He said the only way it could fail is because of the performance issues on console. The beta on PS5 was atrocious to the point it was kinda unplayable for me. Other than that, the MH formula never fails.
Respectfully, you are worrying over nothing. This happens every generation and players panic. The game will be good and it will play good. Trust the dev team to deliver, they have a history of pulling it off.
Except for all the footage of concerning quality. If you don't have a 250/750 bucks CPU/GPU respectively, get ready to mald about Wilds not delivering on performance. Wilds looks gorgeous on machines at about the 1.5k buck mark minimum. That's where we're at. Everyone that doesn't have that is gonna be sacrificing some feature or another, and going by hardware stats on Steam, that's most people... I will try to secure a good enough machine before Feb end (aiming for a 5000 series X3D CPU and a 4070S). If I don't, I'm not touching Wilds. I will pretend it doesn't exist until I can actually get the immersive and fluid experience they're aiming for.
@@kimlee6643 To be fair, some people seemed to have a rough time with the beta, although that wasn't my personal experience. That being said, it was an unoptimized old build of the game. Optimization usually comes in the crunch phase at the end of development and gives the largest performance margins. Console players will most likely get 60fps in performance mode and slighly less in a fidelity mode on launch. If you are running a pc that can't hit a similar level of perfomance, you are most likely on old hardware and need an upgrade. The devs have said they will try to release a benchmark tool prior to launch so that players can test their rigs, but that the specs they released will have no problems. No one knows exactly what the minimum requirements will be just yet, but it's fair to say that current gen games will need current gen hardware.
@@silent-arrow-88-94 That's pretty long-winded hand-waving as far as I'm concerned. Which is especially ironic on a video about PS5 performance. In case you don't get it: the best version of Wilds will be running on high-end PCs. Everything else will be making sacrifices of some variety. I just told you you need a computer that's twice as expensive as a PS5 Pro to see Wilds as the fluid marvel the devs have on their beefy office hardware. The idea people are gonna experience that on a current gen console at launch is somewhat delusional. I honestly prefer it when people say something like "I don't care, I will enjoy the game anyway", because it's far more palatable and understandable than stuff like "current gen games will need current gen hardware" vapidity.
Pretty sure they fixed the performance issues recently and the game will run much better when its actually released, which is more than most mh players ask for@kimlee6643
You are completely free to your own opinion but I disagree. 1. There is literally no way in hell a monster hunter game (let alone the sequel to world) is going to be dead on arrival. The core fan base is enough for that to not happen. 2. The game performed fine. The combat is something capcom has NEVER failed in a MH game and it’s no different in the beta (aside from some nerfs and buffs but that’s a must). The graphic performance isn’t where they want it yet, but the beta still looks really good. Many people aren’t stifflers for graphics and frame rate. Especially the casual audience of western gamers they are aiming for. The beta looked better than world did by a landslide and is only getting better.
"the game performed fine" No, no it did not " The combat is something capcom has NEVER failed in a MH game" he never said anything about that "the beta still looks really good" not by modern standards, and I don't give a shit about graphics, but if you're going to be the worst optimized AAA title so far, you better match it in visuals, or do the right thing and make a game run well rather than trying to make it photorealistic "Many people aren’t stifflers for graphics and frame rate" that is true, but 60fps on relatively modern 500+ dollars gpus/300+ cpus is a must, it's not being a "stiffler" for fps to ask for that, as for graphics, you should tell that to the devs, millions bought and enjoyed rise even though it was graphics wise weak, as a portable title, we don't need photorealistic graphics to enjoy monster hunter, the art style carries the game well, and it benefits from not being so high fidelity in visuals as it is in the a fantasy game, Alt ecology yes, but fantasy at the core, yet capcom still went ahead with cranking up the graphics and environmental calculations that it barely runs well without frame gen on any gpu/cpu except that top ones, and that's before even factoring in denuvo "The beta looked better than world did by a landslide and is only getting better" color me impressed, a game with a much larger budget on a newer engine looks better by around 30-40% than a 7 years old title, amazing...truly a wonder in technology, thing is, it runs 6-7 times worse, that's either called regression, or the devs don't give a shit/ publisher couldn't care less
@@kevinferdian746 I know right ?!? Apparently 20 years of solid game releases counts for nothing these days ! You can literally spot the players that started with monster hunter world crying in the comments. Try playing the original on ps2 if you want something to moan about.
@@silent-arrow-88-94Alright, this is kind of an unfair take. Old gen Monster Hunter games did not have the same issues Wilds is faced with now. This game is EXTREMELY ambitious from a technical standard. Morso that any entry before it. And modern technical standards are higher than ever before. In order to draw in NEW fans (not old ones, they already like the IP and will keep playing), they have to make sure the presentation and performance is a good as it possibly can be.
Ever since I played a little game called Monster Hunter 4 Ultimate, I fell in love with Monster Hunter so madly. Now look how far we've come, we didn't just go from fairly niche to mainstream, nae. We have become the golden standard for AAA games in 2025, amongst so many studios!!! Also happy new year :)
So basically to sum it up. A couple weeks ago a lot of gaming news people were invited to capcom in Japan to play the new build and they reported the frame rates I am talking about now. And they specifically used a ps5 base model to show how well the game runs. The beta was not a preview it was a test of many aspects of the game such as lobbies, multiplayer connectivity, and to get feedback on the weapons. Many things have changed since the beta. For instance player feedback brought back aerial insect glaive functionality and the switch axe and lance are getting buffs and kit reworks because of it. Other weapons are getting minor tweaks too. They even told us when the beta was up that it was an older version of the game and it was not optimized yet. Dragons Dogma cannot be compared to MH. MH is capcoms flagship series with the highest sales of any of their games. Dragons Dogma was a reboot of a niche game that had a strong small fan base and dedicated producer with not enough funding. Capcom knows MH has to have a perfect launch if they want to sell 25 million units again and they are making sure that happens. And as someone who has played this series for years I have nothing but the utmost faith in the MH team. They are one of the greatest production teams in the entire industry. I only hold Miyazaki and From Soft on the same regard as MH. Ryozo, Takuda, and Tsujimoto absolutely love their game, they love the fans that love the game, and they are legends. So as they would say, Please look forward to the Final Release 😂🎉
You complaining about performance??? UGh you're clearly new here Monster hunter always releases in good condition. They've already addressed performance in the community update. The beta was meant to test server loads, thats why everyone HAD to be online. It wasnt about performance or even testing the game. Please stay up to date on info, this is old news.
This is either sarcasm or wrong. Forgive my inferior brain, but world ran like total garbage on release, and rise is a switch game, which means it can run on a calculator and is not really contending for performance.
i hadn't seen the "rail shooter" thing before cause my pc definetely doesn't run the game, but I noticed that akira slide in the seikret when the hunter grabs the greatsword, looked sick tbh
I am gonna play KCD2 Already own monster hunter iceborne and monster hunter rise sunbreak So no really need other game Maybe I am try monster hunter wilds when game full launch in 2026
They showed improved optimization for consoles and told us they will release a benchmark tool for pc. Also they told us right after the beta that the game is finished and they are fully working on optimization until release.
I’m not worried about it. Console is garbage and the beta ran fine on my PC. They’ve already said that the performance will be way better in full release anyways.
@@lubbo5261 you do not need a nasa pc, any pc above 1000 dollars (which i do agree is a LOT) can run it 60fps medium graphics. obviously the performance is a really bad issue that they seem to be adressing, but asking if someone has a nasa pc to run it is a wild overexaggeration
My PS5 version ran fine, could have been better but it wasn't a major issue. Also they did a community update where they addressed the performance concerns, the Beta was an earlier version and the full version is supposed to run better. They even lowered the minimum specs for PC. They also said if they do another Beta, it would be for people who missed it last time and that there would be no performance improvements or weapon changes in the Beta since they're focusing on the full game. I for one have no concerns whatsoever. The fact they did the developer update says to me that they listen to their fans and make changes if necessary and since performance was the number 1 issue, I think it's safe to say that's the number 1 priority for them
They said in the community update video it would be the same beta build and just put out so people who missed it can get a second chance. I don't see this happening though. I also believe them that the build is a much older one and they have a better one already. I got a PS5 Pro anyway, so I might be immune to issues that pop up on PC and PS5/Xbox Series S and X.
Wilds is not a “spiritual successor” it’s the direct successor to World unlike rise. Wilds is MH6. My only concern for wilds is that my pc can’t run it so I gotta upgrade and I’m worried about getting a decent gpu and cpu.
I believe Capcom said they heard it had delays and other bugs and they are working on fixing that and I they really are trying because they have bin listing to players concerns like how people with great sword want the hit stop to return or improve it
The problem is that they tried to use the same skeleton of DD1 and move everything over to the new engine. The RE engine is fantastic when it’s utilized properly and the resident evil remakes being some of the best games in recent years is proof of that. DD2 only ran poorly because the game wasn’t optimized well on its engine and that team isn’t working on monster hunter so none of what we are talking about matters anyways.
From the demo, it looked like they just didn’t attempt to optimize. Ideally that would have backlash and people not buying the game, BUT they have said they are working to improve optimization. I have hope they’ll improve it, but also it’s hard to forget that the same people screwed up DD2 and it still is in poor shape. I’m cautiously optimistic, but we’ll see.
Yes console performance is a concern however in a recent interview they have mentioned performance improvement to both ps5 and series x where performance mode targets 60fps. However, that doesn’t mean i dont have my doubts and concerns I am mainly targeting a high end PC build just for wilds. World was a perfect gem and I sure hope Wilds can be the same.
I've been playing MH since third gen. I, HIGHLY, Doubt that Wilds will become dead at launch. If I'm being, VERY, generous I would give it a 1 in 20 chance of failing. The folks at Capcom know what they are doing with MH.
If MH wilds can't run at 60fps on a 1600x900 resolution, I'll just upgrade. But that's the typical setting I run in general and for most games. Intel-I5 8400 with a 1070TI. Idk about most people but that's pretty old. (as for why I play at such resolution. Just something I grew up being comfy with)
I got the game running at 70fps with no dips on PC, 2k DLAA. The only issue was texture popping. Dragons Dogma was UNPLAYABLE at launch and looks mediocre.
That's how I feel ever since I played the beta I haven't been able to play anything since the beta and it's all I think about and for me on ps5 I never had any performance problems it ran perfect for me I can't wait I haven't been able to injoy any other games since the beta bring on the game or give us a demo plz
The only way Wilds can fail is if no one can play it. If their whole "complex ray traced lighting system" and other useless graphic fidelity things that nobody asked for don't murder the game for a lot of buyers, it's going to be the best MH game, nostalgia bias aside. And of course, they also need to fix the heavy CPU usage, it's an issue because older MH games never had a problem with having multiple monsters on the map but Wilds just had to make them all active with their new advanced AI 100% of the time, there are going to be mods for this but it would be nice to see Capcom doing something about it themselves if they haven't already.
i played on pc with 4070 super and AMD 7700 and the game was completely fine, i didnt play too much tho because i couldnt craft new weapons so many things could have passed under my radar. the only issue i had is the colors but that probably has to do with some settings i ignored
I personally think performance is the least of our worries. I’m going to play the game regardless, but there will be some features of the game that will impact how long I play it for.
Have you not heard anything about the performance? The beta was a super old build that was not optimized at all. Capcom has already confirmed that wilds runs at 60 FPS on PS five base model in performance mode and a locked 30 FPS for resolution mode. That’s better FPS than you got on world. The last few months have literally just been them optimizing the game for every system that it’s launching on including PC obviously. So yeah, you’re gonna have nothing to worry about lol
I can say that PC perfomance then and now in Dragon's Dogma 2 is very clearly different. Game runs smooth as butter (on my pc, at least) and everything feels pretty great. Did it run slow during launch? 30 FPS is not slow. Its minimum. Games can run at 30. I understand 60 looks and plays better, but 30 is 100% playable.
If it runs 30 fps on normal condition, what do you think will happen when big monster start doing their ultimate attacks? I dont think 30 fps is playable bro, especially on a game which quick reaction is needed
@@lubulaksana29230 is 100% do able even if monsters there biggest attacks. How do I know? Because I played world with the most potatoe PC that I know that it will almost definetly be fine, especially as that setup encountered no issue with the large attacks done by monsters
Let me ask you this, you played the beta, would that performance really make you stop playing? Or would you play and suffer through until it's fixed somewhere down the line? I'm asking this cause I played on PC with a relatively potato specs for the game and I had run the game on low settings just to get solid 30-40fps and even then it did drop below 30 at times. And I would still play the game, would I enjoy it as much as if it was running solid 60 at all times? No, but I would still play. Thats probably how a lot of fans of MH feel, they'd still have faith in the dev team to fix it down the line and they're ok with a bit of a poorer performance, because the devs have actually shown time and time again that their games run really smoothly from the get-go, outside of few hiccups with denuvo or disconnection issues. So players have quite a lot of faith stocked on the dev team that even if the game kept crashing every 30minutes, people would just keep playing and hope it gets fixed rather than quit the game entirely. The game would not fail. Now sure, not all of the fans feel this way or would act this way, we know that even something like Denuvo gave MHWorld alot of negative feedback, but for the most part people kept on playing. The reason I feel this way is because alot of games that do fail in a situation like this is because they don't have a supportive fanbase behind them, it's their first go at something new or it's a new IP alltogether. DD2 for example kinda falls into that category where even though it had a fanbase, it had been so long since the last game that there just wasn't enough of a community built under the game for the game to flourish and alot of the main fanbase were left disappointed after such a long wait. MH is a beast of it's own and in the worst case scenario I feel like if the game would release in such a state that it would be literally unplayable, fans would just ask capcom to put the release on hold and release it later.
I'd rather have MHW graphics and performance from the get go than having to wait for Dragons dogma 2 level of fixing. MH was never about the graphics anyway, performance tho... Also MHW launched fine on older gen consoles and did well on the pro. Hopefully we get the same thing.
@@GringoGato What is intersting is that MH has been really rock solid with games that are intended to run at 30fps. Their frame pacing & timing is industry leading in terms of that stuff. So like MHRise 30fps felt suuuper smooth for 30fps where people didn't even much care that it ran at 30 (until PC release). So if their target here is to run the game at 30fps on upscaled 4K, then most likely it's going to be incredibly smooth of an experience. But if you want a bit more performance, you can get the 60fps, but it's not going to be as well optimized with frame pacing and timing and it's probably going to be variable 50-60fps.
@@Revonliekepersonally i want higher fps over great graphics but wilds on my pc still ran ok while having a mix of low-high settings. I got 80-90 fps without frame gen on 1440p or 1080p can't remember which. They have already shown how much of a improvement consoles have gotten since the beta and they said pc will see similar performance improvements. I hope they aren't lying because that would mean I can easily run 90fps and a mix of med-high settings on 1080p or 1440p.
@@skeletor2994 Yea, my main gripe is that on consoles they don't always do stable 60, so more often than not youre better off sticking with the 30fps mode because it's stable 30. And if tickrate is still tied to FPS, your gameplay experience will also be more consistent. But yea, I get it if those things are not that important compared to higher FPS then go for it, but you're going to experience alot of stuttering or frame drops in hectic moments which was the point of this video, that the game seeminly requires consistent frames. PC is always a bit different because you can adjust things to your liking, even lock fps to 45-50 if you can't quite reach stable 60.
@Revonlieke true. anything below 90 fps is very noticeable when the frames aren't stable. I have a console, but I only played the beta on my pc, so I can't speak on how it feels there. The only time I noticed any stuttering was in the hub area with all the other players. I put around 10-15 hours and had 1 crash, and ran into 1 noticeable bug. The game felt finished content wise, just unpolished.
Im slightly worried, but again monster hunter is capcom’s biggest game. I hope they know this and really pull off the optimization this time round. *Fingers crossed
Yeah i can see what you mean, the launch of this game with regard to performance concerns is a risk worth considering. A game that is largely centralised on its online play and community, bringing old and new players, a really bad launch can cause a severe hiccup or completely put out the fire and drive. Especially so if the playerbase is substantially console based. Honestly though, i dont think there will be severe playability issues on consoles due to the developer's luxury of known console specified hardware (but not without graphical-visual detail compromises). Historically, i wouldnt be suprised if PC players get shafted on this note. And secondly, i believe this is the first crossplay for MH, so i wonder if their are networking challenges in this regard. But i hope it goes perfect, nothing beats the magic of the first few months of a new/jumpstarted game and community, where its the wild west and everything trying to figure out the game.
I can't speak for consoles but Capcom games have always had a horrible time with performance on PC at some point for me. I had a month long period of memory leak issues after a while of Icebourne already being out for a few weeks, my friends and I were playing just before Guiding Lands and my game every now and then would be so unplayable I'd have to restart my game. Luckily it'd only happen near the end of a hunt so I got the materials but it was hell waiting for the 'end hunt' animations then trying to navigate .5 fps menus to close the game normally so it'd save. I expect Capcom games to have bad performance at some point, however, they do actually end up fixing performance problems eventually, and that's more than you can say for other companies.
Did you not watch the video MH channel streamed showing all the performance and weapon tweaks. What’s also funny is you treat MH games like other games. MH is one of the few games where the entire team has passion. And a super big thing they’ve voiced for decades now is immersion which includes performance/bugs they put there all in this game to iron those out and it happened in world when they had very early test plays and the game released without me running into a glitch or anything similar for years. I know there are clips of a once in a blue moon MHworld had a funny break but that game held together fantastic. So far MH hasn’t broken my trust like (and I agree) so many other games have . And I feel if the game just can’t keep up there priorities will be to tone done certain things to make the performance perfect. But my faith is that they will leave everything in and they know they wouldn’t add something to make the game great if they thought performance wouldn’t keep up.
The performance isn't a worry for my 4080 super, but then again that's why I'm not a console player. The high graphics fidelity trend is starting to really strain consoles, Xbox especially. I imagine even the PS5 Pro is gonna struggle on this a bit, and its an 800 dollar console, insane. I'm giving Wilds a pass because we know it's going to knock it out of the park in terms of quality of gameplay too, most people I imagine can get past some performance issues if they are LOVING playing the game, but that's not always to case with other titles. If high graphics fidelity continues increasing, eventually consoles are going to just say "No, we can't run it." And then the game can only be sold to the high-end pc market. There will come a shift in the industry where one of 5 things will happen: 1. Games stop increasing fidelity and actually benchmark for consoles first and limiting themselves to making smooth games that run on PC, Xbox, and Playstation altogether (best case scenario logically, somewhat unlikely to happen as Upper Management of game studios are REALLY stupid). 2. Consoles slot stronger video cards and bump up their prices by 50%-100% markup (console sales will dry up as people switch to PCs as the only viable gaming option instead of pay $1500 dollars for a console). 3. Consoles bow out of higher fidelity games if nothing actually changes (sucks for console players because no game, sucks for the game company as there's less sales, and sucks for sony and xbox as it's another reason to get a PC). 4. Nvidia stops being tyrannical with their video card prices (Extremely unlikely to happen unless AMD or Intel or even better, AMD AND INTEL, shit on Nvidia's parade so they are forced to get more realistic). 5. Some new technology comes out that allows most video cards and systems to eat Graphics Fidelity for breakfast (Unfortunately its more likely that Nvidia makes this first and sells this technology on a new video card series for $2k+ minimum.... (that's the biggest suck on this list, you'll be looking at less than 10% of the entire gaming market gaining access to it at all. We've seen how expensive the bump from the 30 series to the 40 series was simply because of DLSS Frame Generation, they WILL screw the entire world over on this without hesitation) Not sure where that turning point is going to happen, but Wilds is an indicator if it's near arrival within the next 5-10 years. Investors don't really play games so companies like to go for the Unreal Engine 5 special and jack up the fidelity so that it APPEARS like a good investment, but we know in the end that it's not what drives a game's success at all, it's A GOOD GAME as it always has been.
Dd2 ran better on my console than my pc. And it’s beefy. So going console for wilds. I think it will be fine. With the way the devs listen to the community. You know they want it to be huge! Got 3k hours in world. So fingers crossed.
I think if you're a PC player or use to be a PC player then the performance might be a issue for you but if you're souly a console player I don't think it's a big deal. For instance you've mentioned Anthem had issues and I've put so much time into Anthem and it never hit me that it had really bad performance issues and that's probably because ignorance is bliss and since I'm not a PC player I've learned to just enjoy the game you get the way you get it because on console you can't tinker and make it better. Even in the Monster Hunter Wilds beta I didn't think there was a big issue with performance so we shall see how the game comes out at launch and I hope they fix it so you'll truly enjoy it the way you want to. I'll be looking for more of your content.
Betas are a 2 edged sword (and i'm a bowgun main Heh Heh). They can show you gameplay that excites you but you usually discover issues with performance, clunky mechanics, visuals etc. Its a limited "old slice" of the game that is no longer at the same stage of development as the game has progressed and been polished. On my XBox Series X i had no issues that I could discern. But clearly there were issues across all platforms with regards to performance (which are affected by your internet speed, your display and your hardware be it computer or console). The last update with the developers they indicated they were aware of the performance issues among others and showed clips of how they fixed the issues but who knows until you get widespread game release and play. I think Capcom does play things close to the vest but generally MH World, Iceborne and Sunbreak were polished and ready to go at launch with minimal bugs. There did not appear to be any dodgy comments regarding the game's readiness for launch. I dont think the Beta would have come out when it did unless they were confident of being ready 3 months later for a smooth launch. I think we've all been conditioned to poorly polished buggy AAA titles released whether they were ready or not by certain game studios. I think Capcom realizes that Monster Hunter is the crown jewel of their game franchises and will do everything possible to insure a smooth launch with minimal disruptions.
I’ve played since psp ive seen the downfall of the gaming industry. Idk why people doubt capcom so much? They’re one of the few that hasn’t bought into this pay to play stuff going on. They delivered in world, they delivered on iceborne. I also loved rise and sunbreak. It’s only this new generation of world players I see that doubt capcom and complain so much. Monster hunter is not a toxic community. Keep that negativity away and let them cook. Not saying this dudes complaining but I’ve seen people comment on monster hunters post and it’s so annoying to see people complain about a game that hasn’t even came out yet. People have pc’s that aren’t even as good as ps5 with 10 year old graphics cards complaining about polygons and the game being optimized. Like no duh your game looks bad your pc is worse than a series s.
on PC the perfomance during the test was abysmal if you didn't have a mid-high end GPU then the game ran horrible and looked horrible I have a 1080 which is by today's standards roughly equivalent to a 3060 and I was barely getting 16FPS with all settings on minimum so the game looked and ran like ass and I even heard people with 4070s and even 4080s had to turn the settings down to get consistent frame rates
@eliseorios9073 my 3050 also ran the game perfectly fine, 30fps on granted lowest graphics settings possible. But then graphics don't entirely matter to me if the game runs at 30fps tbh
@Soulmizute yeah it was playable , I ended up getting a tower from my brother with a 2060 super so it might run a bit better. If not I'll try to grab that new Intel GPU.
Monster hunter itself wont fail but monster hunter wild may receive bad reputation if the issue in the beta was not solved. Took capcom awhile to fix Dragon Dogma 2 who know if MHWild will be the same
Seems like you hadn't been following the news. That OBT build was an old build and did not meet the performance goal for the full release. Capcom already stated many times that the full game will run better than the beta, that's for sure.
As far as I'm aware with performance for pc. It was garbage, but not for the same reasons I see people saying. Simply put. Something went wrong between world now and wilds today. World had problems on release but the current version can look amazing without even remotely stressing a pc whatsoever. Wilds eats resourced for in some cases the same or worse result. It performed like a war crime. My worry is that they don't optimise it in time for release. World took a long time post release to get to where it is now. In fact wilds performed so badly that I went ahead and bought a God rig so I can brute force it. Of which I know the game is going to turn my room into an open sauna. All in all I don't care if I get 30 or 60 frames. I care how much effort my computer is going through compared to the graphically similar predecessor. In which case the leap is colossal. My final things I disliked were the lack of hitstop and swaxe being castrated. They already added hitstop back and I'm happy with what I got, cause my brain can go smooth with the tremors. Regarding swaxe? We'll see in about 50 years as my temporal love degrades waiting for proof that it's better. Killing a monster within less than a minute on 3 weapons I never play and a fourth I do use being greatsword is very very concerning when swaxe is my main weapon and I have to go virtual OSU demigod gameplay mode to squeeze out still lower damage. Especially when the prior weapons had me obliterate at lights peed with 0 effort. Despite that. Capcoms have showed they can change. They've listened to us and rather than giving us our way completely they've compromised and have focused on their image, I respect that. I will continue to be critical however because it is incredibly healthy. It let's me know the hype I do have is justified and if performance is somehow the same or worse, I'll be psychologically ready for using my desk to smooth my brain manually
Keep in mind I'm also a die hard dragons dogma fan. I'm playing it now even. Dragons dogma 2 made me turbo paranoid for wilds. No amount of copium is going to work on me with how atrocious dragons dogma 2 was compared to how it should have been. 1: graphics were terrible (considering performance.) 2: itemisation was miserable 3: endgame gear was... Vendor gear, from a boring grind 4: god mode enabled after level 50 (dark arisen would decide to curb stomp you anyway even at level 100 if you got cocky) 5: no real endgame. I'd rather go into the evergaol, I'm serious. 6: very little customisation. 25% the same armour. 75% lingerie. In dda you can be level 200 and not one pawn in the rift will wear the same stuff, not to mention their weapons themselves would massively change them. Sometimes you want a torpor pawn, other times you'd need a self rezzing one. 7: no need for builds. Once you're a low key god you just walk through the game, no need to make any build cause your basic attack deletes every enemy in the game including dragons. 8: no mob variety and too much density on goblins. 9: Tour ride. The game is a tour ride. You go around a theme park, go "wow. Pretty." get nothing worth value then spend your gold at the gift shop for gear. Yes dda has issues (periapt/blast brain rot), yet the game is just simply better. For wilds, I don't want it repeating dd2. ESPECIALLY because as gamers we've been groomed into thinking "the dlc will fix it" you bought the base game, you don't go into a shop and buy out of date bread or broken vases. You go there for a working and complete product. When you get a self stirring mug you expect it to be superior to a normal mug, not a mug that self stirs and has a hole in the bottom so it stirs nothing.
Upgrade your computer. Don’t settle for crap cards. Can’t afford it? Start a savings fund. Set a percentage of your check aside and a date to meet your goal. In another country with a garbage ratio to USD? Maybe start a savings fund to get out of that country to go to a country that’s actually decent. Don’t like that? Get your priorities straight. Boo hoo.
@@pauloricardo-wn6ps no. I’m just tired of people whining about their cheap budget pc builds from 5 years ago not hitting the performance they think it should hit when in reality it’s hitting the target it’s made for. You get what you pay for. You couldn’t even run **new** games at 60fps 10 years ago with 5yo cards. Now you can.
The only way Wilds can fail is if it is a bad game, but Monster Hunter games are never bad.
Is monster hunter now good or bad?
@@dnascot it's mobile
@@dnascotMonster Hunter Now,Bad,lol,
@@dnascotand it's made by Niantic so yeah.
@@dnascotit’s a better Pokémon go. Still not a great game, just addictive
It can't fail because it sets out to do one thing only, which they've done for 2 decades.
this was the only comment i was looking for because this video title gotta be ragebait, monster hunter never fails
except now it has a fully open world map, a fully voiced protagonist and more investment in the plot than ever
yeah idk what could possibly go wrong
It's the classic "if it ain't broke, don't fix it."
He said the only way it could fail is because of the performance issues on console. The beta on PS5 was atrocious to the point it was kinda unplayable for me. Other than that, the MH formula never fails.
@@GringoGatounplayable? Really?
Respectfully, you are worrying over nothing. This happens every generation and players panic. The game will be good and it will play good. Trust the dev team to deliver, they have a history of pulling it off.
Dragon's Dogma 2 on console is a mess. All recent Capcom releases with Denuvo implementation were horrible. Let's keep our fingers crossed.
Except for all the footage of concerning quality. If you don't have a 250/750 bucks CPU/GPU respectively, get ready to mald about Wilds not delivering on performance. Wilds looks gorgeous on machines at about the 1.5k buck mark minimum. That's where we're at. Everyone that doesn't have that is gonna be sacrificing some feature or another, and going by hardware stats on Steam, that's most people...
I will try to secure a good enough machine before Feb end (aiming for a 5000 series X3D CPU and a 4070S). If I don't, I'm not touching Wilds. I will pretend it doesn't exist until I can actually get the immersive and fluid experience they're aiming for.
@@kimlee6643 To be fair, some people seemed to have a rough time with the beta, although that wasn't my personal experience. That being said, it was an unoptimized old build of the game. Optimization usually comes in the crunch phase at the end of development and gives the largest performance margins. Console players will most likely get 60fps in performance mode and slighly less in a fidelity mode on launch.
If you are running a pc that can't hit a similar level of perfomance, you are most likely on old hardware and need an upgrade. The devs have said they will try to release a benchmark tool prior to launch so that players can test their rigs, but that the specs they released will have no problems. No one knows exactly what the minimum requirements will be just yet, but it's fair to say that current gen games will need current gen hardware.
@@silent-arrow-88-94 That's pretty long-winded hand-waving as far as I'm concerned. Which is especially ironic on a video about PS5 performance. In case you don't get it: the best version of Wilds will be running on high-end PCs. Everything else will be making sacrifices of some variety.
I just told you you need a computer that's twice as expensive as a PS5 Pro to see Wilds as the fluid marvel the devs have on their beefy office hardware. The idea people are gonna experience that on a current gen console at launch is somewhat delusional.
I honestly prefer it when people say something like "I don't care, I will enjoy the game anyway", because it's far more palatable and understandable than stuff like "current gen games will need current gen hardware" vapidity.
Pretty sure they fixed the performance issues recently and the game will run much better when its actually released, which is more than most mh players ask for@kimlee6643
In a recent interview they said they’ve improved on the performance for console and they would make it run smoother on a wider range of PCs
You are completely free to your own opinion but I disagree. 1. There is literally no way in hell a monster hunter game (let alone the sequel to world) is going to be dead on arrival. The core fan base is enough for that to not happen. 2. The game performed fine. The combat is something capcom has NEVER failed in a MH game and it’s no different in the beta (aside from some nerfs and buffs but that’s a must). The graphic performance isn’t where they want it yet, but the beta still looks really good. Many people aren’t stifflers for graphics and frame rate. Especially the casual audience of western gamers they are aiming for. The beta looked better than world did by a landslide and is only getting better.
"the game performed fine" No, no it did not
" The combat is something capcom has NEVER failed in a MH game" he never said anything about that
"the beta still looks really good" not by modern standards, and I don't give a shit about graphics, but if you're going to be the worst optimized AAA title so far, you better match it in visuals, or do the right thing and make a game run well rather than trying to make it photorealistic
"Many people aren’t stifflers for graphics and frame rate" that is true, but 60fps on relatively modern 500+ dollars gpus/300+ cpus is a must, it's not being a "stiffler" for fps to ask for that, as for graphics, you should tell that to the devs, millions bought and enjoyed rise even though it was graphics wise weak, as a portable title, we don't need photorealistic graphics to enjoy monster hunter, the art style carries the game well, and it benefits from not being so high fidelity in visuals as it is in the a fantasy game, Alt ecology yes, but fantasy at the core, yet capcom still went ahead with cranking up the graphics and environmental calculations that it barely runs well without frame gen on any gpu/cpu except that top ones, and that's before even factoring in denuvo
"The beta looked better than world did by a landslide and is only getting better" color me impressed, a game with a much larger budget on a newer engine looks better by around 30-40% than a 7 years old title, amazing...truly a wonder in technology, thing is, it runs 6-7 times worse, that's either called regression, or the devs don't give a shit/ publisher couldn't care less
Tell me you're new to Monster Hunter without telling me you're new to Monster Hunter.
@@kevinferdian746 I know right ?!? Apparently 20 years of solid game releases counts for nothing these days ! You can literally spot the players that started with monster hunter world crying in the comments. Try playing the original on ps2 if you want something to moan about.
@@silent-arrow-88-94Alright, this is kind of an unfair take. Old gen Monster Hunter games did not have the same issues Wilds is faced with now. This game is EXTREMELY ambitious from a technical standard. Morso that any entry before it. And modern technical standards are higher than ever before. In order to draw in NEW fans (not old ones, they already like the IP and will keep playing), they have to make sure the presentation and performance is a good as it possibly can be.
I also agree that identitying new players is like my third eye. 😅
4:35 ripping out screamer sacs from their throats with the slinger is crazy work 😂
Ever since I played a little game called Monster Hunter 4 Ultimate, I fell in love with Monster Hunter so madly. Now look how far we've come, we didn't just go from fairly niche to mainstream, nae.
We have become the golden standard for AAA games in 2025, amongst so many studios!!!
Also happy new year :)
So basically to sum it up. A couple weeks ago a lot of gaming news people were invited to capcom in Japan to play the new build and they reported the frame rates I am talking about now. And they specifically used a ps5 base model to show how well the game runs. The beta was not a preview it was a test of many aspects of the game such as lobbies, multiplayer connectivity, and to get feedback on the weapons. Many things have changed since the beta. For instance player feedback brought back aerial insect glaive functionality and the switch axe and lance are getting buffs and kit reworks because of it. Other weapons are getting minor tweaks too. They even told us when the beta was up that it was an older version of the game and it was not optimized yet.
Dragons Dogma cannot be compared to MH. MH is capcoms flagship series with the highest sales of any of their games. Dragons Dogma was a reboot of a niche game that had a strong small fan base and dedicated producer with not enough funding. Capcom knows MH has to have a perfect launch if they want to sell 25 million units again and they are making sure that happens. And as someone who has played this series for years I have nothing but the utmost faith in the MH team. They are one of the greatest production teams in the entire industry. I only hold Miyazaki and From Soft on the same regard as MH. Ryozo, Takuda, and Tsujimoto absolutely love their game, they love the fans that love the game, and they are legends. So as they would say, Please look forward to the Final Release 😂🎉
You complaining about performance??? UGh you're clearly new here
Monster hunter always releases in good condition. They've already addressed performance in the community update.
The beta was meant to test server loads, thats why everyone HAD to be online.
It wasnt about performance or even testing the game.
Please stay up to date on info, this is old news.
This is either sarcasm or wrong. Forgive my inferior brain, but world ran like total garbage on release, and rise is a switch game, which means it can run on a calculator and is not really contending for performance.
i hadn't seen the "rail shooter" thing before cause my pc definetely doesn't run the game, but I noticed that akira slide in the seikret when the hunter grabs the greatsword, looked sick tbh
i read the thumbnail as “the cost of *screaming* AAA!!!”
This is about to be the only game I play for the rest of 2025
What about GTA6, dying light the beast , ending ring night reign and ASA: lost colony ?
@@LEONDAS-wilds destroys those games
I am gonna play KCD2
Already own monster hunter iceborne and monster hunter rise sunbreak
So no really need other game
Maybe I am try monster hunter wilds when game full launch in 2026
@@longerkonger1757 Wilds destroys GTA 6? 😂 Please tell me you don’t actually believe that.
@@LEONDAS- good games but it's not monster hunter monster hunter is the GOAT of gaming!
They showed improved optimization for consoles and told us they will release a benchmark tool for pc. Also they told us right after the beta that the game is finished and they are fully working on optimization until release.
They’ll likely have it up to 60 fps as an option by release. They’ve already shown an updated build of the game and it looks way better than the beta
I’m not worried about it. Console is garbage and the beta ran fine on my PC. They’ve already said that the performance will be way better in full release anyways.
What type of NASA PC do you have? Wilds had a lot of problems on PC.
@@lubbo5261 I’m wondering if he had frame generation enabled?
@@lubbo5261 you do not need a nasa pc, any pc above 1000 dollars (which i do agree is a LOT) can run it 60fps medium graphics. obviously the performance is a really bad issue that they seem to be adressing, but asking if someone has a nasa pc to run it is a wild overexaggeration
@Rift0567 did you use frame generation or no? (pretty sure it was on by default in the beta)
@paunda6989 no
It was even bad, y’all are so damn focus on the frame rate of grass blows you have all lost the sight of what the game are meant for…TO JUST HAVE FUN.
Good visuals are nice, but I only care about gameplay. Recently got Helldivers 2 and while it looks amazing, the gameplay is what really blew me away
My PS5 version ran fine, could have been better but it wasn't a major issue.
Also they did a community update where they addressed the performance concerns, the Beta was an earlier version and the full version is supposed to run better. They even lowered the minimum specs for PC. They also said if they do another Beta, it would be for people who missed it last time and that there would be no performance improvements or weapon changes in the Beta since they're focusing on the full game.
I for one have no concerns whatsoever. The fact they did the developer update says to me that they listen to their fans and make changes if necessary and since performance was the number 1 issue, I think it's safe to say that's the number 1 priority for them
They said in the community update video it would be the same beta build and just put out so people who missed it can get a second chance. I don't see this happening though.
I also believe them that the build is a much older one and they have a better one already. I got a PS5 Pro anyway, so I might be immune to issues that pop up on PC and PS5/Xbox Series S and X.
Wilds is not a “spiritual successor” it’s the direct successor to World unlike rise. Wilds is MH6. My only concern for wilds is that my pc can’t run it so I gotta upgrade and I’m worried about getting a decent gpu and cpu.
I believe Capcom said they heard it had delays and other bugs and they are working on fixing that and I they really are trying because they have bin listing to players concerns like how people with great sword want the hit stop to return or improve it
That game that took me by surprise was Wukong
The problem is that they tried to use the same skeleton of DD1 and move everything over to the new engine. The RE engine is fantastic when it’s utilized properly and the resident evil remakes being some of the best games in recent years is proof of that. DD2 only ran poorly because the game wasn’t optimized well on its engine and that team isn’t working on monster hunter so none of what we are talking about matters anyways.
From the demo, it looked like they just didn’t attempt to optimize. Ideally that would have backlash and people not buying the game, BUT they have said they are working to improve optimization. I have hope they’ll improve it, but also it’s hard to forget that the same people screwed up DD2 and it still is in poor shape.
I’m cautiously optimistic, but we’ll see.
Yes console performance is a concern however in a recent interview they have mentioned performance improvement to both ps5 and series x where performance mode targets 60fps. However, that doesn’t mean i dont have my doubts and concerns I am mainly targeting a high end PC build just for wilds. World was a perfect gem and I sure hope Wilds can be the same.
I've been playing MH since third gen. I, HIGHLY, Doubt that Wilds will become dead at launch. If I'm being, VERY, generous I would give it a 1 in 20 chance of failing. The folks at Capcom know what they are doing with MH.
If MH wilds can't run at 60fps on a 1600x900 resolution, I'll just upgrade. But that's the typical setting I run in general and for most games. Intel-I5 8400 with a 1070TI. Idk about most people but that's pretty old.
(as for why I play at such resolution. Just something I grew up being comfy with)
I am confident that MHWilds will not fail and that Capcom is doing their best to deliver!
I got the game running at 70fps with no dips on PC, 2k DLAA. The only issue was texture popping. Dragons Dogma was UNPLAYABLE at launch and looks mediocre.
That's how I feel ever since I played the beta I haven't been able to play anything since the beta and it's all I think about and for me on ps5 I never had any performance problems it ran perfect for me I can't wait I haven't been able to injoy any other games since the beta bring on the game or give us a demo plz
The only way Wilds can fail is if no one can play it. If their whole "complex ray traced lighting system" and other useless graphic fidelity things that nobody asked for don't murder the game for a lot of buyers, it's going to be the best MH game, nostalgia bias aside.
And of course, they also need to fix the heavy CPU usage, it's an issue because older MH games never had a problem with having multiple monsters on the map but Wilds just had to make them all active with their new advanced AI 100% of the time, there are going to be mods for this but it would be nice to see Capcom doing something about it themselves if they haven't already.
i played on pc with 4070 super and AMD 7700 and the game was completely fine, i didnt play too much tho because i couldnt craft new weapons so many things could have passed under my radar. the only issue i had is the colors but that probably has to do with some settings i ignored
I personally think performance is the least of our worries. I’m going to play the game regardless, but there will be some features of the game that will impact how long I play it for.
Have you not heard anything about the performance? The beta was a super old build that was not optimized at all. Capcom has already confirmed that wilds runs at 60 FPS on PS five base model in performance mode and a locked 30 FPS for resolution mode. That’s better FPS than you got on world. The last few months have literally just been them optimizing the game for every system that it’s launching on including PC obviously. So yeah, you’re gonna have nothing to worry about lol
I can say that PC perfomance then and now in Dragon's Dogma 2 is very clearly different.
Game runs smooth as butter (on my pc, at least) and everything feels pretty great.
Did it run slow during launch? 30 FPS is not slow. Its minimum. Games can run at 30. I understand 60 looks and plays better, but 30 is 100% playable.
If it runs 30 fps on normal condition, what do you think will happen when big monster start doing their ultimate attacks? I dont think 30 fps is playable bro, especially on a game which quick reaction is needed
@@lubulaksana29230 is 100% do able even if monsters there biggest attacks. How do I know? Because I played world with the most potatoe PC that I know that it will almost definetly be fine, especially as that setup encountered no issue with the large attacks done by monsters
Let me ask you this, you played the beta, would that performance really make you stop playing? Or would you play and suffer through until it's fixed somewhere down the line?
I'm asking this cause I played on PC with a relatively potato specs for the game and I had run the game on low settings just to get solid 30-40fps and even then it did drop below 30 at times.
And I would still play the game, would I enjoy it as much as if it was running solid 60 at all times? No, but I would still play.
Thats probably how a lot of fans of MH feel, they'd still have faith in the dev team to fix it down the line and they're ok with a bit of a poorer performance, because the devs have actually shown time and time again that their games run really smoothly from the get-go, outside of few hiccups with denuvo or disconnection issues.
So players have quite a lot of faith stocked on the dev team that even if the game kept crashing every 30minutes, people would just keep playing and hope it gets fixed rather than quit the game entirely. The game would not fail.
Now sure, not all of the fans feel this way or would act this way, we know that even something like Denuvo gave MHWorld alot of negative feedback, but for the most part people kept on playing. The reason I feel this way is because alot of games that do fail in a situation like this is because they don't have a supportive fanbase behind them, it's their first go at something new or it's a new IP alltogether. DD2 for example kinda falls into that category where even though it had a fanbase, it had been so long since the last game that there just wasn't enough of a community built under the game for the game to flourish and alot of the main fanbase were left disappointed after such a long wait.
MH is a beast of it's own and in the worst case scenario I feel like if the game would release in such a state that it would be literally unplayable, fans would just ask capcom to put the release on hold and release it later.
I'd rather have MHW graphics and performance from the get go than having to wait for Dragons dogma 2 level of fixing. MH was never about the graphics anyway, performance tho... Also MHW launched fine on older gen consoles and did well on the pro. Hopefully we get the same thing.
@@GringoGato What is intersting is that MH has been really rock solid with games that are intended to run at 30fps. Their frame pacing & timing is industry leading in terms of that stuff. So like MHRise 30fps felt suuuper smooth for 30fps where people didn't even much care that it ran at 30 (until PC release). So if their target here is to run the game at 30fps on upscaled 4K, then most likely it's going to be incredibly smooth of an experience. But if you want a bit more performance, you can get the 60fps, but it's not going to be as well optimized with frame pacing and timing and it's probably going to be variable 50-60fps.
@@Revonliekepersonally i want higher fps over great graphics but wilds on my pc still ran ok while having a mix of low-high settings. I got 80-90 fps without frame gen on 1440p or 1080p can't remember which. They have already shown how much of a improvement consoles have gotten since the beta and they said pc will see similar performance improvements. I hope they aren't lying because that would mean I can easily run 90fps and a mix of med-high settings on 1080p or 1440p.
@@skeletor2994 Yea, my main gripe is that on consoles they don't always do stable 60, so more often than not youre better off sticking with the 30fps mode because it's stable 30. And if tickrate is still tied to FPS, your gameplay experience will also be more consistent. But yea, I get it if those things are not that important compared to higher FPS then go for it, but you're going to experience alot of stuttering or frame drops in hectic moments which was the point of this video, that the game seeminly requires consistent frames.
PC is always a bit different because you can adjust things to your liking, even lock fps to 45-50 if you can't quite reach stable 60.
@Revonlieke true. anything below 90 fps is very noticeable when the frames aren't stable. I have a console, but I only played the beta on my pc, so I can't speak on how it feels there. The only time I noticed any stuttering was in the hub area with all the other players. I put around 10-15 hours and had 1 crash, and ran into 1 noticeable bug. The game felt finished content wise, just unpolished.
Im slightly worried, but again monster hunter is capcom’s biggest game. I hope they know this and really pull off the optimization this time round. *Fingers crossed
Yeah i can see what you mean, the launch of this game with regard to performance concerns is a risk worth considering.
A game that is largely centralised on its online play and community, bringing old and new players, a really bad launch can cause a severe hiccup or completely put out the fire and drive. Especially so if the playerbase is substantially console based.
Honestly though, i dont think there will be severe playability issues on consoles due to the developer's luxury of known console specified hardware (but not without graphical-visual detail compromises). Historically, i wouldnt be suprised if PC players get shafted on this note. And secondly, i believe this is the first crossplay for MH, so i wonder if their are networking challenges in this regard.
But i hope it goes perfect, nothing beats the magic of the first few months of a new/jumpstarted game and community, where its the wild west and everything trying to figure out the game.
I can't speak for consoles but Capcom games have always had a horrible time with performance on PC at some point for me. I had a month long period of memory leak issues after a while of Icebourne already being out for a few weeks, my friends and I were playing just before Guiding Lands and my game every now and then would be so unplayable I'd have to restart my game. Luckily it'd only happen near the end of a hunt so I got the materials but it was hell waiting for the 'end hunt' animations then trying to navigate .5 fps menus to close the game normally so it'd save. I expect Capcom games to have bad performance at some point, however, they do actually end up fixing performance problems eventually, and that's more than you can say for other companies.
Did you not watch the video MH channel streamed showing all the performance and weapon tweaks.
What’s also funny is you treat MH games like other games.
MH is one of the few games where the entire team has passion. And a super big thing they’ve voiced for decades now is immersion which includes performance/bugs they put there all in this game to iron those out and it happened in world when they had very early test plays and the game released without me running into a glitch or anything similar for years.
I know there are clips of a once in a blue moon MHworld had a funny break but that game held together fantastic.
So far MH hasn’t broken my trust like (and I agree) so many other games have .
And I feel if the game just can’t keep up there priorities will be to tone done certain things to make the performance perfect. But my faith is that they will leave everything in and they know they wouldn’t add something to make the game great if they thought performance wouldn’t keep up.
Yeah MH failing? 😂😂😂 that’s the craziest shit I ever heard in my life
The performance isn't a worry for my 4080 super, but then again that's why I'm not a console player. The high graphics fidelity trend is starting to really strain consoles, Xbox especially. I imagine even the PS5 Pro is gonna struggle on this a bit, and its an 800 dollar console, insane. I'm giving Wilds a pass because we know it's going to knock it out of the park in terms of quality of gameplay too, most people I imagine can get past some performance issues if they are LOVING playing the game, but that's not always to case with other titles. If high graphics fidelity continues increasing, eventually consoles are going to just say "No, we can't run it." And then the game can only be sold to the high-end pc market. There will come a shift in the industry where one of 5 things will happen:
1. Games stop increasing fidelity and actually benchmark for consoles first and limiting themselves to making smooth games that run on PC, Xbox, and Playstation altogether (best case scenario logically, somewhat unlikely to happen as Upper Management of game studios are REALLY stupid).
2. Consoles slot stronger video cards and bump up their prices by 50%-100% markup (console sales will dry up as people switch to PCs as the only viable gaming option instead of pay $1500 dollars for a console).
3. Consoles bow out of higher fidelity games if nothing actually changes (sucks for console players because no game, sucks for the game company as there's less sales, and sucks for sony and xbox as it's another reason to get a PC).
4. Nvidia stops being tyrannical with their video card prices (Extremely unlikely to happen unless AMD or Intel or even better, AMD AND INTEL, shit on Nvidia's parade so they are forced to get more realistic).
5. Some new technology comes out that allows most video cards and systems to eat Graphics Fidelity for breakfast (Unfortunately its more likely that Nvidia makes this first and sells this technology on a new video card series for $2k+ minimum.... (that's the biggest suck on this list, you'll be looking at less than 10% of the entire gaming market gaining access to it at all. We've seen how expensive the bump from the 30 series to the 40 series was simply because of DLSS Frame Generation, they WILL screw the entire world over on this without hesitation)
Not sure where that turning point is going to happen, but Wilds is an indicator if it's near arrival within the next 5-10 years. Investors don't really play games so companies like to go for the Unreal Engine 5 special and jack up the fidelity so that it APPEARS like a good investment, but we know in the end that it's not what drives a game's success at all, it's A GOOD GAME as it always has been.
in pc hope mod might able to help it
Dd2 ran better on my console than my pc. And it’s beefy. So going console for wilds. I think it will be fine. With the way the devs listen to the community. You know they want it to be huge! Got 3k hours in world. So fingers crossed.
I think if you're a PC player or use to be a PC player then the performance might be a issue for you but if you're souly a console player I don't think it's a big deal. For instance you've mentioned Anthem had issues and I've put so much time into Anthem and it never hit me that it had really bad performance issues and that's probably because ignorance is bliss and since I'm not a PC player I've learned to just enjoy the game you get the way you get it because on console you can't tinker and make it better. Even in the Monster Hunter Wilds beta I didn't think there was a big issue with performance so we shall see how the game comes out at launch and I hope they fix it so you'll truly enjoy it the way you want to. I'll be looking for more of your content.
People are all about GTA 6 but I have a feeling the game's gonna be ass and MHWilds will get the GOTY.
GTA6 most anticipated game
No way game flop
@maskva-u6f very unlikely yes but people might have too much expectations. We'll see I will play both games anyway
Betas are a 2 edged sword (and i'm a bowgun main Heh Heh). They can show you gameplay that excites you but you usually discover issues with performance, clunky mechanics, visuals etc. Its a limited "old slice" of the game that is no longer at the same stage of development as the game has progressed and been polished. On my XBox Series X i had no issues that I could discern. But clearly there were issues across all platforms with regards to performance (which are affected by your internet speed, your display and your hardware be it computer or console).
The last update with the developers they indicated they were aware of the performance issues among others and showed clips of how they fixed the issues but who knows until you get widespread game release and play. I think Capcom does play things close to the vest but generally MH World, Iceborne and Sunbreak were polished and ready to go at launch with minimal bugs. There did not appear to be any dodgy comments regarding the game's readiness for launch. I dont think the Beta would have come out when it did unless they were confident of being ready 3 months later for a smooth launch.
I think we've all been conditioned to poorly polished buggy AAA titles released whether they were ready or not by certain game studios. I think Capcom realizes that Monster Hunter is the crown jewel of their game franchises and will do everything possible to insure a smooth launch with minimal disruptions.
I’ve played since psp ive seen the downfall of the gaming industry. Idk why people doubt capcom so much? They’re one of the few that hasn’t bought into this pay to play stuff going on. They delivered in world, they delivered on iceborne. I also loved rise and sunbreak. It’s only this new generation of world players I see that doubt capcom and complain so much. Monster hunter is not a toxic community. Keep that negativity away and let them cook.
Not saying this dudes complaining but I’ve seen people comment on monster hunters post and it’s so annoying to see people complain about a game that hasn’t even came out yet. People have pc’s that aren’t even as good as ps5 with 10 year old graphics cards complaining about polygons and the game being optimized. Like no duh your game looks bad your pc is worse than a series s.
lol ppl still gonna buy it even if it has bad performance...lol this is a silly video
on PC the perfomance during the test was abysmal
if you didn't have a mid-high end GPU then the game ran horrible and looked horrible
I have a 1080 which is by today's standards roughly equivalent to a 3060 and I was barely getting 16FPS with all settings on minimum
so the game looked and ran like ass
and I even heard people with 4070s and even 4080s had to turn the settings down to get consistent frame rates
my 3050 on my laptop ran alright but it did look like a ps2 game lol
I had a locked 120fps on a 4080 at high settings on 1440p, so that might've been their CPU, not GPU.
@eliseorios9073 my 3050 also ran the game perfectly fine, 30fps on granted lowest graphics settings possible. But then graphics don't entirely matter to me if the game runs at 30fps tbh
@Soulmizute yeah it was playable , I ended up getting a tower from my brother with a 2060 super so it might run a bit better. If not I'll try to grab that new Intel GPU.
Monster hunter itself wont fail but monster hunter wild may receive bad reputation if the issue in the beta was not solved. Took capcom awhile to fix Dragon Dogma 2 who know if MHWild will be the same
Seems like you hadn't been following the news. That OBT build was an old build and did not meet the performance goal for the full release. Capcom already stated many times that the full game will run better than the beta, that's for sure.
As far as I'm aware with performance for pc. It was garbage, but not for the same reasons I see people saying. Simply put. Something went wrong between world now and wilds today. World had problems on release but the current version can look amazing without even remotely stressing a pc whatsoever. Wilds eats resourced for in some cases the same or worse result. It performed like a war crime.
My worry is that they don't optimise it in time for release. World took a long time post release to get to where it is now. In fact wilds performed so badly that I went ahead and bought a God rig so I can brute force it. Of which I know the game is going to turn my room into an open sauna. All in all I don't care if I get 30 or 60 frames. I care how much effort my computer is going through compared to the graphically similar predecessor. In which case the leap is colossal.
My final things I disliked were the lack of hitstop and swaxe being castrated. They already added hitstop back and I'm happy with what I got, cause my brain can go smooth with the tremors.
Regarding swaxe? We'll see in about 50 years as my temporal love degrades waiting for proof that it's better. Killing a monster within less than a minute on 3 weapons I never play and a fourth I do use being greatsword is very very concerning when swaxe is my main weapon and I have to go virtual OSU demigod gameplay mode to squeeze out still lower damage. Especially when the prior weapons had me obliterate at lights peed with 0 effort.
Despite that. Capcoms have showed they can change. They've listened to us and rather than giving us our way completely they've compromised and have focused on their image, I respect that.
I will continue to be critical however because it is incredibly healthy. It let's me know the hype I do have is justified and if performance is somehow the same or worse, I'll be psychologically ready for using my desk to smooth my brain manually
Keep in mind I'm also a die hard dragons dogma fan. I'm playing it now even. Dragons dogma 2 made me turbo paranoid for wilds. No amount of copium is going to work on me with how atrocious dragons dogma 2 was compared to how it should have been.
1: graphics were terrible (considering performance.)
2: itemisation was miserable
3: endgame gear was... Vendor gear, from a boring grind
4: god mode enabled after level 50 (dark arisen would decide to curb stomp you anyway even at level 100 if you got cocky)
5: no real endgame. I'd rather go into the evergaol, I'm serious.
6: very little customisation. 25% the same armour. 75% lingerie. In dda you can be level 200 and not one pawn in the rift will wear the same stuff, not to mention their weapons themselves would massively change them. Sometimes you want a torpor pawn, other times you'd need a self rezzing one.
7: no need for builds. Once you're a low key god you just walk through the game, no need to make any build cause your basic attack deletes every enemy in the game including dragons.
8: no mob variety and too much density on goblins.
9: Tour ride. The game is a tour ride. You go around a theme park, go "wow. Pretty." get nothing worth value then spend your gold at the gift shop for gear.
Yes dda has issues (periapt/blast brain rot), yet the game is just simply better. For wilds, I don't want it repeating dd2. ESPECIALLY because as gamers we've been groomed into thinking "the dlc will fix it" you bought the base game, you don't go into a shop and buy out of date bread or broken vases. You go there for a working and complete product. When you get a self stirring mug you expect it to be superior to a normal mug, not a mug that self stirs and has a hole in the bottom so it stirs nothing.
already failed for me
that required hardware spec, gg
Upgrade your computer. Don’t settle for crap cards.
Can’t afford it? Start a savings fund. Set a percentage of your check aside and a date to meet your goal.
In another country with a garbage ratio to USD? Maybe start a savings fund to get out of that country to go to a country that’s actually decent. Don’t like that? Get your priorities straight. Boo hoo.
@@matthewharrington420 god ignorance it's truly bliss
@@pauloricardo-wn6ps no. I’m just tired of people whining about their cheap budget pc builds from 5 years ago not hitting the performance they think it should hit when in reality it’s hitting the target it’s made for.
You get what you pay for.
You couldn’t even run **new** games at 60fps 10 years ago with 5yo cards. Now you can.
i am getting my priorities straight
i'm staying alive instead of starving myself because i want new shiny electronics
@@akaciparaci Womp womp