser dropped in 2019, leading to more development time.

    • @jayevans6146
      @jayevans6146 Год назад +11

      It was only really delayed 1 year, and two is stretching it. It’s initial release was 2015. Then 16, then the start of 17

    • @moemuxhagi
      @moemuxhagi Год назад +2

      BOTW WAS ANNOUNCED 8 YEARS AGO ???

  • @Tass...
    @Tass... Год назад +178

    Regarding the interview with IGN where they said the game name would reveal too much i think they changed the name of the game some point after that. Tears of the kingdom in no way gives anything away. It's very possible that they changed it because the original name was too spoilery. If that is the case i expect we will find out at some point after the game releases.

    • @EndoYoutube
      @EndoYoutube  Год назад +34

      Yeah that definitely could have happened

    • @7milesdavis
      @7milesdavis Год назад +2

      I’ve been asking myself this question for four years.

    • @ElliotKeaton
      @ElliotKeaton Год назад +22

      Maybe it's a pun on _'Tiers of the Kingdom'_ and it references the sky, the land and the underground?

    • @alcides2494
      @alcides2494 Год назад +26

      What I’ve hear some people say and I agree is it’s not the title but the logo that hints to the plot, the logo shows an ouroboros (snake eating its own tail showing a cycle without end). What’s more interesting is that it’s 2 snakes instead of one showing to beings bound to an unending cycle

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 Год назад

      @@ElliotKeaton Then, why don’t they name it after that? I think ‘tear’ have it’s meaning and the pun is just added on top

  • @MilkPridd
    @MilkPridd Год назад +339

    I thought at the time that maybe the delay had something to do with Elden Ring. They saw just how far the game developers had taken their Breath of the Wild concepts and how many gamers responded favourably to the difficulty, in-depth combat systems and enemy/boss variety and realised that what they had, as fantastic as it most probably was, could be, and probably needed to be refined and elevated even further if they wanted ToTK to make as many shock waves as BoTW did, now that they had a direct competitor. If this was the case the delay could only be a good thing.

    • @7F0X7
      @7F0X7 Год назад +28

      Even if they pushed the release to 2023 as to not compete with Elden Ring, it makes absolutely not sense to push it all the way to May. BOTW came out in March '17, so it would make sense for TOTK to drop in the first quarter of 2023. The fact that they needed the entire first quarter + 2 more entire months is a bad omen IMO. I hope I'm wrong, but I have a bad feeling about this game.

    • @MilkPridd
      @MilkPridd Год назад +52

      @@7F0X7 I'm not worried because in my view the difference here is between perceiving their team "needing" until May 2023 vs allowing themselves the opportunity of an additional year of interesting development and content. I don't think it would have been because they didn't want to compete with ER but that ER raised the stakes beyond what they had anticipated. Elden Ring changed the game and did what all open world games that took inspiration from BoTW couldn't up until that point. If i'm correct the Zelda team, having built up enough trust and goodwill through their efforts with BoTW were probably allowed additional time to capitalise on, and cannibalise from the success of Elden Ring. They did say when it was delayed "to make the experience something truly special" they were taking some more time. They've got a first rate track record overall. So there isn't much reason to doubt them.
      If they were desperately scrambling to cobble together something out of a project that just wasn't working for them they wouldn't have given a solid date for May. This is coming from somebody that was highly sceptical until the last trailer. I feel all the people worried are only filled with despair because of how much BoTW means to them, not because of any objective evidence of disaster and struggle. Anyway, I hope you're wrong too.

    • @GuY-ExE
      @GuY-ExE Год назад +4

      ​@@MilkPriddand they also say they took inspiration from red dead redemption 2

    • @marbsphere
      @marbsphere Год назад

      @@GuY-ExE where did they say that

    • @daveonezero6258
      @daveonezero6258 Год назад

      doubtful.

  • @NerdEmoji1067
    @NerdEmoji1067 Год назад +8

    Now that I’m actually playing the game I can definitely see why it took so long to make the game.

  • @Camlegofan
    @Camlegofan Год назад +90

    “A good is eventually game, a rushed is forever _game_ “ - Shigeru Mario

  • @imagomonkei
    @imagomonkei Год назад +102

    I'm just throwing this out there, but I think the vehicle/weapon crafting had a TON to do with the delay. My guess is we'll be able to build just about anything we can imagine, and all of it will function.

    • @Engelinz
      @Engelinz Год назад +21

      Idk how to feel about this Nuts & Bolts feature…

    • @woody5476
      @woody5476 Год назад +4

      God help us if they turn it into a Labo game! Lol

    • @ThatOneGuyYouSawAMonthAgo9576
      @ThatOneGuyYouSawAMonthAgo9576 Год назад +2

      ​@@Engelinz The thing is that it doesn't work for Banjo and Kazooie but it's perfect for ToTK. The bike was amazing, as long as they don't make it stupid then honestly this is both a great way to traverse and also makes sense in the world.

    • @YesPlatinum
      @YesPlatinum Год назад +1

      I think all the new features made it way too demanding on the Switch, and they've been working on optimization so it doesn't lag like all hell. That would make sense since it's on a rather unpowerful console compared to the competitors.

    • @DieterPrivate
      @DieterPrivate Год назад

      I hope not, don't want to see a Nuts and Bolts focussed game...

  • @elsahyrule6711
    @elsahyrule6711 Год назад +122

    Perhaps in 2019 when they announced the game they had planned an earlier release, however when Covid happened it slowed development right down for possibly two years. I think that is the reason for the longer delay.

    • @dr_ubo
      @dr_ubo Год назад +38

      It's common sense, but apparently common sense is not common and gamers are absolutely disjointed from reality.

    • @edgardomarineros7951
      @edgardomarineros7951 Год назад +4

      Thank you! People seem to forget that everything changed when covid appeared.

    • @-im-aim
      @-im-aim Год назад +1

      exactly

    • @buibuiopolismayor7329
      @buibuiopolismayor7329 Год назад +2

      Yep, I think that’s the logical reason. Covid happened, they decided to take it easy and maybe go back to the drawing board and see what else they can do since they have all this time. maybe they then realized they could do more and just went with it and delayed it more.

    • @woody5476
      @woody5476 Год назад +3

      In this video, he pointed out that the 2022 release date was given after Covid had already started easing up, and the workforce was starting to get back to normal.

  • @nikkothegoblin
    @nikkothegoblin Год назад +22

    I'm like, some percentage sure I remember self criticism from Nintendo that BotW was basically shown entirely upfront, which they didn't want to do it again for fear of spoiling too much. From what I can tell about the game I get it, it's probably going to be way more dense and story rich in comparison. However, yeah we really haven't gotten too much of a strong hook outside of wanting to play the sequel to a game I love with all kinds of content additions and mechanics improvement

    • @gibbleway
      @gibbleway Год назад

      good because BotW l;ooked silly from the outset despite open world mechanics

  • @HyruleGamer
    @HyruleGamer Год назад +6

    "What’s Taken Tears of the Kingdom So Long?" - Developing the PERFECT mechanic for petting dogs & cats in TOTK!

    • @HecmarJayam
      @HecmarJayam Год назад +1

      This is a must. With motion controls and all.

    • @Dairunt1
      @Dairunt1 Год назад +2

      And let the dog chase a stick!

  • @mr.cheesytoad5845
    @mr.cheesytoad5845 Год назад +7

    Welp, this certainly aged interestingly lol

  • @rtsstream
    @rtsstream Год назад +8

    seems like a follow up video is needed now that we know about the fuse and ultrahand mechanics..which would obviously add endless development hours ...

  • @dirt_mcgirk
    @dirt_mcgirk Год назад +20

    I think the hardware struggles play a role in the development

  • @danielmarbella1197
    @danielmarbella1197 Год назад +106

    A piece of art needs its time. And this studio is still one of the few that still has the purpose of designing pieces of art that endure time.

    • @itz-electro
      @itz-electro Год назад +1

      *cough* wii-u... *cough*

    • @sanscalvo6927
      @sanscalvo6927 Год назад +15

      @@itz-electro It has nothing to do with it, it was just a console... The quality of it’s games never suffered and that's why most of them ended up coming to Nintendo Switch

    • @redumbrella795
      @redumbrella795 Год назад +2

      Majora's Mask took less than two years.

    • @calmv_
      @calmv_ Год назад +7

      @@redumbrella795 yeah and the game is pretty short

    • @aquaabouttogetfunky
      @aquaabouttogetfunky Год назад +8

      @@redumbrella795 And? If the devs of TOTK need more time to make the game the best of their abilities (especially post Covid) then we shouldn’t complain.

  • @yourpaljake6024
    @yourpaljake6024 Год назад +47

    Honestly, when I saw 2022 I was like, alright its gonna be released in Spring 2023. And damn I was spot on with that

  • @colegarcia7574
    @colegarcia7574 Год назад +13

    As long as the quality matches up to the time it took to make, I'm happy to let them work on it as long as they like

  • @RGC_animation
    @RGC_animation Год назад +4

    As Shigeru Myamoto famously said,
    "A rushed game is forever bad, but a delayed game is eventually good."

  • @wilhelm4789
    @wilhelm4789 Год назад +46

    I do wonder if TotK will have a cycle of days like Majoras mask, since we’ve seen the three mazes from BotW both on the ground and floating in different clips, which could be time dependent. The logo of the game is the Oroboros as well with the snake eating it’s own tail reflecting a never ending cycle. Perhaps Link and Zelda lose to Ganon initially and Link gets sent back in time over and over again to try and beat him 🤷‍♂️

    • @Brand-pn5yz
      @Brand-pn5yz Год назад +3

      Yeah since majoras mask was a successor to ocarina of time. Its basically a sequel to ocarina of time by the way where navi the fairy took off and link went to look for her. They had some ideals for the new game after oot. But things went a totally different direction! And fans asked questions about what happened to navi and why she leave? It was never answered. She was nowhere to be found.

    • @johnxina7496
      @johnxina7496 Год назад

      No

    • @mide8845
      @mide8845 Год назад

      I'd rather like to think it's the first and last game in the series, so all that happened before Skyward Sword with malice or whatever and the floating islands

    • @RobinsMusic
      @RobinsMusic Год назад

      @@Brand-pn5yz cause she was annoying as hell

  • @caleb_widogast_fan
    @caleb_widogast_fan Год назад +3

    Gamer when a game takes more than two years of development: OMG DEVELOPMENT HELL???? WHY TF IT HASN'T BEEN RELEASED EARLIER????

    • @NuiYabuko
      @NuiYabuko Год назад

      Exactly. 3-5 is normal these days and potentially 6 isn't even that out of the norm.

  • @_RK_800_
    @_RK_800_ Год назад +26

    4:57 It’s not the name that’s the spoiler, it’s the logo. The Ouroboros (a snake eating it’s own tail) is the logo for Tears of the Kingdom, which is the symbol for infinite birth and death. Demise cursed the Zelda universe into a loop, which ultimately means that this is after Breath of the Wild, yet before Skyward Sword

    • @7F0X7
      @7F0X7 Год назад +3

      I wouldn't mind that plot device *IIIIIIIFFFFFFFFFFFFF* they carefully explained how the three separate time lines reconverged into one in the first place. I'm sick of the ambiguous crap, I just want a well thought out story masterfully told.

    • @QnjtGWonQNqVsbYyzjx4
      @QnjtGWonQNqVsbYyzjx4 Год назад +2

      Great imagination. What if the three timeline are things happening once but split to different path and reconverge into one. One timeline happen first but the hyrule split to different timeline once the timeline looped

    • @xero1022
      @xero1022 Год назад +2

      Skyward Sword being the first story on the chronology is official, Nintendo released an official order of the games, so anything that happens on TOTK is a really long time after Skyward Sword.

    • @_RK_800_
      @_RK_800_ Год назад +1

      @@QnjtGWonQNqVsbYyzjx4 that would make perfect sense

    • @_RK_800_
      @_RK_800_ Год назад +1

      @@7F0X7 I’ve got another theory (although I remember it from Game Theory)
      What if Hyrule Warriors was canon?
      I mean, it makes perfect sense. Hyrule Warriors is all about every version of Link and other characters coming together, but it has a plot and it makes sense

  • @FTChomp9980
    @FTChomp9980 Год назад +6

    Tears of the Kingdom probably took a while to develop because those DLC ideas for Tears of the Kingdom not to mention add more content then the original.

  • @narufan987
    @narufan987 Год назад +4

    I think either the game got caught in development hell (not a clear vision, Covid, too many ideas) or became something much more ambitious (a lot of improvements, substantially more content, innovations on top of an already innovative game), although it's most likely a mix of both lol

  • @Muzangetsu
    @Muzangetsu Год назад +5

    Outside of the obvious (crafting, new mechanics, story etc), i think it comes down to them wanting to actually use the power of the Switch since BotW was limited by it being a Wii U port. From what i remember they didn't even decide on making a Switch version till very late in development. Looking at the trailers in comparison to BotW it's pretty clear it looks better. Draw distance is way better along with lighting and such. I think they ended up rebuilding the game to a certain extent so it not only runs better but looks better as well.
    Of course they have a head start when it comes to the models and the main land mass being laid out. However, if they took the time to tweak the engine and such they would also have to tweak the content they are recycling to go with the upgrades. Personally i feel this is a major reason for the long development time. Sure they had a great starting point but rebuilding that takes a lot of time and can push back other parts of the game they were working on.
    If this was a new game made to this scale i don't think we would be seeing a release for at least a couple more years. Of course this is all speculation and maybe once the game finally comes out we will get some more insight on what caused the long development cycle.
    I would also point out that even though the main land mass is being reused they're also changing and adding to that along with making the sky and underground areas. Just my 2 cents.
    At the end of the day i think they're playing their cards close to their chest since they showed more than they wanted with the BotW trailer. With all that said, i really think we're in for treat when it finally releases.

  • @juanaugustolopez8747
    @juanaugustolopez8747 Год назад +23

    I think the delay actually gives more hype for the game. It means they aren't reusing as much from the previous game, probably only the engine and some parts of the map and assets. If was realeased 2-3 years after Breath of the Wild, it would probably be more like Majora's Mask, were there was a LOT of reused assets from Ocarina of Time.

    • @ct2586
      @ct2586 Год назад +9

      From the trailer lots of the locations are directly from BotW. Hopefully it won't just be the same game with sky islands put in. I'm sure it will be great either way though!!

    • @tumultuousv
      @tumultuousv Год назад +1

      @@ct2586 obviously... it is the same map. But they've obviously added things to the areas. Drastically.

    • @heffe4257
      @heffe4257 Год назад +3

      It definitely looks like the same exact game. It looks like a dlc. Hopefully I’m wrong, that’s just what it looks like.

    • @mimoe7587
      @mimoe7587 Год назад

      @@heffe4257 I'm happy, and i'm sure you are, that you were wrong. Before the game came out they said TOTK looks like BOTW DLC.
      After the game came out people are saying BOTW looks like a beta version of TOTK in comparison.

  • @tripledeath5874
    @tripledeath5874 Год назад +2

    Honestly im still playing breath of the wild with 3000 hours in, with how great of a game that botw is im fine waiting even 2 more years for this game. And knowing nintendo they judt want to make the game even better

  • @JordyQ
    @JordyQ Год назад +2

    Is 6 years really that long? Been waiting for the ElderScrolls 6 for 12 now and tbh I don’t even think they’ve started it lol

  • @nitzke1336
    @nitzke1336 Год назад +60

    I think high expectations of a sequel to that (almost) masterpiece can never be met. But when not expecting too much expectations will always be met.
    I am sure this game will be great but as a sequel to such a great game I have low expectations. I'm interested in seeing how they drop this bomb tho.

  • @shawnmarcum8078
    @shawnmarcum8078 Год назад +2

    No it wasn't development hell. They're just trying to get it perfect.

  • @tanzolo4487
    @tanzolo4487 Год назад +7

    I think it’s going to deliver. Only thing I’m concerned about is file size. I loved the fact botw entirely is on the cartridge.

    • @tumultuousv
      @tumultuousv Год назад

      @@jordankelly4684 examples of different sizes of games on other platforms and switch?

    • @Zucker1210
      @Zucker1210 Год назад

      it's only 18.2gb so its only 4 more than botw which is good

    • @do0nv
      @do0nv Год назад

      @@Zucker1210 Source: Dude trust me

    • @Zucker1210
      @Zucker1210 Год назад

      @@do0nv ??

    • @luisoncpp
      @luisoncpp Год назад

      Don't worry about that, there are cartridges with more than enough size. Many companies decided to cut down costs by using smaller cartridges than the needed but Nintendo is not like that. They always charge full price, so they don't need to cut manufacturing costs.

  • @edwardgamerx9061
    @edwardgamerx9061 Год назад +2

    Nothing really, the game was already finished by 2022.

  • @jace15076
    @jace15076 Год назад +28

    The announcement to delay came just one month after Elden Ring was released. I'm hoping they played that game and said, "we need more enemies and bosses."

    • @joyhappiness
      @joyhappiness Год назад +4

      you know that isn't at all what happened lol

    • @oppa1319
      @oppa1319 Год назад

      Sadly Zelda will ALWAYS have a low amount of enemies and even bosses as it’s not seen as a core component of the series like a souls game is.

    • @Airlo-rk8wj
      @Airlo-rk8wj Год назад +1

      Elden ring came in wayyy too late in development for them to care really. The delay was likely for bug fixing, play testing, polishing, and getting ready for distribution. (Designing collectors edition and such, as well as printing out all the game cards and such.)

    • @tumultuousv
      @tumultuousv Год назад +1

      @@joyhappiness obviously not the sole reason. I doubt theybdelayed because of elden ring. BUT they definitely did play the game and might of added some elements to totk

    • @joyhappiness
      @joyhappiness Год назад

      @@tumultuousv i doubt it but we'll see.

  • @PigDaddy2020
    @PigDaddy2020 Год назад +6

    The majority of development time on BOTW was used to create the huge interactive world & the handful of mechanics that support it, primarily the dynamic physics system that drives most of the interaction. That being said, the actual content part of the game was very sparse & barebones, as made apparent by the excessive use of copy/paste shrine design & limited enemies/bosses, among many other things.
    The fact they are taking so long now gives me hope that TotK will be focusing much of this development cycle on having more diverse content, since the engine & other systems are already in place, & can be adjusted with minimal time & effort. Dungeon crafting has often taken the longest time other than primary engine creation & bugfixing in most other previous titles tho. I expect this title will be no different, as uniquely themed dungeons have commonly been the most requested feature for the sequel to have, tho it is possible that they spent the majority of their time making new above ground & below ground areas instead. My guess is they have been doing both actually, since again, with the engine already in place, creating new overworld areas (even relatively massive ones) would still not make sense to have taken six full years, but rather more like half that time even if new assets needed to be created.
    From everything we have seen, including interpretation of material from leaked artbook images (which is not certain, only speculated!), it seems as though this game will be delivering it's most oft requested additions - that being what looks to be seven more traditional style dungeons (to coincide with seven "tear" images), more enemy diversity (a small handful of which have already been revealed, that being - Gleeok, Redeads or Gibdos, Kargaroks, & what appears to be a new type of fat moblin, & not just a variation of the existing ones from BOTW), & a story that is focused more on the critical events at hand, not just dialog based backstory told through random, assorted memories. IMO, this is what has been taking the developers so long. Essentially, crafting a Zelda game that actually lives up to the quality of it's predecessors & appeases it's old fans who prefer the more classical style of gameplay, while also maintaining & expanding on the modern formula beloved by so many newcomers (& old alike) returning to the series as well.

    • @CordeliaWagner
      @CordeliaWagner Год назад

      I love Breath of the Wild for not having a story. I love that it is not linear.
      I don't need dungeons when there is such a big world to explore and interact with.

    • @PigDaddy2020
      @PigDaddy2020 Год назад

      @@CordeliaWagner I can understand your point of view too. I've just been playing Zelda games for so long now (since the original when I was only 6 years old), that to not have dungeons feels weird to me! Hopefully this new upcoming sequel will manage to incorporate plenty of what we both love!

    • @awayekevin3397
      @awayekevin3397 Год назад

      @@CordeliaWagner yeah, except that big world to explore and interact with has nothing to do in it except fighting the same 3 enemies, do the same boring puzzles (yes puzzles in botw absolutely suck and no having different solutions don't magically make them good when they barely expand upon concepts), collect some korok seeds (that can barely be considered as content).
      Totk will probably be the saving grace of zelda since they will allocate time to actually make content.

    • @NuiYabuko
      @NuiYabuko Год назад

      ​@@awayekevin3397 You not liking or being dismissive of content doesn't make it content though.

    • @awayekevin3397
      @awayekevin3397 Год назад

      @@NuiYabuko that wasn't an english sentence.

  • @loneranger4282
    @loneranger4282 Год назад +3

    Since it took FAR longer than any other Zelda game, and is a sequel, I have really high expectations of the game.

  • @austinglander1337
    @austinglander1337 Год назад +2

    I’m happy to wait for this game given how great BOTW was. If it can come close to BOTW in depth and charm, it will be a smash success

  • @luisoncpp
    @luisoncpp Год назад +2

    I think it was due to covid. Nintendo released a lot of great games since late 2020, however most of those games were not made by Nintendo EPD.
    The Kirby games were made by Hal Laboratories, Paper Mario and Fire Emblem were made by Intelligent Systems, Mario Strikers was made by Next Level Games, Age of Calamity and Fire Emblem Warriors were made by Omega Force, Xenoblade Chronicles was made by Monolith Soft, POkemon Snap was made by Bandai Namco, Metroid Dread was made by Mercury Steam, Mario Party Superstars was made by NDCube.
    The only Nintendo EPD games that were released since then have been re-releases, Splatoon 3 and smaller games like Switch Sports or Big Brain Academy.
    Nintendo has been always a very traditionalistic company, my guess is that the work from home switch really disrupted their workflow. I hope that they are _back to normal_ already, but I cannot say it for certain yet.

  • @lordfrog7549
    @lordfrog7549 Год назад +1

    A rushed game will forever be bad. A delayed game eventually will be good.

    • @tumultuousv
      @tumultuousv Год назад +1

      Not the exact quote but sure. It's "eventually will be good"

    • @lordfrog7549
      @lordfrog7549 Год назад +1

      @@tumultuousv thanks i forgot the quote lmao

  • @ezral.l4173
    @ezral.l4173 Год назад +5

    the fact that it got delayed when we have a fully built engine give me hope that this game will defeintly have amazing new fetures

    • @bitz3225
      @bitz3225 Год назад

      Yeah, Nintendo aren’t dumb. If they have an engine built and they delayed it, it’s because this game has some huge new features and updates/mechanics to separate it from its predecessor.

  • @yannguerin3164
    @yannguerin3164 Год назад +1

    I dont know what any of you are talking about. Every Main line Zelda game this century has always taken 4-6 years to make.
    Wind Waker 2002
    Twilight Princess 2006
    Skyward Sword 2011
    Breath of the Wild 2017
    Tears of the Kingdom 2023
    That's why we get masterpieces everytime.

  • @julien6871
    @julien6871 Год назад +3

    No the game massive, the leaks prove it

  • @fridgewaffles
    @fridgewaffles Год назад +1

    I would much rather a game be delayed and released in its best form than a rushed game that isn't perfect. Nintendo only has one shot to make a perfect sequel for a perfect game.

  • @totallytoffy
    @totallytoffy Год назад +1

    It's only taken 6 years?, that's the average time a triple A games takes... they just announced it super early.

  • @gkgyver
    @gkgyver Год назад +1

    I'm less concerned about TOTK, and more about the question how long it will take until Nintendo releases the next actually new Zelda game. If the next console is around the corner, all they got is a port of TOTK.

  • @davon3384
    @davon3384 Год назад +1

    THE LONGEST TIME BETWEEN MAINLINE ZELDA:
    Skyward Sword: 2011
    Breath Of The Wild: 2017
    Tears Of The Kingdom: 2023

  • @cringecande_9352
    @cringecande_9352 Год назад +1

    Oh god some Nintendo fans can be insufferable... do you want a half baked game or a full game that took years to develop to perfection. Tears of the kingdom has big shoes to fill and I am positive it will fill them after 6 years of development.

  • @thatsmattbaby
    @thatsmattbaby Год назад +1

    i don’t want to have knowledge of the game prior to release. i don’t want anything major unveiled. this is nintendo’s first 70$ release, the game is going to deliver fine and dandy. chill

  • @indiesongwriter5474
    @indiesongwriter5474 Год назад +4

    I really hope that they have a lot of enemy and combat variety.

  • @NotoriousROZ
    @NotoriousROZ Год назад +1

    ... False premise: It hasn't taken a long time. It's taken a pretty average time for AAA studio development. The same amount of time Breath of the Wild had, in fact. Skyward Sword came out in 2011, Breath of the Wild 2017, Tears of the Kingdom 2023. And that's only one more year than what was between Twilight Princess (2006).
    Games take a really long time to develop, especially games as big as these two. You shouldn't want them to rush their process. I'd rather have a finished game than get it faster.

  • @akahdrin
    @akahdrin Год назад +2

    Nintendo releases finished games.

  • @Ardi_0
    @Ardi_0 Год назад +2

    I haven't watched the video yet, but from the title alone: It haven't taken long. 3D zelda games takes about 5/6 years between each.
    If we start from WW.
    WW - 2002
    TP - 2006
    SS - 2011
    BotW - 2017
    TotK - 2023
    Also they've released a remake and A Link Between Worlds came out in 2013.

  • @jpreismccabe
    @jpreismccabe Год назад +1

    I think the major thing is optimization. There is always something u can optimize to make the game run better. This is always something u have to balance out as a Game Dev how long is the Team working on new features and how long optimization. The features we already saw are looking more complicated and seemingly have a broader range of uses. So yeah much was already made but I think they used the time they got from the previous work wisely and focused more on Story, which is one of the things u can criticize about Botw that the Story was a bit Basic if u exclude the Story telling through Level Design and Sound Design which not everybody is willing to interpret what they are seeing or hearing and played every previous Zelda to get the Easter eggs like Lon-Lon Farm for example. Thats probably why they are so hesitant of sharing information, because some crazy People could already figure it out. And I mean Zeltik already made a crazy Loop theory which could actually be true from a 3-min trailer. Third Reason is for Botw they needed a selling point hence the Trailer, but now that everybody knows what they could expect Nintendo wants to keep it a secret as they don't need a selling point any more because of Botw.

  • @ohcharlie428
    @ohcharlie428 Год назад +1

    Number 1 Reason...
    Gorgons have taken over Japan. Everyone is turning to stone. Oh no....
    Thats what they get for dividing breath of the wild into dlc expansions. So sad.

  • @WilbertBeltman
    @WilbertBeltman Год назад +1

    I'm not that excited for TOTK just because what you said, so far it looks like a massive expansion for botw. The magic and fun for me was exploration, and this is going to be the same map. But I've already seen that, obviously I will get it on releaae but I'm just not that hyped you know?

  • @chainclaw07
    @chainclaw07 Год назад +1

    Their new hardware HAS TO be backwards compatible with switch games and your library and compatible with NSO. If not then why tf would I buy their new console?

  • @Ri_Shin_Marco
    @Ri_Shin_Marco Год назад +1

    Good for them for delaying it!
    FFXVI was anticipated for Summer 22 but Yoshi-P said they take their sweet time to polish the game for a whole year even through the game is finished.
    I rather have them delay it to 2024 than get a game that performes like the recent Pokemon games...

  • @SSukram_
    @SSukram_ Год назад +1

    Lots of the time spent on botw was making the engine, and now, since they are reusing the engine, they can spend more time actually making it even better!

  • @SkyIslandEaston
    @SkyIslandEaston Год назад +3

    I’m the 110,342 view!

  • @k-lawn
    @k-lawn Год назад +1

    My belief for the delay:
    1. COVID
    2. Significantly smaller development team

  • @MichaelW.1980
    @MichaelW.1980 Год назад +1

    Well with the BotW Trailer pretty much showing 70% of the story and the criticism surrounding it, they clearly didn’t want to make the same mistake again. So I suppose that will be the reason why we didn’t get a story trailer until now.

  • @jinushaun
    @jinushaun Год назад +1

    My theory is that it was delayed because they couldn't figure out how to make it different enough from BOTW, especially at $70

  • @BossXAOC
    @BossXAOC Год назад +1

    you shoudlnt forget that breath of the wild was announced to be released 2015 and released 2017 for a new console too. Especially with zelda they just want to assure to deliver the best possible experience. There shouldnt be any worries

  • @NickHamilton88
    @NickHamilton88 Год назад +1

    I will never care how long a game takes to make. I’d rather have them perfect it than rush to ship early.

  • @ionzOG
    @ionzOG Год назад +1

    I’m glad there not revealing much. I can be excited and surprised for once

  • @NatixSaNDawn
    @NatixSaNDawn Год назад +2

    me, a silksong enjoyer :

  • @DaniRavioli
    @DaniRavioli Год назад +1

    It’s to make a playable Zelda campaign obvs 🙄… jk, Aonuma would never make that.

  • @VfxBlender
    @VfxBlender Год назад +1

    I have noticed when Nintendo delays things it’s generally a good sign.

  • @KellCollect
    @KellCollect Год назад +3

    Love the video
    Do u think u will ever be streaming again?

    • @EndoYoutube
      @EndoYoutube  Год назад +1

      yes, but i need to get a better computer that can handle it

  • @truthseeker9117
    @truthseeker9117 Год назад +1

    I'm glad it took them so long. Bang out a Zelda game every 7 months and it turns into Marvel...do one every 7 years? Legend...

  • @Alloyd876
    @Alloyd876 Год назад +2

    I'm glad Nintendo are keeping their cards close to their chest. Far too many information mongers

  • @jeffloud6180
    @jeffloud6180 Год назад +2

    The new copyrights Nintendo obtained for this game specifically the time manipulation you see in trailers and the new sky combat that hasnt been shown.

  • @blackwealthmatters
    @blackwealthmatters Год назад +2

    Zelda Sequels Are Always Shrouded By Controversy Hated Upon Release Then Lauded As a Certified Cult Classic That Was Just Largely Misunderstood Upon Release & Thus Might Actually Be The Best In The Series 😂😂

  • @BitchChill
    @BitchChill Год назад +5

    Years of the kingdom

  • @JohnDemetriou
    @JohnDemetriou Год назад +1

    A delayed game is eventually good, but a rushed game is forever bad. - Shigeru Miyamoto

  • @luckybones8749
    @luckybones8749 Год назад +1

    Zelda is not a vehicle builder breath of the wild is mostly waiting to climb imho. Pallet swap bosses. ..

  • @jesperpersson6771
    @jesperpersson6771 Год назад +1

    PLEASE PEOPLE. STOP WORREYING TO MUCH. STOP OVERTHINKING IT. DONT WORRY.

  • @keaton1749
    @keaton1749 Год назад +1

    Sequels to great things *video games, movies* dont get trailers they get 30 second teasers and for good reason. I agree with Nintendo

  • @CCCCC7779
    @CCCCC7779 Год назад +1

    Good, let them take their time and get the game right. Too many developers rush games to meet the demand of fans, etc and the games end up being ass.

  • @Daily_Cool_Facts
    @Daily_Cool_Facts Год назад +2

    The title could be so secretive because the blue green circle behind the words is a snake eating itself, signifying I repeating time loop or smth like that

  • @Mandel31
    @Mandel31 Год назад +2

    You can't rush art

  • @diamonddanmc6077
    @diamonddanmc6077 Год назад +1

    Noobs: where game, I want game now!!!
    Smart people: hold on, let em cook.

  • @PJDAltamirus0425
    @PJDAltamirus0425 Год назад +1

    Never rush art, I played a game that was rushed and it is regarded as the most polarizing xeno.

  • @justjackorwhatever
    @justjackorwhatever Год назад +1

    my theory is that they are PERFECTING the game

  • @gabrielrufino4010
    @gabrielrufino4010 Год назад +2

    I'm just happy that they're spending the time to deliver something (hopefully) great, instead of rushing it like they do to all pokemon games and we get the same crap every year

  • @actuallymilo
    @actuallymilo Год назад +1

    tbh it's not a long development for a good game.

  • @mltyblnd
    @mltyblnd Год назад +1

    honestly who cares how long it takes as long as its good and polished/fleshed out throughly

  • @s3kuu
    @s3kuu Год назад +3

    I honestly would rather wait the remaining 3 months without any more details, I’ve became really patient because of the game and I’d rather go into it not knowing anything just like what I did with botw (I didn’t even know the name)

    • @terriflatt
      @terriflatt Год назад +2

      Im just gonna warn you the Totk artbook got leaked so beware of that of spoilers and take care

  • @thedoublegwiggler
    @thedoublegwiggler Год назад +1

    After this title nintendo switch will die finally and nintendo knows this, thats why

  • @didgeridooo
    @didgeridooo Год назад +1

    2:06 i wonder if maybe that'll be ganons arm and it connects him and link

  • @Cookieman245YO
    @Cookieman245YO Год назад +1

    Also they showed BOTW more because it was already released on the Wii U so its not like we would get spoiled from the story or visuals but its different from TOTK because its a new Zelda story additition so they want to keep quiet about it as much as possible so it wouldnt leak as a file or a demo the artbook is not meant for spoilers cuz these are just concepts not final story or designs but we will get a bit of info for sure when we get closer to the launch week but we need to wait a bit more i know its annoying waiting is the worst but we waited 5 ish years for this game and its only 2 months away now we can wait its just the marketing for this game is worse than splatoon 3 which is a bit of a problem but Zelda games with releases kinda had been idk but uuuh yeah

    • @NuiYabuko
      @NuiYabuko Год назад

      The Wii U version released the same day as the Switch version though.

  • @woody5476
    @woody5476 Год назад +1

    ...or maybe it has to do with the sacred tears in Skyward Sword...

  • @OnlyMichaelSparrow
    @OnlyMichaelSparrow Год назад +1

    I got a tears of kingdom ad in middle of this. Coincidence?!

  • @Pheicou
    @Pheicou Год назад +1

    More like, Tease of the Kingdom, am I right?

  • @obba40
    @obba40 Год назад +1

    What you mean long? 6 years or more is a normal dev cycle for a big game lol

  • @Ethan-tc7zg
    @Ethan-tc7zg Год назад +1

    To be fair Covid slowed the development a lot sooo it makes a lot of sense

  • @ilovemalechickens
    @ilovemalechickens Год назад +5

    They are playing their cards EXTREMELY close. ToTK is going to be a banger

  • @edonis2787
    @edonis2787 Год назад +1

    I’m glad they didnt rush it, and if they did id gladly wait longer

  • @MrMantastico
    @MrMantastico Год назад +2

    Honestly I'm not really excited for this game based on the info or lack of it from Nintendo. For me the fact they have used the same game engine and world from BOTW means they really need to show us more, it looks like glorified DLC from the trailers we've had so far, come on Nintendo, show us what you've been working on all this time and wow us

    • @Zucker1210
      @Zucker1210 Год назад

      I know everthing they've showed us was just mediocre but the artbook looks amazing so its just nintendo who really don't want to tell us anything about the game

  • @nick277
    @nick277 Год назад +1

    Title is a play on the word Tear. Tears as in crying and tears as in torn.

  • @Xanderqwerty123
    @Xanderqwerty123 Год назад +1

    If we get a game every other year, we'll get another pokemon gen 8 or 9