1. Why are there urinals in the women's room 2. Why are there urinals 14 feet up 3. Why are there urinals directly over bottomless death pits 4. Why are there urinals directly over urinals 5. Those pools are horrifying AND under yet more urinals Altogether, this bathroom is a feverish nightmare. Pretty decent platforming level though, no notes on that front.
I get the sense that this wasn't the lady's room, but merely the path to the ladies' room. Why else would there be signs within the bathroom directing you to the ladies' room? Although, I could be misinterpreting the signs throughout the level, because that final sign looks to a Demo specific sign.
_Another Video of mine! (I did one yesterday)_ Spikes do hurt (sometimes)[ 7 ]: Pencil do hurt (sometimes) too! Tricky at the end, I liked it a lot! Oh, no levels got removed for the final level of the fishmarket! time to take a[ 3 | RC4? ]: Too bad there's no P-switches for such a level name. That was a really fun 🚻level! I also liked the aesthetics (Not in real life of course!) Btw, all raocoins doesn't need a blue switch! The 5th one is just a 6-tile p-speed luck jump; But the 2nd one, I made a video about how to get it in 2 ways! (a shelljump off the breakable blocks, or just being small jumping out of the water) *Final total of exits removed: 45 (+0)* *Exits abandonned: between 86 and 90*
Very misleading bathroom it seems. Demo clearly goes through doors to a women's restroom at the start but then it's still just a big men's room with arrows pointing you to the women's.
Level Trivia! (bullet point edition because I'm not writing a paragraph again) * Wave is hidden in the level again! Can you find her? * The reason there's a bunch of urinals in what is supposed to be the girls' room is because you're supposed to be getting to the girls' room, hence the signs, but the intro wasn't made by me and I never asked to have it changed, so that's on me. * This level almost used an edit of the SMW switch block with an arrow/invalid sign on it before the new switch block graphics were inserted, so I asked their artist to make a new one for this level. * This level was going to use Pandora Palace from Deltarune Chapter 2 as its theme, but I decided to use Theatrical Shenanigans from Pizza Tower instead. I would have used the other song from the level Theatrical Shenanigans appears in, Put on a Show! in the second half, but it's not on SMWCentral and I don't know shit about making custom SMW music. * This level took a year to complete because I run out of ideas really quickly. The last section with the clams was kind of an afterthought that was originally going to be a rising water section with two rubber duckies on the layer 3 water, but I couldn't make it fun. * I regret making the last dragon coin blue switch only. The other one near the start is possible without it, but I also regret making that one missable without putting in a reset, though given the structure and vibe of the level, I don't think that'd be as easy as just slapping in a reset door. * The reason you get a radish at the end is so Demo can fit into the bathroom sign, which is a joke I included because if you squint, Demo kind of has the same silhouette as one. * I actually participated in MAGLX3 with the level Facility in the Far North back in 2019. My whole life, I've been kinda sorta making Marios but it wasn't until then that I got serious about it. However I'm lazy and have other projects so I don't do it often. I do have plans for a kinda big Mario thing, but it'll require a lot of planning. Sorry for just unloading my entire life story here. Glad you liked the level though.
Forgot to mention that this level was conceptualized and started before Pipe Town, There. That level was intended to just be a simple vanilla-ish level, while this one was the wacky one.
Okay, I hate that I'm replying to this for a third time, but the reason why the goopas get into their shells is because they take them off before going into the stalls
Goal tape average: 1129 / 61 = 18.508 (27 / 1 = 27 today) Bonus game average: 31 / 11 = 2.818 (3 / 1 = 3 today) Forest Guardian count: 16 (1 today, at 6:11) (0:26) I feel like I should know this song... It's right on the tip of my brain's tongue... :P (EDIT: Mario Forever - Apoplexy Tanks. I should've remembered that sooner.) (2:28) Yep, that's vanilla behavior of the falling spike sprite in SMW. So, this level will be exploiting that fact, apparently. (2:41) Good thing the sprite limit is apparently set to 20 here, because that's 17 falling spikes and two pencils on-screen at once. (2:45) Suddenly, Angry Sun. Actually, this one looks quite happy, but it's still gonna try to set on you. (3:08) D'oh, walled by the pencil. First demo today. (3:31) Did I hear a tiny bit of The Price Is Right's losing horn just as you died there? (3:42) Once the spikes start falling, they are things you can bounce off with a spin jump, but you had unfortunate positioning there. (3:51) Ah, you can spin bounce off the sun. Good to know. (4:03) Yep, there's the spin bounce off of the falling spikes. (4:44) D'oh, ascending glitch. And darn it, you would've still gotten the Forest Guardian if you didn't curve away from it at the last moment. (4:54) Shenanigans! (5:10) Start of the winning run of the second half. (6:11) Forest Guardian get without taking damage this time! (6:17) Alright, it's boss time, vs. the -Angry- Sun! ...Who is actually Fryguy. (7:00) Off-screen narrow victory on the first try! (7:18) A successful launch to Mars. (That snowman is now named Mars. :P) (9:05) No Catnips because these facilities can't accommodate their species. (9:53) Bouncy rubber duck! Interesting that it acts like a buoyant springboard. (10:34) Oh, what? The duck doesn't give you enough bounce height to reach the raocoin from there? Welp. (12:26) PROTIP: Collect the coins of fried enemies if you can, so they don't respawn and become something you can crash into later, like at 12:44. Dood... (13:49) Without those blue ! blocks, you could still have gotten up there with a sprinting jump if the oscillating speed cooperated to let you hurdle a 6-tile wall. (14:14) HARRY UP! (14:44) Alright, the timer ended up not being an issue. (15:03) U cacti. (15:37) Nice duck jump onto the duck there. All raocoins get!
My thought when seeing the "snow Iris" was of a character called Master Tines, but I'm pretty sure it's supposed to be an ABCD. Speaking of Tines... Psycutlery. Definitely recommend that free game.
Shocked and befuddled that The Coming of Spring had "yellow water" but the bathroom level doesn't
I wanted it to be a really clean bathroom
Tags: I don't know, at what stage of creation, were the christmas theme added to the castle, but it's really cute
Never expected to see Demo explore one of those liminal bathroom spaces that are all the rage in cheapo horror games.
1. Why are there urinals in the women's room
2. Why are there urinals 14 feet up
3. Why are there urinals directly over bottomless death pits
4. Why are there urinals directly over urinals
5. Those pools are horrifying AND under yet more urinals
Altogether, this bathroom is a feverish nightmare. Pretty decent platforming level though, no notes on that front.
I really like bathroom levels! always reminds me of the labrynthian public restrooms of my dreams.
Demo going through the Bath-Rooms.
"Time to take a leek!" - Demo on more SMBXish adventures
🎵 My name is Mister The Duck, and I can be a springboard fairly easily... 🎵
love love love the tracker music in this first level
Very Cyberpunk music in that first castle for... some reason.
It's a track called Apoplexy Tanks from a well-known fangame called Mario Forever. So it gets used in other mario games semi-regularly
7:38 sounds like Smurf language spiked up
Well crap, good thing I read the comments first because that’s what I came here to say
0:26 Stocking Day looms! Hurry, Demo!
i appreciate the public bathrooms being inclusive but i feel like there's TOO many urinals in the women's room compared to stalls
they're for the lady goopas
I get the sense that this wasn't the lady's room, but merely the path to the ladies' room. Why else would there be signs within the bathroom directing you to the ladies' room? Although, I could be misinterpreting the signs throughout the level, because that final sign looks to a Demo specific sign.
Some are very high, too
🦆
Love the castle music
Apoplectic Tanks from Mario Forever :)
*Apoplexy, dangit autocorrect and dangit youtube not letting me edit
time is a very to take place a
Yeah, this level was way too much for me. Trying to learn the spikes AND the sun, yeesh.
wound up being the end for my playtesting run.
(Difficulty Judge)
Spikes do hurt (sometimes): Insane 9*
time to take a: Hard 5*
what the heck are you dooooing
_Another Video of mine! (I did one yesterday)_
Spikes do hurt (sometimes)[ 7 ]:
Pencil do hurt (sometimes) too!
Tricky at the end, I liked it a lot!
Oh, no levels got removed for the final level of the fishmarket!
time to take a[ 3 | RC4? ]:
Too bad there's no P-switches for such a level name.
That was a really fun 🚻level! I also liked the aesthetics (Not in real life of course!)
Btw, all raocoins doesn't need a blue switch! The 5th one is just a 6-tile p-speed luck jump; But the 2nd one, I made a video about how to get it in 2 ways! (a shelljump off the breakable blocks, or just being small jumping out of the water)
*Final total of exits removed: 45 (+0)*
*Exits abandonned: between 86 and 90*
Time to take a [raocoin #2 blue-switchless]: ruclips.net/video/SRK2oIV4Rpc/видео.html
Boing
Why are there urinals in the lady's bathroom?
9:00 something about the song choice for this level is making me giggle a little.... same game has a toilet humor level too but it's a different song!
Why are there urinals in the lady's room?
Edit: it seems to be a men's room that you have to walk through to get to the lady's
Very misleading bathroom it seems. Demo clearly goes through doors to a women's restroom at the start but then it's still just a big men's room with arrows pointing you to the women's.
Level Trivia! (bullet point edition because I'm not writing a paragraph again)
* Wave is hidden in the level again! Can you find her?
* The reason there's a bunch of urinals in what is supposed to be the girls' room is because you're supposed to be getting to the girls' room, hence the signs, but the intro wasn't made by me and I never asked to have it changed, so that's on me.
* This level almost used an edit of the SMW switch block with an arrow/invalid sign on it before the new switch block graphics were inserted, so I asked their artist to make a new one for this level.
* This level was going to use Pandora Palace from Deltarune Chapter 2 as its theme, but I decided to use Theatrical Shenanigans from Pizza Tower instead. I would have used the other song from the level Theatrical Shenanigans appears in, Put on a Show! in the second half, but it's not on SMWCentral and I don't know shit about making custom SMW music.
* This level took a year to complete because I run out of ideas really quickly. The last section with the clams was kind of an afterthought that was originally going to be a rising water section with two rubber duckies on the layer 3 water, but I couldn't make it fun.
* I regret making the last dragon coin blue switch only. The other one near the start is possible without it, but I also regret making that one missable without putting in a reset, though given the structure and vibe of the level, I don't think that'd be as easy as just slapping in a reset door.
* The reason you get a radish at the end is so Demo can fit into the bathroom sign, which is a joke I included because if you squint, Demo kind of has the same silhouette as one.
* I actually participated in MAGLX3 with the level Facility in the Far North back in 2019. My whole life, I've been kinda sorta making Marios but it wasn't until then that I got serious about it. However I'm lazy and have other projects so I don't do it often. I do have plans for a kinda big Mario thing, but it'll require a lot of planning.
Sorry for just unloading my entire life story here. Glad you liked the level though.
Forgot to mention that this level was conceptualized and started before Pipe Town, There. That level was intended to just be a simple vanilla-ish level, while this one was the wacky one.
The rubber ducky idea also technically wasn't mine, I forgot whose it was actually, and it initially didn't involve them being buoyant springboards
Okay, I hate that I'm replying to this for a third time, but the reason why the goopas get into their shells is because they take them off before going into the stalls
The last DC can be gotten by luring a Goopa over there. Haven't been able to get the first without it, but if you say it's possible...
@@EternalLordRuby I'm dumb and remembered that like an hour after i posted the three replies, yeah
Goal tape average: 1129 / 61 = 18.508 (27 / 1 = 27 today)
Bonus game average: 31 / 11 = 2.818 (3 / 1 = 3 today)
Forest Guardian count: 16 (1 today, at 6:11)
(0:26) I feel like I should know this song... It's right on the tip of my brain's tongue... :P (EDIT: Mario Forever - Apoplexy Tanks. I should've remembered that sooner.)
(2:28) Yep, that's vanilla behavior of the falling spike sprite in SMW. So, this level will be exploiting that fact, apparently.
(2:41) Good thing the sprite limit is apparently set to 20 here, because that's 17 falling spikes and two pencils on-screen at once.
(2:45) Suddenly, Angry Sun. Actually, this one looks quite happy, but it's still gonna try to set on you.
(3:08) D'oh, walled by the pencil. First demo today.
(3:31) Did I hear a tiny bit of The Price Is Right's losing horn just as you died there?
(3:42) Once the spikes start falling, they are things you can bounce off with a spin jump, but you had unfortunate positioning there.
(3:51) Ah, you can spin bounce off the sun. Good to know.
(4:03) Yep, there's the spin bounce off of the falling spikes.
(4:44) D'oh, ascending glitch. And darn it, you would've still gotten the Forest Guardian if you didn't curve away from it at the last moment.
(4:54) Shenanigans!
(5:10) Start of the winning run of the second half.
(6:11) Forest Guardian get without taking damage this time!
(6:17) Alright, it's boss time, vs. the -Angry- Sun! ...Who is actually Fryguy.
(7:00) Off-screen narrow victory on the first try!
(7:18) A successful launch to Mars. (That snowman is now named Mars. :P)
(9:05) No Catnips because these facilities can't accommodate their species.
(9:53) Bouncy rubber duck! Interesting that it acts like a buoyant springboard.
(10:34) Oh, what? The duck doesn't give you enough bounce height to reach the raocoin from there? Welp.
(12:26) PROTIP: Collect the coins of fried enemies if you can, so they don't respawn and become something you can crash into later, like at 12:44. Dood...
(13:49) Without those blue ! blocks, you could still have gotten up there with a sprinting jump if the oscillating speed cooperated to let you hurdle a 6-tile wall.
(14:14) HARRY UP!
(14:44) Alright, the timer ended up not being an issue.
(15:03) U cacti.
(15:37) Nice duck jump onto the duck there. All raocoins get!
Slightly disappointed that the bathroom level used Theatrical Shenanigans instead of Tubular Thrash Zone.
If there was a version of it up on smwcentral, I would have used it
@@sjl057 I see. Anyway, I can't say that any Pizza Tower music is a bad choice.
Today Demo understands the transience of spikes AND rubber duckies! Somehow this is adding to the sensation of deja vu?
Welcome to "Demo's Scavenger Hunt ft. Iris" free bubber ducky (you do not play as bubber ducky) included!
My thought when seeing the "snow Iris" was of a character called Master Tines, but I'm pretty sure it's supposed to be an ABCD.
Speaking of Tines... Psycutlery. Definitely recommend that free game.
After seeing the women's restroom, I wonder what the men's restroom is like.
More ducks