Range Engine - Indirect Lighting Bounces

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  • Опубликовано: 7 янв 2025

Комментарии • 5

  • @Atomic_Lion
    @Atomic_Lion 3 месяца назад +1

    Best shader for range

  • @qaridev9286
    @qaridev9286 3 месяца назад +1

    bro how did you make Ray tracing inside Range

    • @NautStudios
      @NautStudios  3 месяца назад

      @@qaridev9286 It's not raytracing, I'm using bounces, in short I create a Matrix of lamps that capture the color and project it onto the screen.

  • @GENERIC-RICE
    @GENERIC-RICE 3 месяца назад +1

    how did you fix the flicker?

    • @NautStudios
      @NautStudios  3 месяца назад

      @@GENERIC-RICE I'm doing it using light bounces, they are fixed in the place where it illuminates