Naut Games Studio
Naut Games Studio
  • Видео 82
  • Просмотров 21 052
Range Engine - Raycast Indirect Lighting
www.youtube.com/@rangeengine
Discord Range Engine:
discord.gg/PV6bAvUFq3
Discord Naut Play:
discord.gg/BZrMdfNfQp
Setup:
Ryzen 5 3550h Vega 8, 2x8Gbs DDR4
#glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #global illumination
Просмотров: 137

Видео

Range Engine - Raycast Indirect Lighting
Просмотров 11414 дней назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge
Range Engine - Fluid Test
Просмотров 1122 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge
Range Engine - Shader and Ocean Physics
Просмотров 4292 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #ocean #physics
Range Engine - Indirect Lighting Bounces
Просмотров 1673 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge
Range Engine - Range Engine - Deferred Lighting + Area Lamp Test
Просмотров 893 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge
Range Engine - Decals Shader Update - 3.0
Просмотров 884 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #decal #decals
Range Engine - Deferred Lighting
Просмотров 764 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #deferred #lighting
Range Engine - How to Make Silhouette Filter
Просмотров 1514 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #silhouette
Range Engine - Audio Visualizer Test
Просмотров 554 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #visualizer #audio
Range Engine - Decals Shader 2.0
Просмотров 1044 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge
Range Engine - Decals Shader
Просмотров 994 месяца назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #decal #decals
Range Engine - How to Make Outline Filter
Просмотров 2215 месяцев назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #outline
Range Engine - Volumetric Lamp
Просмотров 2155 месяцев назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Credits: blenderartists.org/t/fog-2d-filters-height-cube-sphere-volumetric-bge-upbge/1406313 Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #volumetric #light #lamp
Range Engine - Geometry Shader Grass
Просмотров 5665 месяцев назад
www.youtube.com/@rangeengine Discord Range Engine: discord.gg/PV6bAvUFq3 Discord Naut Play: discord.gg/BZrMdfNfQp Setup: Ryzen 5 3550h Vega 8, 2x8Gbs DDR4 #glsl #shader #opengl #filter #nodes #effect #python #script #range #range_engine #upbge #bge #grass #vegetation #fur
Range Engine - How to Make Cloud Shader
Просмотров 3216 месяцев назад
Range Engine - How to Make Cloud Shader
GLSL - Basic 01
Просмотров 916 месяцев назад
GLSL - Basic 01
Range Engine - How to Make Flowmap Texture
Просмотров 1127 месяцев назад
Range Engine - How to Make Flowmap Texture
Range Engine - How to Make Noise Filter
Просмотров 927 месяцев назад
Range Engine - How to Make Noise Filter
Range Engine - River Flowmap
Просмотров 817 месяцев назад
Range Engine - River Flowmap
Range Engine - Screen Space Global Illumination
Просмотров 3868 месяцев назад
Range Engine - Screen Space Global Illumination
Range Engine - How to Make Chromatic Aberration Filter
Просмотров 1308 месяцев назад
Range Engine - How to Make Chromatic Aberration Filter
Range Engine - Geometry Shader Grass
Просмотров 1928 месяцев назад
Range Engine - Geometry Shader Grass
Range Engine - Outline using Depth, Mask or Normal
Просмотров 1248 месяцев назад
Range Engine - Outline using Depth, Mask or Normal
Range Engine - Fur Shader Update
Просмотров 1158 месяцев назад
Range Engine - Fur Shader Update
Range Engine - Atmosphere Nodes
Просмотров 11410 месяцев назад
Range Engine - Atmosphere Nodes
Range Engine - Fluid Simulation
Просмотров 12610 месяцев назад
Range Engine - Fluid Simulation
Range Engine - Sky and Cloud 2D Filter
Просмотров 9610 месяцев назад
Range Engine - Sky and Cloud 2D Filter
Range Engine - GLSL Interior Mapping
Просмотров 7011 месяцев назад
Range Engine - GLSL Interior Mapping
Range Engine - Painting Texture Using Image
Просмотров 5111 месяцев назад
Range Engine - Painting Texture Using Image

Комментарии

  • @holandonhdunto6808
    @holandonhdunto6808 25 дней назад

    Você fez a textura seguir a câmera ou usou aquele sistema da bge que deforma a malha? Eu fiz um que a textura segue a câmera mas só funciona na câmera Orthograpic, não conseguir tirar a perspectiva. Consigo colocar a vários objetos na mesma malha mas a geometria tem que ser uma esfera não pode ser um plano. Parece que só fica bom se for muito distante da câmera porque a perspectiva diminui.

    • @NautStudios
      @NautStudios 25 дней назад

      @@holandonhdunto6808 nessa versão eu apenas usei a direção a câmera pra escolher a imagem

    • @holandonhdunto6808
      @holandonhdunto6808 25 дней назад

      @NautStudios E eu tava pensando em fazer um triângulos no plano cartesiano pra conseguir obter o ângulo da câmera em relação aos objetos pra trocar os sprites 360 xyz tudo no shader. Mas o crucial é o que eu queria mesmo é colocar uma textura dentro do objeto com a imagem apontando sempre pra câmera sem nenhuma deformação de perspectiva ou formato do objeto.

    • @NautStudios
      @NautStudios 22 дня назад

      @@holandonhdunto6808 se quiser sim

  • @startnewgame5130
    @startnewgame5130 28 дней назад

    vc tirou o calculo das normais não foi. eu tentei fazer mais quando calculo as normais das vertex fica muito pesado

    • @NautStudios
      @NautStudios 28 дней назад

      @@startnewgame5130 você recalculou via processador né, na minha água atual eu recalculou no Vertex shader, fazer pela CPU é inviável

  • @alancabal9991
    @alancabal9991 2 месяца назад

    você ajuda o grupo para criar a Range Engine ?

  • @BroSender
    @BroSender 3 месяца назад

    Oh man that actually looks so good bru

  • @FredKS-UPBGE_Games
    @FredKS-UPBGE_Games 3 месяца назад

    GLSL is the way 🙂❤️ Fred/K.S

  • @DarkMarchProject
    @DarkMarchProject 3 месяца назад

    Impressive!

  • @qaridev9286
    @qaridev9286 3 месяца назад

    bro how did you make Ray tracing inside Range

    • @NautStudios
      @NautStudios 3 месяца назад

      @@qaridev9286 It's not raytracing, I'm using bounces, in short I create a Matrix of lamps that capture the color and project it onto the screen.

  • @Atomic_Lion
    @Atomic_Lion 3 месяца назад

    Best shader for range

  • @GENERIC-RICE
    @GENERIC-RICE 3 месяца назад

    how did you fix the flicker?

    • @NautStudios
      @NautStudios 3 месяца назад

      @@GENERIC-RICE I'm doing it using light bounces, they are fixed in the place where it illuminates

  • @luizporto1000
    @luizporto1000 4 месяца назад

    Salve parça

  • @Atomic_Lion
    @Atomic_Lion 4 месяца назад

    Love you Work so much ❤

  • @maxcoalastudio2301
    @maxcoalastudio2301 4 месяца назад

    muito dahora Naut, adorei o shader, faz mais tutoriais de shader

  • @Atomic_Lion
    @Atomic_Lion 4 месяца назад

    decal master

  • @FabioAnastacioSilva
    @FabioAnastacioSilva 4 месяца назад

    Um pergunta , se um objeto passar na frente vai sofrer influência?

    • @NautStudios
      @NautStudios 4 месяца назад

      @@FabioAnastacioSilva apenas se ele tiver os script da shader ativado nele

  • @FabioAnastacioSilva
    @FabioAnastacioSilva 4 месяца назад

    Muito bom, da pra detalhar ruas de um jeito em legal

    • @NautStudios
      @NautStudios 4 месяца назад

      @@FabioAnastacioSilva eu pretendo refazer ele como filtro2d dessa forma vou poder utilizar de uma forma mais dinâmica e simples

  • @fumangy
    @fumangy 5 месяцев назад

    Awesome!!

  • @schluffenscheisser
    @schluffenscheisser 5 месяцев назад

    Thank you for the tutorials! :)

  • @elyakimklettke7139
    @elyakimklettke7139 5 месяцев назад

    Top demais

  • @WellPlayed2568
    @WellPlayed2568 5 месяцев назад

    please share the cod with me

  • @niconicotin504
    @niconicotin504 5 месяцев назад

    goood

  • @PSVGamesStudio
    @PSVGamesStudio 5 месяцев назад

    Amazing!

  • @gorsViE3d
    @gorsViE3d 5 месяцев назад

    no tutorial will make me cri

  • @BoyIrmaosMetralha
    @BoyIrmaosMetralha 5 месяцев назад

    Show 🎉

  • @FabioAnastacioSilva
    @FabioAnastacioSilva 5 месяцев назад

    Incrível

  • @NerdLink19271955
    @NerdLink19271955 5 месяцев назад

    Show

  • @fumangy
    @fumangy 6 месяцев назад

    Genial!!

  • @SkorgeGames117
    @SkorgeGames117 6 месяцев назад

    Genial, es un excelente shader, gracias por compartirlo.

  • @BernardoFRibeiro
    @BernardoFRibeiro 6 месяцев назад

    Caramba cara, oq foi isso? Muito foda! Parabéns pelo trampo, Naut!

  • @cmaiia
    @cmaiia 6 месяцев назад

    Definitely need a tutorial for this!!

  • @cmaiia
    @cmaiia 6 месяцев назад

    Hello I have a order, please make a video teaching how to make effects as attacks. ?

  • @GENERIC-RICE
    @GENERIC-RICE 7 месяцев назад

    Very cool

  • @lucasdossantos4084
    @lucasdossantos4084 7 месяцев назад

    Você fez o Bake do normal map, diretamente no BGE, ou pegou a imagem de renderização das luzes e realizou o Bake em um editor a parte.

    • @NautStudios
      @NautStudios 7 месяцев назад

      Fiz um bake na iluminação e depois transformei em um normal map é bem fácil

  • @bastianrekiem2925
    @bastianrekiem2925 8 месяцев назад

    pero comoooo, esta ya para activarlo o debo descargarlo

  • @GENERIC-RICE
    @GENERIC-RICE 8 месяцев назад

    Is the flickering fixed?

    • @NautStudios
      @NautStudios 8 месяцев назад

      using 32 samples is the best result I have, there is still a bit of flickering

    • @GENERIC-RICE
      @GENERIC-RICE 8 месяцев назад

      @@NautStudios oh OK maybe the next range engine will have a way to map the GL into the textures and have it update only when something moves

    • @NautStudios
      @NautStudios 8 месяцев назад

      The reason for the flickering is the movement of the camera, the filter creates a grid of lamps that collect the color of the pixel where it is positioned and illuminate the surroundings according to its position

    • @NautStudios
      @NautStudios 8 месяцев назад

      @@GENERIC-RICE This grid method has a very beautiful result but requires a grid with a huge number of lamps, my solution was to reduce the filter resolution and make a new lamp calculation that would be faster in order to increase performance

    • @NautStudios
      @NautStudios 8 месяцев назад

      @@GENERIC-RICE Currently I am working on 3 different methods for doing global illumination, but the result is inferior to the traditional one but its performance is great

  • @mateuspegado3351
    @mateuspegado3351 8 месяцев назад

  • @GENERIC-RICE
    @GENERIC-RICE 8 месяцев назад

    how do you have ambient occlusion? under the monkey

  • @mateuspegado3351
    @mateuspegado3351 8 месяцев назад

    Sensacional !!

  • @GENERIC-RICE
    @GENERIC-RICE 8 месяцев назад

    Did you find a way to have area light shadows

    • @NautStudios
      @NautStudios 8 месяцев назад

      I believe that "area shadow" is similar to "spot shadow", perhaps the starting point is further away

    • @NautStudios
      @NautStudios 8 месяцев назад

      I will do a test on how to make a "shadow area" as soon as possible

    • @GENERIC-RICE
      @GENERIC-RICE 8 месяцев назад

      @@NautStudios thanks man

    • @NautStudios
      @NautStudios 8 месяцев назад

      @@GENERIC-RICE Are you in my discord community?

    • @NautStudios
      @NautStudios 8 месяцев назад

      @@GENERIC-RICE discord.gg/pkTmvMmp

  • @FabioAnastacioSilva
    @FabioAnastacioSilva 8 месяцев назад

    Em games, eu acho que nunca tinha visto isso. Faz uma demonstração de gramado ,

  • @markuswilliansilvadias5007
    @markuswilliansilvadias5007 8 месяцев назад

    Brutalidades

  • @GENERIC-RICE
    @GENERIC-RICE 9 месяцев назад

    next level bro!

  • @maxcoalastudio2301
    @maxcoalastudio2301 10 месяцев назад

    top demais

  • @range-game-engine-bible
    @range-game-engine-bible 10 месяцев назад

    This is so cool !!

  • @AnKlMa
    @AnKlMa 10 месяцев назад

    está demais! Muito boas ideias no setup

  • @SkorgeGames117
    @SkorgeGames117 10 месяцев назад

    Genial!!!!!!, estaria bueno ver un shader para un escudo burbuja, como los que están en juegos como, Halo Wars, Defense Grid, juegos como esos, en donde los enemigos tienen un escudo burbuja, espero lo pienses y puedas hacerlo gran trabajo.

  • @NautStudios
    @NautStudios 10 месяцев назад

    *Quer mais tutoriais? comente suas sugestões!!!* *Want more tutorials? comment your suggestions!!!*

  • @fabiosantos-qv6zd
    @fabiosantos-qv6zd 10 месяцев назад

    Vai ter tutorial ou vai disponibilizar pra download?

    • @NautStudios
      @NautStudios 10 месяцев назад

      a princípio eu quero vender minhas shader, ainda não tive um retorno significativo, mas espero que dê certo.

  • @SkorgeGames117
    @SkorgeGames117 10 месяцев назад

    Se ve genial ❤, una pregunta, todos estos filtros que haces, ¿Estarán disponibles en algún momento en Range Engine?.

    • @NautStudios
      @NautStudios 10 месяцев назад

      A Range 1.5 já conta com skybox proprio, estamos ainda discutindo mudanças em relação ao céu, o filtro acima do vídeo é exclusivo meu, tenho intenção de melhorar ele para por na loja no discord

  • @valbersoares5305
    @valbersoares5305 11 месяцев назад

    😑

  • @GatoSancto
    @GatoSancto 11 месяцев назад

    como vc fez esse? e onde eu pego o filtro?

    • @NautStudios
      @NautStudios 10 месяцев назад

      ainda estou desenvolvendo o filtro, ele será colocado nativamente na range com o passar das atualizações, caso queira mais informações entre em contato no discord.